Star Wars Empire at War - Revan's Revenge out now - /vst/ (#1947861)

Anonymous
1/31/2025, 9:29:56 PM No.1947861
revans revenge
revans revenge
md5: 95cc4e85b04692859bb86463156d2a41๐Ÿ”
play it and post screenshots
Replies: >>1948330 >>1948605 >>1995128
Anonymous
1/31/2025, 9:37:28 PM No.1947868
20250131211154_1
20250131211154_1
md5: 2400de385a2bc0b38b130515394f182d๐Ÿ”
Basilisk are so fucking good.
Replies: >>1947901
Anonymous
1/31/2025, 10:40:44 PM No.1947901
>>1947868
Now you know why the Mandalorians simply enslaved them and turned them into flying lobotomized cyborg horses instead of just genociding them like they did with other races.
Replies: >>1947904 >>1948612 >>1949240
Anonymous
1/31/2025, 10:43:02 PM No.1947904
20250130202851_1
20250130202851_1
md5: de9356d74e9625a55618e118a1a32fa3๐Ÿ”
>>1947901
Yea, mandos can be really smart when they want to be.
Anonymous
1/31/2025, 11:13:10 PM No.1947921
20250131231106_1
20250131231106_1
md5: 0ec612c1ec34c229f99b053e6ce2747f๐Ÿ”
The most practical and sensible vehicle.
Replies: >>1947935
Anonymous
1/31/2025, 11:29:48 PM No.1947935
>>1947921
I love this goofy shit like you wouldn't believe.
Anonymous
2/1/2025, 2:11:18 AM No.1948007
20250131225547_1
20250131225547_1
md5: 6a0223cf3ccaf59dc1ed466a15d60379๐Ÿ”
These things are amazing.
Replies: >>1949086
Anonymous
2/1/2025, 4:33:06 AM No.1948060
LucasFire
LucasFire
md5: cfef2036bcfea05fc8e5564b4199eba8๐Ÿ”
>MFW the Mandos try to murk Admiral Fr'ey's Force Dup warship
Anonymous
2/1/2025, 9:37:36 AM No.1948138
aat
aat
md5: fac89d1990b0ce66150637b605d29eb4๐Ÿ”
>AAT's details mesh is still hooked to the wrong texture
Anonymous
2/1/2025, 11:15:35 AM No.1948177
>RaW adding new assets without a consistent style
fucking hate this shit. Why do they bother with theFarseers stuff, when it does look very different to all the other assets?
Anonymous
2/1/2025, 11:55:18 AM No.1948185
Oh boy do I love random events where nothing happening is the best possible outcome!
Anonymous
2/1/2025, 2:10:32 PM No.1948237
AT-ST
AT-ST
md5: 9d89e6ddfc747d46d65537f21aa6bf31๐Ÿ”
Talk me out of doing a Remnant campaign
Replies: >>1948258 >>1948261 >>1948286 >>1948361 >>1952716
Anonymous
2/1/2025, 2:57:30 PM No.1948258
>>1948237
They are arguably the most boring imperial faction in TR. Many of the warlords, while more specialized, are much more fun. They are also pretenders as everyone knows that Zsinj is the true heir to the Empire.
Anonymous
2/1/2025, 3:04:23 PM No.1948261
>>1948237
I hope you like multi-front wars, because you're dead center in the galaxy with no quick way to get breathing room.
Anonymous
2/1/2025, 3:46:04 PM No.1948286
>>1948237
Their roster is boring but flexible. The warlords are more specialized but play extremely well to their strengths, while more generalist warlords like Zsinj have rosters with enough uniqueness to have character.
Anonymous
2/1/2025, 5:36:12 PM No.1948330
>>1947861 (OP)
Wonder if we'll see the reconstituted sith empire or if it'll just be the old sith.
Replies: >>1948629
Anonymous
2/1/2025, 6:15:42 PM No.1948353
20250131102829_1
20250131102829_1
md5: a431d93e352d9f13ecb482d15bc28678๐Ÿ”
I love these.
Replies: >>1950130
Anonymous
2/1/2025, 6:34:44 PM No.1948361
>>1948237
No AT-AP
Anonymous
2/1/2025, 6:38:22 PM No.1948364
>Additionally, he was also known to employ various theatrics, such as consuming non-alcoholic beverages and then feigning drunkenness in order to observe the reactions of those around him.
>For strategic reasons, Zsinj did not want anyone to have an accurate picture of his personality
Zsinj is so smart. Truly there's nobody more worthy of inheriting the Empire.
Anonymous
2/1/2025, 7:01:03 PM No.1948381
Why does my game crash to desktop when I'm doing the vanilla space tutorial?
Anonymous
2/1/2025, 7:30:12 PM No.1948401
Comfy Zsinjpin
Comfy Zsinjpin
md5: df2223a527f1564c7822fa58e8bfa0c3๐Ÿ”
HE CAN'T KEEP GETTING AWAY WITH IT!! Raptors backed by AT-APs/J-1s and/or AT-TEs/A9s swat away most problems
Anonymous
2/2/2025, 3:04:43 AM No.1948576
>Greater Maldrood seemingly can no longer build Providence carrier/destroyers
nooooo
those used to be the backbone of my fleet
Replies: >>1949363
Anonymous
2/2/2025, 5:23:32 AM No.1948605
>>1947861 (OP)
Anyone know how to get more frames out of this game?
Anonymous
2/2/2025, 5:37:12 AM No.1948612
>>1947901
>Mandos
>Genocide
Thatโ€™s not what they are doing though.
Anonymous
2/2/2025, 7:24:08 AM No.1948629
>>1948330
I have been praying ever since it was announced that we would eventually see a swtor tech era, say what you will about the game, but the design of the ships in the faction fleets and background props of big walkers on planets like ord mantell are fucking peak
Anonymous
2/2/2025, 10:43:49 AM No.1948672
file
file
md5: 6d2fa1a78eb0366145bdf975b22be671๐Ÿ”
Hey /vst/ how do I protect my property from invasive species like power generators?
Replies: >>1948725 >>1949061
Anonymous
2/2/2025, 1:32:16 PM No.1948725
>>1948672
it's just hungry, let it nibble on your radar a bit, it'll crawl away soon
Anonymous
2/3/2025, 1:08:12 AM No.1949061
>>1948672
Prisons
Anonymous
2/3/2025, 2:10:34 AM No.1949086
>>1948007
Mandos are a bit too overtuned this version.
Being able to spam dungeonships makes for space battles that are hard DPS checks so unless you have a guard fleet standing by, you're not going to be able to even scratch them.
Kandosii also seem a bit too cheap in terms of population cost for their firepower.
Replies: >>1949776 >>1950074
Anonymous
2/3/2025, 10:59:29 AM No.1949240
>>1947901
I thought those were droids
Anonymous
2/3/2025, 2:24:08 PM No.1949350
20250203141157_1
20250203141157_1
md5: bb8f7ba8e1c4314ade19452ae25e3e24๐Ÿ”
Can't wait to command these things once I try Republic.
Anonymous
2/3/2025, 2:47:45 PM No.1949363
>>1948576
Which submod If it's the one I'm thinking of, you can still get them at Mon Calamari as an influence unit.
Anonymous
2/3/2025, 11:32:54 PM No.1949776
>>1949086
>Kandosii also seem a bit too cheap in terms of population cost for their firepower.
From my time using them in AOTR, they're going to be cracked in the original time period.
Anonymous
2/4/2025, 10:12:32 AM No.1950074
>>1949086
Played a full GC of both Mandos and Republic, and everything I did on both land and space was just a total faceroll, but with Republic no matter what comp I do i'm microing for my fucking life, even against smaller fleets that should be faceroll fights because the moment I stop babysitting something they melt so fast. Not even really complaining I like being feeling so pressed for a change and it's fitting thematically.
Anonymous
2/4/2025, 12:18:58 PM No.1950120
20250204121828_1
20250204121828_1
md5: b6625e28d50d57457469c614e98c9be3๐Ÿ”
Kendosii is a very pretty ship.
Anonymous
2/4/2025, 12:23:47 PM No.1950124
20250204122247_1
20250204122247_1
md5: b324b9da1c8de634a02124f02e3df9f5๐Ÿ”
What fleet comps have you been using?
Replies: >>1950450 >>1950585
Anonymous
2/4/2025, 12:40:13 PM No.1950130
>>1948353
Are those ads running on the outside of the ship?
(I could see this happening if the trade federation was run by humans instead of aliens)
Replies: >>1950195
Anonymous
2/4/2025, 2:15:48 PM No.1950195
>>1950130
Yea, its a Hutt ship, but the Mandos start with a couple.
Anonymous
2/4/2025, 4:58:00 PM No.1950303
20250204235026_1
20250204235026_1
md5: 748e4327d2cfe43293d80d40781131d6๐Ÿ”
Finally
Replies: >>1950334 >>1951390
Anonymous
2/4/2025, 5:46:05 PM No.1950334
>>1950303
Impressive. How long did that take?
Replies: >>1950347
Anonymous
2/4/2025, 6:01:36 PM No.1950347
20250107035600_1
20250107035600_1
md5: 1504b7ceed6287e2b71f3e9fe0a33840๐Ÿ”
>>1950334
Started on the first of January and played on and off for about 45 hours to get to this. Only on normal difficulty though.
Anonymous
2/4/2025, 8:20:13 PM No.1950450
>>1950124
As the Sith, I've been swarmming Dephieron battleships, Heavy carriers and personnel carriers backed stopped by the tenders and 2 Centurions. Another fleet is centered around the Swiftsure Sith Hero and a fleet of 4-5 Interdictors.
Anonymous
2/4/2025, 10:31:46 PM No.1950585
>>1950124
Been doing Republic thus far, my go-to comp is 1 Swiftsure-II, 1 Paladin, 9 Hammerhead cruisers, as many Hammerhead carriers as I can fit, 3 of those support ships (2 repair, 1 interdictor), whatever tier V+ admiral I can find, and about 7 heavy couriers & 3 Forays for anti-fighter screening.
It's been effective thus far for most battles but it's starting to melt against top-heavy Mando fleets (Kandosii spam and dungeon ship blobs) so I think I need to go back to the drawing board.
The Inexpungible doesn't feel punchy enough for how much population it takes up, and I feel like it's got the Lucrehulk problem where it needs to be in the middle of the enemy formation in order to get maximum effectiveness, which exposes it to too much fire and not enough support from smaller ships.
Replies: >>1950782 >>1951331
Anonymous
2/5/2025, 3:23:22 AM No.1950782
>>1950585

