Thread 3811228 - /vrpg/

Anonymous
7/24/2025, 6:55:40 AM No.3811228
20250723_225510
20250723_225510
md5: 66066b9968ba6622f56e940ea2db765ašŸ”
>voiced protagonist
Why?
Replies: >>3811229 >>3811236 >>3811254 >>3811271 >>3811331 >>3811351 >>3811373 >>3811785
Anonymous
7/24/2025, 6:56:10 AM No.3811229
>>3811228 (OP)
Cinematic Universe
Anonymous
7/24/2025, 7:09:56 AM No.3811231
Because we've reached a point where it's downright expected, and you have masses of people bitching when you don't have it, as the advantages of not bothering with voice-acting are irrelevant to them.
Anonymous
7/24/2025, 7:25:42 AM No.3811236
>>3811228 (OP)
Imagine being such an eroge-obsessed gooner that a voiced protagonist makes you post shit like this.
Replies: >>3811249
Anonymous
7/24/2025, 7:46:04 AM No.3811249
>>3811236
Cool strawman.
Anonymous
7/24/2025, 7:56:40 AM No.3811254
>>3811228 (OP)
Because the year is 2025. Get with the time gramps, this started being a thing long ago.
Replies: >>3811256
Anonymous
7/24/2025, 8:05:55 AM No.3811256
>>3811254
the times can suck my dick
Anonymous
7/24/2025, 8:41:33 AM No.3811271
>>3811228 (OP)
WE WANT THE MAINSTREAM AUDIENCE

Reminder fully VA protagonist in Fallout 4 was poorly received mainly because it was a departure from previous games.
Replies: >>3811280 >>3811321
Anonymous
7/24/2025, 9:08:11 AM No.3811280
>>3811271
There was absolutely nothing wrong with a voiced protag in F4. The male VO actually did a great job, especially with any sarcastic or asshole lines.
The problems with that game lies with pretty much everything else, but Far Harbor did partially redeem it.
Replies: >>3811321 >>3811780
Anonymous
7/24/2025, 11:29:27 AM No.3811321
>>3811271
>>3811280
It was an idiotic decision for the same reason every instance of fully voice acted protagonist is - it limits your dialog options purely because it adds exponentially MORE lines that have to be voiced.
Replies: >>3811332 >>3811355 >>3811357 >>3811780
Anonymous
7/24/2025, 12:20:15 PM No.3811331
>>3811228 (OP)
>>voiced protagonist
>Why?
Probably so they can yap, comment, give exposition, have a personality without harming the flow and diverting eyes with text boxes
>but me no likey!!!
Don't buy it
Anonymous
7/24/2025, 12:26:19 PM No.3811332
>>3811321
>voice acted protagonist is - it limits your dialog options
Seems to me the decision to not have "extra" dialogue trees was made regardless of voice acting.

Most of the time the player gets 4 dialogue options anyway, so if they wanted they could have replaced some of them with additional questions etc.

So the problem isn't voice acting, it's the lack of meaningful dialogue choices (that would have been possible with VA)
Replies: >>3811355
Anonymous
7/24/2025, 1:04:49 PM No.3811351
1750726063050962
1750726063050962
md5: 333c33634fad435093a0316da1e339fdšŸ”
>>3811228 (OP)
Anonymous
7/24/2025, 1:08:30 PM No.3811355
storyteller-portrait-npcs-world-pathfinder-wrath-of-the-righteous-wiki-guide
>>3811321
>>3811332
Problem is game scripts are bloated as fuck because writers never learned how to revise. Yes, the idea is to say the most you can with as few words as possible. We instead almost always get verbal diarrhea. It will be interesting to see how Owlcat's Dark Heresy game turns out because they're supposedly making the entire thing more in line with Rogue Trader's opening section, for example.
Anonymous
7/24/2025, 1:08:52 PM No.3811357
>>3811321
>it limits your dialog options purely because it adds exponentially MORE lines that have to be voiced.

Except it doesn't.
Not having a voice also limits the game in many other ways.
>no naturally flowing conversation, the one you're talking to has to ramble on and on
>can't talk during any scenes, cutscenes or anything, even during moments when it would make sense like when your character is giving a big speech
>other charactes often have to speak for you, especially during scenes/cutscenes
>anything you say will have inferior delivery than if it was voiced

Take Fallout 4 again. The Silver Shroud questline would not even be half as enjoyable without a voiced protag
https://www.youtube.com/watch?v=9wMUVRUYrSQ
And many of the things you can say or comment on is elevated
https://www.youtube.com/watch?v=Aa1aVgod4GE
https://www.youtube.com/watch?v=CAshYqKDOuc
https://www.youtube.com/watch?v=hVfgoX99WFA
Their dialogue system wasn't good, but it really highlighted how much a voiced protag can elevate a game.

And also, just because you don't have a voiced protag doesn't mean you will have tons of more dialogue options either. See BG3 for a recent big budget example.
Replies: >>3811360 >>3811374 >>3811733 >>3811780
Anonymous
7/24/2025, 1:12:43 PM No.3811360
>>3811357
I'm no saying VA can't add to the game, but that's the thing. Games without VA are written differently because you have that different flow and pacing.

