Call to Arms - Gates of Hell is a realistic RTS/ RTT game that offers endless replay value. Command all types of troops in historical singleplayer, dynamic campaign, PvP and PvE battles. Are you ready for some serious immersion in World War 2?
Steam: https://steamcommunity.com/app/400750
FitgirlRepacks free download: https://fitgirl-repacks.site/call-to-arms-gates-of-hell-ostfront/
Better than Company of Heroes 3
>>1968322 (OP)I'm blown away at the TECHNOLOGY this game has
I'm surprised that it isn't much more popular. This should be the engine for the 40k games instead of people asking for Total War mid bullshit or nuRelic flops.
>>1968322 (OP)Does it only focus on the eastern front?
>>1968417it also has expansion with western front with US faction and british faction incoming too soon
>>1968417Yes. The US are an overpriced DLC faction but like every slavjank game, 'americans' just fight like communists in sacrificial human waves and shermans are just T-34 reskins because they can't conceive of anything beyond the eastern front.
>>1968391>This should be the engineYou mean this dated clunkfest?
>Total War mid bullshit TW is mid already?
>nuRelic flopsah steam charts!
>>1968391Advanced AI technology that makes your guys ignore the enemy!
Cutting edge tech that makes guys stop and not do anything instead of throw the grenade you ordered!
The latest engine technology that makes the game run like shit!
>>1968439succesful releases not make company who made them to fire half of their staff and their publisher throwing them out
>>1968519>succesful releases not make company who made them to fire half of their staff
I like the game but there is so much room for improvement. I do hope they focus much more on reworking conquest over the campaign missions. As it is conquest is very poorly implemented though I love the idea of it.
>No dynamic strategic campaign
No replayability, no buy.
>>1968865>>No dynamic strategic campaignI tried to get some coop games in on the dynamic campaign and it always turned to shit because the players
>>1968322 (OP)Men of War 2 is objectively better but enjoy your non functional AI slop.
Multiplayer
>filled with fags
Conquest
>braindead ai
missions
>fun but not replayable
>>1970772two more weeks and they will totally release this new epic conquest update anon trust the plan
>>1970772>not replayableWhy would you want to waste your time repeating what you already did?
>>1968923MoW2 was dumbed down into the ground to attract obsessed on balance progaymers. There was already CoH so it failed utterly.
The engine, Gem Engine had its debut internationally in Soldiers Heroes of World War II (2004).
It was made by Ukrainian studio BestWay.
Already there the physics engine was pretty much set up but there was practically no AI of player's soldiers.
It was continued in Flames of War and then in the Men of War series.
>>1970874i loved to replay missions in many older rts games like blitzkrieg, coh1 and some older mow games mostly because these missions actually were made allowing you for many different approaches so each gameplay could be much more unique but goh missions are mostly one template which is supposed to be played exact way and not touched anymore
>>1970874Dumbed down how?
>>1968322 (OP)engagement ranges are small and cringe, arcade game. micro managing gayness.
play Graviteam instead pussies.
>>1971368>arcade gamethat's a good thing actually
amon
md5: 6068b13c501aaa00ca419d0c121540d6
🔍
>>1971582LOL. No it's really not.
>>1971368It's a videogame, meant to be fun
Reality based stuff isn't fun, it's cringe shit for cringey tards
>>1971368I don't want to spend a decade reading a manual when I just want to have a fun afternoon
>>1970905It's a meme GOH shills use to steer people away from the better game.
>>1972280could be, but they are doing it for free
>>1968391There's a pretty advanced 40k mod for Assault Squad 2.
That being said it really doesn't have TECHNOLOGY, it just does it's best to not lie about explosions and gunfire.
It's not very good otherwise, especially as a singleplayer game since it needs heavy scripting to be remotely interesting with it's combat tactics. For a 40k mod you need non-shit melee at minimum too.
>>1970905It's weird. One of more common quoted examples are vehicles having health bars, which... doesn't matter because they do so in GoH too, that's just how the engine works, vehicles have overarching health bars (hull damage) and also components have health bar, it's just that MoW2 shows you the value openly and said value tends to be higher.
The other common one that's a bit weird is that many infantry units are forcefully kept in squads, rather than all soldiers being separate models. It's not ALL of them, but many. This is arguably not a terrible quality of life feature if only it was optional, but it does take away some of the in the moment micromanagement you can pull off.
Both of those IMO kinda don't really matter that much in the grand scale. I do agree that MoW2 is more dumbed down because it tends to play fast and loose with equipment statistics and choices so they fit gameplay rather than history. Worst offenders are probably infantry units that are very stratified where the better units just have more HP and shoot harder like it's CoH or something.
This also applies to vehicles to some degree. It also brings back nuclear AT grenades which GoH portrays more realistically.
It has some interesting ideas like building your own "deck" (I wish it was more realistic) and it's Conquest campaign did feel a bit more engaging with challenges that unlock rare/protoshit equipment but also has some engine improvements/tricks like trenches being dug during gameplay.
Also has frontlines gamemode but those are coming to GoH too.
>>1971368>>1972224The worst part is there's nothing that actually stops a realistic game from being arcade-like to control while still retaining optional depth but none of the TRVE SIMVLATION autists ever stop to think if hiding basic functions like movement and attack behind seven button clicks is a good idea.
>Worst offenders are probably infantry units that are very stratified where the better units just have more HP and shoot harder like it's CoH or something.
Hold up, that happens in the previous games too. Squads have progressively more HP and weapon accuracy the more expensive they are.
>>1972490>>1972690I forgot to quote. But anyway, here's a guide that shows all that for AS2. It's probably the same for gates of hell
https://steamcommunity.com/sharedfiles/filedetails/?id=399046822
>>1972690same shit happens in goh too most elite squads are literal bullet sponges surviving even artillery shells landing like 10 meters from them
>>1972690>>1972706>>1972709That's fair but not to the level I've encountered in MoW2 save maybe for Faces of War which had some infantry have enough HP to facetank entire belts worth of .50 Cal. It also isn't exactly the same as the AS2, if anything it's more complex with stuff like additional health, speed, vision or better stealth that's granted to specific unit templates, not just to veterancy. Not unlike MoW2 honestly.
stealth in this game is very strange. there's a fucking field gun in the middle of the road but it's invisible unless my guys are like 20 feet away or it's actively shooting.
>>1972868Yeah vision system is rather bad and smoke works so randomly too
last stand is fun when playing with friends
>started playing this game purely for conquest
>devs have pretty much all but abandoned it
>>1974750what? its still being worked on and there is a big DLC coming up
>>1974755I think he means devs have abandoned working on conquest.
>>1974750They said they want to completely rework it but they probably won't start working on it until after this bong dlc.
>>1974796When is the bong dlc expected to release
Where are the Italians?
Why is this fucking game nearly a hundred gigs?
file
md5: bffffa39605de8ea4da0e91f09a8496c
🔍
>>1974888There are expected 2 dlc this year. I'd imagine bong one will drop in May or June.
>>1975027Its a bloated unoptimized pos
I wish they would stop remaking the same game over and over.
>>1975524Because its the same ancient engine which is such shit it only allows this exact same game being remade over and over otherwise the engine will shit itself. Everything people bitch about is because the engine is old and shit.
>>1974888they are going to release some unknowm small shit earlier so i would say august/september at earliest
>>1975754If they put a bit of effort, then they could upgrade the engine.
