Blitzkrieg is now open source - /vst/ (#2023886) [Archived: 1013 hours ago]

Anonymous
5/1/2025, 11:11:43 PM No.2023886
1734811412885524
1734811412885524
md5: be31bdc4cc061ee4d2f1e821be58c3d3๐Ÿ”
https://github.com/nival/Blitzkrieg
Replies: >>2023905 >>2024002 >>2024014 >>2024196 >>2024272 >>2024294 >>2024323 >>2024520 >>2027387 >>2027399 >>2029173 >>2034511 >>2035831 >>2039598
Anonymous
5/1/2025, 11:40:07 PM No.2023905
>>2023886 (OP)
I was always a sudden strike 2 guy myself, though
Replies: >>2025038 >>2030975 >>2032368
Anonymous
5/2/2025, 2:15:26 AM No.2024002
>>2023886 (OP)
huh.
That''s one way to celebrate labour day
Anonymous
5/2/2025, 2:28:58 AM No.2024014
>>2023886 (OP)
Don't suppose you have a solid version for Cuban Missile Crisis? Been looking for that for years now.
Replies: >>2024030 >>2024098
Anonymous
5/2/2025, 2:55:31 AM No.2024030
>>2024014
What's wrong with the gog version?
Replies: >>2024056 >>2024922
Anonymous
5/2/2025, 3:22:05 AM No.2024056
>>2024030
Dunno. Had a bootleg CD version that worked just fine meanwhile the GoG one just refuses to work on either of my two PCs. One is an instant CTD and the other will start but still crash after few seconds as soon as I enter any battle.
Shame but oh well.
Anonymous
5/2/2025, 4:19:40 AM No.2024098
>>2024014
Brought it on Steam for 1 buck but it barely works. I have my DVD of it still but I doubt that works any better.

Love the Blitzkrieg engine. Nice to see it get some love still, regardless.
Replies: >>2024199
Anonymous
5/2/2025, 8:21:37 AM No.2024196
>>2023886 (OP)
WWII rts peaked with Blitzkrieg and SSII.
Anonymous
5/2/2025, 8:29:51 AM No.2024199
>>2024098
I fondly remember being filtered so hard I won most missions by turtling in the corner and literally shelling every square meter with artillery. God bless that initial unlimited ammo hub.
Replies: >>2024250
Anonymous
5/2/2025, 10:29:40 AM No.2024250
>>2024199
My favorite tactic was 10 speeding and spamming paradrops. Eventually you'd have several dozen squads that you could reinforce indefinitely with medium trucks. Then you could just attack move and yeet anything at the costs of hundreds of infantrymen. Worked even better in Cuban Missile Crisis since replacements didn't cost the "ammunition" of the supply truck and you could just park them on replacement orders near a trench and thousands of troops could pour out to replace losses. So much dumb fun. But yeah when I played Blitzkrieg as a kid I'd just artillery spam too. Or occasionally bait out the enemy fighters into my AA using recon planes and then bomb the bastards lel.
Replies: >>2024272 >>2024277
Anonymous
5/2/2025, 10:44:24 AM No.2024253
Mogged by Sudden Strike II, not too mention SSII has a way better autistic slav mod community.
Anonymous
5/2/2025, 11:29:17 AM No.2024272
>>2023886 (OP)
Will it make infantry less useless? I only used infantry when the mission forced me to, otherwise it was arty spam and baiting enemy fighters into my AA, like anon >>2024250 said.
Anonymous
5/2/2025, 11:37:43 AM No.2024277
>>2024250
CMC infantry was crazy dangerous. You couldn't just approach a city with your tanks to clear out the buildings because they'd get blasted by AT missiles immediately. Some armies couldn't be replenished with trucks from what I remember, like the German/French one.
Replies: >>2024289 >>2027399
Anonymous
5/2/2025, 11:55:43 AM No.2024289
>>2024277
Only China could reinforce squads. The lore reason was that they didn't get nuked as hard and was compensated for by the fact that they mostly used early-mid WW2 equipment early on before things eventually evened out. Really liked the equipment in that game. It's such a janky game but there's a lot of fun in it.
Replies: >>2024318
Anonymous
5/2/2025, 11:58:08 AM No.2024294
>>2023886 (OP)
Loved playing the defense missions where your beautifully dug in AT guns and tanks would slowly get whittled away. Repositioning and shortening the line between waves.

