Eugen Games - /vst/ (#1993589) [Archived: 712 hours ago]

Anonymous
3/23/2025, 1:52:00 AM No.1993589
Honecker
Honecker
md5: dc0c7a07a199e6b80fa559d66c8a3f6b๐Ÿ”
Wargame Warno Steel Division
I'm having a lot of fun in warno
Replies: >>1996485 >>2026749
Anonymous
3/23/2025, 1:52:12 AM No.1993590
file
file
md5: 2ff230ce14237efd3c24a992c36fe382๐Ÿ”
owned
Anonymous
3/23/2025, 1:53:13 AM No.1993591
Deltas
Deltas
md5: db92422f950f1f8690f1791c01029a16๐Ÿ”
posting some old /wgg/ memes
Anonymous
3/23/2025, 1:54:14 AM No.1993592
GettingTouched
GettingTouched
md5: 65350fcbd13720dcf4bc479dc75ac666๐Ÿ”
Anonymous
3/23/2025, 1:56:03 AM No.1993593
HatoPlayers
HatoPlayers
md5: 406e21abdad823c9a007bf2b7a5ff1d2๐Ÿ”
Anonymous
3/23/2025, 1:57:05 AM No.1993595
relieved
relieved
md5: 2e068fc2404f09b0ebedf92c8ab7d27f๐Ÿ”
Anonymous
3/23/2025, 1:58:06 AM No.1993596
Sorks
Sorks
md5: f56abc88199b90820e69d4fea76a5a9a๐Ÿ”
Replies: >>2061220
Anonymous
3/23/2025, 1:59:08 AM No.1993597
wordofadvice
wordofadvice
md5: 77cda631eb6a4f74f89b8343d08aded1๐Ÿ”
Anonymous
3/24/2025, 1:50:55 PM No.1995045
Played a bit of RD back in the day, got SD2 mostly for the campaigns