>>1975027better question is why it needs to use 12 (of 18) gigs of ram and will crash if you don't have a 40gb paging file as well
>>1972868only snipers and commandos (crossed eye symbol) have actual stealth. if the enemy unit is in your unit sight range (recon units have longer range and officer binoculars) and unobstructed you will see it
>>1968391>my recon unit hiding in a bush spotting for my at gun aims at the tank 2000m on the other side of the map because it's all it can see allowing frontal units to sneak up >my at gun aims that way tooTECHNOLOGY
>>1975878I thought the airborne dlc was the small shit and then next was bongs
I'm not autistic enough for this game.
Too much micromanagement.
>>1976196If the AI wasn't retarded it wouldn't be so bad but every single soldier needs their diaper changed
>>1976209pretty sure the devs don't know how any of the AI/pathfinding stuff work so they are just focusing on adding new units and such as that's easier.
>>1976186I pirated MoW2 and uninstalled it after a couple of matches, it sucks
>>1976196Playing this game you just have to accept you are going to lose units because you simply can't manage them all at once. The AI is such shit it doesn't matter anyway.
Its usually best to plant your infantry somewhere, set artillery to saturate an area, and then use Direct Control on Tanks to take out enemy tanks(the main threat).
>>1976236Did it make you mad how it's made by ukranians but better than GoH
>>1976158looks like they not have enough so they need to add another small shit to keep money flowing
>>1976186you know i really want mow2 to grow so player numbers now because it seems goh devs got too confident
>>1976414The mow2 official discord is a graveyard now so it seems like the devs have abandoned it, unfortunately.
>>1976443Why are you a lying nigger?
>>1976330no it just was not as good as GoH, if i had to say anything good about it i would praise the path finding i guess
ACK
md5: 30c548311d96e7314e3ef6dfc1029031
🔍
MoW2sisters... I don't feel so good...
>>1976462but it literally looks like that moron instead of adding anything to mow2 they are doing some bs in 20 year old soldiers heroes of ww2
>>1976511They added 3 battlegroups, like 12 units and a bunch of QOL improvements just a month and a half ago. That would be a 20 dollars DLC in GoH
>>1976492>flies>shit
file
md5: 706b44eb4221dc101e342418cab1eb1a
🔍
>>1976524>literally everyone thinks my game is bad>it is the other game that some people like that is shitAnon just get over the fact that men of war 2 is terrible.
>>1976553>the ignorant public's opinion suddenly matters a lot to me, antisocial 4chan user!You and the rest of the GoH fans are simply low IQ, anon.
>>1976553It's ok anon we know you never played it but hate it very much because you are mentally ill.
I bet the mow2 schizo isn't even playing his game
>>1976717no one is playing mow2 so it tracks
>>1976524>That would be a 20 dollars DLC in GoHthat i agree with
yeah dlc is overpriced as hell for what they give you.
>>1974750>>started playing this game purely for conquest>>devs have pretty much all but abandoned itSlitherine is working on Terminator Dark Fate Defiance's conquest mode since people were asking for a more sandbox campaign.
It's already a superior RTS by not having faggotjew commies as a faction
>>1977440two more weeks and they will finally give new epic update to it trust the plan
>>1977476the year one roadmap was already fulfilled
slitherine makes good games too
what's the last game these CtA fags made, CoH3? where you get lectured about being a bad white?
>>1977440Sure but instead of fighting people I'm fighting shitty gay robots. I just love flashing lights and beep boop sounds.
>>1977478goh devs roadmap is a sad meme for years
>>1977440Kinda interesting, I like terminator but ww2 is just more my cup of tea for strategy games but I might check it out thanks.
A panther got penetrated by a pair of M20 and meanwhile I can't even kill a flanked sherman with Panzer IV, this is bullshit.
>>1977612It do be like that
Are they going to rework the shit conquest mode?
>>1983033not in next 5 years coming for sure
90% off on steam
https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/
>>1983379>only 50 for the DLC>price jumps nearly ten timesOy gevalt
>>1983379with such offs i think we can expect free weekend not far from now on
>>1977612ameriboos/NAFOs complained so much about germans being op they are now extremely underpowered.
>>1983033Nope sadly, maybe if there is a sequel or someone else makes a game like this. A new engine is needed, if I won a billion dollars I would spend it just to make a new engine for a Gates of Hell style game.
>>1983661The game's been 90% off a bunch of times now. I picked it up for like 5 bucks over a year ago. It's just to help them sell DLC.
>>1985003as if these DLC were any good
>way overpriced US faction>overpriced dlc adding units to EXISTING factions and shitty missions>overpriced campaign dlc which adds only one infantry based US campaign and like 3 new german units and useless british stuff only for these missions >totally unplayable undercooked and lacking finnish faction which got totally nerfed to ultimate shit in recent updates
does veterancy even matter for crews and does vehicle crew give any benefit besides repair speed over a normal soldier? I literally can't tell a difference between using elite vehicle crews and using a peasant to crew a tank or field gun.
>>1985386Yeah but that's the model. Sell the game for cheap and then shit out overpriced DLCs for it. It's a shame because I'd be excited for the brits when they come out but I know they'll be priced like a full fucking game and I'm not paying that.
>>1986564it makes accuracy better and nothing else you can clearly see the aiming circle is way lower when veterancy is higher
If I read it right, both Gates of Hell and Men of War 2 have a dynamic campaign. Has anyone played both and can explain what (if any) the differences are?
And I'm only asking about the campaign features, not the vehicle hitpoints or shit like that.
>>1986988The gates of hell dynamic campaign is super basic with a research tree and basic resource management. The Men of war 2 one is more fleshed out but is still fairly basic. I don't like MOW2 but it is a better dynamic campaign system.
>>1987026mow2 one at least tries to feel like actual campaign with proper map capture system goh one is simply random maps all the time so its not rare to play same maps very often
>>1986988They look about the same to me, I see not better about mow2's conquest which given the game is fundamentally worse than goh it doesn't matter anyway.
>>1986988They're pretty similar. Main difference is that GoH just randomizes maps for each fight and you'll tend to get the same ones a lot because the pool is small. MoW2 has an actual campaign map with the locations corresponding to fixed maps, which can be a good or bad thing. It also does have more variations on what you're actually doing in the battles, with a half dozen different scenarios for offense and defense, though these scenarios are tied to the locations on the campaign map so if you get attacked in a given location frequently you'll find it gets kind of repetitive playing the same defense mission on the same map.
Though both are pretty simple systems so it really just depends on which one you like playing more. People like to compare GoH and MoW2 but honestly one game is on sale for 5 bucks and the other is on sale for like 35 bucks and I don't think there's any universe where one is 30 bucks better than the other.
file
md5: 84c421bb33719fbf1c054c7cf2f860d4
🔍
this los shit is so fucking bad. how can my guy not see a 155mm mortar 15 feet in front of him. Where that grenade is cooking is an enemy 155mm.
>>1987319uhh anon, it looks like you have hold fire on
>>1987321I do, but that doesn't stop you from spotting.
Despite all the sequels and spinoffs all I ever want is to repaly the MoW campaign missions in the slightly updated engine every few years.
>>1986988Gates of Hell is random skirmish maps with a very basic unit/vehicle persistance system and a poorly structured tech tree that culminates with DLC units you have to buy.
