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Anonymous No.1968322 >>1968391 >>1968417 >>1968923 >>1971368 >>1989613
Call to Arms - Gates of Hell: Ostfront
Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Steam: https://steamcommunity.com/app/400750
FitgirlRepacks free download: https://fitgirl-repacks.site/call-to-arms-gates-of-hell-ostfront/
Anonymous No.1968324 >>1976590
Better than Company of Heroes 3
Anonymous No.1968391 >>1968439 >>1968504 >>1972490 >>1976124
>>1968322 (OP)
I'm blown away at the TECHNOLOGY this game has
I'm surprised that it isn't much more popular. This should be the engine for the 40k games instead of people asking for Total War mid bullshit or nuRelic flops.
Anonymous No.1968394
Anonymous No.1968417 >>1968421 >>1968432
>>1968322 (OP)
Does it only focus on the eastern front?
Anonymous No.1968421
>>1968417
it also has expansion with western front with US faction and british faction incoming too soon
Anonymous No.1968432
>>1968417
Yes. The US are an overpriced DLC faction but like every slavjank game, 'americans' just fight like communists in sacrificial human waves and shermans are just T-34 reskins because they can't conceive of anything beyond the eastern front.
Anonymous No.1968439 >>1968519
>>1968391
>This should be the engine
You mean this dated clunkfest?
>Total War mid bullshit
TW is mid already?
>nuRelic flops
ah steam charts!
Anonymous No.1968504
>>1968391
Advanced AI technology that makes your guys ignore the enemy!
Cutting edge tech that makes guys stop and not do anything instead of throw the grenade you ordered!
The latest engine technology that makes the game run like shit!
Anonymous No.1968519 >>1968524
>>1968439
succesful releases not make company who made them to fire half of their staff and their publisher throwing them out
Anonymous No.1968524
>>1968519
>succesful releases not make company who made them to fire half of their staff
Anonymous No.1968690
I like the game but there is so much room for improvement. I do hope they focus much more on reworking conquest over the campaign missions. As it is conquest is very poorly implemented though I love the idea of it.
Anonymous No.1968865 >>1968871
>No dynamic strategic campaign
No replayability, no buy.
Anonymous No.1968871
>>1968865
>>No dynamic strategic campaign
I tried to get some coop games in on the dynamic campaign and it always turned to shit because the players
Anonymous No.1968923 >>1970874
>>1968322 (OP)
Men of War 2 is objectively better but enjoy your non functional AI slop.
Anonymous No.1970772 >>1970786 >>1970874
Multiplayer
>filled with fags
Conquest
>braindead ai
missions
>fun but not replayable
Anonymous No.1970786
>>1970772
two more weeks and they will totally release this new epic conquest update anon trust the plan
Anonymous No.1970874 >>1970887 >>1970905
>>1970772
>not replayable
Why would you want to waste your time repeating what you already did?

>>1968923
MoW2 was dumbed down into the ground to attract obsessed on balance progaymers. There was already CoH so it failed utterly.

The engine, Gem Engine had its debut internationally in Soldiers Heroes of World War II (2004).
It was made by Ukrainian studio BestWay.
Already there the physics engine was pretty much set up but there was practically no AI of player's soldiers.
It was continued in Flames of War and then in the Men of War series.
Anonymous No.1970887
>>1970874
i loved to replay missions in many older rts games like blitzkrieg, coh1 and some older mow games mostly because these missions actually were made allowing you for many different approaches so each gameplay could be much more unique but goh missions are mostly one template which is supposed to be played exact way and not touched anymore
Anonymous No.1970905 >>1972280 >>1972490
>>1970874
Dumbed down how?
Anonymous No.1971368 >>1971582 >>1972138 >>1972224 >>1972493
>>1968322 (OP)
engagement ranges are small and cringe, arcade game. micro managing gayness.
play Graviteam instead pussies.
Anonymous No.1971582 >>1972062
>>1971368
>arcade game
that's a good thing actually
Anonymous No.1972062
>>1971582
LOL. No it's really not.
Anonymous No.1972138
>>1971368
It's a videogame, meant to be fun
Reality based stuff isn't fun, it's cringe shit for cringey tards
Anonymous No.1972224 >>1972493
>>1971368
I don't want to spend a decade reading a manual when I just want to have a fun afternoon
Anonymous No.1972280 >>1972425
>>1970905
It's a meme GOH shills use to steer people away from the better game.
Anonymous No.1972425
>>1972280
could be, but they are doing it for free
Anonymous No.1972490 >>1972706
>>1968391
There's a pretty advanced 40k mod for Assault Squad 2.
That being said it really doesn't have TECHNOLOGY, it just does it's best to not lie about explosions and gunfire.
It's not very good otherwise, especially as a singleplayer game since it needs heavy scripting to be remotely interesting with it's combat tactics. For a 40k mod you need non-shit melee at minimum too.
>>1970905
It's weird. One of more common quoted examples are vehicles having health bars, which... doesn't matter because they do so in GoH too, that's just how the engine works, vehicles have overarching health bars (hull damage) and also components have health bar, it's just that MoW2 shows you the value openly and said value tends to be higher.
The other common one that's a bit weird is that many infantry units are forcefully kept in squads, rather than all soldiers being separate models. It's not ALL of them, but many. This is arguably not a terrible quality of life feature if only it was optional, but it does take away some of the in the moment micromanagement you can pull off.
Both of those IMO kinda don't really matter that much in the grand scale. I do agree that MoW2 is more dumbed down because it tends to play fast and loose with equipment statistics and choices so they fit gameplay rather than history. Worst offenders are probably infantry units that are very stratified where the better units just have more HP and shoot harder like it's CoH or something.
This also applies to vehicles to some degree. It also brings back nuclear AT grenades which GoH portrays more realistically.
It has some interesting ideas like building your own "deck" (I wish it was more realistic) and it's Conquest campaign did feel a bit more engaging with challenges that unlock rare/protoshit equipment but also has some engine improvements/tricks like trenches being dug during gameplay.
Also has frontlines gamemode but those are coming to GoH too.
Anonymous No.1972493
>>1971368
>>1972224
The worst part is there's nothing that actually stops a realistic game from being arcade-like to control while still retaining optional depth but none of the TRVE SIMVLATION autists ever stop to think if hiding basic functions like movement and attack behind seven button clicks is a good idea.
Anonymous No.1972690 >>1972706 >>1972709 >>1972836
>Worst offenders are probably infantry units that are very stratified where the better units just have more HP and shoot harder like it's CoH or something.

Hold up, that happens in the previous games too. Squads have progressively more HP and weapon accuracy the more expensive they are.
Anonymous No.1972706 >>1972836
>>1972490
>>1972690
I forgot to quote. But anyway, here's a guide that shows all that for AS2. It's probably the same for gates of hell

https://steamcommunity.com/sharedfiles/filedetails/?id=399046822
Anonymous No.1972709 >>1972836
>>1972690
same shit happens in goh too most elite squads are literal bullet sponges surviving even artillery shells landing like 10 meters from them
Anonymous No.1972836
>>1972690
>>1972706
>>1972709
That's fair but not to the level I've encountered in MoW2 save maybe for Faces of War which had some infantry have enough HP to facetank entire belts worth of .50 Cal. It also isn't exactly the same as the AS2, if anything it's more complex with stuff like additional health, speed, vision or better stealth that's granted to specific unit templates, not just to veterancy. Not unlike MoW2 honestly.
Anonymous No.1972868 >>1972905 >>1976120
stealth in this game is very strange. there's a fucking field gun in the middle of the road but it's invisible unless my guys are like 20 feet away or it's actively shooting.
Anonymous No.1972905
>>1972868
Yeah vision system is rather bad and smoke works so randomly too
Anonymous No.1974737
last stand is fun when playing with friends
Anonymous No.1974750 >>1974755 >>1974796 >>1977440
>started playing this game purely for conquest
>devs have pretty much all but abandoned it
Anonymous No.1974755 >>1974796
>>1974750
what? its still being worked on and there is a big DLC coming up
Anonymous No.1974796 >>1974888
>>1974755
I think he means devs have abandoned working on conquest.
>>1974750
They said they want to completely rework it but they probably won't start working on it until after this bong dlc.
Anonymous No.1974888 >>1975259 >>1975878
>>1974796
When is the bong dlc expected to release
Where are the Italians?
Anonymous No.1975027 >>1975304 >>1976117
Why is this fucking game nearly a hundred gigs?
Anonymous No.1975259
>>1974888
There are expected 2 dlc this year. I'd imagine bong one will drop in May or June.
Anonymous No.1975304
>>1975027
Its a bloated unoptimized pos
Anonymous No.1975524 >>1975754
I wish they would stop remaking the same game over and over.
Anonymous No.1975754 >>1976104 >>1976186
>>1975524
Because its the same ancient engine which is such shit it only allows this exact same game being remade over and over otherwise the engine will shit itself. Everything people bitch about is because the engine is old and shit.
Anonymous No.1975878 >>1976158
>>1974888
they are going to release some unknowm small shit earlier so i would say august/september at earliest
Anonymous No.1976104 >>1976186
>>1975754
If they put a bit of effort, then they could upgrade the engine.
Anonymous No.1976117
>>1975027
better question is why it needs to use 12 (of 18) gigs of ram and will crash if you don't have a 40gb paging file as well
Anonymous No.1976120
>>1972868
only snipers and commandos (crossed eye symbol) have actual stealth. if the enemy unit is in your unit sight range (recon units have longer range and officer binoculars) and unobstructed you will see it
Anonymous No.1976124
>>1968391
>my recon unit hiding in a bush spotting for my at gun aims at the tank 2000m on the other side of the map because it's all it can see allowing frontal units to sneak up
>my at gun aims that way too
TECHNOLOGY
Anonymous No.1976158 >>1976411
>>1975878
I thought the airborne dlc was the small shit and then next was bongs
Anonymous No.1976186 >>1976192 >>1976236 >>1976414
>>1975754
>>1976104
MoW 2 fixed it
Anonymous No.1976192
>>1976186
fuck off, shill
Anonymous No.1976196 >>1976209 >>1976287
I'm not autistic enough for this game.
Too much micromanagement.
Anonymous No.1976209 >>1976232
>>1976196
If the AI wasn't retarded it wouldn't be so bad but every single soldier needs their diaper changed
Anonymous No.1976232
>>1976209
pretty sure the devs don't know how any of the AI/pathfinding stuff work so they are just focusing on adding new units and such as that's easier.
Anonymous No.1976236 >>1976330
>>1976186
I pirated MoW2 and uninstalled it after a couple of matches, it sucks
Anonymous No.1976287
>>1976196
Playing this game you just have to accept you are going to lose units because you simply can't manage them all at once. The AI is such shit it doesn't matter anyway.

