/oxce/ - OpenXCOM Mods - /vst/ (#2051545) [Archived: 204 hours ago]

Anonymous
5/28/2025, 1:07:37 PM No.2051545
space piratez
space piratez
md5: c6c627f46dec9d77bb7fadc56430b3b7๐Ÿ”
>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources
https://openxcom.org/forum/
https://www.ufopaedia.org/
https://xpedia.netlify.app/ (XPZ)
https://xcf.trigramreactor.net/master (XCF)

Previous thread >>2016709
Replies: >>2052108 >>2054997
Anonymous
5/28/2025, 2:12:23 PM No.2051590
What money making venture should I go to next after chateau de la mort? Is making medical supplies better?
Replies: >>2051682
Anonymous
5/28/2025, 4:04:52 PM No.2051682
>>2051590
Canteens of wisdom, if you have been planting weed, can carry you for a bit, but usually by the time I'm out of apples I switch to chemicals from refinery (or improved hellerium if you have the space for it, bigger profits).
Anonymous
5/28/2025, 9:32:17 PM No.2051958
1720136761095830
1720136761095830
md5: 668dffcf898577c67376faca238179db๐Ÿ”
fucking lmao
Replies: >>2052215
Anonymous
5/28/2025, 11:32:14 PM No.2052108
>>2051545 (OP)
Is there a mod for XCOM that doesn't have you fighting an alien invasion?
Looking for something different from normal XCOM, bored of chasing ufos and killing greyskins
Replies: >>2052111 >>2052117 >>2052164
Anonymous
5/28/2025, 11:34:07 PM No.2052111
>>2052108
In x-piratez you invade the aliens.
Replies: >>2052120
Anonymous
5/28/2025, 11:47:09 PM No.2052117
>>2052108
X-Piratez. It pretty much turns the concept of original game upside down, with many playable races having night vision advantage over common men, so you'll be the one bullying humans from the shadows. But it's a VERY big mod, especially if you don't really know how to progress, so full playthrough will take hundreds of hours.
Replies: >>2052120
Anonymous
5/28/2025, 11:52:17 PM No.2052120
>>2052111
>>2052117
I'm not really that experienced in vanilla OG XCOM to be honest. Played a bit of it and got bored because it was the same game I played so many times before with the modern XCOMs and Xenonauts and all that shit.

Should I play x-piratez anyways? Seems pretty fucking hardcore for what I'm reading.
Replies: >>2052128 >>2052137 >>2052849 >>2052917
Anonymous
5/29/2025, 12:02:07 AM No.2052128
>>2052120
Game's progression is actually pretty comfy, and while it's more challenging than vanilla game, it's also not nearly as punishing as TFTD, nor does it have a ridiculously overtuned aliens like in XCF. Out of all megamods I've played, it's the only one that tries to ease you in and teaches you the ropes as long as you're willing to read.
Anonymous
5/29/2025, 12:06:38 AM No.2052137
>>2052120
If you know the basics and stick to lower difficulty setting the 2nd one is recommended you should be just fine.
The game is more forgiving in many ways early on you just fight humans with guns that won't one shot you like aliens with plasma. The strategy layer is also more forgiving, as long you don't lose laboratory in your first base it's pretty hard to lose.
Most common way noobs die in piratez is that they either don't invest in researchers called brainers or they sit on one base without expanding your radar coverage. As long you have these two things in mind it is really hard to fuck up a run.
The game's not designed to be some sort of CBT ultra hardcore experience although that's possible on highest difficulty setting, it's more of a sandbox xcom experience if that makes sense there are many paths to victory so don't worry about meta or being optimal just do your own thing and it'll probably work.
Anonymous
5/29/2025, 12:40:50 AM No.2052164
>>2052108
ROSIGMA, to an extent.
Replies: >>2053302
Anonymous
5/29/2025, 1:27:01 AM No.2052215
>>2051958
?"?
Anonymous
5/29/2025, 5:59:01 PM No.2052849
>>2052120
Go for it. The learning curve isn't too bad compared to some other mods.
Here's an old guide from several versions ago. Badly out of date, but some of it should still be helpful. https://rentry.co/pdz6icq9
Anonymous
5/29/2025, 8:16:02 PM No.2052917
>>2052120
I jumped into xpiratez only ever having played nucom and picked it up just fine. Like others said there's a lot of reading to do, but your starting troops (gals) are better than most early enemies in every way so the early game is pretty forgiving.
I also wouldn't worry too much about the branching paths you run into later. The game is EXTREMELY long, you're very likely to get your fun out of it around the time you hit mid game and then play something else for a while, then start a new playthrough later. I'm only just now getting around to finishing a run after having played the game on and off for years
Anonymous
5/29/2025, 10:00:27 PM No.2053040
file
file
md5: 6195ae20bb21ab08e7e470c2318495d8๐Ÿ”
PYRAMID FORMATION
Anonymous
5/29/2025, 10:17:27 PM No.2053061
>>2043617
not even kidding, for all the bullshit XCOM gets about difficulty, nucom is even worse when it comes to RNG rape. XCOM at least gives you a large margin of failure. nucom and specially nucom 2 can gg no re you by the fifth mission
Anonymous
5/29/2025, 10:19:45 PM No.2053065
>>2029829
>lazy OXC devnigger will never make NV mode gear/unit dependent
Not lazy
Self-sabotaging
OXC and OXCE are an absolutely ass pain to mod engine level because they insist in using the original methods of data handling instead of doing a proper engine remake. It's super fucking purist and therefore a pain to mod and everyone has more or less burned out
Replies: >>2053101
Anonymous
5/29/2025, 10:21:12 PM No.2053069
>>2033814
>>2033822
Really ought to play the smaller mods. Wasn't there a Discord clique releasing a whole series of minimods?

I'm still mad how hard they bullied that guy who tried to make factions work on the engine
Anonymous
5/29/2025, 10:56:23 PM No.2053101
>>2053065
That really sucks, I'd love to see this engine with lighting and shaders like in Terraria.
Replies: >>2053113 >>2053405
Anonymous
5/29/2025, 11:00:05 PM No.2053113
>>2053101
...to what end? the game sprites aren't exactly the prettiest and I can't imagine fancy shading and lighting can do much to improve that
Replies: >>2053123
Anonymous
5/29/2025, 11:04:43 PM No.2053123
>>2053113
Dynamic full RGB lighting does wonders to low resolution pixel art.
Replies: >>2053127
Anonymous
5/29/2025, 11:07:59 PM No.2053127
>>2053123
It also fucks up unit visibility.
Replies: >>2053134 >>2053405
Anonymous
5/29/2025, 11:14:25 PM No.2053134
>>2053127
>pretending he doesn't play the game with NV on just fine, despite it turning everything yellow
It's not a pvp shooter, son, visibility in single player games doesn't matter.
Replies: >>2053455
Anonymous
5/29/2025, 11:22:54 PM No.2053147
file
file
md5: 1950406af3523d091a12bb66e9aef182๐Ÿ”
aw fuck I can't believe she's done this
Replies: >>2053156 >>2053272
Anonymous
5/29/2025, 11:39:03 PM No.2053156
>>2053147
>-15k score
What are you on Jack Sparrow or something?
Replies: >>2053159 >>2053704
Anonymous
5/29/2025, 11:42:11 PM No.2053159
>>2053156
Nah, middle difficulty (blackbeard? I think).
This is a one-time story event, and because I dragged my feet on the whole aurora thing (turns out you need to go to the downed techno missile ships and get a datapad that only spawns sometimes, I was ignoring them forever) I can make this up just by shooting down battleships.
Anonymous
5/30/2025, 12:57:47 AM No.2053222
Does anyone knows how to install OXCE on steam so it looks like I'm playing xcom and to have access to the steam overlay? If you can explain it with xpiratez even better.
Anonymous
5/30/2025, 1:59:01 AM No.2053272
>>2053147
wow rude
Anonymous
5/30/2025, 2:41:35 AM No.2053302
>>2052164
Aliens in ROSIGMA literally don't exist. Everything is about uber mega over super hiper chaos spees muhrenes. There are ork sub factions that will spawn licherally one single time per 100 games before being replaced by more uber super mega chaos dudes.
Anonymous
5/30/2025, 5:38:22 AM No.2053405
>>2053127
make it opt-in, eazy.

>>2053101
you think the problem is just UI level? You literally cannot even change the base gameplay because they use the original fucking data tables.

OXC isn't really a remake, it's more like a frontend wrapper with a bunch of memory editing features dumped in, each more work-heavy than the last. At this point it's literally easier to remake XCOM from scratch than to actually do any engine-level modifications to OXC.

Always trust slavs to make the most mind-blowingly retarded code decisions.
Replies: >>2053407 >>2057220
Anonymous
5/30/2025, 5:40:59 AM No.2053407
>>2053405
>At this point it's literally easier to remake XCOM from scratch

Go on and do it, then. We'll be waiting for you better xcom remake
Replies: >>2053430
Anonymous
5/30/2025, 6:20:07 AM No.2053430
>>2053407
Oh what a counter argument, I am speechless. Did you have to ask your chatroom friends for that one?
Anonymous
5/30/2025, 6:58:43 AM No.2053455
>>2053134
You don't even need perma night vision, you can toggle better lightning or day lightning.
Anonymous
5/30/2025, 1:31:37 PM No.2053704
>>2053156
It's not as big of a deal as you might think. You will probably get it so late in the game you're easily making over 15k every month.
Anonymous
5/31/2025, 12:51:18 AM No.2054410
How can you restore freshness during the mission?
Replies: >>2054541 >>2054681 >>2054719
Anonymous
5/31/2025, 3:19:14 AM No.2054541
>>2054410
Cigs and cigars, smoke 'em if you got 'em
If you're having freshness issues outside of edge cases like super long multi-map missions and spamming magic then you might just need to be faster.
Replies: >>2054681 >>2054802
Anonymous
5/31/2025, 7:31:36 AM No.2054681
>>2054410
Apples restore a little freshness too, as do pillow books
Like >>2054541 said though outside of long missions the answer is usually get a move on. If you're using armor with extra high freshness drain (like Annihilator armor) then you generally can't regain freshness fast enough to keep up, you just have to power through (which sucks, I wish it weren't that way)
Replies: >>2054802
Anonymous
5/31/2025, 9:22:36 AM No.2054719
>>2054410
Alternative to restoring freshness is using two or three drug dispensors and then your soldier is still good to go even at 0 freshness.
Replies: >>2054802
Anonymous
5/31/2025, 11:18:36 AM No.2054802
>>2054541
>>2054681
>>2054719
My mind controllers constantly run out of mojo.
Replies: >>2054851
Anonymous
5/31/2025, 12:27:25 PM No.2054845
1742679732317146
1742679732317146
md5: 8f8d779d0d225eecff7b7ca48ec4b29d๐Ÿ”
How important are these?
Replies: >>2055105
Anonymous
5/31/2025, 12:33:46 PM No.2054851
>>2054802
That's just how it goes, from my experience voodoo users need at least 100 freshness to have decent field longevity which means most of the time my voodoo users are only peasants gals just run out of steam too quickly.
Anonymous
5/31/2025, 4:24:05 PM No.2054997
1729130617663690
1729130617663690
md5: 8141e2813b228e89594c38769201c23b๐Ÿ”
>>2051545 (OP)
New Syn paperdolls WHEN?
Anonymous
5/31/2025, 7:32:39 PM No.2055105
>>2054845
Its an entire route change and gives you a different ending. So.. significant.
Replies: >>2055161
Anonymous
5/31/2025, 8:29:05 PM No.2055161
>>2055105
Kinda wish there was more info on the choice you're going to make.
Replies: >>2055176
Anonymous
5/31/2025, 8:50:23 PM No.2055176
>>2055161
Thats kind of the idea.
Plus that route is relatively new.
Anonymous
6/1/2025, 10:48:43 AM No.2055815
I'm curious, what content does beginner difficulty lock you out of?

If you bump up the difficulty (Or down, if you're playing above beginner) does it retroactively reenable/disable content?
Replies: >>2055832
Anonymous
6/1/2025, 11:19:11 AM No.2055832
>>2055815
Voodoo and some other stuff, the beginner difficulty is dumb and just shouldn't exist in the first place.
If you save edit just the difficulty it won't help because there are some beginner only events and you'll have to unfuck those too. Just never pick beginner, pretend it doesn't exist.
Anonymous
6/1/2025, 10:52:08 PM No.2056426
1727798897892926
1727798897892926
md5: 26c641ec3e36f6bfd0587db7aac3430c๐Ÿ”
>ugly as sin
>open "just shoot me on first turn bro" ramp
Yeeeaaah, I'll stick to Triton.
Replies: >>2056442 >>2056621
Anonymous
6/1/2025, 11:14:07 PM No.2056442
>>2056426
Even with the nerf to it the airtruck is the superior craft, you're better off using the menace aircraft as strike craft (or spacecraft if you're gray)
Anonymous
6/2/2025, 5:41:54 AM No.2056621
>>2056426

I now realise that swapping from the Firefox to the (Gray) Menace was an upgrade in the sense that an emotionally abusive relationship is an upgrade over a physically abusive one.

Atleast the roof access for my night snipers and the cheaper fuel is good.

What other transports are doors only now that the air truck has been ramped.

First mildly successful run, early Year 2.
Anonymous
6/2/2025, 9:27:15 PM No.2057220
>>2053405
Nah a certain amount of purism is good. It helps retain the SOVL.
Replies: >>2057270
Anonymous
6/2/2025, 10:03:26 PM No.2057270
>>2057220
OpenRA has the same SOVL while recreating the engine from scratch, because they simply ripped the graphical assets and reverse engineered the internal logic. There's other reverse engineered game recreations too but I can't remember them RN.
The OXC team refused to do that and forced themselves to adapt the entire wrapper to the archaic C data tables, gimping any future additions to OXC in the process. it's likely because they didn't know how to do it
Anonymous
6/3/2025, 12:42:25 PM No.2057647
>other reverse engineered game recreations
I can name OpenTTD.
Anonymous
6/3/2025, 9:09:42 PM No.2058016
1737869008873790
1737869008873790
md5: fc65a2aed6dd87dc1c04215b46e319f7๐Ÿ”
Yeah, lets put a spawn inside a room with no door, why the fuck not!
Replies: >>2058052 >>2058112
Anonymous
6/3/2025, 9:33:42 PM No.2058052
>>2058016
That's standard dio fuckery, he loves this shit.
Anonymous
6/3/2025, 10:30:04 PM No.2058112
>>2058016
Well if you can get inside the jail, you can get inside that room as well...
Replies: >>2058206
Anonymous
6/4/2025, 12:00:27 AM No.2058206
>>2058112
To get inside it's enough to destroy metal bars. Those walls have fuckton of HP that needs a fusion torch to get through.
Anonymous
6/4/2025, 2:09:05 AM No.2058327
xpiratez_first_win
xpiratez_first_win
md5: f47a1ef3489bb0556f117347dd48df2c๐Ÿ”
First actual win. Green codex/cats 4 life. Took my sweet ass time, I know. I wanted to get to the end of the aurora/gundrun/red mage stories (turns out I picked all the unfinished routes, so it wasn't worth it lol).

I wrote a little python script to estimate my playtime based on saved game timestamps, and it comes out to around the 300-350 hour range, give or take. Would have been a decent chunk longer but after I had a craft full of gals in annihilator armor and plasma guns I was just using debug mode to skip missions that were zero risk. Pretty damn fun overall.
Replies: >>2058341 >>2058990
Anonymous
6/4/2025, 2:24:38 AM No.2058341
>>2058327
>Most hated foe: Friend
Friendly fire killed more of your units than the enemy??
Replies: >>2058346
Anonymous
6/4/2025, 2:29:55 AM No.2058346
>>2058341
I used a lot of landmine dogs in base defenses, I think those count as friendly fire
Anonymous
6/4/2025, 7:13:55 PM No.2058990
>>2058327
>2608
damn
>849 hands lost
what in the god damn?
Replies: >>2059003
Anonymous
6/4/2025, 7:51:35 PM No.2059003
>>2058990
Looks like landmine dogs count as hands
Anonymous
6/5/2025, 12:17:38 AM No.2059258
1734540834594807
1734540834594807
md5: 3a7c33d992512ac6032314fee124c479๐Ÿ”
>attack nazi soldier with power suit's drill
>attack was deflected
Replies: >>2059259 >>2060180
Anonymous
6/5/2025, 12:18:15 AM No.2059259
>>2059258
CQC was a mistake
Replies: >>2059260 >>2059263
Anonymous
6/5/2025, 12:20:40 AM No.2059260
>>2059259
It's a lovely mechanic, makes melee way more useful and fun.
Anonymous
6/5/2025, 12:22:47 AM No.2059263
>>2059259
Problem isn't CQC, it's some attacks being deflectable when they really shouldn't be. It's like Gal kick, there's no point of using it EVER due to high cost and low chance of it actually landing.
Replies: >>2059281
Anonymous
6/5/2025, 12:40:00 AM No.2059281
>>2059263
The problem is that terrain destruction weapons don't count as melee, because you can't use a melee attack if there's not a unit in the target zone.
Anonymous
6/5/2025, 11:56:25 PM No.2059992
Anyone knows where the spawns in Cruising Counsellors are? Spending 20 turns waiting at the elevators is kinda tiresome.
Replies: >>2060001
Anonymous
6/6/2025, 12:11:24 AM No.2060001
>>2059992
Just load mission start and ctrl+d to see for yourself.
Replies: >>2060007
Anonymous
6/6/2025, 12:14:15 AM No.2060007
>>2060001
Seems like they're completely random, just landed at the mission again and 2 thralls were on the walkways visible from the LZ.
Replies: >>2060010
Anonymous
6/6/2025, 12:17:10 AM No.2060010
>>2060007
Yeah. That's why elevator spot is optimal. Just bring smokes if you run out of freshness and you can go 50+ turns if you have to.
Anonymous
6/6/2025, 12:36:43 AM No.2060025
1740889429461035
1740889429461035
md5: 70ae3c33ee678e0ae9c311d188dc7acf๐Ÿ”
Does L actually turn off the lights on some armors, or it's just a cosmetic, since it seems like lights are toggled for all the units at once?
Replies: >>2060116
Anonymous
6/6/2025, 2:56:17 AM No.2060116
>>2060025
It's not just cosmetic, but most armors don't give off enough light for it to have a gameplay effect.
Anonymous
6/6/2025, 6:00:04 AM No.2060180
>>2059258
Aryan spirit is simply that strong.
Anonymous
6/7/2025, 11:52:26 AM No.2061037
Does Bad Touch on Witch outfit occupy a hand in two-handed weapon calculations?
Replies: >>2061063
Anonymous
6/7/2025, 1:13:40 PM No.2061063
>>2061037
yes
Anonymous
6/7/2025, 1:36:01 PM No.2061070
>Deep One bases are two-parters like in vanilla PTSD
Dio pls
Anonymous
6/7/2025, 8:30:51 PM No.2061306
1735190305064188
1735190305064188
md5: 19ed2dfc43d1edff53cbdfadf17143f2๐Ÿ”
P-pls
Replies: >>2061843
Anonymous
6/8/2025, 1:47:57 AM No.2061462
Is it just me, or slimegals are a waste of slot? I decided to go Green this time because I knew it could utilize slime infestation in a unique way, but shades kinda suck by default due to inability to learn skills, and with slimes you just get a severely gimped version of a died unit.
Also, slime not being actually required for smilegal craft seems dumb.
Replies: >>2061470
Anonymous
6/8/2025, 1:55:51 AM No.2061470
>>2061462
MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODS
Anonymous
6/8/2025, 10:46:01 AM No.2061647
1744998259146799
1744998259146799
md5: bbb490d9848dabbf551d02fd6b97ab2b๐Ÿ”
Gee, good thing that picture was deleted, otherwise some incel ITT could've popped a boner and was forced to jack off to pixel cameltoe.
Replies: >>2061668 >>2061772
Anonymous
6/8/2025, 11:30:17 AM No.2061668
>>2061647
wow won btw
Anonymous
6/8/2025, 1:13:06 PM No.2061703
Screenshot From 2025-06-08 13-06-47
Screenshot From 2025-06-08 13-06-47
md5: e222d8423c2fbaef2ec8accc43d2d28e๐Ÿ”
why are they like this?
Replies: >>2061966
Anonymous
6/8/2025, 3:42:16 PM No.2061772
janny seeing lewds
janny seeing lewds
md5: 67bf2ccf186868933f2e579baa4f2a49๐Ÿ”
>>2061647
Please extend your compassion to the poor innocent jannies
Anonymous
6/8/2025, 6:33:51 PM No.2061843
>>2061306
I got so sick of those after one mission.
Anonymous
6/8/2025, 9:41:41 PM No.2061966
>>2061703
?
Replies: >>2062556
Anonymous
6/9/2025, 2:16:18 AM No.2062178
Any reason not to nuke the Siberian Base?
Replies: >>2062180
Anonymous
6/9/2025, 2:18:49 AM No.2062180
>>2062178
you lose out on the nuclear lasers the humanists use and can potentially destroy the files you need since the humanist leaders carry it
Replies: >>2062240
Anonymous
6/9/2025, 4:18:14 AM No.2062240
>>2062180
Also, the Supersoldiers are valuable sources of power armor.
Anonymous
6/9/2025, 4:18:43 PM No.2062556
>>2061966
devs of both OXC and OXCE refuse to establish a stable release and instead point people to nightly builds of the hottest code. This leads to some idiotic issues I hope to not debate on /vst/ of all places, mostly to do with third party packaging. You can see devs of mods like Piratez and X-Com Files cope by shipping their own builds together with mod releases, which leads to further multiplatform support issues.
Not that I can point to any meaningful issues that have happened, I'm just getting into the game. For all I know the system may work well enough with careful commits to upstream.
It's still a staging ground for troubles that's easily mitigated by providing a stable release once in a while. This is like a week worth of evenings (tops) to setup for one dude, but it's been 10 years.
Replies: >>2062872
Anonymous
6/9/2025, 10:16:01 PM No.2062872
>>2062556
OXCE does have stable releases for all supported platforms thoughbeight
https://openxcom.org/forum/index.php?topic=5258.0
Replies: >>2063440
Anonymous
6/10/2025, 2:04:50 PM No.2063440
>>2062872
you're right. I failed to notice this because they don't tag them in git.
Anonymous
6/10/2025, 11:38:16 PM No.2064147
i fucked up and took the chaos saint path without meaning to, what am i in for?
Replies: >>2064156
Anonymous
6/10/2025, 11:42:41 PM No.2064156
>>2064147
You'll get some missions far earlier than you're normally supposed to, namely the witch quests. Hope you're into peasants lokks or other small girls because gals or "strong races" are forbidden in those. It's not all negative I believe there are some positive events that will happen only for chaos saints.
Replies: >>2064170
Anonymous
6/10/2025, 11:53:18 PM No.2064170
>>2064156
that doesn't sound too terrible, i guess i'll just have to be more proactive about getting those trained.

fuck the triumphant captain description, i seriously thought that was the gold equivalent
Replies: >>2064174
Anonymous
6/10/2025, 11:58:14 PM No.2064174
>>2064170
You can avoid triggering the witch quests too early by holding off on researching Shadowtech. Assuming you don't have any early orbs you're burning to make use of, then you're not really missing anything that will stop you developing, though it does delay you from accessing the voodoo schools.
Anonymous
6/11/2025, 1:49:44 AM No.2064336
>year 2025
>Lamias are still not hireable
Anonymous
6/11/2025, 2:36:25 PM No.2064816
1723694630676404
1723694630676404
md5: 1dc034bbef206ad1b3f1440fcc33d525๐Ÿ”
Can someone explain to me why OXC dev ignored the fact that 16:10 resolution the game is rendered at was meant to be stretched to 4:3 monitors?
Why is there no option to play the game this way?
Replies: >>2064817 >>2064884
Anonymous
6/11/2025, 2:37:45 PM No.2064817
>>2064816
In English, please.
Replies: >>2064884
Anonymous
6/11/2025, 2:42:21 PM No.2064825
>zoomer doesn't know what aspect ratio is
Replies: >>2064828
Anonymous
6/11/2025, 2:46:11 PM No.2064828
>>2064825
Well he doesn't even know how to communicate, don't expect miracles.
Replies: >>2064851
Anonymous
6/11/2025, 3:06:02 PM No.2064851
>>2064828
Learn English, Hanz.
Anonymous
6/11/2025, 3:38:13 PM No.2064884
>>2064816
My eyes have been opened...