You should probably get more Paladins in there. When the Mandos really get revving with doomstacks, you're gonna need every extra scrap of firepower you can find.
Replies: >>1950851
Anonymous
2/5/2025, 5:42:27 AM No.1950851
>>1950782
What company produces the Paladins? I hope there's a discount for them.
Anonymous
2/5/2025, 9:07:56 PM No.1951331
>>1950585
the GC im playing rn doesn't have access to paladins, and the mandos are going fucking nuts throwing endless kyramud and ajuur spam at me, i've been taking double Swiftsure IIs to maximize uptime on the sensor jamming against the giant swarm of missiles blotting out the sun, and as many hammerheads as i can to focus down all the missile launchers before im fucked
Anonymous
2/5/2025, 10:15:05 PM No.1951390
>>1950303
Nice! I'm currently on in-game week 282 and have only the core, the few lone plantes west of Ord Mantell and the planets around Lantillies and Kashyyyk to go. But I did eliminate the Hutts in mid game.
Do you adore the Fantail Destroyer as much as I do? A great design (that reminds me of ahorseshoe crab) and great long range ion and light turbolaser fire.
Replies: >>1951545 >>1951599 >>1951760
Anonymous
2/6/2025, 12:11:31 AM No.1951468
anakinwut
anakinwut
md5: 4f9202a3802e312a28268751368ce007๐Ÿ”
how's revans revenge? remake is fucking dogshit, i continuously struggle trying to play the empire when im not deathstacking everything - doing so leads to minor factions taking over every other planet i have and then building every defense possible in a inhumane amount of time, so autoresolving is out of the question

old republic setting is already rad, but is the galactic conquest good?
Replies: >>1951586
Anonymous
2/6/2025, 2:07:47 AM No.1951545
20250203172512_1
20250203172512_1
md5: b5077ba940ae5d76e5f0a879fcc5204a๐Ÿ”
>>1951390
nta, but I'm a Munificent loyalist. Absolute kino ship that serves you well from the beginning to the end, so long as you have ships to tank for it.
Replies: >>1951678
Anonymous
2/6/2025, 4:01:49 AM No.1951586
>>1951468
It's good, but I feel like some factions got more love than others and only the medium sized GC and Mando Wars is kind of underwhelming.
Anonymous
2/6/2025, 4:56:33 AM No.1951599
image0-473
image0-473
md5: 8ace69ad450fe3fb2e3b60b7d6f7e147๐Ÿ”
>>1951390
>week 282
how do you do that and stay sane
Replies: >>1951678
Anonymous
2/6/2025, 5:41:33 AM No.1951616
It's impressive how bad transports are in AOTCW.
Anonymous
2/6/2025, 6:04:12 AM No.1951622
file
file
md5: a5d28b0b32cb089f426ff75d9de6e110๐Ÿ”
>promotion by mitosis
Replies: >>1951628
Anonymous
2/6/2025, 6:21:47 AM No.1951628
>>1951622
Woah! I'm seeing double here! There are four Yularens!!
Anonymous
2/6/2025, 8:54:56 AM No.1951678
>>1951545
Both ships work wonderfully together as the Fantail strips away shields and its light turbolasers are good at sniping hardpoints and funking over lighter hulls while the heavy tbs of the Munificent are excellent against the heavier hulls.
>>1951599
The other Anon was at in-game week 396. How many in-game weeks do your campaigns last?
Anonymous
2/6/2025, 1:24:59 PM No.1951760
20250131012802_1
20250131012802_1
md5: 167a776a5980fbda5bcc39406bbcdc4b๐Ÿ”
>>1951390
>the planets around Lantillies and Kashyyyk to go
Hate that area, was a constant back and forth for my entire game
>But I did eliminate the Hutts in mid game.
I was tempted to attack them a few times but they never attacked me once and I didn't want to open another front while the Republic was givin me a hard time.
>Do you adore the Fantail Destroyer as much as I do?
Early to mid game I got good use out of it but as my economy ramped up I just went for brute force fleets of cc99s to spam if needed and munificents and providences as well as a lucehulk or 2 or 3 across my 5 fleets. Almost always got the job done.
Anonymous
2/6/2025, 1:52:31 PM No.1951779
>AI Tarkin trying to say Coruscant
God why did they put this shit in
Replies: >>1952308
Anonymous
2/6/2025, 5:09:41 PM No.1951889
file
file
md5: f3378dec542dfd91b3d6519b296e3ce9๐Ÿ”
>Battle of Coruscant
>every ship in Grievous' group is invincible until passing a mission checkpoint
>except the Invisible Hand needed for that checkpoint
Anonymous
2/6/2025, 6:00:02 PM No.1951915
file
file
md5: 8e4da797168bc8087bb5e51d7a446d3f๐Ÿ”
Replies: >>1951964
Anonymous
2/6/2025, 6:54:52 PM No.1951964
>>1951915
The dark side of the force is a pathway to abilities some consider to be... unnatural
Anonymous
2/7/2025, 12:31:55 AM No.1952209
Now that RR's been out for a while, what are the strengths and weaknesses of each faction?
Replies: >>1953205
Anonymous
2/7/2025, 4:10:35 AM No.1952308
>>1951779
The technology caught up to the modders' goals. Instead of splicing voice lines from shows/movies/older games, they can get what they want to say.
Anonymous
2/7/2025, 5:10:26 PM No.1952716
>>1948237
It's always the same campaign, secure the core from Imperial traitors and then push against the oddly expansionist Pentastar Alignment.
Replies: >>1953056
Anonymous
2/8/2025, 12:15:58 AM No.1953056
>>1952716
nta, but which faction has a more varied gc in your opinion?
Replies: >>1953085
Anonymous
2/8/2025, 1:25:31 AM No.1953085
>>1953056
Generally, those with smaller starts and more remote starts. CSA, GM, and late era EA are all good examples. Spread-out factions like early era NR are also fairly good because you can target different regions each play-through.

