>>3854788
>xcom is just running from cover to cover and shooting, theres nothing tactical about it
It's by no means a complex tactics game but it has a number of tactical mechanics that make it viable to call it a tactics game, especially if modded with brutal ai and similar features. So no, your greentext explanation is a misleading oversimplification, whereas mine isn't. You have terrain factors, cover factors, various types of weapons both melee and ranged, differing goals and ways of completing a tactical map. Baldur's Gate does not have these things at any remotely equivalent level.
It does not have ai that plays by the same rules you do, it does not have terrain advantages and disadvantages, it does not have combat spacing or facing except in an incredibly rudimentary form, and again, the rules aren't the same for the AI, superficially for example with thieves and backstabbing.
No amount of pointing out how the same handful of randomized rock paper scissors will change this, nor will it give any level of comparable complexity to an actual tactical game. You've said nothing about what amounts to half the combat in this game, namely ranged and melee, because you know there is nothing to talk about when it comes to mechanical complexity.
>its not chess but still a lot more complex and tactical than majority of RPGs which are pure stat checks. Go ahead tell us about your favorite complex tactical RPG faggot
I don't play CRPGs for tactics, I play tactical games. I don't play Bg or Pathfinder under the illusion that these are complex tactical games, I play them to enjoy them as occasional forays into min-maxing. I play Deus Ex or New Vegas when I want to play a good RPG. I'll play Jagged Alliance 2 with a tailored 1.13 when I want to play a strong tactics game.