cum and take it! edition
Ambitions not being retroactive is gay though.
>get 12 cripples to quickly get the company going
>this locks me out of 12 men roster ambition
>clear quickly 2 contracts in same settlement day 1
>can't have friendly settlement ambition.
I really want to like this game, but the anger I get from it, is far greater than the enjoyment
>>2041677That's basically the point, it's ragebait RNG. The only people who play this powergame and exploit it as much as possible.
Shame about the devs selling out.
>>2041758Git gud.
To my surprise oathtakers are now my fav origin, premium starting bros with a roster of 18 and great events ? Praise young Anselm and his shitty bones.
It made me realize that fencers are garbage even early with a god tier bro tho.
077
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>>2042015>fencers are garbage even early with a god tier bro thoI take personal offence at this garbage opinion
>>2041677I suggest you pick one of the origins that start with strong bros and then play without iron man. Bad luck is hardest to deal with early game when your company is at its weakest. Pick an origin that lets you bypass that quickly and savescum as much as you want that might help you.
>>2041677You must be a certified gambler to enjoy it.
>>2041677>>2041758it doesn't make you rage if you know how to play it
>>2041677My first real playthrough I used CE to give myself infinite gold and level my core bros to absurd numbers. This gave me a lot of enjoyment of the game, which ironically lead to me playing it legitimately for every subsequent playthrough. Maybe try that.
>>2042015>premium starting bros with a roster of 18 and great eventsWait what, whats the point of PM origin then?
>>2043692It's 18 including reserves and 12 in battle. You can temporary bring 14 only under one oath, Camaraderie iirc, aka that guy is talking out his ass.
What do you bros think of my builds?
>>2041571 (OP)I did the Northern Raiders origin, gotta say, it makes early game way easier by just having easy targets to go after.
A bit disappointed tho, in the end you never really hire barbarians.
>>2044042Screw early game, getting full suits of plate and footmen armor is where it's at.
>>2043932better range build
>>2044735>duelist works for throwing weaponswhat the fuck
>>2044740yeap, its what makes throwing spears so deadly. and why axes are better until you get it.
>>2044735>thrower without bags>hybrid thrower without bags
>>2044735Is there a program or a spreadsheet that gives you builds according to bro's stats?
Also more like your pic?
>>2044735>no BnB or pathfinder, not even mentioned as optionalAnon...
>>2044741level 1 perk notes
>>2044780 see
>>2044781bnb and pathfinder is kinda like steel brow on melee, something that i used to always pick untill i didnt and then realized its fine without so now i never pick them
>>2044777thats all really, i did it on mspaint last month after coming back to the game
>>2043932>>2044735>rdefmeme stat imo, since ranged ai almost never targets your ranged bros
hp and mdef are more valuable because your backline bros are x10 times more likely to die to an orc warrior or a necrosavant or a snake than to any ranged enemy in the game
with dodge, pocket shield thanks to bags & belts and moderate investments in mdef your ranged bro can have 50+ mdef and 30+ rdef whenever you feel like it
>"Oh Captain Anon of the Battle Chuds, glad you have come to me, I have a important contract, hmmm yes see my knights are to busy being pussies than deal with a camp of greenskins on the other side of the map who been pillaging that one shitty village you don't bother to travel to due to the lack of any attachments to it. I pay you 900 gold to deal with that camp, sound fair?"
Why are noble contracts so shit sometimes I do not know
>>2044854rdef is good on range brothers, getting shreded by range attacks is the only thing that consistently threatens them
>>2044907It's kinda awful actually. I want that arbalest/goblin/whatever to try to close in and try to attack the far away archer (if he can get to him before being perforated by arrows) instead of the more valuable melee. If he's a gunner or a hybrid he's usually behind someone and decently armored.
Waste of skill points imho. If you're really that concerned put nine lives on them or even better some alright armor. Plated warbowfags starting up front vs gobbos is a time honored tradition after all.
>>2044735You would be better served taking bow spec Instead of crossbow for extra range to better utilize the ledgendary Arrows from the abandoned village, it's effects synergize with executioner. Ranged units just aren't very good besides thrower duelists (god teir) or the utility of sniping necromancers, overseers and shaman with a bow, so bow/thrower hybrid is the move. You could also conceivably drop head hunter or gifted to get bullseye in order to further maximize the utility of sniping annoying units but since it's such a niche scenario and it doesn't help THAT much that's a personal judgment call. (I am an autistic man who only plays EEL Ironman with 1600 hours in game)
TLDR: thrower duelist with bags and belts is the best ranged build dps wise. Anything else is for utility.
>>2044980Think about it like this, if you have a limited amount of brothers you can have, would you rather have a squishy ranged guy OR another battle forged giga chad? More gigachads is always the better choice.
>>2044897Most of the time the travel distance is acceptable but I'm in the undead crisis and took a contract to return an artifact. It spawned in the furthest corner of the map from where I was and when I finally got there I got the event that said the maps were wrong and I had to go somewhere else.
At least I had to walk mostly through the civilized world to get there so I could kill wandering armies and sell the loot so I didn't lose money, but it was such a fuck you moment.
>>2044985You think about it like this, if you have limited number of brothers wouldn't you want some of them to do dual purpose? Fire a bunch of crossbows and then proceed to beat the everloving crap out of people with pole hammers and longaxes. Also those 15k+ per man nobles and hedge kniggas don't come on like day 15-50, at least not en masse.
>squishy ranged guyThey don't have to be. Forged archer is an old build and it's pretty much hard counter vs greenskins.
>>2044980>Anything else is for utilityDon't agree. Throwing can be really, really good but that sweetspot of two dedicated longbowfags are good for most encounters in the game. Guy with a gonne and a second gonne up his ass and firing both on the same turn is going to get some work done as well.
>>2044949dunno, my range brothers never get engaged in melee and if they do they have the tools to get out, what really gets them is 5+ nomads/goblins raining arrows on them every turn
rdef makes it so they get targeted less often because the ai chooses other low rdef brothers and when they do shoot at them its a very low chance to hit
>>2045003>nomads raining arrowsPlease elaborate.
>>2045008nomad archer using aimed shot every turn x5
>>2044996>two dedicated longbowfags are good for most encounters in the gameexcept ancient deads
and chosens
and orc warriors
just accept it, bows are just niche weapons and you just keep one in your inventory for the occasional necromancers, witches and shamans
>>2044996Hybrids are inherently worse than a pure Frontliner because you have more skills to divide your limited amount of skill points between. Besides throwers, dps wise crossbows and bows are always going to fall short of a 2h berserker AND be less survivable. Early game a few range units IS nice to bait the AI into charging you but anything past mid game your always going to be out numbered range unit wise unless you build like 5 bow guys but then you run into the problem of not having enough dps AND a squishy weak backline which is a huge problem late game because your always outnumbered and your backline always gets pushed. It's nice having a bow guy or two for utility and the throwers are great for one shoting goblins but they are low priority units and IF your going to build ranged units build either throwers or bow throwers
>>2045018Most come with slings, which are next to useless against raider armor and chain helmet. The rare ones with bows have a solid 2 range disadvantage courtesy of no bow mastery* until like day 60-80 and composite bows.
I could understand arbalests but how are you getting filtered by this? Are you putting naked crossbows in front or something?
>>2045031My only exception to this is in a peasant militia run I built 6 Gun polearm hybrids (PM rarely get good ranged skill so xbow
works in this scenario) with executioner crippling strikes and fearsome.The AOE combined with the debuffs was really fun and stack exponential plus all of my Frontline had executioner so the whole team synergized. Highly recommend for the fun.
>>2045021You forgot schrats. They absolutely blow against those. But what about all the rest? Or are you telling me they have no value against humans, gobbos, lindworms, unholds, or sniping gheists and cheeky necros that port behind your lines? I'd say trivializing 2/3rd+ of the most common and often the most annoying encounters in the game isn't too shabby for like two bros.
How the fuck do I not suck at this game?
>>2044735>shepherd>bad range broMy best ranged bros are usually shepherds, even without stars.
>>2045044what difficulty are we talking about? in expert nomad archers are anything but rare, is not uncommon to come across 2 or 3 and they only grow in numbers as the game goes on
besides rdef is a dump stat, +4 taken when hp/fat lowrolls +2, something usefull for not taking one too many range attacks and having to sit on the back untill the combat is over
>>2045061>Or are you telling me they have no value against humans, gobbos, lindworms, unholds, or sniping gheists and cheeky necros that port behind your lines?Mostly yes. Humans and goblins they are ok but worse than all other builds. Against all the others they are trash.
I really wish friendly fire was better indicated.
You can friendly fire a bro even if they aren't blocking sight lines, simply because they're next to the target when your ranged bro missed.
I just lost a good tank bro to a crossbow bolt.
>>2045021>for the occasional necromancers, witches and shamansPretty sure it's only really necessary for necros, I regularly snipe hexes and shamans turn 1 with crossbows.
>>2045068Expert obviously. And what day and party composition are we talking about here? They don't start with bow mastery or bullseye on any and only get one at 60 and the other at 80 on expert. It's bit more forgiving on vet iirc. That's more than enough time to build your company.
They also never upgrade their shitty armor, shitty bows, have named variants or use poison.
I honest to God don't understand your frustration with them. If anything regular bandit hunters and raiders can fuck you up more with their longbows and throwing axes while you're still establishing yourself.
>>2045070If you can't see the value of tons of HP damage vs beasts and lindworms and unholds count among those I don't know what to tell you man.
>>2045079what frustation? im saying that rdef is a usefull dump stat, not that is crucial for overcoming a specific lineup of enemies
>>2045087Misunderstanding then. I guess it would have value if you wanted an additional safety net in the beginning or went straight for 2handers and didn't use shields or just don't have too many tanks in your roster.
>>2044907>>2044949you can solve most archer survivability issues by putting bone plating on them and giving them nimble
i'm with the other anon though, I've gotten shredded by nomad archers several times. i never bothered to check into their stats but you can sometimes have 10+ of them all focus firing one dude during a camp assault, and that dude will fucking die if you can't get to the backline quickly. they're like goblins-lite.
>>2045245Nomad camps don't spawn on super high mountains and longbows have naturally longer range than shortbows. Can you get fucked? Sure, shit happens. But I'd say 9/10 times his archer even being able to shoot at your archer is a skill issue with positioning on your part.
Hunting bow is 7 base, composite is 6. If they feel you have the advantage they'll try to move closer not giving them AP for aimed shot. They ain't going to hit shit with a single snap shot <day 30. If they feel they have the advantage you can pick off their polemace guys with 7+1 and possibly additional space between you vs their 6+1. You should get bow mastery well before day 80 if you're going for it for even more range.
>putting bone plating on them and giving them nimbleSo it's a build issue as well. You put nimble on cheap early fags you want to replace later and ideally fatigue neutral bros since their ini doesn't tank as they attack. Crossbow hybrids can be that. Archers are not that. and fuck me sideways if you need forgeplated for dealing with nomads
Bone plating is good but it's neither early game nor something that's going to help you vs lots of piss poor armor piercing hits. Especially when they get headhunter, bow master and rattack increase from days scaling.
Just please stop whining about entry level enemies. Have some shieldfags to go in front, hide your ranged behind that, don't neglect helmets, sallets are great and work towards a proper late game party with 2hs and solid armor. Use dogs if you're still having trouble.
>>2045263>put nimble on cheap early fagsMeant to type dodge, fuck. Regardless, nimbledodge or nimbleforged shouldn't be something one needs for goddamn nomad archers lol.
>enemy is considered "balanced" by the community (Southerner)
>actually a pain in the ass to fight and it drags for 30 turns
>enemy is considered "bullshit" and "annoying" by the community (Goblins)
>they're pushovers
I need to stop Google from sending me Reddit links when I'm looking for information about this game
>AI walk into a bro zone then use footwork to get out
>>2045263i meant archer survivability issues in general, not specifically against nomads. i find most of my archers die to arbalesters or goblin overseers, and negating a hit is huge there. mostly when i lose bros to nomad archers it's two handers - even battleforged 300+ armor won't save you against 8-10 hits every single round. nimbleforged is a little better but you can still easily lose people. i'll sometimes give them shields for the fight, but losing killing power against the frontliners can also be detrimental
i'm also talking specifically about camps - tent city fights and such. it's very hard to pick off the archers with your own even with range advantage (due to cover and shields in front), and they'll usually never advance because they've got as many archers as you have bros in your company. it's obviously nowhere near as bad as some other enemies but it can be a gnarly fight.
not really bitching so much as just talking about the game in the thread where we discuss the game, mang
make beasts give more xp, like way more, they become more rewarding and gives you a good reason to actively try to fight them
>>2045263Somehow I can tell that you never fight big nomad camps, they are basically human gobbos and just as painful to fight
at least they have better loot than goblins
>>2045079So what your saying is "bows do great damage against enemies that are easy to do damage to whom you rarely encounter and give trash loot". Just accept it bro: Archers are cool but Bows are a niche weapon. Throwers duelists are the only ranged guys that can keep up late game dps wise and absolutely fuck early and mid game but they tend to get butt fucked in fights where your surrounded and out numbered (most late game fights) so your better off leaving them in the mid game and focusing on building more gigachads and fat nuetrals. Next time you play try EEL Ironman mode, DONT alt f4 everytime things don't go your way and you'll quickly learn to stop building bowman.
