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They are adding another race.
What recipes are they going to fuck up now, like they did with field kitchen?
>>2018975 (OP)>batuhoh corona!
>>2018980>>2018975 (OP)So what exactly is this game like? I know it's a city builder but what are some of the intricacies that only a player would be able to talk about?
>>2019044It's not really a city builder, almost no building placement matters. It's a time-pressure, resource extraction juggler.
>>2018980Finally us batchads will get our revenge on the despicable foxfags (who rigged the poll)
>>2019044It's a city builder/colony sim/production chain game, but it's made under the influence of the modern "rougelite" - the gameplay is split into short "runs" (as opposed to a big long-running city in something like Caesar), there is an overarching progression where you unlock more stuff to build, and allowing you to take on harder missions. You get a choice of biome, difficulty and random modifiers for each of your runs, and the blueprints you use to build stuff are randomized (you get a choice of 3-4 per milestone you reach) forcing you to adapt on the fly.
It's quickly become one of my favourite games of the genre, I love the look and sound of the game, and it's fun to play this game in bursts. It can be a comfy game if you just want to kick back and watch your workers to scurry around, or you can crank the prestige difficulties to gave it really break your balls.
>>2019044It's an excellent game until you learn how to play it. A game is 45 minutes; complete a bunch of objectives by building up your settlement, production chains, completing missions, trading, etc.
And then when you're done, do it again in another location to migrate further from the start.
It's a really good game while you're learning and then you figure out how it works and these 45 minute missions take twice as long as they should and the FF only goes up to 3x.
But it is real good and worth trying out if that sounds remotely interesting.
How are bats metallurgist experts if they got no hands and fly around
>>2019096Probably so that they could make themselves some metal hands.
>>2019383How would they make metal hands with no hands
Never really understood how to play this game despite beating like, gold seal? Felt like i just start every run the same and struggle until i pass the finish line with no real plan or goal.
I kinda get i need to pick buildings to fill my villager needs but figuring out and building whole chain for every map for every map with random resources is kinda unintuitive so i just only bother with food and rarely anything else like clothes or the rest. Decorating also ends up being me sticking a bunch of stuff in a corner to get boosts. Maybe i need to build more hearths? Because i usually only have one whole game, rarely felt any need.
>>2019676> Doesnโt engage with the core mechanics of villager needs. > Doesnโt bother with supply chains in a city builder. > Complains they donโt understand the game. Yeah no shit anon, youโre playing like a fucking monkey.
Itโs really not that hard to grasp considering almost every recipe has multiple input resources and thereโs a good chance your species have crossover needs. Also, farming is your friend when it comes to consistent sources of resources.
>>2018975 (OP)Game is good but I can't stand this furry tumblr artwork. Honestly I only play vanilla because I don't think the DLC is worth it.
>>2019676This is probably not the game for you. If you don't like gathering resources and using them to build supply chains and fulfilling villager needs you don't like the core gameplay.
Not sure what you mean when you say unintuitive. It's fairly straight forward where you gather resources and use them in recipes to fulfill orders and villager needs. Nothing wrong with it feeling like a struggle until you cross the finish line that's on purpose I think. That's why they added so many dificulty levels so you can keep increasing it when things start to feel easy.
>>2019383Tell me, why does she wear a mask?
>>2020276I think it's supposed to be an ultrasonic amplifier, for her sonar.
>>2018975 (OP)Can some experienced players give advice on rain engine use. I'm somewhat new still and play on viceroy dificulty and I simply never use the rain engines. Seems like more trouble than it's worth. Getting enough rain water and then clearing blightrot if you have several engines running seem like it costs more than I get in return. Is it necessary on higher prestige dificulties for the resolve boosts or what's the deal?
>>2019383>rainpunkwhy do indie devs put -punk on the end of random nouns and act like that means something
>>2020444It's very much worth it. You increase the speed at which you produce stuff, and increase the efficiency of the production lines through increased x2 odds. In >90% of games (especially before high prestige) the cyst penalty is negligable,
Anything you produce but wish you could hav
>>2021070What do you do if you don't get a geyser pump in your first glade? Rain collectors don't seem to produce much more than what can be used in recipes so do you build many of them or ignore rain engines until you find a geyser?
I might as well get used to playing with rain if it's useful for higher dificulty.
>>2020276Nobody cared who she was before she put on the mask.
>>2021618I haven't played in a while but usually I get geyser pump from an order that asks to collect rainwater. Collectors are pretty inefficient, without a pump I rarely would go for rain engines myself.
harpies should have been owls
why the fuck are the frogs so buff
bats should not be fuckable. who wants to fuck a bat? is this some slav thing?