>>2064817
The anon says that the units shouldn't look as FAT and WIDE as they look in OXC(E). Just look at the anon's picture, those dudes are very thin and straight instead of WIDE and SQUISHED as they "normally" appear in OXCE.
Replies: >>2064914
Anonymous
6/11/2025, 4:06:56 PM No.2064914
>>2064884
Yeah they're wide and thin because the aspect ratio is wrong. If you run the game like that, square elements in spritesheets are tall oblong rectangles on screen. It's especially noticeable in base screen because it's full of squares with dotted lines. Looked bad even back in the day on CRT.
The original art design was a compromise while mod assets have always been developed pixel perfect without aspect ratio stretching.

You're still free to scale the game to wrong aspect ratio using your monitor or GPU. That never was the game engine's job.
Anonymous
6/11/2025, 10:14:50 PM No.2065246
Paying xpiratez.
Captured dr. X, but I'm missing the second scented message to prank her. I tried searching the mod forums for answers on how to get it but there was barely anything to find, just a post that maybe it's related to game difficulty and/or codex choice, but then another saying it wasn't.
How the fuck do I get it? I'm not above savefile editing to just be done with that, since it seems to be nothing but random chance, but I don't know how to go about that either.
Replies: >>2065254
Anonymous
6/11/2025, 10:20:51 PM No.2065254
>>2065246
Looking at the xpedia
You have to be at least on difficulty 2(john silver)
54% chance to trigger per month starting at month 12
Required research triggers ? Scented Message 2 ยท ? Scented Message ยท ? Purple Bloom Lady ยท ? Optronic Computing ยท ? Post-Apocalyptic Cuisine ยท ? The Dark Star ยท ? Cloaking Device Investigation ยท ? Offerings to Purple Bloom ยท ? Glamour ยท ? White Dress ยท ? Rank: Enterpreneur
Replies: >>2065256
Anonymous
6/11/2025, 10:23:53 PM No.2065256
>>2065254
>white dress
FUCK
I completely ignored that since the ingame tech tree says that research leads to nothing. Guess I was the one that got pranked. Thanks.
Slightly unrelated, I tried rerolling events by saving before the end of the previous month, but it seems that doesn't work either. Just how far back are these events decided? Because I fear it'd take me two months minimum to start being able to maybe get that message, if I get white dress done right now.
Fucking hell...
Replies: >>2065258
Anonymous
6/11/2025, 10:26:16 PM No.2065258
>>2065256
All event chances roll at the start of a new month so if you're into savescumming you can make save on the last day of last month and then just look for the events you want in the save file, it's all in plain text.
Replies: >>2065261
Anonymous
6/11/2025, 10:28:04 PM No.2065261
>>2065258
I did that, I got the exact same events twice in a row. Either I have the weirdest luck or it's decided before 10pm of the last day.
Replies: >>2065264
Anonymous
6/11/2025, 10:31:09 PM No.2065264
>>2065261
I think you may have to change savescumming option to on somewhere in the options, I'm not really sure if it affects geoscape or just battlescape but it's worth a try.
Replies: >>2065266
Anonymous
6/11/2025, 10:34:05 PM No.2065266
>>2065264
Alright, there's no point in doing that right now since I don't have white dress researched anyway, but I'll keep it in mind. Thanks again.
Anonymous
6/12/2025, 2:14:12 AM No.2065429
Kinda want to start a new X-Filez playthrough. When's the next update?
Replies: >>2065612
Anonymous
6/12/2025, 7:51:55 AM No.2065612
>>2065429
2 weeks
Anonymous
6/12/2025, 9:07:58 PM No.2065983
https://openxcom.org/forum/index.php?topic=11481.0
This does not fucking work and there is no option in OXCE to change the increase amount. Doesn't even work in fucking research or the workshop. My middle mouse button can go three ways, left right and press down. Nothing. It just brings up the UFOpedia entry and I can't change that in any setting in options.

Bullshit.
Replies: >>2065986 >>2065992
Anonymous
6/12/2025, 9:10:45 PM No.2065986
>>2065983
OXC menu, advanced, first page.
Replies: >>2065993
Anonymous
6/12/2025, 9:11:50 PM No.2065992
>>2065983
You have to first set the amount for it somewhere in settings.
Replies: >>2065993
Anonymous
6/12/2025, 9:12:38 PM No.2065993
>>2065986
>>2065992
Found it, thanks.
Anonymous
6/14/2025, 11:01:11 PM No.2067459
Is there some hidden room in the Russian Files base that you need to dig to (like in the Raynerd prison)? Dio seems to love this autistic shit.
Replies: >>2067463
Anonymous
6/14/2025, 11:04:18 PM No.2067463
>>2067459
I had a tank once spawn behind a solid wall so yeah better take some mining gear.
Anonymous
6/14/2025, 11:40:11 PM No.2067482
I'm new at this
Does the game ever really get harder? Playing openxcom with no mods
It seems like after a few weeks there's not really much difficulty anymore
Replies: >>2067483 >>2067495 >>2067690
Anonymous
6/14/2025, 11:44:37 PM No.2067483
>>2067482
In vanilla? Not really.
Replies: >>2067486
Anonymous
6/14/2025, 11:48:15 PM No.2067486
>>2067483
Oh that's disappointing
What mods are recommended that are actually going to make me still need to use logic after 6 hours
Replies: >>2067487
Anonymous
6/14/2025, 11:50:25 PM No.2067487
>>2067486
>logic
lol
LMAO
KEKAROOO
Nothing. Bigger mods are about meta memorization and repeating the same song and dance for irl months rather than any
actual thinking.
Anonymous
6/14/2025, 11:56:36 PM No.2067495
>>2067482
If you want difficulty play TFTD. Despite what the average retard says about it it's more than "just a reskin".
Replies: >>2067499
Anonymous
6/15/2025, 12:02:06 AM No.2067499
wtf
wtf
md5: 75472f4a2bb1dbb5a699e112582dfe24๐Ÿ”
>>2067495
Tried it but it looks like this, is there a way to unfuck the color?
Replies: >>2067502
Anonymous
6/15/2025, 12:03:53 AM No.2067502
>>2067499
don't use openxcom extended to play vanilla or tftd, go download regular openxcom and make sure tftd is in the tftd folder
Replies: >>2067512
Anonymous
6/15/2025, 12:25:38 AM No.2067512
>>2067502
Oh ffs, I didn't have the fucking files copied over properly t.gog download
Anonymous
6/15/2025, 7:30:31 AM No.2067690
>>2067482
Have you met psionics? Those fucks filtered me so hard I started using saves. And it was just like 1-2 of them in a sectoid crew instead of a half of the enemy team like with Ethereals.
Anonymous
6/15/2025, 12:46:05 PM No.2067820
> be green codex
> for some reason I can't get Love Magic
> xpedia tells me that I have all of the required topics
> but apparently in the latest version you also need the Pride Idea that I lack because I chose a Sore-Ass Captain
> I'm a year in and won't be able to access 25% of my codex's unique research
I am so fucking angry right now
Replies: >>2068390 >>2069576
Anonymous
6/15/2025, 7:52:56 PM No.2068067
Untitled
Untitled
md5: 2648eea7ed4a89148210627e76755a53๐Ÿ”
December year two. Enemies started rolling out nothing but bombers and fucking cruisers.
I can down a bomber but then have to wait for repairs forever, and that's stacking 2+ corsairs packing seagull missiles and gauss cannons. The cruisers I literally can not touch.
What the fuck do I do now? Am I softlocked because I fell behind on aircraft research? I thought I had a very good pace but I have no answer to this. November was the same (No cruisers though) but I figured it was a fluke. If this shit keeps up I'll just lose because I have no answer to this.
Replies: >>2068076 >>2068094
Anonymous
6/15/2025, 8:02:19 PM No.2068076
>>2068067
Just keep playing, I don't think you're ever forced to take down and fight cruisers. Shit above your paygrade flies through piratez skies all the time, not being able to take down cruisers shouldn't cause any problems.
Replies: >>2070714
Anonymous
6/15/2025, 8:22:48 PM No.2068094
>>2068067
seems to me like you just were unlucky in rolling alien missions for december, that kinda shit happens
Replies: >>2070714
Anonymous
6/16/2025, 4:53:28 AM No.2068390
>>2067820
stop being angry and start save editing yourself the research you've been robbed of (or just give yourself pride it's just a research too)
Anonymous
6/17/2025, 7:28:14 PM No.2069532
Does sharing tech with magma do anything bad besides hurt your score in Filez?
Replies: >>2069539
Anonymous
6/17/2025, 7:33:39 PM No.2069539
>>2069532
-500 score every so often, which sucks for getting super agents. Most of what they give you is trash except the ammunition one and maybe the power armor if you get unlucky with crates or research.
Anonymous
6/17/2025, 8:39:32 PM No.2069576
Can you get rid of the spa after finishing first Red Mage research that requires it?
>>2067820
It's because your personality doesn't fit the Codex.
Replies: >>2069613 >>2069614 >>2070128
Anonymous
6/17/2025, 9:30:23 PM No.2069613
>>2069576
Don't remove it. You might need it again depending on your future choices with red mage.
Anonymous
6/17/2025, 9:30:55 PM No.2069614
>>2069576
Not yet. Needed for some manufacturing related to red mage.
https://xpedia.netlify.app/##SPA
Anonymous
6/18/2025, 2:50:30 AM No.2069798
Xpiratez has inspired me to write a book about space piratez who ride a space submarine and do war crimes for money.
Replies: >>2072450
Anonymous
6/18/2025, 11:28:01 AM No.2070052
1721302237451169
1721302237451169
md5: e77036974fadac1521937730ca1ee0b2๐Ÿ”
>"""Shoulder""" Launcher
>doesn't fit in a shoulder slot
>equipping it counts as occupying a hand for two-handed weapons
Replies: >>2070120 >>2070332
Anonymous
6/18/2025, 1:43:39 PM No.2070120
smirk
smirk
md5: 0076cb17438b2effabd3d903fe5dc512๐Ÿ”
>>2070052
IT JUST WORKS, TODD
Anonymous
6/18/2025, 1:56:42 PM No.2070128
>>2069576
>doesn't fit the Codex
That would be Jackass and would make you a Chaos Saint
It's just weird how only Pride really matters in terms of research progression - Faith + Vision gives you a single facility for a gimmick captain and give you nothing on their own, and Might gives you a single Armor (if you have Pride) and 1 out of 4 ways to unlock Warrior culture
At the same time Pride gives you a way to recycle Ninja captives, additional SS armor for revolution/male touch runs and now also locks a whole chain of armors, weapons and facilities behind it
Anonymous
6/18/2025, 3:46:19 PM No.2070205
Does anyone have a convenient, plain language explanation of all the ranks and their actual requirements?
Replies: >>2070405
Anonymous
6/18/2025, 6:08:25 PM No.2070332
>>2070052
>shoulder launcher doesn't launch shoulders
Anonymous
6/18/2025, 7:50:02 PM No.2070405
>>2070205
For the first promotion you must wait for a big Church ship appear and hope it has chryssalids on it. Knock out one and bail.
For Files you must defeat agents Skully and Malder in fair 2v2.
Anonymous
6/18/2025, 9:06:21 PM No.2070470
>year 2025
>Factory still doesn't have Printer functionality
Replies: >>2070518
Anonymous
6/18/2025, 9:47:03 PM No.2070518
>>2070470
Is Factory even worth building over multiples of printers?
Replies: >>2070538
Anonymous
6/18/2025, 10:02:45 PM No.2070538
>>2070518
Factory gets more bang for the buck.
Replies: >>2070546
Anonymous
6/18/2025, 10:10:34 PM No.2070546
>>2070538
Does it really? It's maybe more space efficient, but cost per runt slot is higher for factory especially when you factor in all those prefabs.
Anonymous
6/19/2025, 12:21:22 AM No.2070633
1744618187020981
1744618187020981
md5: bd6df72cb68cd32e9f58fba3a06ebdb6๐Ÿ”
What am I supposed to do with this shite?
Anonymous
6/19/2025, 3:04:04 AM No.2070714
Untitled
Untitled
md5: 34a353d7aff48629429af107a2fbc52a๐Ÿ”
>>2068094
>>2068076
It keeps happening. Fuck my life.
Replies: >>2070940 >>2070945
Anonymous
6/19/2025, 11:31:18 AM No.2070940
1720873330502883
1720873330502883
md5: c1a36dfac77d7b80afc8690254a96833๐Ÿ”
>>2070714
lol
Replies: >>2071354
Anonymous
6/19/2025, 11:40:10 AM No.2070945
>>2070714
Is that a Dungeon Siege video you're watching? Based.
Replies: >>2071354
Anonymous
6/19/2025, 2:10:27 PM No.2070996
What's the point of Repentias? Are they just a way to recycle Gals with too many negative condemnations?
Turning a Gal into a Weirdgal seems a lot easier, gets you access to the same armors and has no negative impact on stats
Replies: >>2071001 >>2071100 >>2073799
Anonymous
6/19/2025, 2:19:47 PM No.2071001
>>2070996
I assume it's a flavor thing.
like how most of the time the ganger outfit isn't something you'd use but it has soul if you're running a greaser gang.
Replies: >>2071354
Anonymous
6/19/2025, 5:05:11 PM No.2071100
>>2070996
Which one is harder to research?
Replies: >>2071137
Anonymous
6/19/2025, 5:15:08 PM No.2071112
Do Witch quests ever stop spawning?
Replies: >>2071137
Anonymous
6/19/2025, 5:49:18 PM No.2071137
>>2071100
For Repentia you need to research items from 3 Mystery Patron missions
For Weirdgal you need to find the Desert Witch
Both require a Library, but the latter is definitely easier
>>2071112
I don't think so, but I feel that 3 out of 4 quests aren't too hard and net good infamy/rewards
The Zombie quest can go fuck itself though, I did it once by spending my entire stockpile of Anti-E511 grenades and dread doing it again on my current run
Replies: >>2071354
Anonymous
6/19/2025, 6:35:08 PM No.2071185
Modding out Dio's bad decisions has never felt so good.
Anonymous
6/19/2025, 9:19:26 PM No.2071354
>>2070940
I was mostly complaining about the multiple concurrent frigates flying around that I can't really handle. I shot the smaller one down with literally all my Corsairs. Then just waited for one to land and destroyed it. Last one never landed so I figure I'll be dealing with a new base soon.
>>2070945
Yeah, forgot to close that before taking the screenshot.
>>2071001
Speak for yourself. Ganger outfit was my go-to for cold weather for a long while.
>>2071137
Bro, zombie missions are a joke. I got super lucky and got 3 avenger loknarr armor and those three alone can clear the entire map on their own, vampire lord included.
Replies: >>2071433 >>2071713
Anonymous
6/19/2025, 10:11:21 PM No.2071423
1748828361744802
1748828361744802
md5: 28d2fcf902621a7953332b6779ab1f04๐Ÿ”
>exit is somewhere to the West
Jesus Christ, Dio.
Anonymous
6/19/2025, 10:14:49 PM No.2071433
>>2071354
Frigates are just a sign of base being established. There's no point taking them down, if you see multiple ships landing around the location, the base is already there. I usually just grab the biggest one because it got the least crew.
Thankfully, unlike XCF leaving ships and missions alone doesn't hurt you much, unless you play on Black Beard like a masochist or something.
Anonymous
6/20/2025, 12:37:57 AM No.2071624
How the hell do I get more stasis pods? I want to build advanced prisons to store all my courtesans but even though I've had the tech for over a year, I'm nowhere near close enough to getting 50 pods. Feels stupid, that I can't craft or buy them.
Replies: >>2071643 >>2071653 >>2071713 >>2072315
Anonymous
6/20/2025, 12:52:39 AM No.2071643
>>2071624
You can craft them later, but for now your best bet is getting lucky with orbital missions and golden Church ships.
Anonymous
6/20/2025, 1:03:19 AM No.2071653
>>2071624
Noone ever said it was going to be easy.
Anonymous
6/20/2025, 2:33:34 AM No.2071713
>>2071624
Get lucky.
>>2071354
One of my first purchases is like 20 tribals so I don't gotta give a fuck about the cold or heat.
Anonymous
6/20/2025, 4:20:11 PM No.2072173
I love the mod but what irks me is how Dio always goes overboard with ridiculous shit.
First the ninjas, now the government raids.
>Playing on difficulty 2 and getting ass raped by Eurosyndicate agents in the early game.
Replies: >>2072230 >>2072233
Anonymous
6/20/2025, 5:13:12 PM No.2072230
>>2072173
Theban? Govs usually don't go apeshit for no reason, at least early on.
Replies: >>2072233
Anonymous
6/20/2025, 5:20:35 PM No.2072233
>>2072173
>>2072230
In year 2, but the gov has been no joke invading me twice a month 3 months in a row. It's getting out of hand. I don't mind the free loot but geez, it's like -800 points per raid.
Replies: >>2072238 >>2072465 >>2072646
Anonymous
6/20/2025, 5:27:42 PM No.2072238
>>2072233
Then you've just hit that point of the game when Gov recognizes you as a potential threat and Family Ties is the only solution. Just put more turrets at your base, their raids usually don't have much HP.
Replies: >>2072240
Anonymous
6/20/2025, 5:30:38 PM No.2072240
Untitled
Untitled
md5: eaaf3a5dae6890c391679b0c3b6289d4๐Ÿ”
>>2072238
I'm using this setup on most of my bases. I honestly don't even see combat with my units. Those flak cannons are fun. Wish I could control them like with the bunker turrets.
Replies: >>2072256 >>2072713
Anonymous
6/20/2025, 5:49:35 PM No.2072256
>>2072240
Well there's clearly room for 4 more turrets
Replies: >>2072289
Anonymous
6/20/2025, 6:21:26 PM No.2072289
>>2072256
I was thinking more bunkers to close the sewers.
Anonymous
6/20/2025, 6:51:20 PM No.2072315
>>2071624
I've played through piratez like 10 times and I think I've built the cryo prison only once, it's more or less a troll building.
Anonymous
6/20/2025, 8:29:12 PM No.2072450
>>2069798
It's a fun setting. You could almost 1:1 it while altering the direct Xcom bits and other references, and you'd have a good setup for an original game.
Anonymous
6/20/2025, 8:38:30 PM No.2072465
>>2072233
This is why male soldier route is so good, I saw basically no government raids at all until I could shoot them down
Anonymous
6/20/2025, 11:08:48 PM No.2072646
>>2072233
You should have better base defences in place. The gov crackdowns only use ordinators (750hp); three or four SAM sites and an OC radar will pretty much guarantee you'll never see another government raid or missile attack. And you can sell a couple of them off once you have armored vaults and luxury quarters/mess.
Anonymous
6/20/2025, 11:47:28 PM No.2072713
>>2072240
Your nipples are pointing in weird directions
Anonymous
6/21/2025, 12:09:39 AM No.2072741
Bloat BAD. Therefor mod BAD
Replies: >>2073335
Anonymous
6/21/2025, 3:28:40 PM No.2073335
>>2072741
Kitchen sink good, therefore kitchen sink mod setting good.
Replies: >>2073343
Anonymous
6/21/2025, 3:35:55 PM No.2073343
>>2073335
Random anime and comic pictures good, therefore Dio's fetish AI slop bad.
Anonymous
6/21/2025, 3:54:57 PM No.2073366
Dio's AI shite is bad by default because AIs get better every day, and if he really wants to use AI art, he should at least wait a year or two until it learns enough to stop making basic mistakes.
Have you seen those generated videos of interviews or selfies in ancient Egypt or medieval Europe? Such things looked like Picasso's fever dreams just a year ago.
Replies: >>2073894 >>2073946
Anonymous
6/21/2025, 8:13:45 PM No.2073577
1722695392830649
1722695392830649
md5: d0f7728ec8dbc81a23c47e9bca6538fb๐Ÿ”
TOTAL SNAKEMEN DEATH
Replies: >>2073645 >>2073768
Anonymous
6/21/2025, 10:19:32 PM No.2073645
>>2073577
The loot...
Anonymous
6/21/2025, 11:32:50 PM No.2073718
Got a star gods pogrom in may year 02.

