Door Kickers 2 is finally out of EA - /vst/ (#1958499) [Archived: 645 hours ago]

Anonymous
2/14/2025, 2:51:07 PM No.1958499
file
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md5: 671ee6b64e44e346eafdbc25d1bc8c80๐Ÿ”
Why aren't we talking about this? Prior to the 1.0 update there was literal silence for months but it's now back baby. I realized I barely played the first one so I am going to play through that first.

Door Kickers general I guess? Thoughts so far? Discuss.
Replies: >>1958674 >>1958690 >>1960889 >>1960931 >>1968926 >>1973818
Anonymous
2/14/2025, 5:42:21 PM No.1958628
the first sucked so no thanks
Replies: >>2065842
Anonymous
2/14/2025, 6:46:07 PM No.1958674
>>1958499 (OP)
Its released years ago. Hitting 1.0 is just the studio saying we will quit makong update in 2 or 3 more updates.
Replies: >>1958680 >>1973855
Anonymous
2/14/2025, 6:52:13 PM No.1958680
>>1958674
Why do you fucking zoomers want games to be constantly updated? It's not a live service game.
Anonymous
2/14/2025, 7:00:14 PM No.1958690
>>1958499 (OP)
Excuse me, this isn't on the pre-approved list of games we talk about on /vst/ (Paradox games) please delete this thread now.
Replies: >>1958784
Anonymous
2/14/2025, 8:20:24 PM No.1958784
>>1958690
This. So much this.
Anonymous
2/17/2025, 1:37:55 AM No.1960889
>>1958499 (OP)
Enjoying 1.0 though I wish the Tour of Duty had a bit more mission variety and gave more battle honors. The foreign SF dudes are pretty cool and hope to see them in more missions/ToD.

Also, Ares needs to update and add doctrines + fix CAG's armor.
Anonymous
2/17/2025, 2:45:55 AM No.1960931
>>1958499 (OP)
I've been enjoying it. There's something fun about going in as the Nowhereistan SWAT and throwing grenades everywhere
Replies: >>1961750 >>1997778
Anonymous
2/17/2025, 10:33:13 PM No.1961750
20250217_162305
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md5: 87e8debfcc6679e9d24a6702f13629e6๐Ÿ”
>>1960931
SWAT are surprisingly effective with their doctrine upgrades. They tend to fire in bursts and when you mass 2-3 guys together they actually cause a fair amount of suppression and then that proxies another one of their doctrine skills. Their only downside being limited equipment choices and slow swaps from deployables.

CTAC from Ares are still my current favorite.
Anonymous
2/19/2025, 10:59:58 PM No.1963620
Screenshot 2025-02-19 165510
Screenshot 2025-02-19 165510
md5: a106f4c197039f170f8dbc41b867f8c0๐Ÿ”
An improvement, game feels harder overall. A little disappointed in some additions.

Campaigns seem cool, have only been doing the solo missions to get back where I was pre-release

Rangers are my go to, CIA roster is still underpowered IMO, I don't play NOswat. Glad modded factions are in the workshop, already some cool ones

>The new ai gen heads....
Replies: >>1963844 >>1968483
Anonymous
2/20/2025, 4:02:52 AM No.1963844
>>1963620
Are they AI? Seems pretty consistent with the existing art and from the DK1 ones.

Game is definitely a bit harder, but that also comes from map design. I feel like CIA got heavily nerfed and SWAT are much more usable with doctrines.
Replies: >>1968483
Anonymous
2/23/2025, 8:10:28 AM No.1966555
I don't like the additional unlock slop at all
Games shouldn't have unlocks or leveling but kids can't go two seconds without hearing a ding when number goes up
I'm convinced it's made by the greatest AK hater on Earth since the AK is still unusable by Nowherakis while the M16A4 is still laser accurate and even pistols are better at CQB room clearing
Replies: >>1966562 >>1974033
Anonymous
2/23/2025, 8:18:41 AM No.1966562
>>1966555
the akm is op when you get half way through the rifle tree with swat. it starts acting like a laserbeam accurate lmg that gets rounds on target instantly. cia gets doctrines that lets you mozambique people with rifles + opfor weapons basically get 0 aimtime which makes the infiltration friendly ak underfolder a very strong weapon despite having mostly garbage stats other than aimtime
Replies: >>1966569
Anonymous
2/23/2025, 8:41:20 AM No.1966569
>>1966562
>the akm is op when you get half way through the rifle tree with swat.
Or you can do what I did before the annoying skill tree and just give them mini uzis
Anonymous
2/25/2025, 7:36:24 PM No.1968483
bpre
bpre
md5: 024e989aa5c490366662381019290d3f๐Ÿ”
>>1963620
>>1963844
According to the devs, these aren't AI, just made by different people. I find them quite consistent and I like pic-rel in particular, grizzled 40yo mommy with the thousand yard stare.
So far enjoying the game, but most missions seem designed for rangers only. SWAT is complete trash even with some leveling up, which isn't easy and CIA is also trash, but maybe that's a good thing (based devs?).
Can anyone tell that dude who made the Black Powder Red Earth mod, to stop being lazy and update it to work with the full release?
Replies: >>1974025
Anonymous
2/25/2025, 9:13:11 PM No.1968536
1282937806335
1282937806335
md5: 07b4f9e371f0dd465057cfca6e92592c๐Ÿ”
I generally don't get games on release. But this game hasn't got an update in over 2 weeks. Is it really finished, or should I wait some more?
Replies: >>1968862
Anonymous
2/26/2025, 6:31:24 AM No.1968862
>>1968536
they have done 5 updates in the last two weeks. also the community expects them to come up with a faction representing delta force at some point which they have said will be a free dlc atleast once.
Replies: >>1968873
Anonymous
2/26/2025, 6:42:19 AM No.1968873
>>1968862
needs more updates
Anonymous
2/26/2025, 9:06:39 AM No.1968926
>>1958499 (OP)
I waited for 1.0 and i'm having a blast
The defuse mission in Subjucator made me feel like a retard though
Anonymous
3/3/2025, 11:06:22 PM No.1973818
>>1958499 (OP)
I just unlocked CIA. They feel really awkward to play.
I'm guessing they need some doctrine points to be playable because right now they're just frustrating
Anonymous
3/3/2025, 11:51:58 PM No.1973855
>>1958674
Back in the day, the way you got the game on release was the way it would be forever unless you were lucky enough to get an expansion, which was usually of similar size to the base game itself. And we played that shit for YEARS.

Nowadays kids say that a game is dead if it hasn't had any new DLC this month.
Replies: >>1973867 >>1975065
Anonymous
3/4/2025, 12:05:45 AM No.1973867
>>1973855
True. While I appreciate devs being able to update a game for years after release, there's this new notion that a game MUST be supported forever otherwise the devs "abandoned" the game to force people to buy their new game. I blame Fortnite. Sometimes support for a game stops and the devs want to make a new game, thats perfectly fine.
Replies: >>1975065
Anonymous
3/4/2025, 4:06:38 AM No.1974025
20231218_172009
20231218_172009
md5: b1ef013e4c196abaa8c1ce0bd6ffb42e๐Ÿ”
>>1968483
>Black Powder Red Earth mod
The only things I don't like are the obnoxious red NVG filter, that the armor for the CH dudes is heavily nerfed to below vanilla levels, and that it's just a single fire team. Trying to find as much guidance on mods because I'd like to do a Crisis Troop like the one from Awbari and the 28mm game.
Anonymous
3/4/2025, 4:10:36 AM No.1974033
>>1966555
The basic AK actually becomes a death machine once you level up the shooters some and add doctrine points. Pair guys up and even if they don't kill on the first burst, they'll supress and that'll proc one of the elite skills and guarantee a kill. You can also get AP ammo that'll punch through lvl 3 vests as well.
Anonymous
3/5/2025, 5:31:58 PM No.1975065
>>1973867
>there's this new notion that a game MUST be supported forever otherwise the devs "abandoned" the game to force people to buy their new game.
It's because the games are released 10% complete and rarely reach 100% of what was promised.
>>1973855
Yeah and it was either 55% complete forever or 100% complete.
Anonymous
3/9/2025, 11:04:09 PM No.1979064
>Assault
Kills things at short to medium range
>Marksman
Kills things at long range
>Grenadier
Assault but a little worse at shooting and with more explosives
>Support
???