Its usually best to plant your infantry somewhere, set artillery to saturate an area, and then use Direct Control on Tanks to take out enemy tanks(the main threat).
Anonymous No.1976330 >>1976483
>>1976236
Did it make you mad how it's made by ukranians but better than GoH
Anonymous No.1976411
>>1976158
looks like they not have enough so they need to add another small shit to keep money flowing
Anonymous No.1976414 >>1976443
>>1976186
you know i really want mow2 to grow so player numbers now because it seems goh devs got too confident
Anonymous No.1976443 >>1976462
>>1976414
The mow2 official discord is a graveyard now so it seems like the devs have abandoned it, unfortunately.
Anonymous No.1976462 >>1976511
>>1976443
Why are you a lying nigger?
Anonymous No.1976483
>>1976330
no it just was not as good as GoH, if i had to say anything good about it i would praise the path finding i guess
Anonymous No.1976492 >>1976524
MoW2sisters... I don't feel so good...
Anonymous No.1976511 >>1976524
>>1976462
but it literally looks like that moron instead of adding anything to mow2 they are doing some bs in 20 year old soldiers heroes of ww2
Anonymous No.1976524 >>1976553 >>1976865
>>1976511
They added 3 battlegroups, like 12 units and a bunch of QOL improvements just a month and a half ago. That would be a 20 dollars DLC in GoH

>>1976492
>flies
>shit
Anonymous No.1976553 >>1976577 >>1976581
>>1976524
>literally everyone thinks my game is bad
>it is the other game that some people like that is shit
Anon just get over the fact that men of war 2 is terrible.
Anonymous No.1976577
>>1976553
>the ignorant public's opinion suddenly matters a lot to me, antisocial 4chan user!
You and the rest of the GoH fans are simply low IQ, anon.
Anonymous No.1976581
>>1976553
It's ok anon we know you never played it but hate it very much because you are mentally ill.
Anonymous No.1976590
>>1968324
obsessed
Anonymous No.1976717 >>1976737
I bet the mow2 schizo isn't even playing his game
Anonymous No.1976737
>>1976717
no one is playing mow2 so it tracks
Anonymous No.1976865
>>1976524
>That would be a 20 dollars DLC in GoH
that i agree with
Anonymous No.1977419
yeah dlc is overpriced as hell for what they give you.
Anonymous No.1977440 >>1977476 >>1977479 >>1977505
>>1974750
>>started playing this game purely for conquest
>>devs have pretty much all but abandoned it
Slitherine is working on Terminator Dark Fate Defiance's conquest mode since people were asking for a more sandbox campaign.
It's already a superior RTS by not having faggotjew commies as a faction
Anonymous No.1977476 >>1977478
>>1977440
two more weeks and they will finally give new epic update to it trust the plan
Anonymous No.1977478 >>1977499
>>1977476
the year one roadmap was already fulfilled
slitherine makes good games too
what's the last game these CtA fags made, CoH3? where you get lectured about being a bad white?
Anonymous No.1977479
>>1977440
Sure but instead of fighting people I'm fighting shitty gay robots. I just love flashing lights and beep boop sounds.
Anonymous No.1977499
>>1977478
goh devs roadmap is a sad meme for years
Anonymous No.1977505
>>1977440
Kinda interesting, I like terminator but ww2 is just more my cup of tea for strategy games but I might check it out thanks.
Anonymous No.1977612 >>1977818 >>1984880
A panther got penetrated by a pair of M20 and meanwhile I can't even kill a flanked sherman with Panzer IV, this is bullshit.
Anonymous No.1977818
>>1977612
It do be like that
Anonymous No.1983033 >>1983285 >>1984880
Are they going to rework the shit conquest mode?
Anonymous No.1983285
>>1983033
not in next 5 years coming for sure
Anonymous No.1983379 >>1983506 >>1983661
90% off on steam
https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/
Anonymous No.1983506
>>1983379
>only 50 for the DLC
>price jumps nearly ten times
Oy gevalt
Anonymous No.1983661 >>1985003
>>1983379
with such offs i think we can expect free weekend not far from now on
Anonymous No.1984880
>>1977612
ameriboos/NAFOs complained so much about germans being op they are now extremely underpowered.
>>1983033
Nope sadly, maybe if there is a sequel or someone else makes a game like this. A new engine is needed, if I won a billion dollars I would spend it just to make a new engine for a Gates of Hell style game.
Anonymous No.1985003 >>1985386
>>1983661
The game's been 90% off a bunch of times now. I picked it up for like 5 bucks over a year ago. It's just to help them sell DLC.
Anonymous No.1985386 >>1986582
>>1985003
as if these DLC were any good
>way overpriced US faction
>overpriced dlc adding units to EXISTING factions and shitty missions
>overpriced campaign dlc which adds only one infantry based US campaign and like 3 new german units and useless british stuff only for these missions
>totally unplayable undercooked and lacking finnish faction which got totally nerfed to ultimate shit in recent updates
Anonymous No.1986564 >>1986869
does veterancy even matter for crews and does vehicle crew give any benefit besides repair speed over a normal soldier? I literally can't tell a difference between using elite vehicle crews and using a peasant to crew a tank or field gun.
Anonymous No.1986582
>>1985386
Yeah but that's the model. Sell the game for cheap and then shit out overpriced DLCs for it. It's a shame because I'd be excited for the brits when they come out but I know they'll be priced like a full fucking game and I'm not paying that.
Anonymous No.1986869
>>1986564
it makes accuracy better and nothing else you can clearly see the aiming circle is way lower when veterancy is higher
Anonymous No.1986988 >>1987026 >>1987247 >>1987314 >>1987418
If I read it right, both Gates of Hell and Men of War 2 have a dynamic campaign. Has anyone played both and can explain what (if any) the differences are?
And I'm only asking about the campaign features, not the vehicle hitpoints or shit like that.
Anonymous No.1987026 >>1987202
>>1986988
The gates of hell dynamic campaign is super basic with a research tree and basic resource management. The Men of war 2 one is more fleshed out but is still fairly basic. I don't like MOW2 but it is a better dynamic campaign system.
Anonymous No.1987202
>>1987026
mow2 one at least tries to feel like actual campaign with proper map capture system goh one is simply random maps all the time so its not rare to play same maps very often
Anonymous No.1987247
>>1986988
They look about the same to me, I see not better about mow2's conquest which given the game is fundamentally worse than goh it doesn't matter anyway.
Anonymous No.1987314 >>1987695
>>1986988
They're pretty similar. Main difference is that GoH just randomizes maps for each fight and you'll tend to get the same ones a lot because the pool is small. MoW2 has an actual campaign map with the locations corresponding to fixed maps, which can be a good or bad thing. It also does have more variations on what you're actually doing in the battles, with a half dozen different scenarios for offense and defense, though these scenarios are tied to the locations on the campaign map so if you get attacked in a given location frequently you'll find it gets kind of repetitive playing the same defense mission on the same map.

Though both are pretty simple systems so it really just depends on which one you like playing more. People like to compare GoH and MoW2 but honestly one game is on sale for 5 bucks and the other is on sale for like 35 bucks and I don't think there's any universe where one is 30 bucks better than the other.
Anonymous No.1987319 >>1987321 >>1987689
this los shit is so fucking bad. how can my guy not see a 155mm mortar 15 feet in front of him. Where that grenade is cooking is an enemy 155mm.
Anonymous No.1987321 >>1987325
>>1987319
uhh anon, it looks like you have hold fire on
Anonymous No.1987325
>>1987321
I do, but that doesn't stop you from spotting.
Anonymous No.1987390 >>1987572
Despite all the sequels and spinoffs all I ever want is to repaly the MoW campaign missions in the slightly updated engine every few years.
Anonymous No.1987418
>>1986988
Gates of Hell is random skirmish maps with a very basic unit/vehicle persistance system and a poorly structured tech tree that culminates with DLC units you have to buy.

MoW2 is a mix of skirmish and scenarios with a much nicer tech tree and special units/battlegroups you can unlock by accomplishing specific tasks. No unit persistence, though.
Anonymous No.1987572 >>1987643 >>1987689
>>1987390
I want GEM2 to be updated more than slightly.
Anonymous No.1987643 >>1987667
>>1987572
never gonna happen especially from goh devs
Anonymous No.1987667
>>1987643
Never going to happen unless someone buys the franchise
Anonymous No.1987686
This game takes the crown. Worst implementation of screen shake ever by a lot.
>arty shell goes off
>moves camera all the way across the map
fuck these devs are retarded.
Anonymous No.1987689
>>1987572
Never going to happen from the goh devs sadly, GoH could be the greatest game if it had devs who were worth a shit. Doesn't help the Devs hide on discord so they don't have to hear anything bad about their game.
>>1987319
Yep just one of the many 'issues' with the game, the AI can see your units at all times no matter where they are on the map. Ambushing and sneaking is next to impossible in this game whereas enemy units can hide literally in front of you as you see here.

Devs wont fix it, they are too busy shitting out new models because that seems to be the only thing they are good at.
Anonymous No.1987695
>>1987314
The maps in conquest really are terrible - there are a handful of maps and the map generation is such shit it will keep giving you the same exact map over and over while other maps will never be seen in an entire campaign.

Do devs care? NOPE
Anonymous No.1987767 >>1987925 >>1987943 >>1988021 >>1988021
No amount of crying will make MoW2 a good game people want to play
Anonymous No.1987888 >>1987925 >>1988021
The asspain caused by MoW2's superiority is funny
Anonymous No.1987925
>>1987888
>>1987767
who are you talking to? Just because mow2 is complete dogshit doesn't mean GOH isn't riddled with issues.
Anonymous No.1987940 >>1987984
hotmod 1968 is fun
Anonymous No.1987943 >>1988115
>>1987767
both are bad in their own ways
Anonymous No.1987984 >>1987996
>>1987940
Man I'd kill for a proper AS2-like set during the cold war.
Anonymous No.1987996
>>1987984
for real, hotmod is great but it still clear its a mod and not a well polished game.
Anonymous No.1988021 >>1988115
>>1987767
>>1987767
>>1987888
Both games are shit
I can get somewhat more 'fun' out of GoH though including mods and stuff so GoH wins
Anonymous No.1988115 >>1988132
>>1987943
>>1988021
MoW 2's issues are entirely imaginary though
Anonymous No.1988132 >>1988177 >>1988248
>>1988115
It has plenty of issues.
People complain about the unit AI in GoH being brainless and refusing to shoot at things unless you explicitly order them but MoW2 has the exact same issue and it drives me up the fucking wall how many times in conquest I've watched a random soldier charge a tank with his AT grenade in hand and the tank's machine gunner just sits there thumb in his ass.

Both games are messy slavjank buried under technical issues, limitations, bad performance, weird gameplay decisions and an utterly delusional perception of WW2 built on uncritical consumption of soviet propaganda under the guise of 'realism.'
Anonymous No.1988177 >>1988218
>>1988132
>It has plenty of issues.
In your mind you're a woman. But, thinking some is true does not make it so.
Anonymous No.1988218
>>1988177
you are a fag who probably doesn't play either game.
Anonymous No.1988248 >>1988661
>>1988132
>plenty of issues
>one
>and a questionable one due to tank machineguns having like 30 degree vision range
Anonymous No.1988661 >>1988748 >>1988760 >>1988852
>>1988248
Let's see uh
Infantry being terrible at fighting other infantry and generally worthless for anything except being expendable spotters and jumpscaring tanks
There being a million armoured vehicles that are all equally useless because the eastern european devs don't understand that a Hellcat isn't a tank or that a Stug is an infantry support gun
All AT guns (but especially, especially the soviet ones) have apocryphal HE rounds every bit as effective as specialist assault guns while firing twice as fast and being much stealthier, which makes every AT gun just an invisible artillery piece
Artillery generally being cancer to deal with because it's effective against everything and there's nothing you can do to mitigate artillery fire except counterbattery with the same tier of artillery
The main multiplayer game mode being a degenerate game of "snipe the NPC units with airstrikes and then ignore the enemy team in a race to capture as much ground as quickly as possible with expendable infantry and light tanks'
That bug that makes tanks unable to fire in Direct Control mode
Airplane spam being absolutely cancerous and all AA being worthless at actually killing planes except for flak
The infinitely spawning waves of enemies on any conquest mission will randomly include extra units like artillery or planes so you're just forever under bombardment and can't kill the thing bombarding you
The aforementioned issue where tanks will completely ignore enemy units within range and in sight and just let someone walk up and drop an AT nade on them
The related issue that AT rifles can target vehicles and setup weapons from well outside their automatic engagement range, meaning you have to constantly watch every where for an invisible AT rifleman shooting from the FoW without revealing themselves
AT rifles for some reason can destroy the main gun and turret of a tank whose armour they can't penetrate, frequently in a single shot.