>>2045529bowmen can be situationally useful if you've got a famed bow or something in the lategame. give them berserk and killing frenzy and you can pick off 3 injured enemies in a round; that can be huge. it's worth keeping one in the roster even if you keep them out of most fights
crossbows and especially throwing weapons are almost strictly better, though.
>>2045613This. And early to mid game you get to sit pretty while they advance to you instead of pulling arrows and javelins out your ass while you run to them.
>>2045613Yeah but that sounds like an instance of winning harder,I build a dedicated bowman if I get a named bow and grab the Arrows from the abandoned village but even in that scenario when It comes to the challenging dangerous fights I still find them underwhelming compared to a thrower duelist with barb javlins.
>>2045657 you could instead give your throwers or any brother with <40 ranged a cross bow and achieve this same result without wasting a perk point on bow mastery.
>>2045441NTA but archers are the least of your concern even in large nomad camps, they're fairly weak, don't have dodge and their lack of range tend to push them in dangerous positions.
You'll usually be more concerned with 2-handers and gimmick nomads (whip, mace), since you'll have a fuckton of them, and you can easily have bros just outright locked out of the fight.
>>2045746Especially when they roll with 1-3 champions and several assassins. Those don't fuck around.
>>2045691>less than 40 rangewhat
>>2044897>"hey skip go get the relic">planning to enter and retreat as always>have necro savants spawn out of camp and start non stop ass-rape>this happens twice>noble contract, go kill the villagers. 1st time this contract>"ah i know peasants, they are easy to kill">they just runaway and i fail contract>noble contract, go raid the enemy caravans>do exactly all what he asked>get told to fuck off without my payand the most recent one
>one of my battle bros bullying villagers>tell him to stop because muh reputation>he mad>a bit later get party wiped, he is the only survivor>but he deserts and i get a game over
>>2045746Well yeah they don't need dodge or range, they just let their melee bros swarm you so you can experience death by a thousand cuts
and I'm more concerned with them than the melee guys, cause if one of your bro get hit by a 2hander, all the 27 archers will try to finish him, most of my losses in the tent cities are weak backliners that turn into pincushion or injured melee bros that get sniped after unlucky 5% hammer to the face
the executioners, blade dancers and friends, they quickly learn that throwing is vastly superior to bows to break a frontline, but handgonnes are pretty good too for nomads
>>2045780>hey, get rid of [enemies]>PLOT TWIST IT WAS NECROMANCERS
I love fencerbros. Stop talking smack about fencerbros.
>>2045788>27 archershow are you doing day 300+ nomad cities and still can't handle them easy?
>>2045794>hey take this caravan one day east for 800 crownsyeah okay
>JUST KIDDING WE WERE HIDING 3 NECROSAVANTS IN A WOODEN BOX SAY GOODBYE TO YOUR BACKLINERS FUCKBOY LOLOLOLOL
brain
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>>2045840But only after they kill all donkeys, failing the contract as well.
Has some nerd done calculations for when AFP is better than just slapping a durability increasing attachment on your armor?
>>2045780>>2045794>>2045840>Noble contract, find and kill the barbarian king, last seen north west of Shitshat, somewhere in the region of Forefathers ass Sounds easy enough
>Somehow ends up being spotted on the other side of the northern map, get stuck in a wild goose chase having to constantly buy food and selling shit to stay afloat >"We on his trail" the captain says as he copes with bankruptcy >Finally catches up with the barbarian king, instead of thralls or reavers you hope he would have, it actually made up of chosen and unholds, watch as your best bros you painstakingly kept alive to be their best get wrecked the moment they start using adrenaline Yet you are having fun, right?
>he unironically builds fencers
>>2045890number go up always better than number no go up
Everyone's in position again.
>>2044042You gotta get lucky to get those barbarian recruit events unfortunately.
>>2045062Use spears or swords untill 60 attack minimum and use shields on your shitty early game guys. Never build dedicated back row guys besides your banner and MAYBE a ranger (range sucks besides throwing weapons) the back row is used to keep your good guys alive and lvl them up. Get over the knee-jerk reaction to rage quit or save scum everytime you lose a few guys. The key to getting good is learning to make bad brothers usable and learning when to sacrifice them for gear or better guys. If you dont know builds: Gifted and collosus are basically always a solid pick on any build. Also, fatigue nuetrals are basically a necessity at harder diffucties unless you get really lucky and only roll great brothers so learn when and how to build them, they carry the mid and late game especially when you can't seem to find good recruits.
>>2046777>no backlinersbro, your poleaxes?
https://www.bbplanner.xyz/?name=Axe+Fatigue+Nuetral&perks=kg4AIAIa&stars=00102030&gear=ETAlCgDbAAAAAAA0AAAA
This is your standard fatigue nuetral build, you can make mace and hammer variations and if you want you can swap fearsome for executioner. You want 107 fatigue (with no armor or weapons equipped) 80+hp, High resolve if you take fearsome and as much att and def as you can get. It's purpose is to always be able to move one tile and swing a heavy 2h weapon OR switch to the reached variant and hit an extra tile away all while wearing heavy battle forged armor.
>>2046798This build is great for guys with decent attack and defense but low everything else.
>>2046677Even then it requires you to be on the road on the northernest part of the map, most of early game you spend it in the middle/south, and very unlikely to be on the road so far north since that means you're avoiding patrols.
my go to grug build called "just pick stat perks"
works like a charm
I know this is not /lit/ but, has anyone else here read the battle brother novel series?. I like them but I feel like the third one is filler to a story that already concluded
>>2047170why cleaver and polearm?
>>2047280nta but 8 greens are mandatory and +3 oranges as optional specialization if I had to take a guess.
Bit questionable some of the choices tho.
>>2047308ye but if he meant one weapon mastery of choice why highlight two? Anyway I think they look like pretty basic general choices except for fortified mind which a lot more niche perk.
>>2047317I can only assume he likes to use halberds or swordlances and or cryptcleavers for multiple attacks per round since no duelist. But no rotate, no adrenaline, no rally, no overwhelm or reach advantage esp with no dedicated tanks, kill frenzy on everyone.. Not a single man with taunt, rally or shield? No bagfag with nades or nets? No mace or hammerfags, or even orcaxebros? Hell, not even a greatswordfag or two.
Weird.
>>2047280cleaver mastery for backliner bag disarm or frontliner bag disarm into 2h cleaver user later on, polearm mastery because 5ap attack is really good early on, all other masteries are kinda wherever for this build and their respective weapons can be used just fine without the mastery
maybe also flail mastery for 2h flail but that needs head hunter as well and it feels more like a dedicated build rather than an all rounder
>>2047342Why no goblin pike if it's purely for early game? I could get for attacks of opportunity on range but cleavers + whips + qh already covers that somewhat. And no, orc weapons or spamming aoe attacks with swords or axes without mastery is not recommended. Maces, hammers or daggers are borderline unstable in heavy armor without it as well.
>>2047360its orange because is down to preference, in my case a billhook on day 10-20 usually means that someone is getting polearm mastery as filler perk, getting goblin pikes early on means im prob skiping it
whip is kinda the same, i spread 2 or 3 on the formation as i get them and because backliners get them first they end up having it as filler perk
im on the fence with axe mastery in a similar way to flail mastery, you need it in order to use a mansplitter but using it requieres a brother with somewhat decent fat so it feels like a specialized build rather than something that you can go on anyone
aoe attacks are bad save some exceptions, greatswords have good ones but their damage falls off hard later on and the tier2 version is rare early on, the aoe attack of the hammer is situational, the bardiche one is nice but is a rare weapon you get late and the regular axe does more damage, dagger mastery is really good even as a filler but i forgot to put it because i never use it, the main attack of the 2h sword/axe/mace/hammer can be used just fine without the mastery
How are you supposed to fight Nachzehrers in the late game? I got into a fight vs 22 of them where half starts out as tier 3. They can eat pretty much all my guys and they have so much health I can barely focus fire one down per turn. It's too many corpses to prevent the other ones to eat them too so they fully heal and level up on me.
>>2047481From best to worst: DPS race, cull a bunch with range possibly causing a rout or attrition with spears or swords. 'nades and AOE are your friend.
>>2047481>Nachzehrers in the late game>22 of them>>late gametry 50-70
>>2047492>possibly causing a routThis is also an issue. There's about 8 that starts as tier 3 but it's a mission where 5 or so useless militia NPCs """helps""" me by rushing out and dying so instead I get 12 big guys and all with max morale because of the free kills. I was hoping killing the small ones first might trigger some morale checks but it didn't quite work.
>>2047496I don't care what you call lategame. It's the first late game crisis and I just need some advice to kill them.
>>2047498>first 'late game' crisisBro, that's not late game by any standard unless you're doing some speedrun shit and it sure doesn't sound like it. Unironically if you can't handle that you should cut loose and run to remake a better company.
>>2047503>Unironically if you can't handle that you should cut loose and run to remake a better company.ye I guess it was doable I beat it third try. Backed off to let the militia all die so I could fight them with less interuptions. Lost my lvl 11 bannerbro but I'll live with it. It was really the NPCs that messed it up for me.
>>2047541Think of it as a puzzle. Just about every fight in the game has a tool and a hard counter that changes fuck my life situations into get fucked nerd ones.
every fight is a nail and damage is the hammer, sometimes you need a bigger hammer
>>2046793>>2046794No DEDICATED backliners you clowns. You give your good guys reach weapons and keep THEM in the back so you can safely level them.
>>2047589And sometime you miss completely and hit your nuts instead
>>2047885so what do you do when you've leveled everything but you made no backliners?
do you kill off frontliners on purpose to open up space or keep playing with suboptimal backliners because you build them as frontilners?
>>2047885You want dedicated backliners because their job is to be a versatile middle ground between supporting your frontline and defending your ranged bros, something temporary backline bros don't do well.
>>2048090You have a limited amount of perks so dedicated backliners are always going to be squishier in exchange for things like executioner, crippling strikes or fearsome but these perks aren't particularly useful in the hard late game fights that actually test your team (large chosen and orc camps, ledgendary locations). If you instead focus on building as many battle forged berzker chads as possible, these late game fights become safely winnable because when your surrounded (you always are) they can survive in melee. If you make it to late game and have a good roster of top tier chads then sure you can mess around with optimized backliners but the extra damage or utility they provide are only going to help you win easy fights faster. If you played EEL ironmade mode you would realize this.
>>2048090Retard take, A battle forged chad is always going to be better at melee def than a backliner thus better at defending the few squishy guys you decide to bring.
NimbleCHAD > BFcuck
You know it's true.
>>2048359Yeah nimble chads are good too but get buttfucked by anything with a cleaver and are more perk intensive. I build them for the early mid game or as quatal duelists if they have particularly good initiative (unfortunately fencers are a "win harder" meme build).
>>2048344>Retard takeThe irony of this statement
giphy
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>mfw reading the menace announcement thread on steam
>>2041571 (OP)Need help with someone evaluating my bros - which to keep and which to burn.
Anyone willing?
>>2048469>holy shit, a named 3 headed flail that deal almost twice as much damage as a 2-h flail?!>I'll put it on my KotR brute and he'll be deleting 2-3 enemies per turn>reality: hit an enemy exactly once for 40 damage (didn't hit the head) every other full moon, miss the second attack completely
>>2048367>more perk intensiveWhat? colossus + nimble is 2 perks, bf + brwany same
>fucked by cleaverslol no, and nimble makes you immune to injuries, keep fighting until the last of your 150 hp
meanwhile bfcucks shit their pants whenever they see a 2hand hammer or mace, and are still having nightmares about their friend who died to a lucky gobbo puncture
and the worse is when they show you the bill for their armor repairs
>>2048691700 hours of BB, not into scifi but Menace is pic related for me
I just hope it doesn't kill the studio and they get the same writer and make BB2 eventually, hopefully easier to mod, too
also FUCK lategame spiders, I prefer fighting lindwurms to that
>>2041770>Shame about the devs selling outQRD?
>>2049330Devs doing subsidy/grant fraud under the guise of a new game.
>>2048808>>2049108Here they are, all lvl 3 - few are already lvl 4, but I still didn't spend the points
>veteran bro becomes drunkard
>drunkard lose item
>whip the booze out of him
>another bro instantly become drunkard
>>2049330EU cultural development funding scam. Menace is gonna have blacks and trannies and all that.
>>2049524>EU cultural development funding scamHow the fuck is getting money to make a game a scam?
>>2049527Same reason blackrock money is a scam.
>we give you money to do whatever but in return you will put into your game strong ugly women and minorities in leadership positionsIt's a death sentence for small time devs like the Battle Brothers crew.
