>>2072950For navy: sea zone style (Rule the Waves-like), hex based, or something else?
What is the purpose of being able to keep alien life? Just flavor?
The other stuff is mostly agreeable.
I have a lot of complaints with the game, particularly: strategems (hate cards), the way decisions feel like actual paperwork and I dread a stack of them arriving on a given turn. The political and leader systems. Turn processing times, and general bad performance. The UX is poor.
Some of those mechanics I might not like due to not having given them enough of a chance and failing to properly learn them.
I like the logistics, infrastructure/city system, combat, formations, world gen, and resource economy. I don't think there are any other games like this.
One example of UX I would love is the ability to see ranges of outcomes during planet generation stages. So I can see if there's actually a chance that a world could be non-horrible death hazard rating. And being able to avoid restarting.