I have more but this is the post limit.
Anonymous No.1988748 >>1988882
>>1988661
The 7.5 cm leichtes Infanteriegeschütz 18 is the perfect example. Cheap, rapid fire, very accurate, HEAT, HE, easily counters enemy infantry, tanks, armored cars, AT emplacements. Doesn't get crew shocked, still works fine with only one crew member. This thing can counter basically anything the enemy can throw at you.
Anonymous No.1988760 >>1988766 >>1988874
>>1988661
>all AA being worthless
oh is that the case now? i remember when i played very very long ago that one maxson will guaranteed kill a plane.
Anonymous No.1988766 >>1988769
>>1988760
It's a mixed bag for me. Sometimes they'll blast it out of the sky without issues and sometimes they won't even react to the plane at all until you tell them to target the plane which has mixed results (can also be annoying due to the camera)
Anonymous No.1988769 >>1988874
>>1988766
i usually hide my maxson behind rocks so it almost never shoots anything but planes, and since maxsons are tier 1 and you can get quite a lot, the planes will trade very poorly. but if as someone said, AA that arent flak are worthless now, it might be necessary, because frankly the tier 1 AA can be too cost-effective.
Anonymous No.1988852 >>1988882
>>1988661
Oooh so a mixture of being terrible at the game...

>Infantry being terrible at fighting other infantry and generally worthless for anything except being expendable spotters and jumpscaring tanks
>The main multiplayer game mode being a degenerate game of "snipe the NPC units with airstrikes and then ignore the enemy team in a race to capture as much ground as quickly as possible with expendable infantry and light tanks'
>Airplane spam being absolutely cancerous and all AA being worthless at actually killing planes except for flak

And wacky, false nonsense
>The infinitely spawning waves of enemies on any conquest mission will randomly include extra units like artillery or planes so you're just forever under bombardment and can't kill the thing bombarding you
>There being a million armoured vehicles that are all equally useless because the eastern european devs don't understand that a Hellcat isn't a tank or that a Stug is an infantry support gun
>The related issue that AT rifles can target vehicles and setup weapons from well outside their automatic engagement range, meaning you have to constantly watch every where for an invisible AT rifleman shooting from the FoW without revealing themselves
>AT rifles for some reason can destroy the main gun and turret of a tank whose armour they can't penetrate, frequently in a single shot.
>Artillery generally being cancer to deal with because it's effective against everything and there's nothing you can do to mitigate artillery fire except counterbattery with the same tier of artillery

Ok got it. You might want to play more than 2 matches though.
Anonymous No.1988874 >>1989533
>>1988760
Most AA will kill a plane that flies directly over it most of the time (though sometimes they do bug out and just never shoot at it) but they have this weird in built delay that prevents them from intercepting a plane before it drops its playload. You can see the weirdness of it if you put your AA well forward of what the opposing side wants to bomb. The plane will usually fly over the AA gun and not get shot, and then on its evacuation route the AA will immediately shoot and kill it. Sometimes it will get shot as it flies in but always really late in the pass, like there's some built-in aim timer that's buggy and inconsistent.

Only heavy barrel AA will actually consistently kill incoming planes before they drop their payload, and it does so near-instantly. In multiplayer only a fraction of battlegroups actually have access to these guns and there's a whole hierarchy where the decks that have them accessible in a 2nd echelon slot are generally the best decks for matchmaking because having a flak cannon is mandatory to not get airspammed. This is a big part of why some decks are shit tier when they'd otherwise be decent--no AA. It's also why people generally don't play most of the US decks, because their big AA gun is a tier higher and only 2 decks can fit it into the 2nd echelon.

In conquest it's cancer because it takes a fuckload of points to unlock the tech for barrel AA and all the previous tiers are ineffective at keeping the AI's infinite horde of planes from just spamming on your shit in missions that frequently last 45 minutes.
>>1988769
As long as an AA gun is set to AA mode, you can tell it to hold fire and it will still shoot planes as normal, and just ignore ground targets. Handy for keeping your AA guns from getting distracted while a plane is incoming.
The problem with AA like the maxson is that its AA range is smaller than the range of rocket strikes, so a plane can literally kill the maxson with a strike without entering the maxson's range
Anonymous No.1988882 >>1988897
>>1988748
It's just plain weird to me. Some dedicated assault guns drop 75mm HE shells with no AoE and barely any damage, that almost have to hit a soldier directly to kill it but also have massive reticle divergence even at close range.

And yet a 50mm Anti-tank gun has an HE shell that will blow up a whole squad with needle-point accuracy a km away. The 75mm guns are so accurate you can use them as artillery counterbattery and most AT guns can shoot 5-6 shots at full RoF without revealing themselves, but also take several direct hits from 75mm HE to destroy because I guess their own HE ammo is stored underground or something. But they're also cheap, so you can bring a fucking dozen of them and still have plenty of deck points for other stuff

I quit multiplayer a few months ago when the meta was getting entrenched because every match was napoleonic warfare with a dozen hidden AT guns acting as cannon artillery and every match boiled down to US airborne and german mech players racing past each other to suicidally push the line for point cringing and an arms race between invisible AT guns and planespam.
>>1988852
Nigger
Anonymous No.1988897 >>1989471 >>1989715
>>1988882
Wow you are extra bad at it then, to have more than a hundred hours and still say things like

>waaaaaaah why are AT rifles destroying my gun

... without understanding the concept of shooting the tank's barrel. You know, the empty, thin tube? The easily penetrated tube? The tube that can't have a gaping hole with metal bits in it or else it breaks? It's a very advanced concept, I know.

>muh assault gun bs
Pure fantasy AND being unable to understand the difference between anti tank gun and field gun too.
Anonymous No.1989471
>>1988897
>... without understanding the concept of shooting the tank's barrel. You know, the empty, thin tube? The easily penetrated tube? The tube that can't have a gaping hole with metal bits in it or else it breaks? It's a very advanced concept, I know.
The barrel of a tank is still pretty thick, and unless you're hitting it from a 90 degree angle, going to be very sloped.
The best AT rifle is the 14.5mm, which is firing tungsten-core ammo that sucks dick against slopes.
So an AT rifle should not easily take out tank cannons, more realistically they'd be aiming for optics and tracks.
Anonymous No.1989533
>>1988874
what i like about the maxsons is their availability. you get 4 i think. trading one for a plane is extra cost-effective, and if an artillery player decides to try to shell your maxson, well theyre revealing their artillery for a maxson. i just dont like higher-tier AA for how easy they are to get arty'd
Anonymous No.1989568
>zero feedback if your unit cannot engage because of LOS
>dragging a squad into cover makes them face random directions instead of the direction you drag towards
>no shortcut to grab all of the same item from an inventory if they aren't stacked
>incapacitated infantry near or under interactable objects like vehicles are super annoying to select
Anonymous No.1989613 >>1990101 >>1990110 >>1990251 >>1992280
>>1968322 (OP)
Got this game in the sale a few days ago. Been waiting for a deal forever

Holy fuck, this shit is fun.
For some reason most of the mo games I join I get kicked from but oh well
Back to square one is one of the best single player missions ever made honestly.
Also, I fucking love infantry guns.
Anonymous No.1989715
>>1988897
Ancient communist 50 cal. folded over a million times, cuts through feeble western tanks like butter
Anonymous No.1990101
>>1989613
is it due to your lag?
Anonymous No.1990110 >>1991598
>>1989613
Yo! I just got it as well, would you be down to play together?
Anonymous No.1990251
>>1989613
prob your ping you're getting kicked for
Anonymous No.1991598 >>1992298
>>1990110
NTA but i could use more people to play with since i only know one person who plays GoH
Anonymous No.1992280
>>1989613
>For some reason most of the mo games I join I get kicked from
yeah goh mp community is cancer, says pretty much when playerbase still grows over years but amount of MP lobbies is still the same
Anonymous No.1992298
>>1991598
Alright! 185389602 is my friend code for steam.
Anonymous No.1994061 >>1994082 >>1994183 >>1994196 >>2028478
>Combat Mission
>Graviteam
>men of war/call to arms
they all use decades old engines, what the fuck happened? it's like watching european cities being built on ancient roman carriage roads with new asphalt and concrete built on top. Nobody's making new game engines, all that's even relatively new is the Unity (lol lmao) and whatever the fuck DICE made that's locked behind small nation's GDP worth of annual pay
Anonymous No.1994082 >>1994120
>>1994061
You're right they should remake it in unreal engine 5 and slap vaseline all over the screen.
Anonymous No.1994120 >>1994358
>>1994082
even unity is better alternative because atleast unity permits graphical tweaking that prevents such plastic shitty look
Anonymous No.1994183
>>1994061
Its pretty clear that technology is starting to stagnate outside a few areas, we reached the peak around the millennium and it sorta plateaued for a while and now its going to start gradually declining. It doesn't help that making a new game engine is a monumental task and requires an entire separate studio working on that alone for many years. There's just not enough financial incentive to make a new engine just so a couple of MoW/GoH type niche war games can be made using it.


Isn't it amazing though that we have to get small eastern european studios to make games like this? Big US/western studios won't make games like this because they are too niche so we have to rely on little slavic companies using decades old engines just to even get these type of games. Its sad, if I was a billionaire I would go into the niche war game development and make Gates of Hell the way it was meant to be made.
Anonymous No.1994196 >>1994930
>>1994061
This is the norm, anon. You make an engine in house (or pay a license to use someone else's) and then you steadily upgrade it over time.
You grew up through the 2010s transition from 32bit to 64bit, which necessitated foundation-level changes to how most game engines interacted with the operating system and hardware. That necessitated essentially starting from scratch, which is why between the late 2000s and mid 2010s, everyone was shitting out new engines and taking weird deals to fund them.