MoW2 is a mix of skirmish and scenarios with a much nicer tech tree and special units/battlegroups you can unlock by accomplishing specific tasks. No unit persistence, though.
>>1987390I want GEM2 to be updated more than slightly.
>>1987572never gonna happen especially from goh devs
>>1987643Never going to happen unless someone buys the franchise
file
md5: 890911ca87e832fa64231141e88aa2ab
🔍
This game takes the crown. Worst implementation of screen shake ever by a lot.
>arty shell goes off
>moves camera all the way across the map
fuck these devs are retarded.
>>1987572Never going to happen from the goh devs sadly, GoH could be the greatest game if it had devs who were worth a shit. Doesn't help the Devs hide on discord so they don't have to hear anything bad about their game.
>>1987319Yep just one of the many 'issues' with the game, the AI can see your units at all times no matter where they are on the map. Ambushing and sneaking is next to impossible in this game whereas enemy units can hide literally in front of you as you see here.
Devs wont fix it, they are too busy shitting out new models because that seems to be the only thing they are good at.
>>1987314The maps in conquest really are terrible - there are a handful of maps and the map generation is such shit it will keep giving you the same exact map over and over while other maps will never be seen in an entire campaign.
Do devs care? NOPE
No amount of crying will make MoW2 a good game people want to play
The asspain caused by MoW2's superiority is funny
>>1987888>>1987767who are you talking to? Just because mow2 is complete dogshit doesn't mean GOH isn't riddled with issues.
heli
md5: ca532ff93e3a7c0263946937585091a9
🔍
hotmod 1968 is fun
>>1987767both are bad in their own ways
>>1987940Man I'd kill for a proper AS2-like set during the cold war.
>>1987984for real, hotmod is great but it still clear its a mod and not a well polished game.
>>1987767>>1987767>>1987888Both games are shit
I can get somewhat more 'fun' out of GoH though including mods and stuff so GoH wins
>>1987943>>1988021MoW 2's issues are entirely imaginary though
>>1988115It has plenty of issues.
People complain about the unit AI in GoH being brainless and refusing to shoot at things unless you explicitly order them but MoW2 has the exact same issue and it drives me up the fucking wall how many times in conquest I've watched a random soldier charge a tank with his AT grenade in hand and the tank's machine gunner just sits there thumb in his ass.
Both games are messy slavjank buried under technical issues, limitations, bad performance, weird gameplay decisions and an utterly delusional perception of WW2 built on uncritical consumption of soviet propaganda under the guise of 'realism.'
>>1988132>It has plenty of issues.In your mind you're a woman. But, thinking some is true does not make it so.
>>1988177you are a fag who probably doesn't play either game.
>>1988132>plenty of issues>one>and a questionable one due to tank machineguns having like 30 degree vision range
>>1988248Let's see uh
Infantry being terrible at fighting other infantry and generally worthless for anything except being expendable spotters and jumpscaring tanks
There being a million armoured vehicles that are all equally useless because the eastern european devs don't understand that a Hellcat isn't a tank or that a Stug is an infantry support gun
All AT guns (but especially, especially the soviet ones) have apocryphal HE rounds every bit as effective as specialist assault guns while firing twice as fast and being much stealthier, which makes every AT gun just an invisible artillery piece
Artillery generally being cancer to deal with because it's effective against everything and there's nothing you can do to mitigate artillery fire except counterbattery with the same tier of artillery
The main multiplayer game mode being a degenerate game of "snipe the NPC units with airstrikes and then ignore the enemy team in a race to capture as much ground as quickly as possible with expendable infantry and light tanks'
That bug that makes tanks unable to fire in Direct Control mode
Airplane spam being absolutely cancerous and all AA being worthless at actually killing planes except for flak
The infinitely spawning waves of enemies on any conquest mission will randomly include extra units like artillery or planes so you're just forever under bombardment and can't kill the thing bombarding you
The aforementioned issue where tanks will completely ignore enemy units within range and in sight and just let someone walk up and drop an AT nade on them
The related issue that AT rifles can target vehicles and setup weapons from well outside their automatic engagement range, meaning you have to constantly watch every where for an invisible AT rifleman shooting from the FoW without revealing themselves
AT rifles for some reason can destroy the main gun and turret of a tank whose armour they can't penetrate, frequently in a single shot.
I have more but this is the post limit.
>>1988661The 7.5 cm leichtes Infanteriegeschütz 18 is the perfect example. Cheap, rapid fire, very accurate, HEAT, HE, easily counters enemy infantry, tanks, armored cars, AT emplacements. Doesn't get crew shocked, still works fine with only one crew member. This thing can counter basically anything the enemy can throw at you.
>>1988661>all AA being worthlessoh is that the case now? i remember when i played very very long ago that one maxson will guaranteed kill a plane.
>>1988760It's a mixed bag for me. Sometimes they'll blast it out of the sky without issues and sometimes they won't even react to the plane at all until you tell them to target the plane which has mixed results (can also be annoying due to the camera)
>>1988766i usually hide my maxson behind rocks so it almost never shoots anything but planes, and since maxsons are tier 1 and you can get quite a lot, the planes will trade very poorly. but if as someone said, AA that arent flak are worthless now, it might be necessary, because frankly the tier 1 AA can be too cost-effective.
>>1988661Oooh so a mixture of being terrible at the game...
>Infantry being terrible at fighting other infantry and generally worthless for anything except being expendable spotters and jumpscaring tanks>The main multiplayer game mode being a degenerate game of "snipe the NPC units with airstrikes and then ignore the enemy team in a race to capture as much ground as quickly as possible with expendable infantry and light tanks'>Airplane spam being absolutely cancerous and all AA being worthless at actually killing planes except for flakAnd wacky, false nonsense
>The infinitely spawning waves of enemies on any conquest mission will randomly include extra units like artillery or planes so you're just forever under bombardment and can't kill the thing bombarding you>There being a million armoured vehicles that are all equally useless because the eastern european devs don't understand that a Hellcat isn't a tank or that a Stug is an infantry support gun>The related issue that AT rifles can target vehicles and setup weapons from well outside their automatic engagement range, meaning you have to constantly watch every where for an invisible AT rifleman shooting from the FoW without revealing themselves>AT rifles for some reason can destroy the main gun and turret of a tank whose armour they can't penetrate, frequently in a single shot.>Artillery generally being cancer to deal with because it's effective against everything and there's nothing you can do to mitigate artillery fire except counterbattery with the same tier of artilleryOk got it. You might want to play more than 2 matches though.
>>1988760Most AA will kill a plane that flies directly over it most of the time (though sometimes they do bug out and just never shoot at it) but they have this weird in built delay that prevents them from intercepting a plane before it drops its playload. You can see the weirdness of it if you put your AA well forward of what the opposing side wants to bomb. The plane will usually fly over the AA gun and not get shot, and then on its evacuation route the AA will immediately shoot and kill it. Sometimes it will get shot as it flies in but always really late in the pass, like there's some built-in aim timer that's buggy and inconsistent.
Only heavy barrel AA will actually consistently kill incoming planes before they drop their payload, and it does so near-instantly. In multiplayer only a fraction of battlegroups actually have access to these guns and there's a whole hierarchy where the decks that have them accessible in a 2nd echelon slot are generally the best decks for matchmaking because having a flak cannon is mandatory to not get airspammed. This is a big part of why some decks are shit tier when they'd otherwise be decent--no AA. It's also why people generally don't play most of the US decks, because their big AA gun is a tier higher and only 2 decks can fit it into the 2nd echelon.