Which are the ones to buy, I only got Burning Baltics.
Replies: >>2040971
Anonymous
3/25/2025, 6:36:30 PM No.1996224
Cluster mortar nerf
Anonymous
3/25/2025, 8:13:28 PM No.1996293
>Eugen
>nerfing PACT in any significant way
lmao
Replies: >>1996653
Anonymous
3/25/2025, 11:11:45 PM No.1996485
GXIiOuUWkAA45EK
GXIiOuUWkAA45EK
md5: 9e871cdc02a70335987ff8ed55c21b7e๐Ÿ”
>>1993589 (OP)
>no China
>no Finland
>no Yugoslavia
>no Israel
>no Japan
Why is Eugen so fucking retarded? I don't care about some gay Belgian 25th LGBT Division.
Give me the good stuff.
Replies: >>2006084
Anonymous
3/26/2025, 12:40:53 AM No.1996548
they removed chinook spamming because FAGToids cried too much. ebin.
Replies: >>1996551
Anonymous
3/26/2025, 12:45:48 AM No.1996551
>>1996548
How did they fix it? Eugen patchnotes are formatted horribly, I hate combing through them for the few changes that actually matter.
Replies: >>1996663
Anonymous
3/26/2025, 5:25:46 AM No.1996653
>>1996293
Bait
Anonymous
3/26/2025, 5:44:38 AM No.1996663
>>1996551
removed chinooks as a transport option for the cheap supply unit
Anonymous
3/27/2025, 3:53:06 PM No.1997946
Oh boy, a THIRD meta pact t72 spam deck to go with 9th and circle
Replies: >>1998448
Anonymous
3/27/2025, 11:38:23 PM No.1998448
>>1997946
This is the problem with redfor. Every Soviet satellite uses Soviet standard equipment, so every "new nation" on their side means nothing except another funny spelling of "motorized"
It's just really made comical when it's announced right after the Canadian clown division with zaney surface-to-air ATGMs and land-based carrier planes with special snowflake AT rockets. Most NATO countries bring something unique to the table but all the communist ones are just Soviet auxiliaries.
Replies: >>2040973
Anonymous
3/29/2025, 1:09:53 PM No.2000064
Regiments Abrams
Regiments Abrams
md5: 56a286a2d81eac4198920ebf16667296๐Ÿ”
>Randomized names for each individual tank
WARNO wishes it had this level of soul.
Replies: >>2006519 >>2041572
Anonymous
3/29/2025, 2:21:40 PM No.2000117
Which one of these games has good sp campaigns ? I played steel division 2 those were kinda fun, especially some of the german ones with captured equipment and russian collaborationist units
Replies: >>2000461 >>2000680 >>2000897
Anonymous
3/29/2025, 8:27:38 PM No.2000461
>>2000117
Warno only has Army General for singleplayer content. If you liked that in SD2 you'll probably like it here but that's it.
Anonymous
3/30/2025, 12:51:18 AM No.2000680
>>2000117
steel division: normandy 44 is smaller scale but i like the campaigns more.
Anonymous
3/30/2025, 6:43:53 AM No.2000895
Steel Division 2 SUCKS
Replies: >>2015225
Anonymous
3/30/2025, 6:51:39 AM No.2000897
>>2000117
European Escalation
Anonymous
4/3/2025, 8:49:59 PM No.2006084
CWG
CWG
md5: 54d08390e215dca63f3bc1b0d6c74608๐Ÿ”
>>1996485
At this point believed that Eugen turned their own winning formula into slop with WARNO, because they unhappy that other people try to fill the gap Eugen refuse fill
Anonymous
4/4/2025, 5:23:09 AM No.2006519
17440407537350
17440407537350
md5: 385a3d7d639ffa14f0f629860b95a5e1๐Ÿ”
>>2000064
Did BEANER ON BOARD make it in?
Anonymous
4/4/2025, 5:26:46 AM No.2006520
ruse
ruse
md5: 4cecc16bb85d7c9eb3e5a10bf914c9dd๐Ÿ”
>make one of the best rts games of all time
>make slop ever since
why wont they make a sequel bros
Replies: >>2006679 >>2040976
Anonymous
4/4/2025, 9:40:34 AM No.2006679
>>2006520
don't forget
>take if off the shelf so you can't buy it
Replies: >>2040976
Anonymous
4/8/2025, 7:56:39 PM No.2012100
any advice for a WG:RD USSR Moto deck?
Replies: >>2017857
Anonymous
4/10/2025, 5:48:24 PM No.2014378
t72m1s + Dana + kub + mig 29 + bmp2s + vysadkari
Anonymous
4/11/2025, 1:22:23 AM No.2015042
So...
Anonymous
4/11/2025, 4:56:04 AM No.2015225
>>2000895
I need to stop playing it because it's dogshit but there's no other multiplayer WWII rts that scratches that itch. CoH just ain't it.
Replies: >>2040984
Anonymous
4/13/2025, 4:58:18 PM No.2017857
>>2012100
Moto 90s into 80as. Spets into something cheaper like 70/80s. BTR 90s are overpriced.
Bring as many BRDM3s and Zhalos.
Anonymous
4/14/2025, 12:57:38 AM No.2018329
I've been going super negative in 10v10s but i'm generally pushing into the points I need to push into and am winning most games
Replies: >>2021125
Anonymous
4/27/2025, 4:55:15 PM No.2021090
I wish I could get into Warno. I played a ton of European Escalation but nothing after it captured that magic.
Replies: >>2021116
Anonymous
4/27/2025, 6:31:25 PM No.2021116
>>2021090
Same. I've tried warned or a bit now but it is just too different to wargame for my taste.
Although some of the mods, like Baltona or False Prosperity, the chink schizo one, are pretty cool.
Anonymous
4/27/2025, 6:50:30 PM No.2021125
>>2018329
In Warno the player attacking is always at a disadvantage. This is why Forward Deployment is a big advantage, and why decks built around it usually lack heavier assets. Either you get there first and spend the game stalling and defending towards an insurmountable point lead, or you get there second and need to slowly build up mass and skirmish for favourable trades to build up enough of an advantage in value that you can just run over the enemy.