Biggest problem with blitzkrieg is just how important infantry are and how fragile they are outside a trench.
Replies: >>2024306 >>2024952
Anonymous
5/2/2025, 12:16:27 PM No.2024306
T-28
T-28
md5: 34bc35f9e277ab2d39c067c17f12af14๐Ÿ”
>>2024294
Loved the defense missions where you got to knock out obscene numbers of tanks. Any mission where you got to start out by entrenching a heavy AA gun, fire at a tree to get the angle right early and then see the medium tanks roll in was just so fucking kino.

One thing I really loved about the sequel though was that it had a lot of shitty multi-turreted tanks early on like the T-28 and T-35. Something I really liked doing was to go into the mission editor and give the computer like a gorillion ultra shitty tanks and then have a field day because it was just so much fun. Although that game didn't have random missions the same way the original did, which was a bit of a bummer because I enjoyed the process of gradually up-arming in every campaign but I'm probably in the autistic minority on that one.
Replies: >>2027399
Anonymous
5/2/2025, 12:43:25 PM No.2024318
>>2024289
The planes mechanic in that was great but fuck soviets. Their tanks were ridiculously good.
Replies: >>2024322 >>2024347
Anonymous
5/2/2025, 12:52:56 PM No.2024322
1644711124044
1644711124044
md5: 1393270b4514f3a7ffba9e2bf7131dff๐Ÿ”
>>2024318
Russian tanks are the best in the world.The T-72 has yet to be surpassed by a western equivalent.
Replies: >>2024379 >>2024534
Anonymous
5/2/2025, 12:52:58 PM No.2024323
>>2023886 (OP)
eh, it was fun, but nothing to write home about. Shitty mission design bogs it down. Just meh.
Anonymous
5/2/2025, 1:38:16 PM No.2024347
>>2024318
>The planes mechanic in that was great but fuck soviets. Their tanks were ridiculously good.
Hence why I never play a military game mod made by Russians.
Replies: >>2024351 >>2024534
Anonymous
5/2/2025, 1:45:29 PM No.2024351
>>2024347
It's kinda fair though. Chinks at best get crappier versions, french at best get panthers. Only the US had the modern cold war era armor to deal with their IS crap while the rest at best had leftovers from ww2.
Replies: >>2024379 >>2024534 >>2024541
Anonymous
5/2/2025, 2:26:33 PM No.2024379
2620-db00f4fa238e1832944030ecf8df8f20
2620-db00f4fa238e1832944030ecf8df8f20
md5: 60d5784d241060473cad055daf66ab05๐Ÿ”
>>2024322
They get some pretty awesome experimental tanks like picrel. Even their starters like the IS-3 are great.

>>2024351
iirc the French and Germans get some decent AMX and Leopard tanks later on but they start with Wehrmacht and lend-lease trash. Still fun because it's a pretty unique cold war battle situation. Getting to fight against Pattons with CW German gear is also unique to that game.
Replies: >>2024534 >>2024832
Anonymous
5/2/2025, 5:13:06 PM No.2024520
>>2023886 (OP)
Cool. Now I can have ChatGPT draw up thousands of mech and future apocalyptic infantry sprites in Blitzkrieg style and create urban warfare game with orbital bombardments and stuff.
Replies: >>2024522
Anonymous
5/2/2025, 5:20:54 PM No.2024522
>>2024520
Holy based.
Anonymous
5/2/2025, 5:47:49 PM No.2024534
>>2024322
>>2024347
Eh, if there is one time frame where it is excusable it's the early 60s. Back then they were still highly competitive unlike the later years when they got completely outpaced.

>>2024351
>>2024379
It's a shame that this era of the cold war is basically untouched. Korea war is still WW2 at its core and late cold war is basically indiscernible from 1990s-2000s.
But the blend of WW2 and early modern equipment is something special.
Replies: >>2024541 >>2024832
Anonymous
5/2/2025, 5:57:56 PM No.2024541
>>2024351
>>2024534
They still had utterly shit optics (even with the looted Zeiss factories), and their IR lanterns only reached around 250 meters, compared to around 400 for the Western variants. And ergonomics were a bourgeois plot.
Replies: >>2024608
Anonymous
5/2/2025, 7:51:21 PM No.2024608
>>2024541
>IR lanterns
I'm not so sure about that. To be fair finding data on early IR spotlights is iffy at best if not downright impossible.
But what little I can find are things like 1000meters for the AN/VSS-2. For the L-2 Luna it's tuff like identifying tank type targets out to 800m, which is different from max range.

