EU4 thread (also known as eu5 wating room).
The mandate of heaven edition. Trust the plan
Are mercenaries affected by morale and combat ability of a country? Do they use their own modifiers, like merc discipline
Lately my thing has been enabling client states at the start. They're so much fun to play around with and I am NOT waiting until 1700 to use them
>"Take me with you!" events
>comes with cores
I love these.
Ah screw this manpower thingy, merc ideas let's go
>>2054666>theseHow many of those are
>>2054686https://eu4.paradoxwikis.com/Formable_countries#Event_countries
Not as many as one might think.
(You) are preparing yourself for EU5 by playing MEIOU right?
>>2054786God I hope eu5 runs better than meiou. I don't like the idea of having to play it to train myself to be happy with shit performance and bloat.
Do colonies grow on their own into neighbouring tiles or you need to send a colonist into every uninhabited province?
>>2054927They'll grow on their own, provided you subsidize them.
You ARE paying ecelebs to coach you in EU4 in preparation for EUV, right?
If not, what are you even doing with your life
>>2054927They'll slowly grown on their own if they have enough cash.
>>2054273>Are mercenaries affected by morale and combat ability of a country?Yes.
Merc Discipline stacks on top of the normal discipline of a country.
>>2055093You better not be stacking merc modifiers as Prussia then haha
>>2054927https://www.youtube.com/watch?v=O72RviRJszU&t=1568s
You start a "colonial charter" in a province (group of locations) and that will continue moving a few pops from a province you select until you stop it.
A province is owned by you when it has
1. At least 1,000 pops.
2. At least 50% of pops in the location are an accepted culture and religion.
So the fastest way would be to colonize locations with 500 pops, as then you'd only need to send 501 to gain control of the location.
>>2054927>>2055200And of course &t=1568s doesn't work with the embedded.
Play video from 26:08.
gonna wait at least a year for the dlcs and mods to come out as always
Did they make it so its ridiculously easy to max out innovative at some point? There seems to be very little reason to take the idea set anymore.
>>2055200are these all actual pops or just adult males?
>>2055200Unf sisters imagine living in VAST MAN LAND
>>2055235IIRC devs have said that it represents the actual population
I hope that means that they can accurately represent things like disproportionate male depopulation from war
>>2055093>Merc DisciplineDid they ever fix the issue where it doesn't apply the full effect of discipline and only some of the boni.
>>2055231>+15% inf combat ability >+10% siege +1 leader siege pip These policies make it worth it.
>>2055231It's also the best idea group to get first, but it's not contextually the one you want to pick most of the time.
>>2054270 (OP)That DLC was unironically the last time EU4 was good and showing signs of improving with its patches.
>>2054927>>2054935>>2055090>zoomershits not knowing how fun it was to send those tiny ships and covered wagons across the map>they just want it automated
>>2055397>lose to quantity >lose to quantity
>>2055516Just dev mil. There's nothing quantity gives you can't get by multiple other game mechanics.
>>2055397For me it's the advisor cost reductions. Admin gets crowded if I also want econ for the discipline policy.
>>2054806>pops is bloatyou are going to hate eu5
>>2055225There might be little need, since a lot of EU4 DLCs are mechanics reworks, making EU5 more complete and than CK3 compared to the predecessor. Regional flavour might be lacking, though.
>>2055638>>2054806Apparently pops work better than ever due to not simulating pop needs and political opinions on a pop level.
This could just be Johan lying out his ass of course. All streamers said it ran like shit.
>>2055548He's right, though. Some nerd did the math, and the first two Quantity ideas almost double your available manpower.
>can't dismantle HRE because it's not ME the one that have the capital of ONE of the electors under control
>it's one of the co-beligerants in the war
>in my side
ugh
>>2055638I loved imperator
I despised meiou primarily because of the performance
>>2055516>>2055644>goes over FL then consolidates>loots/scorches your accepted culture/local manpower-boosted provinces>releases your forts as guaranteed tags>stab hits for ducats and broken alliances
>>2055231>>2055397>>2055402Why would you ever not take diplo + admin as first ideas? Maybe espionage in the HRE, but still.
>>2055231the best parts of innovative ideas are not the innovativeness
it was a good group before innovativeness was even added
im out of fun achievements.
>>2055880I never have enough admin points early on to justify taking admin ideas.
>>2055955Have you tried doing the unfun achievements?
So if I reform religion as the Aztecs I lose their Tonalli mechanic, and have to wait for government reform to switch back.
This is dumb.
>>2055880The usual is opening with a mil idea group, some people just want to have fun and/or try other things, I personally like messing with merchants so I sometimes open with trade, also the issue with
>>2055956 You can try focusing on admin + unlocking the idea group only until CCR (or missionary strength for religious)
>>2055648I only had to ally the dude that controlled the province, lol
>Missions Expanded' Siberia is actually pretty fun
>>2055880Because most of the time a military idea group is better.
>>2055880In 7 out of 10 cases, military idea is better
If we focus on the remaining three, then 90% of cases will make trade better.
Diplo is shit first idea (2nd or 3rd - might be worth it), admin is meh, too.
You want to conquer the shit out of your neighbours early on, before anyone can consolidate, and any 5% bonus makes it easier at low tech
>>2056198>admin is mehHeh, I was there too
>You want to conquer the shit out of your neighboursMore reason to pick admin early, reading muh ccr all the time gets annoying but the insane cost of coring is worse and the savings are yuuge
t. aristocratic opener
>metafagging EU4
Why? It's so easy. The only real struggle is if you're playing an Ardabil tier shitter from 1444-1475. Outside of that, any challenges can be overcome with semi-decent play and your big human brain
Mp stands for multiple phagots haha
>>2054270 (OP)ain't gonna touch this shite ever again
friendship ended with eu4
100k casualties, all from sieging forts. And I still am halfway done.
Is such a death toll normal? None of my division stacks are above the supply limit of Spain's provinces.
So is EU4 officially finished?
Can I finally start modding it / making mods for it?
Will the Wiki finally be up-to-date forever?
>>2055956Admin openers are intentionally delayed starts for a bigger push after.
In either an inno or admin opener you need to pause what you're doing until the third or second idea is taken. In an extreme example if you're the ottomans and just start blobbing you'll be behind on admin for decades just because of how much you can blob.
>>2056286Of all the hells available on this earth, one of the few ones I'd never ask for myself is playing multiplayer Paradox games.
Why are Mughals considered so good?
Never cared about or paid any attention to poojeet land and mechanics.
>>2056316Attrition adds up fast. If you want to minimize it you split your stack to have enough cannons for you to maximize the siege bonus and then a couple infantry units. The rest should sit next to the siege in a sieged province with a fitting supply limit.
It depends on your situation in the game if it's worth minmaxing your attrition or if your manpower is so high you'll never run out.
>disable lucky nations
>play as Irish minor
>England implodes, Scotland and Wales become my main rivals, but I've already secured all of Ireland and have a sizeable navy
lmao
>>2056198Why would you pick trade like ever?
>>2057032Their gov type assimilate culture for free, and you get a bonus for each culture you assimilated.
There's probably other stuff but that's the first thing that comes to mind.
>>2056324Yes, your first order of business could be to mod this shit out of the game.
How long will it take for someone to mod a "Trans" virus into EUV that sweeps the planet
ITA
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What borders should I give my client states? I drew the provinces I already have a plan for, but what should I do with the rest of the Med? I mostly want to focus on carving up the East, I don't really care about taking Spain or France. Should I just annex Tunis directly? If not, what?
Ideally, I'd like cool client state ideas I can map paint with
Btw I edit the game files to let me make client states early, if you're wondering
>>2057529Why didn't jut end the misery of all those tags in your area? you could have been able to just take the whole colony instead of going through this and wasting an entire idea group
>>2057659>Why didn't jut end the misery of all those tags in your area?I declared and took their provinces. Doing so just shunts them off somewhere while giving you a peace deal.
>you could have been able to just take the whole colony insteadThe land you see there is the most I could've taken, sans maybe one or two provinces. Castile then set up multiple colonies in Brazil and declared on my colony while calling in Portugal and France for a combined army of about 200k.
>>2057666Eat kongo next, money there can flow straight to you
>>2057680I'm gonna start this one over again. Investing in South America was a costly (and quite avoidable) mistake. If I focus on the East Indies, there shouldn't be an issue. That tends to be reliable.
Trade always gatekept me from getting into this game, whatever I do I get minus income.
>>2057702Early games it literally doesn't matter. Mid game just follow the arrows.
>>2057702Basically trade in this game is theft, so just turn on the trade map mode follow the direction the arrows are heading towards you from, and conquer as much land up there as you can so you steal their wealth. River estuaries and CoT are worth more. There's extra shit like protecting trade and mercantilism but it doesn't really matter.
>>2057892It's quite simple, give the name of the mapmod and you'll get my opinion.
>>2057964NII's Graphical Pack
>>2058086Now you may have my opinion.
>>2057495You're a stupid blobber playing meme games and should immediately uninstall and then play Victoria 2.
>>2054270 (OP)How the fuck do I git gud at land warfare? If we're evenly matched tech-wise or if I'm only 1 tech level behind, I basically need an overwhelming force to win.
Had two failed attempts at WC as Sunni and Shia Ottomans, converted to Catholic for the 3rd go and this happened early on. The Ottoman government with its godly mana generation was nice but the PUs of Christianity just make the conflicts flow better when I have the meat shields to rely on.