In conquest it's cancer because it takes a fuckload of points to unlock the tech for barrel AA and all the previous tiers are ineffective at keeping the AI's infinite horde of planes from just spamming on your shit in missions that frequently last 45 minutes.
>>1988769As long as an AA gun is set to AA mode, you can tell it to hold fire and it will still shoot planes as normal, and just ignore ground targets. Handy for keeping your AA guns from getting distracted while a plane is incoming.
The problem with AA like the maxson is that its AA range is smaller than the range of rocket strikes, so a plane can literally kill the maxson with a strike without entering the maxson's range
>>1988748It's just plain weird to me. Some dedicated assault guns drop 75mm HE shells with no AoE and barely any damage, that almost have to hit a soldier directly to kill it but also have massive reticle divergence even at close range.
And yet a 50mm Anti-tank gun has an HE shell that will blow up a whole squad with needle-point accuracy a km away. The 75mm guns are so accurate you can use them as artillery counterbattery and most AT guns can shoot 5-6 shots at full RoF without revealing themselves, but also take several direct hits from 75mm HE to destroy because I guess their own HE ammo is stored underground or something. But they're also cheap, so you can bring a fucking dozen of them and still have plenty of deck points for other stuff
I quit multiplayer a few months ago when the meta was getting entrenched because every match was napoleonic warfare with a dozen hidden AT guns acting as cannon artillery and every match boiled down to US airborne and german mech players racing past each other to suicidally push the line for point cringing and an arms race between invisible AT guns and planespam.
>>1988852Nigger
>>1988882Wow you are extra bad at it then, to have more than a hundred hours and still say things like
>waaaaaaah why are AT rifles destroying my gun... without understanding the concept of shooting the tank's barrel. You know, the empty, thin tube? The easily penetrated tube? The tube that can't have a gaping hole with metal bits in it or else it breaks? It's a very advanced concept, I know.
>muh assault gun bsPure fantasy AND being unable to understand the difference between anti tank gun and field gun too.
>>1988897>... without understanding the concept of shooting the tank's barrel. You know, the empty, thin tube? The easily penetrated tube? The tube that can't have a gaping hole with metal bits in it or else it breaks? It's a very advanced concept, I know.The barrel of a tank is still pretty thick, and unless you're hitting it from a 90 degree angle, going to be very sloped.
The best AT rifle is the 14.5mm, which is firing tungsten-core ammo that sucks dick against slopes.
So an AT rifle should not easily take out tank cannons, more realistically they'd be aiming for optics and tracks.
>>1988874what i like about the maxsons is their availability. you get 4 i think. trading one for a plane is extra cost-effective, and if an artillery player decides to try to shell your maxson, well theyre revealing their artillery for a maxson. i just dont like higher-tier AA for how easy they are to get arty'd
>zero feedback if your unit cannot engage because of LOS
>dragging a squad into cover makes them face random directions instead of the direction you drag towards
>no shortcut to grab all of the same item from an inventory if they aren't stacked
>incapacitated infantry near or under interactable objects like vehicles are super annoying to select
>>1968322 (OP)Got this game in the sale a few days ago. Been waiting for a deal forever
Holy fuck, this shit is fun.
For some reason most of the mo games I join I get kicked from but oh well
Back to square one is one of the best single player missions ever made honestly.
Also, I fucking love infantry guns.
>>1988897Ancient communist 50 cal. folded over a million times, cuts through feeble western tanks like butter
>>1989613is it due to your lag?
>>1989613Yo! I just got it as well, would you be down to play together?
>>1989613prob your ping you're getting kicked for
>>1990110NTA but i could use more people to play with since i only know one person who plays GoH
>>1989613>For some reason most of the mo games I join I get kicked fromyeah goh mp community is cancer, says pretty much when playerbase still grows over years but amount of MP lobbies is still the same
>>1991598Alright! 185389602 is my friend code for steam.
>Combat Mission
>Graviteam
>men of war/call to arms
they all use decades old engines, what the fuck happened? it's like watching european cities being built on ancient roman carriage roads with new asphalt and concrete built on top. Nobody's making new game engines, all that's even relatively new is the Unity (lol lmao) and whatever the fuck DICE made that's locked behind small nation's GDP worth of annual pay
>>1994061You're right they should remake it in unreal engine 5 and slap vaseline all over the screen.
>>1994082even unity is better alternative because atleast unity permits graphical tweaking that prevents such plastic shitty look
>>1994061Its pretty clear that technology is starting to stagnate outside a few areas, we reached the peak around the millennium and it sorta plateaued for a while and now its going to start gradually declining. It doesn't help that making a new game engine is a monumental task and requires an entire separate studio working on that alone for many years. There's just not enough financial incentive to make a new engine just so a couple of MoW/GoH type niche war games can be made using it.
Isn't it amazing though that we have to get small eastern european studios to make games like this? Big US/western studios won't make games like this because they are too niche so we have to rely on little slavic companies using decades old engines just to even get these type of games. Its sad, if I was a billionaire I would go into the niche war game development and make Gates of Hell the way it was meant to be made.
>>1994061This is the norm, anon. You make an engine in house (or pay a license to use someone else's) and then you steadily upgrade it over time.
You grew up through the 2010s transition from 32bit to 64bit, which necessitated foundation-level changes to how most game engines interacted with the operating system and hardware. That necessitated essentially starting from scratch, which is why between the late 2000s and mid 2010s, everyone was shitting out new engines and taking weird deals to fund them.
Technology has progressed but there has been no drastic change that forces an engine to be completely abandoned and replaced in order to maintain compatibility
>but why grafixGames targeting the slavic market generally aim for lower graphic fidelity because high end parts are less accessible and affordable in that region, so they need to keep performance requirements low. Low requirements also opens your market wider since college kids with school laptops can now play your game in class. Same reason all the popular MOBAs and f2p esports look like ass.
>but it still runs like shitImagine how bad it would be with better graphics.
>>1994120You don't know that you don't know
>>1994196I dont think swapping to x64 requires an engine rewrite, I think you could just recompile on the new instruction set and you might need to change a little bit of memory management settings
>>1994930If it's that easy why did so few 32bit games get a 64bit remaster? Why does do those few that got remastered take so long to get it?
The truth is 64 but was an extinction event for the industry. The sheer number of companies that went under or were forced to sell themselves to a conglomerate because they couldn't afford the transition is staggering.
>>1995065well whats the point? compiling to 64 just makes it able to use more memory and lets it run on a faster cpu instruction set. neither are going to provide substantial performance boosts apart from edge cases like modded skyrim and x64 OSes are backwards compatible anyway
I downloaded that ww1 but it won't stop crashing
>>1998326the game is a buggy mess add on shitty mods on top and it's going to be crash city.
Americans at mid tier are unfair
>bazookas
>able to spawn 1 million shermans
>.50 cal shreds light vehicles
>>2000855>t.Gerd von Rundstedt
>>1995065>If it's that easy why did so few 32bit games get a 64bit remaster? Why does do those few that got remastered take so long to get it?Because most games that run 32 bit, run just fine on 32 bit memory limits.
It's only some titles like Sims 3, Stalker and other shit which really can eat up a lot of memory beyond 32 bit limitations.