>>2049536>Rewa suffers from the trauma of past scars, a violent rage constantly boiling beneath the surface.Oh no nonononono hahahahahahaha
>>2049527Ignore them, they are already shitting their beds, because they let niggers and trannies live rent free in their heads.
Want to talk scam, let's talk Manor Lords. EU and the Polish Ministry of Technology money to pump up the marketing for an empty promise of a game that's already abandoned, after lining the guy who was behind it with anything between 14 to 17 million dollars (depending on the exact sale numbers)
>>2049571Continuing to be developed and updated with promised features added is a strange definition of abandoned
>>2049603>Game released 14 months ago>Had 3 patches since then>Last one almost half a year ago>No actual new content added, just hot-fixes to stuff that was already there>No communication of any kind since February>I-it's being developed!>A-all the content as promised!How?
Where?
What are the results?
Where can we can even see the announcement for the next patch's content?
Nigga, it's been over a year. That's about the time to move on and stop having buyer's remorse
check this out
https://youtu.be/jWJrJSDkW4Q?si=vPZU-Ypo8X_HzQXw
>>2049608And after every new update you'll just move the goalposts again. I remember when it launched in early access and you claimed there would be no updates because he just took the money and ran. The fact that you need to hijack a battlebrothers thread over your schizo theories of an unrelated game just showcases the degree of your seething.
>>2049392Well, anyone?
Anything?
>>2049618Who is this enigmatic you you are talking to? Are you all right?
I'm pointing out the game stopped having anything even resembling development. And this might shock you, but whatever other conversations you had about this subject, I'm first time ever talking it on /vst/. In fact, it's second time I'm talking this over, the last one being this March, when friend complained about the development fizzling out and everyone in our pack had a laugh at his expense for pre-ordering the game.
But bear this out with me: if other people are telling you that this game has serious fucking problems and will likely never be finished, maybe they are up to something, given you have pretty much pre-written and fully-anticipated reaction
>>2049571No one bought manor lords except retards. The battle brothers thing stings more since they're spitting in the faces of what few fans they have. Most people hate BB, so they're going to go all-in on "modern audiences" and destroy themselves.
>>2049619Confucius say: gay nigger, learn to fish
>>2049625>when friend complainedGrats on outing yourself ESL.
What are you asspained Russian or eternal streetshitter poojeet?
>>2049634>our packHe talks like a furry so probably slav
>>2049626Let me ask you the most basic question:
Are they getting paid?
Because if so, what's the actual problem?
And I'm being serious here. What's the real, actual problem?
The devs made the game that is very fucking niche and for a very good reason. It is also hated for a reason. And whatever money that game was going to earn them, already was earned. Years ago.
So now they are making a new one. Which apparently costs them nothing, because they get it funded by EU dole. Whatever they are going to make, it cost them nothing to make, and whatever money, no matter the sum, will it earn, will be their profit.
All in all, I fail to see the problem here. Their fans already have their game of choice. And already bought it.
What? You think this industry is for some artistic integrity and big message? It's a fucking money-making business. If you can make it cheap/for free, all the more profit for you
>b-but EU money... yes, and? They are a German game dev company. What other grant they were supposed to take? This is not a fucking pact with the Devil, where a horn(y)ed tranny will show up and swallow them whole, unless their game meets the quota. This is not a pre-Trump Hollywood.
>>2049634>UR ESL!You were saying something about moving goalposts?
Doubly ironic, given you are defending a game made by a literal Pollack that scammed you out of your lunch money and you are still mad about it, year later.
>the slavshitter is mad
Lmao
>>2049631Friendly reminder that the question was "which to keep and which to burn"
>>2049646Government money doesn't last forever.
>>2049646not buying menace
>>2049658... yes, and?
How does it even relate to the company in question?
Do you actually know what specific issue you have, or are you just rambling something incoherently, without a single thought put into it?
>>2049658>Government money doesn't last forever.
>>2049659Am I even trying to convince you to buy something at all, or asking you what's your problem with the devs taking EU dole?
>>2049662Shill
Not buying menace lmao
Get fucked jewboy
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>>2049675>>2049676>The devs are bad for taking EU money>Why?>STOP SHILLING!!!
>>2049685It's already been proven in the thread. Learn to read English, kraut.
>>2049687What was proven? Truly ironic that you managed to make me a kraut, but not only clearly don't understand a simple question, but also struggle with basic vocabulary.
But let me help you with that one: what was already POSTED. And where.
>>2049685>anon surprised /v/tards are retarded... what were you expecting, really?
>>2049685No one said stop shilling. People are just calling you a shill, kraut. Shill all you want, you're still a faggot.
>>2049662>>2049668Reactionaries can't make arguments on something this close to them because it is all mired in gut feeling and emotion, having the leg up on the enemy.
The one niggling issue I have is that when a game developer takes government money contingent on something, especially when they've made a decently successful game previously, it communicates that they don't have the confidence in their product to just succeed, not only on its own merit, but on the merit of the previous game. There's also the fear that having extra funds coming in from a source not contingent on the game's commercial success allows the dev team to lose sight of what's important. Rather than being forced to drill down to what is important at the core they feel the leeway to focus on superfuous things and degrade the final product.
What the fuck is happening in this thread
I just ask for a QRD. You don't need to fight for it guys :(
>>2049696Ok, so slow and bit by bit
>a game developer takes government money contingent on somethingThat's not how EU grants work
Or rather - the contingent part is that they need to deliver the product and in specified time, or else they have to return the money plus penalty.
Which actually makes it a great thing in game dev, for it puts external pressure to work on your indie project, rather than sit and sip the KS funds.
>they've made a decently successful game previouslyThat was almost a decade ago, mate. Whatever money BB made, it was spent years ago.
>they don't have the confidence in their product to just succeedActual point and point taken, but here is the counter-point:
If you had a choice between shelling out your own money (which you don't actually have) on developing a game, or finding a sponsor that will pay for it, which one would you rather take?
> the fear that having extra funds coming in from a source not contingent on the game's commercial success allows the dev team to lose sight of what's importantConsult the first bullet, but point taken
>Rather than being forced to drill down to what is important at the core they feel the leeway to focus on superfuous things and degrade the final product.The exact same applies to just about ANY kind of dev process and funding. This is not something unique to using grant money. In fact, this is like the cornerstone of crowd-funding scams. And then the devs have even less incentive, because there is no actual penalty for taking the money and running away
All in all: I don't get the paranoia of the other anons, but this kinda-sorta makes sense.
Now a bigger question:
So what's the game they are developing using the dole money?
>>2049696if they don't have grant monies, then they have to compromise to make more cash. so targeting casuals and dumbing down the game, with pdx style dlc slopfest, or worst case epic "strategy" coomer gacha that will make tons of money
>>2049722>All in all: I don't get the paranoia of the other anonsNTA, but there are a few red flags about Menace, first and foremost is that it just isn't Battle Brothers, in tone, gameplay, or style.
Instead of BBs sandbox, it's a more or less set story, with procedurally generated missions between pre-created story missions.
Because the government grant was contingent on it being a unity game, it means that they had to shift from their previous in-house created engine and assets to unity, with its shovelware and slop.
It being published by Hooded Horse also means there's a reasonable concern that they had to moderate the tone in comparison to BB, no more filly fiddlers or melon muggers in Menace.
From what we know, Menace is probably just going to be another generic Nu-Com clone, which is a shame considering how unique BB is in comparison.
Finally, the main problem with these grants is that none of this matters, they can churn the most mid slop the world has seen and they're going to get paid for it regardless.
Also, as an aside
>That was almost a decade ago mateLets not kid ourselves, BB wasn't a complete game until Blazing Deserts came out in 2020. Since then they've re-released the game on different consoles multiple times between 2021-2022. The base game seems cheap, but that hides the fact that most of the content is hidden behind the DLC, leading most people who actually get into the game spending more than double what they'd initially anticipated. Split between four guys and a freelance composer, it's enough to keep them going for a while.
>american posting hours
>thread turns to shit
>>2050188>Overestimating BB income this hard>Overestimating Hype Bros liquidity this hardNo wonder you can't wrap your head over the fact they took the dole
>Lets not kid ourselvesIrony at its finest
>>20493921, 4, 10 are the only really good ones.
13 is a half-decent crossbowman material
You can keep 15 for a stop-gap polearm user
>>2049392They all lack stars in mdef, I wouldn't consider them solid frontline material without lucky rolls, dodge, or a shield
>>2050813Their lack of HP is far more pressing
>Inb4 perk will fix thatYeah, no
I am addicted to farming hedgies for their wedgies.
whelp... Don't need any of his stuff yet they threw another hedgie wedgie at me. So it's time to harvest.
>>2049392I like 6 and 13. I would keep them center front and center back line.
>>2049392>8 & 16Whatever happened there?
>>20493924 and 10 are almost great.
You want,
>3 star HP with 2 star MDef and Melee>2 star HP with 2 star MDef and Melee>3 star Melee with 3 star HP, at least 1 star MDefEverything outside those sets is mid-game fodder until you find perfect bros. Anything that isn't 2 star melee and HP is useless in early game
>>2045061>sniping geists with rangedgamblermaxxing anon, i kneel
PoV: A ghost screamed at you for the twelfth time and your banner bro ran out of breath from tooting his horn
game needs end game challenge to finish off campaigns, kinda like omega or red farts in starsector, crisis are just flavor contracts with 0 challenge involved, monolith could count but exploring fog for 50 days just to fight it is ass
>>2053313If you turn on permanent destruction and do all 3 crises you'll feel a little more pressure. I agree though, the current system is underbaked.
>>2053339it sucks getting contracts of figth x enemy over and over when x enemy is not a challenge anymore
Not sure how to get back into the game proper. I like the Oathtaker origin, but I flounder with the original origins. Usually my late-game builds tend to go full melee, very heavy armor or light, no in-between. Never could understand the ranged game/meta and as a result I tend to hit Undead/Vamp camps very late game, and Barbarian camps are a no go. Any advice from anons?
>>2053385Start an indebted campaign and intentionally get out of your comfort zone. You're going to go thru a lot of shitty bros but if you keep at it and aren't retarded you'll eventually learn to make razor focused builds with less than ideal people.
Makes the game a joke on normal origins afterwards.
Could you technically make an endgame company using nothing but Indebted? I don't want to have to pay wages.
>>2053732Indebted are ok tbqh. I am more interested in a full cripple/beggars company
>>2053732Yes and it's a pain in the ass.
>>2053339>muh perma destructoThis just makes the game ten times more tedious, not challenging.
>>2041571 (OP)Is legends good?
>>2045315Goblins are only really annoying because there's a lot of them and they have poison and daggers that can rng your way thru your frontliners.
Southerners are such ass to fight, i basically never partake in crusades because fighting them takes so damn long. Ironically they also deliver some nice bros.
>>2045892Your best bet is to suck up to the idea of sacrificing about 1 - 3 bros, and finding a mountain with lots of defensive positions to push them off
>>2053806Yes
>you can play /fa/ mercs dress upNo
>absolutely bloated and tedious at time (fighting army of 80+ bandits takes a loooong time)
>>2047190Where can i buy paperbacks?
>>2053816Interesting, i hear it changes a lot of the levelling system perk wise, examples?
>>2053822It overhauls it completely. There are hundreds of new perks, perks you get are dependent on characters' backgrounds, there's magic, non-combat stuff, more support for the light armour builds and memey stuff, like viable brawlers and bear and wolves as a combat perks. You can make some highly-specialized bros I think it also allows more perks overall, but I don't remember how many exactly.
>>2053806It's a pile of shit
>>2053835How good is magic?
>>2053894I haven't tested it throughly, but magic characters seem to be decent range early on and then have good AoE later on. They might fell off against later, stronger enemies, but idk.
>>2053905What else does it add? Does it make the crises more interesting? New scenes like an actual castle/ town attack scene instead of reading about how you broke through the wall of the keep and now you and the opposing army are conveniently on a field similar to the plains scene?
>>2054269No it doesn't do anything like that
it adds more units to most factions, and a new mummy faction in the desert, legendary beasts and contracts, more backgrounds and weapons/armors, and a camping system that's annoying but let you be completely autonomous in the wilderness and also eventually buff your bros and equipment
iirc it has some kind of economy system where settlements can build new buildings and upgrade or downgrade to the next tier
10
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>>2054269Troons. Not even joking.
>>2054282Interesting, seems cool then, i might try it out
>>2053806>>2054649Word to the wise, you can disable battle sisters in mod options. I recommend doing so because the female merc art is pretty bad.
Secondly, layered armor can seem tedious, but you can actually completely ignore it and just use the armor sets enemies drop. Mixing and matching is only for min-maxxers and /fa/ggots
>>2053905Magic is kind of anemic atm, mostly limited to specific origins, with a handful of unique backgrounds you can get during a campaign.
>>2053806Short answer, not really.
