Thread 2023854 - /vst/ [Archived: 1067 hours ago]

Anonymous
5/1/2025, 9:46:54 PM No.2023854
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md5: c4dd554b61025da667045510e9624315🔍
Is this good?
It looks like Oxygen Not Included, which I enjoyed while learning the basic, but it found it really boring after you pass the initial set up phase.
Replies: >>2023913 >>2023921 >>2025851 >>2028806 >>2032174 >>2032193 >>2033113 >>2040941 >>2050585
Anonymous
5/2/2025, 12:03:13 AM No.2023913
>>2023854 (OP)
>what if we copied the ratkin mod from Rimworld but made it into our own generic slop game
Replies: >>2028700
Anonymous
5/2/2025, 12:22:08 AM No.2023921
>>2023854 (OP)
It seemed like it was cute and fun but it also disappeared quickly from the public eye. It is probably boring or non controversial.
Anonymous
5/2/2025, 2:21:28 AM No.2024007
The economic simulation aspect is a really cool idea and I would love a game like this that largely plays itself while you influence things from a high level. But alas it appears the devs are gooks and they've somehow managed to make the game a micromanagement nightmare
Replies: >>2025851 >>2043424
Anonymous
5/4/2025, 4:10:35 PM No.2025851
>>2023854 (OP)
It's okay. Most of the gameplay is your basic supply chain sim with you going from raw materials to higher tier luxury items. The game tries to filter you by winter where you will run out of food for you citizens and by water management if you survive then after. Beyond that there ain't much more content aside from a boss fight you do by exploring (at least for the version I played it).

What's really unique, especially nowadays, is that it has a "closed economy system," so you have to manage the circulation of the kingdom's finite coins (it doesn't spawn from thin air per transaction like other sims).

As this anon >>2024007 states it does have a micromanagement aspect where you're controlling the rat princess to explore, defend your city, and collect taxes as a 2d platformer, but it's not really that heavy in the mid~late game. I would say it's akin to factorio's gameplay in that sense, it's mostly automated once you set it up. My real gripe is the lack of endgame content aside from increased invasions.
Replies: >>2026509 >>2030660
Anonymous
5/5/2025, 1:31:34 PM No.2026509
>>2025851
How far do you get before you reach endgame anyway though? As far as i can see you can have a fuckhuge rat warren of over a hundred citizens with a bunch of different buildings sprawled out all over. Should take a while to reach that point right?
Replies: >>2028659
Anonymous
5/7/2025, 10:27:11 PM No.2028659
>>2026509
Generally when I played in the end I had I think little over a 100 pops with most of the whole tree colonized. There is a victory condition in this game. The easiest at the time was to reach level 8 prosperity (although apparently you can take fuckton of loans to get the coin victory), and you can continue playing with a end game hoard to invade you periodically. It was I think for that around 6~7 hours total play to reach.
Replies: >>2028701
Anonymous
5/7/2025, 11:07:53 PM No.2028700
>>2023913
>but what if instead of doing what you said, which is entirely not at all what happened, we took ratropolis and made a colony sim out of it
Replies: >>2030357
Anonymous
5/7/2025, 11:09:08 PM No.2028701
>>2028659
Just to clarify even though the pop limit is set at 100, you can get over 100 if you have like 98~99 pop and let in 2~3 immigrants (max is 102). Dunno if they patched it.
Anonymous
5/8/2025, 2:02:31 AM No.2028806
>>2023854 (OP)
no idea but I wanna fuck that rat
Replies: >>2030582
Anonymous
5/9/2025, 3:40:54 AM No.2030357
>>2028700
who are you quoting?
Replies: >>2031029
Anonymous
5/9/2025, 7:52:55 AM No.2030582
>>2028806
One of the combinations can make you a cute redheaded rat with a red dress
Anonymous
5/9/2025, 10:22:52 AM No.2030660
>>2025851
>it has a "closed economy system," so you have to manage the circulation of the kingdom's finite coins (it doesn't spawn from thin air per transaction like other sims).
How well does this work? I imagine there's a reason no one tries this.
