rapesector update never ever
>>2060314 (OP)Weird meme format desu
I am also in this thread.
What are some strong and fun fragment / threat builds?
>>2060323scintillas with swarm launcher and 2 flash bomber wings
>>2060314 (OP)Still too early you retarded nigger
Can't you fucking wait for the other thread to AT LEAST reach page 10 before making a new one
fucking dumbass
>>2060325Anon, take your medicine or you're going to have a stroke again.
>>2060324Thank you, I will check if this one can make me as moist as the shroud builds.
>>2060323Neutron torpedo autoloader eradicator and swarm launcher onslaught
>>2060325I could but I wanted to piss you off. Yes, you in particular. :)
>>2060263>nigger killer drone battleship>radiant of colorbruh
>>2060325But if he isn't premature someone else might start a new thread and he won't be able to use his meme.
>all male characters are either evil, buttmmonkeys or suffer from pronouns
>females are strong independent women that show MC his place
Wow, is this the most woke game /v/ embraced?
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>>2060385I think you got the wrong door buddy. /v/ is two boards down.
>>2060388/vst/ is just /v/ for more autistics
>>2060389How about you get that jabroni ship out and we settle it right here in the ring?
>>2060324What else you run with?
>>2060493they can beat most enemies in the game on their own easily (pic related) but i usually use 2 paragons for frontline and i like to throw in the oldslaught vs dwellers and threat
>>2060385jewish writer / character artist, please understand
>>2060385if you point that out USC will call you Nazi
>>2060501>not 1 but 2 paragonsgay a f. I bet you can't go 5 minutes without sucking dick
>>2060507> jewishWho? I thought alex is polish or something
>>2060756>polish triple echo
>>2060756You're replying to a shitpost
>>2060756david. alex is a russian liberast living in the us.
>>2060767Name a good character who is a white straight man in SS
Cotton
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90
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Keep it low tech or make it more mid?
>>2060773Whem i first saw his name i thought he was going to be a blackie
>>2060838Brainrot does that
>>2060773I know lot's of people fawn over him for memes but he is a literal terrorist
I think that pirate fleet near the window has this one in the bag
>>2060846Cool. So is almost everyone else including the player which is pretty much always responsible for drugs, weapons and organs trafficking, piracy, marauding, genocide, potentially indiscriminate serial rape and in addition to giving a planet killer to those same terrorists because they inconvenienced his profit margins.
Also how's that related to the original question?
>>2060856The original question asked for a good character as in morally. Terrorist killing innocent people is not good.
>>2060793Midline, and change the blue engine glow to yellow to match.
>>2060862>The original question asked for a good character as in morally. Terrorist killing innocent people is not good.Morality is subjective. So is innocence.
>>2060862Was it really that? I think it was "good" as in interesting, compelling or cool.
>>2060868>Morality is subjectiveyeah yeah go groom some kids and fuck some goats you tranny mudslim
>>2060869Well yeah if we're talking about jewish writing in the game I was wondering if there are any characters that aren't part of the death cult anti white men propaganda.
>>2060872Death Cults are cool.
>>2060314 (OP)Had a weird Mandela effect yesterday. I swear it used to be Kapetyn Starworks but now it's "Kapteyn". What the fugg. Am I retarded?
>>2060872>yeah yeah go groom some kids and fuck some goats you tranny mudslimYou realise this is only supporting my point.
You may not like that there are people out there that don't share the same morales as you but, here's the funny thing, your inability to accept diversity in others places you below the majority, morally speaking.
is the modding scene still run by insane liberals
>>2060882didn't read your bullshit, enjoy huffing your pseudointellectual farts you danner krugered retard
>>2060883starsector modding scene as many others is a distributed system with no central authority. official forum and usc is niggered fagged and retarded, corvus and random gitguds are based
>>2060889I just remember downloading a portrait collection that was labeled wrongthink because the guy didn't credit every artist or something
was a shit show
also heard about some of the modder intentionally making it so their mods didn't work with wrongthink mods
wish I still had my old mod list
>>2060894Well I think crediting people that put in the work should be required. I found out that alex is a jewish cuck when I saw this.
>>2060862>Name a good character who is a white straight man in SS>here's one>akshully >actually what>umh it's about morality>no it's not >...akshully... it's about horoscopeNo buddy I think this is about you being a little attentionwhoring baitbitch. I answered in good faith but unfortunately you yourself are neither white nor straight. Sad.
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>the dev's self insert
>l33t hacker with tumblr hair
>strong independent "womyn" that shits on main character on every opportunity
holy kek
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>b& turkroach still seething
>>2060889Congratulations, you've been triggered by your own ignorance and bigotry.
>>2060944>Well I think crediting people that put in the work should be requiredCringe
I'd shove you into a locker irl
>>2061119>everything in life can be solved by gay wrestlingbased gachimuchi anon
Holy shit the Gods litter from one of the mods are fun as fuck. It keeps ramming suicidally into other ships
Is nexerilen + a ton of faction mods still the way to go? Been years since I played
>>2061274You may also grab Industrial Evolution and Second in Command if you like what you see. Should probably go through vanilla one and experience the horrors of the abyss first before mods
>>2061285>Should probably go through vanilla one and experience the horrors of the abyssoh duh good call
been ages so there's a bunch of vanilla stuff I haven't experienced yet
I'll check those two out on the playthrough after, thanks brother
>>2061285Let's stop pretending as if there are any content in abyss
>>2060985> me not understanding context is other people's faultthanks for you ted talk
>>2061055it's not even supposed to be a dyke or selfinsert apparently. I think i saw a post about dev adding this creature after "positive experience with nonbinary folk" or some retarded shit like this.
>>2061091> I'm so heckin smart and wholesome not like those stupid redneck hillbily cracker bigotsOn less /pol things, I finally grinded out of hostilities with Approlight. What the fuck are these names?
>>2061316Let's stop pretending as if there are any good faction mods
>>2061317The dev can claim whatever he wishes but it doesn't change the fact he is hiring ladyboys and asking them to call him gargoyle as he gets pegged
>>2061274nex feels very awkward these days
>>2061324I recall really liking the roman one with the tan-colored ships and the overdrive mechanic
>>2061370really? I remember it being just straight up vanilla+ with more faction interactions and shit
what's wrong with it
>>2061376>really? I remember it being just straight up vanilla+ with more faction interactions and shitwhat's wrong with it
Bloat, and not just a little bit, it's bloated with so many 'features' that the best way to play with nex is to spend the best part of an hour re-configuring the settings before you start your first game with it. At one point there was a few alternative modSettings.json available depending on what sort of experience you wanted but they user who created them was actually banned from the discord for complaining about feature creep, and nowadays if you even have the nerve ask about them you're given a warning. Because playing nex without the bloat isn't the intention.
Size 2 colonies exist? Oh well.
>>2061440I guess the ban happened on usc which is a shithole so who cares. I think features are fine, they are tucked all neatly behind menus that I just never click.
>>2061440>Bloat, and not just a little bit, it's bloated with so many 'features' that the best way to play with nex is to spend the best part of an hour re-configuring the settings before you start your first game with it.sad, I don't remember doing any of that shit but it's been like 5 years
>At one point there was a few alternative modSettings.json available depending on what sort of experience you wanted but they user who created them was actually banned from the discord for complaining about feature creep, and nowadays if you even have the nerve ask about them you're given a warning. christ
well thanks for the heads up
>>2061468you could always try signing up for electroshock therapy
>>2061471you must be a riot on your discord
>>2061475you must be hooked up to a 12v battery
That's why luddites constantly buttsex ships with raper torPedos?
What mod adds this dialogue option to pirate fleets? It never does anything, selecting it just repeats Blaaa over and over.
>top speed 252
>peak perfomance 36 seconds
>>2061565> cd ~/starsector/mods> grep -ir select\ cargo\ to\ surrender
>>2061565That's actually vanilla rule dialog for pirates but its disabled by default. What mods do you have that are pirate-centric?