Long answer there are good bits in there but they're kinda bundled with some truly awful things. New weapons but universally crap art. New armor but some of the best pieces are not used at all by NPCs so you're eventually getting armor of davkul and emperor armor tier shit with crafting. Magic is cool but either meh or comparable to playing with cheats. We're talking alchemist potions cranked to 11 but limited only by your autism to farm and with pretty much no downsides. New perks but some of them are truly beyond broken and some are plain dogshit. New enemies but most are palette changes of original enemies with a bullshit gimmick that either makes them instant party wipe or annoyance depending on how you play. There's a camp feature but it's buggy af and all round worse than the standalone stronghold mod, which also has its own problems. Some new events but they stick out like a sore thumb. Also hope you like stronk vymin and politically gender positive backstories that come with them.
Some of those things may have changed for the better since last year when I gave it a go but honest to God I'd say stay away from this like it's both radioactive and dipped in raw sewage.
>>2049571>defend menace germ devs>shit on some unrelated polish devare you some sort of half kurd half germ hybrid?
>>2049571I am more concerned with no enter able buildings or line of fire ignoring them(aka you can shoot through them)
>>2049527>a scamthey taken grant under ''no responsibility, 1Euro'' company
>>2041770>Shame about the devs selling out.they were compromised from the start, one of the brothers was working as a government snitch before
>>2049722>or else they have to return the money plus penalty.not in this case
>>2050188>it means that they had to shift from their previous in-house created engine and assets to unity, with its shovelware and slop.no offense but their in home engine is kind of bad
Menace looks fine, what the fuck are you culture-war rotted schizos rambling about?
>>2055934it sound kinda bad tho
>>2055937Thanks for explaining why it sounds bad you disingenuous /pol/ack.
>>2055941just listen to the recent trailer you obfuscate faggot
I mean what i said. It sound bad
>>2041571 (OP)If Menace ends up meh or dogshit i guess you could say it was...
OVERHYPED
>>2050188It's like you have no fucking idea what the hell you are even talking about.
They made on this game so little actual profit, they might as well work cuck waggie jobs and earn the same. Even with such small team.
And that was years ago. They literally have no money to make anything in-house. And because they changed engine from their in-house crap (which can't even handle the thing they are making in the first place), naturally they need loicense money. So all the more reasons to take a fucking IT-business support cash from EU. It's not a fucking deal with a devil, or, for that matter, a game publisher, who then dictates you what your game has.
How fucking clueless one can be, exactly? What are you? American?
>loicense
>america is satan
Hey Ahmed, don't you have livestock to molest?
>>2053806No. Changes everything that doesn't need to be changed. Adds things that don't need to be added.
>>2055934nta but looks like generic 3d xcom alien dark descent esque game, the type of game that i would gloss over and never play if it wasnt made by the bb devs
is Legends worth it?
adding it to my modlist basically means I have to manually vet the rest of my existing modlist to check if they are compatible and that's a gigantic fucking pain in the ass
>>2056793nvm, just saw the 5 replies to the post up there
what about Reforged?
>>2054648not against the concept of female bros but those look absolute dogshit what the fuck
>>2056794Reforged is supposed to be a vanilla+ balanced mod I think
The main change is the random perk trees, like legends, but without all the bloat and OP stuff mostly
>>2056797>silence of the lambs intensifies
how do I know which bros are good?
>>2056885By asking retarded questions like that again and again and again until someone takes pity on your dumb newfag ass.
>the answer is a deleted post talking about eu4
lel
>>2056305>Illiterate twat is illiterateMore news at 11
>>2056888>It's only one person asking across all those threadsAlso - checked
>>2056885Consult
>>2051670Basically no/one star is trash, 2 starts in 3 different stats are bare minimum, anything above 2 stars is a neat bonus
>>2056885learn how stats and stars work and see where your bro will be at 11
>>2056885anything that doesn't have abysmall matk can work
bottom line is something like lvl1 55 matk with 2-3 stars or 60ish matk with no stars, less than that is fodder
>>2056793I really like Reforged.
It's a very Vanilla+ mod that I feel overall improves on the game.
If you want an even closer experience to vanilla while still adding stuff, try the Hardened submod for Reforged.
how do you guys bust camps so early?
I can't help but savescum until nobody dies
>>2051670why those sets specifically? are the other stats useless? what about stars in resolve, fatigue, ranged?
>>2057619Which type of camp would help
>>2057625He's shitposting
>>2057619>I can't help but savescum until nobody diesyou wont have a full team of quality bros early so don't cry about losing some of the mediocre to bad bros
>>2057625That schizo is too dumb to use range which you can see if you scroll up. He's also referring to something viable but very specific without explaining it further and that's a dick move in my book.
That said don't focus on stars. Learn which backgrounds have base high rolls and to recognize what those numbers are. For example 3* matk cripple or rathcatcher would need 6-7 levels to reach equal matk a good roll raider or hedge would have on level 1. Additionally there are break points past which it's not worth investing certain skills, as in there are both soft and hard caps for max chance to hit or optimal numbers of resolve for certain builds.
My suggestion is go with classic axe or mace as generalist, blunt vs spooky skellies and armor, swords vs dodgefags and enjoy the game or you'll suck out all the fun with this metashit.
>>2057632let's say nomad camps before day 40 since that's what I'm having trouble with on my current run
>>2057670Are you using shields and crossbows and why not?
>>2057670pre day 40 should be easy, just bring nets if there's a few T2 nomads or a leader, and consider retreating if there's a leader anyway and your bros aren't very good, especially if he has a shield
>>2057696>shieldsof course, but their flails keep chunking my frontline
>xbowdidn't manage to get anyone with high ranged at all
>>2057701>netsgood idea
>>2057707>pre day 40 nomads>lots of outlawswhy are you playing on higher difficulty than you're comfortable with?
>>2057661is there a list of some good builds?
>>2057782Google is your friend but try and figure shit out for yourself as much as you can. There's not much more to the game past that.
>>2055934if I wanted pozzed XCOM that runs like shit I'd just play XCOM 2
>>2057711good point
went back to beginner/beginner from b/veteran and i feel it's significantly easier somehow
>>2057696got a xbow bro early on and they really do put in work
>>2057782People will argue forever on which builds are best which implies the perks and stats are fairly well balanced. There are a couple noob trap perks like crippling wounds but even those have some niche uses.
You can ask here for specific builds or you can just play and form your own opinions.
>>2058734>while you sucked i practiced with the greatsword>bruh your two handed mace >cleaver duelist has entered the chat>unzips pants pulls out javelin>mansplitter.jpeg>it's (two handed) hammertime Yeah. Some things have their niches but it's always nice when there's more than one way to skin an orc.
>>2058674Usually I get bow bros and permanently switch them to crossbows when I start bumping into armored enemies.
Early on bows are devastating against thugs and cutthroats since they don't really have much armor at all.
>>2057661>He play any other start than peasant militia
what's the money spending priority? I did some trading and farmed camps and racked up some dosh, what to spend it on?
>>2059285look for a citadel with barracks and start hiring high-end backgrounds that come with good gear like hedgies and oathtakers
>>2059285>better bros>training>consumable items>tool/medicine stockpile>retinue>better equipment>food stockpilein rough order of most to least important
>>2059285always upgrade your loot cart
t. hoarder
>>2059492This. Doing anything less would be antisemitic.
Quick Hands on 2H frontline bros is severely underrated. I get so many more hits off in a fight when I can swap between my main weapon and the pole version every turn. It costs a little extra maximum fatigue but I'd say it's definitely worth it. Especially nice vs ancient dead so you can skip their shield wall and hit their pikemen immediately.
>>2059522That's less than optimal but fun af when it works. Another weird play you might enjoy is fencing sword + one of those 2hs with a fuck all aoe attack.
>>2057661is there some key backgrounds and starting stats I should watch out for?
I noticed that thieves usually have around 10 mdef and rdef, and that's very good
>>2059546I don't think it's suboptimal or gimmicky it almost doubles the amount of attacks I can get off in a battle. I pick it as one of the last perks and only on bros that has enough fatigue to actually get use of out it. Prefer it on hammer or axe bros because they have better pole weapons than maces.
>Another weird play you might enjoy is fencing sword + one of those 2hs with a fuck all aoe attack.This sounds fun but very gimmicky. Would need a lot of fatigue to work I guess.
>>2059556https://battlebrothers.fandom.com/wiki/Character_Backgrounds#Attribute_Ranges
Check the attribute ranges and attribute averages charts to see what you can expect from bros.
how do you beat zombies+geists? I can't kill the zombies fast enough to break through, and even if my melees go around, they are scream and break their morale ezpz
>>2059565>I don't think it's suboptimal>a lot of fatiguePick one lol. Again, I like that too. But it's also objectively not as reliable in most situations compared to a classic named weapon duelist or a 2h build. The gimmick part goes more if your fast weapon is a qatal or such.
>>2059573I heard cleavers help.
>>2059574It doesn't require huge amounts of fatigue. It's too fatigue expensive for the shitters that you put on 2H because they can't swing more than once per round but it's still less than 1H duelist or backline hybrid builds. It's common to find a bro that can utilize Quick Hands with 2H weapon.
>>2059579>knee-jerk faggotryAnd here I was thinking we were having a nice chat and bonding over shared appreciation for weird polearm/4ap weapon hybrid builds. Oh well. You're wrong, and you can go fuck yourself.
>>2059522I think it's only really useful for Fat Neutral bros, a bro with enough fatigue to move and attack in the same turn don't really benefit as much, since you're trading damage for range.
My lead axe bro had it and in the end I almost never used his poleaxe because it was much easier to just axe any enemies engaged to him (the greataxe OS most enemies) and then step forward to lock my intended target for nex turn.
>>2049571>>2049608>>2049625>anti Manor Lords sperg posting again
>>2059556Lumberjack, farmhand, militia and thief are all really good and cheap.
>>2059663>Dumb retard pays attention to off-topic posts from 2 weeks agoWeak samefagging, cunt, but here, grab a (You), since you seem starved for attention
>>2059675>stop pointing me out because you just catching up on the threadKys faggot.
>>2059285If you don't need hiring better bros, you probably can't even tell a good bro from a bad one or are simply cheating
>>2059678>stop pointing meWhich explains why you point yourself. What? Nobody paid enough attention first time, time to re-start useless shitlifting itt?
>>2059680Stop shitting up entire /vst/ with your weird sperg crusade faggot.
>>2059674Devil's advocate: lumberjacks start with 2H axe, which spikes their hiring costs due to the shitty gear they have. You can have 2-3 farmhands in that same pricetag of a single jack
>>2059682Ironic, given nobody gave a fuck, until you decided to restart your argument with your fucking self.
Maybe start taking meds, so you won't be running around the board, throwing a bitch-fit
>>2059685No one cares sperg.
>>2059686You care enough to randomly throw a fit mid-thread over shit nobody gave a fuck first time around.
>>2059689No one cares you sperg, you got found out. Take it to the other threads or better yet vacate /vst/ finally.
>>2059556Rule of the thumb:
>Cheap, but solid backgrounds>Making sure the starting rolls were either well-rounded all across the board or really good in things you plan to build>Stars are handy, but 3 stars on shit bro is worse than no stars on good bro with solid backgroundIt also depends if you are using ranged or not. Some people don't, so they have less considerations to make
>>2059690>Schizoid has another episode>This time, he shits his pants over "finding out" himselfMust be tough being retarded.
If only there was medication you should be taking...
>>2059692Sorry son, you have to go back to /v/.
Better luck next time.
Why does the Hedge Knight from Lone Wolf have slightly less m.def (4-8) than regular HK (6-10)?
>>2059825He secretly seeks the sweet release of death.
>>2059522its the go to actually, any 2h frontline without quickhands+polearm in the bag underperforms
>>2059573_dogs_ are great for that.
ancient dead is probably my favorite non human enemy
just 2 armies smashing into eachother like men (and undead men)
>>2059679>>2059291i feel like i'm getting scammed when i'm hiring better background bros, since i don't really need their gear
>>2059587>it was much easier to just axe any enemies engaged to himWell that's the issue obviously. You can only take one step if you want to swing so I'd miss out on attacks. Having the option to hit at extra range gave me way more attacks. It's probably a matter of playstyle and how you position your bros that decide if it's useful.
>>2060272That's because you are
>>2060272It is a massive scam.
The real question is whether they scammed you just for the equipment on their back, or also their stats.
That's why you don't try to hire expensive recruits without expandable funds.
>>2060306>>expensive recruitshttps://www.youtube.com/watch?v=M-p_Btym4vs
>raider's background description
>guy's missing few fingers from raids
>hmmm that means he will have missing fingers injury
>lol no actually just xboxhueg stats
hate this gotcha shit
>>2060267the crunching sound is also very satisfying
>>2060267For me it's orcs, and for the same reason
>>2060729Orcs are fun since they're easy to hit and actually get affected by resolve a whole lot
>bro hit enemy
>16 out 20 enemies go from Confident to Fleeing instantly
>he didn't raise resolve
And now you know
>>2060306>That's why you don't try to hire expensive recruits without expandable funds.Or you might not be retarded and just use Smart Recruiter
>inb4 cheatingThis game is one of the children of the gitting gud meme, without offering actual, meaningful game impact - just being unfair for the sake of it. I see no reason why you can't see starts before hiring or why you would reload to avoid hiring trash.