Ultimately those are all questionable at best because like I said data on IR spotlights is shite but nothing to suggest any noticeable advantage by any side in the early 60s.

Even the "Comparison Test Of Drivers Night Vision Devices, M60 Series" (ADA018187)
by the army only gives range data for passive viewers and it's all driver focused and not on gunner sights.
Anonymous
5/2/2025, 11:21:26 PM No.2024712
How the fuck do people like Blitzkrieg? It's such a shit tier game. The gameplay in 90% of the missions is waiting for your sniper to scout enemies while crawling so your artillery can shoot them. Tanks and infantry are fucking worthless since they die in one hit to pretty much everything.
Replies: >>2024817 >>2024832 >>2024952 >>2026589 >>2035831 >>2039604
Anonymous
5/3/2025, 3:30:47 AM No.2024817
>>2024712
Unironically a total skill issue. That's playing the game at its safest, cheesiest way. Of course you're going to have a bad time. There's a bit of a learning curve but the enemy is just as weak and worthless as you ae most of the time. Essentially any time you blunder headlong into something you'll die like seals in Norway but that's also what makes it fun and rewarding. Learning how to overcome those struggles and unlocking better vehicles that totally stomp enemies are both incredibly rewarding to me for instance. Beating a hard mission so that you're able to requisition a KV-1 or Tiger early is fun to me for instance.
Anonymous
5/3/2025, 4:14:41 AM No.2024832
>>2024379
>AMX and Leopard tanks later on
I think that may have been the expansion but it's been years for me now.

>>2024534
True.

>>2024712
>scout enemies while crawling so your artillery can shoot them
One of these days you'll grow a brain and realize you can shoot blind. Or bait their artillery and then counterfire on their positions.
Replies: >>2024915 >>2024917 >>2025007
Anonymous
5/3/2025, 7:58:18 AM No.2024915
>>2024832
I'd check but the game won't boot on my system because it's just the worst Slavjank ever but iirc the expansion was more focused on experimental weapons since the base game covered most actually useful gear. Pretty sure the Euros eventually got some decent gear though to keep up with the modern tanks on the other side. Although ngl Jagdpanthers knocking out Centurions and IS-3s is really kino.
Replies: >>2024917
Anonymous
5/3/2025, 8:06:58 AM No.2024917
>>2024832
>>2024915 (me)
https://youtu.be/Tbx7UPd16_o
Someone put out a video on the whole encyclopedia! Tanks start around 2:30. They do get some modern AMX stuff but it's pretty lopsided in favor of US and Soviet vehicles.
Anonymous
5/3/2025, 8:24:12 AM No.2024922
>>2024030
There isn't one?
Anonymous
5/3/2025, 9:55:59 AM No.2024952
>>2024294
I feel like if infantry just had a slightly longer line of sight, attacks would pan out better. The sniper and officer were your only reliable set of eyes, which made attacks a bit of a chore.
>>2024712
Combined arms is crucial, or at least the most fun and efficient. Once the AT is taken out, tanks can move in and infantry can clean up. The AI is pretty much braindead, which is why you're falling into cheese strats. Although I supposed artillery spam is a legit tactic.
Replies: >>2024965 >>2024977
Anonymous
5/3/2025, 10:39:25 AM No.2024965
>>2024952
True, sight and recon in general is a problem with all games using that engine and unless you know what you're doing it's easy to feel like you're completely blind and everything is a glass cannon - which it often kinda is and it's actually not that unrealistic as a concept but the execution could be better.
Anonymous
5/3/2025, 11:16:32 AM No.2024977
>>2024952
nta but I always had great success with going to a corner with my core cadre of tanks and then just making a (counter - depending on the map obviously)clockwise movement. IS tanks, tigers and definitely pershings in one of the expansion literally roll over everything and since almost everything is facing the wrong way there's no danger at all.
Anonymous
5/3/2025, 12:24:08 PM No.2024993
Question mark fatty
Question mark fatty
md5: 92670b60e7a8c38b806c453e8e4fdea4๐Ÿ”
OK there was a game in the Blitzkrieg engine that I know existed but has basically vanished. I can't find it anywhere.
https://www.mobygames.com/group/8543/game-engine-enigma/

It was a Cold War game which had scenarios based on various wars of that era such as the various Arab-Israeli wars among others. At least I think it was this engine. It released somewhere around 2005, give or take. The game wasn't very good, but I'm having an autistic moment suddenly remembering that it exists. Anyone got a clue?
Replies: >>2025079
Anonymous
5/3/2025, 12:50:20 PM No.2025007
>>2024832
Pretty sure the expansion doesn't even include yuros anymore got swallowed by the soviets inbetween the games which is the real offender.
Replies: >>2025059
Anonymous
5/3/2025, 1:29:42 PM No.2025038
>>2023905
a man of culture
Anonymous
5/3/2025, 2:14:16 PM No.2025059
Map CMC
Map CMC
md5: 0685213e7a3912daa4d6240c515abc54๐Ÿ”
>>2025007
https://www.youtube.com/watch?v=i4Uv8hDA2_M
No, the game's batshit insane ending has them do a great replacement of all of western Africa while the Soviets turn the Pyramids into Kremlin 2.0.