Seriously though, what is Ludd's policy on gays
>>2061738>Planet killer policyLudd needs a surprising amount of fuel for such an agrarian system.
Sin_F_16
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Seriously though, what is Dictat policy on furries
>>2061738They are space muslims so it is on as long as you don't get caught.
>>2061742Ding dong saturation bomb
>>2061744>space muslims>females in clergy>not even in burkasyou wot
Sin_M_5
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>>2061745based scaly foot fetishist
>>2061742Ding dong mating press
what do the soothsayers say about the next patch
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>>2061759understandable
alex remind me in one year
>>2061753It will be underwhelming as usual
>>2061770And yet you'll still enjoy it.
now that the dust has settled what do you niggers really think about anubis?
>>2061783I no longer play or enjoy vidya. I am only here for shit talking
>>2061788Filtered that hard huh?
How do I build paragon? Do I put a Shield shunt on it?
>>2061897Yes, shield shunt, heavy armor, ballistic rangefinder and expanded missile racks.
>>2061919Should I get unstable injectors to maximize its ramming speed?
Do you guys use the ai tweaks mod?
>>2061972mods are cheating
>>2061986No, mods that are pure upside are cheating.
Got my first dominator. Just stuck whatever on her.
>>2061997Hell yeah dude
Luv me dominator
I myself am an enforcer guy
>>2061737>pirate-centricJust Underworld. As far as mods I've added recently, there's Seeker and KoC.
>>2062085Surprisingly viable as well, that
>>2061565i think that's from koc
>>2061924No just put a lot of frigates behind it to bump it ahead like a football into enemies.
>>2061993I agree speedup is cheating
>>2062152nta and I get you're taking the piss but it unironically can be. One of the rebindable bullettimes in combat is not only a speedup for everyone involved but also free unlimited togglable temporal shell that affects only your ship and stacks with real ts and or phase anchor.
>nigga you dumb x2 speed is x2 as fastYes. But it shouldn't vent or reload say x8. Or much, much faster than x2 with pa or ts.
Is there a 0.98a DME upload without HM's gayfaggotaids?
>>2062218Is there a starsector thread without your gayfaggotaids?
>>2062218>gayfaggotaidswhat are you talking about?
Corvus has sorenverse of which DME is a part of
You guys should really daisy chain your video game playthroughs. It's really made mine worthwhile.
>started out playing Terraria, as an adventurer who crash landed on the planet and now has to beat the moon lord to escape
>beat him, use his carcass to power my ship
>go into place and start playing FTL
>help the feds defeat the Rebels
>take the flagship as my own, start playing Starsector with a Star Fed commission and a Flagship start
It's something else man. Peak immersion.
>>2062258And now this autist's back. This thread is the same every time.
>>2062264Geez, who sat bombed your Freeport?
grinding
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>>2060314 (OP)me when i finally into colonies
>>2060862>innocent people>starsectorAre we playing the same game?
>>2062278>this lone orphan once walked the street without signaling, EVERYONE NEEDS TO BE SAT BOMBED
>>2060872nooo you don't understand, if morality isn't subjective i look like an absolute fucking psychopath
>>2062017I lost it. Fighting the smallest easiest bounty. Fuck.
>>2062369i use enforcers as comic relief
i've never seen them be useful in any fight above seal clubbing difficulty
>>2051804where's the porn of this self insert slut?
>>2061742>Seriously though, what is Dictat policy on furriesThe Lion of Sindria only mates with the most Feral of Beasts
none of those disgusting athro freaks you're posting
my biggest complaint of these faction mods so far is the faction music being completely out of place
>>2062424which faction music sounds out of place to you?
>>2061737>That's actually vanilla rule dialog for pirates but its disabled by defaultNTA but why the fuck would Alex ever disable it
>literal religious fanatics will let you off the hook for money>the organised criminals who sell stolen cargo will rape and murder you instead of prioritising their cash flow
Is there a way to disable all operative actions in Nex? I wish we had a way to leave only the QoL features and bin all the pretend 4X shit.
>>2062551Makes sense. I'd rape and murder you over prioritising my cash flow.
>disable itiirc it's a holdout from when you only had the one system and never updated.
>>2062554Yes but it's not as simple as toggle on off.
>>2062549iron shell and diable avionics so far
>>2061972its good but sometimes its too good
like AI can shoot launching torpedoes with easy
>>2061972Not really. I'm not big on having my omnis automated and autoaim is already pretty good in vanilla for weapons I used it on. And I don't really care for broadside AI fits and that's the biggest improvement I noticed.
Damn I forgot this game is actually difficult. Last time I played(like 4 years ago) I had a couple colonies up and there was basically nothing to challenge me. Early game is pretty fun.
>>2062591Yes, it can be. Unfortunately not that much left to challenge you when you get the ball rolling.
>>2062579>its good but sometimes its too goodPretty much.
>>2060385the writing got taken over by the artist (who, as you can probably tell by his portraits, has extremely strong views in a certain direction) when the original writer who built the setting died. after that the game became much more narratively focused despite the writing being atrocious
>>2062591>Early game is pretty fun.scarcity is fun, progression in ss is just bad
>>2062617>the game became much more narratively focusedwhat a waste
>>2062617>>20626211 side quest every two years is hardly "narratively focused"
>>2062617gargoyle has to have some of the most grating dialogue in the game and I get the feeling that wasn't intentional
>>2062632Isn't xyr basically just your average discord user?
>>2062626The game itself updates glacially so that's not really relevant. The reason they didn't want to add much politics and empire building beyond the colony system is because if you start capturing systems and destroying factions it ruins the game state for the EPIC writing
>>2062690Kinda funny how kuntas pig hovel is supposed to be something impressive when you're commanding fleets of capitals and own multiple super productive planets with every single one having similar speess fortresses n shit.
my xey/xhem character will be immortal....
>David wanted male player character to be gay with Jethro
It's actually over
I have a question for you Anons.
So one guy said the mod faction musics are out of place. I do agree but it made me think about the music in general.
It really kinda sucks. It doesn't need to be some great shit or anything however, there does need to be differences. I unpacked the sound files and went through them and alot of them have very little differences. Mayasura Navy for example has very different music for if you are enemies or allies. The Cabal's music is one of the hardest hitting tracks of any mods. Meanwhile the Luddic church has 9 different songs with them and I bet most people didn't realize they had that many due to how similar they are. There are differences primarily with some shifting and adding a single extra thing like a bell or strings.
I feel the goal of subtlety should be set aside for these songs. We get such little feedback for our actions and aside from the change of the single Faction text box. We allegely are known by the Space Pope and Space Clergy to the point of being venerated as a living saint but all that changes are strings. We know the faith and make the signs and prayers and just strings.
This goes for all factions mind you. We really should have more differences between the Rep musics. When I touch down and I'm just a retard to sell slop too on Cullan I should have different music than when they're rolling out the red carpet because they know I'm their best damn customer. When I have a Hegemony Commission and I'm literally one of the Admirals holding the line of the Domain why do I get the same shitty track? The music for the game is inadequate. Free uses music would be better now.
Modders need to reduce their sound file formats or something. I don't know if it's a modding/java issue or the fact they are just incompetent but using Mayasura navy again it's sound files where the largest part of that mod wen I used it. I couldn't interact with their markets due to it overloading my memory once on lower specs.
>>2062762Fucking mayasura music is a warcime. Worse than holobunga.
Name some mods that arent bloat and actually make the game better
>>2062617>(who, as you can probably tell by his portraitsthe portraits are so fucking ugly i have no idea how anyone could play without modding them out
>>2062834the pather girl with fluffy hair is cute
>>2062841Path is both die beste and objectively the most virtuous. You WILL impregnate la mulatta and YOU WILL be happy. Rite and das,
>>2062690>citation needed
>>2062762Too long. Didn't read. Get meds.