What am I meant to do with them? Suppressing enemies is nice and all but killing targets outright is better and they are so slow at that compared to other classes.
Replies: >>1979193 >>1979388 >>1987177
Anonymous
3/10/2025, 3:27:18 AM No.1979193
>>1979064
>What am I meant to do with them?
There's really very little use for them honestly. The doctrines help them be a bit quicker, but most maps don't have the long sight lines and cover to really get the use out of the 7.62 mgs etc. I guess they can be good against armored enemies as they'll usually hit them with a solid burst.
Anonymous
3/10/2025, 12:17:42 PM No.1979388
>>1979064
you can keep them close to your pointman for emergency suppression fire. there are a few maps where the enemy will spawn reinforcements in larger groups than a marksman can handle and that is where the heavier machineguns can be useful
Anonymous
3/16/2025, 11:29:34 PM No.1987177
>>1979064
Use suppressing fire through smoke and pre-fire through doors with it, those are the only two things supports can do without the presence of cover to rest their guns on, otherwise yes they're very ???
Anonymous
3/18/2025, 5:40:28 AM No.1988345
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md5: 709ff18092904007714aa0b12fa8669a๐Ÿ”
If you find a piece of cover support weapons actually destroy waves of enemies if you can find some way to lead them to you.
Replies: >>1993675
Anonymous
3/23/2025, 4:17:39 AM No.1993675
fukkireta[sound=files.catbox.moe%2Ftz4gpp.mp3]_thumb.jpg
So what did they add? I last played when they added Nowheraki SWAT

>>1988345
webm related
Replies: >>1994107
Anonymous
3/23/2025, 4:21:33 AM No.1993676
Flushed out_thumb.jpg
Flushed out_thumb.jpg
md5: e77543227779d70221f3574b65f00c4b๐Ÿ”
Postan old OC
Replies: >>1993677
Anonymous
3/23/2025, 4:22:34 AM No.1993677
flushemout_topview_thumb.jpg
flushemout_topview_thumb.jpg
md5: 651ed13dc713e25f0bc8e17d82bb0d7b๐Ÿ”
>>1993676
Anonymous
3/23/2025, 4:26:09 AM No.1993678
newdoor_thumb.jpg
newdoor_thumb.jpg
md5: 5f5c017ea4048e644a451cc005b1ecce๐Ÿ”
Anonymous
3/23/2025, 4:00:56 PM No.1994107
20250302_212749
20250302_212749
md5: e95c19de9296576f48958188a605075d๐Ÿ”
>>1993675
Campaign mode and RNG Tour of Duty modes with fatigue and injury system. Doctrine system. Handful of new weapons and equipment. Handful of new maps. New enemies and reworked enemy systems. Steam Workshop support for units, maps, campaigns etc.
Anonymous
3/23/2025, 8:28:36 PM No.1994368
1712432370245976
1712432370245976
md5: b35fd3449d6761b0bf7db5ce6e3a61a2๐Ÿ”
Feels like baddies should be able to hear a window breaking right next to them
Anonymous
3/27/2025, 11:47:10 AM No.1997778
>>1960931
SWAT is my favorite faction outta vanilla ones. Love those militia guys and their Uzis
Replies: >>1999648
Anonymous
3/29/2025, 2:59:28 AM No.1999648
>>1997778
what about modded factions? any cool ones that aren't blatantly OP power trips?
Replies: >>2001458 >>2003488 >>2009192 >>2010311
Anonymous
3/30/2025, 12:56:07 AM No.2000681
1738318857082733
1738318857082733
md5: 880bd580b2861d95e70b5cffa203b955๐Ÿ”
Damn. Got blown up by a suicide bomber through a wall. Dude just heard I was behind the wall and pushed the button without LoS

(1/2)
Replies: >>2000682
Anonymous
3/30/2025, 12:57:08 AM No.2000682
2025-03-29-175625_1920x1080_scrot
2025-03-29-175625_1920x1080_scrot
md5: 451a9b95d14d9baa2ff933fa7a8b14b3๐Ÿ”
>>2000681
(2/2)
Anonymous
3/30/2025, 1:33:26 AM No.2000710
1734623180328928
1734623180328928
md5: c24a7c67e84dde1f3317bd7571b12076๐Ÿ”
I meant to do that (?)
Replies: >>2000712
Anonymous
3/30/2025, 1:34:27 AM No.2000712
1718464106258167
1718464106258167
md5: 8f2ddfbfcf4a40219e2543f2c3a075c8๐Ÿ”
>>2000710
Anonymous
3/30/2025, 6:41:54 PM No.2001458
>>1999648
The vanilla Rangers now feel over-powered compared to most modded units once you level them up and fill in the doctrine tree. Vanilla with the URGI and maybe a LAMG basically overmatches anything that isn't wearing armor and then you just give them the NGSW guns and that tears through armor.

Ares is good though, with Rangers, SF/Nowheraki Commandoes, Delta and CTAC. Delta was a fun unit before 1.0 but they seem bugged currently and are underpowered
Replies: >>2003477
Anonymous
3/31/2025, 7:08:09 PM No.2003477
>>2001458
delta have high aimtime at close range and mid crit chance, which is a terrible combo of traits for room clearing but their rate of fire is pretty decent at longer ranges which makes them fairly potent there even with carbines. they have better lmgs than vanilla factions but shit dmrs, pistols are decent and they have great breaching options.
Replies: >>2003973
Anonymous
3/31/2025, 7:17:10 PM No.2003488
>>1999648
I've been playing with US Armed Forces mod's Marines lately. They are like the basic bitch line infantry so no terminator tier aiming or low drag operator gear from start.
Anonymous
3/31/2025, 11:34:29 PM No.2003790
How do I actually play this properly?
I finished the first set of missions. I only got the "single plan" bonus on one of them, the planning controls feel super awkward and it's a battle to get my guys to do what I want without constantly pausing and adjusting.
Most of the time I camped my guys in defensive positions and killed everyone on the map, that's basically the only strategy I've had consistent success with.
Replies: >>2003913 >>2003971 >>2004762 >>2006786
Anonymous
4/1/2025, 1:25:27 AM No.2003913
>>2003790
point gun at enemy while some other guy throws flashbangs.

https://files.catbox.moe/ziqfzb.mp4
Anonymous
4/1/2025, 2:19:00 AM No.2003955
no room on either side of the door? use a breaching charge
Anonymous
4/1/2025, 2:39:50 AM No.2003971
>>2003790
Single plan is definitely a more advanced thing once you understand the mechanics and tactics. What are you specifically having trouble with?