Personally, my favorite campaign is the one planet EA start, because you have to play things by ear or get completely wiped out.
Anonymous
2/8/2025, 3:13:56 AM No.1953148
Turbolaser bolts seem to travel too fast (although I don't contest that they're lore-accurate, probably) in Thrawn's Revenge. It's a small detail but it makes space battles feel a lot less gratifying to me.
Anonymous
2/8/2025, 6:01:44 AM No.1953205
>>1952209
I'd say the Sith have a really strong ground game thanks to the War beasts and super wardoids backed up by Advanced Sith Troopers. I've used the Mark IV Drones alone to swarm entire republic garrisons.
Anonymous
2/8/2025, 6:51:49 PM No.1953541
20250208185013_1
20250208185013_1
md5: 3335283b0f4c3f87d3f00d28bf4c7316๐Ÿ”
They sure pulled out anyone they could for the hero roaster.
Replies: >>1953748
Anonymous
2/9/2025, 12:09:44 AM No.1953748
>>1953541
The bounty hunters I can understand. Especially if they bring in more of the hunter pool from KOTOR II and my nigga/ manlet Calo Nord.
I think Corey mentioned in on of the live streams, that they're looking at everything possible to bring to the table, but yeah it's a little silly to bring the two drunk Sith troopers from Taris or Carth's old war buddy turned Cxerka pilot as heroes. I wish the Sith had more fighter heroes since the other two have a hell of a lot more than the Sith Empire does. Just one Duros pilot in an Aurek Squadron.
Anonymous
2/10/2025, 8:56:25 PM No.1955123
https://www.youtube.com/watch?v=skI3grwIeLY
Anonymous
2/12/2025, 12:08:35 AM No.1956221
20250211150419_1
20250211150419_1
md5: 154693a13e0c8c578a4bac8a1c6627a5๐Ÿ”
Found this schizo submod for Thrawn's Revenge on the workshop. It adds a bunch of buffed and modified CIS units to the CSA's roster and also buffs the New Republic apparently.
Replies: >>1956522 >>1956591 >>1956720
Anonymous
2/12/2025, 10:35:23 AM No.1956522
>>1956221
>CIS units for CSA
Kino
>New Republic buffs
Cringe
Anonymous
2/12/2025, 12:48:21 PM No.1956591
>>1956221
is there a hero unit for elan sleazebaggano or perhaps glup shitto?
Anonymous
2/12/2025, 4:13:23 PM No.1956720
>>1956221
Which one? There's a few submods that already do that.
Replies: >>1956909
Anonymous
2/12/2025, 6:06:47 PM No.1956819
I bought EAW on steam on sale this weekend, hadn't played since around when Gold edition came out and I had a physical copy. Had no idea what I was getting into. Wow.
Replies: >>1956853
Anonymous
2/12/2025, 6:46:59 PM No.1956853
>>1956819
Enjoying it?
Replies: >>1956968
Anonymous
2/12/2025, 6:58:48 PM No.1956866
I wish I didn't play EaW for 20 years already. I could appreciate Revan's Revenge more. It's kind of... boring. Mandos are stupidly good in space and on land
Replies: >>1957641
Anonymous
2/12/2025, 7:54:21 PM No.1956909
>>1956720
It's called "Zero to Hero 2". I messed around with it for a little bit and frankly I think it just makes the CSA and NR way too fucking strong compared to the Imperials. The CSA gets to build gigabuffed Providence Dreadnaughts with 20k combined health, faster firing weapons, Subjugators, all versions of the Bulwark, etc. from day one.

The NR meanwhile had all of its New Class ships buffed to the point where they massively out-dps any of the imperial ships near their size class. The game would be way too easy and not as much fun imo so I didn't play the mod any further
Replies: >>1957371
Anonymous
2/12/2025, 9:07:11 PM No.1956968
>>1956853
Yeah, I went in expecting a couple hours of nostalgia and I've already played 2 vanilla GCs (EAW not FOC) and have now installed the SMG and EAWX mods to check out. I'm awestruck by what these mods bring in terms of space battles, different GC scenarios and deeper mechanics, etc.
I have a couple gripes with the base game - low unit variety, inability to zoom out in battles, simplistic campaign strategy - and the mods seem to totally resolve all those concerns. I also like the "start with a planet or two and expand" GCs, that's more like Sins Rebellion which I have enjoyed a lot over the years.
But really the biggest thing that makes me go WOW is just these fucking awesome looking and playing space battles in the mods. I haven't been this excited about a Star Wars game since pre SWTOR release
Anonymous
2/12/2025, 10:18:11 PM No.1957065
20250212220355_1
20250212220355_1
md5: ff69005b4107e984121ddabeeaa89fd1๐Ÿ”
RotM received a new update with new art assets and it changed more units than the changelog says. Don't know if I like it. The new stuff kinda clashes with the older things
Replies: >>1957558 >>1957595
Anonymous
2/12/2025, 10:24:12 PM No.1957067
20250212220004_1
20250212220004_1
md5: e81618a2383f802fedacc6d950533cb3๐Ÿ”
Replies: >>1957595
Anonymous
2/13/2025, 5:40:14 AM No.1957371
>>1956909
I personally use Legacy of War or the No Cruiser Left Behind mixed with the Blue's Heroes mod. The former adds some CIS heroes and units to the CSA along with Victor class VSDs.
Anonymous
2/13/2025, 12:51:14 PM No.1957558
>>1957065
what the fuck is RotM
Replies: >>1957566
Anonymous
2/13/2025, 1:00:34 PM No.1957566
>>1957558
Rise of the Mandalorians
Anonymous
2/13/2025, 1:48:35 PM No.1957595
>>1957065
>>1957067
Is that mod any good? How is it compared to EAWX or Steiner?
Replies: >>1957777
Anonymous
2/13/2025, 2:13:40 PM No.1957607
dooku
dooku
md5: 923e5040d83455ac22fc8b64167cc310๐Ÿ”
just got the game where do I start - just go through the base game? After that what mods do you guys recommend? I love the Clone Wars and prequels.
Replies: >>1957629 >>1957639 >>1957684
Anonymous
2/13/2025, 2:53:15 PM No.1957629
>>1957607
The EAWX series of mods even though Revan's Revenge is a bit barebones, the Age of Legends mods.
Anonymous
2/13/2025, 3:06:39 PM No.1957639
>>1957607
Fall of the Republic. Play the historical campaigns first.
Anonymous
2/13/2025, 3:07:58 PM No.1957641
>>1956866
early Sith ships suck donkey balls. Also in progressive, age 1 is Darth Sion and age 5 is Malak? that doesn't make sense chronologically
Replies: >>1957650 >>1957698 >>1957706
Anonymous
2/13/2025, 3:18:57 PM No.1957650
>>1957641
Most likely it's a placeholder for the Exar Kun stuff that isn't yet implemented.
Replies: >>1957706
Anonymous
2/13/2025, 4:09:16 PM No.1957684
>>1957607
For CW?