4444
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>>2062828Unknown skies, Illustrated entities, marvelous personas and other portrait eye-candy mods.
Some stuff looks so good.
>>2062904Nope all bloat that dont add anything good
>>2062369>>2062410Eradicators is where its at. Those things are beasts.
>>2062961>baby's first cruisercute
>>2061274Lot's of faction mods has never been the way to go.
>>2062970They work perfectly before the end-end game where you get to minmax everything. Not a single flaw on these things all things considered.
>>2062971Faction mods on Nex don't really matter because everyone loves confining their donut stelles to a single uber system far away from everything else.
>>2062970NTA but i like them
I like dakka, I see dakka cruiser that go fast I like
>>2062369Hold on a second how did your atlus get destroyed?
>>2062828Lobster cruiser, bigbeans ship & weapon pack, mayasuran navy, second in command, and combat logs.
>>2063009>mayasuran navyNow THAT'S some prime bloat!
>>2062699Colonies don't really work with the context of being a fleet captain. Would be better to run with smaller outposts or settlements that do not compete on size and instead can offer more exotic materials or production.
>hvds and maulers
>>not 7 oldsluts
this nigga for real?
>>2060404>Paragon v. Executor>Executor rapes your shields with missiles and medium weapons>Rapes everything else with tac lancesThat hole doesn't look like it will fit it. But it does
All these Executors make me want to start a Lion's Guard playthrough.
How many updates until Alex decides that the Threat aren't an uber special secret enemy anymore and adds them to the simulator?
>>2061285>Second in Command
>>2061440>Because playing nex without the bloat isn't the intention.imagine blatantly lying about shit like this when they quite literally have several pages of lunalib settings to disable all the shit you dont want so you can even do it ingame instead of using settings.json
>>2062971lots of faction mods with nexerelin has always been the way to go since the base game is barren as fuck
>>2062762i play with music disabled
>>2063388Need a mod to make the map bigger too
>>2063386>Complaining about feature creep and circulating a config file with most of the bloat disabled gets you banned from the discordYou might have a point it wasn't for his last point.
>>2063045That is like... worth a third of the ammo capacity of an afflictor in a fight
>>2063473yeah it was surely the config that got him banned and not being an insufferable cunt like it always ends up being with these things
>>2063446adjusted sector is my go to
>>2061055I thought he was a man
>>2063556>assumed xir genderReported to the thought police.
He is not referred using 3rd gender pronouns in game and is considered binary. The dev still lacks the backbone to call him "xim/it" or whatever though, maybe the next update
>>2063561Man, fuck gargoyle I'm still tilted over picking captain because I figured it sounded cool and getting referred as sister once or twice afterwards. lol.
how do i make galactic constelate ships work like the black ones always seem to get killed
>>2061317fomalhaut kinda sounds like vorhaut which is the german word for foreskin
>>2062591>>2062596>not playing the game for the big explosions
>>2063621I prefer putting a squal and pilum on the starboard, and plasma cannons portside.
>>2063529you sound like an insufferable cunt
>>2063626Neat. I prefer watching anything explode instantly.
Saw this thread while browsing and instantly felt a need to play the game.
Then I remembered how fucking awful starting a new game is and decided not to.
Thanks for reading my blogpost.
>>2063651early game is the best part it gets way shittier after
>>2063670Early game after you get yourself set up a bit, yes, but the very start is complete ass.
>>2063670This. Pre or even better no colony surveying and cobbling a fleet together is where it's at. That anon is a shitter.
the real game begins when you have enough blueprints to try whatever fucking build you want
The real game begins when you want to off yourself because you have to jump back and forth to defend your colonies like you're playing a fucking bethesda game.
well all you need is one planet with no atmosphere and extreme heat and both metals and one habitable world with farmland and organics and maybe a volatiles gas planet if planet one doesnt have one and you are good to go, everything else is just a cherry on top.
I can't into this game bro the fucking enemy fleets are always better and I can't make good builds. When I look into other people playing they always beeline into something that looks like a meme build that just spams 1 thing, what the fuck is this game nigga
the real dark souls begins here
>>2063718it's starsector formerly known as starfarer
>>2063702>not one super systemskill issue
>>2063723I'm going to rape you
>>2063728I know you want to
>>2063731if I wanted to I would have said yes not why
>>2063733yes and why aren't mutually exclusive thoughbeit
734666
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>>2063725I'll be your huckleberry
>>2063734if rape means discussing midline ship builts I'm all for it.
what's your favourite peakline ship
For me it's the Eagle. I like the Eagle.
>>2063651Get a large cargo ship and haul cheap drugs out of magec for a few times, and your early game is over
>>2063737tf is peakline? can't you zoomerfucks talk normally?
>>2063741maybe we should discuss hairlines then, I'm sure you would understand
>>2063737Meh. Midline is too middling to seriously use. Champ or birb for AI chumps and probably a fast pegasus or exec for me.
>>2062970*1v1s your piloted aurora*
>>2062617>original writer died>strong opinions>makes the church questuuuh are you hallucinating
The trick to gitting gud is piloting an afflictor.
>>2063757>being able to handle a phase shipAlready better than 90% of the people that play this game
>>2063749Only one? Tell you hwat, I'll downgrade to medusa to give you some hope.
>>2063757>k to gitting gud isplaying without flagships
>>2062369they served their function. they are sturdy bricks mean to run straight into the battleline and spend a ridiculous amount of time dying
>>2063718>I can't into this game bro the fucking enemy fleets are always better and I can't make good builds.All ridicule aside, the game is coded that objective fleets spawn with a higher DP of combat ships and this difference scales based on the players level. Its a fundamental problem with the game, fortunately once you figure out ship builds it doesn't make much of a difference because the AIs builds are notoriously shit.
>>2063808>once you figure out ship buildsWell, I'm all ears
>>2063813Either slap SO on everything and use your brian moran or loot at that eradicator picture few posts up.
>>2063813onslaughts
frontal autocannons, a couple side facing flak guns, annihilator rocket pods
hullmods that increase armor, hull and module durability
full assault
nothing unbalanced to see here
>>2063815>>2063817>>2063821So I have to beeline for a meme build that spams 1 thing.. Why can't you just make it work only with the random ships you'll get when restoring or buying?
>>2063788nigga thats the zigg
>>2063823most ships do one thing because a ship doing more than one thing usually means it does multiple things poorly
most ships can be used in default configuration to kill comparable fleets
some ships are good
some ships are bad
your fleet will need to be optimized if you want to kill fleets that have higher quality and quantity than yours
>>2063813You stick a bunch of tactical lasers on a paragon maximized for laser range and perpetually fire them at enemies, forcing them to keep their shields up while your frigates and destroyers rape them until they overload and die.
>>2063822>5 s-modsyou cheater!
>>2063836why it has to be the paragon doe
why aren't other capital ships viable doe
what if I won't use a capital ship doe
is every playthrough just rushing for your paragon build and that's it? at this point why not remove the bloat ships if they're not going to be used anyway
>>2063850trust me the 3 extra dp points they give make them really balanced
>>2063852Because evolution is real
>>2063823You don't have to beeline for anything and you don't have to spam one ship. But that's usually retardproof since the alternative requires getting good.
>>2063857I'm asking to reach the alternative
Any advice for a new player? Still getting a hang of the combat but it's fun, just finished the first couple tutorial missions and hunted down all the pirates in the two starting systems
Playing without mods right now
>>2063869Go to whichever faction you want to get goodies from/side with and do missions for their people in bars.
Eventually you can get a permanent contact and really good missions and opportunities from them.
>>2063869Don't do commissions. They provide a safety net and you want to learn how to earn and survive on your own. Survey. Beat up on pirates. Follow the galatea academy story to unlock some toys. Experiment with your loadouts until something clicks, and then make it better. Few weapons are useless but you want to prioritize kinetics over HE and you don't want to over depend on limited resources such as missiles or bombers.