Make sure you have guns covering as many angles as possible. Don't expose people without someone able to cover them. Use your thrown devices and gear. Don't always feel the need to attack a room dynamically, you can always open the door and let it breathe/clear as much from the outside.
Anonymous
4/1/2025, 2:42:37 AM No.2003973
>>2003477
Delta always seemed like they had a slower rof/aim time but felt like they had good accuracy. The Recce 416 was a laser and could cross map enemies pretty easy. Their armor got detuned for some reason and is now shittier than the other Ares units or Vanilla and that's keeping me from playing them again.
Anonymous
4/2/2025, 5:02:17 PM No.2004762
>>2003790
>I only got the single plan bonus on one of them, the planning controls feel super awkward and it's a battle to get my guys to do what I want
That's because those aren't planning, they're just random.
Anonymous
4/4/2025, 4:57:00 AM No.2006508
1721633704535305
1721633704535305
md5: 252949409c51fa967fe811f0d4235162๐Ÿ”
Was funny realizing that Ranger dudes in full gear can be this sneaky
Can just walk right up to the baddies

Also how the Thermal Torch description says
>Will create a light-and-sound show for the benefit of the enemy, so use only when stealth is not important
However, it's seemingly the quietest way to open the door in "Our Man In Accounting" for Rangers
Replies: >>2006577
Anonymous
4/4/2025, 6:47:11 AM No.2006577
>>2006508
rangers arent big on stealth, they have some decent close ranged subsonic options but no real option for getting through locked doors without making atleast some noise. they can make very effective use of machine guns and stingers to cause distractions letting you hit the enemy from the back tho
Anonymous
4/4/2025, 6:57:49 AM No.2006588
>Capture HVT mission
>HVT is in my sights, he's kneeling down "surrendering", but he is currently impractical to get to
>Decide to start chucking nades into adjacent rooms before moving in
>He freaks out and runs into the grenades and dies

Programmed to spite me
Anonymous
4/4/2025, 7:13:46 AM No.2006596
Some cool mods:
>No More Comms Check
Stops your dudes from constantly asking if you're there if left "idle" for too long (like watching a corner or something)
>Wall Penetrating Rocket
Makes rockets actually blow up enemies on the other side of a wall, instead of leaving them intact and only blowing up the geometry
>panGUI
Desktop-friendly UI size
>No Padlock Symbols
You no longer know which doors are locked until you get to them
>Going In Blind Rake500 Edition
You no longer see the whole map at the start, it's the "screw Single Plan" mod
>Realistic Sounds
Meaty
>Friendly Fire for Flashbangs
Extremely confused why this isn't in vanilla
>In-Game Camouflage Selector
Just select a camo or your dudes will appear invisible
>Covering fire
You can suppress with any gun, not just LMGs
>White Phosphor NVGs
Looks nicer than the dark green

There's a Rainbow Six Classic total conversion too, but I haven't tried it yet
Replies: >>2007819 >>2009018 >>2009189 >>2012580
Anonymous
4/4/2025, 12:11:30 PM No.2006786
i'll make my own doors_thumb.jpg
i'll make my own doors_thumb.jpg
md5: 6fe2ef2d74da2a1b92a007077fb91cda๐Ÿ”
>>2003790
do this
Anonymous
4/4/2025, 1:30:40 PM No.2006865
Time to say goodbye
Replies: >>2006887 >>2007003
Anonymous
4/4/2025, 2:11:10 PM No.2006887
>>2006865
Awfully considerate of them to do their villain speech
Anonymous
4/4/2025, 3:56:54 PM No.2007003
>>2006865
They're here!
Anonymous
4/5/2025, 6:12:53 AM No.2007819
>>2006596
I tried out the Rifle Squad mod just recently. Adds a bunch of new weapons and models to the vanilla Rangers. Weapons look good and offer fun variety, models look like enhanced-vanilla, keeps the unrestricted equipment of vanilla and let's you use doctrines.

Downside is it fucks up your unlocks a bit if you try to run an existing Ranger squad. It also feels a bit overpowered when combined with Doctrines. Vanilla is already pretty capable and giving them better weapons makes some stuff a bit too easy.
Replies: >>2008367
Anonymous
4/5/2025, 7:12:08 PM No.2008367
>>2007819
I'll check it out

There's also this one that interested me that makes wooden doors not stop bullets (that's a bit silly), but it has two issues
1. The AI does not know how to handle it and so it's incredibly exploitable for the player
2. It allows you to throw grenades through closed doors, which you can just keep in mind and go by honor system but still

I believe I remember seeing the devs mentioning they might make an official update to make bullets go through doors but I'm not sure
Replies: >>2009616
Anonymous
4/6/2025, 2:47:18 AM No.2008968
Do enemies get flashlights/NVGs sometimes?
If not, do any mods add them? Because aside from the FOV/Mobility penalty, it feels like straight up cheating
Replies: >>2008981
Anonymous
4/6/2025, 3:09:36 AM No.2008981
>>2008968
outside of the enemy specops group, no. Flashlights out to be a thing tho imo. Also the US really stands out with the rest of the world when it comes to doling out NVGs for its soldiers
Anonymous
4/6/2025, 4:00:49 AM No.2009018
>>2006596
>>No More Comms Check
The best QoL mod in game.
Anonymous
4/6/2025, 5:35:27 AM No.2009108
it's kinda weird how you unlock CIA way before you unlock their tutorial mission pack
i see nowheraki swat is one of the last mission packs you unlock and i unlocked them even before CIA
Replies: >>2009126
Anonymous
4/6/2025, 6:18:42 AM No.2009126
>>2009108
they flipped it around. cia used to be the easy unlock in 1.0.

swat is more noob friendly so this is probably a good thing
Anonymous
4/6/2025, 9:07:36 AM No.2009189
>>2006596
Just found a gem of a mod. It's not in the workshop but worth installing anyway:
https://www.nexusmods.com/doorkickers2/mods/253

Lets you use primary shotguns to breach doors. No more switching to the small one when you can just use the big one you already have in hand. Worked that way in DK1
There's a workshop mod that enables it for modded factions as well, but it seems to depend on the original for vanilla https://steamcommunity.com/sharedfiles/filedetails/?id=3454673734
Anonymous
4/6/2025, 9:13:55 AM No.2009192
1723691504783050
1723691504783050
md5: f5ae9bbb602b08262d1432c1b8395432๐Ÿ”
>>1999648
Nowheraki Partisans are great. https://steamcommunity.com/sharedfiles/filedetails/?id=3430739327
Replies: >>2009202
Anonymous
4/6/2025, 9:26:54 AM No.2009202
1727894733013565
1727894733013565
md5: 624b959da164522672529b792a3f38e3๐Ÿ”
>>2009192
Replies: >>2009216
Anonymous
4/6/2025, 9:50:31 AM No.2009216
>>2009202
>concealment
So they're a hybrid of CIA and Nowheraki Swat?
Replies: >>2009229 >>2009368
Anonymous
4/6/2025, 10:13:56 AM No.2009229
>>2009216
something like that
https://www.youtube.com/watch?v=RxKXr_biHeg
Anonymous
4/6/2025, 1:26:22 PM No.2009368
>>2009216
its slop and you basically get punished in gameplay terms if you try to make your dudes into indivduals by using all the quirky clothing options. if i wanted to rework this mod i wouldnt be keeping much, i would have to start pretty much from scratch. its a good concept but the execution is terrible
Anonymous
4/6/2025, 6:17:28 PM No.2009616
>>2008367
It makes Rangers a little too OP in most conventional situations imo. It's also URGI the mod. Every class can get some sort of URGI. Assaults get 14.5 & 11.5, Support can get a 14.5 with a 60rnd drum, Marksman get a 14.5 with a bipod and Grenadier get a 14.5 with 320 like vanilla.

Finally tackled Operation Chaturanga using Ares Delta Force. Was actually a really fun if challenging series of scenarios. Tackled the arms deal mission with Fergie with an overt pair of Operators. Did the club mission using the ISA undercover dudes. The warehouse mission was a bitch with how many enemies there were but I gave most everyone LAVWs and one SR-25. The mercenary blacksite mission was cool and the mercs are tied with the SSI Commandos for most lethal enemy save for that they don't wear armor. The train station is a bitch with so few units but once you figure out the sightlines it's not too hard. The final ship mission was easy save for the mercs insta killing one of my allied troopers the second he peaked a corner.
Anonymous
4/6/2025, 9:36:11 PM No.2009834
What mid-game vanilla weapons do you guys use before unlocking the best-in-slot campaign stuff?
Replies: >>2009900 >>2010034 >>2010042 >>2010282
Anonymous
4/6/2025, 10:58:27 PM No.2009900
>>2009834
I used the MP5
Anonymous
4/7/2025, 1:33:24 AM No.2010034
>>2009834
Define mid-game? The Mk. 18 & M4 will hold down most situations for the Rangers until you get the URGI and M7. The Mk. 46 suffixes until you get the LAMG except for a handful of maps where you might want a 7.62 mg. The M110A1 is I think best in class DMR and you can grab whatever rifle/GL combo you want for Grenadier.