Fall of the Republic is probably the most polished one.
AOTCW is the most complex and hardest. Very good but might not be the best for a start.
Republic at War plays more like vanilla. My least favorite, but still well-made.

I'd say FOTR is best for a starter since I feel it plays better then RAW and isn't as overwhelming as AOTCW. EAWX mods are also much better in easing new players in.
Replies: >>1958023 >>2086359
Anonymous
2/13/2025, 4:33:23 PM No.1957698
>>1957641
The Supremacy class isn't half bad, granted it took 8 of them plus a swarm of bog standard Deliphems, carriers and Herkalon class supports to take out the Foreoest dreadnaught yard plus its two support stations. I guess I would have been turbo fucked if the Republic staged an actual fleet there.
Anonymous
2/13/2025, 4:43:40 PM No.1957706
>>1957650
>>1957641
Yeah, IIRC Sion was a Sith Warrior that fought under Exar Kun before he went into hiding.
Anonymous
2/13/2025, 6:17:50 PM No.1957777
old_RotM_novatrooper_model
old_RotM_novatrooper_model
md5: 769331557b2010ac216c9b6bbb8d8017๐Ÿ”
>>1957595
It's more like vanilla EAW with a great art style at least in my opinion, although some of the updated assets kinda clash with the older things. The ttk is faster and the mod has some rough edges. The layouts from the new maps are also rather plain. I'd say that its still worth to take a look into it
Anonymous
2/13/2025, 10:47:43 PM No.1958023
>>1957684
How do I get over the learning curve for AOTCW? There's so much shit going on and I feel like I'm digging myself into an unwinnable hole trying to figure out what I'm even doing. I've been tweaking the fuck out watching how many losses I sustain in this mod compared to EAWX because of how fast paced combat is.
Replies: >>1958033 >>1958055
Anonymous
2/13/2025, 10:58:46 PM No.1958033
>>1958023
The mod isn't that hard to learn, its just hard to play well compared to others. Basically, you need patience. Expect decent defense fleets even on lightly defended planets, so don't bother attacking until you build up a decent fleet and don't be afraid to pause. If your playing CIS, I'd recommend 4-5 munificents in every fleet. Those things are so damn good if you keep them in your backline.
Replies: >>1958044
Anonymous
2/13/2025, 11:13:38 PM No.1958044
>>1958033
The munificents are amazing, I can tell by how they tear up all my shit. I had a really cool battle where Admiral Trench + a carrier attacked a lone venator I was using for ground support and I beat him by blowing out his engines with a bomber and kiting him into the neutral turbolaser asteroids. The maps are so cool in this mod
Replies: >>1958047
Anonymous
2/13/2025, 11:19:25 PM No.1958047
>>1958044
They are great. I guess the best way to beat them would be either bombers or rushing with close range ships. Dreadnaughts might be good.

The maps in the mod are interesting. Space maps in particular almost feel like they added elements of ground battles to them, and it works surprisingly well. I just wish some ground maps were a little bit smaller.
Replies: >>1958055
Anonymous
2/13/2025, 11:30:36 PM No.1958055
>>1958023
AOTCW, unlike EAWX, prescribes ships with very clear roles. Providences and Dreadnoughts are tanks, Munificents are backline artillery, and so on. Once you learn what the ships' roles are and how they fit within combat, it gets much easier.
My tip: learn how to use corvettes. Those are some of the most important units, but also require you to learn their micro. They're not like EAWX where you just make a mob of corvettes and sit them behind your capital ships to shoot down fighters.

The other part is just learning to build up an economy. The CIS has no real economy until they get space mines, but once you get them you grow very fast.

>>1958047
>I guess the best way to beat them would be either bombers or rushing with close range ships. Dreadnaughts might be good.
Republic should have a much better fighter game, especially once you unlock Venators. CIS fleets have worse anti-fighter (hardcells are more for anti-corvette/anti-gunship duty and C-9979s are too slow to do much).
Anonymous
2/14/2025, 10:27:44 AM No.1958371
>AOTCW is harder than FotR
...How?
The only part that could be called hard is early CIS since your economy is locked behind Commerce Guild tech (and Banking Clan to a much lesser extent) and you essentially have 4 capital regions all cut off from each other, but stacking Munificents and AATs will still lead to easy victories.
Republic is much easier, you can just turtle up in the core worlds until you have enough Venators and cavalry TX-130s to start wrecking the seps.
Anonymous
2/14/2025, 2:33:55 PM No.1958494
20250214143227_1
20250214143227_1
md5: 646974d6bccc869f5e557bcd8bc5881a๐Ÿ”
Finally finished my Mandalorian run. I think I'll try Republic next.
Anonymous
2/14/2025, 6:00:34 PM No.1958644
20250213183356_1
20250213183356_1
md5: f8ee005cd1d042c3f26752790716b0ed๐Ÿ”
Anonymous
2/14/2025, 6:57:22 PM No.1958687
IMG_2204
IMG_2204
md5: 57a48c88b86b97dbeba05f28fda8afdb๐Ÿ”
Canโ€™t wait till someone either makes a SWTOR submod or RevRev gets around to the SWTOR time period, I want to drown the Republic in a sea of Harrowers.
Replies: >>1959011 >>1959205
Anonymous
2/15/2025, 1:39:29 AM No.1959011
>>1958687
Unless Corey has a free time generator I think Imperial Reign, the later part of Thrawn's Revenge, and SWTOR era will probably be the last of Corey's EAWX mods. He's become overextended and has too many projects on his plate. Even Imperial Reign seems unlikely since the only thing that's come out of that in the past year or two is a few models and Corey talking about a couple of ideas.
Replies: >>1959012 >>1959205
Anonymous
2/15/2025, 1:43:01 AM No.1959012
>>1959011
>past year or two
Correction, Imperial Reign has been in development since at least early 2021, so nearly five years with almost nothing from that.
Anonymous
2/15/2025, 10:04:29 AM No.1959205
>>1958687
>SWTOR
I fucking hate how many of the designs are just your average space doritos and walkers. SWTOR has some cool designs, but they feel weird at that point in time