A tip would be to take maximum advantage of terrain. You can often move upwards in treelines or city blocks ancillary to a capture point which provide sightlines for ATGMs to strike the road or rear areas, which will progressively isolate the forward units actually in position to defend. As long as the roads into a zone are safe a team can dump reinforcements every minute for the whole match and you'd literally need to deplete their decks to make headway. Once that road is cut off by a few well placed atgms and some recon covered by AA, the units holding the zone can be quashed by artillery and the reinforcements are forced to stage further back and try to push you off of your position instead of backfilling theirs. Most atgm carriers, as well as several of the soviet tanks with tube-launched atgms outrange literally every other direct-fire ground unit and can slaughter whole columns from safety, and having multiple angles to fire at a garrisoned treeline or block can make it very difficult for them to keep their own tanks/atgms alive, at which point you can just start moving forward with vehicles and recon and killing whatever you see.
Anonymous
4/27/2025, 6:52:39 PM No.2021126
This guy knows.
Anonymous
5/4/2025, 10:55:31 PM No.2026135
Finally bit the bullet and picked up Warno on sale. Anything I should know as I dive in and start learning?
Replies: >>2026206
Anonymous
5/5/2025, 1:57:11 AM No.2026206
>>2026135
veterancy (chevrons on the side of a unit card) matters a lot, units with the reservist trait (broken heart symbol) are pure trash.
i'd recommend finding a good deck for whatever division/side interests you, then playing a match or two with it and modifying it how you want.
if you play teamgames PACT is OP, so if you like NATO expect to lose most of the time unless your team is stacked and their's is full of noobs.
Anonymous
5/5/2025, 7:46:30 PM No.2026749
>>1993589 (OP)
>Eugen Games
Sure.
I liked Times of Conflict
https://www.myabandonware.com/game/times-of-conflict-dj0
Anonymous
5/10/2025, 3:58:21 AM No.2031684
Are there India or Pakistan units in Red Dragon? I want to live out my prediction for the war.
Replies: >>2038687
Anonymous
5/16/2025, 8:50:29 PM No.2038687
>>2031684
Much like Iran and Iraq, both sides use such an eclectic mix of equipment than it's impossible to model
Anonymous
5/19/2025, 12:35:48 AM No.2040971
>>1995045
I got all of them cuz the ability to mod is decent and I wanted a strong starting base so I didnโ€™t have to make EVERYTHING. Check our discord youโ€™ll see some of my mods on there. Weโ€™ve got Norway, Australia, and a few other countries added with languages included. Another guy added Japan, itโ€™s language, and all of its vehicles, but his infantry models look disfigured.
Anonymous
5/19/2025, 12:36:49 AM No.2040973
>>1998448
If only the infantry in-game performed differently between Warsaw Pact countries, and you could have some flavor and uniqueness added.
Anonymous
5/19/2025, 12:37:52 AM No.2040976
>>2006679
>>2006520
Whatโ€™s the story with this? Why did it need an internet connection, snd why did glowniggers make them remove it from purchase?
Replies: >>2041199
Anonymous
5/19/2025, 12:40:50 AM No.2040984
>>2015225
I modded it to make it MUCH more realistic and more fun to play. Now it plays like a RTW classic mod from back in the day, all the units feel so much more authentic and real. They feel like they actually matter, infantry doesnโ€™t just die anymore after 2 seconds, so you can relax and watch an actual realstic firefitht play out between squads. Armor functions much better and more realistically. Artillery isnโ€™t gamey anymore and we have more reasonably realistic loading times for these things. In a few cases it means you can shoot your art gun off once per battle lol but in other cases it is just so much better.

Next up weโ€™ll be doing fortifications and expanding/editing types of cover.

The one thing it has going for it is more accessible modding than 99% of modern RTS/strat games.
Replies: >>2041029
Anonymous
5/19/2025, 1:14:08 AM No.2041029
>>2040984
>so you can relax and watch
what a pathetic cuck
Replies: >>2041150
Anonymous
5/19/2025, 5:23:40 AM No.2041150
>>2041029
If you want to actually play FPS too then get GoH ostfront. I never tried it However I have heard that it is very unrealistically small scale. Like two squads occupying all of stalingrad. And like 3 artillery batteries and 10 tanks. Weird game from what ive heard. But who knows, try it and see.
Anonymous
5/19/2025, 7:42:08 AM No.2041199
>>2040976
the fucking willys jeep is under license and the fags pulled it from the store when it expired
Anonymous
5/19/2025, 4:47:12 PM No.2041572
>>2000064
I love it when games do this but i don't these frog fucks can code this shit.
Anonymous
5/19/2025, 4:57:05 PM No.2041575
What's the point of Army General?
It's so basic, it gets boring after a few battles, because no matter what you do, every time you fight the same skirmish.
Replies: >>2041625 >>2045451
Anonymous
5/19/2025, 6:30:31 PM No.2041625
>>2041575
Super el cheapo total war imitation with zero coding effort behind it. Why do you think they locked modding for it? It takes them like 2 40 hour weeks to code each canpaign after they have the research done.
Anonymous
5/22/2025, 8:09:55 PM No.2045076
It's always hilarious when a pactoid tasks an entire grad at one unit in a forest
Anonymous
5/23/2025, 1:41:19 AM No.2045451
>>2041575
Just autoresolve the battles. The strat map is actually an interesting little puzzle when you can't rig the battle outcomes in your favour and it only takes an hour or 2 to finish a campaign instead of being a monthlong slog.
Anonymous
5/23/2025, 1:46:45 AM No.2045457
Okay.
I've played all the tutorials
I've cleared a bunch of the scenario missions
I've cleared 2 of the AG campaigns
I've got all my hotkeys and RoEs set up
I looked up some info online and used that to make a 3rd Armoured deck (apparently it's good for team games?)