Replies: >>2030674
Anonymous
5/9/2025, 11:00:21 AM No.2030674
>>2030660
Basically you start off with say like 10k, most pawns start with 300-400, you pay them wages to work government jobs and there is private jobs where they produce goods and sell them to you to earn their living. You have edicts for taxes and welfare, the done thing seems to be giving them money if they drop below a certain threshold so they don’t starve and taxing them above a certain freshhold to stop them taking all the money. To increase the money supply you can mint coins from gold and trading etc
Replies: >>2031015
Anonymous
5/9/2025, 4:59:02 PM No.2031015
>>2030674
If you want a similar game there is Lords and Villeins that uses the same mechanic.
Replies: >>2031040
Anonymous
5/9/2025, 5:17:46 PM No.2031029
>>2030357
Who is the guy I replied to quoting?
Why didn't you ask him?
Strange that you asked me first instead of him. It sounds like something is not quite right with (((You))).
Replies: >>2033103
Anonymous
5/9/2025, 5:45:36 PM No.2031040
>>2031015
Yeah I have that game but I haven’t played it much the concept intrigues me but I found lords and villains abit harder to navigate it was as intuitive as ratopia
Anonymous
5/10/2025, 5:55:13 PM No.2032174
>>2023854 (OP)
This is an opinion based on playing the demo, but while the idea you are controlling the cute rat princess is fun on paper I found the awkward movement and controls frustrating.
You can order mining and building jobs since early on, but the UI is made for a controller so navigating the wheels and tabs is annoying and you still need to walk to do some things like assigning workers and workshop jobs. I think there are techs that let you do it remotely or more automation but it will take a while and you have to set that up.
Anonymous
5/10/2025, 6:19:55 PM No.2032193
>>2023854 (OP)
>oxy
Looks more like craft the world
Anonymous
5/11/2025, 5:12:52 PM No.2033103
>>2031029
>Who is the guy I replied to quoting?
He was quoting the developer brainstorming for the game. Seemed pretty clear atleast. Meanwhile I asked you since while your post tries to imitate his, it didn't make sense as a thing someone would have actually said
>It sounds like something is not quite right with (((You)))
No need to project, man
Replies: >>2043081
Anonymous
5/11/2025, 5:32:41 PM No.2033113
>>2023854 (OP)
Wish we got more porn off it
Replies: >>2039151
Anonymous
5/17/2025, 2:36:57 AM No.2039151
>>2033113
You cant porn that rat. It is too cute for that.
Replies: >>2039394
Anonymous
5/17/2025, 9:34:01 AM No.2039394
>>2039151
correct
Anonymous
5/17/2025, 4:52:25 PM No.2039636
>interesting looking game
>oh lets it furry and ruin it
why is this so prevalent with strategy games
Replies: >>2042080 >>2042094 >>2059550
Anonymous
5/19/2025, 12:04:31 AM No.2040941
>>2023854 (OP)
I played the demo, looks interesting but looks like a way simpler ONI
Anonymous
5/20/2025, 3:01:27 AM No.2042070
Can I at some point issue orders like in ONI and not need the princess to be at the location? On one hand I appreciate that I can go and solve a problem myself If it's needed, but I'd also want to sit at some command center and issue orders from there without getting my hands dirty so to speak
Replies: >>2043089
Anonymous
5/20/2025, 3:08:31 AM No.2042080
>>2039636
>implying little fuzzy mammals living in a medieval setting is furry
redwall wasnt furry
Anonymous
5/20/2025, 3:18:15 AM No.2042094
>>2039636
>furry
it's not furry, you retard. neither are donald duck or bugs bunny
furry is a distinct style where animals have human proportions and are sexualized
Replies: >>2045739
Anonymous
5/20/2025, 11:10:23 PM No.2043081
>>2033103
but he(the first anon) wasn't quoting the dev brainstorming, because the devs didn't even think of the rat mod for Rimworld, in fact the whole game is nothing like Rimworld, and in such, the second anon is closer to the devs brainstorming because they also made Ratropolis and decided "hey what if we took this setting and made a more simulationist game instead of a wonky deckbuilder thing?"