>>1959011
>Imperial Reign
hasn't Corey said that it's more like a side project to test mechanics and other stuff?
Replies: >>1959655
Anonymous
2/15/2025, 7:51:12 PM No.1959588
20250215194823_1
20250215194823_1
md5: 3bdd520d8d6f23c65d21f4a94a2702b4๐Ÿ”
Anonymous
2/15/2025, 9:10:36 PM No.1959655
>>1959205
Maybe new government and scripting mechanics. Anymore new mechanics are tested on whatever mod is releasing 1st in the cycle. Like right now RR has mechanics and UI changes that'll probably end up in the next version of TR and FoTR.
Anonymous
2/16/2025, 11:43:32 PM No.1960798
New to the game, when should you use Sith personnel carrier VS heavy carrier in Revan's Revenge?
Replies: >>1961113 >>1961434
Anonymous
2/17/2025, 9:39:39 AM No.1961113
>>1960798
It depends on preference. Both seem to fit the same role, but a bit differently. Heavy carrier has more fighters while personnel carrier is a bit tankier. Personally, I like to use personnel as pathfinders for their retreat ability and heavies for actual combat since they get more fighters.
Replies: >>1961434
Anonymous
2/17/2025, 5:09:12 PM No.1961434
>>1960798
>>1961113
I use them interchangeably, although I sprinkle in some Star Forge variants of the Heavy Carrier for more firepower in the rear lines. I feel like the Sith could have gotten a captial ship or some missile platform.
Anonymous
2/17/2025, 6:49:27 PM No.1961525
20250215224303_1
20250215224303_1
md5: 6a305fb0a984dcd805f15d10731821c7๐Ÿ”
Replies: >>1962310
Anonymous
2/18/2025, 4:39:57 PM No.1962310
>>1961525
Interesting bombers. Mandalorian?
Replies: >>1962392 >>2001707
Anonymous
2/18/2025, 6:21:08 PM No.1962392
>>1962310
K-Wings, they're New Republic
Replies: >>1962531
Anonymous
2/18/2025, 8:55:37 PM No.1962531
>>1962392
zamn, we're running out of alphabet to name all the rebellion/republic ships
Anonymous
2/19/2025, 6:13:30 PM No.1963343
There really needs to be a victory condition for all GC modes regardless of mod where you win the game if you control 60% of the galaxy.
Replies: >>1963756 >>1963787
Anonymous
2/20/2025, 1:09:50 AM No.1963756
>>1963343
What is political victory in EAWX for 400, Alex
Anonymous
2/20/2025, 1:53:27 AM No.1963787
>>1963343
What would be more interesting is if they had Total War-style "short campaigns" and "long campaigns." For EAWX, that could be pretty fun.

e.g. in TR, the Imperial Remnant's short campaign could be eliminating Zsinj and the Pentastar Alignment and taking over the Galactic North, while a long campaign would be unifying all the warlord factions (and maybe taking planets like Sullust or Mon Cala).
Replies: >>1963794 >>1963912 >>1966456
Anonymous
2/20/2025, 2:16:11 AM No.1963794
>>1963787
It would be really nice in steiner, but EAWX already kind of has that with the historical campaigns. I just did all of the Mandalorian Wars and it was pretty fun.
Replies: >>1966456
Anonymous
2/20/2025, 7:06:52 AM No.1963912
>>1963787
vanilla EaW already had GCs where you had to capture a specific planet or kill a leader in a specific timeframe
Anonymous
2/21/2025, 11:52:16 PM No.1965484
https://www.youtube.com/watch?v=vnTV6XFXPmg

Would the ground battles been better if they stuck with this instead of the reinforcement point thing?
Replies: >>1965675 >>1991141
Anonymous
2/22/2025, 5:35:02 AM No.1965675
>>1965484
No, using dropship guns to blast enemies in an LZ is sick
Replies: >>1968176
Anonymous
2/23/2025, 3:53:49 AM No.1966456
>>1963787
>>1963794
Same with Fall of the Republic. The Malevolence survives chain in the historicals is fun
Anonymous
2/25/2025, 8:59:24 AM No.1968176
>>1965675
That's only in mods.
Anonymous
2/28/2025, 3:41:43 AM No.1970508
Gk121h8XUAA1Itf
Gk121h8XUAA1Itf
md5: 3f824e019b00f55d7300a08cd8f0b032๐Ÿ”
Excuse the low quality, I don't often take game screenshots.
Here is my recreation of the Imperial fleet sent to base delta zero Nar Shaddaa in the Hutt Gambit (part of a trilogy of Han backstop books from the 90s). Pretty interesting how the author notes it as being a relatively small fleet since the imps were content with letting the hutts have relatively free reign.
Replies: >>1970534 >>1974119
Anonymous
2/28/2025, 4:23:25 AM No.1970534
>>1970508

>3 dreadnaughts and 2 carracks were supposed to base delta zero an entire ecumenopolis moon

Just once I'd like to see a star wars media that uses proper galactic scale numbers for fleets and armies
Replies: >>1970658
Anonymous
2/28/2025, 9:21:22 AM No.1970658
>>1970534
Yeah I was expecting two ISDs at the bare minimum.
Anonymous
3/4/2025, 7:56:00 AM No.1974119
>>1970508
That is rediculously small.
Anonymous
3/8/2025, 10:35:46 AM No.1977633
20250225161237_1
20250225161237_1
md5: 888e1da3342b5c7182afdfe07ee22d05๐Ÿ”
Anonymous
3/11/2025, 8:09:19 PM No.1980828
20250215194945_1
20250215194945_1
md5: f7fcfe3735bcb4f4fa47b31fffdbf445๐Ÿ”
Replies: >>1984630
Anonymous
3/14/2025, 9:24:52 PM No.1984630
>>1980828
What's that ship next to the Ton Felk?
Replies: >>1985175
Anonymous
3/15/2025, 9:22:28 AM No.1985175
20250315083446_1
20250315083446_1
md5: c565f846ed5447f283d195488e26b7a0๐Ÿ”
>>1984630
Imperial Escort Carrier or Commando-class Escort Carrier as its called in RotM
Anonymous
3/15/2025, 2:35:56 PM No.1985344
DJ Yoda
DJ Yoda
md5: d93e2f3eb900eaad5be8528bb2c487df๐Ÿ”
Guys coincidentally I've been thinking of getting into Empire at War for the first time as an RTS game. I've been in a SWmania-kind of gaming marathon in the last months.

Thinking of getting the Gold Pack. If I want to play in Clone Wars era or even in Revan's time like OP, will I be needing mods or I can find modules like this as expansions?
Replies: >>1985416
Anonymous
3/15/2025, 4:06:52 PM No.1985416
>>1985344
If you get the gold pack, it comes with FOC, which was the game's only expansion. After that, its all mods. Original game is set exclusively during Galactic Civil War.

For Clone Wars, there's Fall of the Republic, Awakening of the Clone Wars and Republic at War.

For Reven, there's Reven's Revenge.