What should I know before I dive into 10v10s?
Replies: >>2045951
Anonymous
5/23/2025, 3:00:49 PM No.2045951
>>2045457
Nothing
Play them and have fun, just don't be an arty retard.
Replies: >>2046607
Anonymous
5/24/2025, 2:58:37 AM No.2046607
>>2045951
Fun isn't the word I would use
>play PACT
>sleepwalk to victory because all my equipment is cheaper and better and my allies are all doing broken shit with helis and arty
>enemy team mas surrenders before 20m
>play NATO
>infantry get flattened by massed rocket artillery from 8+ different players
>tanks get kited forever by shitter tanks with godbusting tube-launched ATGMs that reverse as fast as I drive forward
>enemy tanks are immortal demigods that shrug off Dragons and ATGMs by the dozen
>team mass surrenders within 20m every game
My highlight so far was watching my BMP1 win a long range shootout against an Abrams, but I'm not sure I could even call this turn-based turkeyshoot a "game"
Replies: >>2047759
Anonymous
5/25/2025, 2:49:24 AM No.2047721
file
file
md5: 9175625376d263d7c5329ac0caa6acd0๐Ÿ”
jesus christ this game
Anonymous
5/25/2025, 3:33:31 AM No.2047759
>>2046607
i wish i had some NATO frens so we could bitch about how PACT is OP together.
Anonymous
5/25/2025, 3:41:27 PM No.2048123
Screenshot 2025-05-25 093812
Screenshot 2025-05-25 093812
md5: 2199ad405d332b3d893dddd5a65cd071๐Ÿ”
Just carried a 10v10 for the first time with this. Me and a 4th dutch player fought off 4, then 5 members of the enemy team over a point, eventually ground out all their decks over the course of 30 minutes and took their rear +2 to win.

Thoughts?
Replies: >>2048784 >>2053112
Anonymous
5/26/2025, 1:03:27 AM No.2048784
>>2048123
were they just retarded?
Replies: >>2048811 >>2048921
Anonymous
5/26/2025, 1:29:07 AM No.2048811
>>2048784
>10v10
Yes.
Anonymous
5/26/2025, 2:04:46 AM No.2048843
file
file
md5: 5c3878576c1171204131fc01d6fcad52๐Ÿ”
all of this for a fucking draw
Replies: >>2048863
Anonymous
5/26/2025, 2:36:07 AM No.2048863
>>2048843
shouldve napalmed the starting roads more
Replies: >>2048902
Anonymous
5/26/2025, 4:06:26 AM No.2048902
>>2048863
I was blue, I was the one getting napalm'd
Anonymous
5/26/2025, 4:56:08 AM No.2048921
>>2048784
Basically a VDV div and 119 forward deployed into the forest deep on the edge of our zone, which for some reason is closer to them than us so we start the match fighting for our 'natural', while theirs is totally protected because the maps in this game are great. Since I also had a lot of forward deployment I was able to contest them before they could just set up shop and live in our zone, and it just sort of devolved into a 20 minute infantry grindfest

But the other 2 divs present where just soviet tank divs and didn't really have any infantry to offer. They couldn't get their fire support into the forest fight and spent most of the match trying to get around the sides and having shootouts with our atgms. 119 ran out of infantry really fast because he doesn't get that many and once that happened we just 2v1'd the VDV guy. Once we made a gap in the forest I could send Luchs through and since the tank divs were pushing the sides and all the recon was dead there was just a gap in the center I could follow all the way to their backline AA. After that we just airspammed their tank blobs to death before they could get their AA set up again and we basically just walked into their zone unopposed.

Most of my losses were to napalm artillery but eventually we counterbatteried all their rocket launchers to death and they didn't know what to do. The 5th player rotated in with his tank blob when we'd taken their +2 zone but by that point we had air superiority and could just hurl planes into tanks and run out the clock.

Their mistake was feeding too much into an infantry fight their divs weren't suited to take, because they wanted to keep their toehold in our zone, and their losses there let us deplete enough of their decks to turn the wider battle. They ended up losing so much recon in the course of grinding out the forest that they didn't have enough vision to fight us in the open afterwards, and once I got through to their AA it was over.
Anonymous
5/26/2025, 5:43:09 PM No.2049421
God I love the polish divisions, I wish they got better manpads, and ATGMs and they'd be perfect.
Anonymous
5/26/2025, 5:59:08 PM No.2049434
So now that SOUTHAG divisions are pretty much all revealed, which ones look the most/least interesting?

Personally, I'm pretty let down by it. All of the pact divisions shown so far are just more of what we already have but with DLC powercreep. They're all just heavy divs with cheap, cost-effective tanks and transports and good cheap infantry like every other pact division, except moreso.
Meanwhile all of the NATO divs are these weird hybrid light armoured things that seem overly geared to 1v1s by having a little bit of everything and all the fast earlygame rush vehicles.
>Look it's an airborne div except it also gets a full tank tab, a full set of cost-effective non-AB infantry and all the assets of a mechanized div and all of its reservists aren't reservists because lol
>oh look it's 5E again except more minmaxed
>oh look it's 5E but spanish
>Oh look it's that shitty french reservist deck nobody plays, but moreso
And I don't even know what the fuck is going on with Canada. It's like the Belgians except with wunderwaffe.