I genuinely just use AKs for all my SWAT dudes except for the occasional RPK and shotgun. You can get an an AP ammo and their burst fire skills make up for lack of diversity.

CIA you should just rush silenced pistols and Mk. 18 for the Black Ops dudes until you can get the RSAR. The AK105 is fun, but the ammo choices are underwhelming.
Replies: >>2010056 >>2010311
Anonymous
4/7/2025, 2:01:51 AM No.2010042
>>2009834
honestly there isn't a bad gun in this game, as long as it fits the class you can make anything work for the right scenario.
Anonymous
4/7/2025, 2:28:07 AM No.2010056
>>2010034
>except for a handful of maps where you might want a 7.62 mg
Where do you make the call to use this?

Also, do the graphs tell the truth? I've noticed that some ammo types are virtually identical to each other (like the first two ammo types for M4's), but the second claims to be better than the first
Replies: >>2010081
Anonymous
4/7/2025, 2:51:31 AM No.2010081
>>2010056
>Where do you make the call to use this?
You need a map that has the distance, unobstructed sight lines, good covered position and enough enemies to make it all worthwhile. Mgs do best when they can burst clumped enemies because of the suppression.

A couple of the "All the Way" missions, some of the "Deck of Cards" ones and at least 2 or 3 campaign maps I can think of have good spots where a 7.62 mg can shine.

The stats are a bit misleading on the graph because they don't show damage values and I believe ammo can perform differently in different rifles. Generally you just want to follow what descriptions say: 855A1 goes in the M4 and URGI and SOST in the Mk.18.
Replies: >>2010128
Anonymous
4/7/2025, 3:46:33 AM No.2010128
>>2010081
>they don't show damage
Oh no. I didn't think about that for some reason
Do suppressors affect damage? If anything you'd think they increase muzzle velocity because there's more barrel, so more damage. But typically in games I see it balanced as suppressor = less damage
Replies: >>2010151 >>2011682
Anonymous
4/7/2025, 4:15:51 AM No.2010151
>>2010128
>increase muzzle velocity
Suppressors decrease mv because (in a traditional baffle stack) gas is expanding and slowing as it enters the baffles. It does increase the back pressure, which can often increase the cyclic rate of the gun.

In game, I think suppressors generally are just a net negative to all gun stats but reduce the time it takes to conceal during night missions and obviously cut down on sound.
Replies: >>2010211 >>2011682
Anonymous
4/7/2025, 5:19:36 AM No.2010211
>>2010151
Suppressors can increase velocity. There's chronograph data on YT.
https://www.silencershop.com/blog/do-suppressors-increase-velocity
Anonymous
4/7/2025, 6:54:54 AM No.2010282
>>2009834
default weaponry for swat is the best you can get with the right doctrines. m16 is very good for rangers, all of their weapons are very powerful and you can use specialists to make up for any shortcomings but ideal gear for them is very mission specific imho. cia has the vss which only has the downside of low ammo cap
Anonymous
4/7/2025, 7:37:35 AM No.2010311
>>2010034
M249,MK48 and LAMG all have their niche, but MK48 is generally more useful for actually suppressing dangerous enemies in cover. M249 lacks firepower even at medium range, it takes too long to suppress veteran enemies at those ranges even with the doctrines that boost suppresion, the LAMG is even worse at suppresion but handles a lot better in close range when you dont have a cover bonus.

>>1999648
ive only played one modded unit that might be arguably more powerful than vanilla rangers or swat.
Replies: >>2010313 >>2012588
Anonymous
4/7/2025, 7:41:46 AM No.2010313
>>2010311
Which one?
Replies: >>2010321
Anonymous
4/7/2025, 7:50:16 AM No.2010321
>>2010313
the nowheraki commandos in ares. the green berets are extremely competent and the commandos can bring absurd explosive firepower. you can win gunfights or you can surgically remove the parts of an entire city block that you dont like
Anonymous
4/8/2025, 11:13:38 AM No.2011682
>>2010151
>>2010128

general rule: dont use suppressors with rangers or swat unless are doing night missions or need them to be stealthy with subsonics. aks74u and ak 105 get a decent increase in effective range with the suppressor so it can be useful on those even if you dont want to use subsonic ammo but the extra length added does have to be considered
Anonymous
4/8/2025, 1:16:09 PM No.2011741
Does anyone ever use pistols? Feels like the carbines do the job well enough in cramped spaces. Also kinda bummer that the friendly AI seems to be nerfed from beta. Now theyโ€™ll hold their angles even if their buddy is getting smoked next to them and always have to micro their reloading.
Replies: >>2011753 >>2012308
Anonymous
4/8/2025, 1:37:33 PM No.2011753
>>2011741
average pistol has like 90 ms readytime. mk 18 has 325 ms. considering how effective a pistol can be at short range it kinda makes sense to use them when its appropriate considering there is barely any downside to bringing them on missions

marksmen and supports dont even have access to carbines, but they do have flashbangs and pistols, just have enough guys in the stack that can handle the longer range stuff and you will be fine. i usually only have 1 guy in an element use a pistol at a time and he will usually only have his pistol out when it makes sense.
Anonymous
4/8/2025, 1:40:43 PM No.2011755
B01F306C55170315E22A0BCDC703346EF9471B50
B01F306C55170315E22A0BCDC703346EF9471B50
md5: 5005afe78e988327cbc01d519e5dd4da๐Ÿ”
Share cool workshop maps/campaigns
I've liked Sinful Paradise for a long time, great map
https://steamcommunity.com/sharedfiles/filedetails/?id=2519147105
Replies: >>2011757 >>2012462
Anonymous
4/8/2025, 1:41:55 PM No.2011757
>>2011755
i had one of my favorite runs ever on this map
Anonymous
4/8/2025, 1:46:34 PM No.2011763
warsal2
warsal2
md5: 5472f3ba07752be2075f10957398f401๐Ÿ”
War on Drugs II: Salvation

try this one with cia
https://steamcommunity.com/sharedfiles/filedetails/?id=3114310184
Anonymous
4/8/2025, 1:49:21 PM No.2011765
poaching
poaching
md5: 8afef441f68271f37fe5672b4292c356๐Ÿ”
I.P.MISSIONS#19:"Poaching Problem"

very fun map for lone wolf and for testing rifles

https://steamcommunity.com/sharedfiles/filedetails/?id=2867578231
Anonymous
4/8/2025, 1:53:14 PM No.2011768
hirisk
hirisk
md5: 54ccfec1a299283cb0e8cc87e9e47c94๐Ÿ”
ARC-18 High Risk Rescue

hostage rescue map with high speed short range cqb
Anonymous
4/8/2025, 2:04:17 PM No.2011776
oilplatform
oilplatform
md5: 5121f6e772e662f835f4e9644240004a๐Ÿ”
I.P.MISSIONS#15:"Operation Seahawk"

terrorists have captured an oil platform! really fun for a 4 man team
Anonymous
4/8/2025, 2:14:50 PM No.2011783
hos
hos
md5: 5e83d3a2c0cbba9628b7c5ad656cf3bc๐Ÿ”
ARC-14 "Bubbly Business"

tight hostage rescue map featuring executioners and multiple locked doors.

https://steamcommunity.com/sharedfiles/filedetails/?id=2492918766
Anonymous
4/8/2025, 10:39:35 PM No.2012308
>>2011741
Pistols are good when: You need to push a super compact room or entrance and can't prep it with a flashbang. As the other anon said, they have a crazy fast ready time and can still fire pretty much pushed up on an enemy. Or, you can use them as a stealthy sentry deleter with Rangers if you don't want to stick one guy with the MP5SD.
Anonymous
4/9/2025, 2:07:18 AM No.2012462
>>2011755
https://steamcommunity.com/sharedfiles/filedetails/?id=2851234470