If you're buying, do it from Steam. GOG version is outdated and a bitch to handle with mods.
Replies: >>1985556
Anonymous
3/15/2025, 6:40:40 PM No.1985556
>>1985416
Oh I get it, it's mostly mods. Thank you so much for your help anon, will start downloading them after I install the main game.
Replies: >>1992872
Anonymous
3/20/2025, 5:30:33 PM No.1990955
How's your runs coming?
Anonymous
3/20/2025, 8:53:51 PM No.1991141
>>1965484
Doesnt seem like it would be that different. Seems like they just cut the middleman of placement phase and allowed for the deployment of troops mid battle.
Anonymous
3/22/2025, 2:14:21 AM No.1992659
https://www.youtube.com/watch?v=dFeY3cGAxtw
Anonymous
3/22/2025, 9:26:26 AM No.1992872
>>1985556
Just use a VPN and you'll be fine anon
Replies: >>1995095
Anonymous
3/24/2025, 2:42:40 PM No.1995095
>>1992872
VPNs don't work
Anonymous
3/24/2025, 3:20:34 PM No.1995128
f2a
f2a
md5: 56b763f94dea00f814c970000a9660f5๐Ÿ”
>>1947861 (OP)
What's the best mod for ground combat for EAW? Space combat is already good, so I don't even give a shit about mods that "fix" something that aint broken.
Replies: >>1995667 >>1995736
Anonymous
3/25/2025, 2:39:57 AM No.1995667
>>1995128
Steiner is really the best you're gonna get. I liked a lot of the ideas the Remake guys had but there are so many other problems that it isn't worth it at all.
Anonymous
3/25/2025, 4:47:50 AM No.1995736
>>1995128
AoTR and AoTCW by Steiner's Mods
Anonymous
3/26/2025, 11:50:51 PM No.1997297
Empire at War 2 NEVER EVER
Replies: >>2001321
Anonymous
3/30/2025, 4:41:43 PM No.2001321
>>1997297
That makes me sad.
Anonymous
3/30/2025, 9:28:23 PM No.2001707
>>1962310
K-Wings. They're new Republic Bombers that are closer to Skipray Blastboats or gunships in size. They have a fucking light turbolaser as their integrated armamnet in Legends.
Anonymous
4/5/2025, 1:33:12 AM No.2007650
prettiest ship?
Replies: >>2013265 >>2013347 >>2017619
Anonymous
4/9/2025, 7:24:15 PM No.2013265
>>2007650
Lucherhulk
Anonymous
4/9/2025, 8:55:29 PM No.2013347
>>2007650
venator
Anonymous
4/13/2025, 10:59:35 AM No.2017584
tried playing vanilla EaW recently and man it's a slog. Fighting space stations with infinite fighters, bombers and corvettes and land battles where you get 6 units and the braindead AI gets unlimited ones.
Do the popular big mods change this and make it more interesting?
Replies: >>2017590
Anonymous
4/13/2025, 11:05:59 AM No.2017590
>>2017584
Yes. You really shouldn't be playing vanilla outside of maybe the tutorial or the campaigns if your interested in the story.
Anonymous
4/13/2025, 11:57:57 AM No.2017619
latest[1]
latest[1]
md5: 9982dd8ef245fb623637631cd426e200๐Ÿ”
>>2007650
I just think they're neat
Anonymous
4/14/2025, 10:10:28 PM No.2019292
>want to play CIS in AOTCW
>can't deal with the goofy droid voices
>non-goofy voice mod is only available for FOR
>don't want to play Republic
suffering
Replies: >>2019298 >>2019459 >>2037780
Anonymous
4/14/2025, 10:16:26 PM No.2019298
>>2019292
isnt there a voice volume slider? just turn them off if its that big of a deal
Replies: >>2019299
Anonymous
4/14/2025, 10:17:14 PM No.2019299
>>2019298
But I want to hear unit voices. Just not goofy droid ones. I want the cool droid voices. You can't play RTS battles without unit voices.
Anonymous
4/15/2025, 1:30:38 AM No.2019459
>>2019292
You mean the B1 voices? If you want to swap it you can replace their SFX events in the XML folder with that of another unit. A basic one is the Dark Trooper voices from FoC, you can just copy a unit that uses those.
Anonymous
4/28/2025, 10:17:52 PM No.2021895
https://www.youtube.com/watch?v=dL2_MjUUvDs
Prank or real mechanic?

And if real, which warlord would you go with? I think Sector 5, Tapani, or Mindor could be fun.
Replies: >>2022258 >>2022282 >>2022776
Anonymous
4/29/2025, 11:34:12 AM No.2022258
>>2021895
I think I saw Corey mention on his Discord that it was real. Though that was also on April 1, so it might still be a joke. I think it would depend on where I feel like starting at the time.
Anonymous
4/29/2025, 1:01:20 PM No.2022282
>>2021895
iirc they won't be fully playable factions but rather sub-factions you can use as a mechanic while playing the Empire Remnants that allow you access to the leader as a hero and some unique units
Replies: >>2022463
Anonymous
4/29/2025, 6:49:08 PM No.2022463
>>2022282
What I heard was that it's a separate faction slot from the Imperial Remnant, but it mirrors the IR roster with some heroes.
Anonymous
4/30/2025, 3:37:03 AM No.2022776
>>2021895
I'd go Zero Command, Sector 5, or the Restored Empire
Anonymous
5/2/2025, 9:57:57 AM No.2024240
So what the hell happened with the remake again? They removed regiments?
Anonymous
5/4/2025, 5:38:40 PM No.2025902
https://www.youtube.com/watch?v=CmGXMlJl30E
Replies: >>2025952
Anonymous
5/4/2025, 7:11:31 PM No.2025952
>>2025902
new update looks cool, although I personally find TR cooler
Anonymous
5/6/2025, 11:27:35 PM No.2027895
Didn't think there were upscaled Acclimators.
Anonymous
5/7/2025, 5:57:29 PM No.2028431
Why is this thread so dead?
Replies: >>2028435 >>2028558
Anonymous
5/7/2025, 5:58:38 PM No.2028435
>>2028431
we're all busy playing!
Anonymous
5/7/2025, 6:01:27 PM No.2028441
20250505141956_1
20250505141956_1
md5: 732b97453d1f7020228e9e9ec0ac1ba1๐Ÿ”
Anyone started a run with the new FOTR version? How is it going?
Replies: >>2028455 >>2030726
Anonymous
5/7/2025, 6:19:34 PM No.2028455
>>2028441
space mcdonalds ships looking rad and ready to serve quarter pounders
Anonymous
5/7/2025, 8:33:54 PM No.2028558
20250507133145_1
20250507133145_1
md5: e1204f346c0e901806d3181263791c72๐Ÿ”
>>2028431
Activity traces mostly to big mod developments. People aren't that big on blogposting rn, but we are playing.

Picrel is my current From the Ground Up campaign. Eriadu Authority start is actual cancer, but I've gotten past the painful part and into the fun expansion.
Replies: >>2029039
Anonymous
5/8/2025, 10:25:28 AM No.2029039
>>2028558
Based, rebels on suicide watch.
Anonymous
5/9/2025, 12:38:25 PM No.2030726
20250509053739_1
20250509053739_1
md5: d83b0cf2be17603bee3148e61502c9e3๐Ÿ”
>>2028441
I'm playing a from the ground up era 2 republic campaign because I was feeling nostalgic for pre-rots era clone wars where everyone was wearing phase 1 and the only republic space ship was the acclamator.

I grabbed every hero with stealth operative I could which lead to the amusingly schizo stealth army of Knol Ven'nari, Appo, and Omega Squad. I was using Delta earlier but I accidentally moved some regular clones with them and the independent forces had an interdictor so RIP Delta. Anyways through stealth I cheesed a bunch of planets until I made contact with the hutts. Got them down to 3 planets and it won't be long until they're completely gone. But the CIS has finally established borders with me so we've finally entered open warfare.