The germans look like they were purpose-built to be the best 1v1 deck in the game and a direct upgrade to the already extremely good 2.PzG and will spend the next year being steadily nerfed. The rest are all either just copying the existing template of a meta div or doing clownshit that's either going to be broken hinging on like 2 overtuned cards and get nerfed to D-tier or will start in D-tier and never leave. And all the pact divs are either just going to directly powercreep their base game counterpart or fail to powercreep them and be rendered redundant in the same way that 7th Panzer makes 9th Panzer obsolete.

Have we really reached the point of saturation where no new div archetype is possible without just remaking an existing div, but better/worse?
Replies: >>2049461 >>2049539
Anonymous
5/26/2025, 6:44:58 PM No.2049461
>>2049434
>No Yugoslavia
>No Finland
>No China
>No Korea
>No Japan
>No Israel
It's just laziness combined with greed. Imagine if they had to make a division where more than 80% of units is new, they'd go insane.
Replies: >>2049908
Anonymous
5/26/2025, 7:38:27 PM No.2049539
>>2049434
>Canada
This one baffles me the most. It's like they just combined all the worst aspects of 16th Belgian and US 8th (which are individually both weak). Going by the dev diary, it's an infantry div with bad infantry, most of its tabs are generic or a carbon copy of another div and the dev diary claims its air tab is its key strength, but it has no AT plane or SEAD or LGB so it's hinging entirely on how good or bad the new AT rockets are going to be.

And even if its air tab turns out to be broken, it has no forward deployment so it's not like an airborne div that can just start the game with a point lead and airspam to buy time. This is a "mechanized" infantry div with no heavy mechanized assets, no autocannons or IFVs whose heaviest unit will be an 8 armour tank (oneshotted by TOW2s/Milan 2s) that is going to be expected to attack over open ground to give itself enough room to airspam with no SEAD. I just don't see how any of that is going to work at all. It's just a collection of bad ideas that didn't work from other weak divisions. 8th has its abrams and has recon bradleys and LRS to bandaid its opener, Belgium has airborne (though admittedly not much else going for it)
This has neither.
Anonymous
5/27/2025, 1:09:53 AM No.2049908
>>2049461
they're probably doing a northern front thing next and then italy/yugoslavia after that
Replies: >>2050078
Anonymous
5/27/2025, 1:46:47 AM No.2049928
>buying WARNO dlc
lmao. the only DLC i have is from buying the game early access. basegame+early access DLC has all the divs i'll ever need.
Replies: >>2051397
Anonymous
5/27/2025, 5:35:27 AM No.2050078
>>2049908
A northern front wouldn't make much sense because their in universe Nordic politics are a mess with Pact-aligned Finland and neutral Sweden. There's no land border to fight over and no real redfor nation except more Soviet Union heavy tank divs with unlimited BMP2s.

Italy is a likely candidate just because they added it to Red Dragon last year and that can only mean they were doing the research for it already.
Replies: >>2050293 >>2052282
Anonymous
5/27/2025, 1:08:09 PM No.2050293
1736422361517596
1736422361517596
md5: e6ed0e3812015519bd9b3c81ee0e7a46๐Ÿ”
>>2050078
>muh lore
Fuck off with that bullshit.
Soviet Union invaded and Sweden with Norway are no longer neutral.
>There's no land border to fight over
And what is this?
Anonymous
5/28/2025, 8:48:41 AM No.2051397
>>2049928
Based, I love the 27th div. I'm trying to get as much fun as I can out of them before they are fucked by nerfs.
Replies: >>2051916
Anonymous
5/28/2025, 8:48:08 PM No.2051916
>>2051397
Bro it's been years, if they were going to nerf the pact heavy tank divs they would've done so by now. At worst, they'll just keep buffing the T-72 until it renders all other vehicles obsolete
Replies: >>2052411
Anonymous
5/29/2025, 1:29:23 AM No.2052219
Give me one good reason I shouldn't run 3 cards of Kda shutzen and rule the forest with east german meatwaves
Anonymous
5/29/2025, 2:11:18 AM No.2052282
>>2050078
yeah but they need to get the USMC in somehow
Replies: >>2052785
Anonymous
5/29/2025, 5:26:56 AM No.2052411
>>2051916
They were talking about a rework to IFV (27th's specialty given the focus on BMP-2 and BMP-3) as well as artillery and AA, I don't trust Eugen to do anything good lmao.
Replies: >>2052737
Anonymous
5/29/2025, 2:49:49 PM No.2052737
>>2052411
The ifv nerf will hurt all of NATOs best divs as well as most of Pact's. The only decks coming out unscathed are the grenade launcher spam decks
Anonymous
5/29/2025, 4:12:26 PM No.2052785
>>2052282
That's a good point. Marines are inevitable since the game is a very deliberate Desert Storm reunion and apparently they were deployed to Norway in the late 80s so they'll probably bring us there next
Anonymous
5/29/2025, 7:51:37 PM No.2052904
Final SOUTHAG division revealed. As expected it's just a generic soviet tank division with almost no new units, packed with shitter reservists borrowed from other pact divs and padded out with recycled assets from SD2.