I fucking love Russian games for moments like this.
Replies: >>2026115
Anonymous
5/3/2025, 2:52:01 PM No.2025079
>>2024993
Sounds like GZM, it's a mod for Blitzkrieg
Replies: >>2025127
Anonymous
5/3/2025, 3:50:05 PM No.2025127
>>2025079
Maybe? Does that have missions where you play as Egypt in the 70s and try to do an amphibious op against Israel as one of the first missions for that faction?
Replies: >>2025139 >>2025256
Anonymous
5/3/2025, 4:19:13 PM No.2025139
>>2025127
It has a shitload of missions, including the Middle East, but I don't know about that particular mission you are talking about, can't find the full list
Replies: >>2025154
Anonymous
5/3/2025, 4:39:09 PM No.2025154
>>2025139
Maybe there's a lot added but I remember there not being much, that it was being previewed as an actual game, and that I pirated it when I was a kid. Not saying it isn't that I just remember this being how I got it originally.
Anonymous
5/3/2025, 7:42:37 PM No.2025256
>>2025127
Wasn't that one of the Sudden Strike clones? I know what you're talking about, I remember that game too.
Replies: >>2025264
Anonymous
5/3/2025, 8:03:29 PM No.2025264
>>2025256
That's it!
https://www.mobygames.com/game/42730/cold-war-conflicts/
Yeah that's it, I thought it was with the Blitzkrieg engine for some reason.
Anonymous
5/4/2025, 10:35:23 PM No.2026115
>>2025059
Kino!
Anonymous
5/5/2025, 4:06:21 PM No.2026589
>>2024712
I played the entire series as a kid. But the worst part is realizing thereโ€™s only a handful of events where the ai makes active moves. So like in the early German campaign you capture a French village and have five minutes to fortify before they counterattack in an attempt to retake it. That should have been much more common. For the most part, the ai is completely static in 90% of all missions. So itโ€™s just a slow crawl over the map shooting passive static positions.

Cuban Missile Crisis is the real one that baffles me. How tf can anyone play this? Infantry out ranges armor and one shots your tanks before you can even see them. So you literally need a sniper to advance your armor. What kind of Blitzkrieg is that? Here, letโ€™s place our armored spearhead behind this one guy with a pair of binoculars. Also I remember running out of ammo constantly in that game. Or spending an hour on a mission before all of your tanks get wiped out in thirty seconds taking the final base at the edge of the map. It was simply unbalanced against armor.
Replies: >>2026868 >>2026980
Anonymous
5/5/2025, 9:27:15 PM No.2026868
>>2026589
>How can you play CMC
Lots and lots of savescumming until you get it right. Would suggest playing as the USSR first as the IS-3 can withstand damn near anything, but the US and their Centurion is a good early tank too. This should give you some margin for error. I hated it myself but at some point it just "clicked" somehow and I became one with the Slavjank. You're entirely right that the game is very broken and fucked, but it can be surmounted. I should know, I beat all campaigns except the Euro one (had to look for a needle in a haystack, ran out of fuel thrice, stopped).
Replies: >>2026980
Anonymous
5/5/2025, 11:13:18 PM No.2026980
>>2026589
>>2026868
skill. issue.
Replies: >>2027352
Anonymous
5/6/2025, 10:31:09 AM No.2027352
>>2026980
>He drops a "skill issue" to a post saying they repeatedly beat the game and learned its quirks
Utter retardation.
Replies: >>2027355
Anonymous
5/6/2025, 10:36:26 AM No.2027355
>>2027352
>I beat all campaigns except the Euro one (had to look for a needle in a haystack, ran out of fuel thrice, stopped)
You didn't beat the game. You bitched out. Cope and seethe.
Replies: >>2027396
Anonymous
5/6/2025, 11:35:31 AM No.2027387
>>2023886 (OP)
Is there anything in there russian modders haven't figured out in the past 20 years?
Anonymous
5/6/2025, 11:44:17 AM No.2027396
>>2027355
No, it's a game design issue if they end up tasking you with scouring a stage for some lone static holdout. Though I wouldn't be surprised if it was a glitch even, none of the other campaigns had issues like that and I only played V1.0 out of the box way back. I should probably try the Steam version again but that one has issues running. Which is weird, because regular Bltizkrieg runs perfectly fine right out of he library.
Replies: >>2028445
Anonymous
5/6/2025, 11:47:56 AM No.2027399
>>2023886 (OP)
Are there mods with wacky 1946 tech like the E number tanks?
Last time I checked there was one only for Close Combat
>>2024277
Approaching with tanks was plenty dangerous in the original too, and them being your precious XP units didn't help at all
>>2024306
>shitty multi-turreted tanks early on like the T-28
I feel T-28s are way underappreciated, secondary turrets aside it was very forward thinking in its design
It's also hideously good at mowing down infantry in games it appears in
Replies: >>2027469
Anonymous
5/6/2025, 1:36:09 PM No.2027469
T-35
T-35
md5: 1752a8d4a8a5efbfe43ce128934f94b8๐Ÿ”
>>2027399
Many vehicles are much better in games than they'd be in any real life situation. The T-35 is another example.
IRL: Ramshackle piece of shit that makes the King Tiger look like a maintenance dream.
In games: Lethal fortress landship that can take on light to medium attackers from all sides with heavy firepower in all directions.