So far my standard fleet a bunch of acclamators with carracks cr90s and a bunch of peltas in front to heal tank has fended of the first couple CIS attacks. I plan to hold the line there while I finish off the hutts.
Replies: >>2032470
Anonymous
5/10/2025, 11:58:51 PM No.2032470
>>2030726
Interesting fleet comp. Poor Delta though.
Replies: >>2032686
Anonymous
5/11/2025, 5:39:43 AM No.2032686
20250510223745_1
20250510223745_1
md5: a246543c4545118e03b43867d300126d๐Ÿ”
>>2032470
its pretty effective.
Anonymous
5/11/2025, 8:43:25 AM No.2032850
too many orbs to ponder
too many orbs to ponder
md5: 3fe84cc1cf9da9b48b5f3487bb967312๐Ÿ”
this was absurd
Anonymous
5/11/2025, 12:45:59 PM No.2032977
20250509221303_1
20250509221303_1
md5: 40d5b1768ad5fef41acf334c329107d6๐Ÿ”
I fucking love the OG CW reference.
Anonymous
5/12/2025, 11:10:22 PM No.2034736
Have you guys done anything clever with cloaking ships? So far the main thing I use it for is safely rotating a ship out of the battle line once its shields drop. Which is useful but feels very boring. Any anons have some daring maneuvers to try?
Replies: >>2035893
Anonymous
5/14/2025, 1:29:52 AM No.2035893
>>2034736
Not really, I might have snuck in a Storm Fleet Destroyer or two to take down a shipyard after they skirted the main fleet during one of my CIS runs.
Anonymous
5/15/2025, 2:43:48 AM No.2036986
dominant body language
dominant body language
md5: a32a2f2d4deb40c8748d6d47ef5aa5c9๐Ÿ”
>play as empire
>build no anti fighter
>build only star destroyers
>lose
another roleplay campaign won
Anonymous
5/15/2025, 11:15:56 PM No.2037780
>add cool new Acclamators
>KDY market only
>literal gachashit spawn rates
Why
>>2019292
Is it this?
https://steamcommunity.com/sharedfiles/filedetails/?id=3466466881&searchtext=fotr+droid
Anyway, if you have the sound files it's fairly easy to swap them
Replies: >>2037939
Anonymous
5/15/2025, 11:20:39 PM No.2037788
Do mods really save this game? I played this back in the day and remember just thinking it was a mediocre RTS and the ground combat was really bad.

What mod is the best for making this game good?
Replies: >>2037824 >>2037833 >>2037965 >>2038522
Anonymous
5/15/2025, 11:54:27 PM No.2037824
>>2037788
>Do mods really save this game?
In my opinion - no. Cool spaceship models, though. Ultimately, if you're not one of those 20 people who play this religiously you're gonna have a bad time.
Replies: >>2037966
Anonymous
5/16/2025, 12:00:43 AM No.2037833
>>2037788
Mods add a lot more complexity and variety to the game, so if you like the basic game loop you'll enjoy the mods more. If you think the basic mechanics are bland, you won't like the mods.
Replies: >>2037966
Anonymous
5/16/2025, 2:37:38 AM No.2037939
>>2037780
I rolled 4 secutors in a row.
Anonymous
5/16/2025, 3:11:12 AM No.2037965
>>2037788
Its hard to pin down why but when I played thrawn's revenge for the first time I really enjoyed the ground battles after hating them in base game as a kid. They feel very dynamic, I use transports and fast units a lot more. I think part of it is map design, there's a lot more maps with interesting layouts to come up with unique strategies around.
Replies: >>2038504
Anonymous
5/16/2025, 3:11:32 AM No.2037966
>>2037824
>>2037833
ok well thanks for the info
Anonymous
5/16/2025, 5:05:14 PM No.2038504
>>2037965
The mappers they have for TR are really good and have done tons of great work. I agree their attention to map design really helps a lot of battles. Even when I get bored the variety of planets and care taken to modeling them to feel like a variety of obscure star wars locations makes things much more fun.
Anonymous
5/16/2025, 5:28:26 PM No.2038522
>>2037788
they do
Anonymous
5/18/2025, 10:38:15 AM No.2040390
20250518033722_1
20250518033722_1
md5: 2008cf21189bcee43c4cf551330b77c1๐Ÿ”
what the hell this map is insane
Anonymous
5/19/2025, 8:30:23 PM No.2041680
1741821100524520
1741821100524520
md5: 044642b2fa1b0ac1264750e1d8c5578c๐Ÿ”
>Mandator II upgrade removes the hyperdrive debuff
>Mandator II upgrade also removes the light secondaries
Replies: >>2042284
Anonymous
5/20/2025, 7:05:57 AM No.2042284
>>2041680
>Mandator II upgrade removes the hyperdrive debuff
Is that bad?
Replies: >>2049337
Anonymous
5/21/2025, 2:50:50 PM No.2043704
questioning
questioning
md5: 484cd79253e33dc6424b00a0a807eb2b๐Ÿ”
>absorb a trade federation fleet that had 13 munifexes and 21 lupus missile frigates
>its actually really good once I put some fleet tenders in it
Anonymous
5/23/2025, 10:19:56 PM No.2046386
I'm playing it for the first time, rebel campaign and first 3 missions are so ass, should I hop on the mods immediately?
Replies: >>2046392 >>2047113
Anonymous
5/23/2025, 10:24:21 PM No.2046392
>>2046386
If you feel like you got the hang of the controls and don't particularly care about the story, then sure. Just note that some do borrow the corruption mechanic from Zawn, so it might be worth playing the expansion campaign a little.
Anonymous
5/24/2025, 5:11:58 PM No.2047113
>>2046386
I would recommend playing the Zann campaign. It's the best of the original 3. If you don't want to play anymore campaign at all I would at least play one galactic conquest before hopping into mods.
Anonymous
5/24/2025, 8:47:10 PM No.2047264
So, how is this revan mod when it comes to unit?

I really, really want to like Thrawn's Revenge but i'm too much of a brainlet to manage all those units at the same time. It's just too many units.
Replies: >>2047271
Anonymous
5/24/2025, 8:48:24 PM No.2047271
>>2047264
when it comes to unit count*