>>2022242>who wants to fuck a bati do
>>2022242>harpies should have been owls Why?
>why the fuck are the frogs so buffThe theme around them is stone mason so it makes sense.
>bats should not be fuckable. who wants to fuck a bat?Are you fucking real? Given the chance there are fucks on here who would fuck a car.
>>2025423Because the owl represents erudition which is what harpies are about. Plus they're an actual woodland creature, not something made up.
>deleting nodes with Soil Reclamation mystery active spawns fertile soil
Shit I wish I knew this before. Seems like a bit of an exploit though, probably get patched.
>>2025427Owls are dumb as fuck. I know they're associated with wisdom due to being one of Athena's symbols, but despite being very effective predators they're literally some of the dumbest birds around. Corvids or parrots would be far more realistic as a representation of intelligence in birds.
>>2027513Is that the same as harvesting last charges during spring? You can also just leave 1-2 charges and finish them during spring, I guess this just saves you the trouble.
>>2027610Yeah, saves you the hassle of microing it + worker harvest and transport time. It also makes me wonder if there are any other effects that require depleted nodes it would work on.
>>2027516Yeah but they look dignified as fuck
>>2019044Anno 1800 for people who enjoy being stressed.
Been enjoying this game and bought the DLC on sale this weekend after rolling credits for the Gold Seal.
Did first visit to Coastal Grove on Viceroy and it was not exactly tough but a slog. I'm not sure if I just got unlucky but all of the fertile soil was on the far side of the map (I got the mistpiercers) so even though I prepped by bringing the Small Farm, it was totally useless. Basically no way to get to those spots without sending hostility through the roof. The ~15 glades around me had no fertile soil at all. Nuts.
>>2032867You don't need fertile soil to finish a settlement. The expedition gimmick is ok but in my opinion it makes the biome a little tougher than others. I think unlocking blueprints through reputation is easier. It's not a biome I actively try to avoid though.
Coastal Grove can really fuck you on food sometimes
>>2027516>symbol of the god of wisdom is a particularly stupid birdmaybe it's, like, ironic
>god of wisdom is a womanah
After the Frog DLC bombing, how are they going to make sure that this one sells?
>>2019565they probably asked someone to lend a hand
>>2020444a crude workshop with a rain engine is better than a workshop. a green geyser solves all your food problems. a yellow geyser actually lets you make enough shoes.
>>2021618the basic collector is pretty bad, but i believe it's still labor positive if you use it prudently. but really i only build it if i'm desperate for water for a mission or event
the big collector is fantastic though, if a little micro-heavy
>>2033050>>2033058Food was a real problem. I didn't really get things fixed until I tried a fishing hut using bait on a large pond and suddenly I had 250+ fish like they came out of nowhere. I don't quite "get" fishing yet I think. Throwing resources at the bait feels bad but I guess it works?
>>2033071Do you upgrade your Geyser Pumps / add the automatons? I always took them to Level 1 but then I had a level where I REALLY missed the Wildfire Essence when I wanted to build another Hearth.
>>2033313usually yeah. sometimes you get a glade event where you have to spend some wildfires to solve it and it sucks to put off your second hearth, but what can you do?
lategame i occasionally go for double operators if i'm low on some kind of water. (i'm also a double blight post-enjoyer)
>>2033298bait fishing has extremely good ROI, but it's very, very slow. it's often a winmore. still, i hate fishing without bait, you lose so much potential value
>>2019383Why do the bats have humanoid faces and not furry faces like the other two furries?
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>>2034182Sometimes the devs just decide to make a race pretty for no real reason.
>>2029358More like Anno 1800 if you like to cuck yourself before you get to the fun part of having a decent size city to manage
>play on the difficulty where you only choose from 2 blueprints
>get consecutive shitprints
>open large glade
>exactly ruins of exactly what I need
every run can be won, I don't know how, but there is always something that bails me out
>>2033058the trees give you an endless source of four, so you need to prioritize species that eat that sort of food
I don't go coastal unless I have at least one species that likes crackers or pie.
>>2034182Also you don't know how humanoid the face is under the mmask could be an ugly bat snout, or Mileena type situation
>>2020463To be fair, rainpunk in this works the same way as steam and diesel work in steampunk and dieselpunk, i.e. the weird magic rain powers the technology
>>2034198Harpies are the prettiest because they are the best.