Is there a chance of your heir being your consort's culture?
ruler culture or religion doesn't really mean anything
Is it generally worth it to convert cultures of conquered provinces into a few accepted cultures when you're blobbing?
Example: converting all the Balkans and Anatolia to Greek, Italy to Griko, France to Francien, Iberia to Castilian etc in a byzantium game
>>2057065Trade is the best source of income in the game, and Trade Ideas are the easiest way to maximize it.
>>2058139You're probably struggling due to Generals, Terrain, and Tech Group.
>>2058808It depends
I think most people like to culture convert because they want to paint the culture map as well as the political map and they like having a mostly homogeneous empire. But it probably comes down to the costs of culture conversion vs. the cost of humanist ideas vs. the cost of just ignoring culture.
I think most world conquest strats use humanist ideas unless they're explicitly going for a one culture run, and they just promote the biggest culture groups. If you're not struggling with income/manpower/revolts then there's no need to culture convert.
I would probably just culture convert them all just to avoid dealing with potential future rebels if I had the diplo points to spare (which usually happens lol)
>>2058808Culture conversion is pretty much always map painting in it's own right. I can't really think of another reason I culture convert. If you have a large unaccepted culture, just accept it. I guess maybe if you were full on slots and still had a large unaccepted culture, it'd be worth converting it. But the downside to intolerance is really small unless you've been stacking intolerance modifiers. You can mostly just ignore culture and, worst case scenario, just go Humanist.
I still culture convert all the time, it's one of my favorite things to do. I regularly play Russia games where I play around with the cultures of East Europe and the Steppe. I tried to make a mod that would unify Muscovite, Novgorodian, and Ryazanian into Russian when you formed Russia, but I'm too stupid to mod
cc
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>>2059105every_owned_province = {
limit = {
OR = {
culture = novgorodian
culture = ryazanian
culture = byelorussian
culture = ruthenian
}
}
change_culture = russian
}
Put this in a run file and run it
>>2059123Weighing this against some cultures taking hundreds of bird mana + decades of time means it's generally not worth it
>>2059153Won't I have to make a Russian culture though? Russian used to exist, but was broken up into Muscovite and Novogorodian, but Muscovite still uses the russian tag in the game files
>when the AI outnumbers you 2:1 but it's the AI
Is Quality's +10% combat ability on everything essentially a +10% to discipline?
>>2055439Mission trees with rule britannia patch made playing major nations fun at the expense of making everything else seem boring or less strong in comparison
>>2059543Discipline also effects tactics which reduces damage taken. CA just increases the damage a unit does.
A 12/4 army with 10% CA just fights like a 13/4 plus change. That alone isn't going to do much over an equally sized army if they have 5% discipline instead.
>lose the first battle of the first war of the campaign
>shamefully alt+f4
Whoops
Didn't play EU4 all week, didn't even feel like launching it
This cycle is finally done, after 4 months I can put aside this addiction and who knows, EU5 might already be out before I ever get the craving again
>play austria
>get subjugation CB on milan through scripted event in the early game
>press CB
>everything in europe from france to poland joins a coalition against you
>GG bro
why even give me this CB if using it will brick my playthrough?
>play Austria
>subjugate Bohemia, Hungary and Milan
>too big to fail
IMG_4860
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Is there any way to play around(geographically) the ottomans other than fucking them so hard at the beginning of the game that they cannot possibly come back? Playing as Georgia right now and even if I defend a river crossing on a mountain fort they still win because they have absurd generals and a giant stack of morale bonuses to the point where their army can win a battle because they seemingly fight to the last man.
The 25% manpower recovery for lucky nations is obscene. You can string 12 pyrrhic victories together and they'll come out unscathed.
>>2060126Doesn't look like, at least nobody will care if you truce break him once
>>2060130I just wish I didn't have to play the same opener every single time where you sweat like crazy and take out a trillion loans just to play a specific region. Very tedious.
>>2060126Disable lucky nations
This thing's even better than Fulo. Actual baby mode tag.
>>2060126Break them early or wait 200 years and beat them when you have grown big yourself. If you play close to them like Geogia you generally have to do the former because they'll kill you before you can do the latter.
I always found it interesting that you can become emperor if you manage to occupy territory in China. I hope they keep it that way in EU5 as well. It was nice to have more content with the Aztecs.
>>2060642Wow, you even play the game in Mexican! That's a real commitment to immersion
>>2060644Close, it's Portuguese.
>>2060654Is not jeez, it's spanish
I haven't played EU4 in years.
Has anything big changed?
>>2060848Spionage ideas are meta
>>2060852Unironically probably the biggest change.
Diplo is technically still better as a group but espionage has so many great policies attached to it and more utility in diplo vassalizing that it plays better with influence.
Islam
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kind of silly they have to be this positive with islam due to reasons
>>2061074That's a very milquetoast description
>>2061079yeah but it's the only religious description that describes the religion as having a positive influence on the world.
>>2061081LOL, do Muslims play lot of map painters? Can't see a reason to appease them like this if that's not the case
What happened with that florryworry achievement challenge? There was supposedly going to be edited videos about it. I've always wanted to watch him play to hopefully get better at the game but fuck watching 8 hour livestreams.
>>2061157I'm pretty sure an actual practicing muslim would be offended by the 7th century thing since they believe Islam has always existed and also portraits of living things are haram so they would have to play with sprites and portraits off or modded
>>2060064Just have a strong enough alliance chain that no one fucks with you.
>>2061385I thought it was just of muhammad, hence the special calligraphy portrait that they gave him.
P.S. I always theorized that as a direct descendant of Muhammad if you swapped to a Dharmic faith it would be possible to be reincarnated as Muhammad and get the calligraphy portrait. Never seen anyone try it though
>do a Sardinia-piedmont game
>by the reformation I own all of north italy and am 300 dev over my government cap with each estate privilege and admin ideas bonus.
>be me, just now
>start game as austria
>do initial setup
>unpause
>2 events pop on first tick
>wait, TWO??
>heir falls ill
>ladislaus is dead
>fuck you
are you fucking kidding me...
eu4_25
md5: e989680c2baffa981d536efd32363fa3
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Thoughts on my Granada campaign? It seems like forming Mamluks>Egypt as Granada is the way to go
Egypt is such an OP tag and their benefits even carry after you form another one
>>2061717you took italy and england so why is france allowed to live?
>>2061718They were my ally but broke once I ate all of HRE at once due to AE, same goes for Ottos, I'm in the process of wrecking both atm
Also is kinda funny how Egypt is the only tag in the world that can westernize their troops, I think Andalusia should also have this mechanic but oh well
>>2061722Russia can do it as well and I think theres a few others
Ok gonna start a new campaign as Bengal
Goals:
Conquer only Bengal node and ignore India for most of campaign
Go explo/expansion first and colonize the cape to cockblock europeans from Asia
Become an eastern plutocracy and tardemaxx
Confirm thalassocracy
Conquer all of Indochina, East Indies and Polynesian Islands
Would any of you know why I'm collecting so much in Venice? I was only making like 30 ducats here for most of the campaign and when I look at trade mapmode it says there is 165 coming in even though both feeder nodes (Austria/Ragusa) are moving 0 ducats to Venice
>>2061771You're occupying india and iberia no? so their trade goes to you
eu4_26
md5: d5d31a31d866b31ccc1b1b53ca9a188e
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Ah yes, fighting late game Ottomans, always such a joy /s
arrows
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>>2061796Yes? Late game ottomans have soldiers made of cheese.
>but le 6 million manpowerSee those arrows in the picture? That tells you you should have killed whoever lived in those areas three centuries ago so you can have more money flowing into Egypt
Is 4 decades enough to eat the rest of Asia and convert it (Ming, India, SEA, Japan, Buryatia)?
>>2061796If you gaze too long into the abyss, you become the Ottoblob.
>>2062049>Is 4 decades enough to eat the rest of AsiaEntirely possible with your resources
>and convert it might be tough
>>2061796>/s*spits back at you*
Is there any mod that overhauls the military in EU4? Something more like CK2 levy system. I fucking hate how the troop composition are unrealistic, at no point in history any nation had armies sectioned in exact regiments of 1000 canons, 1000 horses, etc, its so stupid
eu4_24
md5: a3d25bbe4ce32a1a23ff651a7a958f33
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>>2062049Why didn't you destroy europe first as Ottos? I feel like Ottomans are really the only tag you should focus on Europe first when doing a WC
Also no eyalets?????
Here's my failed mehmed campaign, can easily do a WC from here on but can't really be bothered
eu4_28
md5: 3a4439d6eddb444b1f97e8a5f8e08aab
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>>2061834I just finished my Granada campaign, I was going to conquer all of West Africa but can't really be bothered at this point
>get tired of playing balkan and muslim countries
>want to play Italian game
>Pick Venice
>Realize only legitimate expansion route is to fight Ottomans pre-emptively to secure evrope
>quit, pick Genoa
>Realize only legitimate strategy is to decimate the Ottomans AND Venice
>quit, pick Naples
>Ottomans gets perma claims on my ass, have to fight him because the AI was wide powergaming
>quit, pick Florence
>It's fine until Ottomans took a minor Venetian province now I have to fight them for control of Italy
What the fuck is wrong with this game? Every time I play I have to deal with the existential kebab threat.