It's like asking why a Prius doesn't have a NO2 system. Because it won't be travelling at racecar speeds anyways.
what's you favorite time period to play on? i'm kinda partial to early, but i wish it the infantry squads got the same treatment late ones do with unique squads and stuff
Finland's unit roster makes me cringe, realising what they had to make do with irl.
>>2007851They were fighting retarded chimps so it's ok
Gotta love when a Conquest defense mission requires you to wait for ages, just so the last Ivan standing can stop wanking in the bushes.
>>2007924It was a LOT of retarded chimps
>>2009175True, but in the end K:D ratio doesn't matter, not even to the chimp king.
>>2007924total chimp death is still ongoing though?
zombie
md5: 045e962aad5dd5a72efbafac129cf228
🔍
the zombie mod is pretty good
>>2007704Early game is best game. Late game kind of falls apart.
>>2019083New mod that adds a zombie apocalypse scenario, you can play it single player or coop.
https://steamcommunity.com/sharedfiles/filedetails/?id=3456171322
I've been loving this game lately
don't infect me with your cancerous and negative thoughts
you guys always so negative
>>2007851Not every nation can be a Germany or USSR
Some nations have to get by on lesser means, I actually like that about Finland since it feels like a real uphill battle for them. You have a few shitty old tanks bought or salvaged from other nations while fighting t-34s and kv-1s. Mostly as Finland you want to abuse artillery as much as possible.
>>2019859>comes to 4chan>complains about 'negative' discussionYou have reddit, discord, and so many other choices if you want to discuss games and pretend everything is perfect. This is the one place where people aren't going to pretend to be nice in fact the opposite.
>>2020549yeah on discord zero negative opinions could even get passed by on their server
>>2020536you can clearly tell that finnish faction in goh was rushed in development knowing how much stuff they used never was added to the game while other factions have shit ton of less known vehicles
is getting the game through steam worth it for the multiplayer?
>>2020602if you are beginner with no friends you will get kicked from most of lobbies
>>2019859like shaking your supple bottom at a pack of niggers and asking not to be raped
>>2020602the singleplayer is pretty shite so yeah. as to the other reply you'll get kicked for ping.
>still no any news on conquest update
>>2021013I wish they scrapped conquest and remade it from scratch, because there are just too many issues.
The only dynamic part in that mode is your army, and the whole strategic part is a joke. Your choice is limited to the type of next map and the reward you're going to get. Most people always pick research so that choice is quite pointless.
Then there's a "map", another pointless thing. There are no manoeuvres, you can't encircle anyone or attack from multiple directions. It's just a background.
The way they handle units is also stupid. There is some arbitrary limit for the amount of units you can take. Instead of creating regiments, you have waves of units. And the enemy is always equal in size (or a fixed multiplier, I don't remember), you can't even outnumber him, or he can't outnumber you.
>>2021026it's stupid fixed multipley which for some reason is only based on how big your army is not like day of operation or that 1 - 3 star level
>>2021026It's a tactics game but the AI is too dumb for tactics so it's a pointless game mode where you either out tech them and steamroll or creep along nuking every threat from range. I tried the "hardcore" mod but its balance is shit (devs are literal children) and it's still boring. Also defending is boring af and AI cant even aim in the direction you want once enemies show up on the map.
With fun tactics games like xcom (long war obligatory) you are also playing against a complex strategic layer which makes easy battles have meaning and hard battles worth retreating from or gambling on. There's also copious amounts of RNG to actually make it interesting and difficult.
Like at the least have a ton of randomized events of reinforcement waves of tanks, snipers, bombing runs etc.
>>2020561yeah it's an instaban to be negative on there.
>>2020602There's no multiplayer because the netcode is trash.
>it's another kill everything in the AO mission with AI sitting around waiting to be picked off
>it's another defense mission where the AI has no way to counter mines, tank traps and barbed wire and doesn't have artillery support besides harmless scripted fireworks
My favourite mechanics in these games are being able to take direct control of a unit and being able to capture vehicles. Anyone know a similar game that has either or both of those mechanics ?
>>2022248The only one that comes to my mind is Silica. It's closer to classical FPS, but also comes with direct control mode. It looks like a mix of Starship Troopers and Dune.
https://youtu.be/HXvzoiDXsrM
>return to GoH after a few months
>play frontlines
>squad is hiding behind the wall
>enemies show up and run next to them
>before my squad even reacts, enemies are in the building, 50 meters away
Why is this shit still broken?
>>2024539https://steamcommunity.com/sharedfiles/filedetails/?id=3180617465
>>2024565Reminds me of DCG or what the dream behind DCG always was.
>>2024572As is its probably already more advanced than DCG ever was, the lead dev is also planning to make Valour compatible with it
>>2024565does it change conquest battle design/difficulty/mechanics or just add the campaign map?
>>2024706It adds a strategic layer to the game, pretty sure it doesn't tweak stuff related to the tactical layer especially since they are collaborating with the conquest enhanced team and that mod already changes it a lot, this video explains what the mod does pretty well
https://www.youtube.com/watch?v=EYtYMTKnwdo
>>2024708oh thats too bad, conquest enhanced is really shitty and the devs are underage b&
Fumbled my way through a little bit of a mission before starting some tutorials and this game is comfy. Can't believe I hadn't heard of this before the steam sale
>>1994061New engine won't fix shit. Especially not if it's gonna be unity or unreal and devs are expected to make a profit.
>>2028478depends how poorly written the current one is (seems to be extremely poorly given the enormous memory usage).
https://steamdb.info/app/1128860/charts/#max
men of war 2 is dead
>>2033994https://steamdb.info/charts/?compare=400750,1128860
also how the fuck is call to arms gates of hell still growing
>>2033994>>2034000In shortest mow2 tried to be something between older mow games and coh and everyone hated that while goh keeps all of mow autism and adds some nice features to it
I keep getting fucked by planes.
what is a good AA gun for geramns? I was using a Wirbelwind but only one has shit coverage. I feel like I might be better off using a fewer cheap ones.
>>2035922havent tested in game but historically the smaller caliber like 2cm werent effective so pretty much straight to 88s or maybe 5cm flak.
apparently you can snipe aircraft with tanks too
>>2033994Funny how retarded fans killed the series despite it being the best one in the franchise.
>>2034000Lots of retards and sales.
>>2034177Here's one such retard.
>NOOOO MEN OF WAR 2 IS BAD BECAUSE...That's where the quote stops because they'll never give any reason. Retarded casuals who listen to youtubers and asshurt russians crying about Ukraine took MoW from you
>>2036062>4 months already without ANY single update i was hoping you finally killed yourself mow2 schizo since it seems your piece of shit devs already gave up
>>2036062sorry retard but it looks like gates of hell (the better game) wins
>Mod that adds all the other major WWII combatants
>Zombie mod with US Army vs US Citizens
>Cold war mod
>Fallout mod
>Star wars mod
That's awesome but I wish there was a mod that mashed some of these together. I don't care how imbalanced it is. I like asymmetrical warfare. I want to fight a horde of nazis with modern weaponry dammit.
>>2036143I don't think about you at all. You are but swine in a pigsty.
I love this little thing like you wouldn't beleive.
But it comes with AP and APCR rounds (along with HE).
What's the difference? Isn't APCR just a better version of AP?
>>2038164haven't played goh much, iirc apcr has better pen but shorter range
>>2038164APCR is armor piercing composite rigid.
in short less bang (or spalling) more armor piercing
tungsten or similar core instead of HE
havent found them that effective ingame on tanks but might be better on a puma since they probably auto target treads at closer ranges than tanks (AI auto targets weak points!)