and I concur with 4th anon, something is not right with (you)
Anonymous
5/20/2025, 11:16:15 PM No.2043089
>>2042070
there's buildings like the Observatory that let you see further than usual and Mailbox that let you manage buildings remotely, but i havent unlocked those in my playthrough yet so idk if they work or not
but it does seem like the endgame is you mostly sit in the Royal Chamber™ since there's a whole branch of the research tree dedicated to stuff only useful to the princess
Replies: >>2045370
Anonymous
5/21/2025, 5:43:29 AM No.2043404
1631668542780
1631668542780
md5: 39b22d14ef56eca6b2035dd05987cb63🔍
>bad layout
>restart
>not enough money
>restart
>not enough food/money
>restart
>invasions
>restart
5th time the charm? This game is way harder than ONI, anything that can screw me over, will screw me over big time.
Replies: >>2043436 >>2043444 >>2045727
Anonymous
5/21/2025, 6:15:30 AM No.2043424
>>2024007
bro has never played Majesty
Replies: >>2043988
Anonymous
5/21/2025, 6:41:34 AM No.2043436
>>2043404
Cant you save yourself from a bad layout just by making all floors ~6 squares high? You get 100% refund so you can deconstruct and move shit around wherever
Anonymous
5/21/2025, 6:57:29 AM No.2043444
>>2043404
stop restarting and learn to deal with what you've got, it's kinda like Factorio, before you research construction bots you deal with the spaghetti, then after research you can start the teardown and rebuild process properly.
Anonymous
5/21/2025, 7:27:30 PM No.2043988
>>2043424
>a game like this
so not Majesty
Anonymous
5/23/2025, 12:04:24 AM No.2045370
>>2043089
I asked in the official discord and while there are buldings that let you issue orders from a distance, you can't reign completely from your chamber. A pity
Anonymous
5/23/2025, 8:23:41 AM No.2045727
rat1
rat1
md5: a7e4836731205256a40ea247db5895ce🔍
>>2043404
Taking in anon advice and some guide reading, 5th run went very well till this invasion pops up with tons of enemies spawning from the right side of my base. The raid nearly killed my queen. Anyway, I will not restart this time and attempt to make the best out of the current situation.
Anonymous
5/23/2025, 8:39:30 AM No.2045739
>>2042094
They are furry you retard.
Replies: >>2045742 >>2055223
Anonymous
5/23/2025, 8:42:54 AM No.2045742
>>2045739
it's not capital-F, deviant art Furry
whatever, everyone else thinks you're wrong, too
Replies: >>2045878
Anonymous
5/23/2025, 12:20:41 PM No.2045878
Gadget-Hackwrench-religion6
Gadget-Hackwrench-religion6
md5: 585c8f0e6a880f2ccc2a9d74787e1012🔍
>>2045742
>there's no way people will sexualize these cute ratgirls
Ah, being underage and naive.
Replies: >>2045884 >>2045887 >>2055223
Anonymous
5/23/2025, 12:35:55 PM No.2045884
>>2045878
those people didn't throw their shitted diapers and loose ampules of narcotics in convention center bathrooms so they're not "furries", even if they love an anthopomorphized animal woman.
Anonymous
5/23/2025, 12:44:25 PM No.2045887
>>2045878
Don't they just worship Gadget? They don't want to be animals, do they?
Anonymous
5/27/2025, 5:17:01 PM No.2050585
>>2023854 (OP)
Rat waifu hug
Replies: >>2053877
Anonymous
5/30/2025, 4:30:13 PM No.2053877
>>2050585
>posted 3 days ago
>thread is on page 10 even tho usualy threads take ~8 days to 404 here
is someone botting /vst/ to make it go faster?
Anonymous
5/31/2025, 9:33:22 PM No.2055223
>>2045878
>>2045739
Retard.
Replies: >>2055323
Anonymous
5/31/2025, 10:59:40 PM No.2055323
>>2055223
t. self-hatting furry
Anonymous
6/5/2025, 12:08:03 PM No.2059550
>>2039636
>why is this so prevalent with strategy games
name 5