>low starting rep threshold>low threshold increase per rep point>can use both type of clothing>good race buildings>decent hearth keeper effectFor any biome that has a reliable source of fabric I think harpies are the best race.
>>2020463Itโs just something thatโs gone far beyond its original intent and is really there to describe an aesthetic. โ-coreโ is the same, originally a contraction of hardcore to describe music stemming from hardcore like emocore or metalcore, now just seen as the word โcoreโ like cottagecore
>>2018975 (OP)why does the bat have wide hips?
>>2036392for having babys with me :)
>>2035237What dou you consider a good keeper effect ? I find the harpies out of place in how busted their bonus is compared to everyone else (except maybe the frogs). Lizards are useful in a pinch but that's really it.
I wanna play this but I absolutely despise having to start from 0 dealing with RNG every single match
>>2036740so you don't want to play this, since that's the core of the game
i want to commend eremite games for making a city builder that's sperg-repellant
>>2036714Not him but the way I see it:
>Lizards, FoxesBest during storms. Situationally also good when trying to grind rep
>Harpies, FrogsBest during drizzle/clearance. Just getting it so that newcomers don't come during the storm in high prestige is invaluable.
>HumansUseless until high prestige makes lowering impatience a bitch. Can be handy when you know you're in for a long game.
>BeaversUseless. Even in situations where I'm out of fuel during a storm just destroying some buildings for wood can get me through it.
>>2036746>so you don't want to play this, since that's the core of the gameOnly game I know that successfully copied Warcraft III / WoW aesthetics and I actually like the lore
I tried and I just got frustrated after I had to redo do the entire run on first fail. Deleting my progress is 100% no.
>>2036762very interesting please tell me more about your personal mental issues and arbitrary hangups
>>2036765Well since you asked, I'm also averse to no-lifers that take ever post on 4chan as a personal attack.
>>2018975 (OP)I would Against her Storm if you know what I mean
>>2036769good, now fuck off
>>2036714Well ye I understated how useful harpies' effect is. I like lizards for both storms and rep gain so they are my goto if I don't have harpies. I also like beavers early game if there is no obvious way to get more fuel fast but by mid/late game they are useless. Foxes are very either or. If they bump you down a hostility level they are very strong but otherwise they are obviously useless but I rarely micromanage the hearth enough to swap them in and out.
>>2018975 (OP)>they take pride in enduring what breaks others>>2019383>have a love of ... luxurydid something change?
>>2037369>they take pride in enduring what breaks othersThis probably means no or reduced penalty from storm, blightrot, dangerous glade events or whatever you can think of.
>have a love of ... luxuryThey use the luxury service like beavers. Surely it can't mean anything else.
>>2037563There was already an open alpha for bats, their gimmick is known.
Each time 2 villagers leave that aren't bats, they gain +1 to resolve.
>>2037918But I don't want my villagers to leave me.
>>2037918sounds absolutely awful on high prestige
>>2037232foxes are a godsend for many glade events
>>2039210ah wait you were talking about exclusively keeper effects
>>2036714human is best by a mile. harpies are just #2. lizards are great when you need it.
>>2033061Great question because the frog update being a fucking paid DLC for this game turned me off completely.
>>2018975 (OP)Can you guys give me a qrd on how the basic gameplay of this game is?
>>2042104>gather resources and turn them into food, tools, etc.>villagers consume some items to gain satisfaction>happy villagers get you points>completing orders (different small 'missions' to complete) gives you points>once you have enough points you win and the settlement is doneWhat races, buildings, bonuses, resources you get are all random (but often with you selecting between choices) so it's about making the best of the situation you are given. It will often feel like you are struggling but end up winning anyway.
>>2039208I thought so too until I played a game where I picked cannibalism + faster newcomer arrivals, was one of the most fun games I had. Thought it's rare, if you manage to get 'Hidden from the queen' that completely nullifies impatience for leaving, it's a very strong strategy.
>>2042104It's mostly population and resource management with a lot of variation depending on what perks and buildings you get to choose from. In each mission you get dumped in a middle of nowhere with a handful of villagers and resources and limited use resource nodes so you have to keep exploring which brings new dangers. If you supply your villagers with enough luxury items and services they give you brownie points, if their resolve drops they start leaving. You also get brownie points for completing orders and opening crates with expensive tools, mission is won when you get enough points and you move to next one through a strategic map with some extra events. You have complete control which biome and 2 of 3 starting races you get, and can set difficulty separately for each mission, which ramps up sharply with 20 prestige levels.
