>>3811105You don't understand what level design is and placing several bookcases, chests, armor racks and such is not a relevant level of "interaction".
The amount shooters have evolved in terms of level design is lightyears ahead. It makes use of every trick in the book from composition, weight, funneling, perspective, flow, scanning, PPP, orientation, prospect & refuge, signposting, micro-meso-macro-area landmarking, verticality, vantage, enviromental storytelling, sightlines, combat fronts, zig zagging, destruction, multilayered encounter design, breadcrumbing, architecture, urban planning, camera direction and the list goes on.
CRPG dungeons are still just basic hallway sims and the area/world design is a joke. Ironically, player agency is also far lower in terms of LD in CRPGs.