So basically what's now on offer for SOUTHAG
PACT:
Three czech divisions that are just reskins of EG 4th/7th/KdA
A soviet T72 spam div to match all the other pact T72 spam divs because T72s are OP right now
A soviet reserve division to flip SD2 assets
NATO:
A french tank division with no tanks
That french reservist division that nobody plays, but more
5e but spanish
the canadian wunderwaffe corps
And 2nd pzg except with more powercreep

Honestly looks even worse than NORTHAG. At least the polish brought coffin launchers and US 9th which was kind of unique. The czechs are literally just east germans without resolute, which is probably the biggest letdown of the whole bundle.
Replies: >>2053124 >>2053199
Anonymous
5/29/2025, 10:59:45 PM No.2053112
>>2048123
>10vs10 everything up vetted
>no fob
Not my playstyle ngl.
Anonymous
5/29/2025, 11:05:45 PM No.2053124
>>2052904
For me, i am hyped for the german military police volkswagen van. It's so hecking flavorful and wholesome, i think it really makes this dlc a must have.
Anonymous
5/30/2025, 12:34:33 AM No.2053199
>>2052904
>50 fucking divisions
Yeah, that's what this game needs, a never-ending stream of the copy-pasted slop. What a retarded company.
Replies: >>2053308
Anonymous
5/30/2025, 2:47:14 AM No.2053308
>>2053199
New content has gotten pretty stale even as they're really stretch their definition of historically accurate formations. I can't say I enjoyed SD with their 100s of unique late war shitbox units, but there's only so many times you can repaint dudes in M113/BMPs.

They just need to update the engine. Not having specific ammo types or ERA being a simplified stat boost is kind of unacceptable like 4 games into the series.
Replies: >>2053379
Anonymous
5/30/2025, 4:54:32 AM No.2053379
>>2053308
This is the problem with the division system. Most historical divisions aren't all that different from one another, because the whole reason TO&E exists is to optimize and standardize the distribution of men, equipment and leadership. There's only so many piece of cold war hardware and only so many ways that divisions are put together.

And adding new nations won't help because basically everyone in the world either uses soviet gear, or some combination of US, UK, German and French gear. All that's left is to perpetually powercreep by breaking their own 'historical' rules to chase meta, and giving every new division progressively larger and better-equipped infantry because doctrine, tactics, training and esprit du corps don't matter as long as you have 12 part-time soldiers with 3 WW2-era machine guns.

Eugen is a victim of their own abstraction but now this is the 3rd time they've backed themselves into the same corner so it must just be some weird french ego thing.
Replies: >>2053907
Anonymous
5/30/2025, 5:29:09 AM No.2053400
time
time
md5: c7b5caedf3bacd87003693230fd7104a๐Ÿ”
I miss when Wargame was more active nearly 10 years ago.
Replies: >>2061243
Anonymous
5/30/2025, 4:58:37 PM No.2053907
>>2053379
>Eugen is a victim of their own abstraction
That's fucking well said, fucking frogs man. It's like german autism but instead of going for efficiency they for inefficiency. Or maybe they cannot do better, maybe eugen's WARNO dev team is like 2 2d artists, 2 3d artists 1 animator, 1 programmer. If it is just 6 i'm okay with this. Small family company and sheeit.

But if it isn't, they're extremely risk avoiding, they're extremely stubborn and they're dumb as hell to boot too.
Anonymous
5/31/2025, 4:51:50 AM No.2054592
file
file
md5: a1ac101929430074cc8664ce5765ae82๐Ÿ”
helicopter spammer not
Replies: >>2054594
Anonymous
5/31/2025, 4:55:39 AM No.2054594
>>2054592
so tough after being raped
Anonymous
6/1/2025, 5:58:06 PM No.2056133
Important question:
How much is a body worth in an infantry squad? I'm building 5e and I'm looking on one side at Grenadier-Voltigeurs (FR-F1) for 60pts or Chasseurs for 50pts.
They have identical loadouts, the same AT and squad weapons. But the more expensive squad has 2 more bodies (and thus 2 more ARs) for 10 more points. That's ostensibly 5pts per rifleman. Is that worth the cost?