>>2042463well, the problem is impatience, +1/ea adds up fast. "it's good with HFTQ" is damning with faint praise.
>>2042475yeah for a race bonus it's too specific. But it's nice to play around perks you usually ignore once in a while.
>>2037103>if you know what I meanLet her piss on you?
>>2020276because it would be extremally painfull to take it off
>>2020463What an anonpunk thing to say
>>2020276perhaps she was wondering why you would threaten a flying species with throwing them out of a plane
>>2043025you're a big viceroy
>>2042475I didn't even mention the worst part
Whenever a bat leaves, you lose one stack of the bonus. You can't favor them, either.
However, they have a building that lets you 40k commissar another species, so it would make those perks for villagers leaving/dying more valid
So they are just straight xenophobic. And you can't favor them because they hate you too.
>>2043477>they have a building that lets you 40k commissar another speciesSo the bats are canonically violent towards the other species. Why would they even be part of the same country?
>>2043739Implying the Queen gives a fuck about that so long as the citizens get the job done.
>>2045563She should genocide the bats. That would also give the other species a common foe to hate.
>>2045920They already have that. The fishmen who are capable of living within the storm and have created an empire within it. All of the other races fought each other at one point or another but the Fishmen fight back against the Queen and her people.
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So do these turbo chud bats an upside?
>>2046028it's implied the fishmen are regular people (maybe just humans specifically) that are mutated by the storm
>>2048727they're metalworkers, and uh...
>>2048787>it's implied the fishmen are regular people (maybe just humans specifically) that are mutated by the stormisn't that the case for all races
>>2018975 (OP)Are those robotic arm implants?
Anyone else think Harpies should enjoy wine?
>>2051492what the fuck did you just say you little shit?
>>2051492Unlock mystery nigga and enjoy your lootboxes
>>2051492>cuts your selling price in half>doubles buying costsnothing personal viceroy
>>2051328>implantsadd-ons. bat arms are wings.
>>2056902they should enjoy my dick
>>2059277you'll have to wine and dine them first
I'm too scared to play above Viceroy.
Will next dlc also fuck up the game for dlc not-havers
just bought the game and i've got to say the gameplay is intriguing (although i miss a warfare mechanic like defending against enemies from the forest) but the style is fantastic. the music gives of just the right kind of vibe of a mysterious rainy forest and all in all it's a very beautiful game and very soothing. also you can pause the game so there is really no stress involved but the time constraint forces you to make organic cities instead of the usual grid
>>2060590but prestige is where the real fun begins. everything before that is a tutorial. you don't think that storms seasons are supposed to last only half as long as other seasons? the farmers don't even have enough time to plow their fields otherwise! what does plowing the field even do?
>>2034198tired human turtle women owe me sex
>>2048787>metalworkersmetal workers are busted for being able to create reputation and amber out of metal tools
>>2067183>what does plowing the field even do?Help you get more resources from your farm.
I just got the game it's super fucking fun. I'm happy that I don't have to really babysit my dudes like some rimworld pawns and they're all relatively competent, with all their demands really boiling down to not eating raw food and keeping the fire lit during storm season.
>>2070614i'm glad you like the game because so do i but your opinion on rimworld is incredibly shit. the chaotic nature of the pawns is an integral part of the design AND completely avoidable if you aren't a shitter which you are so please stop humiliating yourself by telling everyone how shit you are at a game
>>2073906I guess? I came from playing DF and I played ACS awhile. Playing dolls is kinda interesting, but I find it grows tiresome for me after awhile imho
>>2073911all gaming is about playing with dolls
>>2074448*blush* uhm thanks haha
>>2018975 (OP)>bat girlsDo they spread disease?
>>2076659They spread STDs
>>2018975 (OP)Just picked up the game because of this thread, thanks anons. Any cute girl draw requests?
>>2077261Draw a harpy blushing as she holds up a rather skimpy swimsuit while the viceroy thumbs up
>>2059206I fuckin love the dullahan warlander
>>2067199IIRC the best strategy at high levels is winning via resolve with service goods and complex food. of course opening caches is still good though, if you can get a reliable source of metal
>>2077483no that's plan c after you don't get any of the good wincons
>>2077631Orders and high resolve will always be your main wincons. You can win without completing any orders but you need to be really lucky with your orders and caches to win without resolve.
>>2077261Harpy mailing her mom about how nice the viceroy is. The food is tasty and the others are jealous of her pretty boots and cute cloak :DD
Lizard and human in the background are starving, naked under the rain
>>2077664orders will only cover half, and you'll get a few points from resolve pretty much no matter what, but the last third can be a real pain sometimes
I was really confused on why the bats have mechanical arms, but then I remembered bats wings are also their hands and now I find their design pretty genius.