>>inb4 cheating
how about: cope harder shitter
>>2061179Faggot you wouldn't call it cheating yourself if you didn't consider it as such. As for the game being unfair that's one of the weakest examples I can think of. Just whining.
That said I don't have a problem with you doing fuck all with your game. Why would I. But you are a massive cunt for calling someone retarded in some peer pressure bullshit so you can feel better about yourself.
>what's the point of that mechanicNegative to the player is it's a gold sink. The positive, and it's a big positive is that it teaches you to work with cheaper bros and to do more with less; both in stats and in funds invested. But you are one of those no confidence cocksuckers that needs to be muh meta best in slot despite that neither being mandatory and you being too shit to get there on your own.
Fucking asshole.
fucking billy badass gamer police in here
>>2061213>>2061228>NOOOOO! The game is supposed to be awful! Stop having fun wrong!... and then people wonder why BB fandom is considered one of the most obnoxious bunch of morons
>You wouldn't call it cheating yourself if you didn't consider it as suchI don't.
But you instantly threw a bitch-fit about it, because YOU do.
>>2062007>/vsg/ fag thinks he's in his containment hugbox
What the fuck is happening here? What kind of autism just hit BB?
>>2062053Some schizo whining about the game being difficult and everyone being mean. The usual zoomzoom garbage.
>>2062056>Guy points out the game isn't difficult>The usual cunt throws a fitftfy
>>2062115The usual cunt throws a fit whining about the game being difficult and everyone being mean. The usual zoomzoom garbage.
Thanks bro!
Are two handed swords garbage compared to two handed cleavers?
>>206274285% of time, yes. Swords have nice AoE that makes them useful against crowds of unarmoured enemies, but their armour penetration is garbage. Cleavers are a good choice practically always. Decapitate is great for morale breaking, and base attack might be the most consistent in the game.
>>2062763I have one brother with 2h axe on flank and want another one on the other side, with some 2h weapon and seems like 2h cleaver is good option. I've tried longsword but it felt not great which is why I'm asking. I got some cleaver from nomads and it seems to be doing okay job.
>>2062742Whole depends on which sword and which cleaver you're talking about
>>2062763Except nonnamed cleavers have up to 50% less AP than comparable swords. So way to talk out of your ass.
>>2062742no
different weapons with different uses
>>20627422H swords are the worst 2H weapons. They have a slight boost to hit chance so they are alright when you get a greatsword early but don't give your bro sword mastery because he wont be keeping the sword forever.
>>2062910>2h swords worse than 2h spearsPlease elaborate while I laugh.
>>2062930He might be playing with the reforged mod.
Two handed spears can attack twice a round like two handed cleaver.
Two stabs with a spetum is definitely not bad.
Two stabs with a sword Lance are even better.
>>2062930>>2063055I forgot to mention that two handed swords get a boost in reforged too.
They can get free counter attacks when ever an adjacent opponent swings at them in melee and misses they can chop back; it won't cost them any FAT either as long as their resolve is high.
>>2063055or he just forgot they exist because they are so bad in vanilla
>>2062930Sure but I didn't count them since there are so few and they are so weak they might as well not exist.
Only good one is goedendag for very early game but that thing is half mace anyway.
For 'actual' 2H weapons the weakest class is between flails and swords. Most people might say flails and they are probably right but I like flails at least have a chance to stun. Swords just do less damage than axes without any crowd control.
>>2063055>>mods2H spetums have a 6AP prong attack in vanilla and can't go lower. Sword lance is a polearm and is 6-1=5 still two attacks only with berserk. Named warbrands are a thing. Named 2H greatsword loses on damage only to 2H hammer, mansplitter and 2H also beat it on raw damage but less flexibility, worse against crowds and much worse fat. 2H cleavers are never better than comparable tier 1H cleaver with double grip and duelist. Sword lance and scythe are fantastic against crowds but don't do much against armor.
tldr everything has a use and being universally good vs everything with fantastic damage, bonus accuracy and lots of flexible attacks while not being too fat intensive or too dependant on perks to use is hardly being the worst even if there are more niche weapons better suited to certain situations. Like 2H mace for 1:1s or hammers for chosen splatting.
>>2063319Killing someone and most of his nearby friends is pretty good crowd control in my book and most things you'd want stunned are immune to stun anyway. imho both axes and swords lose against 2H maces and especially 2H hammers. Better damage, far better vs armor, nastier injuries if something actually survives and not much is immune to daze or stagger.
2H cleavers and polearms are not worth comparing for dedicated builds. They can be really good early on but fall off hard with time. 2H spears and flails (especially if rolled really well or that "new" flail) in general have some meme use but that's about it.
>>2063319>behead 3 guys in single attack>no crowd control
>>2063338In video games crowd control generally refers to applying status effects to opponents. If I meant damage I would just say damage. And anyway if my bro is so high level he can consistently hit three targets with a swing and my opponents are so weak they all die to one hit then I would have won with other weapons too.
>>2062930>2h spears>just a worse version of polearms>doesn't get the advantage of polearm mastery>get no real benefit from spear masteryWhat were they thinking?
>>2063351They used to be much better before headhunter was changed. But they can still be amazing tanks and arenafags with all the reach advantage and overwhelm stacking. Add rotation with good base matk and potentially relentless, and that fucker is really hard to tie down.
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>>2063347>In video games crowd control generally refers to applying status effects to opponents. If I meant damage I would just say damage.What the fuck are you talking about? In what alternate reality does "crowd control" means status effect?
Crowd control means literally that, controlling the crowd, and killing groups of enemies is one of them, keeping their number in check and preventing them from overwhelming you with sheer number.
For instance, shotguns in zombie shooters are considered a crowd control weapon because it hits many enemies and can often kill groups of weaker enemies.
>>2063347What the other guy have said.
And I fail to see how taking out 3 targets at once (and debuff everyone around them who saw that) is worse crowd control than stunning a single dude, who is still alive btw
>>2063357Friendly reminder that arena exists solely to buff good bros with sub-par resolve without wasting points into increasing resolve
Swords are only good against unarmored enemies
so theyre good at killing uh, wiedergangers, beasts, and nomads
yep they're bad
>>2063394You forgot goblins, but yes. There's basically nothing a greatsword does that a greateaxe doesn't do better.
>>2063396>There's basically nothing a greatsword does that a greateaxe doesn't do better.Hitting the backline while bleeding the frontline asshole.
And also less likely to murder your teammates because you aren't retarded enough to swing a full circle.
>>2063396Only bardiche has two tile attack and no axe has bonus accuracy.
>>2063394Shh. Adults are talking.
>>2063347Damage doesn't scale with levels dumbass
>>2063347>t. no clue what the fuck he's talking aboutAre you by chance a bot?
>>2063394The only weapon good against armour is a dagger.
It's absolutely shit for anything else, however, so go fucking figure.
Not a single 2H weapon is good against armour, they all either do jack to it, try to trash it (try being a good term to describe it) or just deal so much damage, it gets trashed by proxy.
>>2063397>>2063399>muh splitBardiche does it better.
>muh cleaveOh boy, 3 shitty hits that each took 35 armor off of the 3 Chosen/Ork Warrior/Ancient Undead that I'm fighting. That's exactly what I needed. Meanwhile the axe guy on the other flank just killed two men on turn 4.
>muh bonus accuracyYeah, +5 percent on a one-person attack that doesn't reach, which is almost strictly inferior to the fucking Spetum which has +10 to hit over 2 tiles with the exact same armor pen/damage. The lauded Swing and Split have a -5 penalty just like the weapons that actually hurt people.
I'm exaggerating, but it's a niche weapon in the lategame. Even for big unarmored groups of enemies the Greatsword guy will underperform against a consistently roundswinging Greataxe guy.
>>2063414>2H sword/2H hammer chad duo>here bro, I removed all the armor from the enemy>thanks bro, and I removed all their heads>2h greataxe virgin>NOOOOO I DIDN'T MISS MY ROUND SWING FOR THE 12TH TIME I SWEAR I ACTUALLY HIT SOMETHING THIS TIME YEAH IT WAS OUR OWN BROS BUT I DID HIT SOMETHINGJoke aside, the difference is sword tend to be more versatile than axes, axes are great for power, but to use its AoE you have to single out your bro (or put other bros at risk), and even with the right perks you aren't safe from them getting swarmed before they get a chance to hit, at the same time if they can handle it, they'll often kill or maim everyone around them.
Sword bros often fair way better with other bros to back them up and as a result, and much less likely to be at risk, but at the cost of often needing other bros to weaken the enemy armor first.
So ultimately, axe bros are more useful when you're in fight where your bros can break apart, and sword bros are more useful in fight where they need to be paired.
>>2063442Swords are more flexible period. Warbrand and rhompaia allow for base 4 AP attacks with 2H relevant skills and effects, Warbrand also comes in named variants which keep it more relevant. Greatswords can roll up to 150 base damage and up to 50 ignore 140 anti armor.
That's good enough VS most things in the game. And skills don't make positioning and setup as relevant.
is it okay to not take part in the holy war? I have good relations with both sides and rather not ruin my trading oppoturnity
>>2063496Yeah, it'll settle itself eventually, but you'll lose some reputation with all sides since you can't take most of their faction contracts.
I had the same problem, wasn't interested in ruining my reputation with the northerners and fighting the southerners is pure cancer.
That crisis is just complete dogshit.
>>2063496Only if you're circumcised
>>2063414>consistently roundswinging Greataxe guyThe consistent part is the problem, but yeah, sure, mansplitter is great fun for the whole family. And unlike the zerker chain if you pair it with QH and a longaxe or bardiche it's suddenly got range as well. But I do like the convenience of swords having fifty flavors of whatever general use weapon you might need coupled with some really nice specialist weapons in the same group. While being lighter and usually coming with a +5 to +10 accuracy for free. I agree, you can use axes or maces for the same general role but I personally prefer swords.
>almost strictly inferior to the fucking SpetumSpetum is near awful against skeleboys, needs mastery to avoid getting fucked up close, has 0 aoe use and it does warbrand comparable damage for 6AP vs 4 base attack. You didn't exaggerate bro you knocked it straight to the moon. AND I happen to like the spetum.
>he uses shields at all
lmao just don't get hit
>>2063410Would you rather fight an orc warlord with a dagger, a 2H sword, or a 2H hammer?
>>20635362H mace actually
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>>2063553>I'm not dying, it's just my bedtimeThe german version I see
>>2043932>zweihander>billmanTwo handed swords and polearms just don't really cut it.
Two handed axes, maces and hammers are the best melee weapons in the game. If you need the +1 range then use the long axe.
The only polearm that can have a place in your army is a named swordlance and that's about it, anything else is just terribly inefficient.
Your backline should use throwing weapons, not polearms. If you don't want ranged bros then just make a wider first line with more two handed axemen and envelop the enemy.
Now talking about the perks
>TauntVery questionable perk, it's unclear to what extent it actually works.
>UnderdogIt's great, I'd suggest slapping it on everybody who's going to be fighting in melee.
>BullseyeMeme perk, don't waste a point.
>AnticipationSame, meme perk.
>GiftedOne of the best perks in the game and you aren't picking it?
>Sin's BB guide weapons excelexcrement
>made two expansions and four years ago
>called out as dogshit even then
lel
the brainlets itt
>>2063730>>made two expansionsNigga by "expansions" here you are talking about of flesh and faith and the latest update that wasn't even released as a free dlc. Blazing deserts was already out back then.
And the only weapon type that got some relevant changes since were 2h flails.
Retard.
>>2063709>Two handed axes, maces and hammers are the best melee weapons in the gameTrue, conditionally. Good named one-hander weapon and duelist is a beast.
>named swordlance and that's about it, anything else is just terribly inefficientGood roll one? Hell yeah. Strap a jet engine to a fuckmachine and attach a chainsaw in front and it's a pretty accurate comparison. But talk some more shit about polehammers and I'll rip out your liver out your asshole and feed it back to you. That thing is what you get when you search for efficient can opener. Cheap, range, light and hits like a truck even with no master.
>>2063763>Good named one-hander weapon and duelist is a beastYeah, with an adequate build duelists can do a lot of damage.
Part of the advantage of barb 2h axes is that you can just loot them, make a basic fatneut bro build and walรก you got a perfectly functional meta bro with little effort.
>But talk some more shit about polehammers A polehammer is a hammer, not a polearm.
Polearms are pikes and billhooks.
>>2063774Yeah, fair. While lucerne is a polearm it is categorized as hammer in bb.
>you can just loot themDon't remind me brother. I gave myself an ulcer trying to loot several good spiked maces and or good skull hammers last time.
