GPU for Paradox Games - /vst/ (#2055185) [Archived: 347 hours ago]

Anonymous
5/31/2025, 8:58:55 PM No.2055185
Victoria 3 trains
Victoria 3 trains
md5: 8775f85f3c89f8a96169d58422551848🔍
Building a new rig for EU5, always been given the stock response "GPU doesn't matter, go for CPU". Will be getting either a 7800x3d or a 9800x3d, so that's taken care of.

But how shit can you go with GPU? Will an RTX 3050 suffice? How does it cope with Victoria 3? (Haven't played, current PC too shit to run) Don't want to go too cheap and have the game look like dog shit.
Replies: >>2055238 >>2055243 >>2055581 >>2055723 >>2056103 >>2062750 >>2074938 >>2076857 >>2084046
Anonymous
5/31/2025, 9:43:13 PM No.2055238
>>2055185 (OP)
Paradox games are not very intensive. Just look for whatever is the best deal. Unfortunately the rtx 5000 series is such a trashfire there's not a lot of 40 series offloading to drop used prices and scalpers are everywhere. Nvidia dropped hardware physx support on the rtx 5000 series so if you ever play older games that use it they will run like shit if you don't go retro and use a dedicated card for physx. Also ignore cards with less than 12gb of vram unless you absolutely know you will never ever play any newer more graphically intense titles along with your map games.
The intel arc b580 is a great budget option, or I'd try to find an RX 9070 for a decent price. You might also look around and luck into someone desperate selling a used 4070, 80, or 90 depending on your budget, but probably not.
Replies: >>2055267
Anonymous
5/31/2025, 9:46:24 PM No.2055243
>>2055185 (OP)
A 1080Ti will be fine.
Anonymous
5/31/2025, 10:06:56 PM No.2055267
>>2055238
>The intel arc b580 is a great budget option, or I'd try to find an RX 9070
Aren't both of those overkill?
Replies: >>2055308
Anonymous
5/31/2025, 10:48:03 PM No.2055308
>>2055267
The dude's building with a solid new cpu it seems a waste to go with something excessively old or underpowered unless he's certain he's never playing anything else.
Anonymous
6/1/2025, 2:29:46 AM No.2055528
>itt: buying gpu for pdx games
The absolute state of fucking everything
Replies: >>2055557
Anonymous
6/1/2025, 2:57:09 AM No.2055557
>>2055528
good job on reading the thread title bro you're coming on leaps and bounds
Anonymous
6/1/2025, 3:34:06 AM No.2055581
>>2055185 (OP)
If you can run shitty Vic3, you should be fine
Anonymous
6/1/2025, 3:42:24 AM No.2055586
my pc from 2016 with 32gb of ram runs imperator and vic3 1920x1080 at 5 speed silky smooth. doubt its necessary to upgrade for eu5.
Replies: >>2055591
Anonymous
6/1/2025, 3:47:30 AM No.2055591
>>2055586
Specs?
Anonymous
6/1/2025, 7:00:27 AM No.2055723
>>2055185 (OP)
I would get a 9800x3d.
t. 9950x3d
It made a tremendous difference coming from a 8700K.
Replies: >>2055725
Anonymous
6/1/2025, 7:03:10 AM No.2055725
>>2055723
Isn't the 9950x3d shit because only half the cores have access to the 3d cache?
Replies: >>2055728
Anonymous
6/1/2025, 7:14:31 AM No.2055728
>>2055725
Not really, no. It has similar performance to the 9800x3d, only edging it out by a few percentage points here and there (if that). It is the best "workstation" CPU on the market right now and I use my PC for shit other than games. It is more cost effective to get a 9800x3d, but a 9950x3d probably has better future proofing potential.

If that's not something you give a damn about, it's better for your wallet to get the 9800x3d since it's probably not worth the 150 or so extra you'll probably spend on it though who knows with how bloated and poorly made parajew games are becoming.
Anonymous
6/1/2025, 7:26:54 AM No.2055731
EU5 should have proper multi-core support, right?