>>2078314Super cute, thank yoU!!!
>>2078314that's cute
can you make one with a lizard and a frog brawling?
>>2078314OOOOOOOHHHHHHH BIRB TITS!!!
>>2078314damn I didn't know drawfags were still around, let alone good ones.
also, I looked you up and will now wishlist your game based solely on this OC alone. congrats on being the first game I've wishlisted that I'm slightly worried about my irl friends seeing and judging me for. you got any concept art of quebec chan yet?
>>2078314Mandatory harpy pampering!
so when's the next dlc coming out?
>>2079844Supposedly november ish?
>>2078998I appreciate it. I used to drawfag on /v/ and for quest threads like a decade ago. These days, I really prefer the pace of lurking /vst/ every week or so. I don't have a Quebec-chan concept yet, but Louisiana is a close relative and so they'll probably share some elements.
>>2080796I do feel like /vst/ and probably /vrpg/ as well function as a /v/ retirement home for many people, I'm the same way as you. And yeah amount of creative talent between drawfags, aspiring voice actors and all the rest back then on /v/ was pretty incredible.
>>2081853I don't think I'd be where I am now if I wasn't inspired by the guys who made Katawa Shoujo. Strategy games and RPGs do tend to feel like that, even as younger guys are still getting more & more into them. It's nice to think that strategy games will keep us all occupied and chatting now & again even decades from now.
>>2078314god damn I love lurking random /vx/ threads
>>2018975 (OP)THAT'S A SUCCUBUS!
>Finally managed to do the last seal
Fuck, what do I do know?
>>2088677Start over and do it all again
This is the first strategy game that has ever held my attention enough to actually learn how to play. Strategy games are fun.
>>2088677queen's hand trial for maximum rape
Vgh I need to breed with a guild girl
>>2089966exhibit number one million that b**v*rfags are fucked in the head
I really like this setting. Hope they make a franchise out of it.
I wouldnt mind if they made an anno style game.
In fact Ive always wanted a fantasy city builder with different woodland creatures as pop.
Also, sex update when?
>>2091790Funnily enough, when they came up with the setting they were originally intending to make an RPG but ended up pivoting to a city builder instead. I'm sure there's probably a dev in there that wants to have another go at it.
>>2090347Cant hear you over the sounds of chopping wood.
>>2018975 (OP)total...bat...SEX!
>Alongside the Nightwatchers DLC, weโll release the Commons Update (1.8), free for all base game owners. The update introduces:
>Commons - an Ancient Hearth upgrade that lets villagers fulfill service needs at the Hearth.
Am I crazy? Is this not how it already works?
>>2092703ye it's done during a break at the hearth but this probably means you wont need the service building
This whole game still feels like a conceptual prototype with a lot of gameplay including combat missing.
>>2092886no i do not want combat in my comfy city builder roguelike
i give my guys 45 rocks and they beat the fishmen with the rocks
>>2092886I am incredibly grateful that this game doesn't have sloppy halfhearted combat mechanics just for the sake of it.
>>2092886It's a city builder puzzle game, not an RTS.
>>2092886I mean there is combat if you consider driving off retarded fish people and flamethrowing infestations combat
>>2079844https://store.steampowered.com/news/app/1336490/view/541109583272219362
Coming on July 31st as of two days ago
>>2087262Why do harpies have a clothing need for boots when they very clearly can't wear them?
>>2093889Why do the humans eat porridge made with nuclear superAIDS water?
>>2093889birds can wear shoes
This game doesn't get enough credit for its UI. In today's age where so many games have extremely sterile interface design, this game is very detailed in comparison while still being functional.
>>2099352Fuck you talking about? It's literally the same generic square boxes as every other modern game, just with some random gribblies along the edges.
>>2093915>tfw you can make paste with dyewhy though
>>2099562plenty of edible dyes
>>2099529nah he's right it doesn't have that mobile game look that many other modern PC games suffer from
>>2099529Blow your brains out.
>>2099635If you take away the scribbles in the margins it looks EXACTLY like that.
>>2100139Great reply, your mindless seething really shows the quality of your argument.
>>2100168>if you take away what makes it good then it wont be good
>>2100213it has grave autism, don't engage
>>2099562>>2099596>might contain traces of copper
>b*t
sorry but i'm sticking with my harpy waifu