Even when I don't play Byzantium I'm playing Byzantium spiritually because vassalizing Byzantium is the most efficient way to conquer the balkans.
The meta of this game is insanely boring.
>>2062604Yeah, I will have to rely on some vassals doing their job to convert. I had shit luck with that the last time, they just sat on a bunch of Hindu provinces for some reason.
>>2062808>Why didn't you destroy europe first as OttosWhy destroy?
My first two attempts were as Sunni and then Shia Ottomans, which did allow for rapid expansion into Europe but I just don't like that playstyle as much. So for this third attempt, I converted to Catholic and was near immediately rewarded with inheriting Savoy, which is also why I've converted all Italian territories I own to Piedmont culture. The last major free European countries were my long-term ally Sweden, rump Spain, Poland and Great Britain. I was also fortunate enough to receive a PU over Sweden without having to declare a war (unlike for France, Denmark and Portugal).
In short, Deus Vult.
>>2062830I don't really ever see the ottomans take italian clay. The closest is when tunis takes corsica from genoa when they get called in against them.
>>2062851I've seen ottomans take Genova, Venezia, Apulia, and Calabria in separate games.
If they have an aggressive ruler they will just plow through their italian claims.
>>2062830>>Pick Venice>>Realize only legitimate expansion route is to fight OttomansVenice is one of the few countries which can easily smother Ottos in the crib without much difficulty
>>2062873yes I know but its incredibly boring.
>uhhh first I take greece in war #1>then I take the balkans in war #2>then i take everything else in war #3>maybe there is a 4th war because they conquered shitty kurdish countriesoh my fucking GODDDDDDDDDDDDD
its the same shit every time.
Should I take it early to get Humanist (Holy War CB for Confucians) or wait for it to get cheaper? I don't have any more wars to fight without the CB.
>>2062867Amazing how this happens. I've got 2-3k hours in EU4 at this point and this has never happened. Kill the ottomans as early as possible. If you don't want to, just play Aragon nigga. It's basically an Italian game except you can deal with ottomemes later.
>>2062877>Humanist (Holy War CB for Confucians)Wait, for real?
ita 2
md5: edadf5b220d56630ec88bb2741bb92ef
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>>2061796Ottos are too stupid to know how to use their army when it gets past a certain size. I have yet to fight a single battle
When using monarch points to dev, is it better to dump it into one supercity or spread it among your provinces generally?
>>2062975having a few strong provinces is nice but you also want to unlock building slots
>>2062935>1622Check the ledger.
Decadence probably it them so hard their armies probably melt as soon as they enter battle.
Happens with their forts too.
>>2062975Focus on goods bonuses.
Manpower on grain and cows, production on anything 3 ducats or better, or centers of trade. Tax to fill out gaps. Stop at 15 dev unless you can improve infrastructure.
>>2063025Not him but I've seen Ottomans chicken out of mid game fights like this too.
>>2063025My first war with them was ~1570 and I only just now got higher quality troops because I thought it'd be cute to go Plutocratic this game
>tfw the one friend I have that plays eu4 has 1k hours played exclusively in the extended timeline mod
>he refuses to pirate the dlc because he's scared of getting a virus
>>2063056Buy them for him.
>>2063056The summer sale is in 15 days and you'll be able to buy the Ultimate Edition for 40€.
>>2055120swiss could literally take on 10 prussias at once.
>>2063155in combat, r-right?
OPMs should not take defender of faith away from a great power.
at least give me a notification that it happened and a CB to take it back.
it is utterly retarded that fucking aachen steals it, opening the door for ottoman to roll into naples and hungary because the useless little shit obviously doesn't stand a chance to defend the faith against that.
paradox fix this shit, it's been this way as long as I can remember
>>2063584There's an option for it to notify you whenever it changes/someone becomes DoF
>>2063696>>2063584You have to do it in the 'others' tab too, forgot to mention
>>2055643If the people that were paid to say it's good say it runs like shit then a lot of people in here are in for a rude awakening. Streamers tend to have good machines as well.
>>2063696>>2063697Will that tell me every time defender of faith changes for my religion? because I'm only interested in knowing when I lose the title, not when it changes hands.
>>2063793Yeah it will. You can't set it to only show up when you lose the title but DoF changes don't happen that frequently in my experience so popup spam is minimal
Tried to play eu4 after some years. no dlc.
>Every game plays the same because of the same railroaded events and mission trees
>Every nation ends up the same tech wise because of institutions
>Every who even heard of it shithole now has meme history modifiers i guess to sell dlc easier
>Development is kind of cool but the costs are weighted way more in favor of conquering than growing
>Everything is still a guaranteed yes/no with you being given perfect information on every influencing factor
>Still no BELIEVABLE WORLDS in any game I've tried
any mods that fix this or quit genre again? I don't want to buy dlc if possible
>>2063056>he refuses to pirate the dlcWhat a FAGGOT
>>2064448When people say railroaded what exactly do they mean? Even without missions the path every country follows would be more or less the same.
>>2064507They mean that they literally can't imagine playing any other way that does not imply following the mission trees and clicking the completion rewards.
>>2064507Mission trees generally recommend you go after the same goals, in the same order, and get bonuses at the same time as you always would
>>2064605You would generally do that anyway though. Like if you're playing as France you don't not try and kick england out. As muscovy you don't not try to take the ruthenian lands from lithuania.
Territorial missions generally follow the same expansion paths you would try to keep to as any country. I don't get the argument that missions railroad you when they just follow what you're doing anyway.
Mission trees are just kinda boring. They're almost all "take land->get perma claims on the land right next to it->repeat"
I do like the missions which actually do things like mending the schism
>>2062811Cute red Muscovy
>>2064657That I can agree with. Occasionally you get some neat flavor in one but usually they're just a method to shape where the AI expands by giving them permaclaims.
>>2064507>>2064524When I used to play EU3 it wasn't a guarantee that say, Austria would PU hungary, or that the ottomans would expand into egypt, or that Poland would form the commonwealth. In EU4 these things pretty much always happen because mission trees give large incentives and bonuses for AI to make it happen. Then you have things like the burgundian inheritance, or the prussian confederation which force the game world to follow certain paths.
>>2064608The issue for me is not that missions cover what you might do anyways. It's that missions remove agency from the game world. Poland will almost always form the commonwealth because they have a mission that lets them instantly inherit lithuania. If Austria hasn't already then Poland could use missions to PU hungary or bohemia. These aren't things that are guaranteed to happen all the time anyways. They're to make the game develop in certain specific directions. And if missions only accomplish what I would do anyways like kicking the english out of france then why do I need a mission at all? The game should already have mechanics in place that make that natural. If I, as france, am going to kick england out anyways then why does me kicking out england need to necessarily include gaining perma claims on burgundy? It's so that the AI can be easily directed to expand and specifically to expand in ways that the developers think they AI should expand.
>>2064524The AI literally cannot, which is my problem. I don't have to follow the mission trees but the AI will and so the AI will play out very similarly across games. In EU3 there were problems like bohemia snaking into ukraine, if the ottomans went into egypt they were just handicapping themselves, stuff like that. but at least games of EU3 played differently and I experienced different challenges.
>>2064744>Austria would PU hungary, or that the ottomans would expand into egypt, or that Poland would form the commonwealthI don't see these happen every game. It's almost rarer to see Austria with Hungary than without, and whether Poland forms the Commonwealth or not depends entirely on the Jagiellon event that's been in the game as long as I've been playing. Ottos take Egypt usually, but it's far from guaranteed that they use the mission specific eyalet CB for Egypt because it's in their natural area/culture/religion for conquest anyway.
Honestly what I've noticed is that the AI is too stupid to take advantage of mission trees outside of "hey I should use these free CBs I accidentally got from building to force limit". I have never seen AI Poland take advantage of the Hungary or Bohemia PU mission for example because it's too stupid to meet the requirements. When I want an OP Riga vassal I have to build all the buildings for them because they'll never work on meeting the requirements on their own.
>And if missions only accomplish what I would do anyways like kicking the english out of france then why do I need a mission at allBut what if you want to play a historical Austria game? Without missions you are forced to savescum for the PU events.
>>2064744Some of these things are simply not true, Austria PUing Hungary happens because of dynastic ties and is fairly common for Hungary to decide to ditch Austria, same for Poland-Lithuania, if these exact scenarios weren't represented in the game the way they are you would have most of the playerbase bitching about it for not being historically accurate. You get PUs as causus belli, so you still have to go out of your way to enforce them. If your main point was that mission trees are BORING then I would agree with you a hundred percent, but you are saying that the game forces you to play certain way which is simply not true: nobody is forcing you to enforce those PUs or conquer those lands.
>>2064744Austria almost never PU's Hungary in my games. It's way more likely that they don't. In fact, I think I've seen Bohemia PU Hungary slightly more than Austria
>>2065117In my last game austria PU'd both. I brought it on myself by trying to play Prussia. Also the ottomans went berserk on hungary and poland declaring wars every time their truce was up. Hungary was like one or two states when austria PU'd them.
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Whenever people talk about tag switching for Three Mountains they say you have to do a true one tag but you're actually allowed to have a subject as long as it's Ryukyu itself.
Not sure if that matters anyone but I tested it using the console.
>>2065647>California does not exist Why?
>>2065686I'm going to guess some california hypercolonization vassal feed cheese.