Yeah... fuck that. Sorry, MA better luck next time
Replies: >>2073768 >>2073820
Anonymous
6/22/2025, 12:25:26 AM No.2073768
>>2073577
based, total eridian erasure
>>2073718
>ever siding with MA
couldn't be me
Anonymous
6/22/2025, 1:13:18 AM No.2073799
>>2070996
It's mainly to unfuck gals with completely fucked vpower scores
Anonymous
6/22/2025, 1:45:17 AM No.2073820
>>2073718
Mutant Alliance are weak. Why do they deserve our strength?
Replies: >>2073821 >>2073851 >>2073915
Anonymous
6/22/2025, 1:47:40 AM No.2073821
>>2073820
Because we're the good guys.
Replies: >>2073822
Anonymous
6/22/2025, 1:48:51 AM No.2073822
>>2073821
But are the Mutant Alliance good guys? They don't even inspire enough loyalty in their own race to remain loyal.
Replies: >>2073824
Anonymous
6/22/2025, 1:52:18 AM No.2073824
>>2073822
Good guys defend the people, the weak, the oppressed.
Why are you even fighting their oppressors?
Replies: >>2073825
Anonymous
6/22/2025, 1:53:57 AM No.2073825
>>2073824
Because the Purple Bloom Lady's worship bids me to fight those who do not pay her appropriate veneration.
Replies: >>2073827
Anonymous
6/22/2025, 1:55:25 AM No.2073827
>>2073825
Weird captain. You should be fighting for money.
Until you realize you have more than you could ever need.
Replies: >>2073828
Anonymous
6/22/2025, 1:56:39 AM No.2073828
>>2073827
Money is merely a tool.
Replies: >>2073829
Anonymous
6/22/2025, 1:57:32 AM No.2073829
>>2073828
You are merely a tool.
Anonymous
6/22/2025, 2:59:05 AM No.2073851
>>2073820
Usually, they just bring me good opportunities for loot.

But i'm not taking on sectopods without a tank, blue armors or any emp damage
Replies: >>2073868
Anonymous
6/22/2025, 3:14:57 AM No.2073868
>>2073851
So you use them for their worth? Fair enough. But remember to never grow attached to them.
Anonymous
6/22/2025, 4:13:12 AM No.2073894
illyasviel von einzbern_pirate
illyasviel von einzbern_pirate
md5: c39a62d30f76067ff17f232a942f4eb3๐Ÿ”
>>2073366
I don't care how good AI gets, I just don't want muh princess Aurora to be replaced ever.
Replies: >>2073946
Anonymous
6/22/2025, 4:35:18 AM No.2073908
1734347116145103
1734347116145103
md5: 9fa3c399558c35aae1b73626f005e2d0๐Ÿ”
Much of Piratez codexart soul comes from how it is basically Dio's personal collection.
It's an intriguing mix of artists, artstyles and a wide variety of sources spanning decades.
Complementing it with ai sloppa is fine, that adds to the mix. But replacing any of it or overusing ai sloppa will ruin the soul.
Replies: >>2073946
Anonymous
6/22/2025, 4:50:57 AM No.2073915
>>2073820
sci-books I guess
Replies: >>2073962
Anonymous
6/22/2025, 5:51:44 AM No.2073946
>>2073366
>>2073894
>>2073908
i don't mind the ai slop if it comes to replace the absolute shit poser art or second life screenshots, i'd rather that went with higher priority. There's no reason to replace Aurora Illya
Replies: >>2074115
Anonymous
6/22/2025, 6:07:43 AM No.2073962
>>2073915
it was exactly this, desu. What do people use as an alternative for sci books? Waiting for a gnome interrogation would have taken me months, and that seems absurd when that's already acting as a bottleneck for library and back to school
Replies: >>2073963 >>2074048 >>2074141
Anonymous
6/22/2025, 6:09:06 AM No.2073963
>>2073962
If you beat Dr. X's prison mission, you get it.
Replies: >>2073990
Anonymous
6/22/2025, 7:07:18 AM No.2073990
>>2073963
Unlocking that mission is an awful roulette because you need to get super lucky with interrogations.
Anonymous
6/22/2025, 9:22:36 AM No.2074048
>>2073962
>What do people use as an alternative for sci books?
Why would you need an alternative, what's the rush anyway? The starting tech, that is everything before back to school is enough oomph to reliably clear most threats short of mercs, star gods, and select few high difficulty missions. Just learn how to do more with less.
Replies: >>2074301
Anonymous
6/22/2025, 12:06:03 PM No.2074115
>>2073946
The horrific DAZ3D screenshots are what gives the game it's SOVL though.
Replies: >>2074287
Anonymous
6/22/2025, 12:46:00 PM No.2074141
>>2073962
You can get a free gnome by foreswearing the evil power of the codex. You can luck into the research for library through random drops as well.
Anonymous
6/22/2025, 5:55:24 PM No.2074287
>>2074115
Plenty of piratez' 3d smut predates daz3d
Anonymous
6/22/2025, 6:23:13 PM No.2074301
>>2074048
but why would i do more with less when i can get the cool toys, i want the cool toys
Anonymous
6/22/2025, 7:42:44 PM No.2074376
1748328454039691
1748328454039691
md5: 4a85016e1d429cd5dc8bfa24608d8378๐Ÿ”
I wish this outfit wasn't such whack. Or at least unlocked much much earlier for how useless it is.
Replies: >>2074996
Anonymous
6/22/2025, 9:19:10 PM No.2074492
Is it viable to run a spear and bayonet faction? Knives and pistols allowed for spec ops shit.
Replies: >>2074496 >>2074508 >>2077192
Anonymous
6/22/2025, 9:22:05 PM No.2074496
>>2074492
Depends. Do you count Super Self Charger plasma bayonets?
Replies: >>2074499
Anonymous
6/22/2025, 9:23:48 PM No.2074499
>>2074496
That is definitely a bayonet.
Replies: >>2074507
Anonymous
6/22/2025, 9:30:41 PM No.2074507
>>2074499
Totally viable then. You'd run into damage type issues with some energy shield enemies if you were sticking to strictly physical bayonets/spears, but with the plasma bayonet, you've enough variety to get through probably 99% of Piratez with only a variety of knives onna stick.
Anonymous
6/22/2025, 9:34:38 PM No.2074508
>>2074492
pikes never stop being useful.

i don't pay much attention to bayonet options but when i have them they do get some occasional use.

Dunno how viable it is to go full for that, but they are certainly not completely unpractical.
Anonymous
6/22/2025, 11:06:37 PM No.2074590
1737821677194317
1737821677194317
md5: a15a018c91c5b20a27e1f6473564cf38๐Ÿ”
Can you ever deal with these shits for good?
Replies: >>2074614 >>2074620 >>2074788
Anonymous
6/22/2025, 11:55:44 PM No.2074614
>>2074590
There has to be a debug function that removes them
Anonymous
6/23/2025, 12:06:27 AM No.2074620
>>2074590
Can't you go in and destroy them like any other base?
Replies: >>2074626
Anonymous
6/23/2025, 12:10:00 AM No.2074626
>>2074620
I mean, FOR GOOD. You start a war with Deep Ones via pyramid mission, but it doesn't seem like there's a way to end it once and for all, they just keep shitting bases on the map every month.
Replies: >>2074629 >>2074630 >>2074633 >>2074764
Anonymous
6/23/2025, 12:11:21 AM No.2074629
>>2074626
In that sense none of the bases are dealt with "for good" except ninjas, all other factions can just spawn a new base out of nowhere.
Anonymous
6/23/2025, 12:11:42 AM No.2074630
>>2074626
ctrl D ctrl K?
Anonymous
6/23/2025, 12:15:23 AM No.2074633
>>2074626
>detect base
>enter base
>ctrl+D
>Ctrl+K
Anonymous
6/23/2025, 3:03:26 AM No.2074764
>>2074626
The odds for a T'leth base to be generated seem to even slightly increase after you've cleared your first one (going from 35 per month to 15% + 25%).

That base spawning shit is already aggravating enough from the ninjas, so I'm just avoiding doing the first T'leth mission at this point.
Replies: >>2075092
Anonymous
6/23/2025, 3:54:58 AM No.2074788
>>2074590
Might be a "to be continued" situation, wait for Dio to finish the arc I guess.
Anonymous
6/23/2025, 9:10:46 AM No.2074996
>>2074376
gnome route fucking when? life is hybrid was such a waste of time, who even wanted it?
Replies: >>2075175 >>2075340
Anonymous
6/23/2025, 11:53:44 AM No.2075092
>>2074764
Is it possible to disable their bases from spawning via save editing? Go back to how it was before I cleared that pyramid mission?
Replies: >>2075396
Anonymous
6/23/2025, 2:06:40 PM No.2075175
>>2074996
>hybrid
Should've given us Lamias instead
Anonymous
6/23/2025, 6:38:37 PM No.2075340
>>2074996
we needed more padding, in our 400 hour long mod
I guess
Anonymous
6/23/2025, 8:05:48 PM No.2075396
>>2075092
I've not messed around with save editing, but if you're able to delete the 'Aquatoids Angered' and 'T'leth Base Defeated' entries (the latter one will only be there if you've defeated a base), I think that should stop new bases spawning once the current month ends.
Replies: >>2075424
Anonymous
6/23/2025, 8:36:05 PM No.2075424
>>2075396
Couldn't find any instances of T'leth bases, but did clear two instances of Aquatoids Angered. Hopefully that works.
Anonymous
6/23/2025, 8:40:55 PM No.2075428
Untitled
Untitled
md5: ba89ed71f3fdaff452f18f2fa2566bcf๐Ÿ”
Heh, this is neat.
Replies: >>2075649
Anonymous
6/24/2025, 12:39:26 AM No.2075649
>>2075428
I didn't even know you could have custom UI graphics like that and the herbalist of all things has it?
Anonymous
6/24/2025, 1:49:24 AM No.2075725
Untitled
Untitled
md5: 0bdc088df2df0daad5e8cc72a5dad9f8๐Ÿ”
What's the difference between these two stats?
Replies: >>2075730
Anonymous
6/24/2025, 2:00:50 AM No.2075730
>>2075725
One pre-damages armor by 5% of attack's full damage before the damage is calculated.
Aka armor damage.

The other ignores 10% of armor.
Aka armor penetration.
Replies: >>2075765
Anonymous
6/24/2025, 2:44:28 AM No.2075765
>>2075730
So armor damage is technically better? I'm guessing not since for example, all chem guns I've tried suck ass. Sure they "damage armor" but you need to land so many shots it's just pointless. Even the ninjas with the chem blunderbusses are a joke, half the time making nothing but loud noises.
Replies: >>2075776 >>2086843
Anonymous
6/24/2025, 2:56:36 AM No.2075769
Forgot to complain about these fuckers.
Literally these fuckers one shot my corsairs. Even my Fortuna can take more than two shots, shields and all.
Replies: >>2075770
Anonymous
6/24/2025, 2:57:38 AM No.2075770
Untitled
Untitled
md5: ca385c90b10082d2ca596bce12e40415๐Ÿ”
>>2075769
and this time I forgot my image, nice.
Anonymous
6/24/2025, 3:09:33 AM No.2075776
>>2075765
I don't know why you even want to equate these two completely different things.

Armor penetration is far more practical and relevant in any playthrough.
Lasers ignore up to 50% armor and you'll be seeing plenty of those.
Large-caliber / high-end rifles also have significant penetration, up to about 30%. Though they're not often used against you. But early/mid game sniper rifles with their penetration, high damage and good damage rolls can help you pinch through superior armor without having to swap to more impractical weapons.

Armor damage is rather niche and such slow attrition mechanics (in any game!) are often weighted against the player because you are expected to survive your battles while the AIs' job is to die.
Most weapons dealing armor pre-dmg deal very little of it, usually one point. Multihitting or burst firing armor melting weapons can be good at deleting armor though you often have better means of dealing with armored enemies. Also the effect is greater on anything that relies more on resistances than armor hit points, like syns.
Replies: >>2075780
Anonymous
6/24/2025, 3:16:24 AM No.2075780
>>2075776
I wouldn't say they're completely different, but you're basically agreeing with me.
And I'm asking because I was trying to decide between two different guns to craft.
Replies: >>2075798
Anonymous
6/24/2025, 3:55:00 AM No.2075798
>>2075780
Yes, I agree with you.
Just wanted to make sure you understand their roles are completely different.
You won't find both on a weapon and chems usually incur over 100% armor effectiveness. Makes their armor stripping even more insidious.
Anonymous
6/24/2025, 3:08:30 PM No.2076049
1735526758829005
1735526758829005
md5: 1bcbea39036470891b76f9f67f2bbd8a๐Ÿ”
TOTAL CANUCK DEATH
Replies: >>2076088
Anonymous
6/24/2025, 3:45:32 PM No.2076072
1734248829549544
1734248829549544
md5: 721e6deb27fccdd6139cfde3581788e7๐Ÿ”
Man, imagine Piratez on a proper engine with voxel environments a-la Teardown.
Anonymous
6/24/2025, 4:06:03 PM No.2076088
>>2076049
liar, there are at least ten spotted guys left
Anonymous
6/24/2025, 5:22:35 PM No.2076131
1743099369553642
1743099369553642
md5: 4a669987a40c2b7dd04d4bda0492c025๐Ÿ”
Are there any hidden piloting bonuses for this outfit, or only the ones stated under armor resistances?
Replies: >>2076159 >>2076471
Anonymous
6/24/2025, 6:22:12 PM No.2076159
>>2076131
poke the butt
Replies: >>2076170
Anonymous
6/24/2025, 6:34:36 PM No.2076170
>>2076159
I did and couldn't find anything, but maybe I'm just blind.
Anonymous
6/25/2025, 12:14:05 AM No.2076471
>>2076131
Yeah, you get about 1-2% piloting bonuses to accuracy and dodge. The Ace suit is ~2-3%. Nothing gamebreaking at all, but Dio is removing the bonuses in the next version because 'it was never lore friendly' and something about how it can help you qualify for certain transformations.

Whenever people in the Discord start talking about things they think are cool or that make them feel more powerful, he inevitably nerfs them. Amazing that people aren't learning to keep their mouths shut by now.
Replies: >>2076474 >>2076864 >>2077207
Anonymous
6/25/2025, 12:15:40 AM No.2076474
>>2076471
Also to add to this, the stats under the armour resistances don't affect your piloting at all. No armour stats do (just the special bonus on this suit and the ace one). Your pilots are just as effective in platemail as they are in camo.
Replies: >>2076479
Anonymous
6/25/2025, 12:24:58 AM No.2076479
>>2076474
Well shit, and here I was dressing all my catgirl pilots into Blitz suits.
Anonymous
6/25/2025, 10:09:34 AM No.2076750
is XCOM files supposed to be very slow to play? Just constantly fighting cultists... and some monsters here or there.. where are the aliens?
Replies: >>2076753 >>2076777 >>2076787 >>2076797
Anonymous
6/25/2025, 10:13:41 AM No.2076753
>>2076750
Enjoy the calm while it lasts.
Anonymous
6/25/2025, 11:06:35 AM No.2076777
>>2076750
You'll regret your words and deeds once aliens start appearing.
Anonymous
6/25/2025, 11:47:55 AM No.2076787
>>2076750
Literal years before the aliens show up the game tells you this very early.
Enjoy the peace and relative quiet while you can, anon.
Anonymous
6/25/2025, 12:21:19 PM No.2076797
>>2076750
Early x-files/mib-like game is the only good part of the mod
Anonymous
6/25/2025, 2:56:18 PM No.2076864
>>2076471
Like recon expeditions being a good use of vault / base space and Dio immediately getting mad and wanting to shelve it lmao.
I tried halve a dozen expedition this run and got fuck all.
Anonymous
6/25/2025, 4:04:07 PM No.2076920
1725825310839972
1725825310839972
md5: 6d59b7d4d1cb6332830548525d6ebfff๐Ÿ”
Damn, Silver Towers are a waste of time.
Replies: >>2076923 >>2076978
Anonymous
6/25/2025, 4:06:39 PM No.2076923
>>2076920
How is that loot almost 1000 store space?
And only one ship engine and 6 Star Gods in a very large ship? Maybe there was a very high ranking VIP in there
Replies: >>2076924
Anonymous
6/25/2025, 4:09:57 PM No.2076924
>>2076923
There were couple operatives and 4 novices. The ship is just a hassle to take down, that I expected something more.
Replies: >>2076949
Anonymous
6/25/2025, 4:48:22 PM No.2076949
>>2076924
One would think there would at least be a guaranteed coordinator there given how much of a pain in the ass it is to shoot it down. Personally I don't even know what silver towers map looks like because of this reason. Never bothered.
Replies: >>2076970
Anonymous
6/25/2025, 5:25:47 PM No.2076970
>>2076949
>a guaranteed coordinator
At the very least. And a crapton of novices, guardians and at least three or four sectopods.
Anonymous
6/25/2025, 5:32:51 PM No.2076978
>>2076920
How did you even get past the shield?
5+ avalanches at once?
Replies: >>2076987
Anonymous
6/25/2025, 5:39:15 PM No.2076987
>>2076978
Dragon with 2 Obliterator cannons + BS
Devastator with 4 Medusa launchers
Nightmare with 2 spitters and 2 Avalanches
Claw
Replies: >>2076991 >>2076996
Anonymous
6/25/2025, 5:41:35 PM No.2076991
>>2076987
Enough firepower to drop several Battleships.
Anonymous
6/25/2025, 5:45:39 PM No.2076996
>>2076987
That's uhh
260+260
250+250+250+250
80+80+600+600
97
-> about 3k
Doesn't the shield regen like 5k per tick?
Replies: >>2076999
Anonymous
6/25/2025, 5:47:50 PM No.2076999
>>2076996
Oh wait... the shield hp is only 2450
Huh. I guess it's actually possible to strip it without a stack of devastators full of nukes
Anonymous
6/25/2025, 6:52:01 PM No.2077033
rva
rva
md5: fc163091ab344b297bc5f9d80ff2c5b2๐Ÿ”
>check XCF updates to see if dev added way to blow $$$ to avoid deathspirals in ironman games
>if your score is 1000+, the council gives you a fucking requisition paper to request ONE agent
>need 5000+ to get a random agent that doesn't suck asshole
>requisition paper itself needs 250 hours of engineering time to slough through the bureaucracy
>and the soldier you get is random

:^)
Replies: >>2077051 >>2077179 >>2077186 >>2078837
Anonymous
6/25/2025, 7:07:43 PM No.2077051
>>2077033
>we understand you're more or less the last line of defense against a massive invasion from extraterrestrial, intraterrestrial and paranormal forces, but we will only help you with little things (and even then through gritted teeth) and massively penalize you for small things (like trying to seek independence from our restrictive and outdated supply chains)
>oh, we're also funding competition against you (the MIB)
Most ungrateful bastards on Earth.
Anonymous
6/25/2025, 9:00:51 PM No.2077179
>>2077033
You will easily hit the score amounts to get the best quality agents every month. It's far better than starting with a fresh hire.
Replies: >>2077235
Anonymous
6/25/2025, 9:07:58 PM No.2077186
>>2077033
When I played XCF there were no free handouts and it was fine, what do you even need this for?
Replies: >>2077235
Anonymous
6/25/2025, 9:19:07 PM No.2077192
>>2074492
are you gonna shoot with these rifles that bayonet is attached?
Anonymous
6/25/2025, 9:32:02 PM No.2077207
>>2076471
is he has new discord?
didn't they migrated to matrix or something?
Replies: >>2077402
Anonymous
6/25/2025, 9:55:21 PM No.2077235
>>2077186
superhuman ironman

>>2077179
>agents every month
>agents
you only get one per month
Replies: >>2077694
Anonymous
6/25/2025, 10:36:50 PM No.2077289
I want an open XCom Apocalypse
Anonymous
6/25/2025, 11:58:17 PM No.2077346
1738934680816147
1738934680816147
md5: 529293e9c846c71f2b67b21bfe7c769b๐Ÿ”
Dio should add more missions with this map size.
Anonymous
6/26/2025, 1:45:59 AM No.2077402
>>2077207
There's an invite for it on the OXC forums.

Some autist is posting screenshots of this thread there and seems to think we're all extremely salty about cat nerfs. Rent-free, even now.
Replies: >>2077500 >>2078291
Anonymous
6/26/2025, 5:00:10 AM No.2077499
how cute and sassy are goblins in piratez?

i want to ironman this shit
Replies: >>2077506 >>2078027
Anonymous
6/26/2025, 5:00:11 AM No.2077500
>>2077402
>posting screenshots of this thread there
Oh. Explains why this thread had unusual sparks of hostility.
I thought the expanded OP just brought in curious drive-by shitposters.
Discord remains true to its name. And always so miserable.
Replies: >>2077503 >>2077525
Anonymous
6/26/2025, 5:03:12 AM No.2077503
doc
doc
md5: 04ff7365d65e175ee9d42a77e117d6c0๐Ÿ”
>>2077500
>make a discord to teamchat with friends
>estriadol begins mysteriously arriving in the mail
Anonymous
6/26/2025, 5:10:03 AM No.2077506
1730224539438301
1730224539438301
md5: db48b48c66baece4ca615abd39ca1a22๐Ÿ”
>>2077499
Lokk have cute pedia art but some see them as hideous.
Probably because their inventory paperdoll skin color palette very limited and has a wide grin that's easy to parse as Cheshire-like monstrosity.

If you decide to go for an ironman run with lokks only where possible, do post updates here. We'll enjoy your suffering and the mountains of dead gobbos.
Replies: >>2078027
Anonymous
6/26/2025, 5:43:33 AM No.2077525
>>2077500
I posted the first screenshot, apologies. But for me it's the other way around. I'm more of a drive-by discord shitposter.
Replies: >>2077587
Anonymous
6/26/2025, 7:53:05 AM No.2077587
omar
omar
md5: c819b230150b8300d37677b1a455f8c4๐Ÿ”
>>2077525
>drive-by discord shitposter
DISCORD TROON COMIN

DISCORD TROON COMIN YO
Replies: >>2077615
Anonymous
6/26/2025, 9:18:50 AM No.2077615
shiiiit
shiiiit
md5: 3c278fb5c75aa53eb4710677d89ffb03๐Ÿ”
>>2077587
Anonymous
6/26/2025, 12:53:27 PM No.2077694
>>2077235
>you only get one per month
Yes well it's been like 8 months since i finished my playthrough.
What i remeber is having multiple tokens to redeem for lvl 4 (???) agents that i used every time i lost someone skilled.
Anonymous
6/26/2025, 3:13:14 PM No.2077754
1745360816471518
1745360816471518
md5: c98d743033dce24f42f015311190c476๐Ÿ”
Well that's fun
Anonymous
6/26/2025, 4:22:00 PM No.2077828
1738754380220443
1738754380220443
md5: 6f1bc3e56e4f3ce7f298c9b6fca5494a๐Ÿ”
Finally completed my first full playthrough, this time even managed to progress with Gudrun and got TO BE CONTINUED in 2 unfinished plotlines. Technically, this is my second playthrough, since my first one ended abruptly at the very end due to a version bug that prevented you from launching the Conqueror to Mars.
Man, what a fantastic mod, and Mars ending missions were a complete KINO, especially the second one. Piratez deserves a better engine to work on, OXC often feels like a crutch the game is forced to walk on.