The "What Victory Looks Like" series by Dirk Diggler is great. Mix of small and long range combat with a fun narrative. Balanced towards vanilla SWAT but also fun to use with Ares Commandos.
Anonymous
4/9/2025, 2:22:24 AM No.2012482
2025-03-30 02-50-18(1)(1)(1)(1)(1)_thumb.jpg
2025-03-30 02-50-18(1)(1)(1)(1)(1)_thumb.jpg
md5: f526b69c7d6a4dd060527189bed18d1c๐Ÿ”
coop with 2 other players
Anonymous
4/9/2025, 4:02:20 AM No.2012580
>>2006596
I love how this mod changes the game
https://steamcommunity.com/sharedfiles/filedetails/?id=3427997419
I'm not sure if it does anything different than Covering Fire, but it's the same idea. All guns can suppress

Suddenly bounding in duos is a thing. If a guy moves up and makes contact, the soldier that stayed behind can cover them and nerf enemy accuracy
Anonymous
4/9/2025, 4:09:48 AM No.2012588
>>2010311
In my experience, rangers are accurate and lethal enough that suppressing enemies doesn't matter all that much for them. Just kill them with the LAMG and move on.
Replies: >>2012902
Anonymous
4/9/2025, 11:10:45 AM No.2012902
>>2012588
rangers have very low rate of fire with rifles past 14ish meters so if the enemy doesnt get killed instantly and gets into cover then you would actually kinda like to have a lmg. if you use the suppress area action the aimtime is actually very competitive

i draw the line at shooting through smoke but due to the way fog of war works in dk2 you can actually shoot enemies that you cant even see by using suppressive fire. the ai will do this all the time so its completely fair imho.
Anonymous
4/9/2025, 5:22:49 PM No.2013173
shrimpcide_thumb.jpg
shrimpcide_thumb.jpg
md5: 364a8d15e3d7334ed529e8ba933916a9๐Ÿ”
>30 minutes methodically clearing fortified oil refinery room by room
>a couple light injuries but 0 casualties
>get to the hostage room
>textbook flash and clear, goes off without a hitch
>5 terrorists walk into the room from a sideroom clowncar style
>all gunned down
>feeling pretty proud of myself
>accidentally forget to tell grenadier to look at bottom door
>random arab chud bursts into the room and hurka durka muhammed jihads a ranger and the hostages he was untying before anyone can react
>punch desk and rage quit
I am my own worst enemy
Replies: >>2013653
Anonymous
4/10/2025, 12:31:43 AM No.2013653
>>2013173
you got beat fair and square mister
Replies: >>2014392
Anonymous
4/10/2025, 5:46:45 AM No.2013957
1718917890143140
1718917890143140
md5: b7300cf79c6d7a3aba8075126fcf692d๐Ÿ”
This game is so fun bros
More people should know about it
Replies: >>2014392
Anonymous
4/10/2025, 11:31:31 AM No.2014111
I can't stop savescumming...
Anonymous
4/10/2025, 6:15:11 PM No.2014392
Hostage Situation, West Street with Merriam Door Kickers(1)_thumb.jpg
>>2013653
Allah' strongest warrior vs Uncle Sam's most tenacious savescummer
>>2013957
used to play the first one a lot, I'm really glad not only did it get a sequel it got one that made it more complex than the original
I loved this shit
Replies: >>2014761
Anonymous
4/10/2025, 10:16:18 PM No.2014761
>>2014392
Gotta admit that I liked the urban hellhole setting more but GWOT makes new toys more plausible
Anonymous
4/12/2025, 4:20:14 AM No.2016337
cool_typing_technique_thumb.jpg
cool_typing_technique_thumb.jpg
md5: d133df9c7c2e57cce1a6b80acfbd1439๐Ÿ”
Shitposting mid-raid
Anonymous
4/12/2025, 5:23:05 AM No.2016402
nasty_wall_breach_thumb.jpg
nasty_wall_breach_thumb.jpg
md5: b55cfe14bc5b1ecbfa2cbf1bc2b81a6d๐Ÿ”
Found out you can use wall breaches in some corners like this to create narrow vertical openings
Probably not intentional, but it allows this maneuver where Blufor have limited exposure into the room without the Foreign Advisor or the other goon at the bottom being able to fire back
Replies: >>2016407 >>2016642
Anonymous
4/12/2025, 5:28:32 AM No.2016407
>>2016402
Also lol I only now just noticed the ranger at the bottom got injured by the blast, should have backed him up more
Anonymous
4/12/2025, 10:19:58 AM No.2016611
I like these campaigns but the missions that start from ambushes are so fucking lame. Basically just trial and error until you get it right and have an appropriate loadout.
Anonymous
4/12/2025, 11:11:13 AM No.2016642
1720707356514617_thumb.jpg
1720707356514617_thumb.jpg
md5: d81a9b40093e18bb59c9960ffa1607e4๐Ÿ”
>>2016402
Replies: >>2016828 >>2017059
Anonymous
4/12/2025, 3:55:42 PM No.2016823
file
file
md5: 9ebbefa81afcd7b158ff9628245fb500๐Ÿ”
>2 minutes before the hostages go kaboom :D
>also there are like 10 machineguns all over the caslte courtyard :D
>also there's a suicide bomber right in the last room just to fuck you up and make you restart the entire mission :D
took me 10 tries, but I 3 star'd this shit fuck you KillHouse
Replies: >>2016831 >>2017029 >>2017179
Anonymous
4/12/2025, 3:59:45 PM No.2016828
>>2016642
lmao
Anonymous
4/12/2025, 4:03:54 PM No.2016831
>>2016823
The Buttkrak
Anonymous
4/12/2025, 7:31:33 PM No.2017029
>>2016823
>>also there are like 10 machineguns all over the caslte courtyard :D
Smoke grenades to block LOS, grenadiers to kill gunners through smoke.
Replies: >>2017237
Anonymous
4/12/2025, 8:12:31 PM No.2017059
>>2016642
this is great
Anonymous
4/12/2025, 11:07:09 PM No.2017179
>>2016823
I haven't tried that since 1.00 but iirc there is a button in the lower right that is activated by an enemy to arm the bombs after 30 seconds. If you rush the button and kill the guy standing next to it then the bombs never get activated and you can slow clear.
Was that changed?
Replies: >>2017237
Anonymous
4/13/2025, 12:13:58 AM No.2017237
>>2017029
I just figured out where they were, popped my head out and GL'd them before they could react
>>2017179
I noticed the guy with the IED detonator but for some reason he always seemed to activate it even if I pushed fast in that direction
doesn't matter, I just figured out a strat of making it to the final room in under 2 minutes and did it the hard way
Replies: >>2017302 >>2017316
Anonymous
4/13/2025, 1:40:16 AM No.2017302
>>2017237
Using smoke to obscure sight lines is good practice whenever you see sandbags or heavy MG emplacements. Then use supressive fire or grenade launchers through the smoke.
Replies: >>2019923
Anonymous
4/13/2025, 1:53:41 AM No.2017316
>>2017237
I think he's on a similar script to executioners where he'll press it if he sees any signs of you. It's just that the action is extremely quick so it's easy to give him that fraction of a second while you rush there.
I made sure to have a guy lined up to shoot him as soon as the door opened and that seemed to work.
That was after multiple failed attempts at clearing the map in two minutes so I don't think it's all that consistent and I do applaud you for your effort.
Anonymous
4/26/2025, 2:28:08 AM No.2019913
20250425_145141
20250425_145141
md5: 6d21091b7c5e19163a5f68489384f5e0๐Ÿ”
Finished my second campaign with the Ares Delta boys. Did Chaturanga and now Subjugator. Definitely a challenge, as you'll be deploying less guys and deploying them wounded and exhausted pretty often. Really have to get creative and use the Delta equipment and weapons to get clean runs.