>why not used regular named 2h hammer or 2hmaceBecause I'm probably autistic and because the barb versions can have more than 20% more armor ignore. Also because the barb skull mace looks metal af.
>>2063527>Spetum is near awful against skeleboys, needs mastery to avoid getting fucked up close, has 0 aoe use and it does warbrand comparable damage for 6AP vs 4 base attackThe use case being
>I need to have a better chance to hit lightly armored targetsin reference to the bonus accuracy the Greatsword gets on its basic attack, the Spetum is better due to getting more bonus accuracy and also being able to reach over enemies with a(n admittedly large) malus to base damage. The Warbrand is a slightly more feasible option due to a properly equipped bro being able two swing twice, but it actually has less 5 less base damage than the Spetum while also doing 25% less damage to armor than it and the Greatsword, making it even more useless than either weapon against anything past day 80 that isn't a swamp Unhold, a nomad, or a Militia peasant.
You just need more damage to armor. Even with "lightly armored" endgame units like Assassins, Sergeants and Mercenaries are usually packing ~120-200 armor on their nimble cunts and you WILL notice that when you try to smack them down with a sword. In those cases Cleavers are also preferable due to causing bleed.
Perk builds
>fat neutral 2h axeman (rusty axe or mansplitter if iron lungs)
student; colossus; pathfinder; gifted; weapon mastery (axe); underdog; battleforged; killing frenzy; fearsome; steel brow; quick hands
>nimble flanker with 2h weapon (not duelist)
student; colossus; pathfinder; gifted; weapon mastery; underdog; nimble; killing frenzy; berserk; dodge; quick hands.
>bannerman (I equip him with a whip to disarm priority targets)
student; colossus; pathfinder; gifted; rally; fortified mind; nimble; recover; weapon mastery (cleavers); fearsome; quick hands.
>>2063865How about this. While spetum is basically all-round worse DPS than warbrand (spetum user is likely either poke with the main likely once per turn or do spearwalls while warbrand will more than likely close in and attack at least two times) unless you're doing great spearwalls (you get no benefit from berserk with this) and that's not for a leveling bro that's not high matk warbrand gets to pivot to sword duelist if you get a really good blade or a greatsword which is perfectly fine for most of the game. Spetum at best gets to upgrade to a named spetum.
>all weapons exist in individual pocket dimensions and honorabu 1:1sYou know you have the option to bring other weapons or to field an entire company? I respect one size fits all axe goes into named brigand leader ass approach but there's nothing wrong with having dedicated armor stripping bros (my favorite being the double shotgun approach) or even using acid flasks or firepots.
Swords aren't as meta as they were. True. But swords being powercrept doesn't meant they're suddenly awful useless dogshit radioactive garbage either.
>cleaversBonkers HP damage but often overkill, often even worse against armor, awful fat heavy, 0 aoe and I hate bleed deaths cucking you out of XP and or loot with a three star passion.
>Xbro get caught and killed during a retreat because he decided to take a S shaped detour in a wide open plain
For those playing peasant militia, the good lowborn backgrounds are manhunter, militia, lumberjack, brawler, thief and farmhand.
>>2063919All the cool guys use shepherds for ranged bros.
>>2063910>But swords being powercrept doesn't meant they're suddenly awful useless dogshit radioactive garbage either.The issue is that all the most dangerous enemies have high armour. Swords are fine against most enemies but suck against orc warriors, chosen and honour guards.
>>2063969They're perfectly fine against honor guards. Those have what, ~200 body, ~180 head and only 60-70 HP? Base greatsword does up to 100 on aoe, more on single hit and has respectable armor pen and armor damage. Named greatsword with good damage and armor pen rolls can outright one-shot them especially if frenzy is involved.
Orc warriors are tougher to crack but still manageable if you catch them in the overwhelm reach advantage loop and for some reason don't have any other means of breaking that ~300 armor they have. Remember that orcs have fairly crappy stats other than damage and HP. And neither of those will show up in significant numbers even on vet before your first crisis and you should be at least somewhat established by then.
Massive chosen or warlord stacks will require additional strategies and there are objectively better options for handling them but for day 200-300+ companies and end game enemies I think that's perfectly reasonable.
>most dangerous enemies have high armourValid but what's the most dangerous enemy really shifts as days go by and enemies scale. Something as mundane as webknechts can really fuck you up if you're mostly packing high damage single target weapons and they blindside you in a forest in numbers that compare to a furry convention with free lube dispensers.
All I'm saying swords in general have a valid if absolutely not mandatory place throughout most of your journey as a company. They have boring but reliable leveling general use options. They have flexible hardhitters. They're not fucked against certain enemies such as ancient dead. And they even have quite fun meme potential in fencers (that may or may not carry pocket greatswords, bombs or 2H hammers) and riposteduelistfags.
>>2064038I get the point anon but I'd still rather face an army of spiders with 2h axes than a dozen and a half orc warriors (usual tier-3 orc camp) with 2h swords
>>2064056>an army of spiders with 2h axesThat sounds like some grade A nightmare fuel
>>2063904>dodge without relentless and with berserk Wasted perk
>>2063904>2h forged axeman>no recovery footwork indomitable or berserk>but fearsome and steel brow>2h nimble with no overwhelm relentless recovery or adrenaline>whipbannerfag with no adrenaline...what is this crap
>>2064344>indom>adrenaline>footworkYou are 5 (6?) years late into the meta
>>2064350and fearsome is meta? nigga please
>quickhands with no bags on anyone
Bait used to be believable.
shitforbrain retards didn't use to push their garbage builds either
>>2063320Sorry. I didn't mean sword Lance; I meant sword staff. It's a spear/polearm hybrid they introduced in reforged.
Speaking of vanilla; reforged does some silly things, but I do like how they tried to balance the weapons out.
>>2063280Ha. Yeah. That's actually probably the truth.
>>2048177>>2046793Melee weapons with two tile range have way less dps than two handed melee weapons with a single tile range
You should only use two tile range melee weapons if there's no enemy in a one tile range
Having a melee backline is quite literally just lowering your total dps for no reason. You should extend your mainline instead and hit more enemies with two handed single tile weapons.
>inb4 dps in a turn based game
you know what I mean, call it damage per action point if you want
>>2049134>bf + brawnyIf a bro needs brawny to carry heavy armour then that bro should be nimble or fat neutral. Never take brawny.
Also bf bros should have colossus too.
The real pairing is nimble + dodge and bf + steel brow so you don't get fucked by headshots from enemies with weapons that pierce through armour.
>>2066914There is absolutely zero synergy between nimble and dodge, the only thing they have in common is light armor
I want this meme to end
Steel brow is shit btw
>>2066911In a perfect world where every enemies are always aligned so all your 2H bros get to hit them at all time, yes, backliners lowers your DPS.
In reality, many enemies your 2H bro can kill are complete overkill, but you can't really ignore them either because maces, whips, cleavers, etc... are the bane of 2H bros. So overall it tanks your DPS hard.
That's where backliners are handy, they're often lighter, so more likely to act before your 2H bros, and they're more than capable of killing weak and light armored enemies, freeing your 2H to go deal with the big enemies.
>>2067037>There is absolutely zero synergy between nimble and dodgeAnon...
>>2067037I agree on steel brow being overrated but dodge and nimble have one fairly strong synergy. Money. Neither are very gear intensive and it's much easier and faster to get a bro leaning on those than that mdef capped monster in named 300/300.
But yeah, 100%, if you're not pumping ini and going for overwhelm dodge is usually a stop gap measure for expendables you probably won't even keep long enough to earn nimble.
>>2067037>There is absolutely zero synergy between nimble and dodgeIt's more about the fact that heavy armor lowers your initiative and therefore gives you less bang for the perk point spent on dodge.
Dodge is a good perk with anti-synergy with forged so it goes with nimble, even if there is no explicit synergy with nimble.
>>2067148You don't need to pump initiative. Only 15% of ini goes to mdef, that means you get 1 mdef for each 6.6 ini. You can increase ini ON TOP of also increasing mdef on every level up if you are making an ini focused build (like a fencer), but if you have to choose between increasing mdef or ini always pick mdef.
Most backgrounds have an average base ini of 105 and most have it higher, with only a few backgrounds with lower base ini, notably hedge knight. With nimble armor and a weapon you'll typically have 70 - 80 ini left, which by itself will translate to an extra 10.5 - 12 mdef (and rdef too, which is good since nimble bros don't like being shot at) at the start of battle. That's already huge with zero investment in ini.
>>2067172It is but obviously ini isn't a static number like mdef is. Fencers are clear but I'm all for using it more to either hit the mdef cap all the earlier on shit characters, like indebted or to supplement backliners, if those are still in play. And those usually don't take enough hits, if any, to justify nimble as well. I'd rather go with 9-lives for my shotgunners or shield mastery with dodge for those ghetto cheap doorstop tanks.
>You can increase ini ON TOP of also increasing mdef on every level up if you are making an ini focused build You could but I'd rather just use it to pad out bros with bad mdef or those that don't have it as a priority and ideally a second application like again, overwhelm than double down on those that can cap it easily. Worst case scenario I'd rather let my frontliners carry a shield until they level a bit.
>>2067142>In a perfect world where every enemies are always aligned so all your 2H bros get to hit them at all timeA first line bro with a single tile weapon can hit the exact same tiles that a backline bro with a two tile weapon can, anon. There's is no scenario in which a backliner can hit more enemies than the bro in front of him unless the enemies are behind you.
>That's where backliners are handy, they're often lighterRusty axe and flanged mace are -16 fatigue. Billhook, longaxe and swordlance are -14. It's not a huge difference.
>and they're more than capable of killing weak and light armored enemies, freeing your 2H to go deal with the big enemies.So your argument for lowering your damage dealing is that you just don't need to deal as much damage as possible? What do you do when there's far more tough enemies than your first line can safely handle, as it happens with tier 3 orc warrior camps, tier 3 chosen camps and the monolith?
And if there are a bunch of weak and light armored enemies then a greatsword is going to kill them faster than a swordlance, let alone a billhook, while being lighter on top of that.
The more damage you do -> the faster you kill the enemy -> the less chances the enemy has to attack -> the less damage you receive -> the quicker you can get to the next battle
>>2067175You always want more mdef on all characters that will be on melee range (which is potentially all character once you start facing necrosavants and orc warriors frequently). Dodge works on shit bros to quickly increase their mdef, for sure, and it also works on good nimble bros that you want to keep until level 11, even without any investment on increasing their initiative. The beginning of a battle is the most important part so the fact that over the course of the fighting the bonus may slip from +11 to +6 isn't a big deal.
>>2067178What the other anon is saying is that polearms give you flexibility. A 2H guy will "waste" turns (ie, not hit someone) moving around more than a polearm guy will because the polearm guy has to travel one less tile to attack. They can be used to snipe enemies who are already injured and/or are lightly armored - goblins are a good use case here, as they will often successfully disengage from your 2h bros but cannot easily escape the range of a polearm user. The polearm guy also doesn't usually need to disengage from an enemy to reinforce another part of the line. There's also enemies that you really do not want to be next to with anything but a purpose-built tank (lindwurms, orc berserkers, sometimes unholds, knights), and having polearm bros lets you continue to put damage into them without putting the bro at risk. Finally, the damage difference isn't as huge as you're implying. Without getting into famed items, a standard Billhook does 55-85 with 30% armor pen and 140% damage, which makes it about as effective as a Greatsword and about ~25% less effective than a Two-Handed Hammer on single hits against armored targets. Two-Handed Mace mogs it, of course.
In addition to all that, you might want nothing but nimbleforged 2H Mace, Axe and Hammer bros for your endgame comp, but you still need to survive long enough to get there and not everyone you hire will be suitable. Unless you're playing a 12 bro cap company there's no real reason not to keep sub-par but servicable bros in reserve for injuries and such.
>>2067181>alwaysMdef has both a soft and a hard cap. Can dodge be useful? Sure. Is dodge a no brainer? Definetly not.
I get it, you like your light armors and that's fine. Me, I prefer a good set of scales+ even on my archers given any choice. With that in mind I'm better off starting with a shield equipped and a 2h in the bag if I'm really that concerned about being sniped turn 1-2.
>>2067228A 2h axe guy can have a bardiche as well for the same options. But a pure polearm guy can never match the killing potential, even with a really good roll swordlance of equally good 2h guy.
>>2067228>a standard Billhook does 55-85 with 30% armor pen and 140% damage, which makes it about as effective as a GreatswordStandard greatsword does 105-120 with 25%. Mansplitter does 110-140 + 40% of that to the other body part at 40% armor pen. Pre blazing nerf billhook of 60-90 at 40% still doesn't hold a candle to either of those unless you're getting some crazy value out of hook.
The joke here is that unless you're building a swordlance guy you're still almost aways better off with your "polearm" guys using longaxes and polehammers.