Lazy/Green, this time around I tried to keep my savescumming to minimum, only protecting ships and reloading and cancelling missions if someone I really valued died with no chance of revival. Kept almost all bases clustered together too, which ended up being a very successful tactic - interceptor base provided an umbrella for all my facilities in case of missile strikes. Only twice or thrice missiles managed to reach the bases, and only once they got through base defenses. Got to Family Ties without a single country dropping out, go figure.
Also, very interesting RNG this time, absolutely no gnomes or cats until the end of second year, only one hero ever came around year 3. But also got lucky enough to get 5 syns in total by the end, skipped 2 space freighters, though, so maybe missed out on getting more.

All the problems I had during all my playthroughs are still present, though. Race/Codex rebalances and minor fixes are great, but Birds are still not viable and base defense research trees are way too complicated and impossible to figure out during a blind playthrough. I don't get why Dio doesn't see that when you shower the player with tons of cool weapons, armors, hostages, the players will research those instead of some shitty 14mm AA gun that bottlenecks the means to protect your base from enemy attacks. Same for flintflock weapons, who would research those when you can research some modern assault rifle you just found? Playing blind is impossible
Replies: >>2077960 >>2077990
Anonymous
6/26/2025, 7:12:56 PM No.2077960
1747145375345821
1747145375345821
md5: b87c9a3312d8d2a3f8087475830b513c๐Ÿ”
>>2077828
grats, you made it
Anonymous
6/26/2025, 7:56:39 PM No.2077990
>>2077828
Nice! Did you complete any optional 'side quests', like taking on the ninja HQ, doing the Aurora/Priss stuff, etc?

In terms of research bottlenecks, Dio recently admitted that although he still wants people to play blind, he's stopped designing the research tree to accommodate that because he knows they aren't going to do it anyway. I think the mod's too long and bloated at this point for blind plays to be realistic (particularly if playing Ironman), so he needs to do serious work to demystify the tree if he wants to change that.
Replies: >>2078061 >>2082586
Anonymous
6/26/2025, 8:04:58 PM No.2078002
Untitled
Untitled
md5: 66e7d9542f7ca206e82123cb9ca52d08๐Ÿ”
How the fuck is this something I'm unlocking on year fucking 3?
This is a joke, that ship fucking sucks. Crap loadout, only 6 crew and speed capped at 1k? When the slowest enemy ship is above 3k? This shit is useless for transport or for air combat.
And it's not only this ship, I'm still stuck on fucking corsairs from year 1 because everything else I've unlocked sucks ass.
Replies: >>2078025 >>2078027 >>2078287
Anonymous
6/26/2025, 8:25:47 PM No.2078025
>>2078002
Dio wanted to make "based retards rediscover civilization by doing all the steps" but it's strange. Player's gals start with ye olde muskets and other pirate gear because that's what they''ve been sold/presented with by their benefactors and traders but then everyone else "on their level" besides Necropirates has 20th century+ tech weapons or better for firearms.
Replies: >>2078035
Anonymous
6/26/2025, 8:27:13 PM No.2078027
1744759012676444
1744759012676444
md5: c3edfa74631998f5a3a4df6a2d401a47๐Ÿ”
>>2077499
>>2077506
Where the FUCK is the ?Try Shorter Stacks? route, Dio?
Where's trading the ability to hire hands or recruit castaways/ubers in exchange for being able to convert them directly into gnomes?
Where's the plethora of new Lokk training, codex outfits, and Lokk-exclusive vehicles?
Where's the zany, gimmicky, and ridiculously impractical shadowtech crafts that will almost always result in dead gobbos? For example, a ram ship that provides almost no cover and is lighted up, but creates a large stern-oriented explosion when landing and has aft turrets.
Where's the weird gobbo shamans, demon summoning, and full celestial vs demon war event?
Where's the manufacturing recipe that lets you hire Lokks for cheaper using slaves and mutant porn?

>>2078002
Dio will need to go through and adjust all of the Bootypedia entries one by one if he ever wants people to play blind. There needs to be a significant level of hints as to what follow-up research will lead to notable tech, otherwise playing blind amounts to gambling and hoping for the best. There's some of it already, but he should also add many more events that hint at things to aim for if the player hasn't hit key research goals at specific time breakpoints.
Replies: >>2078035 >>2078302 >>2078448 >>2078492
Anonymous
6/26/2025, 8:32:53 PM No.2078035
>>2078025
>>2078027
But it's not about me somehow forgetting old research branches. This shit requires the megachaingun research, which in turn requires to have fucking travelled to the dark world or whatever it's called. That shit is locked behind the red witch plot. This is insane. All that research for such a shit machine. There is no universe in which I get all that shit done before this ship isn't outdated crap.
Replies: >>2078062 >>2078068
Anonymous
6/26/2025, 8:46:56 PM No.2078061
>>2077990
Actually, I kinda skipped the Ninja war entirely. I decided to start it it only around the time I started preparing for the Conqueror, and in 3-4 months that took I just had their land crawlers appear couple times, which I destroyed and nothing else ever happened. With Aurora I finished the Winter Palace, but despite getting a log about her Greenland base, all I ever got out of that plotline is getting Berserker virus 5 months in a row.
Replies: >>2082586
Anonymous
6/26/2025, 8:47:04 PM No.2078062
>>2078035
I mean, I view it more as an example of a placeholder for some cool stuff Dio wanted to add that doesn't make much sense in the broader context of all the other stuff you get. Maybe I am wrong, someone relays your complaint, Dio understands how wrong he's been and nerfs every fucking thing before that "Thunderbird" into the ground to make it seem more viable.
Anonymous
6/26/2025, 8:51:04 PM No.2078068
>>2078035
You can just get the mega chaingun research from a UAC data reel, which I think you can conceivably pick up in late Y1.

Not defending the Thunderbird though, I think it's one of a multitude of pointless earlygame craft/weapons/etc that have been added for either 'lore' reasons or for the illusion of there being more (viable/reasonable) routes of progression than actually exist.
Replies: >>2078075
Anonymous
6/26/2025, 8:57:45 PM No.2078075
>>2078068
Yeah, I went back to check and you're right. Guess I just got super unlucky with the reel research roulette. Still pisses me off. Feels like such a waste of time when I could've been researching actually useful stuff.
Anonymous
6/27/2025, 12:08:14 AM No.2078262
how do i make money in x-com files? The only loot I get is human weapons thats worth like 1k and sometimes a briefcase of cash.
Replies: >>2078281 >>2080599
Anonymous
6/27/2025, 12:23:27 AM No.2078281
>>2078262
There isn't any solid way, your funding steadily increases month by month and is the majority of the cash you'll be earning in the game. There are only a handful of manufacturing projects that give any profit at all and even then something like knockout grenades barely cover salaries of engineers.
Just keep playing at some point you'll have more money than you know what to do with but it is tight early on.
Replies: >>2081182
Anonymous
6/27/2025, 12:30:19 AM No.2078287
>>2078002
i think this is one of those things that only make some sense if you went codexless. It's shit compared to all the codex crafts, but it's somthing for you if you are going without them
Anonymous
6/27/2025, 12:38:45 AM No.2078291
>>2077402
So are they now LGBT and gay friendly or what?
Last time they were raided and banned by angry trans folk.
Anonymous
6/27/2025, 12:57:47 AM No.2078302
>>2078027
Gnomes and Lokks might be insane, but they're not suicidal.

Still though
>get captured by a Lokk crew
>get used as a breeding station
>pointlessly, as two women can't get pregnant, but doesn't stop them from trying
Replies: >>2078343 >>2078901 >>2079168
Anonymous
6/27/2025, 1:47:34 AM No.2078343
>>2078302
>get captured by a Lokk Crew
>become a breeding stud
>father thousands of goblin children
>they still don't respect me
Pain but also my dick will never be dry
Anonymous
6/27/2025, 5:49:20 AM No.2078448
>>2078027
>Where the FUCK is the ?Try Shorter Stacks? route, Dio?
No rush Dio, my current run isn't finished yet. I'd hate to abandon it right now, it's going well.

But the shortstack route better be ready by the time I'm done with this run.
Anonymous
6/27/2025, 7:31:27 AM No.2078492
>>2078027
>if he ever wants people to play blind.
Playing blind was the best time I ever had with Piratez.

Metagaming and overnalyzing the research tree balance ruins the fun.
Replies: >>2081419
Anonymous
6/27/2025, 6:21:34 PM No.2078837
>>2077033
Just sell them, buy 200 agents and fire everyone who isn't a top 5% in psi power. You have the money in XCF to have 50+ people spending months in training by year 2. By year 3 its impossible to usefully spend money faster than you make it.
Anonymous
6/27/2025, 7:39:23 PM No.2078901
1746286743165452
1746286743165452
md5: d7a5b49a5976296d002b593f87398fcd๐Ÿ”
>>2078302
>pointlessly, as two women can't get pregnant, but doesn't stop them from trying
Replies: >>2079168
Anonymous
6/28/2025, 12:18:52 AM No.2079168
>>2078901
>>2078302
With enough voodoo, anything is possible!
Replies: >>2079774
Anonymous
6/28/2025, 6:05:36 PM No.2079774
>>2079168
One of the gal names is futanari so its possible regardless.
Replies: >>2079898
Anonymous
6/28/2025, 8:07:08 PM No.2079898
>>2079774
Yeah but who knows if those are fertile in either set of sex organs. Voodoo probably still required.
Anonymous
6/29/2025, 1:36:29 AM No.2080219
Do refreshment rates stack? I'm trying to figure out how to make an effective magic hideout.
Replies: >>2080249 >>2080340 >>2080379
Anonymous
6/29/2025, 2:08:28 AM No.2080249
>>2080219
no, only the biggest one matters
Anonymous
6/29/2025, 5:32:30 AM No.2080340
>>2080219
The trick to effective voodoo is not using any.
Seriously, the juice isn't worth the squeeze.
Replies: >>2080379 >>2080532
Anonymous
6/29/2025, 7:56:08 AM No.2080379
>>2080340
the secret is to have a mine control capable person with flight and SENSE ability. I will however consneed to your point that this requires using bugeyes or grey codex and thus not worth the squeeze. >>2080219 also get some way of health regen like the succubus condemmation and get used to chain smoking.
Replies: >>2080381
Anonymous
6/29/2025, 7:57:33 AM No.2080381
>>2080379
mind* as I am a retard that can't spell
Anonymous
6/29/2025, 2:25:36 PM No.2080532
>>2080340
Especially on Jack Sparrow, where enemies have boosted Voodoo Power so your attempts never succeed
Anonymous
6/29/2025, 3:17:50 PM No.2080567
>he doesn't know that voodoo def scales with morale
Anonymous
6/29/2025, 3:24:39 PM No.2080573
Can someone explain why voodoo defense formula for ninjas is fucking insane and they end up being harder to mind control than star gods?
Replies: >>2080581 >>2080618 >>2080629
Anonymous
6/29/2025, 3:34:06 PM No.2080578
N13, bitches!

v.N13 28-Jun-2025 The Summer Pain
- OXCE update to 8.3
- New Missions: Wizard Rivalry, Saloon Shootout, Cultural Relics, Mohawk Massacre
- New Civilian: Wretch
- New Craft: Horizon, Falcon
- New Craft Weapon: Charger Lasturret
- New Armor: Lokk'Narr Tactical Armor
- New Weapons: Horn of Jericho (Gold Only), Regicide (Red & Gray)
- New Ammo: Inferno Shells (DB Shotgun, OGRE Shotgun, Super Shotgun), C. Bow Nuke Arrows
- New Items: Boots of Bearable Being, Mushroom Powder
- New Training: School of Hard Knocks (Male Path)
- New Maps (the Centerpiece project): Urban (4), Waste Urban (1), Western Town (2), PortTFTD (1), MountBD (2), Commercial (2), Slum (4), Desert Temple (3), Colorado (1), Catacombs (3), Nuke Zone (2), Island Resort (2)
- New Maps (by Mey): Prepper Bunker (3), Watchtower (1), Commercial (2)
- 8 new Peasant avatars (up to full 128)
- Tightened hiring limits on Gals (mostly relevant to Gals Are Superior path)
- Phantom Bolts removed, reverted to old idea of C.Launcher using Seagulls. Gray gets Philosopher's Stone instead.
- New Red Codex ability: Warrior Summoning
- Piloting Bonus removed from Cat Pilot/Ace suits because it was counting towards Trainings criteria
- Commendations Updates
- Updated Globe Textures
- Menace craft easier to develop
- Lots of updates (incl. research costs/scoring, bandit airfield easier on lower diff, etc)
- Minor fixes, updates etc
Replies: >>2080601 >>2080605 >>2080607 >>2080609 >>2080610 >>2080636 >>2081003 >>2084382
Anonymous
6/29/2025, 3:35:56 PM No.2080581
>>2080573
Ninjas get 50% bravery to vdef. The norm is 20%.
That and they also have pretty high vskill.

Don't ask me why.
Anonymous
6/29/2025, 3:44:30 PM No.2080599
Income
Income
md5: 56049a52e71fcb6248b6b76a5856e40a๐Ÿ”
>>2078262
Early game: Wad of cash, money briefcase, money bag. Primarily looted from cult locations, but the undercover missions give it nicely aswell.
Mid game: There'll be a point pre-invasion where you start regularly finding alien artifacts. Much of it is not useful, and can be sold off to make extra money.
Late game: At this point, if you have had positive score for the majority of the games months, the linear percentage based scale of funding will result in you getting more money than you can realistically spend.
If you somehow still need more cash than that, you will be up to your neck in alien corpses, weapons and materials that again, you cannot realistically hope to use.

The funding squeeze is felt really only in the early game of Files.
Replies: >>2081179
Anonymous
6/29/2025, 3:45:15 PM No.2080601
1736441079751840
1736441079751840
md5: 0b85bc61762870707aadebe4e8969074๐Ÿ”
>>2080578
Neat. I'm gonna check out and post some of this new stuff right away.

>- New Armor: Lokk'Narr Tactical Armor
Replies: >>2080909 >>2081021 >>2081260
Anonymous
6/29/2025, 3:48:29 PM No.2080605
1727383325779069
1727383325779069
md5: d9198b23f6158e9675e918abcc2e32ce๐Ÿ”
>>2080578
>- New Craft: Horizon, Falcon
More airbreathing jets?
Replies: >>2080794 >>2081262
Anonymous
6/29/2025, 3:49:56 PM No.2080607
>>2080578
just the usual reminder frens
wait a week or two because there are always some hotfixes shortly after a new patch
Anonymous
6/29/2025, 3:52:31 PM No.2080609
1732181485828877
1732181485828877
md5: 1a494c26bf815a0630505336472f355a๐Ÿ”
>>2080578
>- Phantom Bolts removed, reverted to old idea of C.Launcher using Seagulls. Gray gets Philosopher's Stone instead.
...
Replies: >>2081414 >>2082422
Anonymous
6/29/2025, 3:53:53 PM No.2080610
1750864199030109
1750864199030109
md5: 097e05ae946f0c01209a27fc72ef8760๐Ÿ”
>>2080578
>- New Weapons: Horn of Jericho (Gold Only), Regicide (Red & Gray)
Replies: >>2080624 >>2081412
Anonymous
6/29/2025, 4:04:55 PM No.2080618
>>2080573
Sacred Art: Labyrinth of the Mind No Jutsu!
Anonymous
6/29/2025, 4:09:30 PM No.2080624
>>2080610
>more meme items
Replies: >>2080827
Anonymous
6/29/2025, 4:12:51 PM No.2080629
>>2080573
Ninjas have to be the absolute best at pretty much everything, for some reason.
Replies: >>2080642
Anonymous
6/29/2025, 4:17:40 PM No.2080636
>>2080578
>Lokk'narrs can finally have a shot at not dying straight up to civilian small arms.
This is truly the closest Ireland has ever been to being free.
Anonymous
6/29/2025, 4:20:03 PM No.2080642
>>2080629
Because we are under the Shadow Dragon's gaze, and an unworthy opponent would shame us.
Anonymous
6/29/2025, 5:06:07 PM No.2080700
1747654691417018
1747654691417018
md5: 734d32a700b541a255f754d3e1f76c21๐Ÿ”
What the FUCK
Armory tower has a 2x2 enemy spawn spot on the upper floor???
Replies: >>2080733
Anonymous
6/29/2025, 5:36:57 PM No.2080733
>>2080700
what mod?
Replies: >>2080739 >>2080752
Anonymous
6/29/2025, 5:42:04 PM No.2080739
>>2080733
Xpiratez.
You can tell from the base defense missions that make people want to die.
Replies: >>2081297
Anonymous
6/29/2025, 5:56:38 PM No.2080752
>>2080733
>gal with a dumb name in her underwear
Hmm that's a hard one. Couldn't be Piratez.
Anonymous
6/29/2025, 6:29:37 PM No.2080773
Does the time stop during the Air-To-Air combat window if you don't attack?
Replies: >>2080798
Anonymous
6/29/2025, 6:54:05 PM No.2080794
>>2080605
>the Cold War era Soviet plane is better than the futuristic looking plane
Are we sure?
Replies: >>2080993 >>2081220
Anonymous
6/29/2025, 6:58:16 PM No.2080798
>>2080773
Geoscape is paused when the intercept window is open regardless of what's going on in it.
If you minimize it, geoscape unpauses and your other craft can catch up to join the intercept.
Anonymous
6/29/2025, 7:29:21 PM No.2080827
>>2080624
Regicide looks like it could be excellent tool for capturing succubi.
Anonymous
6/29/2025, 8:51:47 PM No.2080909
1738952497224063
1738952497224063
md5: b22235348722de9a644e31eba4ba8035๐Ÿ”
>>2080601
>Tactical crotch access
Anonymous
6/29/2025, 8:53:49 PM No.2080913
>tleth base
>this isn't so bad
>almost done
>it has a second phase
Oh. OH. Now I understand why everyone hates this.
Replies: >>2080927 >>2080993
Anonymous
6/29/2025, 9:04:18 PM No.2080927
>>2080913
You think it's going to end at two phases? You sweet summer child.
Replies: >>2081020
Anonymous
6/29/2025, 10:10:22 PM No.2080993
>>2080794
Stalinium Armor can protect us from anything, comrades.
>>2080913
Remember, comrade:
Ctrl+D, Ctrl+K
If Dio ain't gonna make his game fun, unfuck the parts he's fucked.
Replies: >>2081369
Anonymous
6/29/2025, 10:19:18 PM No.2081003
>>2080578
So we should wait until N13.1, right?
Replies: >>2081016
Anonymous
6/29/2025, 10:25:16 PM No.2081016
>>2081003
Standard wait time is 2 more weeks.
Replies: >>2081238
Anonymous
6/29/2025, 10:26:49 PM No.2081020
>>2080927
How many?
Anonymous
6/29/2025, 10:27:14 PM No.2081021
>>2080601
cute midgets
Anonymous
6/30/2025, 12:53:32 AM No.2081179
>>2080599
Ok so I basically have to wait. I thought I was doing something wrong.
Replies: >>2081297
Anonymous
6/30/2025, 12:55:20 AM No.2081182
>>2078281
>There are only a handful of manufacturing projects that give any profit at all and even then something like knockout grenades barely cover salaries of engineers.
I've always found manufacturing a bit of a cheat code in the original game, so I don't mind that.
Anonymous
6/30/2025, 1:35:07 AM No.2081220
>>2080794
The images from the Falcon were from some "artistic" interpretation from some mig god knows what number vaporware that gets used a lot in those shitty ai voiced military videos so its funny
Anonymous
6/30/2025, 2:02:20 AM No.2081238
>>2081016
Yeah but getting my dick flattened by a game fucking glitch in N13 could cost me three weeks.
Replies: >>2081258
Anonymous
6/30/2025, 2:36:53 AM No.2081258
>>2081238
How can you get Nature 13?
Anonymous
6/30/2025, 2:40:23 AM No.2081260
>>2080601
Looks to just be worse than slayer (esp with shield)?
Replies: >>2081272 >>2081415 >>2081547 >>2081565
Anonymous
6/30/2025, 2:42:11 AM No.2081262
>>2080605
How many advanced jets are there now that are completely invalidated by aircars/piranhas/jetbikes unlocked half a year before said advanced jet can be possibly unlocked?
Replies: >>2081364
Anonymous
6/30/2025, 3:06:53 AM No.2081272
>>2081260
lighter than slayer, much better camo, piercing res, and gas mask are all strong advantages. slayer is better in some cases, mostly underground.
Anonymous
6/30/2025, 3:47:57 AM No.2081297
>>2080739
Anon, if you think Piratez base defenses are awful, i invite you to try ROSIGMA ones.
>>2081179
Yeah it's supposed to be weak funding early. It scales linearly, and if you keep doing new missions you will eventually find loot worth selling.
Replies: >>2081308 >>2081354 >>2081557 >>2081632
Anonymous
6/30/2025, 4:12:13 AM No.2081308
>>2081297
It scales up by a % each month, so its way better than linear. It's unfortunately a bit random but you can average around a 10-11% funding increase generally. By Jan 1999 you should have around 10x your starting income per month (I had 14.5M)
Anonymous
6/30/2025, 6:01:42 AM No.2081354
>>2081297
>i invite you to try ROSIGMA ones.
Don't even joke about that, man. I wouldn't wish them on my worst enemy.
Anonymous
6/30/2025, 6:11:22 AM No.2081364
>>2081262
N13 also made menace easier to get, so airbreathing jets are more obsolete than ever.
Replies: >>2081917
Anonymous
6/30/2025, 6:21:13 AM No.2081369
>>2080993
But I like suffering.
I might start debugging them out of the way if they get too frequent and thus boring.
Replies: >>2082692
Anonymous
6/30/2025, 8:03:04 AM No.2081412
>>2080610
>semiautomatic tooting horn
just what i always wanted!! :DD
Anonymous
6/30/2025, 8:04:24 AM No.2081414
>>2080609
but y tho
Anonymous
6/30/2025, 8:04:55 AM No.2081415
>>2081260
Slayer is for melee, tac-lok is for ranged.
Anonymous
6/30/2025, 8:12:56 AM No.2081419
>>2078492
playing blind was great until captain's log and rank bullshit started
(except for the difficulty level noob trap)
if all that bs was in the tech tree viewer properly, and the viewer only let you see 1 level beyond what you already know, dio would make playing blind great again
Anonymous
6/30/2025, 9:09:04 AM No.2081444
1748392375694711
1748392375694711
md5: a94a9b573beabec3780d5c966adab82f๐Ÿ”
Dio isn't busting my balls enough.

This event only goes to -$200k.
One (1) power station provides $220k.
And I have about 60 of them.