Transport options are moot here because I want to bring them in a truck. This is just a fast-cheap squad I want to be able to throw into town fight for tempo earlygame while the transport refunds. But just in general I don't really know if it's worthwhile to pay 5pts per rifleman for the bigger squad, or if it's more cost-effective to get a very well-equipped 8-man squad for 50.
Replies: >>2056260
Anonymous
6/1/2025, 8:05:05 PM No.2056260
>>2056133
For staying power and tempo larger squad is worth in any instance since u clearly plan for 1vs1 u should kys, for the real 10vs10 game mode you should have 2 or more variant decks of the division, one with voltigeurs and one with chasseurs for flavor, flavor which is the only factor that matters.
Replies: >>2061236
Anonymous
6/7/2025, 6:34:08 PM No.2061220
>>1993596
koreans in warno when
Anonymous
6/7/2025, 6:46:23 PM No.2061236
>>2056260
>10v10 grug shares his retarded idiot opinion

do not post again, final warning
Anonymous
6/7/2025, 6:53:55 PM No.2061241
file
file
md5: 5edc0a397e7a2d69afcf9261335e9e8c๐Ÿ”
Anonymous
6/7/2025, 7:00:21 PM No.2061243
>>2053400
A lot of people left after they milked Steel Division that hard, greed killed the company.
Replies: >>2061441 >>2065422
Anonymous
6/8/2025, 12:59:35 AM No.2061441
>>2061243
more like the french didnt pay any of the devs and paradox was expected them to make more money so they never backed them again.
Anonymous
6/11/2025, 10:19:55 PM No.2065251
>decide to try out Warno's army general
>thrown into the enemy's first turn cold with no chance to survey the map or my assets
>apparently I'm already being attacked, but the UI forbids me from seeing what's attacking me
>thrown into an obviously randomized map with no bearing on the terrain I was attacked in
>on my deployment I spread out recon to cover the width of the map in case the AI tries sneaking past me
>5 minutes later there are enemy units spawning in behind me
>enemy artillery constant targeting unrevealed units it can't see because it just has mapwide targeting
>also they get planes that constantly spam blind air strikes in unspotted units and the only AA I get are 5 fucking stingers
>victory objectives require me to sit on a +5 for 40 minutes or kill two decks worth of T55s
>do this, and try to minimize tank losses as much as possible
>post-battle results just delete another 20 tanks anyways because I scored a Major victory instead of a Total victory, silly me
>another battle immediately triggers elsewhere on the same turn and I'm expected to go through this shit again without even saving in between
This is ass. Why is this so fucking ass? It's like every conscious decision here was made with the express purpose of making this as frustrating, tedious and unintuitive as possible.
Replies: >>2065327 >>2065422
Anonymous
6/11/2025, 11:47:27 PM No.2065327
1721997846245679
1721997846245679
md5: 89b75d1358fa8dc70a84421f7445e737๐Ÿ”
>>2065251
>Why is this so fucking ass?
"Good enough" mentality combined with French laziness. Almost every person can write a whole list of all stuff that's wrong with army general, like you just did, but they simply don't care. They have no desire to improve because, again, they're lazy and it doesn't bring them money. Sure, they make additional campaigns for their DLCs but it boils to drawing a few dialogue lines and using already existing templates.

However:
>enemy artillery constant targeting unrevealed units it can't see because it just has mapwide targeting
AI supposedly doesn't cheat so maybe there was a scout unit that you didn't see.
>also they get planes that constantly spam blind air strikes in unspotted units and the only AA I get are 5 fucking stingers
That's how Army General works, you fight with what you have, it isn't really a bad thing. I don't know which campaign you were playing but you often have your own air units and you can use them in battles if you assign them.
Replies: >>2065491 >>2065503
Anonymous
6/12/2025, 1:59:31 AM No.2065422
>>2065251
Yeah the army general mode and singleplayer in general sucks fucking dick because everyone competent at eugen left years ago after they had multiple massive sales failures in Act of Aggression and Steel Division and Steel Division 2 and then Paradox dropped Eugen like a bag of trash because SD sold so poorly and then there was a major labor dispute alleging unpaid wages and then Eugen decided to go into self-publishing which means no cash advances

What else is new

>>2061243
This nigga actually belives that the reason all the devs left eugen was because they were taking a moral stand about dlc policy, nah dude they all left because eugen didn't realize the golden goose they had with the Wargame series and decided to blow it on a shitty C&C Generals clone and a fucked up WW2 version of Wargame except without all the things that made Wargame fun and replacing it with 'realism' autism
Anonymous
6/12/2025, 3:43:40 AM No.2065491
>>2065327
My favourite is how they shoehorned in upkeep to Army General out of nowhere, everybody hated it, and then refused to do anything about it.
NATO tanks cost 4 pts, but your 6 base income drops to 4 just from the cost of your deployment, and then drops to 3 after spending another minute or two of income. Now you can't afford 1 tank per minute
Meanwhile Pact tanks cost 2 so they just get to mindlessly print armour every tick forever.