I should specify, I was able to win the Zann campaign no trouble. The issue is that Thrawn's Revenge has too many at the same time. And the controls being awkaward and not being even able do anything during pause doesn't help.
Replies: >>2047568 >>2047580
Anonymous
5/25/2025, 12:55:16 AM No.2047568
>>2047271
Learn to use control groups. Corvette spam is really good when you can move 12-16 corvettes as one group while you micro your capital ships and battlecruisers.
Anonymous
5/25/2025, 1:06:07 AM No.2047580
>>2047271
Revans Revenge has a smaller unit cap then TR but still higher then base game. But it also reworked ship movement for them to be a lot faster and easy to maneuver. If you struggles to control ships in TR I'd give it a try.
Anonymous
5/26/2025, 4:05:40 PM No.2049337
>>2042284
No, and looking at the files losing lights isn't as bad and accuracy debuff as I thought. Turns out Subjugators' massive number of light TLs being almost decent at hitting bombers is the exception, not the rule.
Anonymous
5/29/2025, 12:13:59 AM No.2052142
I wish there was a mod that combined alll EAWX factions.
Anonymous
5/29/2025, 1:45:25 PM No.2052703
Was the MTT ever good in any mod?
Replies: >>2052907
Anonymous
5/29/2025, 7:53:04 PM No.2052907
>>2052703
Not really, they've been bullet sponges for any mod the MTT has been in. I think FoTR's verison has the better droid deployment due to rocket launchers and heavy blasters mixed in compared to the standard B1 squad.
Anonymous
5/29/2025, 11:58:39 PM No.2053167
>XPgamers playthrough of AOTR is still going
>3years after he started it
Impressive desu, i love games that you can play for this long.
Replies: >>2055838 >>2060663
Anonymous
6/1/2025, 11:29:22 AM No.2055838
>>2053167
Yea, AOTR is fucking huge in terms of length. One of the main reasons I can't get into it, despite really wanting to.
Replies: >>2059537
Anonymous
6/5/2025, 11:42:33 AM No.2059537
>>2055838
I like loong games like this, shame i hate Onions Wars and im not a big fan of rts myself.
I admire the dedication tho.
Anonymous
6/5/2025, 9:15:56 PM No.2059877
Is EaW still insufferably low fps?
Replies: >>2059889
Anonymous
6/5/2025, 9:34:15 PM No.2059889
>>2059877
when was the last time you played it
Replies: >>2059978
Anonymous
6/5/2025, 10:35:51 PM No.2059940
How do I get into Empire at War? Never played before
Replies: >>2059985
Anonymous
6/5/2025, 11:36:28 PM No.2059978
>>2059889
Maybe four years ago.
Replies: >>2059999
Anonymous
6/5/2025, 11:48:46 PM No.2059985
>>2059940
its easy, Id say complete the vanilla tutorial then go EAWX from there.
Anonymous
6/6/2025, 12:05:06 AM No.2059999
>>2059978
i cannot find a pirated version that is updated so if you wanna play it you should buy the currentl $20 version off steam since they fixed a bunch of shit and all the mods are on there in the workshop
Replies: >>2060279
Anonymous
6/6/2025, 6:28:03 AM No.2060187
dc6df787-d284-4225-86b4-3b30c839ef1c_text
dc6df787-d284-4225-86b4-3b30c839ef1c_text
md5: ffd3ffa42c8b96c11409cd6e07a011bf๐Ÿ”
Long Live the Empire
Replies: >>2067809
Anonymous
6/6/2025, 10:37:06 AM No.2060279
>>2059999
Just because you can't doesn't mean it doesn't exist
Replies: >>2063500
Anonymous
6/6/2025, 9:11:06 PM No.2060663
>>2053167
I am hooked on the 3 random planet grand start mode.
Anonymous
6/10/2025, 3:25:35 PM No.2063500
>>2060279
Honestly, I'd suggest getting the steam version. The convenience and workshop support is worth it, plus it goes on very good sales often.
Anonymous
6/15/2025, 12:18:03 PM No.2067809
zsinj
zsinj
md5: b434537b357ff980d3cac758f7ca5fb8๐Ÿ”
>>2060187
long live HIS empire
Anonymous
6/21/2025, 2:20:46 AM No.2072863
20250620201440_1
20250620201440_1
md5: 9a46ea415090429fe71428f4bca74c72๐Ÿ”
Anonymous
6/23/2025, 11:14:53 AM No.2075078
WHY CAN I NEVER GET THE FUCKING ESCORT CARRIER GROUP IM GONNA KILL MYSELF
Replies: >>2075301
Anonymous
6/23/2025, 2:55:42 PM No.2075200
20250623075456_1
20250623075456_1
md5: e52e6621913b06640d6d1bc6845871f8๐Ÿ”
Replies: >>2075206
Anonymous
6/23/2025, 3:05:28 PM No.2075206
20250623075909_1
20250623075909_1
md5: bd37c9cfa22df11158eb5ead20dbc2b3๐Ÿ”
>>2075200
Replies: >>2075301
Anonymous
6/23/2025, 5:45:36 PM No.2075301
>>2075078
Just build them.

>>2075206
What mod?
Replies: >>2075306
Anonymous
6/23/2025, 5:51:39 PM No.2075306
>>2075301
Thrawn's Revenge as Zsinj
Replies: >>2078559
Anonymous
6/27/2025, 10:25:27 AM No.2078559
>>2075306
Ah yes, the best warlord. Even Thrawn is nothing compared to his majesty.
Anonymous
6/29/2025, 1:24:13 AM No.2080212
20250628175801_1
20250628175801_1
md5: 6030ad1c87f5003417c5601266527e2a๐Ÿ”
Replies: >>2084116
Anonymous
7/3/2025, 9:43:21 AM No.2084116
>>2080212
Dreadnoughts are pretty.
Replies: >>2085932
Anonymous
7/5/2025, 9:01:27 PM No.2085932
>>2084116
Yeah. I try to include them and their variants even in fleets where it doesn't make that much sense since they're supposed to be so numerous in the lore.
Anonymous
7/6/2025, 6:57:01 AM No.2086359
>>1957684
Which is the one where the CIS AI cheats like a bastard and throws infinite lucrehulks at you?
Anonymous
7/7/2025, 7:56:15 PM No.2087812
20250707125411_1
20250707125411_1
md5: 2093429c6a3f2a949dceb63907458bd7๐Ÿ”
Replies: >>2089220
Anonymous
7/9/2025, 3:02:07 PM No.2089220
>>2087812
Good screenshot. I wish raptor troops had capes.
Replies: >>2090173
Anonymous
7/10/2025, 6:04:53 PM No.2090173
20250707144524_1
20250707144524_1
md5: 40fda661e90c4fcabfbba4aacb126854๐Ÿ”
>>2089220
Yeah, what I liked about it was that it looks like it was taken by a civilian. I wish they had capes too.
Anonymous
7/14/2025, 11:24:30 PM No.2094179
>defoliator is in FOTR now
...Why?
Replies: >>2095151 >>2096247
Anonymous
7/16/2025, 4:21:16 AM No.2095151
>>2094179
It only hits infantry but its a really big AOE
Replies: >>2095326
Anonymous
7/16/2025, 11:14:37 AM No.2095326
>>2095151
It's a 20% bigger AOE which is good against infantry, but regular artillery already has no trouble wiping infantry. Its gimmick isn't doing anything because there's no friendly in EaW and the lead dev even did a video on why turning it on is a bad idea.
I understand mission rewards are meant to be rare stuff and not necessarily good, but this thing is just worthless. If the idea was something to counter the Republic's meme artillery rewards, just add old HAG and make it 2 pop.
Replies: >>2095897
Anonymous
7/16/2025, 11:00:54 PM No.2095897
>>2095326
I haven't really used it but I remember taking a surprise shot from one and it wiping multiple squads of clones with one shot. Maybe I just had them especially clumped or I'm misremembering but after that I would always prioritize hunting defoliators down on the rare cases I saw them.
Anonymous
7/17/2025, 9:40:05 AM No.2096247
>>2094179
Why do you hate cool vehicles?
Anonymous
7/19/2025, 9:25:53 AM No.2097788
20250719092140_1
20250719092140_1
md5: f3693aebc65a98656edfe1c27365d952๐Ÿ”
Total "Republic" victory.
Replies: >>2097791
Anonymous
7/19/2025, 9:29:34 AM No.2097791
>>2097788
man its fun getting to use darth vader and palpatine with clones as the victory lap
Anonymous
7/19/2025, 9:30:54 AM No.2097793
20250719092244_1
20250719092244_1
md5: d33297a84f2a0fc89efe7d9f1b38aa10๐Ÿ”
Anonymous
7/19/2025, 4:44:28 PM No.2097974
1738735517706261
1738735517706261
md5: ea948f8df23bc981bdffbde711ad65f3๐Ÿ”
>corpo factions do stuff now
Neat
>getting a corpo world while they're moving stuff there will result in a battle
Anonymous
7/20/2025, 1:14:38 PM No.2098591
How does "Known Galaxy" vs "Clone Wars" map differences affect the balance of CIS vs The Republic in "Fall of the Republic"? In other words which one makes for the most interesting campaign for the two main factions, the one with fewer Hutt planets or the one with more?
Replies: >>2099295
Anonymous
7/21/2025, 11:08:11 AM No.2099295
>>2098591
I think its a matter of taste, since you're basically picking between a free for all or a 1v1
Anonymous
7/23/2025, 2:06:37 AM No.2100900
20250722185645_1
20250722185645_1
md5: 2faf350120880c98208985c113dde7b1๐Ÿ”