I think it should scale with the number of power stations you operate or something.
Replies: >>2081559 >>2081710
Anonymous
6/30/2025, 12:34:39 PM No.2081547
>>2081260
Lets them have their bare fist slot without the slashing weapon.
Anonymous
6/30/2025, 12:50:51 PM No.2081557
>>2081297
That would involve me playing Rosigma.
Anonymous
6/30/2025, 12:51:51 PM No.2081559
>>2081444
>trips of death
I think you should shut the fuck up in case Dio hears you. I don't know how to turn off events I don't like yet with modding.
Anonymous
6/30/2025, 1:01:19 PM No.2081565
>>2081260
How in the world do you figure that? It has twice the camo, twice the inventory space, has better effective piercing defense than even shield slayer without blocking a hand, and it gets free choking resist on top.
Replies: >>2081596
Anonymous
6/30/2025, 1:47:27 PM No.2081596
>>2081565
inventory space is a big one, especially underground.
Anonymous
6/30/2025, 2:51:37 PM No.2081632
>>2081297
>I invite you to try ROSIGMA ones
I once had my base get raided by CSMs on the SECOND FUCKING MONTH. And I was playing IG, I've maybe seen 1 or 2 marines before, but there were now a dozen of them in my hangars. Brutal AI was on btw, so it was over by Turn 2
ROSIGMA devs have that weird bad version of autism, where they are obsessed with adding more stuff but the way how it works and interacts with the overall mod is of tertiary importance at best
Replies: >>2081714
Anonymous
6/30/2025, 4:38:45 PM No.2081710
>>2081444
>60 power stations
I thought they were limited to 1 per hideout.
Replies: >>2081737 >>2081738 >>2081839
Anonymous
6/30/2025, 4:40:26 PM No.2081714
>>2081632
>obsessed with adding more stuff but the way how it works and interacts with the overall mod is of tertiary importance at best
They added Tau units and weapons, that are extremely overpowered. The basic bitch Gue'la with a basic bitch gun will oneshot your Terminator.
Anonymous
6/30/2025, 5:00:47 PM No.2081737
>>2081710
Nope! Feel free to spam as many as you can fit. They're among the best moneymaker buildings since they're small.
Replies: >>2081738
Anonymous
6/30/2025, 5:01:28 PM No.2081738
>>2081737
>>2081710
They're gated by how many engines you're keeping around/willing to buy, IIRC
Replies: >>2081747 >>2081844
Anonymous
6/30/2025, 5:12:13 PM No.2081747
>>2081738
>engines you're willing to buy
>the power plant makes money
So basically the engines pay for themselves
Replies: >>2081749
Anonymous
6/30/2025, 5:14:54 PM No.2081749
>>2081747
Yes but as with all money making schemes, liquidity and time to return on investment is a concern.
Replies: >>2081843
Anonymous
6/30/2025, 6:52:09 PM No.2081839
>>2081710
Not only that but aren't the ship engines gone for good? If you scrap the building you only get money back right?
Replies: >>2081844
Anonymous
6/30/2025, 6:58:03 PM No.2081843
>>2081749
But by that time you're swimming in money if you have a dedicated farm base and a dedicated manufacturing base producing Chateaus full tilt.
Replies: >>2081966
Anonymous
6/30/2025, 6:59:02 PM No.2081844
>>2081738
>gated
It's just a simple resource cost.
What else are you gonna do with all the engines you accumulate?

>>2081839
>right?
Wrong, most buildings refund their resource cost when sold. Including power stations.
Replies: >>2081848 >>2081966
Anonymous
6/30/2025, 7:02:48 PM No.2081848
1747551735846889
1747551735846889
md5: dd12044b8a148b3bc810d64d0f99fbb0๐Ÿ”
>>2081844
>Wrong, most buildings refund their resource cost when sold. Including power stations.
NANI? This changes everything.
Replies: >>2081851
Anonymous
6/30/2025, 7:04:24 PM No.2081851
1730713512076061
1730713512076061
md5: ffb47187db358c990e1b57d7d62c411a๐Ÿ”
>>2081848
Yeah, there are only a few exceptions that don't refund their cost. It's usually noted in their description as well but you can always check anal to be sure.
Replies: >>2081890 >>2081895
Anonymous
6/30/2025, 7:16:05 PM No.2081864
In X-Filez, what are the safest techs to share with MAGMA?
Replies: >>2081865 >>2081888
Anonymous
6/30/2025, 7:16:56 PM No.2081865
>>2081864
None of them, fuck MAGMA.
Replies: >>2081866
Anonymous
6/30/2025, 7:17:37 PM No.2081866
>>2081865
Dang. Was hoping terramite didn't fuck me over too bad since power armor would be nice.
Anonymous
6/30/2025, 7:34:34 PM No.2081888
>>2081864
Honestly none of it is even worth the score hits. Tritanium ammo would be maybe, but even that is optional.
If you need power armor early, learn how to farm MIB or the underwater city.
Anonymous
6/30/2025, 7:34:46 PM No.2081890
>>2081851
Are you sure? I thought that was what you got back if you cancel the construction, not if you sell the completed building.
Replies: >>2081894
Anonymous
6/30/2025, 7:37:38 PM No.2081894
1736916913930175
1736916913930175
md5: ae8cdd24fed461444223682fbcb6802f๐Ÿ”
>>2081890
Absolutely sure, I make frequent use of that feature.
It's even mentioned in bootypedia somewhere.
Replies: >>2081917 >>2082260
Anonymous
6/30/2025, 7:38:25 PM No.2081895
>>2081851
what tech do you need to make power stations? I haven't played in a while but I don't remember this building.
Replies: >>2081900
Anonymous
6/30/2025, 7:42:15 PM No.2081900
>>2081895
>Depends on:
>Contacts: Ship Junkyard ยท Superconductive Circuits ยท Power Tools ยท Steam Power
It's not new tech, locked behind specific paths nor anything weird.
Anonymous
6/30/2025, 7:47:34 PM No.2081917
dxnMD
dxnMD
md5: d032e84c9f491d8b11a1d31127d368d8๐Ÿ”
>>2081894
Good to know, thanks for the tip anon.

>>2081364
I really don't get why Dio seems to put so much fruitless effort into trying to make a very short segment of the game into some kind of compelling strategic choice. Who knows, maybe at some point it'll pay off, but for now it seems like needless bloat.
Replies: >>2081922
Anonymous
6/30/2025, 7:49:07 PM No.2081922
>>2081917
he is working on massively extending the early game. car thieves will be year 2 tech
Replies: >>2081929 >>2081933 >>2082431 >>2082831 >>2082894
Anonymous
6/30/2025, 7:52:54 PM No.2081929
>>2081922
Not sure what to think about it. On one hand early game is the best part so more of that sounds cool, on the other he may very well ruin it with tedious shit.
Anonymous
6/30/2025, 7:57:18 PM No.2081933
>>2081922
Sounds awful. The game lasts forever as it is, to the point that it seems like most people never finish their campaigns and just abandon them
Anonymous
6/30/2025, 8:19:55 PM No.2081951
>264
>264
md5: 953eb9beec89079a261fce13a0e7dacc๐Ÿ”
>PRISS complex
Jesus Christ. What a blast that was. Awesome mission.

What are Technocracy Cyborgs even made out of? Those fuckers can facetank three or four X-Plasma blasts. The cyberpods and turrets were squishy in comparison.
By the last stage I gave up any notion of finesse and just blindly blasted the arena with BFGs. Should have brought more EMP weapons. Way more.
Replies: >>2081958 >>2082596
Anonymous
6/30/2025, 8:27:35 PM No.2081958
>>2081951
Looks like Dioxine has learned fucking nothing from the Ninja HQ.
Replies: >>2081971
Anonymous
6/30/2025, 8:31:42 PM No.2081966
>>2081843
Opportunity cost of other things you could have been doing that are more profitable per time, space, and initial investment.
>>2081844
If I don't have money to make the purchases at the time because I'm saving to build my omegalul base
Anonymous
6/30/2025, 8:38:31 PM No.2081971
>>2081958
What do you mean?
That was a really fun mission. Proper difficulty for a major one-time story mission. I really liked the map layouts and everything. Similar in style to the previous Aurora mission, not so much ninjas.

You can also delay it if you unlock it before you're strong enough to complete it, which was nice.
Unlike Files, Piratez doesn't systemically respawn all missions monthly until you're done with them.
Replies: >>2081997
Anonymous
6/30/2025, 9:15:52 PM No.2081997
>>2081971
Don't you have the Berserker virus repeatedly fucking you in the ass until you complete it?
Replies: >>2082586
Anonymous
6/30/2025, 9:20:48 PM No.2082004
Has Solar ever explained why xcom can't mount NVGs onto their helmets? Having an entirely separate outfit with poor protection is such a retarded way to give the player night vision
Anonymous
7/1/2025, 12:46:55 AM No.2082260
red mage dancing
red mage dancing
md5: 952ff32cb34e254f26370a7cdc0271d5๐Ÿ”
>>2081894
>image
Do not question the Red Mage, mortal.
Anonymous
7/1/2025, 6:13:20 AM No.2082422
>>2080609
Oh damn, an actual use for CW beyond hoarding it for 300 hours until you unlock slave emancipation.
Anonymous
7/1/2025, 6:48:14 AM No.2082431
>>2081922
I wonder how is that going to work, research-wise.
There is only so much you can add to extend the research tree without just increasing the costs of all early tech, and that would make them out of place compared to costs of later more complex tech.
I guess research could be made more linear by requiring most of old tech researched before moving through school grades, but that would diminish some of what makes Piratez special.
Or I suppose progress could be gated behind more exclusive stuff, but fuck that. The stapler is bad enough as it is.
Anonymous
7/1/2025, 6:49:38 AM No.2082432
Look, is the Lokk'Nar path done or not?

I want to be bullied to death by idiotic midgets in sexy tacwear.
Replies: >>2082877
Anonymous
7/1/2025, 12:43:54 PM No.2082574
The only Lokk'nar update I'd be interested in is when Dio finally grows some taste and swaps out their ugly ass sprites
Replies: >>2082577
Anonymous
7/1/2025, 12:51:13 PM No.2082577
>>2082574
Fuck off goblin hater.
Replies: >>2082622
Anonymous
7/1/2025, 1:15:46 PM No.2082586
>>2077990
I think Aurora is no longer optional side content. It got tied to pretty early main research path, around family ties.

>>2078061
>despite getting a log about her Greenland base, all I ever got out of that plotline is getting Berserker virus 5 months in a row
Learning about the base from the aurora doll investigation isn't enough, one last step is forging PRISS access codes. If you didn't get the option to research them, you were probably missing something related to forgery or the black mask. Maybe the red mage's technomancer crypt mission.
Once you have the access codes, the PRISS complex is a 100% spawn every month until cleared.

>>2081997
Oh, that's just the red-eyed brat cordially inviting you to pay her a visit. How could you say no to that?
Anonymous
7/1/2025, 1:38:34 PM No.2082596
>>2081951
>264
MORE OF THEM, THEY JUST KEEP FUCKING COMING!
Replies: >>2082604
Anonymous
7/1/2025, 1:48:14 PM No.2082604
>>2082596
And not just cannon fodder enemies, but the toughest motherfuckers imaginable. That one mission took me the whole evening.
Replies: >>2082605
Anonymous
7/1/2025, 1:49:27 PM No.2082605
>>2082604
In my household, we call that a ctrl+d, ctrl+k moment.
You have my respect for being able to do it legitimately.
Anonymous
7/1/2025, 1:50:41 PM No.2082607
at least this way i dont need to find any scrap rifles to make it
Someone tell Dio the Regicide disassembly recipe is backwards.
Replies: >>2088659
Anonymous
7/1/2025, 2:16:36 PM No.2082622
>>2082577
UGLY ASS GREMLINS
Replies: >>2082626 >>2082660
Anonymous
7/1/2025, 2:17:20 PM No.2082626
>>2082622
By the Shadow Dragon, be silent or I will beat you with a shoe!
Anonymous
7/1/2025, 3:29:29 PM No.2082660
>>2082622
...ARE MY FETISH
Anonymous
7/1/2025, 4:14:50 PM No.2082690
N13 has introduced a new incentive to do repeating witch quests: Witches' Secret Favors and Witches Gifts. Another source for mystery boxes.
Anonymous
7/1/2025, 4:17:02 PM No.2082692
>>2081369
>But I like suffering
i swear there has to be a little bit of masoquism on everyone playing this.

I can recognize both that I love the game, and it annoys the hell out of me a lot.
Replies: >>2082755
Anonymous
7/1/2025, 5:43:59 PM No.2082755
>>2082692
I feel like there's a balance.
Like many people who will tolerate 90% of the game will reload a save to skip a shitty mission or debug it.
Replies: >>2083043
Anonymous
7/1/2025, 7:25:16 PM No.2082831
>>2081922
he should just split it into two mods, one with low tech tribals or bandits etc
I like early game but honestly its a drag
Anonymous
7/1/2025, 8:52:38 PM No.2082877
>>2082432
I wonder if the Lokk route would have more civvy (i.e, sex slave) outfits for Lokks for city/stealth missions. I can't imagine anyone actually uses Pet.
Replies: >>2083043
Anonymous
7/1/2025, 8:55:36 PM No.2082878
>another N patch
When's O1?
Anonymous
7/1/2025, 9:14:33 PM No.2082894
>>2081922
As long as the threats ramp up a lot slower I don't care about him slowing things down, but I remember seeing Spartans month 1 and Mercs before first year ended and I nearly shit myself.
Anonymous
7/1/2025, 11:16:24 PM No.2082982
If there's one systemic change Piratez (or openxcom as a whole) needs, it's a complete overhaul of the starcon system.

The current system has to be almost impossible to develop for and maintain in complex mods. Files has a bit better starcon structure, but Piratez has almost as many starcons as missions and you always find some bugs in them.
Replies: >>2083006 >>2083060
Anonymous
7/1/2025, 11:50:18 PM No.2083006
>>2082982
wtf is the starcon system
i have never heard of this before
Replies: >>2083043
Anonymous
7/2/2025, 12:36:13 AM No.2083043
>>2082877
nightblade can already be used on those

>>2082755
i can tolerate a lot, but base defenses and old earth metros are my bridges too far

>>2083006
he means starting condition, what defines which armors and items are or arent allowed on a mission
Replies: >>2083064 >>2083232 >>2083355
Anonymous
7/2/2025, 1:00:10 AM No.2083060
>>2082982
Fuck no, that'd just encourage Dio to make even more unnecessary restrictions. There's already way too much micromanagement of loadouts and need for hangars than is needed.
Replies: >>2083233
Anonymous
7/2/2025, 1:11:04 AM No.2083064
>>2083043
Different strokes for different folks. I love base defense missions, but skip all underground and shadowrealm missions. For what it's worth, I did play each map exactly one time legit to pay my respects, but I ain't doing them ever again, even in subsequent playthroughs.
Anonymous
7/2/2025, 7:34:54 AM No.2083232
>>2083043
>defines which armors and items are or arent allowed on a mission
More importantly craft and soldier types. Those are the source worst bugs, up to and including segfaults.

>mission allows 2x2 units
>mission has no 2x2 spawn points
>segfault on start

>mission has n spawnpoints
>allows craft with n+1 units
>extras are not spawned (and may disappear from your save data)

>mission should allow your craft
>but the dev missed it when updating
>can't play mission at all

>armor id is misspelled in starcons
>can't use where it should be allowed
>can use it where it should be forbidden
Etc.

Every single version I've played has had starcon bugs.
Maintenance burden of the Piratez starcon mess must be insane because any change to armors, craft, soldiers, weapons necessitates checking the tangled mess of the starcons and more often than not, mistakes happen.

Oh and starcons can also allow/forbid other things like item categories. Some starcons that forbid tanks also forbid vehicle ammo, which is retarded, because some handheld weapons use vehicle ammo.
Anonymous
7/2/2025, 7:35:56 AM No.2083233
>>2083060
Clearly the current shitty system hasn't stopped Dio from doing whatever he wants with it.
I don't mind the gameplay variety (AS LONG AS IT WORKS), that's one of the big appeals of Piratez.

But under the hood the system needs to be more maintainable.
If missions allowed multiple starcons, they could be used like tags and that alone would fix the starcon redundancy and make them easier to maintain.
So for example if Dio adds a new <THING> he doesn't have to update dozens of confusingly named partially redundant starcons and forget about one of them in the process. Just update the one relevant list.
Replies: >>2083358
Anonymous
7/2/2025, 1:00:26 PM No.2083355
>>2083043
>base defenses
I feel there is no shame in debugging them, especially if you fight honorably but then one unit is hanging around in the sewers that, well, most units would probably corrode due to mutant shit being down there.
Anonymous
7/2/2025, 1:05:26 PM No.2083358
>>2083233
The fuck is a starcon?
Replies: >>2083381
Anonymous
7/2/2025, 2:06:46 PM No.2083381
>>2083358
STAR COmmaNd, clearly (noone in the thread has told the correct answer, don't look). The real big boy phase where your boys and girls stop being tyrannized by the gravity and go into SPACE ans NEWTYPES, fighting the spacefarers outside their zone of comfort (bullying the landbound in their lands at their leisure). As the anons say one of the big downsides to the original and the open port is that when you get to this phase the game ends, you don't get new map, new problems and new tricks up yours and enemies' sleeves to solve the conundrum that is SPACE INVADERS. Most I've seen Xpiratez and such do is add other SPECIAL MISSIONS like SYDONIA. But KNIGHTS of SYDONIA is about some kinda generational human colony ship doing big SPACE adventures. Something you don't get in OpenXcom or OXCE.
Replies: >>2083576
Anonymous
7/2/2025, 6:48:44 PM No.2083576
1727969353652967
1727969353652967
md5: 294c94440f48b31fbea1ea9452c4e897๐Ÿ”
>>2083381
Anonymous
7/3/2025, 7:12:18 PM No.2084382
>>2080578
Has Dio added any practical ways of solving gnomes' earlygame low STR yet?
Replies: >>2084384 >>2084385 >>2084401 >>2084468 >>2087043
Anonymous
7/3/2025, 7:14:28 PM No.2084384
>>2084382
autogun and reaper commendation is what people usually do
Anonymous
7/3/2025, 7:14:56 PM No.2084385
>>2084382
Best I can do is shitty backpack.
https://xpedia.netlify.app/##STR_DURATHREAD_BACKPACK
Replies: >>2084390
Anonymous
7/3/2025, 7:21:59 PM No.2084390
1729803924338995
1729803924338995
md5: 1b0a5936e2f70fcd5962a1768b1a46d1๐Ÿ”
>>2084385
>"cute" backpack
>its not randoseru
ONE JOB
Anonymous
7/3/2025, 7:43:53 PM No.2084401
>>2084382
Can't you just use melee to build strength?
Replies: >>2084468
Anonymous
7/3/2025, 9:32:36 PM No.2084468
>>2084382
In N13? Nothing for early game, but cannoneer was buffed from +10 to +25 and reaper from +10 to +14.

>>2084401
Just doing anything will train strength to its maximum.
But gnomes have pitifully low max strength. You need something to push it beyond that.

In lategame you get a nice boost from abyssal gnome transformation.
Around midgame, once you have loader suits to actually lift heavy weapons, both cannoneer and reaper become feasible options.
But early on gnome loadouts are heavily limited by what they can carry.
Replies: >>2084472 >>2084547
Anonymous
7/3/2025, 9:44:16 PM No.2084472
1741024550547439
1741024550547439
md5: 3e4fbd67be6b0907fce32d8b4b05c66b๐Ÿ”
>>2084468
>but cannoneer was buffed from +10 to +25
woah
Replies: >>2084474
Anonymous
7/3/2025, 9:46:42 PM No.2084474
>>2084472
The bigger buffs are weighted towards higher ranks (1,2,3,4,6,8,10,13,16,25) so you won't get much more on anyone who isn't a dedicated heavy gunner.
Replies: >>2084477
Anonymous
7/3/2025, 9:50:57 PM No.2084477
>>2084474
Yeah but still 10 strength is at 100 kills which is more than reasonable for a vet.
Replies: >>2084481
Anonymous
7/3/2025, 10:00:38 PM No.2084481
>>2084477
Yeah, the stat progression is a bit faster but the bigger difference is that high rank progression is much slower.
Cannoneer used to max out at 250 kills, now it's 600.
Sniper went from 200 to 600, etc.

Basically, many weapon type medals match the length of the game a bit better now and your girls get extra rewards for staying specialized in a role.
Anonymous
7/4/2025, 12:22:53 AM No.2084547
>>2084468
>Gnome
>not accepting that they're just a rear or second line officer corps
Shamefur dispray
Replies: >>2084746
Anonymous
7/4/2025, 2:10:28 AM No.2084605
>Mother Ostankya is an order faction
>she has -40 aversion to wood elves
????
Replies: >>2084658
Anonymous
7/4/2025, 5:01:10 AM No.2084658
h
h
md5: 96d226fd89e16d753f74b6deda82d656๐Ÿ”
>>2084605
wrong turn anon
tw wh3 thread is down to the left
Anonymous
7/4/2025, 10:07:53 AM No.2084746
weak gals can&#039;t compete with little girl power
weak gals can&#039;t compete with little girl power
md5: de11f05b797b540f722bae44d0b257f9๐Ÿ”
>>2084547
>gnomes
>not frontline soldiers
Skill issue.
Anonymous
7/5/2025, 1:38:52 AM No.2085396
1747223488066984
1747223488066984
md5: e6e9fdc75a3edad06abb087b64541784๐Ÿ”
>new update
>updated geoscape textures
>black boom jungles are still green
Fucks sake, Dio
Replies: >>2085596
Anonymous
7/5/2025, 8:43:13 AM No.2085596
>>2085396
What did the geoscape update change?
Replies: >>2085602
Anonymous
7/5/2025, 8:56:32 AM No.2085602
>>2085596
NTA but you can see it a bit in the screenshot, desert and wasteland are a bit easier to differentiate now, same with forest and jungle
Anonymous
7/5/2025, 11:17:13 PM No.2086079
does anyone even bother with trying to keep the ammo depot intact in guns of the patriots? it's just a bunch of seagull missiles so i don't see much point, the panic caused by blowing it up is so helpful

also also redpill me on the beautiful people (city pass) mission
Replies: >>2086082 >>2086083 >>2086112 >>2086174 >>2087043
Anonymous
7/5/2025, 11:20:32 PM No.2086082
>>2086079
no. its a nice bonus but cannot reasonably be done without a lot of luck or much higher tech. i tend to destroy the missiles myself for the commendations
sharp girl prisoners. i think you need to complete it once for the smuggler mission chain
Replies: >>2086085
Anonymous
7/5/2025, 11:20:45 PM No.2086083
>>2086079
I've kept the ammo intact once or twice but it's highly risky.
City mission is needed to be cleared once as a pre-req for something else I think, not sure what. Otherwise it's just an opportunity to capture a bunch of civilians alive.
Replies: >>2086085
Anonymous
7/5/2025, 11:23:04 PM No.2086085
>>2086083
>>2086082
yea fair enough, also good to know considering it just popped up for me
Anonymous
7/5/2025, 11:49:49 PM No.2086112
>>2086079
>trying to keep the ammo depot intact in guns of the patriots
Is it even possible? Someone will inevitably panic and shoot the missiles, and you can't clear the building without having a stray shot hitting the missiles.
Replies: >>2086133
Anonymous
7/6/2025, 12:23:42 AM No.2086133
>>2086112
>Is it even possible?
The best strategy I came up with is landing at night, stunning people until you get to the warehouse with missiles and then park multiple high mobility flying units right outside the doors. Clear out the inside with melee weapons and hope you're fast enough to kill everyone or you're losing all of your elite units in the stray bullet accident.
Pre clearing inside with a gas rocket that will kill people without exploding missiles should help too.
Anonymous
7/6/2025, 1:22:17 AM No.2086174
>>2086079
You can take bombard arty. Low level mooks have no choke resistance. Meaning a single gas shell after mortaring the roof kills like 95% of the guys inside.
Anonymous
7/6/2025, 9:45:45 AM No.2086449
Moon_Nazi_Base
Moon_Nazi_Base
md5: ae4cc09bfe1772b88d4e7eba74663fad๐Ÿ”
>black sun hq
>exterior is normal black sun outpost
>not bootypedia iron sky swastika base
My disappointment is immeasurable and my day is ruined.
Replies: >>2086451
Anonymous
7/6/2025, 9:48:07 AM No.2086451
>>2086449
That layout up above would make it too easy considering the multiple siege tanks in the back
Replies: >>2086456
Anonymous
7/6/2025, 10:05:13 AM No.2086456
>>2086451
Wut? It is easier than black sun outposts as is.
Due to no craft, guard towers will likely spawn close enough that you can just walk inside without any danger from anything on the surface level.