Aesthetics will always be kino though.
Replies: >>2027520
Anonymous
5/6/2025, 3:07:15 PM No.2027520
>>2027469
T-35 was a massive piece of shit IRL, but the T-28 was excellent for an early-mid 30s tank
Replies: >>2027595
Anonymous
5/6/2025, 4:54:18 PM No.2027595
>>2027520
Yeah I'm only bringing it up because they're both in Blitzkrieg 2 as the starting units of the USSR and I love both so much. Would love to be able to play a regular German and Soviet campaign in Blitzkrieg 1 with those two and other oddities around but all mods are these massive overhauls that break 100% of the time, or at least that's what's usually on top over at ModDB.
Anonymous
5/7/2025, 6:06:50 PM No.2028445
>>2027396
>i-its the game's fault
nope. you didn't beat the game and no amount of coping will change that.

shitter.
Anonymous
5/8/2025, 12:09:43 AM No.2028739
panzerstrikething
panzerstrikething
md5: 8a698174681a9997f7b48b75647cea85๐Ÿ”
https://store.steampowered.com/app/3305930/Panzer_Strike/
Saw this, thought of you guys.
Nature is truly healing. Slavbros and coming back in style and they're giving the world janky Blitzkrieg-likes as if the past twenty years of vidya degradation never happened.
Replies: >>2028756 >>2029095 >>2034135
Anonymous
5/8/2025, 12:24:55 AM No.2028756
>>2028739
Do you think it's possible to do a Blitzkrieg-like but set during Napoleonic Wars? And no I don't want Cossacks 2 I want Napoleonic Blitzkrieg. It's about the engine.
Replies: >>2028768 >>2029175
Anonymous
5/8/2025, 12:51:36 AM No.2028768
>>2028756
It should be doable, for sure. I think that the sight mechanics and so on lend themselves decently well to most settings.

I'd up the squad sizes a lot especially for "main" units, and have smaller specialist infantry and cavalry be for picking off forces either far away or close, with artillery obviously being a big deal. You already have towing of pieces be a thing and you could even have hot air balloons or something as an air recon unit. It'd probably be janky as fuck, but I could see it working and be fun. My biggest worry is how cavalry would work but it'd likely just be infantry but faster and with the worst animations you've ever witnessed.

Don't think it'd be a "good" idea to try this but it's definitely going to be a great 6/10 Russian mod that crashes every 5 seconds and is "so close to being great" that you put up with it, can already picture it in my mind.