Technology has progressed but there has been no drastic change that forces an engine to be completely abandoned and replaced in order to maintain compatibility
>but why grafix
Games targeting the slavic market generally aim for lower graphic fidelity because high end parts are less accessible and affordable in that region, so they need to keep performance requirements low. Low requirements also opens your market wider since college kids with school laptops can now play your game in class. Same reason all the popular MOBAs and f2p esports look like ass.
>but it still runs like shit
Imagine how bad it would be with better graphics.
Anonymous No.1994358
>>1994120
You don't know that you don't know
Anonymous No.1994930 >>1995065
>>1994196
I dont think swapping to x64 requires an engine rewrite, I think you could just recompile on the new instruction set and you might need to change a little bit of memory management settings
Anonymous No.1995065 >>1995285 >>2001117
>>1994930
If it's that easy why did so few 32bit games get a 64bit remaster? Why does do those few that got remastered take so long to get it?
The truth is 64 but was an extinction event for the industry. The sheer number of companies that went under or were forced to sell themselves to a conglomerate because they couldn't afford the transition is staggering.
Anonymous No.1995285
>>1995065
well whats the point? compiling to 64 just makes it able to use more memory and lets it run on a faster cpu instruction set. neither are going to provide substantial performance boosts apart from edge cases like modded skyrim and x64 OSes are backwards compatible anyway
Anonymous No.1998326 >>1998336
I downloaded that ww1 but it won't stop crashing
Anonymous No.1998336
>>1998326
the game is a buggy mess add on shitty mods on top and it's going to be crash city.
Anonymous No.2000855 >>2000926
Americans at mid tier are unfair

>bazookas
>able to spawn 1 million shermans
>.50 cal shreds light vehicles
Anonymous No.2000926
>>2000855
>t.Gerd von Rundstedt
Anonymous No.2001117
>>1995065
>If it's that easy why did so few 32bit games get a 64bit remaster? Why does do those few that got remastered take so long to get it?
Because most games that run 32 bit, run just fine on 32 bit memory limits.
It's only some titles like Sims 3, Stalker and other shit which really can eat up a lot of memory beyond 32 bit limitations.
It's like asking why a Prius doesn't have a NO2 system. Because it won't be travelling at racecar speeds anyways.
Anonymous No.2007704 >>2018458
what's you favorite time period to play on? i'm kinda partial to early, but i wish it the infantry squads got the same treatment late ones do with unique squads and stuff
Anonymous No.2007851 >>2007863 >>2020536
Finland's unit roster makes me cringe, realising what they had to make do with irl.
Anonymous No.2007863 >>2007924
>>2007851
They were fighting retarded chimps so it's ok
Anonymous No.2007924 >>2009175 >>2010308
>>2007863
And they lost
Anonymous No.2009173
Gotta love when a Conquest defense mission requires you to wait for ages, just so the last Ivan standing can stop wanking in the bushes.
Anonymous No.2009175 >>2009236
>>2007924
It was a LOT of retarded chimps
Anonymous No.2009236
>>2009175
True, but in the end K:D ratio doesn't matter, not even to the chimp king.
Anonymous No.2010308
>>2007924
total chimp death is still ongoing though?
Anonymous No.2016274 >>2019083
the zombie mod is pretty good
Anonymous No.2018458
>>2007704
Early game is best game. Late game kind of falls apart.
Anonymous No.2019083 >>2019410
>>2016274
qrd?
Anonymous No.2019410
>>2019083
New mod that adds a zombie apocalypse scenario, you can play it single player or coop.
https://steamcommunity.com/sharedfiles/filedetails/?id=3456171322
Anonymous No.2019859 >>2020549 >>2020756
I've been loving this game lately
don't infect me with your cancerous and negative thoughts
you guys always so negative
Anonymous No.2020536 >>2020565
>>2007851
Not every nation can be a Germany or USSR
Some nations have to get by on lesser means, I actually like that about Finland since it feels like a real uphill battle for them. You have a few shitty old tanks bought or salvaged from other nations while fighting t-34s and kv-1s. Mostly as Finland you want to abuse artillery as much as possible.
Anonymous No.2020549 >>2020561
>>2019859
>comes to 4chan
>complains about 'negative' discussion

You have reddit, discord, and so many other choices if you want to discuss games and pretend everything is perfect. This is the one place where people aren't going to pretend to be nice in fact the opposite.
Anonymous No.2020561 >>2021959
>>2020549
yeah on discord zero negative opinions could even get passed by on their server
Anonymous No.2020565
>>2020536
you can clearly tell that finnish faction in goh was rushed in development knowing how much stuff they used never was added to the game while other factions have shit ton of less known vehicles
Anonymous No.2020602 >>2020664 >>2020757 >>2022047
is getting the game through steam worth it for the multiplayer?
Anonymous No.2020664
>>2020602
if you are beginner with no friends you will get kicked from most of lobbies
Anonymous No.2020756
>>2019859
like shaking your supple bottom at a pack of niggers and asking not to be raped
Anonymous No.2020757
>>2020602
the singleplayer is pretty shite so yeah. as to the other reply you'll get kicked for ping.
Anonymous No.2021013 >>2021026
>still no any news on conquest update
Anonymous No.2021026 >>2021039 >>2021084
>>2021013
I wish they scrapped conquest and remade it from scratch, because there are just too many issues.
The only dynamic part in that mode is your army, and the whole strategic part is a joke. Your choice is limited to the type of next map and the reward you're going to get. Most people always pick research so that choice is quite pointless.
Then there's a "map", another pointless thing. There are no manoeuvres, you can't encircle anyone or attack from multiple directions. It's just a background.
The way they handle units is also stupid. There is some arbitrary limit for the amount of units you can take. Instead of creating regiments, you have waves of units. And the enemy is always equal in size (or a fixed multiplier, I don't remember), you can't even outnumber him, or he can't outnumber you.
Anonymous No.2021039
>>2021026
it's stupid fixed multipley which for some reason is only based on how big your army is not like day of operation or that 1 - 3 star level
Anonymous No.2021084
>>2021026
It's a tactics game but the AI is too dumb for tactics so it's a pointless game mode where you either out tech them and steamroll or creep along nuking every threat from range. I tried the "hardcore" mod but its balance is shit (devs are literal children) and it's still boring. Also defending is boring af and AI cant even aim in the direction you want once enemies show up on the map.

With fun tactics games like xcom (long war obligatory) you are also playing against a complex strategic layer which makes easy battles have meaning and hard battles worth retreating from or gambling on. There's also copious amounts of RNG to actually make it interesting and difficult.

Like at the least have a ton of randomized events of reinforcement waves of tanks, snipers, bombing runs etc.
Anonymous No.2021959
>>2020561
yeah it's an instaban to be negative on there.
Anonymous No.2022047
>>2020602
There's no multiplayer because the netcode is trash.
Anonymous No.2022110
>it's another kill everything in the AO mission with AI sitting around waiting to be picked off
>it's another defense mission where the AI has no way to counter mines, tank traps and barbed wire and doesn't have artillery support besides harmless scripted fireworks
Anonymous No.2022248 >>2022296
My favourite mechanics in these games are being able to take direct control of a unit and being able to capture vehicles. Anyone know a similar game that has either or both of those mechanics ?
Anonymous No.2022296
>>2022248
The only one that comes to my mind is Silica. It's closer to classical FPS, but also comes with direct control mode. It looks like a mix of Starship Troopers and Dune.
https://youtu.be/HXvzoiDXsrM
Anonymous No.2023515
>return to GoH after a few months
>play frontlines
>squad is hiding behind the wall
>enemies show up and run next to them
>before my squad even reacts, enemies are in the building, 50 meters away
Why is this shit still broken?
Anonymous No.2024337 >>2024539
Anybody tried Noresus?
Anonymous No.2024539 >>2024565
>>2024337
Tried what?
Anonymous No.2024565 >>2024572 >>2024706
>>2024539
https://steamcommunity.com/sharedfiles/filedetails/?id=3180617465
Anonymous No.2024572 >>2024590
>>2024565
Reminds me of DCG or what the dream behind DCG always was.
Anonymous No.2024590
>>2024572
As is its probably already more advanced than DCG ever was, the lead dev is also planning to make Valour compatible with it
Anonymous No.2024706 >>2024708
>>2024565
does it change conquest battle design/difficulty/mechanics or just add the campaign map?
Anonymous No.2024708 >>2024711
>>2024706
It adds a strategic layer to the game, pretty sure it doesn't tweak stuff related to the tactical layer especially since they are collaborating with the conquest enhanced team and that mod already changes it a lot, this video explains what the mod does pretty well
https://www.youtube.com/watch?v=EYtYMTKnwdo
Anonymous No.2024711
>>2024708
oh thats too bad, conquest enhanced is really shitty and the devs are underage b&
Anonymous No.2028262
Fumbled my way through a little bit of a mission before starting some tutorials and this game is comfy. Can't believe I hadn't heard of this before the steam sale
Anonymous No.2028478 >>2028997
>>1994061
New engine won't fix shit. Especially not if it's gonna be unity or unreal and devs are expected to make a profit.
Anonymous No.2028997
>>2028478
depends how poorly written the current one is (seems to be extremely poorly given the enormous memory usage).
Anonymous No.2033994 >>2034000 >>2034177 >>2036062 >>2038907
https://steamdb.info/app/1128860/charts/#max
men of war 2 is dead
Anonymous No.2034000 >>2034177 >>2036062
>>2033994
https://steamdb.info/charts/?compare=400750,1128860
also how the fuck is call to arms gates of hell still growing
Anonymous No.2034177 >>2036062
>>2033994
>>2034000
In shortest mow2 tried to be something between older mow games and coh and everyone hated that while goh keeps all of mow autism and adds some nice features to it
Anonymous No.2035922 >>2036058
I keep getting fucked by planes.
what is a good AA gun for geramns? I was using a Wirbelwind but only one has shit coverage. I feel like I might be better off using a fewer cheap ones.
Anonymous No.2036058
>>2035922
havent tested in game but historically the smaller caliber like 2cm werent effective so pretty much straight to 88s or maybe 5cm flak.

apparently you can snipe aircraft with tanks too
Anonymous No.2036062 >>2036143 >>2036412
>>2033994
Funny how retarded fans killed the series despite it being the best one in the franchise.

>>2034000
Lots of retards and sales.

>>2034177
Here's one such retard.

>NOOOO MEN OF WAR 2 IS BAD BECAUSE...
That's where the quote stops because they'll never give any reason. Retarded casuals who listen to youtubers and asshurt russians crying about Ukraine took MoW from you
Anonymous No.2036143 >>2036893 >>2039160
>>2036062
>4 months already without ANY single update
i was hoping you finally killed yourself mow2 schizo since it seems your piece of shit devs already gave up
Anonymous No.2036412 >>2039160
>>2036062
sorry retard but it looks like gates of hell (the better game) wins
Anonymous No.2036816
>Mod that adds all the other major WWII combatants
>Zombie mod with US Army vs US Citizens
>Cold war mod
>Fallout mod
>Star wars mod
That's awesome but I wish there was a mod that mashed some of these together. I don't care how imbalanced it is. I like asymmetrical warfare. I want to fight a horde of nazis with modern weaponry dammit.
Anonymous No.2036893
>>2036143
I don't think about you at all. You are but swine in a pigsty.
Anonymous No.2038164 >>2038229 >>2038234 >>2039162
I love this little thing like you wouldn't beleive.
But it comes with AP and APCR rounds (along with HE).
What's the difference? Isn't APCR just a better version of AP?
Anonymous No.2038229
>>2038164
haven't played goh much, iirc apcr has better pen but shorter range
Anonymous No.2038234
>>2038164
APCR is armor piercing composite rigid.
in short less bang (or spalling) more armor piercing
tungsten or similar core instead of HE

havent found them that effective ingame on tanks but might be better on a puma since they probably auto target treads at closer ranges than tanks (AI auto targets weak points!)
Anonymous No.2038907
>>2033994
damn shame, since it has some good features
Anonymous No.2039160
>>2036143
>>2036412
I heard men of war 2's next update will be the last one
gates of hell won, men of war 2 lost
Anonymous No.2039162 >>2039337 >>2039415
>>2038164
and then a tank/AT gun on the other side of the map wrecks it in one shot

armored cars are pretty much worthless, good against infantry but the chance you are going to engage enemy infantry without an enemy tank or AT gun being around is next to 0

Its AP shots are only good against the lightest tanks the enemy will field and even then it will just shock or if you are lucky lightly damage them.
Anonymous No.2039337
>>2039162
You see? I predicted this.
I KNEW you wouldn't believe how much I love it.
Anonymous No.2039415
>>2039162
the idea is to use them to counter infantry pushes. on defense their tanks will have to push into your AT range to hit your puma. they're also cheaper than tanks and fast enough that 1 missed/noncrit shot means it can run away.