IMO it's a overused and kinda boring map. It's just a palette swap of an old Files map. It's also used somewhere else in Piratez as well.
Anonymous
7/6/2025, 6:37:59 PM No.2086832
Replay_2020.11.09-16.21aa_thumb.jpg
Replay_2020.11.09-16.21aa_thumb.jpg
md5: 1c83e57df80f5ef5af2f144a9f312877๐Ÿ”
What's that new option in oxce, uniform aiming pattern or whatever? Should I turn that on?
Replies: >>2086846
Anonymous
7/6/2025, 6:49:15 PM No.2086843
>>2075765
chem ammo has more than 100% armor effectiveness as a way to counterbalance their ability to shred armor, so yes it's gonna suck until it shreds enough armor. It's a support-ish kind of damage
Anonymous
7/6/2025, 6:50:43 PM No.2086846
>>2086832
AFAIK it just fixes the vanilla bug with shot deviation depending on direction. (NE is most accurate, NW is least accurate)
Anonymous
7/6/2025, 8:58:19 PM No.2086978
>academy airbuses now have ~30% less nurses
I'm on blackbeard difficulty and most of these busses only had 4 nurses, I feel scammed
Anonymous
7/6/2025, 9:35:54 PM No.2087001
where do i get beauty formulas if my codex can't into designer beauty?
was it one of the witch quests?
Anonymous
7/6/2025, 10:20:19 PM No.2087043
>>2086079
After doing it a few times I've decided I want to blow it up intentionally for the commendations. If you blow it up you'll get like 40 kills which is a huge boost for the soldier who starts the explosion. The explosion itself also counts as "master of collateral damage". If you don't do it yourself then 90% of the time the AI will and you get nothing out of it.

>>2084382
The way to solve this problem is to realize that pistols are some of the strongest weapons for most of the game.
Replies: >>2087086
Anonymous
7/6/2025, 11:10:58 PM No.2087086
>>2087043
Sure, there are some really good light weapons for gnomes.
Wild gnomes are just obscenely powerful with anything that scales off THR^2.

But still, you want to carry more stuff than just a weapon.
And then there's cases like reticulan vats.
Anonymous
7/7/2025, 6:16:20 AM No.2087328
What's a good pace to be for reaching the end game? Almost done with year 3 and I just started researching the cydonia codes, as well as just started the research for the mars transport. I would be far more ahead but the school graduation tech rused me hard due to it requiring both mainframe and analytics, and I didn't build a VIP room on my starter base until I realized this. If I hadn't actually bothered to go through the tech tree I would've never realized I had unlocked it ages ago, but didn't have it available for research on any base because of it.
Replies: >>2087370
Anonymous
7/7/2025, 8:21:41 AM No.2087370
>>2087328
That seems like a normal pace.
You might think missing a major research slows you down significantly, but it doesn't. As long as you are researching something you are always making progress at the same rate.

It'll probably take you only a couple more years to build the mars transport.
And you probably have unresolved questlines left to keep you entertained in the meantime.
Replies: >>2087888
Anonymous
7/7/2025, 10:44:32 AM No.2087414
>land deeds for cultural wealth are now available from entrepreneur onwards
incredible
Replies: >>2087451
Anonymous
7/7/2025, 11:41:04 AM No.2087435
is it possible to ironman piratez?

if yes, is it fun?
Replies: >>2087446 >>2087521 >>2087637 >>2087755 >>2087784 >>2088852
Anonymous
7/7/2025, 12:05:03 PM No.2087446
>>2087435
Yes, No
Anonymous
7/7/2025, 12:11:25 PM No.2087451
1726862718456907
1726862718456907
md5: e242fe080b2760153607a87e52959ffb๐Ÿ”
>>2087414
For real? That changes EVERYTHING
Anonymous
7/7/2025, 2:13:30 PM No.2087521
>>2087435
Yes, but don't try it on Jack Sparrow difficulty unless you have over 1000 hours in the mod.
Anonymous
7/7/2025, 3:46:57 PM No.2087637
>>2087435
It's possible. You might suffer quite a bit but the mod's game design is robust enough to enable iron man playthroughs.
Anonymous
7/7/2025, 4:46:11 PM No.2087681
is there any program that converts the raw weapon data into a spreadsheed i can do funny calculations with? I did copy the bootypedia data into one a few years ago but ofc this is horribly outdated and the amount of (manual) formatting it took to create this back then dissuades me from doing all that again
Replies: >>2087688
Anonymous
7/7/2025, 4:53:45 PM No.2087688
>>2087681
I made a python script to do it but I don't think I have it around anymore. It wouldn't be too hard to accomplish if you can program, the mod files are plain text and easy to parse

If you want a simpler way to compare weapons you can use this page: https://mk-fg.github.io/games/openxcom/piratez-melee-calc.html

It is a bit outdated though and some weapons will have wrong values (most notably weapons with burst capability seem to be missing the proper fire rate for some reason
Replies: >>2087692
Anonymous
7/7/2025, 4:56:42 PM No.2087692
>>2087688
my programming skills end at linux and making scripts to scrape websites
Anonymous
7/7/2025, 6:16:39 PM No.2087755
>>2087435
I've only ever played the game Ironman.
Anonymous
7/7/2025, 7:11:14 PM No.2087784
>>2087435
I've done it and I've seen other people do it.
I think it's fun but I'm a full autismo who's been following the mod for like 9 years now.
Anonymous
7/7/2025, 9:24:35 PM No.2087888
>>2087370
It still pisses me off because I would've had no way of knowing it if I hadn't chosen to spoil myself. Game shows you the things you can't build due to missing infrastructure, it should do the same for research, or even better, not gate research with buildings.
Replies: >>2087944
Anonymous
7/7/2025, 10:15:08 PM No.2087944
>>2087888
Hm. Now that I looked at the fluff text, the route you took wasn't very clearly explained.

The normal route is researching analytics room instead of VIP club. If you had gone for that, it would have clearly indicated that it is a necessary facility for school graduation.
Only dumbass captains have the VIP club option.
Well, at least you got to experience a genuine dumbass moment.

And the fluff text of back to shool gives you a vague list of subjects to research for school graduation. I guess completing those got you curious at some point and you peeked at the tech tree.
By the way, the next level of schooling (higher studies) will have even higher special facility requirements. FYI just in case.
Anonymous
7/8/2025, 8:04:43 AM No.2088273
Do I get one gnome in Blackmarch each month, or is it a 50/50 thing?
Replies: >>2088275 >>2088277
Anonymous
7/8/2025, 8:06:34 AM No.2088275
>>2088273
It's not even close to 50%. You only get a guaranteed one if you have a hideout there by month 2 and then it's a small monthly chance.
Replies: >>2088279
Anonymous
7/8/2025, 8:06:50 AM No.2088277
>>2088273
first gnome is a soldier, next couple are prisoners, and after that its a small chance of a prisoner gnome each month.
Replies: >>2088279
Anonymous
7/8/2025, 8:10:14 AM No.2088279
>>2088275
>>2088277
Damn. I wanted some gnomes.
Replies: >>2088291 >>2088376 >>2088675
Anonymous
7/8/2025, 8:18:23 AM No.2088291
>>2088279
You can also get a school bus full of gnomes if you ?reject the power?

But Blackmarch is the main source of gnomes. It's pretty significant on top of other random sources.
Anonymous
7/8/2025, 9:22:00 AM No.2088322
1721556884018913
1721556884018913
md5: 97c0cf3dee1cfe4532579642c29c73c9๐Ÿ”
>loks get to bring their new tac armor to tight underground holes
>gnome tac7 still isn't allowed
Dats raycist!
Anonymous
7/8/2025, 11:50:27 AM No.2088376
goon soldiers
goon soldiers
md5: dc26c42db909287d691179412a15faf5๐Ÿ”
I finally have my mobster LARP going on, the suits might be expensive for early game but style is what really matters
>>2088279
Goblin zaxx challenge gives you a gnome (assuming you capture them alive) and you can get them from gambling old boots (albeit very rarely)
Replies: >>2088416 >>2090729
Anonymous
7/8/2025, 1:26:40 PM No.2088416
1735288635724219
1735288635724219
md5: 37c389ff40d4c582697d6eb7519db9e9๐Ÿ”
>>2088376
On top of gnome lairs and cinderella project, there's also golden apples, gnome stasis pods, global knock knock event, gudrun romance route events, etc...
Gnomes, gnomes everywhere!
Replies: >>2088480
Anonymous
7/8/2025, 3:20:54 PM No.2088480
>>2088416
Gudrun gives gnomes now?
Replies: >>2088486
Anonymous
7/8/2025, 3:30:33 PM No.2088486
1745278345771213
1745278345771213
md5: e9ad10ad1709f8d90b4e927346ce8d31๐Ÿ”
>>2088480
Oh yes, one of her routes has weird events.
One of them is her getting raped by a random monster, possibly a mad gnome.
Other is her growing family. Gnome babies.

Oh and you can also find normal gnomes in smuggler strongboxes and the finest present ever.
Mad gnomes from global scavenging operations and expeditions.
The gnomes are EVERYWHERE
Thje gnomes ARE IN MY WALLS
Anonymous
7/8/2025, 4:21:30 PM No.2088523
Gnomes aren't even that good of an unit. Iguess they're cool with linux smgs but even then that's nothing that special.
Replies: >>2088610 >>2088675 >>2088678 >>2088689
Anonymous
7/8/2025, 6:34:46 PM No.2088610
>>2088523
Gnomes are cracked as pilots for battlefield vehicles (tank, hover tank, mechasuits, etc) because of their high bravery and vehicle weapon stats scaling from that.
They are so good at that I barely ever risk using a gnome not on a vehicle
Anonymous
7/8/2025, 7:12:14 PM No.2088655
1723455642565384
1723455642565384
md5: c42001d766bc39382adef7033a4f754a๐Ÿ”
>week has gone by since N13
>no hotfixes yet
sus
Replies: >>2088659
Anonymous
7/8/2025, 7:21:58 PM No.2088659
>>2088655
It Just Worksโ„ข

Been playing it for a week and the only bug I've encountered was >>2082607
Also let it be noted that Regicide is a great SRL weapon, second only to Hellgun.
Replies: >>2088674
Anonymous
7/8/2025, 7:51:15 PM No.2088674
>>2088659
No STR fuckups? Impossible.
Anonymous
7/8/2025, 7:55:04 PM No.2088675
>>2088279
If you want a bunch of gnomes build some large vaults and spam recon expeditions.

>>2088523
Yeah they honestly suck outside of vehicles. If gold shields weren't useless against 80% of stuff in the game then at least their early shielded armors would be OK but as it is Gnomes really don't have much advantage. For all of the bravery scaling weapons there's equally good reaction scaling alternatives for lokks
Anonymous
7/8/2025, 8:01:13 PM No.2088678
>>2088523
I've seen some people successfully roll an early gnome into a silver snake killer but man is that a risky bet to take.
Replies: >>2088683
Anonymous
7/8/2025, 8:13:01 PM No.2088683
>>2088678
Suppressed pistol on a Lokk will actually out-DPS Silver Snake on a Gnome, due to better RoF and not needing to reload as often compensating for slightly lower damage (still oneshots basically everything early game). And unlike Gnomes you can buy pistols for dozens of lokks that will handle all your night/underground missions.
Replies: >>2088684 >>2088687
Anonymous
7/8/2025, 8:16:38 PM No.2088684
>>2088683
Now that lokks got buffed to 18 NV baseline they seem worth using again, at least temporarily until they can be retired for pilot duty.
Replies: >>2088693
Anonymous
7/8/2025, 8:18:11 PM No.2088687
>>2088683
>pistol for underground missions
Even the most basic bitch Lokk can carry a shotgun, which will do for them (against Ratmen) until they get stronger for better shotguns.
Replies: >>2088692
Anonymous
7/8/2025, 8:25:10 PM No.2088689
>>2088523
They're hilarious early game, give them camo paint and they're invisible to humans at night. I train 'em on bandits and highwaymen and then ship them off to other bases to be fighter pilots
Replies: >>2088723
Anonymous
7/8/2025, 8:30:16 PM No.2088692
>>2088687
I'm kinda split on whether to carry a shotgun or a pistol when using a shield though. And shielded slayer armor is practically invulnerable to enemy shotguns.
Anonymous
7/8/2025, 8:33:29 PM No.2088693
>>2088684
Lokks have pretty decent options throughout the game. There's definitely low points since they only get like 1 new armor for every 10 your ubers get, but between nightblade/plate/mounted plate/synthmetal/avenger/skullstrider there's a lot of points where they can perform extremely well. And, of course, vehicles.
Replies: >>2088739 >>2088838
Anonymous
7/8/2025, 9:32:37 PM No.2088723
>>2088689
Don't need a gnome for that, lokks have comparable stealth.
Anonymous
7/8/2025, 9:59:16 PM No.2088739
>>2088693
>nightblade/plate/mounted plate/synthmetal/avenger/skullstrider
No love for nightflyer and shadow? My fave lokk armors.
Replies: >>2088745
Anonymous
7/8/2025, 10:09:59 PM No.2088745
>>2088739
Not a big fan of flying armors that aren't tanky. I found multiple sets of Avengers way before Shadow and I like them better at the job Shadow does.
Replies: >>2088755
Anonymous
7/8/2025, 10:26:03 PM No.2088755
>>2088745
What do you need tankiness for when you're invisible and can touch the whole battlescape from the sky?
Besides, shadow is arguably more survivable than skullstrider. Insane reactions, far better resistances, much harder to see, smaller target and much more mobile.
Anonymous
7/8/2025, 11:34:17 PM No.2088799
What is considered sufficient early game speed to not get fucked by alien invasion in files? I'm on july -98, all four cults eliminated and I've got promotion III. I just unlocked migs as my first fighter crafts but I assume they're utter dogshit against ufos. For battlescape I have all MAGMA and VAST guns available, and some fancy ion stuff from from sciency guys whose name I don't remember and I also just got heavy tactical suit as armor. And whoever said money is no problem in files was bullshiting me, every dollar goes towards new science facilities and scientists and all my income is basically 1:1 tied to scientist upkeep.
Replies: >>2088804 >>2088805
Anonymous
7/8/2025, 11:41:53 PM No.2088804
>>2088799
>I'm on july -98, all four cults eliminated and I've got promotion III
You're A ok then.
>And whoever said money is no problem in files was bullshiting me
Money is a big problem early game but later on you will get so much money it's unspendable.
Anonymous
7/8/2025, 11:43:21 PM No.2088805
>>2088799
>all four cults eliminated and I've got promotion III.
That's enough.
Anonymous
7/9/2025, 12:07:08 AM No.2088816
convince me to not play ?accept the power? and ?gals are superior? every time. What benefit is there to cucking yourself with the other routes?
Replies: >>2088817 >>2088820 >>2088827 >>2088868
Anonymous
7/9/2025, 12:10:02 AM No.2088817
>>2088816
It's not hard to get gals in other routes and you also get other shit that gal route don't have. In exchange you get what? Some outfits for peasants?
Replies: >>2088822
Anonymous
7/9/2025, 12:12:12 AM No.2088820
>>2088816
I go codexless + male route or gray+male, private hospital+no govt crackdowns is comfy and slave soldiers have gotten buffed constantly
Anonymous
7/9/2025, 12:14:01 AM No.2088822
>>2088817
The only reason for me to pick gals are superior is that flying peasant outfit with greater telekinesis, not gals themselves. It's just way too convenient to delete buildings without evaporating all the loot.
Anonymous
7/9/2025, 12:22:10 AM No.2088827
>>2088816
Peasant revolution is so good with so many benefits to it I have a similar problem, NOT playing with peasants feels like some sort of handicap they just solve so many of the game problems.
But the real answer should be just variety, just know what you're signing up for. From my experience it goes like this
Gals are superior <- the baseline experience
Male touch <- hard mode with no benefits
Peasant Revolution < likely the optimal path
Cats 4 life <- good but expensive
life is hybrid <- i dunno didn't play yet but doesn't seem great unless you're into lategame hero units
Anonymous
7/9/2025, 12:30:11 AM No.2088830
>god tier
syn > chort > doll
>top personality tier
gnome > gal > lokk
>mid tier
peasant > hero > destroid > xenforcer > ogre > catgirl
>boring bottom tier
shade > dog > ss > bugeye
Replies: >>2088860
Anonymous
7/9/2025, 12:44:57 AM No.2088838
>>2088693
lokks have a big dead space between rider and shadow/skullstrider, but theyre overall in a pretty good place now.
Replies: >>2088868
Anonymous
7/9/2025, 1:16:24 AM No.2088852
>>2087435
Very much so. On Jack Sparrow, no.
Anonymous
7/9/2025, 1:33:12 AM No.2088860
>>2088830
Disciples of Twilight say otherwise.
Replies: >>2089090
Anonymous
7/9/2025, 1:43:18 AM No.2088868
>>2088816
>accept the power
Not doing so is literally easymode. You get an immediate brainer in jan from selling the drill and hull. You get like 1.6M worth of brainers from making them out of gnomes you get in february. You get an amazing early game craft that lets you easily hide and do missions with 11 people instead of 6. Every codex only starts getting benefits like 6 months in. With all the money you've saved and extra research you have you're way ahead by then

>gals are superior
You can produce gals from castaways, young ubers, and raiders. It's honestly more than enough as long as you're not suffering too many deaths. In my gals are superior run I've probably converted like 50 young ubers into courtesans because I don't need more soldiers. You've also got glamour you can hire with. If you're glamour-maxxing (easy if you've got a big peasant/male touch craft and just bring 20 people with glamour clothing on to simple missions), you effectively generate ubers with the extra +2 stats commendation.

>>2088838
Avenger is really good in between, though you have to get them from random cave missions. Also that's around the point where tanks and bombards come into play.
Replies: >>2088988
Anonymous
7/9/2025, 2:25:02 AM No.2088889
Good gun to arm my syns with? I made them python sniper rifles, and they do ok with it, but I can't really stand only being able to fire once per turn, and I feel making them snipe is not playing to their strengths. I'm considering bossguns now that I unlocked HVAP rounds, or maybe vulcan miniguns?
Replies: >>2088897 >>2088910
Anonymous
7/9/2025, 2:26:31 AM No.2088893
I just like to reject the power because it's thematically pleasing. A true pirate doesn't answer to some higher power, that's just some rinkydink privateer.
Anonymous
7/9/2025, 2:33:51 AM No.2088897
>>2088889
I like utilizing their high str by giving them big guns.
Anonymous
7/9/2025, 3:04:31 AM No.2088910
>>2088889
I like giving them OGRE shotguns in base defense missions against demons.
Anonymous
7/9/2025, 5:00:23 AM No.2088947
What's the ideal interceptor for early game XPZ?

Heard the little chopper got nerfed recently, so I'm not sure what to aim for.
Replies: >>2088970
Anonymous
7/9/2025, 5:46:39 AM No.2088970
>>2088947
ideal is anything you can get to shoot down anything the fastest. this is usually still the little bird, but basically as soon as you have literally anything that can shoot down those slow ass bandit trucks, then you start being able to farm for score outside of proper missions, not to mention bandit gear, which can be a level up for you before you research contacts
Replies: >>2088972
Anonymous
7/9/2025, 5:47:40 AM No.2088972
>>2088970
I should clarify by, "the fastest", I mean the earliest.
Anonymous
7/9/2025, 7:06:37 AM No.2088986
oh shit, we are past post limit, thread might die in a week or four
Anonymous
7/9/2025, 7:20:24 AM No.2088988
>>2088868
Reject would be 10/10 if not for the shadowtech gamble and crowning being locked behind primal hunts
Replies: >>2089038 >>2089059
Anonymous
7/9/2025, 10:02:30 AM No.2089038
>>2088988
Reject is pretty great compared to red, gold or green, but I like Fortuna too much. Even though it no longer perfectly fulfills its original omnirole design. Can't do stone age/mun/IPL. If it could, now that would be 10/10.
Anonymous
7/9/2025, 10:30:27 AM No.2089059
>>2088988
Maybe it's just me but I think the easy guaranteed access to sci books (that isn't mutant alliance, fuck them) plus the infusion of gnomes and cash from selling the drill and such is the better deal in exchange for harder access to lategame tech. Because while failing to access sci books at a good pace can hurt you a lot when the mid-tier enemies start appearing in force before you're ready, you will already sort of have legs by the time you need to research shadowtech or crowning. And you can still somewhat use mid-tier weapons to take out high-tier enemies with some luck and skill.
Replies: >>2089098 >>2089202
Anonymous
7/9/2025, 11:47:57 AM No.2089090
>>2088860
Are you saying the only good thing about bugeyes is a sect that doesn't behave like bugeyes?
Replies: >>2089507
Anonymous
7/9/2025, 11:55:26 AM No.2089093
>gotten electric lasso 3 times in a row for mad scribblings
insane odds, honestly
In other news, offerings to purple bloom now gives 300 MA tokens. nice benefit besides extra storage space (that is now invalidated by how early you get land deeds)
Replies: >>2089094 >>2089109
Anonymous
7/9/2025, 11:58:35 AM No.2089094
>>2089093
probably because of early land deeds
Anonymous
7/9/2025, 12:03:08 PM No.2089098
>>2089059
>mutant alliance, fuck them
Blackpill me on these malformed fuckers, pls.
Replies: >>2089115
Anonymous
7/9/2025, 12:16:37 PM No.2089109
>>2089093
Damn.
That's a 0.0003% chance if I still remember my binomial probabilities.
The RNG *really* wants you to specialize in electric weapons for this playthrough.
Anonymous
7/9/2025, 12:23:57 PM No.2089115
>>2089098
>fuck them
Well clearly that captain wants to marry Saya, but can't because she's jealous of mommy Gudrun.
Anonymous
7/9/2025, 1:17:01 PM No.2089131
Are there any good underwater weapons between spears/javelins and XG guns? Feels like there's a huge tech gap, although pointy sticks are always great.
Replies: >>2089132 >>2089200 >>2089202 >>2090130
Anonymous
7/9/2025, 1:19:23 PM No.2089132
>>2089131
Coral crossbows.
Replies: >>2089193
Anonymous
7/9/2025, 2:15:45 PM No.2089193
>>2089132
Are they really any good? I guess they could be a viable early-game alternative if you're using peasant divers instead of gals.