>>2063921wait galatea academy story? Shit was I supposed to visit there? nothing in my intel log about it so I just flew off after a pirate bounty
>>2063934It doesn't have an expiration date.
>>2063934It is the main questline anon where you do jobs as the errand boy for a granny and a tranny (kek) while they keep asking you to check your privilege.
>>2063964True but it unlocks some useful abilities. And the basedboy in that academy gives you repeating quests that is an easy source of income
>>2063977I was just sent to Corvus to tell some hegemony guy that the starting system wasn't cut off anymore, then that guy told me to go do whatever I wanted
got to keep this ai core which I thought was illegal so that's neat
>>2063977>True but it unlocks some useful abilitiesIt also unlock the ability to turn any civilized planet in the sector in to a barren wasteland.
>>2063869>Don't do commissions.Alternatively, get a commission and start a colony in a factions home system under their protection. When it's sufficiently grown retire your commission. Go hostile. watch their markets crash as their trade routes collapse. Collect the loot from their destroyed convoys. Sell that loot to their failing markets for atrocious credits. Or don't, and watch their planets collapse in to anarchy.
>>2064024It unlocks very useful/almost cheat transverse jump and a few less useful abilities. There is also some unique loot in those missions and the last part is very useful
>>2064032You can transverse without galatea. To the best of my knowledge you can't teleport around or get ziggy without it.
>>2064024>AlternativelyThat's more for when you have a solid grasp of how the game works and you just want to skip the setup phase and fuck around on your new game+ imho.
Aeria
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Woman
>>2063773you sure you got enough weapos on that shit? could fit another 2 heavy blasters easily and pull some sick drift moves
>>2063934im pretty sure the game gives you a bar event telling you to go there at some point if you didnt already
>>2064095Positive. It's not as good as it was pre all the nerfs but it'll still obliterate most things with very little effort required.
>>2064116I'm the opposite of this.
>Play Vanilla and roll A.I.>Get Nex Win Screen after dismantling multiple Factions>Play with Faction Mods>Look at stuff>WTF is all this stuff>"Like vanilla weapon but different">"Like Vanilla ship but different">"Blantant shit">"Totally OP">"This gimmick that gimmick"Now I only use things that actually make some meaningful change.
Big anime titties are not a meaningful change.
>I can make my own portraits.Adding one cool ship isn't a meaningful change.
>I can have a power armored thig steal it.LoA roaming and raiding, Underworld buffing the pirates and adding the Cabal, No Such Org being 100% phase ships and reckless officers, Pilotable Strikecraft(Where is Quartefols mods)
>>2064247>Big anime titties are not a meaningful changeYou shut your mouth!
>>2064247>Play Vanilla>Get Nex Win Screenhmm
>>2064247>Big anime titties are not a meaningful change.I expected faggotry from a nitendofurfag and you didn't disapoint.
Member Shadowyards? Member Mayorate?
>>2063634You got banned for being a fat cunt, didn't you?
>>2064379You got fat from being banned by a cunt, didn't you?
>>2061055>>2061317this can't be real, i refuse to believe this shit is real! haven't played sissysector in like a year, did it have any good update? last time i played, they added that story phase capital ship.
>>2064430>did it have any good updatelol
>>2064430Yeah, Afflictor is nerfed like 5 times (still the best ship).
>>2064302>ShadowyardsThere's a 0.98-compatible version in the thread.
https://fractalsoftworks.com/forum/index.php?topic=3491.msg475595#msg475595
>>2064438lmao afflictorchads just stay winning. wonderfully fun ship to play with.
>>2060793Hello again one of kitbash anons, how it's going?
>>2063267I hope that Luddite pather decides to retcon the XIV Legion
can I join the space terrorists?
>>2064463no
but you can convince them to stop trying to kill you most of the time
>>2064488damn
are my options for getting their ships limited to recovering them from battle?
>>2063180I'm copying this build
>>2064493you can rock up to their planets or stations and see what's for sale. this is easier if you have good relations
you can acquire their ship blueprints in ancient abandoned ruins(don't ask) and produce them if you set up a colony with a ship building industry
you can meet weapons dealers in bars that may be able to acquire their ships for you
Ayo wanna hear a joke? Pulse lasers lMAO!
>>2064534funny! they are so fucking trash.
>have a tendie friend who refuses to touch this game because it's not on the Switch 2
>he also hates the game for having a modding scene because "mods go against the original vision"
>but oddly enough, he has no problem with the modders or the drama, and would actually pay for gay mods like UAF if it was being sold on the eshop
>>2064561why is this your friend
>>2064564He's not anymore, if you want me to be honest. He's suffering from brainrot because all he can think about is sales and popularity metrics. Hence why I brought up UAF. He's a moron who thinks that more popularity = more gooder, so even if he played with mods, he'd completely ignore good mods if they weren't popular, and would go right for the normalfag mods that have tons of upvotes on r*ddit.
>>2064561For a second I thought that SS runs fine on linux and then realized that switch isn't a steam deck
>>2064561>because "mods go against the original vision"how on earth does he reconcile this with the game being built from the ground up with extensive modding support and an enthusiastic and supportive developer?
>>2064593He thinks the game shouldn't have mod support because "only bad games need mods".
Whats the actual point of nex? The whole colony management minigame and late game in general is complete shit I dont see why anyone would want more of that crap
what's the mod that increase your level higher than 15?
>>2064633Factions fighting each other and actually dying
>>2064643Line 739 in data/config/settings.json
>>2064647thanks anon, though i think the experience is going to be a bit slow.
>>2064651Line 748 in data/config/settings.json
>>2064653thanks king, i can work with this.
>>2064561>>2064593>>2064597He sounds like your average anti-modding Japanese moralfag
>>2064561Your friend is not a human being. You are also a retard for being 'friends' with that automaton.
>>2064662>You are also a retard for being 'friends' with that automaton.Fair point.
>>2064659Yeah, for some reason alot of people are turning against modding and romhacking these days. Like they get offended on the company's behalf that someone modifies their artistic vision.
Like it's one thing if the game is broken trash and it needs mods just to function, because obviously that encourages laziness. But there's no harm in enjoying some mods on the side.
>>2064561>>against the original vision>dev is a space autist>is into gaming>wakes up one day>uh it would be cool to have a space gameinsane vision
>>2064633i play with nex and dont even settle colonies
the vanilla "war" between factions is such lame garbage that it really destroys my interest in the game because it is just a sandbox that does not change at all without your input
>start game going for onslaughts
>kill everything
>use anything else
>fail against any enemy that isn't basic human ships, explorarium drones or omega
>>2064664>Yeah, for some reason alot of people are turning against modding and romhacking these days. Like they get offended on the company's behalf that someone modifies their artistic vision.It's not just vidya, >t. fa/tg/uy. It's real fucking bad in TTRPGs, if you're doing something that daddy Hasbro doesn't approve of, like playing something other than D&D, expect some faggot to sneed about how you're doing the hobby wrong.
what's up with the hate on smuggling and asking to nerf it to the ground
>>2064730>>2064664i also love modding my genitalia and talking about it on my fav discord
>>2064780>t. has a chain running from his scrotum to his urethra.
>>2063751>>original writer diedyes, it was a bulgarian guy who died of cancer
>>strong opinionsyes?
>>makes the church questhave you read his retrospective on it?
>>2064780>picBy God. This nigga lookin' ZESTY, this nigga lookin' MOIST, he's got sugar in his tank, he's light on his feet, he's a Ill bit fruity, he plays for the other team, he dances at the other end of the ballroom, this nigga theatrical, this nigga good with colors, this nigga gonna coordinate yo curtains wit you cushions and that shit gonna look good! This nigga lifts shirts, this nigga on the down low, this nigga be a tollet trader, this nigga gardens uphill, this nigga packs fudge, he's a friend of Dorothy, he feels the love that dare not speak Its name, he loves to dance, he's of the Uranian brotherhood, he indulges in the French vice, he has an antipathic sexual Instinct, he's fluent in Polari, he's a refugee from Sodom, he's on the wrong bus, he bats for the other team, he's temperamental, he's 'one off' if you catch my drift.