>>2067258>Mdef has both a soft and a hard capThe only cap on mdef is when you reach the point at which the enemy has 5% chance to hit. This depends on the enemy but for a couple late game ones (chosen, orc warrior, honor guard) which have 75matk, it's around 90 mdef, prior to any applicable modifiers.
How many bros are going to reach that level, especially without a shield?
Anybody claiming that increasing mdef past a given value when the enemy you are going to fight hasn't reached the 5% minimum to hit chance doesn't understand how the mechanics work.
Even for a shitty brigand raider you need 60 mdef for them to have only 5% chance to hit.
With 40 mdef they have 20% chance to hit.
Adding 10 mdef to reach 50 halves that to just 10%.
And adding 10 more mdef to reach 60 again halves that to 5%, regardless of the supposed diminishing returns.
Most bros who aren't dedicated tanks shieldwalling with shield expert aren't going to reach the real mdef cap for any dangerous enemy.
>>2067273>prior to any applicable modifiers.And you'd avoid using those tools you're given... why exactly?
>How many bros are going to reach that level, especially without a shield?Barring shit happens moments pretty much all of them. And why wouldn't I use shields? I quite literally said shield with one concrete example in the post you replied.
You're talking about some crazy value of dodge with +11 and +6 being gamechanging. In reality on leveling bros and couple of turns in that's going to be closer to +2 even if they don't net you, poison you, stun you etc. And why wouldn't you use a shield before you reach that cap especially since it gives more than double that and you don't have to commit to it like dodge? If you're that crazy about ~5mdef you can get gifted for a more reliable bonus.
>doesn't understand how the mechanics workI take it you're giving up talking about the game and going personal? Shame, I liked this talk so far.
>>2067282>Barring shit happens moments pretty much all of them. A max rolled hedge knight with 3 stars on mdef and gifted will have on average 48 mdef at level 11. Even with a heater shield you only get to 68 mdef.
Stop spewing bullshit would you? Or at least put more effort into it.
>>2067272>The joke here is that unless you're building a swordlance guy you're still almost aways better off with your "polearm" guys using longaxes and polehammersTrue, I was just using the billhook as an example. My endgame comp usually has one poleaxer and one polehammerer.
>>2067288Any particular reason for this chimping out? A soft cap is 50 because you get only 0.5% per point afterwards. Temporary effects such as shieldwall or reach advantage count as full 1:1%. A hard cap is indeed 5% when you consider their matk but you want to go either reach advantage or RA+overwhelm so you get significantly more value than base. If their target survives at all. That's the whole idea behind duelists and 2H, kill the fucker fast so he doesn't get to roll against you lol.
A nimble dodge usually folds like a wet tissue when hit and they'll get hit sooner or later. That's why both me and that other anon said it's a meme. It can work but you're almost always off better with that 300/300+ forged instead.
>True, I was just using the billhook as an example. My endgame comp usually has one poleaxer and one polehammerer.See, you can act reasonable. Chill out man. And yes, I'm truly sad as well since I always liked my halberds.
>>2067272>The joke here is that unless you're building a swordlance guy you're still almost aways better off with your "polearm" guys using longaxes and polehammers.Counterpoint: Polearm mastery + Berserk = 2 kills per turn, a good way to clean out the weaklings while your big 2H bro focus on mauling the big enemies or tearing their backline.
>retard who doesn't understand how the math works out still going at it
Hilarious
>>2067295Polearm mastery (+ Berserk if available) + Quickhands with headsplitter or winged mace works real neat too. Swordlance + PM + QH + reach advantage + berserk + good roll sword into riposte can butcher half an average southern holy war group on his own in a turn or two. Pop fearsome and he's not horrible against orcs either. Holy fucking fat stat required for that tho.
I like em it's just there are alternatives that do more with less effort and setup required.
>>2067292>A nimble dodge usually folds like a wet tissue when hit and they'll get hit sooner or later.Unless your nimble bro is fighting an orc berserker/warlord with a mansplitter, 60% damage reduction isn't nothing and really good at keeping its user alive.
There's a reason Southerners are fucking cancerous to fight, they tank an absurd amount of damage despite their light armor and the only effective way to kill them is bleeding them out.
>>2067301I mean it's an old argument and both can work but I personally much prefer BF if given choice. And Nimbleforged is also a thing.
>>2067292You're talking to two different people, anon.
Health 111,3125
Fatigue 124,6875
Resolve 51,0625
Initiative 105,3125
Melee skill 81,0625
Ranged skill 37,75
Melee defense 30,8125
Ranged defense 1,625
Those are the averages at level 11 of my company.
Thoughts? Looking back on it I think I over leveled fatigue while melee defense is still not high enough and I had a lot of issues with resolve.
>>2067441Thoughts: average stats of all your bros is completely useless, unless they're all built the same way
>>2067452On average they're all the same.
Armor choice for nimble is definitely more complex than just picking 300/300 with fur padding for battleforged.
Here are some standard nimble armor options that are efficient and don't require named armor or rare enemy drops (see assassin's robe).
A)
-Armor: sallet, Southern mail shirt (FAT -16).
-Attachment: hyena pelt.
Total: 120/125, Nimble 41%, INI +15.
B)
-Armor: sallet, padded leather/stitched nomad armour (FAT -13).
-Attachment: bone plate (FAT -2).
Total: 120/80, Nimble 40%.
C)
-Armor: sallet, linothorax (FAT -12).
-Attachment: lindwurm scale cloak (FAT -3).
Total: 120/135, Nimble 40%.
D)
-Armor: barbute, gambeson (FAT -15).
-Attachment: hyena pelt.
Total: 190/80, Nimble 40%, INI +15.
E)
-Armor: barbute, padded surcoat (FAT -13).
-Attachment: bone plate (FAT -2).
Total: 190/50, Nimble 40%.
F)
-Armor: barbute, padded surcoat (FAT -13).
-Attachment: lindwurm scale cloak (FAT -3).
Total: 190/110, Nimble 41%.
A is the most accessible since it doesn't require you to buy an expensive barbute or fight unholds/lindwurms. Plus you might want to save those good attachments for named armor. I didn't even bother mentioning the best nimble attachment, the kraken horn plate, since you would never put that on regular armor.
E is probably the best one overall against hard hitting enemies.
didn't ask
don't care
take meds
>>2067508You forgot the most basic one, nasal helmet + leather lamellar
And if you take steel brow there's a lot more options too
>>2067508So... D and F are the only those worth it, reducing it to picking what's in the store right now
>Bone plate being a consideration at allLmao.
>>2067898The tests have been carried out. Bone plate is consistently the second best nimble attachment, only after horn plate. Lindwurm is a close third, more consistent against many small attacks but worse against monsters that deal high damage like berserkers.
>>2067907>Single-use item>That requires a lot of resources to make>You need to remake it non-stopI sure would like to see the numbers on this, because the sheer fucking effort needed to get bone plate going makes me go "nah, fuck this", because 90% of the time, your bro has NOTHING
>>2067926I take it you also don't have lindworm gear on everyone?
>>2067926>I sure would like to see the numbers on thishttps://steamcommunity.com/app/365360/discussions/0/4578439633208282682/
>because the sheer fucking effort needed to get bone plate going makes me go "nah, fuck this"I find unhold fights way easier than lindwurms. To me it's the scale cloak that I wouldn't normally want to use on generic armor.
Hyena pelt gives you 2 extra melee defense with dodge and the malus to resolve from the direwolf pelt is equivalent to the penalty they'd get from fearsome if you had 33 resolve. They are pretty good cheap attachments. Honestly I wouldn't waste them either on crappy armor, only good generic nimble armor like Southern mail (my beloved) and gambeson.
>>2067931You are missing the point. Bone plate is one-use item. You get hit, you've got nothing
>b-but it tanked that hitYes, and now you need a new one.
Each and every time.
And god forbid if it tanked some weak hit that the regular armour would take, too
>>2067931>I find unhold fights way easierAgain, not the point I'm making. They are easy, but consider the following:
>Need to get the ingredients>Need to get to taxidermist>Make as many as you can>After any fight, repeat the cycleEvery other attachment is one-and-done. This one is "keep making me, hoe".
>>2047190Read better novels.
>>2067937>You are missing the point. Bone plate is one-use item. You get hit, you've got nothing>Yes, and now you need a new one.>>After any fight, repeat the cycleAnon, I...
>>2067937>Yes, and now you need a new one.>Each and every time.That's how they get you. And before you know it you're selling ass and escorting caravans to get some more of that sweet, sweet bone.
>>2067926>You need to remake it non-stopBone Plating is not a consumable, anon, it works once PER battle, it's still there at the end of the fight even if it gets triggered.
>>2067968How did it take so long for anyone to point this out, anyway?
>>2067937Bone plate will save the motherfucking life of your bros. Seeing a guy with 60 hp completely no-sell an arbalest bolt is its own reward.
>>2067978>How did it take so long for anyone to point this out, anyway?Spoilsport.
>wants to get into the game
>try tutorial
>can't win the second scenario(the wolf forest)
What the fuck am i doing wrong? My guys can't hit for shit and arches are totally useless.
>filtered by tutorial
That's new
>>2068079In anon's defence, the tutorial is pretty confusing when you just started. I ended up learning the game on my own.
>>2068068perfectly fine fren, i got filtered hard by defend the hill scenario and only finished it due to advice from anon and i had 600 hours. Scenario with wolves is particularly vicious noob trap because default equipment on bros is suboptimal (imho)
My advice, ditch scenarios since you still dont know about weapons, enemies, bonuses etc.
I would suggest play campaign on easy since you will experience the game. Sure no hard enemies means you will be mostly raider gear even by day 90 but at least you will see whats all the fuss is about with all the enemies and not worry about failure if you play without ironman. You will probably save scum for trash bros or battles youre ill equipped for and thats also fine. All part of learning.
>>2068068hm, everything? Nigga, only the first scenario is the actual tutorial the rest I wouldn't call challenges but kinda are. Just play the hoger default origin on easy for a week or two at least and experiment.
>>2068068Play a real campaign, the scenarios are not easy at all due to the forced lvl 1 bros
>>2068068This is not like starsector where the scenarios are hard but teach you how to play.
Here the scenarios are unfinished bullshit that the devs never bothered to fix. Don't worry about them.
Just start a campaign on beginner/beginner, set the first crisis as "noble's war" (it's the easiest) and pick the "rebuilding a company" origin. That's all you have got to do.
Some fags recommend expert difficulty right from the start which imho is crap advice unless you are a very autistic player who's going to minmax from the get go.
>>2068175Nigga you don't really need to minmax on expert either, just be on point with your positioning and don't fuck around with all slinger companies or some silly shit. Would be a bad idea to jump in on hardest difficulty from the start, no argument.
>>2067978>Bone plate will save the motherfucking life of your brosWhat you gonna do between the time it saved his life and collecting the new one, for the next 30 in-game days?
>>2068068Play regular game instead
Scenarios are terrible at teaching you anything at all
>>2068366It's the resident thread 'tard please don't mind him.
>>2068366Answer the question, instead of ignoring it:
What you gonna do when you don't have one
>>2068336You don't need a new one, bone plating is not a consumable.
Fuck your mu-optimal build gay shit, give me your worst build, the one that'll get your entire team killed by a naked peasant with his fists.
>>2068580Indebted with a bunch of firepots probably.
>>2041571 (OP)The latest dev diaries on MENACE:
>Dev Diary #22: Off-map Abilitieshttps://steamcommunity.com/games/2432860/announcements/detail/515211974718521923
>Dev Diary #23: Special Weaponshttps://steamcommunity.com/games/2432860/announcements/detail/578263105990033548
didnt ask and most definitely wont buy or even play subsidy fraud game
>>2068175>Here the scenarios are unfinished bullshit that the devs never bothered to fix. Don't worry about them.Motherfuckes devs literally wrote "few and easy enemies Difficul: easy"
>>2068959They forgot to add "not retard friendly"
>>2068580Any fucking ranged weapon below 60 skill
>>2068580Cripple only company
>Adrenaline>Fast adaptation>Nine lives>GiftedI lack imagination or experience (they all die at this point) to complete the build
>>2041571 (OP)can i have a question?
so i am on day 500 with deserter origin and all my bros at lvl 11 almost with all of them being given 300+ armor
even the 3 backliners who have two handed 2 tile hitting weapons (middle guy carrying standard, upper guy having a billhook, lower guy having an axe)
my frontline is basically all of the guys carrying shields (good quality 60 def) with their weapons mostly being axes, pikes, hammers, 2 spears and one sword guy, with one guy carrying a two handed hammer right next to the lower flank guy
but even with their stats kind of balanced out (80+ health, mdef at 36+, atk at 50+) their fatigue as you can imagine is around 40 to 50 and even like this I cant fucking kill any tougher opposition like 10+ fallen heroes or a 3 star contract that gives you like 7k to plunder some undead shit
is this game designed for your guys to die at this stage? is it broken? what am i doing wrong? If I dont have heavy armour they just fucking die all the time
should I have started a game where every bro is 3 stars at def and atk and just cheese the game that way? if so then this game's design is shit by default
even still after a considerable amount of time playing I have to say it is one of the most poorly implemented rng system in any game
i mean i constantly miss 80+ chances, not even talking about 95+ chances
this is retarded
>>2069238oh and i play EE/I
>>2069238>all of the guys carrying shieldsFound your problem
>>2069238>atk at 50+Nevermind found a bigger problem
>>2069255>>2069257it is more like 60+ sorry
but my idea is to let them kite or commit against enemies while two handers hit them from the sides
>>2069259>60+It's terrible, even my dedicated shield bros tend to have better matk, ofc your bros can't hit anything
If you have only two bros good at killing, it's no wonder you have trouble killing stuff
Post some of your bros so we can give you constructive criticism and laugh at you
>>2069267i see, I suspected as much thank you!
why does the writing in this game try to be so elegant and refined yet feel so obnoxious at the same time
its as if some efl wanted to prove how well he can articulate simple words
>>2069289Hiring a "writer" does that
>purses lipssomeone post it
>>2069274This should be common gayming wisdom but if you want to kill dudes you have to level the killdude stat, in battle bros that's melee attack
if you want an idea this is how I rank melee bros, at lvl11 80 is barely acceptable and won't be a reliable bro without bonus accuracy, 85-90 is okay, 95+ is top tier bro
>>2050188>Lets not kid ourselves, BB wasn't a complete game until Blazing Deserts came out in 2020I would argue Northern Tribes myself, and Beats and Explorations really should have been in the base game or free like Anatomists and Oathtakers (base game seriously feels like a shareware demo).