>>2065647this is my last remaining insane achievement. the thought of doing another wc makes me nauseous
>Decide to play Mahayana Japanese Republic
>1677 and waiting for Free Land event
>Proliferation of Firearms
PLEASE
Never played as Ming or Qing before, considering giving them a shot. But I'm not sure if I should play with Eurocentric Institutions.
>>2066557It won't matter. The first 3 institutions always spawn in Europe and by the time you're past that you'll have more than enough mana to dev any remaining institutions wherever you want
>>2065814I tried to do the Kale achievement not that long ago, but I got really tired of it after doing the Tibet horde thing, getting the russian provinces, but being in such a deep manpower hole that it just stopped being fun. I could probably still finish (I have 50 years and ottos don't own the asia grasslands yet), but I don't want to fight Korea. Most annoying country to fight in the whole game.
>>2066698Do you have experience with hordes? Because in my game it was smooth sailing once I started razing China.
>>2059555>Mission trees with rule britannia patch made playing major nations funIn what fucking reality?
It was transplant of the most retarded part of HoI4 into already ailing EU4.
The fact it's a core feature and not a DLC thing is just mind-boggling.
>>2061796The Ottomans expanding into worthless Russian land drives me insane. Those borders are absolutely hideous.
Ramparts are cool, it's so sad they take a factory slot, it makes no sense.
>>2062830Good news in EUV you can strangle them in the crib before they ever have a chance to get big.
>>2066862Expand infrastructure
>>2067185oda for mass conquest, so for naval or piracy memes, isshiki for tall japan. there used to be one with a gold mine but i think they removed it, so hosokawa for uniting japan the easiest
>>2067184That would cause a low dev province cos unnecessary gov capacity and a high dev province would cost waaay too much because you need to expand infrastructure there up to four times if you build all the manufactures (factory, manpower thingy and the gov cap thingy). I am aware that it's a non issue and ramparts are just slightly better than coastal batteries in terms of usefulness.
>>2067369You use it to make forts a bitch to take. That's their use. You miss out on salt GP, but it's worth it.
>>2067369If it's a shitty low dev province then you don't care about building regular manufactories, if it's a valuable high dev province then you want to expand infrastructure there anyway.
>>2067208Japans silver (gold) mine in the south now appears later, you can still pre-emptively dev the province to spawn the Renaissance. The Takeda gold mine is still in at the start I think.
>>2067429Kai starts with cows now, so close to as worthless as it gets
>>2067437Aren't there two provinces that discover silver within like a hundred years? Or am I misremembering?
I know there were two gold provinces where I would spawn the Renaissance and then Colonialism. But it's been ages since I've played.
>>2067439Kai gets gold in 1498 according to the files, but that's way too late to matter much for Sengoku unless you want to start at the historic time frame
>>2067443Well the other one that starts with fish, Izumo I think, gets it pretty quickly. You need to spam dev anyway to spawn the renaissance and probably again for colonialism, so I would still do them there. But yeah it's not relevant to the initial wars.
>>2067445Iwami gets gold in 1533, and yeah it's fishes before
Your best bet for good starting income is starting with Ouchi and having great trade goods and most of Japan's trade by the balls
>>2067454I think you're better off with Oda and just winning very quickly. Last I played a really good run and the Sengoku Jidai could be over by like 1465. I think my best was probably 1470-75.
>>2067456Well, yeah, debtmaxxing and expanding with an OPM daimyo that has good ideas is still the ideal way to go
Though taking Ouchi's juicy provinces is a bit of a bitch since their starting position is really good, with forts on both sides of a strait
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Guess who never declared their independence war and got diplo annexed
Retard here, how do I into trade?
>>2067474Many such cases.
>>2067475look at where the arrow is going, this is where you're blobbing
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This bonus is not worth the extra effort. I could have gone and raped Novgorod in the extra time before Muscovy took everything.
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>>2067475Fundamentally, the key to trade is expanding your empire. So let's say you expand into a node; you now have some trade power from the new provinces, but it's not a lot. In order to maximize your power, you should find a state that has at least 4 provinces and a trade center and turn it into a trade company. You then buy a Company Depot (the building on the right) for that state. This usually gets you to the 50% threshold to gain a merchant, which you can use to either collect or transfer (there's no harm in experimenting with your merchant usage for a couple of months to see which makes you more money). Importantly, though, this also significantly boosts the goods produced for all provinces in that node that are NOT in a trade company.
And that is the basics of it. You can also purchase the building on the left to further boost your income. Lastly, since trade companies are the key to generating more trade, your can change your actual capital (not your trade capital) to a different subcontinent to get more trade companies.
What is the quickest way to cause devestation?
I dont want to wait around 40 years with just occupation for the 100 % devestation in tunis achievement.
>>2067540Scorch earth speeds it up. I suppose you can also save scum to try and get the sack city +50%dev event when you win the siege.
>>2067540You can loot the province every 2 years or so. Scorched earth + occupation is a bonus 0.45/month on top of that. Easy way to burn out enemy manpower for later wars.
>>2067185Uesugi are my go-to every time, Hosokawa is a good alternative. Both are best since they're large with lots of neighbors
As for diplo/economy. Don't bother with either. As soon as you start fighting (no later than Jan 1445), you should literally never be at peace again until you're the last daimyo left. Allies just get in the way and cash injections via peace deals will pay your bills
>>2067566>Allies just get in the wayAre your wars for the Shogunate always 1v1s?
>>2067568>for the ShogunateAshikaga are always my last target because I never use the shogun mechanics, I just form Japan
>>2067573>I never use the shogun mechanicsThe Diplo Shogun power lets you talk Korea into fighting wars in China.
I am going to utterly DESTROY Japan playing as the Ainu master race . just you wait and see...
>>2067573When do you finish the war? Because your allies don't get an option and are automatically called into wars against the Shogun. You can beat them really early by going over diplo limit for a bunch of allies and then beating up the Shogun's other vassals right before you declare on the Shogun, possibly while still at war so your Allies don't have time to get mad at you for winning and dropping the alliance.
>>2067581>When do you finish the war?Which war? Like I said, I always fight Ashikaga last. For the daimyo, I start the war December 1444 and genuinely never stop until all that's left is Kyoto ~1465
>>2067589>Which war?The Sengoku Jidai.
>I start the war December 1444 and genuinely never stop until all that's left is Kyoto ~1465Been a while since I've done it, but usually that's just not possible without utilizing allies.
>>2067591>usually that's just not possible without utilizing allies.All I can say is that I've played Ueusugi a lot. Free Company and fighting smart wars is all you need. The big thing is that once you've wiped the enemy armies and all that's left is sieging, start hunting for the next war. Remember that everyone is at war, so there's always someone whose allies will abandon them bc they're being sieged or whatever. When you do, leave 1 inf on your old war's sieges to stop them from rebuilding and then use your army to fight the other war. Always use the Free Company for your sieges, there are very few actual forts in Japan.
At the start, Chiba, Satake, and Utsunomiya are all allied to each other, but Utsunomiya's ruler is cruel and so will not honor his alliance with the others (I've played Ueusugi a LOT) so you can isolate them that way. I used to sell all my ships at the start for the cash, but lately I haven't bothered with that since you will need them to take Hosokawa
I don't normally expand that fast. If you don't either, just keep in mind that EVERYTHING is for war. You're going to fall behind in tech and everything else, but you'll expand fast enough that it won't matter. Burgher loans + cash from enemies (leave no one alive for war reps), and you'll make it
>>2067596Maybe mercs changed the strat more significantly, I haven't played vanilla since they did the merc change years ago.
>>2067601Damn lol, that's a while ago
I forget how it was before the merc changes since it was so long ago. But IIRC the Free Company is 4 (maybe 5) infantry units for pretty cheap. Given how small daimyo armies are, if you start as a big one like Yamana, Hosokawa, or Ueusugi, the FC is enough to outnumber 3 daimyo combined. All for pretty affordable
Removing westernization was a mistake
>>2054270 (OP)Are there good mods for this game?
>>2070330What do you mean? Egypt can westernize and is highly recommended for any iqtas to delete the mamluks and form them for the op egypt tag and westernization
>>2070500the westernization that got replaced by institutions
>>2070716What's not to love about institutions spawning in SE Asia
Anyone playing with the Xorme AI mod? The game seems very unbalanced if the AI actually tries to play the game. Japan always unites within 200 years from gane start. Russia almost never forms. The PLC is always huge and stable. Great Britain forms in the first 100 years.
This game is broken on so many levels. There is just too much power creep in this game, and nothing to stop blobs, and its especially noticable if the AI actually plays somewhat according to the meta. I don't even get why governing capacity is a feature in this game, both the player and the AI has way more than their states can manage to use up. The Ottomans full state their entire empire while in real life they needed to set up a bunch if vassal states. 200 years go by in the game and no outcome is historically plausable. I've been trying to mess around with different mods to mo avail, the world is wildly fucked up no matter what. So far Victoria 2 is the only paradox game where the isn't entirely the case.
>>2070943It's basically multiplayer in single player.
Gov cap was a way to try and limit blobbing but it affects tall nations more adversely because it simply penalizes development when it should be a function of development over number of states multiplied by unaccepted cultures. Like you can hit 1000 dev in italy really easily, but governing 6 states of italian culture is a lot easier than say the ottomans govering 50 states of 15 different cultures. It should actually be easier to govern highly developed provinces too because you have more infrastructure making it easier to have a direct line to the capitol.