>it's about the engine
So true bestie, I love that engine to bits.
Replies: >>2028776
Anonymous
5/8/2025, 1:02:49 AM No.2028776
>>2028768
As for cavalry, there is a World War 1 game made on the Blitzkrieg engine called, well, World War 1, and the horses there are okay.
Replies: >>2028791
Anonymous
5/8/2025, 1:46:36 AM No.2028791
>>2028776
Never played that but now that you mention it yeah that sounds about right. Guess that might not be impossible then. Still, Blitzkrieg with lots of 50-man "squads" sounds hilarious. Would love to fight against Soviets with that kind of spam, or heck, Volksturm.
Anonymous
5/8/2025, 11:57:52 AM No.2029095
>>2028739
I do wonder how much overlap between Blitzkrieg and Sudden Strike, aside from made by Slav (Nival and Fireglow), published by German (CDV Software)
Replies: >>2029134
Anonymous
5/8/2025, 12:52:02 PM No.2029134
>>2029095
Another point of overlap is that they became the peak of post-Soviet RTS.
Anonymous
5/8/2025, 1:53:59 PM No.2029173
>>2023886 (OP)
Oh shit, how long until Sudden Strike is, too?
Replies: >>2031877
Anonymous
5/8/2025, 2:02:42 PM No.2029175
>>2028756
Considering everything except super armored tanks dies in one hit (and those tanks die in two-three), that there'd be no planes or artillery with that long range? I'd love a napoleonic or even pike and shot isometric RTT with those graphics but I doubt it be anything like blitzkrieg.
Replies: >>2029203
Anonymous
5/8/2025, 2:47:24 PM No.2029203
>>2029175
Maybe an idea could be to give some infantry multiple hitpoints? It's not a 1:1 but Medieval 2: TW did that with its Americas campaign where even Spain's basic units had two hitpoints (on top of their armor value) to represent the technology cap because one side having forged plate armor and the other one practically having sticks and stones by comparison. Cuirassiers for instance could have that kind of ability in a game without armor so that the musket cavalry in line formations have a hard time taking them out and would instead have to rely on different formations to not risk being overrun. I think that'd also give infantry formations more utility since the standard Blitzkrieg one (walk, crawls, assault) doesn't fit the era.
Anonymous
5/8/2025, 9:09:10 PM No.2029820
I'd kill for a CMC style campaign only bigger in scope, more unit variety, less jank and better unit interactions. Upgrading and unlocking new units was so satisfying. Don't care if it's WW2, alternative timeline like the original or Cold War
Replies: >>2030700
Anonymous
5/9/2025, 11:40:18 AM No.2030700
null
md5: null๐Ÿ”
>>2029820
How would you make it bigger in scope? Give an example of how you'd make an alternative or original cold war timeline. Personally if I made an alternate timeline:
>60s-70s
>Nukes don't go off immediately, the apocalypse is gradual so that wastelands become a map type and challenge the longer you get into the campaigns
>All old European factions return
>Have one faction be China/DPRK and have one faction be US Forces Japan/JSDF/ROK to introduce more units and fighting in east/south Asia
>Add Arab and Israeli factions to the Middle East scenarios with the Soviets and Americans supporting their respective sides, could be done with existing units desu
>Euro NATO breaks with America mid-war allowing for Leopard on Patton action again
>Somehow naval battles exist
>Since it starts before the nuclear exchanges, scenarios with massive infantry formations are also a thing
>Fight to win WW3 even after the bombs fall instead of the current escape scenario
>Somehow, it's also more stable like Blitzkrieg and not the jankfest CMC is

Let a man dream.
Replies: >>2030822
Anonymous
5/9/2025, 2:22:26 PM No.2030822
>>2030700
>How would you make it bigger in scope?
Larger theater map with more objective and greater variety and better tactical map generator, bigger unit cap which would enable more battle groups to be fielded, also some sort of encirclement debuff (Ammo/Fuel/Spares limited to 10-15% slider max?) for trapped units.

>Give an example of how you'd make an alternative or original cold war timeline.
If I go with alt timelines I'd probably go with either Operation Unthinkable actually happening or WW3 breaks out few years later so the sides would recover somewhat from WW2. Timeline would start there and go on to late 80's or early 90's. That would allow to start with WW2 units such as T-34-85, Shermans, Panthers etc and gradually evolve into T-80, Abrams and Leopards. Much bigger unit variety also.
No nukes or WMD would be used or their use would be limited. Maybe just India gets nuked by everyone. As for sides there would be something like the original CMC - USSR/Russia, US, China, Europe only free for all due to breakdown of alliances for various reasons. Maybe short and limited campaigns for Japan, Arab-Israel wars, Balkan Boogaloo etc.