The real issue is on offense because insta firing shrecks on everyone and bush niggering means you can't really flank so easily
Anonymous No.2042133 >>2042449 >>2042485 >>2042924
So are AT rifles worthless? I snuck up behind an Early Stuart and it couldn't even pierce the rear armor.
Anonymous No.2042449 >>2043023
>>2042133
They are okayish but the early stuart is actually well armored for an early tank.
Anonymous No.2042485 >>2043023
>>2042133
I was just talking about this with a steam friend from cta that swears by them.

His advice was aiming for the engine or points where crew sit.
Anonymous No.2042924 >>2043023
>>2042133
Mostly just good for shocking tanks to buy time for the real AT to get in place and take the tank out for good

Enemy AT rifles seem more effective than player rifles of course just like everything else in the game
Anonymous No.2043023 >>2043264
>>2042449
>>2042485
>>2042924
Well for the inventory space of a AT rifle and ammo I could have 2 or 3 AT grenades instead. You just have to get a lot closer.

Though for my super-commando sniper, replacing his k98 with an AT rifle is an idea. It will probably fire quicker than waiting for his headshot targeting, and I'm sure an AT bullet would hurt more than an 8mm Mauser round.
Anonymous No.2043143 >>2043150 >>2043195
this looks fun but it costs 100 dollars
Anonymous No.2043150
>>2043143
You just missed a sale they had for Steam's "war games" sale but it will go on sale again.
Anonymous No.2043195
>>2043143
dlc isn't need but wait for a sale 100%
Anonymous No.2043264
>>2043023
I'm guessing snipers dont have AT gun skill ranked up.
Anonymous No.2045683 >>2045782 >>2045844
https://steamcharts.com/app/400750#All
gates of hell is growing just like hoi4 did. Are you prepared for the eventual mainstreaming of goh?
Anonymous No.2045782 >>2050180
>>2045683
sure
Anonymous No.2045789 >>2045795
AAAAKKK!
Anonymous No.2045795
>>2045789
total goh victory
Anonymous No.2045844 >>2045849 >>2045872 >>2048003
>>2045683
oh boy i hope they can finally unshit the engine
>mfw they dont and just release more dlc
Anonymous No.2045849
>>2045844
>unshit the engine
0% chance. The devs don't know how to do much with the engine.
Anonymous No.2045872
>>2045844
so basically hoi4?
Anonymous No.2048003
>>2045844
>unshit the engine
Engine is licensed from some retards who'd never let that happen.
Anonymous No.2048030 >>2048033 >>2048036
Why does the game need a new engine? Graphics look great. Bug fixes or QOL features can be added to the current one.
Anonymous No.2048033 >>2048038
>>2048030
IIRC it's not really multithreaded, so it scales like shit.
Anonymous No.2048036 >>2048038
>>2048030
runs like shit despite being old af, uses 58 gb of ram. Since cta is technically a mod (right?), shitty AI behavior might be hardcoded like when they rotate to enemies in view even if they're over 9000 miles away and you just ordered them to look somewhere else. Also the shitty way houses work. many other things im sure i forget
Anonymous No.2048038 >>2048049 >>2048051 >>2048922
>>2048033
>>2048036
Name one niche game which magically fixed all issues by moving to a new engine. The current one is good enough.
Anonymous No.2048049
>>2048038
Trespasser? Some nerd rewrote the engine to add in DX9 support and now it actually runs almost flawlessly on modern computers.
Anonymous No.2048051
>>2048038
>The current one is good enough.
Except it's not.
Anonymous No.2048922
>>2048038
>name something that happened that is completely implausible, so much so I used the word magic to describe it, if you can't i win the retargument (retard-argument) i set up i my head.
>The current one is good enough.
>i like the shit im eating :)
Anonymous No.2050176 >>2053762
so how do you feel knowing call to arms won?
Anonymous No.2050180
>>2045782
I bought this game only because of the cover art
Anonymous No.2053762 >>2054674
>>2050176
actually surprised i was expecting mow2 to still keep fair amount of players due to being named literal mow sequel and having more factions in vanilla
Anonymous No.2054674 >>2054832
>>2053762
they shouldn't have killed their launch with the online only bs
Anonymous No.2054832 >>2055079
>>2054674
They shouldn't have made a F2P game in the first place, because that's what MoW2 is. Rehashed Men of War: Arena, because it failed hard and they were desperate for money. The major issues also can be traced back to Arena, like always online (that took long time to fix) or casualized combat. They even managed to screw up the UI, a thing that was completely fine in the previous game.
Anonymous No.2054872 >>2055022 >>2055082
so is call to arms being the winner a good thing
Anonymous No.2055022
>>2054872
Maybe it will force Bestway to fix their game, or make a better one if they want to avoid bankruptcy.
Anonymous No.2055079
>>2054832
yeah they were even too lazy to simply make premium vehicles regular ones and made nonsense grindfest for no reason
Anonymous No.2055082
>>2054872
it's not because goh developers feel very confident now and they don't care about giving much new content other than dlc
Anonymous No.2055106 >>2055108
when is the bong dlc coming?
Anonymous No.2055108
>>2055106
never
Anonymous No.2060387
mow2 is now getting final update and it's all done i guess now we are only left with goh communists
Anonymous No.2060401 >>2060409
is that turboautistic mow2 crybaby bitchmade still seething at TOTAL GATES OF HELL: OSTFRONT VICTORY?
Anonymous No.2060409 >>2060463
>>2060401
he does sometimes but it's not a good thing goh now will have monopoly either
Anonymous No.2060463
>>2060409
It is what it is.
Anonymous No.2062015 >>2062082
>send out some scouts to the edge of the map to keep an eye on enemy reinforcements
>on the other side of the map, there is fighting
>my scouts rotate towards the combat all the fucking time and then dont have vision on the roads I want them watching
Anonymous No.2062082 >>2062548
>>2062015
hold fire might work cant remember
Anonymous No.2062548
>>2062082
hold fire will stop them from rotating.
Anonymous No.2069319 >>2069325
new freelc on thursday
Anonymous No.2069325 >>2069332 >>2069340
>>2069319
>more slop
Oh, great
Are they ever going to make the dynamic campaign good?
Anonymous No.2069332
>>2069325
Unlikely.
Anonymous No.2069340 >>2069418
>>2069325
i wouldn't call free full missions total slop the supporter dlc is something i would argue about...
Anonymous No.2069418
>>2069340
I don't really think missions should be a primary focus for the devs as like 90% of the long term play is related to conquest or multiplayer. there really is no repeatability to the missions (and several are just kind of meh).
Anonymous No.2070099 >>2070103 >>2070204
>next digital soft game is warthunder but with gates of hell characteristics
Gentlemen, gates of hell won
Anonymous No.2070103 >>2070105
>>2070099
and so dms won because it's obvious they most likely have fair share of goh money
Anonymous No.2070105 >>2070107
>>2070103
>men of war 2 = total failure
>gates of hell = total victory
gg
Anonymous No.2070107 >>2070109
>>2070105
best way got what they deserved after fucking up goh devs and running to 1C because they could get MoW tittle instead of soldiers arena
Anonymous No.2070109
>>2070107
agreed.
Anonymous No.2070204 >>2070305 >>2070660
>>2070099
>WW2 once again
God damn it, would a tiny bit of creativity kill them? GEM2 is good enough for almost very setting, but they just keep pumping out the same WW2 games. Why not do Vietnam, Korea or Modern Warfare?
Anonymous No.2070305
>>2070204
they first made modern cta which never got any proper playerbase and then they did mowas2 cold war which was total disaster so it's not like they are only doing ww2
Anonymous No.2070660 >>2071028 >>2071498
>>2070204
because all their and other groups attempts to make non ww2 men of war failed:
men of war vietnam:
-a unpolished gem that people are mixed about
men of war cold war:
-a giant turd
call to arms:
-never reached the heights gates of hell did.

its a pretty grim situation
Anonymous No.2071028 >>2071335 >>2071498
>>2070660
idk they just don't play very well. ww2 has lots of strange equipment, distinct eras of the war for more variety and very distinct factions which is generally more interesting. WW1 is just less popular and your selection of vehicles is fairly poor. They should prob pickup a cheap IP setting like warhammer or some slop if they want to grow their brand unfortunately.
Anonymous No.2071268
bernie sandels dlc just dropped
Anonymous No.2071335
>>2071028
but thats the case for the cold war too anon. Its just the devs fucked up implementing that.
Anonymous No.2071342 >>2071344 >>2071349 >>2071374
Here's your free dlc unit chuds.
Anonymous No.2071344
>>2071342
is he feeling ok?
Anonymous No.2071349
>>2071342
don't forget that sherman which is only for one mission
Anonymous No.2071374
>>2071342
>chuds
men of war 2 schizo is that you?
Anonymous No.2071426 >>2071437 >>2072848
>As per our earlier devblog, and as requested by many community members, today we launch a way to support the game further.
>The Supporter Pack will contain out-of-game items like the Gates of Hell artbook, windows theme, and more.
oy vey
Anonymous No.2071437 >>2071443
>>2071426
funny how they announce this after mow2 dies
Anonymous No.2071443 >>2071449
>>2071437
with lack of any competition i'm sure we can expect more shit like that in future
Anonymous No.2071449
>>2071443
its so over
Anonymous No.2071498 >>2071505
>>2070660
>men of war vietnam:
1C, not DMS
>men of war cold war:
1C + DMS, also one of those 1C pump and dumps, so eh..
>call to arms:
A shame, but atleast GOH had a base to work off after the rugpull.

