>>2031877Does it really matter though? There's countless mods for the game covering stuff from ww1, through NAM to modern days. I really don't know what else could be achieved with the source code being out? The game runs well on modern systems, so the only thing that could be improved on the engine level is pathfinding and QOL stuff which I think would potentially ruin the experience - the whole challenge in SS is dealing with the jank, which mostly boils down to micro-heavy stuff and that is what makes the game so loved. On the surface level, it plays like an RTS, band-select units and tell them to attack-move, but that will get you nowhere, so you need to carefully plan, position and execute.
>>2031242On the subject of widescreen support... There's a Sudden Strike Gold HD Mod, but honestly what does full HD widescreen give you? Everything is tiny and hard to distinguish and seeing more of the map isn't really doing anything for you, considering the short view range of units. You can use a wrapper like CnC DDraw to stretch everything and do some aspect corrections, but it hardly impacts the gameplay.
The only thing I think would actually improve the experience is pathfinding upgrades and maybe animation interpolation (check out the other anon's Myth thread where he shills the new version that has that and it's looking good, but then 10 minutes into the game, you hit a key to revert to classic graphics).