>>2070956These wildly ahistorical outcomes shouldn't be happening in multiplayer either. The game plays basically like stellaris at this point, and governing capacity is far from being the only nonsensical issue.
I really hope EU5 will be better.
>Italy should be easier to govern because of cultureThere are good reasons to why Italy didn't unify until after the game end date.
>>2070958Yeah, it was kept divided by the habsburgs and the pope.
>>2055387It's by design I think. Merc discipline doesn't affect tactics like regular discipline, so it only increase damage inflicted by mercs but their defense is still the same as your regular army.
>>2070975>Yeah, it was kept divided by the habsburgs and the pope.they cant fucking understand each other
Historical nations on or off anons? What are some pros and cons for each choice in your opinion?
>>2071362ON because AI is dumb anyways
>>2071362Off. Most of them start off strong enough anyways and don't need any help.
>>2054270 (OP)>smol brain>love moneyhi, is this game for me?
>>2071406>>love moneythen no, every game and dlc is severely overpriced and we pay it for the love of the game
>>2071539No we don't. Fuck off johan
I'm doing a Free City tall start - how long can one generally keep the vassals buckbroken enough to not lose the free city status? I'm racking quite a bit of cash thanks to the bonuses and I would like to keep them as long as reasonably possible.
EU5 will run like shit (we already know that it does) and then I will flame paradox for it and an hero.
Johan doubters MUST go back to their containment threads
>>2072202Fuck off, this is cult behavior.
Been considering playing a game as China or Japan, but I cannot figure out what my long-term goals would be. I don't just want to blob all over Asia.
>>2072220>mingEnjoy the mission tree and survive
>JapanBlob
Spawning world trade for both
>>2072220I've considered doing a Venetian style trade republic game as Japan where the goal is to gain dominance over a decent pseudo end node and make buckets of ducats without blobbing too much.
>>2070716Institutions replaced another mechanic????
>>2067185Uesugi or Hosokawa
Oda is a meme, a shitty one province minor with amazing mil ideal that you would replace by japanese ideas anyway, Oda is only good as a march
>>2072991Pre institutions there were just tech groups that had progressively worse tech cost maluses the further east you got. To westernize and set your tech group to western you would lose all stability and have to pay a fuckload of points. The idea was if you were east european, or anatolian you had annoying maluses but they weren't bad enough to justify westernizing. Everyone else pretty much wanted to westernize though.
The funny thing is everyone hates institution dev cheese but westernizing had the beeline to a european neighbor meta because the sooner you could manage it the earlier you would pull ahead of everyone else in your region.
>>2072994>10% morale and combat abilitynice, i don't think quality is very important though
>10% goods producedone of the best money ideas you can have
>10% ccr and warscore costinsane, possibly the best single idea in the game, maybe beaten out by roman admin efficiency but you get this in 1444
>the restall very nice but not game changing
if you switch to japanese ideas from oda ideas you are trolling
>>2073194There was a period even after they added institutions where you still had to beeline to Europe because (IIRC) there was a hard cap on the number of non-TC provinces you could own and you couldn't make trade companies if your capital wasn't in Europe, so if you conquered Asia you'd end up in an inevitable corruption bankruptcy spiral until you moved your capital to Ukraine.
Are the mamluk special units the best of the game?
They get 5% discipline, 10% morale damage and 100% drill gain
I've been comparing the other special units and the only ones that come close are janissaries with ottoman state privileges, samurai and mongol banners
>>2073412i'm not sure about combat quality but in terms of utility janissaries are probably the best. in my last ottomans game i used mercs to keep enemy stacks away while my cannons barraged and janissaries assaulted every fort, it was like a 15th century blitzkrieg. i don't think you can get that level of fort assault ability anywhere else in the game.
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what ideas should I take?
>>2073428I'm speaking of purely combat, I think mamluk units get the edge over the janissaries in this regard, the morale damage, discipline and 100% freaking drill gain are kinda nasty
Although I agree QoL wise janissaries are unmatched
>>2073505Also egypt get literally infinite manpower when at war with heretics or heathens once you complete a relatively easy mission (for them). And they're not even an end game tag
This nation is absolutely busted
>>2073440Just take the meta ones
Admin, diplo, quality, influence...
>>2073440Quality
Econ
Diplo
Admin
>>2073440Don't take quality like those anons are saying. Take quantity.
Offensivechads RUN this board
>>2073348Man corruption was really one of those nothing mechanics that sounded interesting when they pushed it.
>oh yeah you gain corruption from lots of things so you have to balance it all out so corruption doesn't run rampant.>corruption barely increases unless you actually intentionally pump it.
>>2073913Yup, what a wasted mechanic. Corruption increase should be massive. But what should really happen is that it has a resting value. The more provinces you have, the higher your minimum corruption should be. And you could tie this into gov capacity. Going over capacity massively increases your resting corruption.
>>2073938I like the idea of a resting value, it would be especially cool if it started quite high in 1444 and goes down through reforms and tech. So it's even more expensive to blob early and you're heavily penalized for gigablobbing early. Then we could change debasing to just affect inflation and rename corruption to government efficiency (100 gov efficiency equivalent to 0 corruption). Then the mechanic almost makes sense. I always thought it was funny that Paradox's solution to corruption is to just spend more money.
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>>2054270 (OP)UGH, the Mongol Caliphate
Result of my Timurid > Mamluk/Egypt > Yuan game
>>2074362From this campaign I learned the Mamluks get INFINITE MANPOWER when at war with heretics or heathens once they complete a certain mission, totally balanced
I find it easier to make mods for this game rather than play it. Don’t think I had a run I didn’t cheat in. Any mods other anons had made?
Do any of you know if this idea (efficient mining) is bugged? I'm not getting the inflation reduction from loan repayment whether I pay the loan early or wait till the date to pay it off
>>2074645I was gonna make a mod that renamed Protestant into Lutheran wherever needed, moved Taiwan into the Hangzhou trade node, made it so when you formed Russia it would combine Ryzanian and Novgorodian into Muscovite (to be renamed into Russian). What I really wanted to add was a "elevate local nobility" feature. This would basically be a worse version of Client States which would be replaced by CS's later on. It's the exact same function as CS's, it's just available at the start and doesn't have the -25% LD modifier
But I can't be bothered to learn how to mod
>>2074673Yes it has been bugged for like 2 patches but they didn't fix it since no one takes eco ideas anymore
>>2074693Literally everyone doing qual/eco takes it
>>2074878>Literally everyone doing qual/ecoAll 3 of you?
>>2074693Very annoying to hear, glad I don't pay for this slop of a game
Is it possible to use the Strategic Marriage event, where Norway('s overlord) gets a royal marriage with Scotland, to force a PU? I was thinking about it due to a Scotland-Scandinavia being one of the features of the Vic2 mod Divergences of Darkness
I guess you would just have to get lucky with Scotland not having an heir and ending up with your dynasty? Or is there a way to cheese your own dynasty to try to get Stuarts?
Considering EU5 is so close, is it worth starting with EU4 this late?
I already have EU4 and it's dlcs, though I haven't played it yet.
I disliked HOI4, but enjoyed Crusader Kings
If it's worth playing EU4 now, should I do my first runs with all dlcs, or are there some to exclude for the first playthroughs?
>>2075653>the Strategic Marriage eventif you get lucky and your or Scotland's ruler dies with no heir, you might get your dynasty on their throne (or their dynasty on yours)
>is there a way to cheese your own dynastyElective Monarchy can always pick the dynasty of their largest neighbor. The ruler is dogshit (gets -2 to all skills iirc) but you can guarantee you get their dynasty. If you're willing to take Aristocratic ideas, you can take a reform which makes these rulers slightly less dogshit, but it's not worth it.
I'm not sure of any other way to do it as a monarchy. theocracy elections also let you take a foreign dynasty, if you're planning to start as a theocracy and reform to a monarchy
>>2076144>If it's worth playing EU4 nowMost optimistic expectation is 6 months for eu5, realistically is at least a year. I think is not late
Has anyone here played EU4 on controller? There are so many hours played on the community layout that I'm asking it here. I hate mouse controls with all my heart desu and this is one of my favorite games.
Anyone else do rp campaigns though this is an absolute dogshit game for it
>>2076569As italy own all wheat provinces to monopolize the pasta
>>2076231I know CK3 is available in consoles but those versions are specifically adapted for controller.
How can you hate mouse controls in these kind of games? They are basically Excel spreadsheets with fancy window dressing. They are not asking you for reflexes, hand-eye coordination or precision.
>>2076144EU4 and EU5 appear to be very different games. I'd say it's worth it for that. EU4 is more like a board game and EU5 seems like it'll be more simmy
>>2076144eu4 has a fuckton of dlcs propping it up that eu5 won't have for at least half a decade after launch
>>2076231death to controller retards, your objectively inferior control mode actually warps games around itself and makes them worse than they would have been with just mouse and keyboard
>>2076569Yeah I have, you need to be in a very specific mood to do it with this game of all things. I once got an egyptian to the slovenian throne (Ante Bellum mod) and made the RP about conquering egypt and bringing egyptian culture to Europe and formed Egyptian Yugoslavia
>>2074181That sounds like a good idea desu, and this could give players more of a reason to play as a republic instead of a monarchy, as republics tend to be less corrupt than monarchies.
