>>3811321>it limits your dialog options purely because it adds exponentially MORE lines that have to be voiced.Except it doesn't.
Not having a voice also limits the game in many other ways.
>no naturally flowing conversation, the one you're talking to has to ramble on and on>can't talk during any scenes, cutscenes or anything, even during moments when it would make sense like when your character is giving a big speech>other charactes often have to speak for you, especially during scenes/cutscenes>anything you say will have inferior delivery than if it was voicedTake Fallout 4 again. The Silver Shroud questline would not even be half as enjoyable without a voiced protag
https://www.youtube.com/watch?v=9wMUVRUYrSQ
And many of the things you can say or comment on is elevated
https://www.youtube.com/watch?v=Aa1aVgod4GE
https://www.youtube.com/watch?v=CAshYqKDOuc
https://www.youtube.com/watch?v=hVfgoX99WFA
Their dialogue system wasn't good, but it really highlighted how much a voiced protag can elevate a game.
And also, just because you don't have a voiced protag doesn't mean you will have tons of more dialogue options either. See BG3 for a recent big budget example.