EU4, being a 2013 release originally, doesn't have multi-threading. This means the only real bottle-neck is the single-core performance, which a modern CPU can relatively suck at. Just in case that's where the "GPU doesn't matter, go for CPU" originates.

I don't think intentionally buying a crap GPU is a great idea. If you are somehow absolutely sure you're only going to play EU5, that would probably work? Someone is bound to make a performance mod that removes/downscales graphics to help low-end rigs. But you might as well buy a proper one and enjoy all the "eye candy?"
Replies: >>2055746 >>2059702
Anonymous
6/1/2025, 8:06:44 AM No.2055746
>>2055731
Intentionally buying a crap GPU can save you a lot of money these days
t. boughted 9800x3d and still don't have a dedicated GPU
Anonymous
6/1/2025, 5:06:04 PM No.2056103
>>2055185 (OP)
get a 9060 amd 16gb or a 4060ti
alt used market 3070 12gb or equivalent
u should be spending 300$
cheapest is intel arc b570
i do think u can get away with a 7700x cpu the game is gimped by ram more than cpu cache
it will never be optimized like factorio
Anonymous
6/1/2025, 6:23:42 PM No.2056156
>paradox games require gpu considerations now
It’s over
Replies: >>2056206 >>2056351
Anonymous
6/1/2025, 7:19:07 PM No.2056206
>>2056156
They actually don't. But zoomers WANT to have a strategy game with some idiotic train dioramas and cities, build on incredibly unoptimised engine that was never made for detailed graphics and rapid zooming in and out.
The end result is shit-tier script combined with brain-dead target audiences meeting halfway and building a high-end gaming PC to play a map painter, where all the taxing elements on gpu can be freely disabled without any repercussions whatsoever. Something that's beyond zoom-zooms, for they are so tech-illiterate, checking in-game settings is too much for them.

t. run V3 on 11 yo GTX 770 without any issues
Replies: >>2056321 >>2056335 >>2056345
Anonymous
6/1/2025, 9:16:08 PM No.2056321
>>2056206
>t. run V3 on 11 yo GTX 770 without any issues
Except for three house fires.
Replies: >>2059698
Anonymous
6/1/2025, 9:28:50 PM No.2056335
>>2056206
>zoomas bad
Replies: >>2059698
Anonymous
6/1/2025, 9:38:02 PM No.2056345
map
map
md5: 145ec13e94a3fab1bd5bd960e9fc6235🔍
>>2056206
This is how the game looks on low settings. Don't hate the players, hate the game. They deliberately made the low settings map look abhorrent.
Replies: >>2059698
Anonymous
6/1/2025, 9:46:31 PM No.2056351
>>2056156
They don't
The market requires gpu considerations because greedvidia released a dumpster fire series, scalpers are everywhere, and supplies are still strained.
Anonymous
6/3/2025, 4:47:44 AM No.2057473
So would an rtx 3050 be okay?
Anonymous
6/5/2025, 5:36:49 PM No.2059698
>>2056321
The game can run even on integrated graphic card, but hey, zoom zoom zoom!

>>2056335
I mean... duh

>>2056345
>This is how the game looks on low settings
>look abhorrent.
Yes, and?
Are you there to play baby's first socio-economic simulator, or are you there for graphic-fest?
Oh wow, if you put it on high settings, it is still a completely superfluous feature that affects jack and shit!
So I'm going to blame both the game, for having a map that can't be simply put into basic view of showing important stuff AND zoomershits for playing strategy games for graphics.
Anonymous
6/5/2025, 5:39:44 PM No.2059702
>>2055731
>EU4, being a 2013 release originally, doesn't have multi-threading
That game came out being still in 32bit, and you are surprised it was single core game.