>See BG3 for a recent big budget example.
Hold up. BG3 has voiced protagonist?
Replies: >>3811363 >>3811376
Anonymous
7/24/2025, 1:21:20 PM No.3811363
>>3811360
>Hold up. BG3 has voiced protagonist?
No, it didn't have one yet didn't have way more dialogue options, nor were many of them distinct or branched off.

You can't make a big budget first or third person RPG and go the Planescape Torment route of like 10 different options with several branches because almost none of the dialogue is voiced for any character.
Even if the protag isn't voiced, it still means everyone else has to be voiced, so it wouldn't actually change much. If anything, the only thing it'd do is reduce the dev cost a little bit, not radically expand dialogue options and branches.
Anonymous
7/24/2025, 1:50:09 PM No.3811373
>>3811228 (OP)
Anyone under 40 is illiterate so unvoiced games don't sell.
Replies: >>3811531
Anonymous
7/24/2025, 1:50:49 PM No.3811374
>>3811357
>highlighted how much a voiced protag can elevate a game.
Good to see someone here thinking outside the box of "VA bad"
Anonymous
7/24/2025, 1:51:38 PM No.3811376
>>3811360
>BG3 has voiced protagonist?
Nah, everyone EXCEPT the protagonist in BG3 is voiced. The protag only gets voice acting for random exploration barks and combat noises.
Anonymous
7/24/2025, 3:25:06 PM No.3811430
The best balance was circa BG1/2, where characters are voiced and you get a few lines for characterization and flavor and the rest is text. Full VA has been a plague upon the genre.
Replies: >>3811496 >>3811532
Anonymous
7/24/2025, 5:46:42 PM No.3811496
>>3811430
Aren't indie RPGs still doing that unfinished, sloppy limited VA thing? You can be content playing those.
Replies: >>3811524 >>3811532
Anonymous
7/24/2025, 6:20:38 PM No.3811524
>>3811496
I’d rather have no VA than amateur VA, personally.
Replies: >>3811533
Anonymous
7/24/2025, 6:28:57 PM No.3811531
>>3811373
I'm 36 and gvk;sdjg vooxcollvsdlf vc;lkvlkcxb jphie-9ub[890yuqe 0[j89vj9 j9 9j9 j90-gj 0[j9efg0[9jbv90[ev9j 9j9-]ifl;
Anonymous
7/24/2025, 6:30:03 PM No.3811532
>>3811430
I've said in the past that full VA has done extensive damage to the open world RPG, because of cunts like >>3811496 who whine when every piece of dialog isn't voiced.
Anonymous
7/24/2025, 6:31:23 PM No.3811533
>>3811524
Indie RPGs got you covered
Anonymous
7/25/2025, 12:45:55 AM No.3811733
>>3811357
Why should my lispy homosexual character have the voice as my drug addict max strength character
Anonymous
7/25/2025, 12:56:20 AM No.3811741
>check it out on steam
>first thing i see is a big xbox x
>tab closed
Replies: >>3811750
Anonymous
7/25/2025, 1:13:31 AM No.3811750
>>3811741
Tendies really be pretending they own PCs now
Anonymous
7/25/2025, 2:07:46 AM No.3811780
>>3811280
>>3811321
>>3811357
The main issue with voiced protags is that it shoehorn a specific personality, while this work well for predefined characters, it is usually a problem for undefined ones.
Replies: >>3811795
Anonymous
7/25/2025, 2:10:22 AM No.3811785
>>3811228 (OP)
Isn't this game garbage regardless of voiced or not?
Replies: >>3811796
Anonymous
7/25/2025, 2:41:55 AM No.3811795
>>3811780
>The main issue with voiced protags is that it shoehorn a specific personality, while this work well for predefined characters, it is usually a problem for undefined ones.
I'd hazard a guess that most voiced protags are somewhat predefined regardless of VA. Even some that aren't voiced. Even in FO2 your character is a tribal with snarky dialogue options.. and if I think of a character completing the main quests of some games, my first thought wouldn't be to make a crazed junkie speaking ebonics.

For open world RPG with custom player character like TES, unvoiced is my preference. Fallout 4 however has a white family guy PC, so the voice is acceptable.
Anonymous
7/25/2025, 2:44:24 AM No.3811796
>>3811785
Bitch it hasn't even been released yet
Replies: >>3811802
Anonymous
7/25/2025, 3:12:32 AM No.3811802
>>3811796
NTA but I could immediately tell from the launch trailer that this game was going to be garbage. 95% confidence interval of it being in the trash zone.
Replies: >>3811809
Anonymous
7/25/2025, 3:23:09 AM No.3811809
>>3811802
First trailer I hated the 2012 Tumblr moustache aesthetic tea but second one looked decent. And the writers of vtmb and arcanum are behind it, not like it matters much because people's brains and capabilities change a lot in 20 years but it might mean something
Anonymous
7/25/2025, 4:13:16 AM No.3811830
shit looks like harry potter bioshock