>Let a man dream.
It hurts knowing this game won't happen senpai.
Replies: >>2031210
Anonymous
5/9/2025, 4:13:21 PM No.2030975
>>2023905
Which sudden strike do you recommend anon?
Replies: >>2031167 >>2031210 >>2031242
Anonymous
5/9/2025, 7:26:42 PM No.2031167
>>2030975
*unzips pants*
Anonymous
5/9/2025, 7:50:13 PM No.2031210
>>2030822
Agree fully with the first set of points, your ideas for campaigns sound really fun too. Sadly, I agree with the last one too. Why live?

>>2030975
nayrt but 2 is OK. Much prefer Blitzkrieg though.
Anonymous
5/9/2025, 8:12:21 PM No.2031242
>>2030975
2, has everything the first one has improved by a lot, meaning not much this days as both are extremely old janky games with no even widescreen support
Replies: >>2032219
Anonymous
5/10/2025, 9:42:15 AM No.2031877
>>2029173
the sudden strike source code has been lost many aeons ago
Replies: >>2032219
Anonymous
5/10/2025, 7:03:10 PM No.2032219
>>2031877
Does it really matter though? There's countless mods for the game covering stuff from ww1, through NAM to modern days. I really don't know what else could be achieved with the source code being out? The game runs well on modern systems, so the only thing that could be improved on the engine level is pathfinding and QOL stuff which I think would potentially ruin the experience - the whole challenge in SS is dealing with the jank, which mostly boils down to micro-heavy stuff and that is what makes the game so loved. On the surface level, it plays like an RTS, band-select units and tell them to attack-move, but that will get you nowhere, so you need to carefully plan, position and execute.
>>2031242
On the subject of widescreen support... There's a Sudden Strike Gold HD Mod, but honestly what does full HD widescreen give you? Everything is tiny and hard to distinguish and seeing more of the map isn't really doing anything for you, considering the short view range of units. You can use a wrapper like CnC DDraw to stretch everything and do some aspect corrections, but it hardly impacts the gameplay.

The only thing I think would actually improve the experience is pathfinding upgrades and maybe animation interpolation (check out the other anon's Myth thread where he shills the new version that has that and it's looking good, but then 10 minutes into the game, you hit a key to revert to classic graphics).
Replies: >>2032336 >>2034426
Anonymous
5/10/2025, 9:11:44 PM No.2032336
>>2032219
>the whole challenge in SS is dealing with the jank
I'm a Slavjank apologist myself but hear me out: what if someone fixed the jank and just made it a better experience by applying some of the lessons learned in the past 20 years to a flawed but otherwise good formula?
Replies: >>2035762
Anonymous
5/10/2025, 9:23:34 PM No.2032368
null
md5: null๐Ÿ”
>>2023905
Chers to you my good sir.
Anonymous
5/12/2025, 10:27:58 AM No.2034135
>>2028739
Saw the trailer on youtube a while ago, I welcome it. Slavjank WWII rts is all I want in vidya.
Anonymous
5/12/2025, 5:32:30 PM No.2034426
>>2032219
>The game runs well on modern systems
My physical copy does not run on win10
Anonymous
5/12/2025, 7:34:06 PM No.2034511
>>2023886 (OP)
warhammer 40k mod when?
Replies: >>2034564 >>2035701
Anonymous
5/12/2025, 8:28:02 PM No.2034564
>>2034511
Oh my God that'd be so much fun
Replies: >>2035701
Anonymous
5/13/2025, 9:34:25 PM No.2035701
>>2034511
>>2034564
imagine you could finally see eldar grav tanks blowing up trukks and such in large scale
last time I saw anything like that was in rites of war
similar was that armageddon tbs game
yeah this one time I'll agree to the cringe
>imagine this but warhammer :O
thought
Anonymous
5/13/2025, 10:38:45 PM No.2035762
>>2032336
> what if someone fixed the jank and just made it a better experience by applying some of the lessons learned in the past 20 years to a flawed but otherwise good formula
What's flawed here? Like what do you think needs fixing? Genuinely asking.
Just played some Sudden Strike 3 and I really don't get the complaints against it. Sudden Strike 4? Pretty much plays the same, while being less... authentic? If anything, I'd say Sudden Strike 2 (out of the games I've played recently) is the least fun, but that boils down to mission design that often expects you to loose, then load a save and adjust the precision of your unit placement. Blitzkried on the other hand, doesn't suffer much from those issues, but rather from tediousness of mission design, where you're expected to scout and arty the shit out of enemy position to the point of boring repetition. Maybe I'm a boomer, but I don't really see the issues of those games in gameplay or UI, but rather mission design, and it's typical for Rusosphere - it needs to be super-tedious, cause they like suffering.
Anonymous
5/14/2025, 12:04:59 AM No.2035831
>>2023886 (OP)
I love the look of this game - just the right balance between a 2d/3d look but it plays like utter shit
>>2024712
this