>>2033994damn shame, since it has some good features
>>2036143>>2036412I heard men of war 2's next update will be the last one
gates of hell won, men of war 2 lost
>>2038164and then a tank/AT gun on the other side of the map wrecks it in one shot
armored cars are pretty much worthless, good against infantry but the chance you are going to engage enemy infantry without an enemy tank or AT gun being around is next to 0
Its AP shots are only good against the lightest tanks the enemy will field and even then it will just shock or if you are lucky lightly damage them.
>>2039162You see? I predicted this.
I KNEW you wouldn't believe how much I love it.
>>2039162the idea is to use them to counter infantry pushes. on defense their tanks will have to push into your AT range to hit your puma. they're also cheaper than tanks and fast enough that 1 missed/noncrit shot means it can run away.
The real issue is on offense because insta firing shrecks on everyone and bush niggering means you can't really flank so easily
So are AT rifles worthless? I snuck up behind an Early Stuart and it couldn't even pierce the rear armor.
>>2042133They are okayish but the early stuart is actually well armored for an early tank.
>>2042133I was just talking about this with a steam friend from cta that swears by them.
His advice was aiming for the engine or points where crew sit.
>>2042133Mostly just good for shocking tanks to buy time for the real AT to get in place and take the tank out for good
Enemy AT rifles seem more effective than player rifles of course just like everything else in the game
>>2042449>>2042485>>2042924Well for the inventory space of a AT rifle and ammo I could have 2 or 3 AT grenades instead. You just have to get a lot closer.
Though for my super-commando sniper, replacing his k98 with an AT rifle is an idea. It will probably fire quicker than waiting for his headshot targeting, and I'm sure an AT bullet would hurt more than an 8mm Mauser round.
this looks fun but it costs 100 dollars
>>2043143You just missed a sale they had for Steam's "war games" sale but it will go on sale again.
>>2043143dlc isn't need but wait for a sale 100%
>>2043023I'm guessing snipers dont have AT gun skill ranked up.
https://steamcharts.com/app/400750#All
gates of hell is growing just like hoi4 did. Are you prepared for the eventual mainstreaming of goh?
file
md5: 41e2a76423b43ea63ed0a6eaeb8549d4
🔍
file
md5: ecac5ba4ed05069bd14971287864d5ac
🔍
AAAAKKK!
>>2045789total goh victory
>>2045683oh boy i hope they can finally unshit the engine
>mfw they dont and just release more dlc
>>2045844>unshit the engine0% chance. The devs don't know how to do much with the engine.
>>2045844so basically hoi4?
>>2045844>unshit the engineEngine is licensed from some retards who'd never let that happen.
Why does the game need a new engine? Graphics look great. Bug fixes or QOL features can be added to the current one.
>>2048030IIRC it's not really multithreaded, so it scales like shit.
>>2048030runs like shit despite being old af, uses 58 gb of ram. Since cta is technically a mod (right?), shitty AI behavior might be hardcoded like when they rotate to enemies in view even if they're over 9000 miles away and you just ordered them to look somewhere else. Also the shitty way houses work. many other things im sure i forget
>>2048033>>2048036Name one niche game which magically fixed all issues by moving to a new engine. The current one is good enough.
>>2048038Trespasser? Some nerd rewrote the engine to add in DX9 support and now it actually runs almost flawlessly on modern computers.
>>2048038>The current one is good enough.Except it's not.
>>2048038>name something that happened that is completely implausible, so much so I used the word magic to describe it, if you can't i win the retargument (retard-argument) i set up i my head.>The current one is good enough.>i like the shit im eating :)
so how do you feel knowing call to arms won?
>>2045782I bought this game only because of the cover art
>>2050176actually surprised i was expecting mow2 to still keep fair amount of players due to being named literal mow sequel and having more factions in vanilla
>>2053762they shouldn't have killed their launch with the online only bs
>>2054674They shouldn't have made a F2P game in the first place, because that's what MoW2 is. Rehashed Men of War: Arena, because it failed hard and they were desperate for money. The major issues also can be traced back to Arena, like always online (that took long time to fix) or casualized combat. They even managed to screw up the UI, a thing that was completely fine in the previous game.
so is call to arms being the winner a good thing
>>2054872Maybe it will force Bestway to fix their game, or make a better one if they want to avoid bankruptcy.
>>2054832yeah they were even too lazy to simply make premium vehicles regular ones and made nonsense grindfest for no reason
>>2054872it's not because goh developers feel very confident now and they don't care about giving much new content other than dlc
when is the bong dlc coming?
mow2 is now getting final update and it's all done i guess now we are only left with goh communists
is that turboautistic mow2 crybaby bitchmade still seething at TOTAL GATES OF HELL: OSTFRONT VICTORY?
>>2060401he does sometimes but it's not a good thing goh now will have monopoly either
>>2060409It is what it is.
>send out some scouts to the edge of the map to keep an eye on enemy reinforcements
>on the other side of the map, there is fighting
>my scouts rotate towards the combat all the fucking time and then dont have vision on the roads I want them watching
>>2062015hold fire might work cant remember
>>2062082hold fire will stop them from rotating.
>>2069319>more slopOh, great
Are they ever going to make the dynamic campaign good?
>>2069325i wouldn't call free full missions total slop the supporter dlc is something i would argue about...
>>2069340I don't really think missions should be a primary focus for the devs as like 90% of the long term play is related to conquest or multiplayer. there really is no repeatability to the missions (and several are just kind of meh).
>next digital soft game is warthunder but with gates of hell characteristics
Gentlemen, gates of hell won
>>2070099and so dms won because it's obvious they most likely have fair share of goh money
>>2070103>men of war 2 = total failure>gates of hell = total victorygg
>>2070105best way got what they deserved after fucking up goh devs and running to 1C because they could get MoW tittle instead of soldiers arena
>>2070099>WW2 once againGod damn it, would a tiny bit of creativity kill them? GEM2 is good enough for almost very setting, but they just keep pumping out the same WW2 games. Why not do Vietnam, Korea or Modern Warfare?
>>2070204they first made modern cta which never got any proper playerbase and then they did mowas2 cold war which was total disaster so it's not like they are only doing ww2
>>2070204because all their and other groups attempts to make non ww2 men of war failed:
men of war vietnam:
-a unpolished gem that people are mixed about
men of war cold war:
-a giant turd
call to arms:
-never reached the heights gates of hell did.
its a pretty grim situation
file
md5: f6b161cb92af0e6a1aedbd33153cb381
🔍
>>2070660idk they just don't play very well. ww2 has lots of strange equipment, distinct eras of the war for more variety and very distinct factions which is generally more interesting. WW1 is just less popular and your selection of vehicles is fairly poor. They should prob pickup a cheap IP setting like warhammer or some slop if they want to grow their brand unfortunately.
bernie sandels dlc just dropped
>>2071028but thats the case for the cold war too anon. Its just the devs fucked up implementing that.
file
md5: eb45b4a41cf07555cead2adc6d966a25
🔍
Here's your free dlc unit chuds.
>>2071342is he feeling ok?
>>2071342don't forget that sherman which is only for one mission
>>2071342>chudsmen of war 2 schizo is that you?
>As per our earlier devblog, and as requested by many community members, today we launch a way to support the game further.
