>>2053637>bear takes more timeBoth beer and soap need steel and it's not like there is anything complicated about plopping down 5 farms and 3 buildings.
Soap needs 2 pig farms, 2 rendering works and 1 soap factory. That comes down to 105$ maintenance per ton produced. Eli buys them for 384$ per ton, so 279$ profit.
I just did an example route which had an average turnaround time of 7 minutes for this relatively short route.
You get 14 tons of soap in that timeframe which means a profit of 3906$ per run or 558$ per minute without including ship maintenance.
Schooner has an upkeep of 15 per minute for 105$ per run, so 3801$ per run or 543$ per minute
Clipper is way worse with an upkeep of 175$ for 1225$ per run, so 2681$ per run or 383$ per minute but I'm not going to assume people will use clippers although you never know.
Of course ship maintenance will matter less if you transport more per run, unless you hit slowdown and of course unloading gives you more downtime too.
And yes technically there is also the need to support the population but let's ignore that.
Beer with 2 breweries, 2 grain farms, 1 malthouse and 3 hops farms costs 325$ per ton or 650$ maintenance per minute. That is enough beer to supply 130 worker houses or 65 artisan houses.
At the worst income difficulty workers pay 10$ per house per minute for 1300$ total. after maintenance that's still 650$
Artisans at the worst income pay 30$ per house per minute for 1950$ total, so 1300$ after substracting maintenance.
Easier difficulties make it even more insane; artisans will get you up to 3737$ per minute after maintenance.
Point being; selling soap, while not a true noob trap because you do make profit in many cases, is pretty lacking and mostly is so common because the game lacks a true tutorial and doesn't communicate enough info to players.
Same issue with canned food for example being a money sink.