>>2071028
They could go wolfenstein/ring of red/Konflict 47/generic weird war 2 if they made it a dlc.
Anonymous No.2071505 >>2071961
>>2071498
Dms still notices though. The failures of vietnam, even if it was made or helped by a different company, probably dissuaded them from making non ww2 men of wars.
And the failure of men of war cold war, even though its just a "pump and dump", probably dissuaded digital soft further.
Add in call to arms and well there probably wont be another non ww2 men of war for a long while.
Anonymous No.2071961
>>2071505
A shame because I played around with the West81 mod and it's probably the best Cold War experience I ever had. Nothing else ever let me micromanage mechanized assaults like I wanted.
Anonymous No.2072848 >>2073069 >>2073086
>>2071426
A part of me would like to think that this will make them spend more effort on fixing the numerous issues in the game but I know deep down nothing will change and this is just another way for this shekel grubbing dev to pocket even more money off the idiots still playing this shit
Anonymous No.2073069
>>2072848
welcome to the call to arms goh monoply. :D
Anonymous No.2073086 >>2073104
>>2072848
They don't have the skills to fix shit even if they wanted
>this piece of shit has been in development for TEN years
Anonymous No.2073104 >>2073186 >>2073481
>>2073086
and will continue to be broken since we gave them a monopoly. :D
Anonymous No.2073186 >>2073312
>>2073104
>since we gave them a monopoly
It's not their fault or our fault that men of war 2 was complete dogshit.
Anonymous No.2073312 >>2073325
>>2073186
you could have listend to men of war two schizo. No excuses
Anonymous No.2073325 >>2073748
>>2073312
and force play this game, which was far more arcade and shit like always online for months after release? still kinda sad because i must admit they were adding stuff to the game like bunch of new vehicles which were used in whole game not some mission specific shit like post war sherman bc some devs have kelly's heroes obsession it seems well putting these 3 missions which one of is sad copy paste from original mow and bunch of copy paste multiplayer maps and calling it dlc instead of making it update is utter bs too
Anonymous No.2073481
>>2073104
i feel like none of you understand economics
Anonymous No.2073626 >>2080300 >>2080764 >>2081602 >>2089995
the research tree in conquest is so bad (if it wasn't so easy it'd be more of a problem). Like why the fuck would I ever research the medium soviet line when the heavy tank line is so much better or why would I ever unlock AT gun line when I can get those same guns on tanks just as fast. It entirely encourages you to rush down a specific tree and ignore most of the other ones for optimal play.
Anonymous No.2073748 >>2073749
>>2073325
It was never more arcade. I WISH GoH had the engineer gameplay mow2 has
Anonymous No.2073749 >>2073796
>>2073748
i think i'll pass magic engineers spawning on middle of the map
Anonymous No.2073796 >>2073830
>>2073749
Engineers appearing from the edge of the map is much better than not using engineers at all because it's a chore
Anonymous No.2073830 >>2075118
>>2073796
engineers arent that bad compared to placing (and clearing) mines, fuck that is suffering and one of the reasons I wont play defense on frontlines, it's just too tedious
Anonymous No.2075118
>>2073830
That's his complain. Mine laying always fucking sucked in these games up until MoW 2
Anonymous No.2080300
>>2073626
The deployment cost of fixed guns is a lot lower than tanks.
But I'd rather have 1 tank than 2 AT guns.
Anonymous No.2080764
>>2073626
My main complaint of conquest is the fact that you cannot organize your list of purchased units. Everything is just thrown into the reserves screen in the order you purchased them. So I stop playing as soon as I get enough units that I have to scroll down (which isnt long)
Anonymous No.2081602 >>2081786 >>2089995
>>2073626
The German research tree is such horseshit, infantry choices are in the DOZENS, but 90% of them are dogshit.
Anonymous No.2081786 >>2089995
>>2081602
that's issue for all factions, it's always about researching actual useful shit and ignoring all useless stuff like for exampve panzer 3 line or soviet lend lease/light tank line
Anonymous No.2082950 >>2082973 >>2083303
just bought the sale
>64 gb
jesus, well I hope it's good
Anonymous No.2082973
>>2082950
Don't forget your refund
Anonymous No.2083303
>>2082950
hope you have a fast SSD. also a fuckton of ram and a huge pagefile
Anonymous No.2083343
If I buy this will someone play with me
Anonymous No.2083352 >>2083364 >>2083389
Holy fuck. My fps dropped like a brick trying to run a 3v3 skirmish with bots. Is that normal?
Anonymous No.2083359
are you enjoying the gates of hell monopoly
Anonymous No.2083364 >>2083430
>>2083352
yes it's average goh fps experience
Anonymous No.2083389 >>2083430
>>2083352
i ran bots to test stuff once or twice and didnt have any issues. the only time it lags for me is when pathfinding breaks (either map issue and you get 2x path lines on minimap or when selecting multiple vehicles to move together always lags)

are you on old hardware?
Anonymous No.2083430 >>2083437 >>2083441
>>2083389
CPU is fairly old, Ryzen 5 3600. GPU is a 3080

>>2083364
Well shit
Anonymous No.2083437 >>2085309
>>2083430
i run an i7 950 so you should be fine, but like I said i didnt extensively test it in singleplayer. I have no issues with multiplayer except 4v4 maps (though that mightve have been bc my cpu fan was clogged not sure). Game doesn't seem very cpu heavy, mostly rapes your ram but for some reason won't use all 18 gb of mine and fucks up if I don't have a 40gb pagefile.

https://cpu.userbenchmark.com/Compare/Intel-Core-i7-950-vs-AMD-Ryzen-5-3600/617vs4040
Anonymous No.2083441 >>2083585
>>2083430
... what do you mean I should be fine. I already tried and it runs badly. Thanks I guess.
Anonymous No.2083585 >>2084974
>>2083441
that your cpu isnt the issue? obviously?
Anonymous No.2084179 >>2084211
I just bought it anyone up
Anonymous No.2084211
>>2084179
sorry for your loss of money
Anonymous No.2084974 >>2084999 >>2085064
>>2083585
Well I didn't care about figuring it out and asked for a refund
Anonymous No.2084999
>>2084974
k desu i dont really care
Anonymous No.2085064
>>2084974
wise choice
Anonymous No.2085309 >>2085491
>>2083437
>cpu userbenchmarks
It's a really shitty site/tool
Anonymous No.2085327
Im having fun
Anonymous No.2085470 >>2085495 >>2085793 >>2088880
Id like to preface that i love this game, favorite ww2 game period, but holy HELL is conquest the least fun thing ive ever done.
>carefully creeping up on enemy
>taking them out one by one
>nigh unkillable bomber that can change direction mid flight and self-spot units that i dont have access to kills my entire rear line
>defending town
>same bomber kills basically all the allied field guns
>find workshop mod to remove bomber
>start new campaign as finland
>advance tank on first level with infantry support
>all infantry die in seconds while behind cover
>tank dies
>SIXTEEN ENEMY AT RIFLE GRENADE TROOPS were in that forest tee hee!
>restart campaign
>entire enemy force is AT rifle grenades AGAIN
Would it REALLY be so hard to just force the AI to spawn remotely realistic unit compositions???? I CAN beat rifle greande spam if i really try but i dont want to, thats not the WW2 fantasy at all.
>finally take capture point
>enemy spawns in more arty mid mission lmao, bombards point
>move on to next point
>enemy spawns in new tank mid mission behind my advance, takes out my tank
JUST STOP CHEATING AHHHHHHH. JUST HAVE A SET NUMBER OF ENEMIES ALREADY SPAWNED IN.
Anonymous No.2085491
>>2085309
how come?
Anonymous No.2085495 >>2085510
>>2085470
are you playing that conquest mod or vanilla?
Anonymous No.2085510 >>2085537
>>2085495
Vanilla with a mod to remove planes from both sides
Anonymous No.2085537
>>2085510
thats weird I thought you needed Conquest Enhanced V2 for that bullshit
Anonymous No.2085793
>>2085470
what aa gun are you using? I notice some have issues targeting planes whereas other ones have little to no issue. the quad 20mm seems to be the best for bomber issues. Using officers with binos is the key to deal with hidden units like at rifle grenade troops.
Anonymous No.2088716
yeahh Im having a lot of fun with this game.
Ive been rushing to get Flak weapons, idk if thats the right thing to do. I feel if I got tanks they would just instantly get destroyed by AT
Anonymous No.2088806
now go to communist dev discord and tell that to them they will love you
Anonymous No.2088824 >>2088843
eh seeing how this is related to men of war kinda
is men of war vietnam the hardest game in the series? Ive played it recently and christ i needed to save scum every minute
Anonymous No.2088843
>>2088824
ask goh homo devs
Anonymous No.2088880
>>2085470
Its funny when my AA always miss the enemy airplanes but its fucking hilarious when they do hit, tear the wing off, and the plane still keeps flying purely on the will of the AI to bomb my shit. The AI so rigged to fuck over the player.
Anonymous No.2089992
How do I reliably capture vehicles in Conquest?
Anonymous No.2089995 >>2090061
>>2081786
>>2081602
>>2073626
>minmaxing a singleplayer game that has all sorts of cool vehicles in it
lame as fuck, just use shit that you like or think is cool
Anonymous No.2090061 >>2091420
>>2089995
too bad most of cool stuff is getting useless or totally outdated after 2 missions with them
Anonymous No.2090147 >>2090928
Any anons here play MP ? (nothing serious just fucking around i dont have dlcs (used api))
Anonymous No.2090771 >>2090928
How the FUCK do I assault an entrenched position without getting completely shafted by artillery and AT?
Anonymous No.2090928 >>2090974
>>2090771
(mortar) smoke solves all problems
>>2090147
doesnt everyone? singleplayer is gruggish
Anonymous No.2090974 >>2090988
>>2090928
I tried using smoke between my squad and an MG and it didn't seem to do anything at all. The MG can still fire through even though it was a narrow-ass road.
Anonymous No.2090988
>>2090974
if theres another unit observing you (hence mortar smoke for wide coverage) or if your units are firing they can be seen. So use hold fire (generally unnecessary if moving anyway) and crawl into grenade range.
Anonymous No.2091420 >>2091818
>>2090061
get good
Anonymous No.2091818
>>2091420
i've been playing shit ton of time researching everything line by line so i was left with very outdated stuff for long time and i never had problems with winning missions there because AI is so braindead
Anonymous No.2091836 >>2091839 >>2092044 >>2093486
Is there no way to check the ammo types of vehicle weapons? And how much 'ammo' a crate/cart brings? The fuck. Why is there zero explanation about this shit before you research/buy/use it?
Anonymous No.2091839
>>2091836
because it's a shit game made by lazy bastards
Anonymous No.2092044 >>2092115 >>2093486
>>2091836
there are so many things that are counter intuitive or not explained. I did use their discord briefly but anytime I asked a question they'd either A. ignore it or B. give an incorrect answer.
Their excuse is >it's historical so you should just know what they used historically
which is both wrong and the game is so historically divorced it doesn't even apply. Even basic intuitive historical things like using HE against planes or using recon infantry to spot troops in bushes is wrong.
Anonymous No.2092115
>>2092044
i like how sometimes they hide behind something being historical but then go and do some stupid shit like increasing king tiger reload because mp balancing
Anonymous No.2092225 >>2092231 >>2097743
Conquest needs a full overhaul
Anonymous No.2092231
>>2092225
1000%, pity as it has the most potential.
Anonymous No.2092237 >>2093239 >>2093492
its okay mow tranny schizo, you lost

the factually better game and devs won (as they should) while every post you make here (hilarious) are instantly recognized as yours (pathetic) and maybe you should hmmmmm just like the game?

its better than your failure game men of ASS HAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHHA
Anonymous No.2093239
>>2092237
Stop being a retarded faggot and shutting down conversation about the game. It is the better game and we like it but things like conquest need improvement.
Anonymous No.2093486 >>2097689
>>2091836
>>2092044
I got into the game and noticed you can't inspect details of units before you buy them. I remember in earlier mows you'd have a little icon in the corner of unit buttons that opened a window telling basic bitch historical info and stats like speed, weapons, penetration. Couldn't find that here. Not much of a problem because at this point I know what can beat what and how, but eh
Anonymous No.2093492
>>2092237
gayest post ive seen in a while
ban non-whites from 4chan
Anonymous No.2096040 >>2096062 >>2096594
How do I minimize losses while on the defense? I tried using Engineers, maybe tank traps plus barbed wire could be useful to funnel enemies into mines or kill zones. But I don't have an efficient way to deal with heavy artillery, except call-ins.
Anonymous No.2096062 >>2096291
>>2096040
counter batteries of 105mm guns (accurate and good rate of fire but not amazing range) is probably the easiest counter. that are sneaking up a sniper or guy to grenade it but this can be hard if waves are coming from right next to them.
Anonymous No.2096291 >>2096772 >>2096915
>>2096062
What do engineer vehicles do? Resupply Engineers/Miners? I'll try providing transports for Engineers/Miners so they can do their job quicker.
Anonymous No.2096594
>>2096040
small cheap tanks that can rush the arty can also be effective, all you need to do is ram the arty piece
Anonymous No.2096772
>>2096291
they resupply repair kits (also if you didnt know engies repair at 2x speed, tankies and artymen at 1.5x)
Anonymous No.2096781 >>2096804 >>2096888
>WW2 game
>look inside
>infantry crawl with binoculars and spot for artillery simulator
blitzkrieg snoozefest bros, we're so back.
Anonymous No.2096804 >>2096843
>>2096781
sorry sweaty but artillery is the god of war
Anonymous No.2096843
>>2096804
No, that's Kratos.
Anonymous No.2096888 >>2096930 >>2112301
>>2096781
except using artillery in blitzkrieg was actually fun and more realistic since you needed proper tractors to tow them while in goh you can attach 210mm artillery to fucking opel blitz truck and it's done instantly
Anonymous No.2096915
>>2096291
yes they should resupply mine, repair kits, and your engineers build supplies
Anonymous No.2096930
>>2096888
check'd and correct
Anonymous No.2097689
>>2093486
This dev is very lazy and anything they can skip over they will such as not putting in any real info on units