If someone could make the game not shit then it would be perfect.
Replies: >>2035902
Anonymous
5/14/2025, 1:54:42 AM No.2035902
>>2035831
>Plays like shit
Skill issue, it plays great. The entirety of eastern Europe and Germany cannot be wrong.
>The game is shit
Skill issue, sorry to hear you got filtered by the tutorial.
Replies: >>2036509
Anonymous
5/14/2025, 7:02:03 PM No.2036509
>>2035902
based
Anonymous
5/17/2025, 4:02:29 PM No.2039598
>>2023886 (OP)
Holy based. Time to make my own shitty RTS based on this.
Anonymous
5/17/2025, 4:09:34 PM No.2039604
>>2024712
The game is actually playable with any unit if you're good enough (except armored cars). Recently I found out that light tanks are actually useful doing the Hungarian Star campaign, you just gotta use them as hit and run units or as bait to lure the enemy into entrenched positions. Their light armor which I used to think was made out of papier mache actually can survive most light at-damage thrown its way. Light tanks turns out are actually pretty good at killing infantry also, more than mediums because they can run away faster, just not bazooka troops.
Replies: >>2040115
Anonymous
5/18/2025, 2:32:44 AM No.2040115
>>2039604
I loved this game as a kid but honestly I played it only on easy and my tactics were to pick all my infantry and send it in meat wave attack, then collect all my tanks/armored vehicles and swep the rest. Basically what russians do today in Ukraine kek.
Replies: >>2040118 >>2040335
Anonymous
5/18/2025, 2:34:13 AM No.2040118
>>2040115
>was retarded
>remained retarded
such pity
Replies: >>2040121
Anonymous
5/18/2025, 2:36:46 AM No.2040121
>>2040118
You are brown
Replies: >>2040142
Anonymous
5/18/2025, 2:56:52 AM No.2040142
null
md5: null๐Ÿ”
>>2040121
>You are brown
Replies: >>2040413
Anonymous
5/18/2025, 8:09:33 AM No.2040335
null
md5: null๐Ÿ”
>>2040115
>Uncritically believes blatant war propaganda
>Has to play strategy games on easy
There might be a connection between these two.
Replies: >>2040386 >>2040413
Anonymous
5/18/2025, 10:31:03 AM No.2040386
>>2040335
Anon, don't bully the special needs retard, it's not his fault he's a gullable cretin.
Replies: >>2040393 >>2040413
Anonymous
5/18/2025, 10:44:30 AM No.2040393
null
md5: null๐Ÿ”
>>2040386
I'll bully the shit out of anyone that couldn't beat Blitzkrieg on hard as a kid like I did and you ain't stoppin' me.
Replies: >>2040404
Anonymous
5/18/2025, 10:58:27 AM No.2040404
>>2040393
I beat it on hard as a kid on a russian bootleg version. And I don't know russian.
Anonymous
5/18/2025, 11:18:22 AM No.2040413
null
md5: null๐Ÿ”
>>2040142
>>2040335
>>2040386
Casualties approaching 1 million, videos of russians running like herds trough mine fileds, constant barage of videos with death moskals. Lmao you subhuman vatniks always make yourself known in every board. Russian cant cross field in eastern Ukranie but they are WINNING big time.
Replies: >>2040417 >>2040423
Anonymous
5/18/2025, 11:27:23 AM No.2040415
Hey buddy I think you got the wrong door. /pol/ is two boards down.
Anonymous
5/18/2025, 11:31:28 AM No.2040417
>>2040413
Go back to/pol/ you insufferable retard faggot.
Anonymous
5/18/2025, 11:45:31 AM No.2040423
null
md5: null๐Ÿ”
>>2040413
>Gets told he's retarded for believing blatant war propaganda
>Doubles down on more retarded war propaganda
Go back to your containment thread. Slavs shouldn't be fighting each other. They should be making blessed mods for Blitzkrieg for the rest of us to marvel at.
Replies: >>2040454
Anonymous
5/18/2025, 12:33:43 PM No.2040454
>>2040423
I've come to the conclusion that mods for Blitzkrieg are mostly useless, due to the base mechanics getting in the way.
I'd rather have people make mods for Codename: Panzers.
Anonymous
5/18/2025, 12:40:27 PM No.2040462
Anyone else here has played World War 1? That game sucks major fucking ass.