What campaign should we go for next?
Replies: >>2020342 >>2021423
Anonymous
4/26/2025, 2:39:55 AM No.2019923
>>2017302
shooting through smoke is so effective that i consider it to be an exploit because enemies dont really fire back
Anonymous
4/26/2025, 4:16:57 AM No.2019990
lonely abode with team glowie_thumb.jpg
lonely abode with team glowie_thumb.jpg
md5: a0da64051895bd31f9fe0b90c34d182a๐Ÿ”
I was having trouble making CIA work
that is until I fully embraced the secret agent LARP, gave up on rifles entirely and pistolmaxxed my doctrine

terrorists can't even raise their rifles fast enough, I love it
Replies: >>2020843
Anonymous
4/26/2025, 5:30:15 PM No.2020342
>>2019913
I'm addicted to modded ironman campaigns that are based on tiny troubles. A good way to grind skills and equipment too.
Replies: >>2020843
Anonymous
4/27/2025, 6:10:33 AM No.2020843
glowiegunner_thumb.jpg
glowiegunner_thumb.jpg
md5: d0368d9fd6ba512547854fd0ea5fc133๐Ÿ”
>>2019990
glowie supremacy

>>2020342
i have almost 100 battle honors on one of my cia squads
Replies: >>2021227
Anonymous
4/27/2025, 10:16:02 PM No.2021227
>>2020843
jesus christ it's jason bourne
Replies: >>2021278
Anonymous
4/27/2025, 11:14:39 PM No.2021278
CIA Apu
CIA Apu
md5: d88198bc9a2cba8abc259b8514a02200๐Ÿ”
>>2021227
nta, but lone wolf glowie supremacy
https://files.catbox.moe/1fdb6m.mp4
Anonymous
4/28/2025, 3:20:58 AM No.2021423
>>2019913
Completed OP Rajul Kabir with Delta now. Just the Krak left.

Really got a lot of mileage out of the ISA ops on a number of levels. Was able to waltz them through most of the big mansion level and guide the assault force right onto the HVT. Probably the hardest map was the ambush level just because it's one long killzone. The shorty HK417 shined here though, feels much better than pre 1.0. Everyone else gets CSAWs and one Ultimax for fire support.

Not looking forward to Krak. Probably my least favorite campaign.
Anonymous
4/30/2025, 1:07:28 PM No.2022935
How in the everloving fuck am I supposed to 3 star Big Boom in Little Condo? Even defusing the first bomb without being shot is a RNG crapshoot because there is absolutely no time to clear either of the side rooms to the left, which SOMETIMES have dudes but other times don't, and then the same with the shitty closets next to the second bomb room, but there is no fucking way to get through that door without getting fucked. I must've tried this shit 30 times. God damn it.
Replies: >>2022941 >>2023177
Anonymous
4/30/2025, 1:28:28 PM No.2022941
>>2022935
Nevermind I got it. What an asskicking that was.
Anonymous
4/30/2025, 9:02:06 PM No.2023177
>>2022935
wdym?
https://files.catbox.moe/vamhvu.mp4
just used the sniper to pick off a couple of them and then always made sure my operatives are covering each other's backs
Replies: >>2023194
Anonymous
4/30/2025, 9:48:45 PM No.2023194
>>2023177
I meant with the challenges (lone wolf no pause clean run), my mistake. Nice glowies. Here's my successful run where I got extremely lucky. Please don't laugh at me for the sloppiness of the second half, I'm not used to manually controlling my dudes yet.
files.catbox.moe/s1cp9r.mp4
Replies: >>2023225
Anonymous
4/30/2025, 10:36:23 PM No.2023225
file
file
md5: cf6f9bbe7444944a1d7686e1b687600c๐Ÿ”
>>2023194
oh I get it
the answer is with great difficulty, and I just gave it an honest shot maybe I'll try to successfully do it later
>Nice glowies.
thanks
>Please don't laugh at me
wouldn't dream of it, it's a hard one to pull of
Replies: >>2023245
Anonymous
4/30/2025, 11:11:08 PM No.2023245
>>2023225
I'm not convinced it's even possible under certain conditions - if
>you only get one guy with the sniper
and
>the guys in the left room come out
You're getting shot and/or there won't be enough time to defuse the first bomb. If
>there's a guy in the left closet or bathroom
and
>you get 2-3 guys with the sniper
and
>they come out after you clear the first room
You won't have enough time to defuse both bombs, and you'll probably get shot while trying to defuse the first one.

After you get the first bomb it's easier and if you get the second you've won, but it took me a shitload of tries to get there. It's not 100% necessary to flush the table guy (he'll turn around if you time sniper shots PERFECTLY) but it helps a lot.
Anonymous
5/1/2025, 4:51:01 AM No.2023406
u2ci8fqqd0ec1
u2ci8fqqd0ec1
md5: 47a758624856d215d9f10463ecf2026f๐Ÿ”
>Long mission going well
>Only a few rooms left to clear
>Get complacent with a small room and mistime my troop paths slightly
>Because of this, one guy gets shot on the side and dies
Welp there goes 30 minutes
something something overconfidence something something slow and insidious killer
Replies: >>2023434
Anonymous
5/1/2025, 6:41:17 AM No.2023434
1435210464456
1435210464456
md5: 711c63f4883296008fdfde543cab3d82๐Ÿ”
>>2023406
>restarting
There's more soldiers.
Anonymous
5/1/2025, 7:09:39 AM No.2023447
Here's a cool trick you can use to exploit the AI:

Since the enemy prioritizes the last sound they noticed within earshot, you can persuade the enemy to turn around and look where you want them to look at the right time
Example: thermal torch location A, enemy turns around to A, thermal torch location B, enemy turns around to B, thermal torch A finishes, send team through A, enemy has their back turned because they are staring at B
Replies: >>2024193
Anonymous
5/1/2025, 11:40:09 AM No.2023552
this took a while