Fun with message settings!
I don't think I've ever got it this high outside Anbennar
Well finally finished this run.
Not fun. I hate wrangling HRE Princes.
Especially Bohemia after he blobbed all over the place then turned protestant.
>>2076982>reduced battle result and province occupation popups to messages>game feels completely different
>>2076671Well I'd hope that EU5 at least has the features of EU4 with all its dlcs at launch.
>>2077371Base eu5 will have more content than full eu4
>>2077373Literally no one actually believes this.
Everyone knows despite dev shilling, it will take a couple years and 4 DLC before the game will be even playable, let alone have more content than full eu4.
>>2077374https://youtu.be/eVCkWQa7pe8?si=lMuva5DJ5Udsi34w
Plan doubters go back to their containment thread.
>>2077396I like Quarbit but i ain't gonna watch 2 hours of him trying to hype up a fucking paradox game before release.
>>2077414Literally his best video to date
>>2077374>4 DLCNigga there will be 4 DLC alone during the first year of the game being released.
>>2077374Playmaker has the most critical videos on it I've seen if you're looking for less glazing.
>>2077449I think it'll be closer the Vic 3 situation of "something went wrong but we have no idea where to start so we'll just hide in the basement for a year".
>>2077797The expansion pass is already planned and being developed and will be available as soon as the game releases.
Like with every other Paradox game in the last 5 years.
Not really played EU4 in a long time now. Is Humanism still useless or did they fix it?
>>2077928Humanism has never been useless.
Its good if you don't want to deal with rebels.
>>2077954So the 4th idea group if you are going for a WC
>>2077928Humanism has pretty much always been OP
What order of ideas do people take when going holy horde Teutonic order? I have a general idea of what to grab but i dont know which order to take them.
>>2078289Diplo
Religious
Quality
Admin
is what I did when i got the holy horde achievement.
Jesus Christ the mid to late game is so fucking good why the hell have I never bothered reaching it?
>>2078362Is this opposite day? Everything past say 1600 is the worst part of the game.
>>2078370It's good if you change message settings around.
>>2078403Take the most annoying popup messages you have, but which you don't benefit from seeing. You can change those so they don't appear. You can also tailor what information gets sent to you using the "Interesting" message tab or the message log.
Get comfortable using autonomous siege, learn how to effectively use the automated rebel suppression functions, use your stack/map/micro hotkeys, and disable the "battle won" screen.
Suddenly, the game is much more enjoyable in all stages.
>>2078290Why diplo first and not quality first?
>>2078405>just watch the ai play the game for youCan you get it to fuck your wife too?
>>2078428>"moving 1k occupation stacks around manually is peak gameplay!"Glad you're having fun with that.
>>2078426you dont generally want to take a mil idea first since the early techs are so important
>After being oddly passive to them all game Otto's finally declare on Mamluk's
>Piggyback in and take steppe provinces they expanded into.
>Peace out at 100 war score after the otto's disband all their troops and have zero manpower left
>Mamluks at 80k troops and about 38k manpower
Cant wait to see how the Mamluk's blow this.
>>2078710I swear the Mamluk ai is hard coded to be retarded when fighting the ottomans.
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for me? It's fetishist norway, allied to ndongo and the pope
>>2079021>and the popeI can fix him...
>>2077371>>2077373>yeah bro, this thing that they promised ten times before but never actually happened will totally happen this time
>>2079461>never actually happenedGame has not been released yet
>>2079602All you need to do is look at the launches of CK3 and Viki 3 to know how barebones EU5 will be. I wish i could be hype for eu5 but i shant be burned again.
playmaker has been working as a tester for paradox and he says that there are nations that have lots of unique flavor and mechanics into the age of reformation and absolutism, but other nations have nothing and it feels so bad to play those
>>2078426Diplo first because for one, as Teutons you are locked to duchy until later, so you need more diplomats. And the province war score cost is invaluable if you are blobbing. And if you are doing holy horde, you need to blob.
>>2080119It's called Europa universalis for a reason, libtard
>>2080183he said timmy had the most fleshed out content that hed played
>>2080183>only content is europe againI'll just save myself the cash.
>>2080201Devs have shown a good amount of content for Japan which I love playing in so that's a plus.
>>2080235>>2080195I hope they dont CK3 Europe in EU5. Its still the most common played region in these games and while i always enjoy more parts in the world to play sometimes just just want to be a big blue blob or whatever.
>>2079947Ck3 contained all of the base mechanics of ck2 dlc's though. It was the one good point the game had.
>>2079602>the twenty other times the studio has done the exact same thing are irrelevant, they're turning a new leaf this time :)
>>2077373Stop falling for blatant marketing lies. 5 might catch up to 4 at some point in the future, but there's no way they can afford to put more hours of work into 5 before its launch than 4 got in more than a decade of high density post launch updates. Seriously, think things through before spouting bullshit.
>>2080235if it's better than in eu4 where you couldn't steer trade towards your home no matter what then i'm for it
>>2080433Dev diaries are self imposed compromises, not marketing lies, the only way eu5 has less content than eu4 is if they stomp on everything they wrote and release a catastrophic unfinished mess, they know damn well that if they do that normal people like (You) and me will refund the game and never again look at paradox again. So far the only worry besides performance (which is optimized last in development) is that powercreep seems to be worse in eu5 so games might finish earlier than in eu4 if you play properly
>>2080774>if they do [thing they always do] they will be ruineduh huh
>>2059153Finally got around to testing this, it worked. Thanks
Would it be easy to rename Muscovite to Russian?
Is there a good "modding for dummies" guide? I'm finally going to get around to making my own
>>2060126Ally their rivals and call them into a war. Even at the peak you can overwhelm them. If they declare on you let them attrition on your forts, only take the best battles. Try and make a quick peace deal giving up a few provinces
I never know what to do with trade. Would it be worth moving my capital or trade port to the Netherlands?
>>2081674you're in europe, you have nothing to complain about
Trade
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>>2081674It would be ok, but you would need to invest in light ships to have some chance against England trade power in that node, the starting node is not good for Brandenburg, annexing Lubeck/danish islands and moving your main port there is also a good option since you can then take land in the Baltic to siphon trade from Baltic sea, Saxony and Novgorod.
eu4_226
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Do I go for this war? The allies are gonna be the worst part, and I have a feeling Bohemia will get peaced out quickly. Seems like my only way to expand at this point
and how will I ever beat the ottomans without austria-hungary and poland-lithunia as allies?
>want to form mams
>constantly cockblocked by that eyalet 3-year timer
Who thought Ottos needed more tools to ruin the middle east with?
>>2080835Consensus among the people that played the unpolished version of eu5 is that is good and is hard to go back to eu4. Constant seething is not good for your health, go back to your containment thread
>>2082317You know Mams get infinite manpower whenever at war with heretics and heathens once they complete a relatively easy mission
>>2082325That's really cool, but it doesn't help if Mams die before I can reach them.
>>2082324A bunch of shills? Open your fucking eyes.
>>2082324>Literal paid shillslol, lmfao even
>>2082330>>2082331All of them felt free to talk shit about the game when they had to. Go back
The /gsg/ goalpost relocation is going to be something.
>>2082339reddit loves this game, nigger.
>>2082325This has to be the most OP mission of the entire game, was literally making 30K men a month in my timmy >egypt>mughals game when I started to conquer europe
Let's jist say infinite money, infinite manpower and an invincible cavalry is not particularly balanced
>>2082519How come? the game is not even out yet
eu4_232
md5: 7f0380b0fc5acd4847d8b85d4c7fd22f
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why the fuck would you start as the timiruds where you are instantly OP? Starting as a small fish and building an empire is way more fun
>start off with an easy with vs Wallachia and vassalize Herzegovina
>take a few opportunistic wars to vassalize sebria, eat other balkan guy
>snag dalmatia provinces from venice when they are fighting the ottomans
>get france and bohemia to help me beatup austria-hungary
>vassalize naples
>win a war against the ottomans while they are fighting in eygpt, take a few provinces
>get the burgandy inheritance, this turns out to be kind of a bad thing, they are instantly disloyal and supported hy the ottomans, France breaks the alliance and rivals me
>start off with diplo ideas, but drop after a few ideas and swap for influence because I have a lot of vassals, now regretting that and might go back to diplo
>next war NEEDS to be against the ottomans, time is of the essance, anyone else starting to support burgandy could be a disaster
>muscovy refuses to help because they are in debt, mamluks refuse to ally so I can open a two front war
Burgandy was a mistake, I would rather have kept france as an ally. I wish I get the event to integrate them at least, not sure how long after that is still valid but it has bee a few years. What I REALLY need is another ottoman mamluk war. Their truce has been up for years but the ottomen are too scared to fight them again. Swapping diplo for influence was also a mistake I think, I got desperate when all my vassals started being disloyal
eu4_233
md5: d96711c2a320bbc575991c00615a7be7
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>>2083392>why the fuck would you start as the timiruds where you are instantly OP?I had the exact same thought all the way back in 1.18 or so when I decided to play as them. Ended up quitting in like two years. Playing as a strong power in Eu4 is extremely dull.
>>2083410>>2083392A bunch of those big nations have a lot of events and missions. Its fine if you dont like them but sometimes its fun to play Castile or England and run the world. For me i always love playing Muscovy/Russia and zerg maxxing troop counts along with becoming the worlds hat. The only 2 big nations ive never had fun playing is the Ottomans and Ming. Although i haven't played Ming since before the changes to the country however many DLC ago, no idea if they're a little more interesting now.
