>>2023854 (OP)It's okay. Most of the gameplay is your basic supply chain sim with you going from raw materials to higher tier luxury items. The game tries to filter you by winter where you will run out of food for you citizens and by water management if you survive then after. Beyond that there ain't much more content aside from a boss fight you do by exploring (at least for the version I played it).
What's really unique, especially nowadays, is that it has a "closed economy system," so you have to manage the circulation of the kingdom's finite coins (it doesn't spawn from thin air per transaction like other sims).
As this anon
>>2024007 states it does have a micromanagement aspect where you're controlling the rat princess to explore, defend your city, and collect taxes as a 2d platformer, but it's not really that heavy in the mid~late game. I would say it's akin to factorio's gameplay in that sense, it's mostly automated once you set it up. My real gripe is the lack of endgame content aside from increased invasions.