>The Supporter Pack will contain out-of-game items like the Gates of Hell artbook, windows theme, and more.
oy vey
>>2071426funny how they announce this after mow2 dies
>>2071437with lack of any competition i'm sure we can expect more shit like that in future
>>2070660>men of war vietnam:1C, not DMS
>men of war cold war:1C + DMS, also one of those 1C pump and dumps, so eh..
>call to arms:A shame, but atleast GOH had a base to work off after the rugpull.
>>2071028They could go wolfenstein/ring of red/Konflict 47/generic weird war 2 if they made it a dlc.
>>2071498Dms still notices though. The failures of vietnam, even if it was made or helped by a different company, probably dissuaded them from making non ww2 men of wars.
And the failure of men of war cold war, even though its just a "pump and dump", probably dissuaded digital soft further.
Add in call to arms and well there probably wont be another non ww2 men of war for a long while.
>>2071505A shame because I played around with the West81 mod and it's probably the best Cold War experience I ever had. Nothing else ever let me micromanage mechanized assaults like I wanted.
>>2071426A part of me would like to think that this will make them spend more effort on fixing the numerous issues in the game but I know deep down nothing will change and this is just another way for this shekel grubbing dev to pocket even more money off the idiots still playing this shit
>>2072848welcome to the call to arms goh monoply. :D
>>2072848They don't have the skills to fix shit even if they wanted
>this piece of shit has been in development for TEN years
>>2073086and will continue to be broken since we gave them a monopoly. :D
>>2073104>since we gave them a monopolyIt's not their fault or our fault that men of war 2 was complete dogshit.
>>2073186you could have listend to men of war two schizo. No excuses
>>2073312and force play this game, which was far more arcade and shit like always online for months after release? still kinda sad because i must admit they were adding stuff to the game like bunch of new vehicles which were used in whole game not some mission specific shit like post war sherman bc some devs have kelly's heroes obsession it seems well putting these 3 missions which one of is sad copy paste from original mow and bunch of copy paste multiplayer maps and calling it dlc instead of making it update is utter bs too
>>2073104i feel like none of you understand economics
the research tree in conquest is so bad (if it wasn't so easy it'd be more of a problem). Like why the fuck would I ever research the medium soviet line when the heavy tank line is so much better or why would I ever unlock AT gun line when I can get those same guns on tanks just as fast. It entirely encourages you to rush down a specific tree and ignore most of the other ones for optimal play.
>>2073325It was never more arcade. I WISH GoH had the engineer gameplay mow2 has
>>2073748i think i'll pass magic engineers spawning on middle of the map
>>2073749Engineers appearing from the edge of the map is much better than not using engineers at all because it's a chore
>>2073796engineers arent that bad compared to placing (and clearing) mines, fuck that is suffering and one of the reasons I wont play defense on frontlines, it's just too tedious
>>2073830That's his complain. Mine laying always fucking sucked in these games up until MoW 2
>>2073626The deployment cost of fixed guns is a lot lower than tanks.
But I'd rather have 1 tank than 2 AT guns.
>>2073626My main complaint of conquest is the fact that you cannot organize your list of purchased units. Everything is just thrown into the reserves screen in the order you purchased them. So I stop playing as soon as I get enough units that I have to scroll down (which isnt long)
>>2073626The German research tree is such horseshit, infantry choices are in the DOZENS, but 90% of them are dogshit.
>>2081602that's issue for all factions, it's always about researching actual useful shit and ignoring all useless stuff like for exampve panzer 3 line or soviet lend lease/light tank line
just bought the sale
>64 gb
jesus, well I hope it's good
>>2082950Don't forget your refund
>>2082950hope you have a fast SSD. also a fuckton of ram and a huge pagefile
If I buy this will someone play with me
Holy fuck. My fps dropped like a brick trying to run a 3v3 skirmish with bots. Is that normal?
are you enjoying the gates of hell monopoly
>>2083352yes it's average goh fps experience
>>2083352i ran bots to test stuff once or twice and didnt have any issues. the only time it lags for me is when pathfinding breaks (either map issue and you get 2x path lines on minimap or when selecting multiple vehicles to move together always lags)
are you on old hardware?
>>2083389CPU is fairly old, Ryzen 5 3600. GPU is a 3080
>>2083364Well shit
>>2083430i run an i7 950 so you should be fine, but like I said i didnt extensively test it in singleplayer. I have no issues with multiplayer except 4v4 maps (though that mightve have been bc my cpu fan was clogged not sure). Game doesn't seem very cpu heavy, mostly rapes your ram but for some reason won't use all 18 gb of mine and fucks up if I don't have a 40gb pagefile.
https://cpu.userbenchmark.com/Compare/Intel-Core-i7-950-vs-AMD-Ryzen-5-3600/617vs4040
>>2083430... what do you mean I should be fine. I already tried and it runs badly. Thanks I guess.
>>2083441that your cpu isnt the issue? obviously?
I just bought it anyone up
>>2084179sorry for your loss of money
>>2083585Well I didn't care about figuring it out and asked for a refund
>>2084974k desu i dont really care
>>2083437>cpu userbenchmarksIt's a really shitty site/tool
IMG_3995
md5: 998860dfcccc7ca35b779ff555778b53
🔍
Id like to preface that i love this game, favorite ww2 game period, but holy HELL is conquest the least fun thing ive ever done.
>carefully creeping up on enemy
>taking them out one by one
>nigh unkillable bomber that can change direction mid flight and self-spot units that i dont have access to kills my entire rear line
>defending town
>same bomber kills basically all the allied field guns
>find workshop mod to remove bomber
>start new campaign as finland
>advance tank on first level with infantry support
>all infantry die in seconds while behind cover
>tank dies
>SIXTEEN ENEMY AT RIFLE GRENADE TROOPS were in that forest tee hee!
>restart campaign
>entire enemy force is AT rifle grenades AGAIN
Would it REALLY be so hard to just force the AI to spawn remotely realistic unit compositions???? I CAN beat rifle greande spam if i really try but i dont want to, thats not the WW2 fantasy at all.
>finally take capture point
>enemy spawns in more arty mid mission lmao, bombards point
>move on to next point
>enemy spawns in new tank mid mission behind my advance, takes out my tank
JUST STOP CHEATING AHHHHHHH. JUST HAVE A SET NUMBER OF ENEMIES ALREADY SPAWNED IN.
>>2085470are you playing that conquest mod or vanilla?
>>2085495Vanilla with a mod to remove planes from both sides
>>2085510thats weird I thought you needed Conquest Enhanced V2 for that bullshit
>>2085470what aa gun are you using? I notice some have issues targeting planes whereas other ones have little to no issue. the quad 20mm seems to be the best for bomber issues. Using officers with binos is the key to deal with hidden units like at rifle grenade troops.
yeahh Im having a lot of fun with this game.
Ive been rushing to get Flak weapons, idk if thats the right thing to do. I feel if I got tanks they would just instantly get destroyed by AT
now go to communist dev discord and tell that to them they will love you
eh seeing how this is related to men of war kinda
is men of war vietnam the hardest game in the series? Ive played it recently and christ i needed to save scum every minute
>>2088824ask goh homo devs
>>2085470Its funny when my AA always miss the enemy airplanes but its fucking hilarious when they do hit, tear the wing off, and the plane still keeps flying purely on the will of the AI to bomb my shit. The AI so rigged to fuck over the player.