>>2083453Ottomans are OP but playing as them can be fun for a short while since you're going from an okay-sized state into a massive blob very quickly. It's the same speed focused play that you can have while playing as a Jap OPM and rushing unification. It always feels good uniting the country in just 30 years, the only things that suck are the boring mess that await you afterwards and the coalition that Korea and the Ming will put on you.
>play a mahayana japanese build
>no amida buddha incident until 1700
We should have at least some way to influence this aside from savescumming.
>>2082325>Conquer the entire Islamic world, which already so strong youre the global hegemon>relatively easy mission
Why does the game unlock furnaces several techs before you actually reveal coal?
eu4 map
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>The Kalmar Union in 1611.
>The escalating aggression of the Scandinavian global trade policy has reached a boiling point, culminating in the invasion and subjugation of the independent United States (formerly New Holland) and the expansion of the Margraviate of Prussia and Baltic Trading Company at the expense of the PLC.
With the colonial powers' attention in the New World, the Kalmar Union prepares to complete its conquest of the Baltic Coast. Outnumbered three-to-one by the combined forces of Spain and Austria, its only hope for success lies in preventing the Spanish from focusing their military might on this side of the Atlantic.
>>2083752Besides the ottos and possibly timmy stabilizing there is literally nothing stopping you from doing it before absolutism
>>2083465That's my biggest gripe with Japan in EU4. You have fun uniting it, but that's where the fun ends. You either have to colonize into Indonesia (and why would you even want to colonize in the first place), or stare at the screen waiting for an opportunity to declare on Korea or Ming.
>>2084136I think it would be more fun if the trade nodes there weren't awkward for Japan. You're in a neat spot to transition to colonizer from an opposite direction but all the trade from the south can only get to Nippon from weird directions.
>>2083965>1611>Didn't even conquer Moscow>Didn't even subjugate Poland and LithuaniaGrim.
>conquer the northern half of africa
>competing with three end nodes, sevilla, and constantinople to keep the trade value
Why?
>>2084361>1611>Didn’t even conquer MoscowDidn’t want to blob, just took as many of the Novgorod provinces as I felt looked nice. I have PU’d Russia since then, and I’m starting to feed them the PLC
>Didn't even subjugate Poland and LithuaniaThey were my only ally until like 1580 when I got tired of currying favors to get them to return Prussian cores. I’ll probably feed the polish land to Prussia and the rest to Russia, maybe Austria if I can de-rival and PU them too, lol
>Decide to finally get Byzantium cheevos
>Go in blind and try to figure it out from there
>Ottomans get into a retard war with the Timurids and Nogai in 1449
>Dec on them and take Gallipoli fort for free, with navy to block with the help of Albania+Trebizond
>Win war with minimal mercs and loans
Timmies once again bringing turks to their knees.
>>2084442Northern Africa is definitely one of the more ignored area's in the game. I wish Tunis had a little more local flavor to it but outside of going Andalusia or eating and becoming the Mamluks it feels like there's a lot of room to do more with it. Which sucks considering the fun location its at for expansion.
eu4_236
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I hate my loser allies
>>2085326>ottomans is allied with portugalLol, which patch was that these retarded shit started happening a lot more, back in mah days you would never see castile allied with tunis
>>2085326Why would you vassalize byzantium BEFORE forming Romania?
>>2085326Just be glad they're not all stuck 20k ducats in debt.
>>2085372I didn't know that was a requirement. anyways I got lucky and Russia got into a war with the ottomans when they defended Circassia and I was able to seige Constantinople and occupy the Balkans as they were busy and grab a few more cores back. At this point I just decided to annex them. ottomen are still very strong walking around with 120k troops
What do I take for the next idea group? Quality or Offensive
Should I take Romanian ideas?
eu4_242
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>>2085424I'd take romanian ideas.
>>2054270 (OP)I wanted to give easy mode a try and wow I thought it was just gonna be some slight buffs to army strength but even easy has some absolutely huge bonuses, the difference between easy and very easy almost seems smaller than the difference between normal and easy, fucking -1 a year to corruption.
I'm gonna set it to very easy and see if I can claim the entirety of south America, I almost hope the iberian wedding doesn't fire with how excessive that will be on top of the very easy bonuses
>>2085623Well the iberian wedding did fire, wish it could have fucking done that last run I wasn't pretty well cheating in when france cucked me out of forming spain for decades
>Felt like playing a lazy colonial game and picked Castile since i dont remember if i played the new missions they got a little bit ago.
>See a message for Venice getting faceting and thought they somehow got Siena or something.
>Pan over and see this
Would be great if they managed to hold it but the ai is always shit against the Ottomans so they will get it anyway. But still a fun thing ive never seen before.
Hi bros, i finally started playing EU4 in anticipation for EUV and i regret starting to late, the game is very fun. I have a question though, how should i approach a war with a country that has way more soldiers than me? I see the fucking turks growing bigger and bigger every year
>>2086071It's not easy, it takes long to master but is good to do what you are doing and start practicing this early, AI tends to split its army unlike human players, so you will have the chance to take battles where you have numbers advantage, be mindful of the terrain and river crossings, try to have military tech advantage (level 4, 6, 9 are particularly important early game) and don't feel bad to take loans and use mercenaries.
>>2086071AI is very bad at protracted warfare. If you can use superior troop concentration to inflict more casualties than you take, you'll be able to beat the AI. Outside of stuff like tech, morale, and discipline, the key is taking good battles only. Ideally, you'll be able to catch the enemy sieging down your forts and you'll hit them there. If you're on the offensive, babysit sieges. Put one stack on the castle itself and keep your others around to jump in at a moment's notice.
I kinda wanna buy this on the steam sale and play a new world colonization game. Played a lot of CK2 but no other paradox games (unless you want to count stellaris). Is it worth trying or am I just wasting my time?
>>2086156The base game is little more than a paid demo. The true base game is the starter edition bundle. The only way forward is to do like you do with all other paradox products. Buy the base and pirate all the dlc.
file
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Festung Luxemburg
playing modded but this is 100% vanilla, got an event to instantly upgrade my forts as they were already being upgraded but because of the non-stop sieging of this province the fort was delayed
the moment it was built, I triggered the bock mission which turned into a lvl6 fort but then I guess the lvl4 event finally had an effect on that province
wonder if this is known by the community, that you can stack forts
>>2086156yeah for five bucks just get it and pirate all the dlcs
>>2086188Is there any reason not to use Holland to form the Netherlands?
>>2086218If you want to expand in the HRE first, use Gelre. If you want to affect the map before independence, play Burgundy.
>>2086168>>2086216Thanks anons I think I’ll try it out
>>2086265Holland is in the hre thoughbeit.
I think it's flanders that isn't.
>>2086218You could maybe do some shit being burgundy but burgundy is better as Lothringia. Flanders is historically the richest part of Europe at the start of the game, so a lot of the province modifier buff them harder but really by the time you formed the Netherland you got Holland and Brabants.
>>2086439You can't really expend as a PU unless burgundy feed you. While doing the indepedance war, I got a lot of AE by grabbing Brabant. So plans to get into the HRE were foiled not that I had any. Normally I play France and I can't stop myself from being too good(blob), so I decided to stay in my natural borders and only go for trade/strategic/colonial expansion
>>2086574You are supposed to immediately declare independence. You can always take at least 2 or 3 provinces in the independence war. Last DLC they buffed holland with a mission to lower ae when you become break from burgandy
i'm albanian
my father converted from islam to pravoslavism so that pakistanis stop calling him "brother"
Should I pull the trigger and get EU4? I played EU3 in the past but nowadays I only play CK2.
>>2086754>You are supposed to immediately declare independence>not just using burgundy as an attachment micro cudgel while you freely tech, take trade power, build up professionalism, and grab CL/RP>making yourself an easy target for the england player in 1470
>>2086779Don't grab EU4 until you're satisfied with your life. It's over once you start.
Is it worth making an account on Paradox forums?
>>2086834>retarded strat>mp trannie Shut the fuck up
>>2086754>lower ae when you become break from burgandyFunny because that didn't work on my game. But yeah that's what I did by the 1460s you should go free and it's stupidly easy by getting the GP to help you out since Burgundy is generally rivaling the big dogs. Got France, Aragon, Savoy and Austria. Only Aragon and France stayed friend post war which led to a diplomatic triangle where Castille got cucked and Aragon was PU'd by France. Which now is MY problem in the 1580s.
Netherland is piss easy if you focus on getting trade money, you can afford to get a fort on every province and you just need to defensive+merc for big wars using your vast pool of money. The swampjew really live up to its greed.
>>2086999>Funny because that didn't work on my gamePirate the DLC
>>2086976>mp strats are retardedUh huh. Okay.
>>2087159>what do you mean you would rather play the game instead of waiting decades before doing anything >me and our sisters do it that wayKys
I know Yemen gets a special mission to let it form Arabia before tech 20 but are they the only ones? I'm thinking of starting as Syria and forming Arabia
I've done a few runs already but so far I've mainly used regular troops. How do the stat modifiers work for mercenaries? Their idea group show me a "merc discipline" and "infantry combat ability". Does it mean all merc units use separate modifiers and I cannot beef them further with, lets say, offensive ideas?