Of course they have a bunch of sycophants across discord, reddit, steam forums, etc who suck their dicks nonstop that will just tell you to get good and you should know the exact unit specs by heart or you need to go back to CoH or some shit

/vst/ is probably the only place you can find real criticism of this dev that won't be banned or shut down by shills
Anonymous No.2097743 >>2097991
>>2092225
Just let me organize the reserves menu, sweet fucking jesus why is it forced into be organized by the order you bought things in
Anonymous No.2097991 >>2098053
>>2097743
sometimes it looks like they avoid doing anything with conquest on purpose
Anonymous No.2098053 >>2098057 >>2098059 >>2098282 >>2102024
>>2097991
The Conquest mode was not even made by the developers of Gates of Hell. So if you ever feel like "these guys treat conquest like an afterthought" that is because it really is just an afterthought
>GoH being developed as its own standalone game
>GoH Devs have licensing issues (Best Way revoked their license to use the GEM2 Engine)
>game is probably cancelled
>Call to Arms devs say "hey you can use our license, all you have to do is make your game a DLC for ours"
>GoH devs start converting everything to work with Call to Arms (RIP the trench building system similar to MoW2, which had to be scrapped to work on the different Call to Arms version of the engine)
>they decide to just copy + paste the conquest mode as well since why not, its already there
They did absolutely no work on Conquest, they just lifted it straight from Call to Arms. That is why it feels half baked.
Anonymous No.2098057 >>2098461 >>2099837
>>2098053
one of main goh devs was creator of first dynamic campaign mods
Anonymous No.2098059 >>2098461
>>2098053
huh i always wondered why they attached GoH to CtA
Anonymous No.2098282 >>2098461
>>2098053
>the trench building system similar to MoW2
qrd?
Anonymous No.2098461
>>2098282
Look up some gameplay of MoW2 (or MoW Arena, they are the same) and see how smooth and easy it is to build trenches. Or play it if you have MoW2.
Easily able to add bends, firing spots, change the amount of firing spots in the trenchlines. All super easy to use, not like the current janky trenches we have that are only able to fit 5 men. You could build entire trench networks. They were also going to improve on by adding in things like mortar pits, MG nests, tank ditchs, etc.

Sadly that capability is not on the Call to Arms version of the game engine, so now our options for entrenchments are
>foxhole
>"""large trench"""

>>2098059
Yes, sad. It was a last resort since they made blog posts about wanting to remain independent after Best Way revoked their engine license.

>>2098057
Sadly he did not put those skills to use here.
Anonymous No.2099837 >>2099910
>>2098057
It shows. Game is a glorified mod
Anonymous No.2099910 >>2100682 >>2101962
>>2099837
It actually does feel like it, as they have no ability to change the engine functionality so they are completely constrained by it. Prob a mix of not having the skillset in house and the license limitations.
Anonymous No.2100682
>>2099910
some ability only lies in hands of dms it seems
Anonymous No.2101962 >>2101995
>>2099910
Well, they're making their own game now, right? Though it seems to be a shitty World of Tanks-esque game.
Anonymous No.2101995
>>2101962
The tank DLC is DMS (call to arms devs), not BWS (gates of hell devs)

Also its a campaign based, not a world of tanks type game
Anonymous No.2102024 >>2102668
>>2098053
Well when a developer wants to make a WW2 game with a focus on a Conquest mode that is the main focus
wake me up
Anonymous No.2102668 >>2102906 >>2105553
>>2102024
I swear the devs think their shitty missions are gods gift.
Anonymous No.2102906
>>2102668
you don't love fighting 50 panzers with 2 infantry squads ant one tank? or defending against same boring waves of enemies
Anonymous No.2103007 >>2103014 >>2103479
Conquest beyond the first few battles is fucking piss. Having 5 deployments full of units is just tedious. You can't give them smart orders, you have to micromanage everything. The gameplay works best if you have only a few units executing precise movements/attacks. Actually makes me mad how wasted the potential is.
Anonymous No.2103014
>>2103007
You just have to accept leaving some of your untis to die while you focus on the units that matter

I usually have my main tanks and elite infantry that I micromanage while all my fodder troops I just stick in trenches or foxholes then come back to see if any of them are still alive if I need them
Anonymous No.2103479
>>2103007
this piece of shit engine can't even have such simple thing as proper commanding of few vehicles at once with one click so what you expect
Anonymous No.2104745 >>2106017
I think the main failing of these games (mow2, ost, as2) is the micro bloat as the battles get larger is just painful. Your units AI is completely useless and can't be trusted and the only comforting fact is that the AI is equally useless.
Anonymous No.2105373 >>2105582
The Dawn of the Dead mod is fucking kino.
So is the 40k mod but only if you have a friend to play and both agree to play thematically instead of sweating to win
Anonymous No.2105553 >>2105945
>>2102668
They aren't but single player missions will always be better than conquest. Airborne is also proves that they can make good missions if they want to.
Anonymous No.2105582
>>2105373
>So is the 40k mod but only if you have a friend to play and both agree to play thematically instead of sweating to win
fitting for 40k
Anonymous No.2105945
>>2105553
airbone missions are good only because most of them are same type of mission
Anonymous No.2106017 >>2106129
>>2104745
It's been an obvious problem for years but they don't bother to fix it. I don't even expect AI to be tactical, it could just follow set routes and I wouldn't care. The most annoying part is just that it doesn't work, AI is useless. Enemy soldiers will run past your guys and they won't notice him. How did they even fuck up such basic stuff? In most strategy games the mechanics are simple. If the unit spots the enemy, it starts shooting, but here some weird shit starts happening and the AI shits itself.
Anonymous No.2106129 >>2106132
>>2106017
That's a GoH problem. AS2 has much better AI
Anonymous No.2106132 >>2106135 >>2106150
>>2106129
It's the same AI, its just that the extended ranges make it perform worse, evident by just how piss poor robz is over vanilla.
Anonymous No.2106135
>>2106132
finally someone who's not trying to say that robz mod wasn't anything great
Anonymous No.2106150 >>2106245 >>2106249
>>2106132
Wrong, faggot. Go back and test. There's a reason why people complain that soldiers don't shoot each other in GOH
Anonymous No.2106245 >>2106379
>>2106150
No, it's the same situation for both games. You can download AS2 and see for yourself.
Anonymous No.2106249
>>2106150
You are blinded by nostalgia and confirmation bias.
Anonymous No.2106379
>>2106245
Men of war has had problems with the AI not responding/getting delayed orders since MOW1, maybe even earlier.
It always got worse and infuriating when you fought big battles.
Anonymous No.2107693 >>2107735 >>2129137
Any early conquest units that you just love? I really like the 5cm pak for krauts and the silly maxim renault for finns. Also fuck AA it doesn't work half the time (great against everything else though)
Anonymous No.2107735 >>2107747
>>2107693
i dunno if its early in vanilla but the 3.7 flak halftrack is great
Anonymous No.2107747 >>2107757
>>2107735
I haven't used the half track version but the normal one is very good. I find while the 5cm one fires faster it has such a massive spread after the second shot it is just wasting ammo where the 3.7 is fairly accurate for all its shots.
Anonymous No.2107757 >>2107784
>>2107747
i think 5cm is too much for anti inf and 3.7 kinda operates in the same anti vehicle role, 2cm is too light, kinda sucks even at anti infantry and I found it shoots the hell out of my own troops all the time
Anonymous No.2107784 >>2107899
>>2107757
especially against the soviets I don't see a reason to grab the 5cm over the 3.7cm (against yanks 5cm can help a lot against stuart tanks) I also do like the 5cm AT gun on the truck as it's very accurate.
Anonymous No.2107899
>>2107784
AT half tracks are pretty sweet in general. but I got bored of conquest because it was just map creeping and sniping with them. Multiplayer is far more fun
Anonymous No.2108115 >>2108437
Anonymous No.2108116 >>2108437
Anonymous No.2108117 >>2108437 >>2110643
Anonymous No.2108119 >>2108437
Anonymous No.2108437 >>2120692
>>2108115
>>2108116
>>2108117
>>2108119
the 40k mod looks dope, hope it gets as much content as the mowas2 one
Anonymous No.2109409 >>2109427 >>2109518
Rather than add new countries I wish they just made an UE5 version that is conquest based.
Anonymous No.2109427
>>2109409
>UE5 version
>Your house is set on fire when a big explosion happens
Yeah nah.
Anonymous No.2109518 >>2109731
>>2109409
no one has ever said I wish this game was made in UE before
Anonymous No.2109731 >>2109910 >>2110310
>>2109518
I would take UE5 any day of the week than another updated version of the the gem engine.
Anonymous No.2109910
>>2109731
>you can only have shit or utter shit
Anonymous No.2110310
>>2109731
>I would take UE5 any day of the week than another updated version of the the gem engine.
UE5 would be worst than an update gem engine
Anonymous No.2110358
Anonymous No.2110359 >>2110370
Anonymous No.2110360
Anonymous No.2110361 >>2110370
Anonymous No.2110370 >>2110643
>>2110361
>>2110359
This mod any good?
Anonymous No.2110643 >>2120692
>>2110370
Its pretty fun. I had a good time playing Skirmish vs bots, and the work on the frontline mode so you can defend against waves of them.
Notably, the AI wont use some of the special abilities in the mod. Things like calling in dropships full of troops >>2108117 or summoning Bloodletters behind the frontline.

So if you have a friend you can experience the full features of the mod but I think it is still plenty of fun just against AI.
Anonymous No.2110894
after watching russo-ukrainian war trench videos, maybe the ai is realistic
Anonymous No.2112301
>>2096888
Artillery is dull as shit in blitzkrieg, every mission is just taking artillery from one spot to the next since infantry are completely pointless and tanks will get raped by any enemy AT positions(which is all the campaigns are filled with). Difference is the pathing in blitzkrieg is even worse than Goh, backing up units without them wanting to drive around in a circle is next to impossible. Nothing has really changed, this genre has been shit for two straight decades.
Anonymous No.2115270
i wish there was more user made maps usable in skirmish
Anonymous No.2118030
the wait the British DLC is killing me
Anonymous No.2118337 >>2118341
>Saw this thread
>Gave it another go to the campaigns
Managed to pull this