>>2064786kek whats the original video
>>2064764just a bunch of retards confusing tedium for difficulty trying to make the game even slower for no reason
>>2064764It is almost 0 risk and the most efficient way to make money except perhaps owning a very profitable system
I wouldn't say it needs nerfing but the mission, especially the bounty ones, need to pay more.
>>2064874>mission, especially the bounty ones, need to pay moreNo they don't. String a couple of regular ones that are nearby and you'll get half a mil+ for 5 minutes of piss easy work. That's in addition to ships, weapons and other material.
System bounties are less valuable but can net you a lot of cash fast if there are both pirates and a second hostile faction nearby.
If anything smuggling without intentionally destabilizing the local supply is pocket change.
>>2064874>especially the bounty ones, need to pay moreI agree with this. Smuggling should make a good amount of money precisely because it's tedious and you're not gaining anything other than money. Exploring can make a bit less money than smuggling because you're also discovering useful things on top. Bounties should pay the most since it's the one where you have to risk your fleet the most. If smuggling was the thing that paid the least then there would be no point in doing it at all since it's low effort and everything else would pay more and give you useful stuff
>>2064886Going to magec and buying cheap kanta drugs and other stuff and selling them also makes a few hundreds and is trivial. When a bounty mission sends you to the other side of the galaxy then you need to take fuel and supplies into account and at that point it isn't really worth it imo.
I do bounties if they are on my way or if there is a good looking ship but otherwise I don't really chase them
>>2064899Your salvage rigs? And in vanilla at least bounties spawn more often than not on the eastern fringe of core. If you're extra lucky there's a high danger system or two nearby for unlimited supplies and core trafficking.
But yeah, money really isn't an issue.
>>2064783>have you read his retrospective on it?he literally said "i'm doing a disservice to this faction, i better fix that" and did exactly that.
i personally think the luddic church quests are perfectly fine
they don't try to epically subvert, as you might expect from a chosenite
>>2064918If anything the Luddics sound like the one faction in the setting who is paying attention to the correct problems.
Can you get lion's guard stuff in vanilla?
>>2064936How did you manage to bypass the captcha with your level of lazy retardation?
>>2064957I googled how to solve it
>>2064960We all know you looted a spermbank and bought premium pass.
>>2064969to be fair I saw contradictory answers on r*ddit, with one guy saying you can't get them in vanilla
>>2064972You can't get their blueprints but you can lather yourself in vaseline and pound lionguard patrols until their anuses are sufficiently gaped and you have enough ships and niggacannons for your needs. Also coincidentally my favorite activity at the start of the game.
goddamn
automated ships skill fucking blows, you can only take a single capital of DP before almost dipping below 40% cr
hammer
md5: ef3a9c55cfc877158602d938095db2fe
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I have no idea what I'm doing but the game is pretty fun. Only small missiles I've found so far that I like are these swarmers. Chainguns feel good too.
>>2064975Darn I was gonna work for them
>>2065026>SwarmersThat's how you know you're still in the early game. As you start facing harder dudes, you'll find yourself reaching for the torpedoes.
>>2065026That poor, poor hammerhead... You fucking monster. And fyi, you can square away anything with enough cores sold to their faction. Genocide included.
>>2060385my NIGGA sebestyen is literally the only genuine good guy and bro in the entire game
unless they changed something in an update and i didn't know
>>2065037You only say that because you're a thirsty homo
>>2064455You can actually farm the XIV Legion in game. The Hegemony does spawn them in large numbers. But only from Coatl for some reasons. And you need to beat their Onslaught fleet first before the Legion fleet starts spawning
>>2065047>crappier version of a crap shipwhy would you want to
>>2065037bro...
he literally troons out
>entire fleet of wolves with ion pulsers and ion canons
kino
Any portrait full replacement mods? Any good ones? I don't like everyone looking like a potato.
>>2065074Why are you antisemitic?
>>2065074https://fractalsoftworks.com/forum/index.php?topic=28530.0
its outdated but it works just change the version number in the mod file
>>2065077Because the opposite is being pro-semitic
Mil_F_19
md5: 9bb24824347ce84b30aa8cd851f6392d
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>>2065102What a piece of shit portrait, the tits only take up a quarter of the image.
>>2065037He is made of literal sõy
>>2065104can i offer you a duck in these trying times?
QUACK
md5: 20803afd0d964309199e35e9a2aa28f7
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>>2065025you need adjusted skill thresholds to remove all the retarded limits on skills
its like alex designed the game like shit on purpose
>>2065140Give him a decade or two. He's gonna rework the skill system at some point. Again.
>>2065130Why do beaker ducks occupy just 10% of Orlanthi space but take up nearly 80% of the space in Orlanthi prisons?
>>2065025No you suck. Read carefully and you'll notice multiple different ways to either raise CR or reduce DP on ships and field far more than that.
>>2065140>just cheat broThe mating cry of someone shit at the game.
>>2065160The only options are to use lesser cores (because it just makes sense, okay?) and use crew training (because the ai benefits from it, okay?).
If you think this is intuitive or makes any intuitive sense you need to take alex's cock out your gullet, because he will inevitably redesign this a few years from now.
>>2065169You have no idea what you're talking about. And that's funny since most of these mechanics have been around since DP was initially introduced years ago. Remnants are just regular ships with a slight twist anyway.
Now, since you're being a little bitch instead of asking nicely you're going to have to say please for me to spoonfeed you. Or just stay a clueless rat for all I care.
Secrets of the frontier is a cheatmod
>>2065080well if you gonna use AI then why wouldn't you just generate them yourself in any style you want
>ghibli portraits
>>2065169just get support doctrine and don't use any cores
>>>2065169>You have no idea what you're talking about. And that's funny since most of these mechanics have been around since DP was initially introduced years ago. Remnants are just regular ships with a slight twist anyway.>Now, since you're being a little bitch instead of asking nicely you're going to have to say please for me to spoonfeed you. Or just stay a clueless rat for all I care.
>>2065184How that is even supposed to work. Do you have a bunch of jeets somewhere with joysticks and cameras controlling your robots or hwat.
>>2065189yeah, you weld underpaid jeets into remnant warships and send them into battle
>>2065194Aside from the remnant part, that's how everything in Starsector works.
>>2065194saars doing the redeemful with ai devices
a bone chilling prediction of the future
>>2065199one way or another there are no people manning those ships
>>2065189If this were a hullmod, turning ships into unmanned remote controlled vehicles with random jeets from Chalcedon in a shuttle operating it, what bonuses would it provide?
>>2065188>smile>not dying from cigarettesI fucking wish lol. That said I accept (You)r capitulation.
>>2065180>generate them yourself in any style you wantbecause someone did the work for me
the game has a lot of goddamn portraits
>>2065212-25% CR, but it replenishes to full after every battle because you get to redeem
>>2064780>>2064786Dis nigga lookin so zesty that his security codes never expire.
>>2063822>unironically using disgusting mortars>everdisgusting
>>2065314this thing dies to kites with reapers
>>2062961I like ventures. Nice and spammable, easy to get, good weapons, good arcs and reasonable stats.
>>2065316it dies to a fucking TARSUS
https://www.youtube.com/watch?v=hTih5_RyqqY
>>2065026>Assault Chainguns and SwarmersReplace the Swarmers with Sabot SRMs and install Safety Override
>>2065065With Wolfpack Tactics
>>2065074Pick your poison
>Furfag portrait pack>Anime portrait pack>AI slop portrait pack>>2065033He should have went with SO Hammerhead build though
My favorite one is the Chaingun/Sabot combo SO build
>>2065354>Safety OverrideWell this just got a lot more fun, good looking out
>>2065388Yeah. If he at least put on a couple of railguns and better missiles. Maybe escort package. What the hell is that thing supposed to do other than bully derelicts with basically no anti shield.