https://files.catbox.moe/kt38cf.mp4
Anonymous
5/1/2025, 4:09:03 PM No.2023668
this is the most bullshit strat for Flat Mates with all three challanges I've ever done
https://files.catbox.moe/j3n8rl.mp4
I love it
Replies: >>2024180
Anonymous
5/2/2025, 2:29:36 AM No.2024015
170003679997
170003679997
md5: 147bcdd9751a71859b660ab1b9144026๐Ÿ”
>clean run + clock race
Replies: >>2024024 >>2024312
Anonymous
5/2/2025, 2:42:03 AM No.2024024
>>2024015
You don't have to complete both at once.
Replies: >>2024107
Anonymous
5/2/2025, 4:31:28 AM No.2024107
>>2024024
Yes, but my autism demands it.
Anonymous
5/2/2025, 7:46:20 AM No.2024180
>>2023668
lmao
the fact you worked out that the dude could survive the initial bullet hail and make it to the safe box is fantastic and makes me interested in seeing more bullshit speedruns
Anonymous
5/2/2025, 8:10:41 AM No.2024193
>>2023447
Ranger supports can make noise on demand with supress area.
Where possible I just try to alternate pushing different parts of the map to try and spin enemies around. It feels less cheesy too.
Anonymous
5/2/2025, 12:25:58 PM No.2024312
violence
violence
md5: c75ea7333313cc9b4149c3aaae0cf455๐Ÿ”
>>2024015
>clean run + clock race + lone wolf
Replies: >>2024846
Anonymous
5/2/2025, 1:32:14 PM No.2024342
F7309E063E85DCC02970F050F9E4AE48CDD81D39
F7309E063E85DCC02970F050F9E4AE48CDD81D39
md5: 4f0094bc9f7d957e3c092958e217744d๐Ÿ”
Damn good mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3468924469
Replies: >>2024852
Anonymous
5/3/2025, 4:54:00 AM No.2024846
it dont matter
it dont matter
md5: 960c0d092dded5e701cd99a9863b172e๐Ÿ”
>>2024312
>an irl hour of meticulous planning and failed runs
>finally get good rng on enemy placement and get all the way through the map
>private mcfuckup gets his pinky toe grazed by the last jihadi's 9mm pistol bullet .01 seconds before doming him
Replies: >>2024889
Anonymous
5/3/2025, 5:05:05 AM No.2024852
>>2024342
i just practice stacking with different weapons, its so important anyways
Anonymous
5/3/2025, 6:42:59 AM No.2024889
>>2024846
if your run fails is it really "meticulous planning"?
Replies: >>2024961
Anonymous
5/3/2025, 10:33:05 AM No.2024961
>>2024889
Yes meticulous solely refers to the effort he put into planning not the quality of it.
Anonymous
5/3/2025, 1:13:55 PM No.2025018
CIA style steal his looks
CIA style steal his looks
md5: 914a27438f5289448415f51d6be17e8d๐Ÿ”
having a lot of fun with the glowies, not gonna lie
https://files.catbox.moe/trfu42.mp4
r8
Replies: >>2025571 >>2025829 >>2026099
Anonymous
5/4/2025, 5:14:31 AM No.2025571
>>2025018
The human glowipede...
Replies: >>2025941
Anonymous
5/4/2025, 3:14:21 PM No.2025829
>>2025018
playing CIA while completely ignoring the covert mechanic is not something i had considered, well done
Replies: >>2025941 >>2026187
Anonymous
5/4/2025, 4:18:15 PM No.2025855
1746314519105882
1746314519105882
md5: 713c6093e1092c7820a1017b79fbc47d๐Ÿ”
Anonymous
5/4/2025, 6:48:10 PM No.2025941
chad CIA
chad CIA
md5: 7e7287c564d6739a81650dc695d212b1๐Ÿ”
>>2025571
stacking up on a door with your homies is only gay if your supressors touch
>>2025829
you kinda have to ignore it on some maps, that entire apartment is a red zone for example
they're still great in close quarters without it, but with the cover mechanic they're even better
https://files.catbox.moe/zkudme.mp4
here's how ideally missions should go
just ignore how a bullet flew right by the mayor's head because I made him follow the wrong guy, it didn't land so it doesn't count
Anonymous
5/4/2025, 9:16:51 PM No.2026053
1745472522544821
1745472522544821
md5: e17a1f97b437ce6d50794429a8ba9fbe๐Ÿ”
Would you consider anything in the game to be a noobtrap?

ie, the description/graphs/presentation may mislead players into thinking something is good when it's in fact bad
Replies: >>2028046
Anonymous
5/4/2025, 10:16:02 PM No.2026099
>>2025018
All fun and games until four Bin Ladens start raiding your apartment
Anonymous
5/5/2025, 1:15:16 AM No.2026187
>>2025829
You can clear a lot of missions by going loud. Use your coverts to scout first, then lure enemies into kill zones.
Anonymous
5/5/2025, 4:44:45 AM No.2026293
>get single plan + no pause + clean run challenge
>replay looks like a sleek group of elite operators taking out huge numbers of tangos with incredible efficiency
>actualy battleplan looks like the ramblings of a madman with lines for thrown grenades covering most of it
Anonymous
5/5/2025, 7:19:31 PM No.2026728
mosul-suhail-dabbach-adam-bessa-1606384772
mosul-suhail-dabbach-adam-bessa-1606384772
md5: 1b6ce2cf9e90a3e3cf894964b0264918๐Ÿ”
how are you guys using SWAT?
they always felt like shitty Ranger knockoffs, I only got them to work well for me when I started going for shieldwalls or militia human waves, or a mix of the two
https://files.catbox.moe/gxyu8e.mp4
here's a fun one I did recently
Replies: >>2026991 >>2027102 >>2028046 >>2028436
Anonymous
5/5/2025, 11:24:25 PM No.2026991
>>2026728
>shitty Ranger knockoffs
Rangers are so busted, same can be said about most modded units even
Replies: >>2027084
Anonymous
5/6/2025, 2:02:40 AM No.2027084
>>2026991
Which are the most "fair" units?
Anonymous
5/6/2025, 2:34:23 AM No.2027102
>>2026728
Yeah, you need shields. Sappers are also good for opening holes in walls.
Anonymous
5/6/2025, 7:42:11 PM No.2027732
About to start the glowie campaign with SWAT because I'm a sick fuck
Replies: >>2028018
Anonymous
5/7/2025, 2:42:54 AM No.2028018
>>2027732
Which one is that? I haven't played any campaigns yet, just single missions
Replies: >>2028736
Anonymous
5/7/2025, 2:48:30 AM No.2028022
I wish there was a way to suss out hostage locations. Not knowing ahead of time where they are means going easy on the explosive breaches and that makes me sad.
Replies: >>2028792 >>2028828
Anonymous
5/7/2025, 3:28:29 AM No.2028046
1650040078752
1650040078752
md5: bc31d4f0395fc8c869770277aef64caf๐Ÿ”
>>2026728
Rangers are OP, so if you play SWAT like rangers it's as if playing on hard mode. Like other anons said however they do have even more unique tricks like their sappers. You could also outfit an entire 8 man squad full of LMGS and smoke grenades to destroy an entire map under suppressing fire.

>>2026053
The entire pistol doctrine existing
Replies: >>2028047 >>2034324
Anonymous
5/7/2025, 3:31:23 AM No.2028047
>>2028046
So pulling out pistols for tiny rooms instead of staying with the carbine a meme?
Replies: >>2028055
Anonymous
5/7/2025, 3:41:55 AM No.2028055
>>2028047
For the most part. Rangers will only ever use pistols for their specialists, and maybe the occasional grenadier, but why wouldn't you have an assault clear the room?
Anonymous
5/7/2025, 5:59:28 PM No.2028436
>>2026728
Shields, Sappers and Militia is their strength. Plus the SWAT leader can buff nearby units.

Once you actually give them some doctrines they're quite good at short to medium range. I go with the ones that get them to burst fire as that can lead to you suppressing enemies even with just AKs and then further skills boost damage against suppressed enemies. Their weakness is definitely the lack of equipment variety and amount, so I usually just use like 2 SWAT to 1 Ranger when planning things out.

Though does anyone use molotovs? I'm not sure what the reason is for over regular frags.
Replies: >>2028733 >>2034324
Anonymous
5/8/2025, 12:00:23 AM No.2028733
>>2028436
Molotovs are handy at blocking entrypoints for the enemies. Also, unlike frags, theyโ€™ll go off immediately giving enemy no time to react. And itโ€™s fucking cool to barbeque jihadists
Anonymous
5/8/2025, 12:02:45 AM No.2028736
>>2028018
The one with the boat image
Anonymous
5/8/2025, 1:46:51 AM No.2028792
>>2028022
That's what the spy camera and the CIA intel doctrine is for.
SWAT just have to suffer.
Anonymous
5/8/2025, 2:25:12 AM No.2028828
CIA nigger
CIA nigger
md5: 22efa0991f0536dde2711b70c4d73ed0๐Ÿ”
>>2028022
>I wish there was a way to suss out hostage locations
CIA can know where enemies, bombs and hostages are from the get-go
Anonymous
5/8/2025, 3:51:47 AM No.2028880
1746668268886441
1746668268886441
md5: df2e483860a591590b170a4c92b1d55c๐Ÿ”
So who IS "Fergie" anyway?
Replies: >>2028999 >>2030095
Anonymous
5/8/2025, 8:26:41 AM No.2028999
>>2028880
Sheโ€™s [REDACTED] from [REDACTED]
Anonymous
5/9/2025, 12:06:35 AM No.2030095
>>2028880
she is Fergalicious
(So delicious)
Anonymous
5/9/2025, 6:00:11 AM No.2030486
SWAT_thumb.jpg
SWAT_thumb.jpg
md5: b6f39b64c66570913c307882a11d3974๐Ÿ”
don't you just love apartments?
I do.
Replies: >>2030693
Anonymous
5/9/2025, 11:26:53 AM No.2030693
>>2030486
lol

that would've looked much better without the disappearing corpses
if you're interested: https://steamcommunity.com/sharedfiles/filedetails/?id=2300489917
Replies: >>2043169
Anonymous
5/12/2025, 3:06:31 PM No.2034324
>>2028436
molotovs are great for hostage rescue where you want to cut off reinforcements and executioners. they can do things that smoke grenades or frag grenades cant really do even when you combine them in terms of controlling movement

ive never used shields, they might be ok early on when you arent always winning firefights but as you level up your rifle doctrines they seem kinda pointless when you could have another AKM. 1 AKM can carry an entire element, give him militia to open doors, throw frags and secure flanks/reloads and there is very little he cant accomplish