Holy shit I love this game, how come isn't it much much more popular, the gameplay, action and the missions are boner inducing
Anonymous No.2118338
Anonymous No.2118339
Anonymous No.2118341 >>2118349 >>2118404 >>2126677
>>2118337
> how come isn't it much much more popular,
Many people do not like how micro-intensive it gets with the larger battles.
Anonymous No.2118349
>>2118341
>Many people do not like how micro-intensive it gets with the larger battles.
A friend that should've fellated this game got overwhelmed at 20 mins of playing with how much options and details and tactics you can do
Pansies I say
Also I would love a tank centered game mode to try and fight in 3rd person more often in Skirmish.
Anonymous No.2118404
>>2118341
I really hate this webm. Losing loaders and such should really reduce how effective a field gun is dramatically. Right now besides not being able to turn and reload there is very little downside to only having 1 crew on a gun.
Anonymous No.2120692 >>2122145 >>2122210 >>2122454
>>2108437
>>2110643

appreciate the love gents, i am not looking forward to coding conquest but i will do my best to make it more interesting than vanilla and less ass blasting as CEv2
Anonymous No.2121732 >>2121736
Anyone tried the "NORESUS" mod to run a campaign? how is it?
Anonymous No.2121736 >>2121753
>>2121732
it's janky and has a terrible UI. Hope they improve it though.
Anonymous No.2121753 >>2121772
>>2121736
can you downscale the campaign so that you only have to fight and manage the eastern front WITHOUT the Hearts of Iron-tier management, only managing troops and combat?
Anonymous No.2121772 >>2121775 >>2122445
>>2121753
yeah but it still not really well laid out to it'll be annoying to learn/manage.
Anonymous No.2121775 >>2121785
>>2121772
damn
Anonymous No.2121785
>>2121775
You should still try it! You might like it more than I did.
Anonymous No.2122145 >>2123361
>>2120692
Love the mod, good luck with getting conquest working.
If you are still in the thread please tell me if the standard bearers do anything, or are they just there for style? I thought they would have a similar effect as the commissar, where it boosts the stats of nearby units but I guess not.
Anonymous No.2122150
Anonymous No.2122210 >>2123361
>>2120692
I can't wait! I wish this engine handled melee better but this mod is so good.
Anonymous No.2122445 >>2122545
>>2121772
can you tell me how to setup the campaign so that I only need to worry about eastern front and moving units there without giving a shit about production?
Anonymous No.2122454 >>2123361
>>2120692
I-no...we .. believe in you.
Anonymous No.2122545
>>2122445
Oh sorry, I thought you meant limit the combat to only one front. There is no automation of their shitty production system.
Anonymous No.2123361
>>2122145
they have insanely high capture weight (3x the vanilla officer) so they can cap zones quick. I cannot convey any other buffs in mission scripts other than HP and veterancy (which cant be removed)

>>2122210
I just finished some mission scripts in v1.75 that should help player melee units substantially. Sadly bot LUA code makes them do dumb shit so Im experimenting with ways around it

>>2122454
luv u
Anonymous No.2126130 >>2126376 >>2127018
>Persistent maps in conquest
Fucking finally

https://store.steampowered.com/news/app/400750/view/502833521075684231
Anonymous No.2126376 >>2126377 >>2126431
>>2126130
>you thought the game ran badly before? Check THIS out!!!!
Anonymous No.2126377
>>2126376
This feature will have 0 effect on performance.
Anonymous No.2126431 >>2126501 >>2126642
>>2126376
this update also will make conquest run much much better saving loading times, general fps, and RAM usage you can check it already in open beta
Anonymous No.2126501 >>2126747
>>2126431
yeah how about multiplayer? you know the place where you spend 20 minutes finding a game and then load for 5 minutes only to find a secret russian lagging to fuck and forcing you to restart and do it all again
Anonymous No.2126642
>>2126431
Woooow does it also fix the shitty AI? Make a sandwich? Give me a blowjob? Probably, right? It's magical.
Anonymous No.2126677
>>2118341
I love this map but all the guns on the hills can clip through the bunkers and it's kind of BS.
Anonymous No.2126747 >>2126835 >>2127040
>>2126501
no one gives a shit about mp except niggers
Anonymous No.2126835 >>2126840
>>2126747
more like no one gives a shit about singleplayer except grugbrained slow-wits
Anonymous No.2126840 >>2126842
>>2126835
its a grugbrained slow-wits game
Anonymous No.2126842
>>2126840
only in singleplayer playing against braindead AI brah
Anonymous No.2127018 >>2134199
>>2126130
I wish they reworked the whole progression in conquest too.
The way it currently works doesn't really makes sense. In a span of a few battles, you can go from basic infantry to medium tanks. Why not just separate it early, mid and late war eras?
Anonymous No.2127040 >>2127141
>>2126747
true. mp mains in goh are like biggest cancer always crying about muh balance even if it's historical for some unit to be very good
Anonymous No.2127141 >>2128004 >>2129140
>>2127040
I really dont get how you can not play MP, there is no challenge in singleplayer even with mods
Anonymous No.2128004 >>2128027
>>2127141
sincel full meta in mp is using elite infantry squads over everything else it's even more boring than sp
Anonymous No.2128027
>>2128004
elites are often a big waste of money in mp because they can all die to arty, sniper, mortar or a .50 in one go. It's usually better to get a low or mid tier squad and an emplacement instead
Anonymous No.2128824 >>2128864 >>2129140
What do I think about the update?

https://store.steampowered.com/news/app/400750/view/530981557607858483
Anonymous No.2128864
>>2128824
>graphics
meh
75% off liberation DLC would be nice
Anonymous No.2129137 >>2129435
>>2107693
Pak 97/38 is one of my favorite units.
>Built off of a French 1897 field gun
>Placed on a 50mm AT carriage
>Solothurn muzzle brake
>Firing HEAT rounds
>This actually fucking worked IRL and punched holes in T-34's lmao
Also high fire rate ingame and great HE splash damage.
Anonymous No.2129140 >>2129479
>>2128824
Game seems to load faster so that's good, the map damage persistence is kinda cool I guess.
>>2127141
MP is just going to be meta shit, you can only play this certain way or you fuck off
Hate that shit, I'll just sit over here playing against the AI so I can play how i want
Anonymous No.2129435
>>2129137
Pak 38 normal one might be my fav unit. It's just so fun.
Anonymous No.2129479 >>2129485
>>2129140
exactly and when any new unit breaks meta ways of goh mp fanatics it gets insta nerfed in patches
Anonymous No.2129485 >>2129496 >>2129506
>>2129479
the devs even have stats on it and most players don't care about multiplayer with max 30% being multiplayer (and a good portion of that being pve multiplayer). I don't know why they put so much effort in pleasing those insufferable 10% sweatlords.
Anonymous No.2129496
>>2129485
yeah and they prefer to please them over people who want units to have more historical stats
Anonymous No.2129506 >>2129511 >>2134034
>>2129485
that's crazy, why are you dorks so scared of multiplayer. no way it was this bad a ratio in coh1
Anonymous No.2129511 >>2129519
>>2129506
multiplayer fucking sucks in this game that's why. (not that it was good in coh1 raughs in spamming 105mm stug before the other team has armored cars)
Anonymous No.2129519 >>2129526
>>2129511
you cant even get 42's before ac/at and if somehow you could point farm them they would be able to have airborne and 2 squads can one shot a 42 below t2 upgrades

The singleplayer is in goh is so boring I wouldn't even pay money for it, literally sit there and do notthing for 40 minutes every other map, there's something wrong wif ya.
Anonymous No.2129526 >>2129537
>>2129519
go play coh1 then fag and you can get 42s super early.
Anonymous No.2129537 >>2129547
>>2129526
i've been playing coh1 since OF was released scrub, I legit played it saturday and raped someone trying to stug.
Anonymous No.2129547 >>2129549
>>2129537
Go to the coh thread then you'll be happier there.
Anonymous No.2129549 >>2129564
>>2129547
why dont you git gud
Anonymous No.2129564 >>2129580
>>2129549
I like my game and you can't stop me from playing it how I like. There are plenty of ruskies who will play with you.
Anonymous No.2129580 >>2129587
>>2129564
I can mock you though
Anonymous No.2129587 >>2129629
>>2129580
you'd like men of war 2
Anonymous No.2129629 >>2129636
>>2129587
why? do people not talk out of their ass in that game?
Anonymous No.2129636
>>2129629
nope and they love pvp, you should buy it.
Anonymous No.2129654
The new animations are really cool and I like them
Anonymous No.2130866 >>2130930 >>2130935 >>2134201
>place a PAK on the road
>enemy AI tank is coming
>the PAK can't see the AI tank 50 meters straight ahead
>fires at infantry instead
>the AI tank can see the PAK
>fires at PAK, appears only for 1 second and disappears again
>tank btfos the PAK even though it was set up to ambush the tank
Wtf am I doing wrong? Also fuck mortars.
Anonymous No.2130930 >>2130948
>>2130866
When you fire you appear to the tank through fog so it targets you. PAK was either too busy shooting at inf or it didnt see the tank, generally they will prioritize armor targets but that still leaves load time.

You need lock ammo type and put the AT gun on AP rounds so it will only fire at vehicles, if they have recon vehicles that will fuck that up then you need hold/return fire and micromanagement.

A lot of goh is managing recon, you always need inf spotting for guns/tanks etc.
Anonymous No.2130935
>>2130866
also yeah mortars are a pain in the ass, i think there might be a bug in singleplayer or just generally where they target moving inf with like 100% accuracy instead of hitting where they were when the round fired.

In multiplayer sometimes I'll just buy the shittiest squad to eat mortar rounds in cover and make them run out of ammo.
Anonymous No.2130948 >>2130956
>>2130930
If they're gonna make a realism autism game, why not have AS2 Robz mod sight lines? It seems stupid to me that the PAK can't see a tank straight ahead of it on the road (just 30-40 metres away from it no less). Do I need to forward-deploy recon units everywhere?
Anonymous No.2130956 >>2130977
>>2130948
I thought you were exaggerating. if it was actually within 170~ meters then the pak can see it but the sightline is narrow so if its not aiming at inf on an angle it wont see the tank, also if theres an obstruction or smoke etc.
Anonymous No.2130977
>>2130956
so if its aiming at inf*
Anonymous No.2133975
75(!) fucking gigabytes.
Wat de hell
Anonymous No.2134034 >>2134056 >>2134121
>>2129506
I'm not scared of it, its just unplayable if you have 200+ ping. Which never happens for me, being in Australia. Have never found a game with the distance filter set to 'close'. Combine with performance throttling from other players and its just not worth the time unless I get friends together to play with. It was the same thing on Assault Squad 2.
Anonymous No.2134051
Is Conquest Mode supposed to be as fucking giga-unbalanced as it is?
If you try to use any stationary weapons you're basically turbo-fucked on the offensive.
But if you rush tanks, Russo-niggers will snipe them with infinite PTRD/PTRS squads and before you can get a KwK40 on your tanks they throw KV-1E's at you.
Anonymous No.2134056
>>2134034
>play with 180-190 ping
>troops literally don't respond to prone commands, have to click it like 4-5 times
>direct control lag and rockets flying all over the place
Horrible experience.
Anonymous No.2134121
>>2134034
I dont disagree but I do have like 3-4 aussies that play with me hosting from canada maybe 180 ping for them at best.

The network architecture is insanely bad in this game, even the game lobbies settings are networked (instead of just sending on game start/ready) and selecting units and things like that, but also the whole game state is sent per tick so if you're up/down spd is trash you can actually play better on small maps.
Anonymous No.2134199
>>2127018
I recall them talking about making the progression system be based on a calendar, I assume the conquest campaigns will become actual campaigns at some point so you can't research something that historically didn't begin production until you reach that date.
Anonymous No.2134201 >>2135716
>>2130866
You bought a game with terrible AI and expected it to work.
Anonymous No.2135716
>>2134201
I figured it out now, just disable ammo switching. The AI is dumb so give it limitations.
Anonymous No.2137175
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Anonymous No.2139037
>update removed the ability for Krieg infantry to dig large foxholes
sad, feel like entrenchment is their entire thing. Hoping its just a mistake
Anonymous No.2139038
Anonymous No.2139040
Anonymous No.2139041
>their only objective is to distract the enemy long enough for the airburst artillery to come in
>they give their lives for it and die just as the shells start landing
Anonymous No.2139045
just played this for the first time coming from previous games and the campaign is so awful ive never had a game with good first impressions be soured like this for me before
Anonymous No.2139083
go play call to arms. it has an actual fun campaign and conquest