>>2065398>What the hell is that thing supposed to do other than bully derelicts with basically no anti shield.that's exactly what I was doing
most of the pirates I was fighting didn't even have shields
anyway I ambushed some persian merc convoy and got like 700 heavy armaments so I bought couple more ships
got a pair of sunders and an eagle
>>2065401I said as much but those really don't need tailored fits to bully. And you sure as hell don't need that much HE unless you're hunting a fleet of like exclusievly invictus. invictuses? invicti? Fuck it, you know what I mean. Also for the love of ludd swap those swarmers to something less crap.
>>2065408Brother I have no idea what I'm doing it's my first time playing; I've said as much earlier
>but those really don't need tailored fits to bully.allow me to run you through my thought process
>hm yes I am 30 minutes into the game I will put some weapons on this ship, this looks coolI swapped to sabots on the other anon's suggestion
>>2065409I'm not shitting on you dude. But I'm telling you that much HE is going to hit like a wet noodle against anything with shields. Just get into habit of using similar or ideally equal range weapons and then put mods that compliment that. ITU with knifefighting weapons won't do as much as faster engines to get into range or better shields and more caps to survive better. And ask yourself can that build beat shields*. Especially for AI ships. You'll thank me down the line for getting into that habit.
Some ships are fast enough to push past or can phase and attack from behind but you always want some reliable kinetics or at least energy to deal with em. A HvyMG over one of the chainguns for example would fit that HH pretty nicely. Or a mauler and a high velocity driver if you're set on making it long range.
>>2065389eventually it will stop working so you should also learn to play the game instead of retard smashing with safety overrides
>>2065388AI furry anime portrait pack
My favorite thing about buying ships from illegal arms dealer is being hounded by Tri-Tachyon security floatilla who proceeded to give me credits in return for information about the arms dealer I bought ships from them while this playing
https://www.youtube.com/watch?v=IQMS5-Q1QOY
https://www.youtube.com/watch?v=Hb2xHij7Sd8
Do any faction mods actually integrate with the colony crisis system? Or do they all just assume that you're playing Nexerelin uber map painter instead
>>2065496Adversary is the only one I know of that even has a colony crisis. I haven't experienced it myself though.
>>2065498Funny how they always die in my playthrough because everyone instantly gangbangs them.
>we're instantly hated by every single faction because we're so op>OH NO WE'RE GETTING ALL OUR HOLES REAMED
>>2065501I think that's highly dependent on your specific settings for nexerelin. With my settings when the factions try to send an invasion in to their special snowflake system it's soundly defeated.
>>2065581Never really tinkered with my nexerelin settings, and I had to uninstall Adversary because it made every playthrough too easy. Imagine this:
>start out the game with a supply ship, a tug and maybe a gas ship >cruise around>suddenly Tri-tach sends a 10 fleet invasion force to attack the adversary>followed by the Hegemony>followed by the Persean League>followed by any number of mod factions>go to the system while everyone is duking it out >find 500,000 supplies just floating around in salvage>find 4 Atlases and 5 Prometheuses from destroyed invasion fleets>am now set for the next 50 hoursFunny enough, I uninstalled Bultach Coalition for this same reason. For some reason they really pissed off Tri-Tachyon, and they would constantly send massive murder fleets right into a meat grinder, aka Free supply and ships.
>>2065496>>2065498How do you create a modded colony crisis anyway?
Rapesector enjoyers are like this
Anyway give me a quick RD about that mod
>get a system specifc bounty
>run into 1 singular pirate fleet
>send them running
>12 pirate ships are running away
>send a few frigits to chase them
>kill one ship
>leave
>repeat
>+25 reputation in total
Wowies Mr Alex outstanding even!
>>2065583That's nuts. I'd recommend setting the invasion grace period in the settings if you find the heavy faction conflict breaks your early game. I think that factions with a surplus of invasion points will also send larger invasions (not sure) so tweaking the generation rate might also help your problem.
>>2065306Genuine question: What would you do to make mortars worth the slot they inhabit?
>>2065314this highlights what vanilla is truly missing
>>2065621That's the thing, it only happened with Adversary, and to a smaller extent Bultach. With the same settings, it's fine with every other mod.
Everyone violently hating adversary probably broke Nexerelin.
>>2065625I need a 6 cannon one now
>>2065622mortars should be such a low OP that you might as well use them to fill out slots you'd otherwise leave empty
like 1 OP light mortars and 3-5 OP heavy mortars
>>2065630Changing my game to this now.
Did the same for small slot hammers a little while ago too. Made the singles 0 and the doubles 1, and ngl, I still barely use them as my brain still asks "yeah but why aren't you just footing the OP and throwing in Reapers anyway?"
>>2065598It's a fun gameplay extension that adds context to the combat, scenarios, and fights with factions in that you're always collecting their girls, and thus the content scales naturally and near-infinitely with the amount of faction mods with new characters and fuckable female portraits they might add
Definitely a cheatmod for the campaign layer, in the sense that it makes working up a stable of optimal officers easier, and far more flexible, but still a cheatmod I'll happily play with in every playthrough; too used to enjoying the mechanics. I just put on ruthless sec and starpocalypse to make up for it.
no way you can stomach rapesector but you're still tranny enough to unironically think about "cheatmods"
>>2065598All the rape stuff is lame stupid and gay as well as the wholesome stuff. I only added it cause unlike forum mod handholdingsector has no restrictions on who can be captured, adds sexy Solvernia portrait and I wanted them Legio officerets. It's annoying that even with me disabling all the stuff I don't need I still get captured crew in cargo and slaves as forbidden commodity on intel screen.
>>2065625WE NEED MOAR DAKKA
what do fleets actually do with hostile crew anyway? crew recovery indicates a lot of crew even survive ships completely shattering
it's never touched on as far as I know but I assume official procedure for all factions is to just leave them to die in the void with their escape pods and still pressurized segments, salvaging the wrecks also sort of implies your salvage teams kill any survivors that could interfere with the process
>>2065696Back when the game had boarding and crew had experience levels you used to be able to take some of them to replenish your crew.
>>2065622Ammo. Give them the capacity to pop out a shotgun salvo every so often and they're suddenly much scarier up close.
>>2065713So have them work kinda like a thumper?
>>2065724Thumper has a use already but this might give mortars a reason to exist. I don't know about you but I'd rather put just about anything else up there even if mortars were 0 OP. Maybe give them a slight aoe explosion or non modifiable anti armor effect like that on mining blasters? That way they'll at least work as decent armor removal on a budget.
>>2065496independents have a colony crisis in nexerelin
>>2065583that sounds like your nexerelin is not working correctly because it has salvage fleets which will attack you if you try to take their post battle loot just to stop you from doing what you described
>>2065730Might not be too hard to throw that mining blaster effect on or something like it if it already exists elsewhere. I threw the Ion Beam's EMP arcs on the Hydra and it instantly became my favourite weapon.
>>2065738Easily one of the worst mechanics in nex.
You could delete the entire persean blockade over kazeron and one will still spawn and claim the salvage you made.
Even better, because they are independants they get weaker the more mods you have installed.
>>2065741It's quite easy to change it in weapon_data but the problem is that weapons are of different value on different ships. Ghetto lashers with mortars are perfectly viable for example. Heavy burst PD on executor are mean as all fuck. Tac lasers or IRs can do serious work on an ody. Apex with pulse lasers or kinetic blasters is a nightmare and so on.
I'd think about changing mortar damage to ~500 and switch it to frag but that would make them even more niche.