>>2087257Mercs share your national stats but are also boosted by merc stats.
If you have +10 discipline and +5 merc discipline mercs you hire will have +15 discipline.
>>2086071This is useful
https://www.youtube.com/watch?v=B-c6cDid6IY&t=10s
>>2087257If you take mercenary idea and play a country like Switzerland you're Prussia-tier
>>2087193You're the type to say the game is just about blobbing, aren't you?
Honestly when I play holland I'll wait on the independence war a bit but I'll fire it off either when the duke dies or I hit mil tech 4. Waiting around forever is kind of lame.
So uh with 5 pushing the start date back 100 years what are iberian nations meant to do instead of colonise? is forging north going to be less daunting with france not becoming a massive blob?
are they going to push forming spain back a tech level so it still happens at roughly the same time
>>2087430Playmaker played as Castile and he said that he united Iberia and formed Spain by 1400, then spent the spare time until Colonialism developing his economy. He said that you can colonize fast enough to take the entire American coastline before anyone else can compete.
Hopefully they make the game a lot harder before release.
>>2087430France was decentralized but it was in a better territorial position before the hundred years war kicked off. And the iberian kingdoms will probably still be stabilizing and repopulating.
>>2087430I suppose with the pop system and the buildings there is some nation development to do. But otherwise it's going to be pretty boring until colonization starts.
>>2087430Provided they fix the balance issues mentioned, main point seems to be in building your country and trade, notice that getting CBs is very hard for most countries in the early game
>>2087359That's just a fact, why do you think we are all excited about eu5? We will finally have something to do besides blobbing
I hope EU5 has a detach over supply limit button
>>2087636>refuse to use the game's other systems>play using a strategy that's not mp-viable>bitch about it being dominantThe SPtard mindset is a strange one.
>>2087519>Hopefully they make the game a lot harder before release.Modern Paradox? Making the game harder? kek.
>>2087689>game's other systemsI did built the markets and workshops, very deep gameplay. Kys trannie
>>2054270 (OP)I've recently gotten VERY deep into Imperator:Rome. Love that lil nigga like you wouldn't believe.
I've seen people say it's very similar to EU4. Does that mean I'll also enjoy EU4?
>>2087823EU4 is a shitty, even more gamey version of the shit that is Imperator, just wait for EU5.
>>2087689>Eu4 multiplayer Bro
>>2087259>>2087289This modifier stacking looks absolutely nuts. I worried about losing my army professionalism, but now I realized the idea group completely nullifies the issue. Looks like I know what is my next larp campaign going to be.
>>2082324that doesn't mean anything since those people could be saying that for any reason they want to, and even if it were true for a rational person it wouldn't invalidate the concern that eu5 has far less content since nobody seems to have mentioned anything about that
>>2088012Read the dev diaries, content is not an issue, literally everything else is a concern, from balance to stability, price tag, release date, having a gazillion DLCs, mechanics, women, niggers, trannies, pajeets, and whatever you want to add
>>2088007Merc ideas also have some nutty policies
>>2088016>content is not n issue>having a gazillion dlcs is thoughyeah this seems a bit unhinged to me
Be honest.
Will you play EU5 on release?
>>2088029Found the trannie
>>2088050Play? Yes.
Buy? No.
>>2088050Sure. I don't think it'll be as good as 4 though.
>>2088050Waiting to see what the dlc situation looks like
>>2088145Same as the other Paradox games released in the past 10 years.
>>2087221>I'm thinking of starting as SyriaI thought it would be harder. I always forget how easy this game is
>>2088050I'll watch videos about it but fuck buying Paradox games on release at full price.
eu4_35
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Do I still have time? Ming,Lithuania and Deccan are vassals btw
>>20884301. Are you losing diplo points with all those diplo annexations? Are you on track to finish them even if you have the points?
2. Are you having admin issues, or is the core button visible because you have half states?
Assuming admin and dip are fine this looks easily doable as long as you're comfortable fighting at least Japan, France and GB at the same time. You can definitely field a bigger army based on your manpower and cash even if you go over force limit, so I would just build enough units that you can steamroll in every direction at once. Remember to focus on the forts and to take all their forts in the first peace deal so that you can mop them up with truce breaks after.
>>2088106You will buy it. But only the base game and pirate every dlc afterwards.
Best nations to play tall anons? So far I've heard of Korea and Florence (and Holland I guess, for a more purely colonial/economic gameplay).
>>2088726Nah, I'm done giving money to Paradox.
I'll pirate the game and the DLC.
I will buy the game and not play it (gotta work)
>>2087072I pirated the game too, you fucking KEK
Just noticed this dude with this video, fucking mad man
https://www.youtube.com/watch?v=k-eMzMorrDw&t=2253s
What's y'all opinion on marches? Do you use them, do you think the mil buffs are worth the drawbacks, do you avoid them?
I like to use them, having a bunch of lil niggas carpet sieging behind me as I focus on going from fort to fort, and they chase those annoying 2k armies I can't be bothered to deal with.
In my current historical Ardabil to Shia Persia game I have three, Armenia, Yemen and Gazikumukh, but I'm thinking about annexing Gazi. Thought about annexing Armenia but then I watched them win battles vs the Ottomans with equal numbers, so maybe they deserve to live after all. Plus, they're my little Coptic pet in a green sea of Shia that's been there since day one (technically 1457).
>>2089806Pretty much all what you said and I will add that it depends of their trade situation, I tend to release Holland as a march whenever I get the Burgundy event and give them the trade centers there so they can afford their armies, plus a lot of dev, not having to deal with the Holland disaster; I do that only if my trade/money situation is already sorted of course
>>2089806They're good manpower/FL attachment sponges. They get better with your cav flanking range/artillery fire pips.
Best in wrong religion/culture provinces you don't intend to use.
>>2089806I only use them when I'm specifically building a permanent vassal that has crazy modifiers. Like a Riga march can be very powerful, or something like Georgia with fort defensiveness modifiers that you can transfer occupation on forts to
>>2089806They are a little silly. Mainly because most vassals are created for anexing purposes or for roleplaying reasons. And they are pretty outdated ingame too, since they were a political structure mainly used in the medieval period.
I would have made client states available a little earlier and then when revolution comes I would have simply called them sister republics like it happened in real life.
an idea that came to me in a dream: a mod that, when you have 100% cavalry ratio, renames 'manpower' to 'horsepower'
eu4_247
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thought about going until I form rome but don't feel like spamming wars against quality quantity france
as much as i like this game, i feel like i hit a point a couple decades into every campaign where i feel unbeatable and any further gameplay is purely map-painting
>>2090738But anon, you are already Rome :^)
Is trade a good idea set for Russia? Also how to people maximize the Siberian lands? Just TC it all?
byz
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finally restored the empire with the rightful dynasty
byzz
md5: 019c61513210690e013191e2888da29a
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>>2092497bonus pic, the habsburg will soon perish, the palaiologos shall rule both empires
>>2092471Well, is it? you will be conquering pretty much the entirety of the nodes you are going to TC, that's a bunch of free merchants
t. takes trade ideas with Russia
>>2092497>>2092498>ottomans a problem? have you considered just ignoring themI laughed
>>2092604I originally didn't plan on restoring the empire after the first war, but the warscore added up to exactly the provinces needed, so I chose the border-gore rather than dismantling it over a series of wars.
There's no achievement for Monferrat, so I didn't plan on going further than this, just wanted to see if I could restore it as an OPM.
japan
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I really hope EUV fixes shit like the AI being able to unite Japan by the early 1500s. Shit like this shouldn't be possible. There are multitudes of reasons to why it never happened in real life.
>>2093256Having a real life simulator is just not fun
eu4_250
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artillery is no joke
>>2093264you know what's not fun? playing casually and kilwa having half of africa by the time you get there
>>2093264Then go play territorial.io. EUIV is just a glorified version of that anyway.
>>2093269Lemme guess. "Cozy colonial game"?
So im going to do a goofy muscovy/Russia run, where i take ideas that will be off "meta" as far as i know, or at least taking them earlier then you would normally. Im doing to take influence early, Quantity at adm 14 for the zerg memes and infrastructure instead of admin at some point. But i cant decide between eco, quality or offensive to round out the first 4 ideas. Im also jugging the idea of embracing the Peter larp and do something like Inno at 7 or even right at 5. Any opinions on the matter?
>>2096031Influence early isn't that bad because it just lets you leverage your vassal swarm harder.
I think you obviously need to lead with maritime and naval.
>>2096050I was unironically thinking of taking naval later on when ill have to start fighting England or Spain for colonial stuff. But early on it would be silly even for this run!
Dear Commonwealth liberals:
You claim to be the Defenders of the Catholic Faith, yet you joined the Protestant League. Curious.
>Emperor Leopold von Habsburg, founder, TurningPointHRE
>>2097140>Ottomans joing the League War>On the Catholic side
>tadej using a TT bike
It's over
>>2097140You know I wanted to make a similar meme about a french and ottoman alliance happening really fucking often early game, but then I found that this was actually a thing for over 200 fucking years. What the fuck.
>>2097389The Frenchman is the most traitorous European.
>>2097193I hope in eu5 the Ottomans cant directly join the league war, they should have options to maybe send manpower to a side or something but its lame that the winner is the side they join 90% of the time.
>>2055387Who the hell pluralizes "bonus" as "boni"? What the fuck, dude?