>I don't think intentionally buying a crap GPU is a great idea.
If ANY game needs a GPU stronger than anything released in 2018 or so, it means it has shit-tier optimisation. Regardless of genre.
We reached the point where high GPU demand has less to do with actual improvements of graphics and their display, and more to do with total fucking ineptitude of people implementing graphics and effects into the game.
And I expect it only to get worse once AI starts handling that.
Replies: >>2059708
Anonymous
6/5/2025, 5:50:58 PM No.2059708
>>2059702
There are two scenarios with AI handling game dev
>Pessimistic
AI is given the ceiling and writes to that ceiling. Any game is given reqs like 64 GB RAM to scalp the users and force console makers to overbudget their machines. There is no actual optimization, the whole system is build on exact opposite logic that high reqs are good. It also runs on complete spaghetti, since AI is effectively a script kid on crack
>Optimistic
AI is given the ceiling and writes to keep as low as possible from it within the requirements. We achieve extreme coding efficiency, because AI just keeps refining the code until it is as simple and efficient as it can be, so games that today need half a year of crunch get done in 2 days of running algorithm. Any QA is handled with maximum efficiency, eventually causing a situation where we get back to Win7-era specs on processor and RAM
Replies: >>2075223 >>2075417
Anonymous
6/9/2025, 8:26:29 PM No.2062750
>>2055185 (OP)
Here's how V3 looks on an RTX 3050. It'd be fine.
https://youtu.be/BKHxdcTU8XY?feature=shared&t=241
Anonymous
6/17/2025, 8:52:01 PM No.2069587
just get a 4060
Anonymous
6/23/2025, 7:21:38 AM No.2074927
If paradox devs knew about compute shaders the performance of their games would go up 10x~100x
Replies: >>2075127 >>2075229
Anonymous
6/23/2025, 7:53:01 AM No.2074938
>>2055185 (OP)
A 1080 Ti will do you fine. I've played Victoria 3 on a Quadro M1200 (albeit with a low frame rate).
Anonymous
6/23/2025, 12:56:05 PM No.2075127
>>2074927
I'm sure its that simple some random anon on 4chan figured it out but the billion dollar gamedev company hasn't
Replies: >>2075141 >>2077230
Anonymous
6/23/2025, 1:17:16 PM No.2075141
>>2075127
Anon your smart ass reply would be less retarded if the battlefield devs didn't release a game without a scoreboard
Anonymous
6/23/2025, 3:25:12 PM No.2075223
>>2059708
>implying AI is capable of either of those things
AI can replace people who copy paste code directly from github and stackoverflow. It cannot replace actual programmers.
Anonymous
6/23/2025, 3:38:04 PM No.2075229
>>2074927
>compute shaders
this guy is right, half the simulation is bottlenecked on 1 core.
every pops integer calculation should be done in parallell on a gpu
cpu is better at integer but most are doing floatpoints. gpu could do 8/16bit fp way faster
checking all prices vs world market would be way better suited

sadly way more programmers know c++ than vulkan
Replies: >>2077230
Anonymous
6/23/2025, 8:31:12 PM No.2075417
>>2059708
>because AI just keeps refining the code until it is as simple and efficient as it can be
Anon...
Anonymous
6/23/2025, 10:56:29 PM No.2075572
Untitled
Untitled
md5: 8fc6900eef56b125e26e0a18a7295801🔍
>using happy ghast as an elytra
>using happy ghast as a redstone component
Anonymous
6/25/2025, 2:51:56 PM No.2076857
>>2055185 (OP)
Get the highest end GPU money can buy
Replies: >>2084062
Anonymous
6/25/2025, 9:49:58 PM No.2077230
>>2075127
Dude, unity only just got GPU-driven rendering a couple years ago. AAA devs are basically fucking retards when it comes to optimization.

>>2075229
GSGs typically use fixed point math, not floating point. At least in the core sim. Paradox uses fixed point. That said if you make sure you lay out your data in a cache friendly way and assign your tasks in a cache friendly way, you don't need to offload sim stuff to the GPU, a modern CPU can process millions of pops in a tenth of a second.
Anonymous
7/3/2025, 6:55:42 AM No.2084046
>>2055185 (OP)
5050
Anonymous
7/3/2025, 7:51:18 AM No.2084062
>>2076857
I'm poor from third world plz help me buy new gpu