Javelins and spears used to be the king of underwater missions, you never really needed anything else. Easy to use from the start and keep getting better with your soldiers' stats.
But the new t'leth missions changed that and got me thinking of good midgame underwater weapons, before getting lategame gear like XG weapons. The harpoon guns kinda suck. Maybe ramses guns from cleo or deepminer gnome cannons. Syns absolutely destroy xarquids in melee but they would be risky to use in presence of aquamen without lategame armor to counter their electricity vulnerability.
Replies: >>2089202
Anonymous
7/9/2025, 2:23:46 PM No.2089200
>>2089131
Air musket/heavy slugthrower, followed by the auto harpoon gun and sonic weapons once you can use them
Replies: >>2089206
Anonymous
7/9/2025, 2:24:46 PM No.2089202
>>2089059
Yeah, Sci books are a roadblock that no amount of skill can get past for codex games. Meanwhile codexless just has to leverage their massive economic and research advantage to get a bigger economic and research advantage, which getting Sci books earlier also helps with, then run up to 100 brainers across 8 bases and just churn through the entire research tree in record time.

When it comes to the airgame you can basically survive on Jetbikes forever only needing to shoot down the more dangerous craft that jetbikes can't handle once or twice each for research purposes. So the only real downside is the lack of a menace ship acting as a fast and convenient transport around months 8 to 16 or so since equivalents take a while to develop. Though Airtruck is always really good, but it's a bit low on troop count.

>>2089193
>>2089131
Shredder has absolutely broken damage and accuracy and the range is only slightly less than what your vision is underwater. It'll also cut through lobstermen like a knife through butter.
Replies: >>2089206 >>2089207
Anonymous
7/9/2025, 2:40:07 PM No.2089206
>>2089200
>Air musket/heavy slugthrower
>>2089202
>Shredder
Thanks guys, I gotta give those a try when the time comes.
Replies: >>2089339
Anonymous
7/9/2025, 2:41:10 PM No.2089207
underwater
underwater
md5: eafd1ce454977e65939d33ff0bc3abc2๐Ÿ”
>>2089202
Pic related

Gaze upon the face of your (underwater) destroyer. The only annoying downside is that you can't react with shredder so you can't lazily spam end turn while till enemies die. Still works just fine as a weapon with other armors (for gals you're best off with Blitz underwater once you get it for the midgame), you just aren't completely fucking invincible to every underwater enemy.
Anonymous
7/9/2025, 4:56:18 PM No.2089284
Capture
Capture
md5: 154c91709b55bbedce6052b203a640bc๐Ÿ”
I didn't know you can reach gal level melee damage in files lmao.
Replies: >>2089290 >>2089381
Anonymous
7/9/2025, 5:02:18 PM No.2089290
>>2089284
Ancient Katana is insanely good.
Helix Knight agents wielding the giant axe is also capable of shitting out alot of damage.
Anonymous
7/9/2025, 5:57:03 PM No.2089339
>>2089206
Air Muskets and HST suck ass, don't bother.
Anonymous
7/9/2025, 6:51:09 PM No.2089381
>>2089284
I think they nerfed it but at some point tritanium kukri could outpace the ancient katana.
Replies: >>2089844
Anonymous
7/9/2025, 8:24:24 PM No.2089507
>>2089090
Yep. I put them above crapnars and make sure the one or two I manage to get make it to the end.
Anonymous
7/9/2025, 10:01:48 PM No.2089610
Any good ways to train bravery in files? In piratez I usually just load their pockets full of demon skulls and let them piss their pants in a closet while rest of the team cleans the map.
Replies: >>2089617
Anonymous
7/9/2025, 10:15:08 PM No.2089617
>>2089610
The best way I found is to intentionally leave the hybrid bases intact and just send four interceptors near it every week or so, each time you shoot down an enemy ufo there's like 10% chance to gain 10 bravery and since these bases would send like 8 interceptors at once you're almost guaranteed at least some level ups.
That's a late game tactic but early on messing with bravery is probably not even worth it, if you have someone real good just assign them to medic duty.
Replies: >>2089630
Anonymous
7/9/2025, 10:36:42 PM No.2089630
>>2089617
Way too early for fighter pilot training regime lol. I'm still pre-invasion. I regret killing all four cults, could've atleast had a humvee shooting their cars they shit out of their manors.
Anonymous
7/10/2025, 3:45:48 AM No.2089844
>>2089381
It still can since it goes by square of bravery and there's way more commendations for bravery in XCF compared to XPZ. My 180 bravery XCF soldier has 0-304 damage on tritanium kukri. In theory your bravery is pretty much unlimited since master of x applies +10 bravery at level 10, just need to spend a few IRL days farming cult mansions.
Replies: >>2089967
Anonymous
7/10/2025, 9:53:00 AM No.2089967
>>2089844
>In theory your bravery is pretty much unlimited since master of x applies +10 bravery at level 10
In theory. Not in reality.
Medals don't stack like that.
Only one instance of each level will apply.
Replies: >>2090064
Anonymous
7/10/2025, 2:36:23 PM No.2090064
>>2089967
That's... a strange decision

So if I have master of weapon X and master of weapon IX, and I get enough kills to upgrade to a second master of weapon X, I actually just lose all of those stats and get nothing?
Replies: >>2090068
Anonymous
7/10/2025, 2:43:18 PM No.2090068
>>2090064
Correct. That's the reason why your veteran units sometimes lose stats when leveling bane/scourge/weapon master medals. Look up the medals of any veteran unit from any mod. They won't have duplicate weapon master medal ranks.

>a strange decision
That's just how the medal system works, not something mod authors decided.
Pretty sure it was never intended for duplicated medals like a billion Master of the <weapon> or Bane of <faction>.
Replies: >>2090072
Anonymous
7/10/2025, 2:53:21 PM No.2090072
file
file
md5: cde6da4ecc9d191728d65a7d0905978c๐Ÿ”
>>2090068
>Look up the medals of any veteran unit from any mod. They won't have duplicate weapon master medal ranks.
I should clarify that.

The *medals* do show up, you can check them under diary->awards.
BUT you don't get stats from duplicate medal ranks. You can check the stats from under soldier bonuses. (the + sign next to diary)

See pic for example.
Anonymous
7/10/2025, 3:24:58 PM No.2090089
Man, can you imagine how broken megamods would be if you could get duplicate weapon masteries?

>keep grinding different weapons to rank 1
>only 10/15 kills per weapon (piratez/files)
>do literal tons of damage with THR^2 weapons
>no upper bound in sight
Replies: >>2090093
Anonymous
7/10/2025, 3:34:19 PM No.2090093
>>2090089
It'd be way too much grinding. You can already grind like 10 different weapon type masteries in these mods and it takes like 400 kills each.

I have grinded specific soldiers on XCF cult mansions and it gets incredibly tedious fast.
Anonymous
7/10/2025, 5:00:56 PM No.2090130
>>2089131
UAC heavy nailguns wreck anything that isn't lobstermen.
Replies: >>2090134
Anonymous
7/10/2025, 5:03:49 PM No.2090134
>>2090130
Can't hit the broad side of a barn though
Anonymous
7/10/2025, 11:47:22 PM No.2090415
is a refinery needed for any research, or is it just for manufacturing?
Replies: >>2090429
Anonymous
7/11/2025, 12:06:29 AM No.2090428
got my first base invasion, stormrats

is there anything early that can pierce their shields, or do i just burn them to death?
Replies: >>2090431 >>2090441 >>2090446 >>2090658
Anonymous
7/11/2025, 12:07:54 AM No.2090429
1747819926868113
1747819926868113
md5: e4b867634108b48d5a67c55cdc68edf0๐Ÿ”
>>2090415
Only production
Replies: >>2090438
Anonymous
7/11/2025, 12:14:41 AM No.2090431
>>2090428
Flank 'em.
Burn 'em.
Laze 'em.
Cut 'em.
Melt 'em.
Shock 'em.
Blow 'em up.

Just don't shoot them in the face or gas them.
Replies: >>2090447
Anonymous
7/11/2025, 12:32:35 AM No.2090438
>>2090429
thx, i can just put one into a purely manufactuing base.
Poor lonely brainer will just spend her days reading documentation
Replies: >>2090458
Anonymous
7/11/2025, 12:35:52 AM No.2090441
>>2090428
If you absolutely must *shoot bullets* at their *front armor* then a proper sniper rifle should do the trick. Give it to your best shooter. Look for rifles that increase power with firing skill and ammo with under 100% armor effectiveness. The first one you typically get is just named "Sniper Rifle". Stuff like Hunting Rifle is no good.
Replies: >>2090447 >>2090449
Anonymous
7/11/2025, 12:45:56 AM No.2090446
>>2090428
throwing weapons, but grenades and flamers are more reliable
Replies: >>2090447
Anonymous
7/11/2025, 12:46:24 AM No.2090447
crate of violence
crate of violence
md5: ef666910a7ff787e8232093c2716f1ca๐Ÿ”
>>2090431
>>2090441
>>2090446
thanks

burning them
Anonymous
7/11/2025, 12:47:02 AM No.2090449
>>2090441
proper sniper rifles are only good if you have enough firing for it to scale, early game and on first hideout defense i doubt anyone gets any advantage out of that. Hell, that anon might have not even seen a sniper rifle yet.

A good early game answer for any armor is to run straight at them with an axe. Even from the front it's unlikely they survive a hit with that.
Anonymous
7/11/2025, 1:07:23 AM No.2090458
>>2090438
You probably want to just place a Hellerium plant in every base.
Anonymous
7/11/2025, 8:38:00 AM No.2090658
>>2090428
throwing axes totally wreck them but if you're in pinch something like combat shotgun auto to the back can work too
Replies: >>2090709
Anonymous
7/11/2025, 10:30:08 AM No.2090696
cyanide
cyanide
md5: 6ff57670616c8f74df73bc5532b2b77a๐Ÿ”
XPZ = CBT

I love it though.
Replies: >>2090926
Anonymous
7/11/2025, 11:06:33 AM No.2090709
>>2090658
Throwing buckshot at an enemy with syn-tier pierce resistance is just about the worst option.
Replies: >>2090718
Anonymous
7/11/2025, 11:17:59 AM No.2090718
>>2090709
This just shows your misunderstanding how the combat works in this game. Because shotguns have so many pellets and most damage rolls 0-200% you can reliably count on shotguns hitting max roll with at least some of the pellets.
Given example of combat shotgun auto to the back of stormrat goes like this.
Combat shotgun max roll damage is 44, modified by 65% piercing resistance is 28.6 damage, I think game rounds down numbers so it's 28.
Stormrat has 15 back armor and 26 health which means that two max rolled pellets would kill it, even one would put a bleeding wound to kill it down the line. It's not an unreasonable chance to go max or near max roll when you roll the dice 15 times in an auto.
Of course there are better tools for the job than a shotgun but stormrats are early game enemy at point where shotguns are best early game weapons most of the time.
Replies: >>2090728
Anonymous
7/11/2025, 11:31:56 AM No.2090728
>>2090718
You're wrong, I even quickly doublechecked the numbers before commenting. It's got barely enough damage to go through the rear armor on good rolls but very few pellets in exchange.

I see it as this way--You're using the worst possible gun archetype for the job and relying on bruteforcing your way through with superior tech level and spamming hits. You could've at least said to use incendiary shells, but no.
Not to mention your math is wrong. Unsurprisingly in favor of your argument.

Feel free to be retarded but passing this kind of idiocy down to new players irks me.
Replies: >>2090737
Anonymous
7/11/2025, 11:33:07 AM No.2090729
>>2088376
Nice drip
Replies: >>2090739
Anonymous
7/11/2025, 11:41:35 AM No.2090735
holy shit cannonballs fucking suck asshole

it's april, and i have 25mm cannons, should i rush for aircar?
Replies: >>2090739
Anonymous
7/11/2025, 11:45:20 AM No.2090737
1724609354345015
1724609354345015
md5: f52bad64e4932d5e96ff099e88a76d50๐Ÿ”
>>2090728
>You're wrong
I only clear the game on JS ironman what do I know about this game.

But you know what, whatever I totally expected that someone as idiotic as claiming stormrats have "syn-tier pierce resistance" wouldn't get it.
Replies: >>2090775 >>2091062
Anonymous
7/11/2025, 11:50:10 AM No.2090739
>>2090729
It gives them martial arts too, which while normally shit on slave soldiers is pretty good from all the new transformations they get
>>2090735
Rushing car thieves is always a smart decision, the blowfish is such a massive improvement over expeditions when it comes to getting to underwater missions and that aircar will quickly pay for itself even against civilian aircraft
Anonymous
7/11/2025, 1:16:43 PM No.2090775
>>2090737
Aw sorry dude you're making me feel bad.

No, I meant you were wrong about me misunderstanding it. Sorry for being too hard to understand, I thought the subordinate clause was enough to make the context connection.
You shouldn't instantly assume someone is attacking your precious gamer credibility.
>gets told his math is wrong
>tries to prove his worth with victory screen
Funny, but work on your self-esteem and confidence. I was just testing how you would reply. Your math is right. Sorry about that, I didn't expect it would send you down a spiral of spaghetti.

It would also help to learn to leave the ego at the doorstep in anonymous discussions. Despite countless newfags thinking otherwise, this place isn't about egos but ideas.
And I don't see any arguments for the idea. You already said there obviously are better tools than shotguns and more or less conceded that the reason to use combat shotgun is being too lazy to swap. We agree on that.

Finally, I'm curious to learn why this of all things upset you so much?
>syn-tier pierce resistance
Replies: >>2091010
Anonymous
7/11/2025, 5:13:03 PM No.2090926
>>2090696
> game gives me two weeks of nothing followed by 4 or 5 things popping off each day

thank you, XPZ, keep doing your thing
Anonymous
7/11/2025, 6:59:43 PM No.2091010
db0
db0
md5: 9f72773e9def458cca3e2893be1161f3๐Ÿ”
>>2090775
>I was just testing how you would reply
Anonymous
7/11/2025, 8:05:46 PM No.2091062
1728515828551616
1728515828551616
md5: 5599958898e28e5cef84b56a0c1e1ce8๐Ÿ”
>>2090737
>148 hands lost
Look at Mr. PETA over here with his rookie numbers. Hell, I bet you still had your original lunatics when you finished.
Replies: >>2091065 >>2091079
Anonymous
7/11/2025, 8:09:06 PM No.2091065
>>2091062
>bet you still had your original lunatics
That begs the question; does the stats screen count resurrected hands as lost?
Anonymous
7/11/2025, 8:23:18 PM No.2091079
>>2091062
I've once posted a victory screen from lower difficulty before and it had something like 30 or 40 hands lost people accused me of cheating and savescumming.
I'm just that good.
Replies: >>2091082
Anonymous
7/11/2025, 8:31:35 PM No.2091082
>>2091079
>play well
>salty noobs accuse you of cheating
I know that feeling. Used to get it a lot in Guild Wars PvP.
Anonymous
7/11/2025, 8:47:11 PM No.2091096
Should I be breaking large rocks with runts or paying someone to haul them off?
Replies: >>2091143 >>2091306
Anonymous
7/11/2025, 9:22:46 PM No.2091143
>>2091096
Up to you.
Easier to just fence them off if you have more important work lined up for your runts.
But is breaking them is cheaper and Piratez manufacturing often comes with random production. Do you like gambling? There's a chance to find valuables like gemstones in them.
Anonymous
7/12/2025, 12:21:28 AM No.2091306
>>2091096
I calculated the expected RoI of breaking the rocks and selling them, vs. making X-Grog and using the profits to sell the rocks. Breaking the rocks does slightly better, and there's a small chance of getting something that is worth more to keep than to sell (not the gemstones, but the ol'coins and boxes)
Replies: >>2091308 >>2091390
Anonymous
7/12/2025, 12:22:33 AM No.2091308
>>2091306
>I calculated the expected RoI of breaking the rocks and selling them
To clarify I meant breaking the rocks and selling the average result of what you get.
Anonymous
7/12/2025, 2:15:48 AM No.2091390
>>2091306
For which difficulty?
Replies: >>2091511
Anonymous
7/12/2025, 3:50:05 AM No.2091453
Untitled
Untitled
md5: 83f45e0bfe7914df3fa1839710e8ca6e๐Ÿ”
Man, fuck this mission. I didn't even get any new loot when I cleared it.
I hate how the only armor I can bring is glitterbras or w/e they're called, but the game hasn't given me a single fucking glitterdust to craft them with. And the only gun I can bring, that arcane minigun, deals mind damage and all these fuckers have insane armor and 20% mind resist. I basically have to CQC the start of every map to loot gear. It was fun on the earlier maps, but by now I feel the game expects me to be fielding real gear I just don't have.
Replies: >>2091491 >>2091660 >>2091848
Anonymous
7/12/2025, 5:04:25 AM No.2091491
>>2091453
>glitterdust
You get that from raiding black sun outposts, if you didn't go that gudrun route then you're kinda out of luck
Replies: >>2091494
Anonymous
7/12/2025, 5:09:11 AM No.2091494
>>2091491
I pranked her. I did some black sun stage where I found a mage and a bunch of black knights, but it hasn't spawned again since and that was like 6 months ago. That's so fucking stupid either way.
I want to get the late game stuff but I also feel like I could just rush to the end with the conqueror stuff and be over with the game.
Replies: >>2091501
Anonymous
7/12/2025, 5:23:18 AM No.2091501
>>2091494
>I did some black sun stage where I found a mage and a bunch of black knights
Was that mission a two parter? The first part has you running through turrets to the other side of the map and the second is the thing you describe.
That wasn't a Black Sun mission, that was Gudrun's mansion
Replies: >>2091502
Anonymous
7/12/2025, 5:27:17 AM No.2091502
>>2091501
Oh you're right.
That first part sucked ass too. I love spawning in the line of sight of turrets that can shoot me from beyond the actual map draw distance.
Replies: >>2091507 >>2091746
Anonymous
7/12/2025, 5:35:26 AM No.2091507
>>2091502
>turrets that can shoot me from beyond the actual map draw distance
Sniper/spotter mechanics are a bitch.
Anonymous
7/12/2025, 5:42:57 AM No.2091511
>>2091390
The sell modifier applies to both so its basically the same at all of them.
Anonymous
7/12/2025, 11:20:22 AM No.2091660
>>2091453
>by now I feel the game expects me to be fielding real gear I just don't have.
Not really, at least not armor. You only get shadow pirate and nightsprite armors later from exploring SRL. You can also wear nightgowns in SRL but it's kind of a specialist armor. With love magic you could make magical girl outfits, but honestly it's better to use magical girls for churning out magical cakes. Chaos saints also have saint armor.
Glitterdust bikinis aren't worth it, gnomes are insanely good in SRL even without armor. If you fought moon nazis to a point where you can farm glitterdust, it is better used for a certain moon nazi transformation. Or I guess you could bring an army of glitterpeasants to SRL.
Lokks can use avenger with shield. They're pretty good in SRL with it, bad otherwise.
SS can use misfortune armor but they are trash in SRL. Heroes can wear blood dragon which is great.
Chorts are as overpowered in SRL as elsewhere.
Bugeyes suck, they lose their mind control powers.
But all in all, the main benefit of SRL armor is inventory slots. But at this point you probably don't have much else than magical cakes to stuff in your pockets. Later on you get water of life in abundance, which is even better than magical cakes.

Weapons though, there are some other things than arcane autoguns that you could already have.
But the thing is, the best SRL weapons are too expensive to mass produce (orbs) so your squad will be limited to improvising and using less than ideal weapons for a good while.
Hellgun is the absolute best. The new Regicide is really good if your codex has it. Arcane autoguns are also really good, super accurate across the entire map without direct vision. Many SRL enemies are weak to mind damage and even the resistant ones usually fall to one burst with good v.power, so give em to gnomes. Magic hammers are great if a bit shorter range.
Tomes of lightning are pretty good in that they don't require orbs. Available to codexes wih destruction voodoo.
Replies: >>2091775
Anonymous
7/12/2025, 2:17:04 PM No.2091746
>>2091502
Yeah, thankfully you can cheese the first part by digging through one side of the valley and just follow the tunnel until you get to the elevator and dig your way out. No annoying field guns or tanks to deal with
Replies: >>2091775 >>2092002
Anonymous
7/12/2025, 2:45:01 PM No.2091775
>>2091660
Dudr, all wraiths have take only %20 mind damage. My mage has 90 vpow and 90 vskill, and two full turns dumping quickbursts on a single enemy wasn't enough to drop a single wraith guard. I checked tomes of lightning and they did not say "shadowlands" so I figured I couldn't bring them. Didn't really try though. Didn't think of crafting a magic hammer, should do so. Hellguns IIRC are red codex only, but I picked grey. I brought some herders staffs and a heartgrip, but i consistently failed to mind control anything, and the heartgrip has a pretty big freshness cost.
Is there any way to get cakes besides using lost souls? I haven't seen a single magical girl ever.
>>2091746
I just loaded my save, fielded a lot of rocket launchers, then just savescummed until I managed to hit them all from the spawn point by firing blindly into the void. I figured it's not cheating if they can do it too.
Replies: >>2091778 >>2091802
Anonymous
7/12/2025, 2:47:37 PM No.2091778
>>2091775
Hellguns are not restricted, but you need tome of chaos to make them.
Anonymous
7/12/2025, 3:09:29 PM No.2091802
>>2091775
Wraiths are realm of fear, I was talking overall SRL effectiveness.