But Deserts does feel like an expansion to a feature complete product.
>>2069238You need to be more specific and include info on perk choice.
Mdef 36 is fine but 80 health, 50 fat and 60 matk arent. Your resolve probably isnt all that good either.
You need to learn which builds require which stats and what can be dumped relatively safely. As a rule of thumb always increase mdef and matk unless you roll a 1 on level up.
Having shields severely lowers your damage output.
Also there's a perk specifically meant to make light armor survivable. You should check out all the options available.
>muh rng must be brokenLmao
There are people who clear out the monolith is less than 20 days. The game works fine.
>>2069522>Having shields severely lowers your damage output.Definitely but mace and quatal or just playing pinball is so much fun when it works out.
>>2069293Why do you mean by it?
>>2069289That is Casey from San francisco
>>2041571 (OP)This game needs more. Just more things.
Also, I wish you could overwhelm AI with larger numbers as they sometimes do against you. Basically, would be fun to switch optimization of builds for numbers.
>>2070401Peasant militia and slavers are all about that human wave life
>>2070401Peasant militia lets you have 16 brothers in battle instead of 12 and even then you can get heavily outnumbered. High level camps will have things like 40 orcs or 30 barbarians/nomads.
However I feel like letting you do something like carry 20 people in battle would start dragging things too much. Turns would be endless and it would be very hard to balance it.
>>2070440Manhunters is just shittier militia since indebted would suck even if they could get to level 11 and capping them at level 7 makes it so that they can only do basic builds.
Militia isn't really human wave, at least not in the sense of shitty meatshields meant to die. The good lowborn backgrounds are not that far behind the good highborn backgrounds. Lowborns aren't suited for builds which are very demanding on attributes like fencers but are perfectly suitable for builds that don't require too much, like fat neutrals.
>>2070519Debatable since you have a free get out of jail card vs say alps or gheist and you can have all the backgrounds militia is locked out of. Economy is much easier as well.
>Militia isn't really human wave, at least not in the sense of shitty meatshields meant to dieHow about a 16+16 dogwave?
>>2070519>Turns would be endless and it would be very hard to balance it.Balanced be damned, just give me that as an optional thing.
>>2070580>40 bros>enemies scale to over 9000>suddenly you're playing pike and shot instead of bb
>>2070580I think you can field 24? bros in Legends. Battles take forever.
when are they going to add the not!China dlc?
>>2070639When menace flops and they remember bb earns.
>>2070643They are using German government money so they wont care.
>>2070612>>2070580Swifter or some other method of speeding up your game becomes essential, savescumming fights becomes unfeasible because who wants to replay a 30+ minute fight.
Legends makes it work because the battle is decided in the first 2-3 turns anyway. Probably wouldn't be that bad in vanilla if you kept the scaling limited to your strongest 12 bros, but then you'd just faceroll enemies anyway.
>>2070570>Debatable since you have a free get out of jail card vs say alps or gheistEggsplain
>>2070921NTA but probably just talking about the whip crack ability, which can be used at range to do a small amount of damage (waking bros up) and bring their morale back to steady (helps vs geists).
Nonetheless, Indebted are still shit.
44
md5: fa019e88856a165a9b9ef875e0a1b3ac
๐
>>2070921Yup, crack the whip scalable ability. Some people feel they need to autistically keep whipping to remain competitive but I personally find that overkill for most fights. Giving +20ratck to your throwers or shooters in the first two rounds and then using them as doorstops or flankers while the bigboys cleanup is usually more than enough. Allows for some nice hannibal approved tactics as well.
>>2070932Dunno. I usually pick on barbs most game and these stats ain't half bad for someone you scraped from the floor, can replace for literally nothing and can whip for some really nice buffs to most stats. 16 bros without being limited on available backgrounds isn't half bad either.
>>2071135>16 bros without being limited on available backgrounds isn't half bad either.You are limited by the fact that the bros get pissy if there aren't enough slaves, so in reality it's 7 bros of any background and 9 bros of shitty backgrounds.
568
md5: 9b348cec52d1f8e030bd4bbafbbf1e41
๐
>>2071639The complete uselessness of indebted is like most things exaggerated. Less perks and a xp malus on your core troop does suck, and don't get me started on the starting manhunter bros and how much they suck but the economy leeway, xp bonus on cotton pickers and stat boost and morale reset on demand have their value in all stages of the game.
>7 bros of any backgroundYes and with 16 on the field with scaling only for 12 as opposed to militia that is limited to lowborn. And I don't know about you but there's not too many encounters you can't deal with 7-10 well built, lubed and stretched and nicely equipped muh hedges or such supported by quite decent if not spectacular FREE chaff. As for them getting pissy standard non cultist on cultist run rules apply. Happy dust, chained victories and taverns go a long way.
I don't think it's the go to best in every situation origin but it's a fun spin on the game with definite advantages and disadvantages. I especially enjoy swimming in cash, has that nice blood is cheaper than gold thematic merc vibe, you know?
if a southerner wields the lightning sword I usually rename him as Frandar Hunding or Cyrus the Restless
Can I get some first hand impressions on the reforged mod? Took a quick look at some changes they did and it seems really interesting.
>>2074003It's a Vanilla+ mod. You won't find the outrageous amount and variety of non-lorefriendly content of Legends or Fantasy Brothers in here, but the dynamic perk trees, new tiers of human enemies and overall balance and AI improvements makes for a better experience than the original game, IMO.
You can see alot of the TL;DR of the mod in the Dev Diaries:
https://github.com/Battle-Modders/mod-reforged/wiki/Dev-Diaries
The 'Hardened' submod I think is kind of popular? But I've never tried it. It simplifies some of the new features Reforged adds, reverts some changes, and does some new ones of its own.
>>2074041I really do like what I've seen so far and it does apparently make less popular options such as shields far more viable but what's your impression on how it plays? Late game especially.
Don't you love it when you pick an easy contract and JOKES ON YOU IT'S A NECROMANCER ENCOUNTER
If you get filtered by necromancers, anon, you are simply a shitter. Zombies are easy as fuck.
>>2075285The zombies aren't the problem, the necromancer(s) 50 miles away constantly locking your bros by raising the same zeds again and again are.
>>2075359Either endure the attack and kill the zombies enough times until they stop raising again;
Or snipe the necromancer with ranged weapons;
Or break the necromancer's morale and send him fleeing;
Or send a small team to flank and rush the necromancer while your main force keeps the zombies pinned;
etc...
Even with two or three ncromancers it's still an easy enemy. Only bandits and goblins are easier than undead and there's an argument for goblins being more dangerous. Ancient undead deal far more damage, orcs are far tankier, nomads are mostly ok but their elites are ridiculously strong and chosen just have everything.
>>2075376Hey, gobbos can fuck you up real good if you underestimate them. Raiders also throw shit and often have 2Hs, sure they're not a major threat against someone established but you need to get there.
Unless it's a gangbang with 40+ armored zobbos and 5+ fallen heroes and gheists undead are by far the easiest contracts to take. Fuck the repair bill on your cleavers afterwards.
>>2075376>Goblins, easier than Necromancers and Zombies Ah, I haven't played vanilla bb in a year, take me back brothers.
I've been doing nothing but reforged; and some of you guys know what a rage boner the reforged team has for Goblins.
>>2075376I'd rather not spend 45 minutes on a necromancer fight and just do something else.
Even the hardest fights in the game don't fucking come close to wasting as much time as necro encounters do.
>my company had a themesong all this time
neat
https://youtu.be/3Ct7lPB-ut0?list=RD-O5TxWQkfr0
>>2063709Your points about Taunt, Underdog, Bullseye, and anticipation are very interesting.
>>2076185He kinda has a point on underdog and anticipation.
>>2068598I give absolutely zero fucks about Meance until they fix that gay ass "random nameless mooks and name non randomized commanders" bullshit.
>Start up legends, new gladiator start
>the sword gladiator doesn't have any AoE perks
>The shield guy doesn't have any mdef stars
>The dagger guy doesn't have anything that scales with ini
>none have dodge
>close legends
This game is fun as fuck. I'm playing a suped up lone wolf with cheated stats and gear. It's like turn-based witcher without goofy magic.
Im glad to see this thread is still up after all this time and theres good discussion and even oc
>>2063709>>Taunt>Very questionable perk, it's unclear to what extent it actually works.You haven't used it in a long time if you think this, as long as an enemy doesnt have aoe it will almost always force them to target that particular brother which is excellent for most tanks, you'd only not take it if youre building the suicide black mono guy who needs every perk dedicated to just surviving
It helps a lot in general combat and with any shieldwall spamming enemies since it forces them to swing twice instead of wall so you can peel away into skeletons easier. Try it on your next shitter nimble shieldbro who reaches level 7 and test
Its also amazing against necrosavants since they won't keep teleporting, they'll stay where they are in massive surround and try to keep hitting the heater shield bro
>>2067508I'd rather not go under 100 armor on the body for nimble due to bleed, even if you have 9l (which is a really essential take for any nimble frontliner due to lategame bleed enemies who can rape you instantly in 1 bad turn due to bleedout). Those brothers would always end poorly when i tried even without bleed since they can get threatened by random sword wielding enemies if theyre wearing necromancer shirt and the like
Going over 40% is not the end of the world because the efficiency drop isnt linear, see https://steamcommunity.com/app/365360/discussions/0/4265444591486820732/
So it depends on your armor and your brothers health
Brow+nimble+40 hat of your choice is also a decent pick for some of those awkward named "medium armors" if they rolled right
>>2047501>>2047519Honestly quite incredible
consider the ease of acclimating your mind to chinese compass directions for hexagon based realities
>>2079493>Accidentally left the game running, unpaused, overnight>Throwaway cripple recruit cultivated himself to a gold core with solid foundationsGood tech, anon.
>>2079744>beaten back into cripple by a spiritual peking duck for disrespecting the childhood friend of the young master>now an incomplete person
>>2079744>>2079766Wrong Sseth game
Wait did Sseth make a Battle Brothers video or did I dream it?
>>2079785Way to ruin the joke with that simp shit
what are some more hexagon tactics games with satisfying balance? I remember playing a battle brothers clone with mechanicus like dungeon, iron oath I think it was called. also that rpg vn fire emblem like thing those who rule. these only make me appreciate natuyre brothers more
>>2082811Total War Battles Shogun
I fucking love savescumming even on iron man I can't stop hitting alt+f4 to try that fight again
>>2084648If at first you don't succed...
>>2041677You're supposed to savescum.
I cant win against these 5 unholds nigga with my 12 mid game bros arrrrghhh
The best i could do is barely survive with half of them
Should i just throw away armors to be moreโฆ nimble?
Fighting non human has always be a huge pain in the ass. At least give us magic to level the field or sth
>>2086333Dogs and 2 length weapons
Menace will save Battle Brothers.
i prefer to die and then start again all games like this are most fun scraping by right at the start and deciding whether you want to buy that 94% pitchfork or if its too pricey
>>2086333Magic? You have steel. Use it.
>>2087298The start of the game is the best part. But you have no life if you can always start again after a bad ambush in 109 days
Also hire a farmhand with a pitchfork. Or make enemies with a city and kill their peasants.
>>2086333Using bait to pick them one by one is the best tactics in my opinion
>>2087497Cleavers hard counter their bullshit
>>2087298Bitch I have a job. I WILL savescum if some bullshit happens to my main damage dealer past 100 days.
>>2087503I think anon's problem was the unhold's dps.