>>2065745>delete the entire persean blockadewell they arent an issue at that point and just give you more loot for blasting them so who cares they do their job to prevent early game free looting just fine
>>2065751>Mortar viabilityMy personal hangup is I don't like 'trap' choices, like I don't like shit that exists just to make new players feel like retards because they used it for a while and didn't know any better. Frankly, legit retards will find ways to be actually retarded even if they're given all the good shit on a silver platter.
>keep transponder off
>destroy entire enemy fleet
>somehow they still know who you are and you still lose relationship with the faction
>>2065758I agree completely. If I wanted super secret niche inner technique of squatting gay frog mounting the moon that's only useful in certain hour of a certain date of a particular zodiac sign but only if your inner chi meridians are resonating with the feng shui of a nearby toilet I'd play amazing cultivation sim instead of SS. But there is an argument to be made, and you made it yourself about player experience changing the value. Couple that with comparing different weapons and it's not easy to simply fix it with a tweak. What are you going to do with light assault guns for example if light mortars suddenly become a no brainer to use?
>>2065776The implication is that if you do it time and time again, the faction'll come to the conclusion that it's you because
>a barely competent intel dept will keep track of seemingly related fleet-disappearance incidents>a halfway competent intel dept will also keep track of foreign fleet movements, otherwise you wouldn't get bounties for two-bit pirates>a reasonably competent intel dept will put two and two together, comparing foreign fleet movements and their fleets disappearing, and eventually realise that only one known fleet fits the billThere is always some reasoning or explanation behind a given event.
>>2065635>"yeah but why aren't you just footing the OP and throwing in Reapers anyway?"That's because I made small slot dragonfire missiles for that instead
>>2065622Make them actually hit their fucking targets
accuracy = abysmal guns should never have been a thing
>>2065625>accuracy very poorstill dogshit trash
>>2065800still just gonna bump that up to poor
whats the difference?
>>2065801reduces recoil (and dispersion) by about 50%, armored weapon bump that to 75%
>>2065804It changes so little that it still doesn't matter
its still dogshit trash
435
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>>2065805accuracy =/= recoil =/= dispersion
>its still dogshit trashyes but not because of that accuracy
>>2065777>...you made it yourself about player experience changing the value...Way I see it, trap options simply aren't visible to experienced players. It no longer registers as an actual factor anymore, it might as well not exist.
>What are you going to do with light assault guns for example if light mortars suddenly become a no brainer to use?.My gut feeling answer is: match them with the descriptions and make them worth their OP.
But the Mortar isn't quite that simple because of what its description wants it to do.
LAG's easy, just make it actually feel like a small sized Assault Chaingun and everyone will love it.
>For the autistic elaboration:>Light MortarFor 2OP, the fluff says its niche is flux efficiency. Its biggest weakness is ridiculously slow projectile speed, on top of the terrible fucking accuracy
>>2065797 points to. They're only usable in player hands because the target leading required to hit anything is beyond AI capability. Fucking capitals can strafe out the way.
The problem is, being flux efficient means nothing because it doesn't hit anything, doesn't matter if it's only 0.6 flux/damage if you do 0 damage every shot. You're better off just adding more vents to improve the weapons that actually do hit. This means the Mortar actually has no niche in its current form. Might be different if it actively spent flux to fire, but then vents are still better because they're more consistent.
>Light Assault Gun5OP rapid fire weapon, description says they're for brawling. Weakness is that rapid fire weapons are generally worse at cracking armour than singular big hits--not a deal breaker though, Chaingun is incredible and the Hephaestus has a place where it's good. Main issue of the LAG is simply that small kinetic weapons are fucking godly, so armour cracking as a role goes to different slots.
LAG has a niche, it just needs to feel as good against armour as other small ballistics feel against shields. That's just tweaking numbers at that point.
>>2065776you probably had a speshul ship like oldslaught in your fleet
>>2065810Short range makes shot speed and accuracy far less important. Real problem imho is on one hand the damage of just 110 is crap vs heavy armor especially with officers and you might as well use those same godly small kitetics to destroy both shields and weaker armor at any range.
But I think it's even worse for the heavy mortar because if you make them high frag damage or their rounds explode you're messing with flaks. If you make their shots faster and damage that sweetspot of ~250(500) you're messing with maulers. If you just make them cheaper with no other stat changes they're still not worth using over chainguns or maulers at their prefered range. Or even autocannons.
Basically how'd you make them more appealing to use while both not powercreeping a different weapon and keeping their flux/op budget niche?
>LAG's easy, just make it actually feel like a small sized Assault Chaingun and everyone will love it.Could be interesting but keep in mind those are already decent at what they do and can have their range increased to ~1100 very easily on some ships. I'm not sure how well loved the change to halve their base range to offset increased rate of fire would be.
You might be on to something tho. LAG into smaller chaingun with vulcans on small and chaingun as is with thumpers on medium sounds goot. Light mortars into what LAGs currently are and heavy mortars just double that.
That could work. The numbers would have to be carefully adjusted but that could work. And it would be less boring than just duplicate autocannons and give them HE/
>>2065786>>2065776Fleet destroyed 43 days ago. Send ship to location 43 light days away (1,114,000,000,000km) with a telescope, see who destroyed the fleet.
>>2065696i just assume that they surrender and I leave them packed on some surviving ships so they can fuck off
>>2065776>be on bad terms with a faction>keep transponder off>get harassed by local traffic cops>tell them to fuck off>rep goes downinstead
>see cops incoming>turn transponder on >they instantly hit the road and fuck off>zero rep lost
>>2065825>Basically how'd you make them more appealing to use while both not powercreeping a different weapon and keeping their flux/op budget niche?A million ways to skin a cat, just gotta find the right one. I made Mining Lasers HE weapons in my game, no other changes, and I've been happy with the results--gives them a niche without making problems for PD lasers (although, it does piss on the Mortar a bit, but as we established, they're not even worth the cargo space to haul back to a shop for credits).
There's also an easy thing to look at to know if you're powercreeping a Light Mortar: Warthogs have two on them.
>Re: my suggestion of making them spend flux to use.I think this is the way to go to be honest.
I just tested it now, simply typing negative values on the flux cost per shot does work, and does in fact remove flux from the ship.
It doesn't show on the tooltip though, it just says "costs no flux to fire", which is technically true I suppose.
Interestingly, doing this doesn't shed hard flux, only soft flux, which does keep things constrained on the powercreep side, so that's handy.
>>2065837this explanation seems to be the most plausible
>>2065847>this doesn't shed hard fluxThat is interesting if true. I really don't like something as cheap and as spammable as those basically doubling as extra vents or potentially letting you bypass 0-flux but I'd have to see it in action and it does have interesting potential in say an energy scaling missile or projectile that you want to build up flux for so it actually does damage but firing it expends flux. Very fun way to think about making them more appealing to use instead of the usual make it cheaper or make it use more flux, that I respect.
>Mining Lasers HE weaponsThat's ~30(60)HE/s base that goes into both energy and ballistic small and it scales up for 1 OP. Works with PD skill, works with advanced optics so not BRF limited and ITU. For almost no flux/s. With beam accuracy and beam damage increase on something like anubis and reliably accessible HE beams on low tech which usually don't have that option.
Brother, that small change made them kinda bonkers. If you think I'm exaggerating try putting some on a legion or retribution and see for yourself. Multiple stormneedlers + these = holy shit. Might also make for a really, really nasty and unexpected disco doom or afflictor when I think about it some more.
>>2065854>Doesn't shed hard fluxFurther testing, I stand corrected. It does shed hard flux, _but only if the shield is down_.
Just tested it on a monitor. It works with Flux Shunt.
>HE MLNot as crazy as you'd think. Just tested three afflictors, one with 4 needler and a Tac Laser to for an arbitrary point of comparison, one with 5 tac lasers and high scatter amp, and one with 5 HE mining lasers + high scatter amp. Threw it in the sim against a Revenant, no officer because I'm lazy.