>all wraiths have take only %20 mind damage.
Not quite. It's 50% for wraiths, 35% for wraith guards and 25% for wraith elites.
90 is not that high vpower, give your autoguns to gnomes. And, obviously, engage the blue armored wraiths with better options whenever you can. The wraith blades and crossbows are decent against wraiths. You'll also find some more permanent melee weapons in the realms of fear IIRC.
Any codex can make hellguns, wait a sec an I'll compile a list.
Replies: >>2091848
Anonymous
7/12/2025, 3:17:52 PM No.2091808
Shadow orb weapon manufacturing:

>Shadow Orb of Blood
Hellgun
Hellfist
Staff of Explosion (red/gold)
Mega Ax (gold)

>Shadow Orb of Alacrity
Magic Hammer
Universal Refresher
Cupid Gun (green/gold)

>Shadow Orb of Ethyr
FND
Bane Blade (red)
Regicide (grey/red)
Thunderstriker (gray)
Phantom Whip (gray/gold)

>Shadow Orb of Mind
Meridian Autogun
Heartgrip Staff

>Shadow Orb of Stasis
Ice Rose
Horn of Jericho (gold)

Non-orb stuff includes gray spellbook (gray) but the spell selection is what it is, hellblade (gray/red) and probably something I'm forgetting right now.
There are also many looted weapons that can exist in and out of shadowrealms, like shadowforge plasmagun, impaler, cursed weapons, memorial weapons, couple of seemingly mundane melee weapons and a bunch of weird grenades. Gudrun/red mage aux stuff as well.

You probably haven't seen shadowforge weapons yet if you haven't seen magical girls. I think the conditions for triggering pink ships and dread fighters are similar.
Anonymous
7/12/2025, 4:24:14 PM No.2091848
>>2091802
Well all I've seen is fear stuff. Waraiths and now dreadknights in >>2091453 that mission. Arcane minigun didn't hell me for shit. I also brought a lot of hammers and maces of my own but it seems I van't take them into the shadowrealm, just find them inside it. Crossbows, skull shields and the shiny swords I don't get bring back, so I need to loot them again each mission. I do have some cursed guns but I've spent most of them already. Can't really craft them to replenish them, either.
For what you're saying, it seems I've somehow missed a lot of shadowrealm content, yet I've tried my best to keep up to date with it's research.
Again, it feels like I could just finish the conqueror stuff at any moment before I get to dig deeper into this, even though I tried real hard to focus on magic this playthrough. Never been this far into the game, either. I dunno, feels like bad game design.
And for the record, and on the second to last update, since it dropped recently and I was already way too deep on my current savefile. Didn't want to mess around with manual editing to update it.
Replies: >>2091854 >>2091861
Anonymous
7/12/2025, 4:33:08 PM No.2091854
>>2091848
I should correct myself, I mean the meridian autogun. I just don't know the name of it by memory. I also have ice roses, heartgrip staffs and magic hammers available from that list you posted, but no hell anything. In fact, I don't remember even seeing a shadoworb of blood, now that I think about it.
And it was mention 90 vpow isn't a lot, but that's literally what all my gnomes have. Unless there's a way to train that beyond commendations that I've somehow missed, I feel that's as good as it gets.
Replies: >>2091861
Anonymous
7/12/2025, 4:51:06 PM No.2091861
>>2091848
>brought a lot of hammers and maces of my own
Huge cleavers and giant รถxes can transfer through tannhauser gates, but IIRC you'll only find them inside.

>I've somehow missed a lot of shadowrealm content
No no, it's got a fairly linear progression and you still have more to experience.

>feels like I could just finish the conqueror stuff at any moment before I get to dig deeper into this
Could you? Why don't you?
But, there's an alternative to the conqueror and many of the (still WIP) questlines deeper in the shadowrealms.

And FYI you don't need to do any manual save editing to update. That hasn't been the case in a long time. Just download new version and copy your old saves to it. By the time next month begins, everything's updated to the new version.

>>2091854
>don't remember even seeing a shadoworb of blood
I think all shadow orbs are roughly equally rare but completely random so YMMV. And low in numbers, at least until you can start spamming demon skull offerings.

>90 vpow isn't a lot
It's good for a dreamwalking weirdgal but gnomes can go far beyond that in shadowrealms. They start at 80-90, get +20 just from dreamwalker (glittergnome is only +5) and of course there's the usual bonuses from commendations+transformations.
Shadowrealms don't play by normal rules, you aren't exactly naked and different races get different stats. The default SRL "armor" for everyone is called dreamwalker, look them up in your bootypedia.
Replies: >>2091880
Anonymous
7/12/2025, 5:19:25 PM No.2091880
>>2091861
Huge cleavers have awful accuracy, giant ox as well, even if it's somewhat better. At 25tu a swing, it's really bad when you miss too.

And I haven't finished the conqueror mostly because, as I said, I wanted to do a magical playthrough. Somehow my lucked sucked and magic shit didn't actually kick in until very recently however.
Replies: >>2091887
Anonymous
7/12/2025, 5:30:59 PM No.2091887
>>2091880
Yup, they're pretty bad. But you didn't want to rely on looted temporary weapons...
Have you tried muscle mage spells since you're on gray codex?
Replies: >>2092122
Anonymous
7/12/2025, 6:57:14 PM No.2091937
openxcom forum got some new bling
Anonymous
7/12/2025, 8:05:50 PM No.2092002
>>2091746
You can also cheese it by sending a team of camo catgirls at night, avoiding the tank and sprinting to the elevator. No shots fired, no shots taken, clean getaway.
Anonymous
7/12/2025, 9:27:52 PM No.2092069
What peasant tech should I immediately gun for to make them less terrible?

Also, is the necroplane route worth it when I already have an aircar?
Replies: >>2092090 >>2092101
Anonymous
7/12/2025, 9:49:55 PM No.2092090
>>2092069
>peasants
Guerilla armor

>necroplane
I think you have to go down this path to get better planes. Actually building a necroplane, however, is not worth it.
Anonymous
7/12/2025, 10:02:36 PM No.2092101
>>2092069
peasant militia gives both militia armor and militia training, which both give some badly needed stats
coach guns are shotguns with decent range. peasants appreciate them a lot
Anonymous
7/12/2025, 10:14:05 PM No.2092108
Is it possible to grab an aquatoid and an artificial womb without successfully completing the T'leth Dream Relay mission? It'd be nice to avoid starting off all that base spawning nonsense, but it'd only work if artificial wombs actually spawn on the map and can be picked up.
Replies: >>2092114
Anonymous
7/12/2025, 10:24:54 PM No.2092114
spoilers
spoilers
md5: d682bf250cad7837e789c16f85d32df9๐Ÿ”
>>2092108
C'mon surely it can't be that bad. There are only 13 billion of those fish fuckers.
Anonymous
7/12/2025, 10:34:42 PM No.2092122
>>2091887
I don't know what those are.
Replies: >>2092147
Anonymous
7/12/2025, 11:04:59 PM No.2092147
Gray Spellbook
Gray Spellbook
md5: 36248437038e33531d2a2205d13ab009๐Ÿ”
>>2092122
Muscle mages? Gray spellbook? The first magic thing gray codex gets? Picrelated.

It's one of the most unique magic items in Piratez, a spellbook full of very unusual support spells that gain power from the caster's strength instead of just voodoo.
Make sure to read the spell descriptions in your bootypedia.
Replies: >>2092170 >>2092182 >>2092242
Anonymous
7/13/2025, 12:03:10 AM No.2092170
>>2092147
Oh, the spell book. I honestly didn't remember it was called that.
I crafted one when I first got the tech. I remember not being impressed, then I didn't bother with it further since crafting the ammo took so long. Guess I could give it another go. What's some good spells to load it with?
Replies: >>2092213
Anonymous
7/13/2025, 12:21:28 AM No.2092182
peasant revolution
peasant revolution
md5: 88aba8d137d771b6d6ec884a6c256810๐Ÿ”
>>2092147
>Make sure to read your bootypedia
You lost me there.
Anonymous
7/13/2025, 1:06:30 AM No.2092213
>>2092170
Shades of Verdun is really good, as is Hellgate, but the huge TU cost and limited shots limits the latter a bit. The anti-zombie one has its uses, and mind knives is useful in the Shadowrealm. That's about it in terms of what's actually useful
Replies: >>2092229
Anonymous
7/13/2025, 1:19:23 AM No.2092229
>>2092213
Circuit Breaker is also great. Deletes any robot including Aurora's prissy bullshit and sectopods.
Embers of Pyrome is a good tool for night illumination.
All the spells have their niches, except maybe shieldbuster. Hard to find a situation where you could justify taking it over circuit breaker.
Anonymous
7/13/2025, 1:40:04 AM No.2092242
>>2092147
the fuck is this bros
Replies: >>2092245
Anonymous
7/13/2025, 1:45:26 AM No.2092245
1752251890177884
1752251890177884
md5: 0b7169f70d2c902503ba948015abd361๐Ÿ”
>>2092242
Anonymous
7/13/2025, 1:57:43 AM No.2092251
Hellgate
Hellgate
md5: a4489512e1c216e1b638cf33443e5c8f๐Ÿ”
Muscle mages are the best.
Gals are too dumb to cast complex spells right, but smart enough to know they're going to fail... and use their fuckups to wreak havoc.
Replies: >>2092296 >>2092359
Anonymous
7/13/2025, 3:03:59 AM No.2092296
>>2092251
Can this oneshot marsec dudes?
Replies: >>2092324 >>2092340 >>2092702
Anonymous
7/13/2025, 3:41:29 AM No.2092324
>>2092296
Absolutely, warp damage is devastating on heavy armor and hellgate is potentially the strongest single target warp attack.
But hellgate is unpredictable like it says. It's got random health damage multiplier. Basically you haven't a fucking clue what it's actually going to do even if you look at the damage tooltip.
Anonymous
7/13/2025, 4:16:39 AM No.2092340
>>2092296
Yes, warp does absurd damage to anything armored (exception being black sun troopers and black knights as they have warp attentuation), it's why chorts are such killing machines
Replies: >>2092550
Anonymous
7/13/2025, 4:40:54 AM No.2092359
>>2092251
>bypasses armor
But does it bypass shields? I wish you could make your own warp rifles
Replies: >>2092416
Anonymous
7/13/2025, 6:35:17 AM No.2092416
>>2092359
Warp only bypasses red shields.
Anonymous
7/13/2025, 12:47:18 PM No.2092550
>>2092340
Blacksun niggas aren't warp resistant, just slightly less vulnerable. Even warpsoldiers and the glitterhitler ghosts die to warp just fine.

Demons and shadowrealm creatures are just about the only things that warp doesn't obliterate.
Anonymous
7/13/2025, 3:29:15 PM No.2092702
haha iron wind go brrr_thumb.jpg
haha iron wind go brrr_thumb.jpg
md5: 98cbd9d170e8cef8c537fdd15146e032๐Ÿ”
>>2092296
i guess
Replies: >>2092730 >>2092850 >>2092862
Anonymous
7/13/2025, 3:48:22 PM No.2092730
>>2092702
Wtf
Replies: >>2092738
Anonymous
7/13/2025, 3:52:13 PM No.2092738
>>2092730
that's what warp damage does to marsec heavies
Anonymous
7/13/2025, 5:46:26 PM No.2092850
>>2092702
>outright vaporized a few
Noooo the power armor parts!
Anonymous
7/13/2025, 6:02:24 PM No.2092862
>>2092702
I was under the impression iron wind was single target.
Replies: >>2092866 >>2092868
Anonymous
7/13/2025, 6:06:28 PM No.2092866
>>2092862
Well it is. If your target is a craft. Or a building.
Anonymous
7/13/2025, 6:07:39 PM No.2092868
>>2092862
Nope, it's like tk projector or mage hand from that peasant outfit, except it projects death.
Anonymous
7/13/2025, 6:42:25 PM No.2092888
YOUCANONLYWATCH
YOUCANONLYWATCH
md5: 8d5b2cce748fca9dab599150db3d4115๐Ÿ”
Can someone explain the spotter/sniper mechanic?

I'm getting my shit ruined at night.
Replies: >>2092893 >>2094809 >>2094829
Anonymous
7/13/2025, 6:48:12 PM No.2092893
>>2092888
If a spotter enemy sees your unit, all sniper enemies can shoot at her for x turns without personal LoS. Similar to how you can snipe at unseen faraway units if you send out a scout to spot them.

Spotter rank determines how many turns seen units stay spotted.
Sniper rank determines the chance of taking a shot at a spotted target.
Replies: >>2092898
Anonymous
7/13/2025, 6:53:11 PM No.2092898
>>2092893
Shit. Do spotters have a vision radius, or do they automatically see a unit that shoots no matter where it is?
Replies: >>2092902
Anonymous
7/13/2025, 6:55:09 PM No.2092902
>>2092898
They have normal vision that's subject to all the day/night/camo/anticamo/invis/etc mechanics, but they spot units that shoot at them. Unless the shot kills them.
Replies: >>2092909
Anonymous
7/13/2025, 7:00:47 PM No.2092909
>>2092902
>they spot units that shoot at them
Key word: shoot.
Meleeing them from behind or grenading their ass should be fine.
Anonymous
7/13/2025, 8:08:40 PM No.2092952
20250713182337_1
20250713182337_1
md5: e5f8166757d18bd992d8af2d36135d4c๐Ÿ”
Man, I feel I shouldn't complain about this, but I really wish it had been a different weapon.
Anonymous
7/13/2025, 8:25:22 PM No.2092973
Ok, apparently you can't delete posts anymore? Either way, I obviously posted in the wrong thread.
Replies: >>2093599
Anonymous
7/14/2025, 4:30:27 AM No.2093357
>you should have seven 420blazeit outposts by the end of year one

wtf how
Replies: >>2093534 >>2093559 >>2093580
Anonymous
7/14/2025, 10:23:32 AM No.2093534
>>2093357
by doing all the missions and selling everything that isnt needed here and now
jk anon you dont need 7 420blazeit outposts by the end of year one in piratez or whatever other mod youre playing its probably not that different
Anonymous
7/14/2025, 11:46:11 AM No.2093559
>>2093357
Radar coverage is a bit of a snowballing effect, the more things you see the more likely you can shoot down something or go to a landing. That money adds up quickly
Anonymous
7/14/2025, 12:03:43 PM No.2093580
>>2093357
The first moneymaker hideout quickly pays for the second and it snowballs from there.
PS. I just do normal plantations and never bother microing harvests.
Anonymous
7/14/2025, 12:39:13 PM No.2093599
>>2092973
It's gone now, the deletion got processed several hours later.
Just a wee bit of lag.
Anonymous
7/14/2025, 2:34:54 PM No.2093693
holy shit what the fuck is marsec

i'm not even halfway through the first year and just got my ass turned inside out
Replies: >>2093710 >>2093940 >>2094149
Anonymous
7/14/2025, 2:49:33 PM No.2093710
1749179852602900
1749179852602900
md5: c4959a3e200e996c863bbedab5a47937๐Ÿ”
>>2093693
You'll learn more about the factions over time.

But piratez is not like xcom in the sense that the game progression is about keeping up with an alien invasion. Earth already lost that battle 600 years ago.
You can and will encounter many foes way too powerful for you to handle on your way to becoming more powerful.
Until then, you can deal with anything by utilizing this one simple trick.
Anonymous
7/14/2025, 3:50:22 PM No.2093805
It's been over 2 weeks and no hotfixes. Did anyone upgrade? Is it bugfree?
I think I'll go grey chaos saint ayy lmao route this time for shits and giggles.
Replies: >>2093897
Anonymous
7/14/2025, 5:33:39 PM No.2093897
>>2093805
So far I've seen only one bug in a disassembly recipe for one of the new items.
If you start a new game now you won't get to that point before N15.
Anonymous
7/14/2025, 6:40:56 PM No.2093940
>>2093693
>i'm not even halfway through the first year and just got my ass turned inside out
If x-piratez had a physical copy I'd put that quote on the front of the cover art.
Anonymous
7/14/2025, 9:53:21 PM No.2094103
screen107
screen107
md5: eb5acc120422369ebc60dea31969109e๐Ÿ”
I like how now the game tell you straight up when craft has not enough fuel to go somewhere. Great idea.
Anonymous
7/14/2025, 10:41:35 PM No.2094149
>>2093693
Sometimes, the evac button is the strongest first move you can make.
Anonymous
7/15/2025, 2:38:05 AM No.2094325
blips
blips
md5: eb022982b54e99b59eae3631f9d9df63๐Ÿ”
Guild is on constant "secret base" flights around my main base. I assume they're building an HQ nearby, but what exactly can I do with that information?
Replies: >>2094337
Anonymous
7/15/2025, 2:56:19 AM No.2094337
>>2094325
probably too early for you to raid one of the big ships for a vip, but at least youll know where the base is for later
Replies: >>2094361
Anonymous
7/15/2025, 3:32:05 AM No.2094361
neighbor
neighbor
md5: 3cfa13f88a99d1196da1aa0c821e08de๐Ÿ”
>>2094337
>at least youll know where the base is for later
>for later
Uhhh...how much later?
Replies: >>2094362
Anonymous
7/15/2025, 3:36:22 AM No.2094362
>>2094361
realistically, you arent assaulting a faction base until plate or guardian armor. anything less means massive losses or massive savescumming
Replies: >>2094365 >>2094372
Anonymous
7/15/2025, 3:46:36 AM No.2094365
>>2094362
You can do guild bases if you got rocket launchers
Replies: >>2094372 >>2094712 >>2094718
Anonymous
7/15/2025, 3:59:37 AM No.2094372
>>2094362
>>2094365
I can delay until I have a convoy and rockets, but won't their radar coverage just get bigger and bigger?
Replies: >>2094373
Anonymous
7/15/2025, 4:00:34 AM No.2094373
>>2094372
no. faction bases do not upgrade
Replies: >>2094374
Anonymous
7/15/2025, 4:02:08 AM No.2094374
>>2094373
Ah cool.
Anonymous
7/15/2025, 1:41:47 PM No.2094608
Is there a hangar mod for Piratez yet?
I'm this close to giving up and doing one myself by shamelessly copying the files mod.
I just want 1x1 garages for ground vehicles and 1x1 hangars for small craft like rail pods
Replies: >>2094889
Anonymous
7/15/2025, 3:41:44 PM No.2094698
What is the point of reject the power thematically when you already got a way bigger demon god handout at the very beginning of the game?
>thanks for literally setting up my entire enterprise, but now I'll reject your minor gifts and pretend to be independent
It's like looking into the mind of the worst kind of rich kid. Dioxine should make half the game be just getting to the starting point of xpiratez if he really wants us to feel like strong independent earth beings who don't need no demon gods.
Replies: >>2094740
Anonymous
7/15/2025, 3:56:44 PM No.2094712
>>2094365
I'd say lasers are the must have.
Replies: >>2094718
Anonymous
7/15/2025, 4:01:06 PM No.2094718
>>2094365
>>2094712
What's in guild bases, anyways? Defender-wise.
Replies: >>2094719 >>2094759
Anonymous
7/15/2025, 4:02:02 PM No.2094719
>>2094718
A vip.
Anonymous
7/15/2025, 4:32:57 PM No.2094740
>>2094698
Reject the power might as well be chaos undivided, you're not beholden to any of the demon gods specifically but they still heavily influence things (the captain is still owned by purple bloom)
Anonymous
7/15/2025, 5:18:56 PM No.2094759
>>2094718
Hardest things are the tanks and the guild master. Guild master is weak to charm and mind tho
Replies: >>2094762
Anonymous
7/15/2025, 5:22:02 PM No.2094762
>>2094759
>tanks
Ah yes, of course.
I was just guessing it's gotta be easier than most faction bases since guild doesn't have any high-end goons that aren't either space operators or marsec.
Anonymous
7/15/2025, 7:03:22 PM No.2094809
>>2092888
Fun fact: X-PirateZ stealth armors (Holosuit, Unipuma, Nightblade) have a spotted indicator. The nightblade cloak starts pulsing and the blue lights on holosuit/unipuma turn red while their wearer is spotted.
Replies: >>2094829
Anonymous
7/15/2025, 7:37:50 PM No.2094829
wenigstens_sprechen_wir_kein_deutsch
wenigstens_sprechen_wir_kein_deutsch
md5: f084b7a99b65bae8f024f7ebaabc3bfe๐Ÿ”
>>2092888
>>2094809
it is frustrating that camo/nv/spotting mechanics are so vague and fuzzy

>can they see you?
>can you see them?
>you'll know the answer when one of you is dead
Replies: >>2094893 >>2094933
Anonymous
7/15/2025, 8:35:01 PM No.2094889
>>2094608
Line 1338 in current Piratez.rul, edit crafts: 1 or something higher.

Personally I play the first year of Piratez legit and then after that I activate my own custom mod that removes/cuts down a lot of bullshit like this for the rest of the playthrough.
Replies: >>2094896
Anonymous
7/15/2025, 8:39:50 PM No.2094893
>>2094829
IMO its fine in Piratez because by the late game where you have a lot of it you're also super tanky super soldiers who can blitz entire maps in a few turns. And for the random small fuckups you can potentially revive soldiers from stasis pods. In the early game most fights with sniper/spotter only have a handful of enemies with it.

Where it becomes a problem is in XCF where you have to deal with huge maps of 80+ soldiers all of them spotters and half of them snipers and you only have 8-14 normal x-com dudes who can go down in one shot and you have to play carefully with. The snipers also have way too many grenades and grenade launchers that can hit you even if you're behind cover.
Anonymous
7/15/2025, 8:41:00 PM No.2094896
>>2094889
I already have my own custom hangar mod.
I just wish someone did a proper one for Piratez. Different hangar types, new base maps for dfiferent hangars, base sprites, fluff text, researches, everything.
I'm close to doing it myself but so far I've been too lazy to get into OXCE mapping and BOXCE modding for hangar type support.
Anonymous
7/15/2025, 9:30:23 PM No.2094933
>>2094829
It's a bad mechanic that creates bigger problems than the issue it's apparently meant to solve (that players can utilise darkness better than the AI can).
Anonymous
7/16/2025, 1:55:51 AM No.2095104
>almost 2 weeks with zero shipping activity
I'm scared.
Replies: >>2095127
Anonymous
7/16/2025, 3:15:02 AM No.2095127
>>2095104
get your ass ready
Anonymous
7/16/2025, 5:02:29 AM No.2095163
os
os
md5: 99f9467ed5dc3d9f3800b6814beec4e4๐Ÿ”
i dont like pogroms

i dont think im gonna do them anymore
Anonymous
7/16/2025, 1:08:36 PM No.2095387
Dio needs to tweak the chances of repeatable shadowland missions.
I'm dead tired of dead dewers. And still missing a ton of chrono prisms.
Anonymous
7/16/2025, 3:30:39 PM No.2095465
New
>>2095462
>>2095462
>>2095462