How do I reliably capture vehicles in Conquest?
>>2081786>>2081602>>2073626>minmaxing a singleplayer game that has all sorts of cool vehicles in itlame as fuck, just use shit that you like or think is cool
>>2089995too bad most of cool stuff is getting useless or totally outdated after 2 missions with them
Any anons here play MP ? (nothing serious just fucking around i dont have dlcs (used api))
How the FUCK do I assault an entrenched position without getting completely shafted by artillery and AT?
>>2090771(mortar) smoke solves all problems
>>2090147doesnt everyone? singleplayer is gruggish
>>2090928I tried using smoke between my squad and an MG and it didn't seem to do anything at all. The MG can still fire through even though it was a narrow-ass road.
>>2090974if theres another unit observing you (hence mortar smoke for wide coverage) or if your units are firing they can be seen. So use hold fire (generally unnecessary if moving anyway) and crawl into grenade range.
>>2091420i've been playing shit ton of time researching everything line by line so i was left with very outdated stuff for long time and i never had problems with winning missions there because AI is so braindead
Is there no way to check the ammo types of vehicle weapons? And how much 'ammo' a crate/cart brings? The fuck. Why is there zero explanation about this shit before you research/buy/use it?
>>2091836because it's a shit game made by lazy bastards
>>2091836there are so many things that are counter intuitive or not explained. I did use their discord briefly but anytime I asked a question they'd either A. ignore it or B. give an incorrect answer.
Their excuse is >it's historical so you should just know what they used historically
which is both wrong and the game is so historically divorced it doesn't even apply. Even basic intuitive historical things like using HE against planes or using recon infantry to spot troops in bushes is wrong.
>>2092044i like how sometimes they hide behind something being historical but then go and do some stupid shit like increasing king tiger reload because mp balancing
Conquest needs a full overhaul
>>20922251000%, pity as it has the most potential.
its okay mow tranny schizo, you lost
the factually better game and devs won (as they should) while every post you make here (hilarious) are instantly recognized as yours (pathetic) and maybe you should hmmmmm just like the game?
its better than your failure game men of ASS HAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHHA
>>2092237Stop being a retarded faggot and shutting down conversation about the game. It is the better game and we like it but things like conquest need improvement.
>>2091836>>2092044I got into the game and noticed you can't inspect details of units before you buy them. I remember in earlier mows you'd have a little icon in the corner of unit buttons that opened a window telling basic bitch historical info and stats like speed, weapons, penetration. Couldn't find that here. Not much of a problem because at this point I know what can beat what and how, but eh
>>2092237gayest post ive seen in a while
ban non-whites from 4chan
How do I minimize losses while on the defense? I tried using Engineers, maybe tank traps plus barbed wire could be useful to funnel enemies into mines or kill zones. But I don't have an efficient way to deal with heavy artillery, except call-ins.
>>2096040counter batteries of 105mm guns (accurate and good rate of fire but not amazing range) is probably the easiest counter. that are sneaking up a sniper or guy to grenade it but this can be hard if waves are coming from right next to them.
>>2096062What do engineer vehicles do? Resupply Engineers/Miners? I'll try providing transports for Engineers/Miners so they can do their job quicker.
>>2096040small cheap tanks that can rush the arty can also be effective, all you need to do is ram the arty piece
>>2096291they resupply repair kits (also if you didnt know engies repair at 2x speed, tankies and artymen at 1.5x)
>WW2 game
>look inside
>infantry crawl with binoculars and spot for artillery simulator
blitzkrieg snoozefest bros, we're so back.
>>2096781sorry sweaty but artillery is the god of war
>>2096804No, that's Kratos.
>>2096781except using artillery in blitzkrieg was actually fun and more realistic since you needed proper tractors to tow them while in goh you can attach 210mm artillery to fucking opel blitz truck and it's done instantly
>>2096291yes they should resupply mine, repair kits, and your engineers build supplies
>>2096888check'd and correct
>>2093486This dev is very lazy and anything they can skip over they will such as not putting in any real info on units
Of course they have a bunch of sycophants across discord, reddit, steam forums, etc who suck their dicks nonstop that will just tell you to get good and you should know the exact unit specs by heart or you need to go back to CoH or some shit
/vst/ is probably the only place you can find real criticism of this dev that won't be banned or shut down by shills
>>2092225Just let me organize the reserves menu, sweet fucking jesus why is it forced into be organized by the order you bought things in
>>2097743sometimes it looks like they avoid doing anything with conquest on purpose
>>2097991The Conquest mode was not even made by the developers of Gates of Hell. So if you ever feel like "these guys treat conquest like an afterthought" that is because it really is just an afterthought
>GoH being developed as its own standalone game>GoH Devs have licensing issues (Best Way revoked their license to use the GEM2 Engine)>game is probably cancelled>Call to Arms devs say "hey you can use our license, all you have to do is make your game a DLC for ours">GoH devs start converting everything to work with Call to Arms (RIP the trench building system similar to MoW2, which had to be scrapped to work on the different Call to Arms version of the engine)>they decide to just copy + paste the conquest mode as well since why not, its already thereThey did absolutely no work on Conquest, they just lifted it straight from Call to Arms. That is why it feels half baked.
>>2098053one of main goh devs was creator of first dynamic campaign mods
>>2098053huh i always wondered why they attached GoH to CtA
>>2098053>the trench building system similar to MoW2qrd?
>>2098282Look up some gameplay of MoW2 (or MoW Arena, they are the same) and see how smooth and easy it is to build trenches. Or play it if you have MoW2.
Easily able to add bends, firing spots, change the amount of firing spots in the trenchlines. All super easy to use, not like the current janky trenches we have that are only able to fit 5 men. You could build entire trench networks. They were also going to improve on by adding in things like mortar pits, MG nests, tank ditchs, etc.
Sadly that capability is not on the Call to Arms version of the game engine, so now our options for entrenchments are
>foxhole>"""large trench""">>2098059Yes, sad. It was a last resort since they made blog posts about wanting to remain independent after Best Way revoked their engine license.
>>2098057Sadly he did not put those skills to use here.
>>2098057It shows. Game is a glorified mod
>>2099837It actually does feel like it, as they have no ability to change the engine functionality so they are completely constrained by it. Prob a mix of not having the skillset in house and the license limitations.
>>2099910some ability only lies in hands of dms it seems
>>2099910Well, they're making their own game now, right? Though it seems to be a shitty World of Tanks-esque game.
>>2101962The tank DLC is DMS (call to arms devs), not BWS (gates of hell devs)
Also its a campaign based, not a world of tanks type game
>>2098053Well when a developer wants to make a WW2 game with a focus on a Conquest mode that is the main focus
wake me up
>>2102024I swear the devs think their shitty missions are gods gift.
>>2102668you don't love fighting 50 panzers with 2 infantry squads ant one tank? or defending against same boring waves of enemies
Conquest beyond the first few battles is fucking piss. Having 5 deployments full of units is just tedious. You can't give them smart orders, you have to micromanage everything. The gameplay works best if you have only a few units executing precise movements/attacks. Actually makes me mad how wasted the potential is.
>>2103007You just have to accept leaving some of your untis to die while you focus on the units that matter
I usually have my main tanks and elite infantry that I micromanage while all my fodder troops I just stick in trenches or foxholes then come back to see if any of them are still alive if I need them