The AG battles were pretty balanced initially but once they added the upkeep they're now basically skewed entirely against NATO, but given the dev's predilections I guess that's just working as intended.
Anonymous
6/12/2025, 4:23:27 AM No.2065503
>>2065327
>I don't know which campaign you were playing
Fulda Gap. You can't use your own air in the first battle because the AI has a hidden AA battery already deployed offscreen that intercepts it.
More than anything getting airbullied by the AI while being denied access to any reasonable anti-air was the biggest pissoff but the whole experience from the grating AI-voiced mission briefing to the marathon of battles before I've even had my first turn was just total ass.
Anonymous
6/13/2025, 2:30:46 AM No.2066195
1739451492351571
1739451492351571
md5: 1867604124467ca86dd55639ccb37ff2๐Ÿ”
I hate to be such a complainer but there are so many things about Warno that drive me nuts.
Let's take 8th Infantry for example. Looks like a fun div, kind of a US Unspec deck. But then you dig into it.
>Forced to use either trucks or M113's, no Bradleys, kind of annoying, not even one card of Fire Teams, but made worse by that Shitbox APC's are so overpriced. They should be 10 points period. Trucks are faster, and sellable. You should be paying a premium for that.
>Oh cool, Rangers. Except, for some reason, they don't have AT-4's. So they're just Mech Rifles, except marginally better at Inf combat. Why? Why can't they just give them a good AT so they make sense as a unit? This isn't WGRD where Special Forces rape Regulars, they're barely better but 15 pts more.
>Tank tab. Why is the CEV so shit? It only does 3 HE (kills 3 guys) and a EIGHTEEN second reload time. Why is the M1A1 275 points when it basically has exactly the same stats as the T-72M1 except 1 more pen and range, and the range matters less in Warno because of the bonkers range compression where 175M is actually like 50M of 'real' distance
>Recon. Pretty standard, except why does the LRS only have 6 men? Not gonna lie, I really don't like the non-standardized infantry squad sizes. I don't feel like Eugen really accounts for these HP differences. This basically means this deck doesn't have good shock inf combat recon. And the scouts have no AT.
>AA. Oh look its the m163 CS like WGRD, except its dogshit in this game, and to make it worse its 60 points which is 30 WGRD points which is 10 points more. And it was actually GOOD in WGRD, it had a fun characteristic where it could basically shoot without reloading. Nothing like that here.
>AIR. Why the fuck does the F-111 suck so hard? It drops all of these 1lb bombs that do no damage. It's straight up a broken unit
It's all the little things that add up lol. It's just like they don't think about common sense GAMEPLAY.
Replies: >>2066223 >>2066542 >>2066591
Anonymous
6/13/2025, 3:25:26 AM No.2066223
>>2066195
yeah, that's Eugen NATO balancing for you. that's why i expect to lose when i play nato and am delightfully surprised if i win (in teamgames).
Anonymous
6/13/2025, 4:14:04 PM No.2066542
>>2066195
Demoralized from Vietnam
Anonymous
6/13/2025, 5:12:07 PM No.2066591
>>2066195
8th US used to be one of the best decks in the game for ages and has been progressively nerfed into irrelevance.
The US in general is probably the weakest NATO faction right now in that their only remotely good divisions are the DLC ones. All of the base game divisions suffer from overpriced, underperforming kit and just plain being powercrept. This is probably on purpose, because the US has the largest variety of possible divisions to add as DLC, and DLC almost always needs powercreep to sell.

France has 5e, which remains probably the best deck in the game
UK has 2nd inf, which basically has among the strongest forward deployment in the game followed by a kitchen sink of every good thing airborne decks aren't supposed to have
Germany has 2nd Pzgren, which literally does everything and then has like 6 cards of the most cost-effective infantry in the game on top of it
Even the dutch have their top-tier div, which is probably the only viable NATO heavy division right now.
Every US division has been nerfed out of the meta at one point or another and then just left there to rot
>F-111
It's a high-altitude bomber.
Most good bombers dive in to drop their ordinance, so it lands immediately and all the bombs are concentrated in a small area to maximize effect. The bad bombers don't do this, and just carpet-bomb a straight line, spreading out their bombs which take something like 11 seconds to actually reach the ground. This is why they do no fucking damage despite the large payload on paper, and the large payload is actually a detriment because reload time scales with amount of bombs. There is literally no advantage to high alt bombing and in practice they get hit more often because the dive motion helps to break missile tracking. There's also nothing on the stat card that indicates whether a bomber drops at high altitude or dives, and even among the dive bombers there are a bunch of variations on how low they dive to release.
Anonymous
6/17/2025, 3:04:36 AM No.2069090
will warno die? i hear it's still having a lot of crashes lmao.
Replies: >>2069324
Anonymous
6/17/2025, 1:22:50 PM No.2069324
>>2069090
Warno is eternal
Anonymous
6/17/2025, 6:27:54 PM No.2069502
what eugen game should i play. pick only 1.