>>2028046
two points in pistol doctrine gets you guaranteed one shot kills at close range with 1911 for rangers, opportunity cost for pistols is so low since you can carry them in addition to carrying a primary
Anonymous
5/17/2025, 9:38:21 PM No.2039839
are those extremely overpowered shotguns with 14 shells capacity from dk1 even real?
the KSG iirc
Replies: >>2040012
Anonymous
5/18/2025, 12:24:54 AM No.2040012
>>2039839
yeah. there's even a 24+1 version of the thing.
Anonymous
5/21/2025, 12:34:56 AM No.2043169
SWAT_thumb.jpg
SWAT_thumb.jpg
md5: 9674c8d53898d6fee548f486aba0219a๐Ÿ”
>>2030693
sorry it took so long to reply, I've been travelling
but thanks for letting me know
Replies: >>2050092
Anonymous
5/27/2025, 6:17:06 AM No.2050092
>>2043169
no problem anon, that's much better
do you know about first person too?
Anonymous
5/28/2025, 11:44:03 AM No.2051483
this looks like a free door kickers 2 clone
https://store.steampowered.com/app/3573040/Squad_22_ZOV/
anyone tried it?
Replies: >>2054240 >>2055884
Anonymous
5/30/2025, 9:47:03 PM No.2054240
>>2051483
It's strictly worse than Doorkickers 2 except that it's set in a more or less real world scenario (I say more or less because the background conflict is real but the actual situations are entirely fictional). Since it's a free propaganda game you might as well give it a shot, but don't expect it to blow Doorkickers out of the water.
Anonymous
6/1/2025, 12:25:08 PM No.2055884
>>2051483
looks awesome. i see pkm, maybe its a game where those shits are actually useful?
Anonymous
6/1/2025, 12:27:34 PM No.2055890
review
review
md5: 6cd7694968348751c3b0cec554872bb0๐Ÿ”
Anonymous
6/5/2025, 9:38:25 PM No.2059894
Dont turn this comfy thread into another shit flinging contest, please.
Anonymous
6/11/2025, 2:47:33 AM No.2064397
How come you can't shoot while crouching?
I guess it's a limitation of the engine?
Replies: >>2066025
Anonymous
6/12/2025, 4:44:32 PM No.2065842
>>1958628
the first one is a masterpiece. youre just bad at it
Anonymous
6/12/2025, 9:35:09 PM No.2066025
>>2064397
Seems like a balancing reason to me. Like why friendlies cannot blind fire from cover. Would be too easy to cheese i guess
Anonymous
6/13/2025, 7:12:55 PM No.2066682
434716625
434716625
md5: 01d28a443a2cc25982a0a2b704ca22cd๐Ÿ”
Hell yeah! BPRE mod is updated to work with 1.0 release. It's not going to blow anyone's mind though. Six missions we've already seen and the 4 dude setup, no doctrine as well. People behind it want to stay true to the tabletop I guess? Haven't tried campaigns yet, but I guess it these should allow you to deploy more dude.
Devs supposedly are now working on the mobile port (where's my fucking promised GOG release?). Delta DLC is coming and it kinda bums me out, since with BPRE and Armadillo mods I begin to dig the PMC vibe and there's a serious lack of an economic aspect here. Come to think of it, all those shitty russian-made Jagged Alliance 'sequels' where they made it RTWP? It would work with a system like DK2 has.

So anons, what are some other mods worth getting? I have Ares and Tier One as well as a few of Rake's mods. They kinda make things more realistic, but fuck with the balance of some setups, like good luck doing good with Glowies and pistol nerf mod active. Other stuff I enjoy is XOF along with the Camp Omega maps. What else is good?
Replies: >>2069637
Anonymous
6/17/2025, 9:55:00 PM No.2069637
>>2066682
Started playing a campaign as Cold Harbor and it's very underwhelming. Most mission are during the day and on maps I've already played as Rangers, or at least very similar ones. There's little flavor text and since I don't have access to any drone strikes, I'm playing it pretty much like a standard campaign only my guys die a whole lot more. It's day 6, I've already lost 3 guys, there's nothing to unlock and I didn't even have a chance to commit a single war crime. Door Kickers and BPRE definitely has great potential, but we're far from being there. I'd rather play vanilla with some more inline mods like Armadillo. Also screw that official game they made, they should have contacted Killhouse and make a DLC in collaboration. Awbari part 7 got delivered today, so I'm gonna read that now.
Anonymous
6/17/2025, 11:16:30 PM No.2069691
I really want to like this but after the first dozen missions it all feels very much the same unless you're doing the 'one person only' challenge
I'm not sure how to explain it, the maps are kinda the basic thing even with mission gen, like there's a sort of 'if the enemy isn't on the left room, it's always going to be in the 3rd or 4th room on the right side kinda deal'

I didn't lry any of the other groups since I didn't unlock them yet. Is the entire game like that? That you sort of just get an intiuation and either it's completely right or else completely wrong and on your second try you just take everyone out if you were wrong the first time?
Replies: >>2069706 >>2069905
Anonymous
6/17/2025, 11:48:11 PM No.2069706
>>2069691
How do I put it? The game relies on you doing IRL tactical stuff and it works 95% of the time, if you know what you are doing (plenty of youtard vids from ex-military and SWAT to get an idea on how to proceed). The challenge is to look at the map, identify the breaches, use SOP and basically plan the whole thing and then just hit play and watch your dudes shred everyone in 20 seconds. The first batches of missions work as a tutorial, so enemies are always going to be in the same places and won't be that aggressive (like no suicide bombers hiding in the john and blowing your whole squad through the wall). Those mission are basically there so you can level up your squad for the campaigns. Those can get really challenging, especially if you do iron man, so by day 3 you might have like 3 dudes that are operational and they happen to have terrible stats. Don't expect too much, it's a rather simple game that is based around utilizing actual room clearing tactics and they work - that's the whole appeal. Or just get some mods to make it more interesting.
Also, CIA and Goatfuckville SWAT play very differently to Rangers. First is premium operators but with limited guns and equipment and reliance on stealth, the second is basically Ahmed the peasant with a crooked-barrel AK. You're going to have to replay those boring tutorial missions to get them leveled up for the campaigns.
Anonymous
6/18/2025, 6:07:34 AM No.2069905
>>2069691
unlock cia, become uzi warrior. master the mk24 and scout rifle, throw 556 rifles in garbage can

https://files.catbox.moe/3kuiya.mp4
Anonymous
6/18/2025, 7:04:59 AM No.2069962
cia are so comfy to play, fun to hit the enemy from many different directions

https://files.catbox.moe/uy4qv7.mp4
Anonymous
6/21/2025, 1:45:24 PM No.2073256
>Kick small closet
>Greeted by two stunned suicide bombers
Good thing a sniper was covering that door, I never NOPE'd so hard out of somewhere in this game