Afflictor with the Tac Lasers performed the best, 101 seconds PPT remaining.
Afflictor with needlers killed it with 62 seconds of PPT remaining.
Afflictor with the HE mining lasers did it with 9 seconds remaining.
It's not bad by any stretch given they're 1OP weapons vs. 4OP and 8OP weapons.
However, that shield malus cucks the dream. Not even gonna mention the PPTs against the Atlas, because the mining laser Afflictor DNF'd. Malfunctions got to it.
>>2065738That's the thing. there are so many invasions happening at once that there aren't enough salvage fleets to try and stop me. See, with smaller invasions the battles and salvage loot are more centralized into one spot, so yeah I can't just swoop in and take what I want, but for some reason, with Adversary EVERYONE wants them dead and there arent enough salvage fleets to collect it all.
is there a mod that lets you respec your officers? tired of this nigger shit with every officer having ballistic and energy mastery at the same time
I'm only getting back to Starsector now did all new quest hinted that the Luddic was responsible for all those things on hyperspace that destroyed the Domain?
>The Tri-Tach director joked that the Threat and the Luddic have the same goals of purging all technology, and the Threat specifically leaves organic matter and human alone after their defabrication
>All the Threat hull description implied they were made by a rebel force within the domain
>At least one of the hull describing the birth of the Threat has done lady grandiosely declares her intention like a Luddic scripture
However the Luddic faith was only born 200 years ago, the Threat seems much older. Weird that they have the same goal though
>>2065866>It does shed hard fluxFigured as much. Now I'm curious how that would interact with s-stabilized shields and how viable would it be to make a permanent 0-flux while shooting build. Permakiting eagle meta might be back lol.
>Just tested Did afflictors also go without officers? If so that wasn't their final form.
That said a 1OP basically no flux beam that fits on two most common slots and can do up to at least 100dps(or double that on say anubis if I got my math right) damage against armor at over 1k/u range sound pretty crazy from where I'm sitting. Phase lance has 217dps, requires a medium and can't boost range as much for reference.
A battery of these will strip any armor that's not a low tech brick like a pocket HIL for far less than half of OP or flux invested for a proper HIL, if that was even an option on that hull. And you need to consider their next best ballistic competition is a 5 OP LAG that need more setup to perform worse in most situations.
All I'm saying is with how limited and flux intensive dedicated HE options are on high tech ships and how often flux starved low tech are that's suddenly a very viable weapon.
What do you think about simply giving it a fragmentation aoe like a mini paladin that can't hit the primary target? Would make it a decent PD option at least.
Wait, what was the mod that lets you check and accept contact missions as long as you're in comms range?
>>2065915>Not even final formAlright, generated an officer, chose something less armoured and without an omni shield so I can get around it, specifically a wayfarer.
Officer has PD, Energy Weapon mastery, system's expertise, got unlucky and no target analysis though.
>Different fits for the Afflictor.I built in low scatter amp just for the extra damage, and I felt dirty doing it.
I didn't bother with hullmods to help the needlers out in any way though when I got to that one.
Mining Lasers took about a minute and a half to melt the wayfarer, but the AI was retarded and wasted half its damage on shields. Piloting myself I got it in a little under half that.
Tac Lasers took about thirty seconds, give or take.
LAGs this time to test, about fifteen seconds, whether piloted or AI.
Needlers was about twenty odd seconds, I couldn't match the AI on that one, it did a better job than me.
>ConclusionDoing okayish considering it's tiny OP investment in AI hands, while being skill issue in player hands... I'm okay with this.
It's utterly cucked by omni shields to the point of being completely useless against it, so I'm thinking it doesn't really need more tuning.
Truth be told, I just wanted was for it to match the Mining Blaster's damage type and figured it'd find a place killing Warhogs or something.
>What do you think about simply giving it a fragmentation aoe like a mini paladin that can't hit the primary target? Would make it a decent PD option at least.I'm tempted to try it out on like the (LR)PD Lasers, but... I'm dunno, torn. I'm not a fan of them because I think they take too long to do their job and so they get overwhelmed easy, but I also don't know if they're actually fine and I'm just using them wrong.
If I do it I'll have to build a new effect, can't just plug in the paladin one, for one 100 fragmentation damage is a bit much. I'm a bit of a codelet too, so it'll be a bit before I post results.
I can't seem to get intellij to modify ARC's jar file so I can't put the necessary files in to make that hullmod for it to make it switch built-in weapons
Do I have to rebuild the entire fucking jar from scratch?
>>2066098Claim that the mod has trojan in it on forums so the modder is forced to post source
>>2066098No, you don't have to rebuild from scratch entirely.
Extract, modify, repackage, and replace. This is the standard approach for editing mod files or existing JARs.
>>2065902the THREAT descriptions don't imply a rebel faction what the fuck are you on about
they're a supreme fuckup from some retard doing shit with a nanoforge, which turned into basically stargate replicators
like it even spells it out for you that the reason there's DRM and shit baked into every part of any kind of major industry from the domain is to prevent either another THREAT being created, or to stop the THREAT from taking over more nanoforges to make more of themselves
if anything the Luddics were more worried about higher level tech (P-Space/Hyperspace) attracting or pissing off whatever voodoo bullshit demons are in there (Shrouded Dwellers/the still unexplained P-Space entities)
The THREAT is probably why the gates were shut down (a final attempt to stop their spread by the Domain) but the other shit is what the Luddic "stop molesting the stars" stuff is based on- Luddic markets don't give a shit about your weird THREAT hullmods or weapons or whatever, but if you come in with a Dweller hullmod it goes over about as well as you would expect
>>2066127nta but records of past conflicts involving the use of self-replicating tech or nanoforges as weapons, deliberately unleashed in warfare, suggest organized creation and deployment.
If the THREAT exhibits signs of adaptive behavior, strategic planning, or goal-oriented actions—beyond what a simple accident would produce—it indicates it may be a semi-autonomous or intentionally directed entity.
>>2066131the THREAT is some kinda fucked up super-solipsistic AI of some kind, the details imply that it (or at least its ships) started out as some kind of Domain dipshit fuckery where they tried to outsource killing dissidents to automated fleets, but the hull and other things also heavily imply this started going bad very quickly
if they made self-replicating machines designed to kill dissidents then man the domain is even more retarded than I already thought, but that would still line up with the "nanoforge corruption created the THREAT as we know them" and DRM on like 90% of Domain tech
>>2066137This reframes the threat as a cautionary consequence of technological hubris rather than a straightforward result of malicious design or stupidity. So it is in the general theme of the setting.
>>2065889dont know of any but i simply set officer max level to 14 so they get every skill
it's just low-functioning grey goo
>>2065889Always mentor your officers so they have a better selections of skills on levelup.
Officer extension lets you demote them and loose skills
Is going fast a valid battle tactic? Talking 300 su+ on a Tempest
>>2066228Yes?
What do you mean exactly, are you low on OP for weapons?
>>2066237I mean just going so fast as to outrun most fire and missiles.
>>2066243Not fast enough
>>2066254outrun this
*cums*
>>2066254Well, who is pilot this tempest you? Because if it isn't you then this Tempest sounds like dogshit, no offense.
>>2066098Wtf, what are those ships from? I know the Virtuous is from Diable, but I've never seen it in that color.
>>2066261*strafes*
wutchu gonna do now
>>2066309Fighters and beams will fuck that fleet up.
>>2066309The hell can those smods even be? Im going to laugh if they s modded additonal berths or something useless.
>>2066309play meme mods
get memed on
>>2060314 (OP)>this is what UAFjeets think is funny and memeyMalaysians can’t meme
>>2065306yeah i replaced them since posting this
>>2066298You bloody fucking nigger
>>2066311Fighters against Dooms?
nah you're the one getting fucked
what you really need is just a SINGLE afflictor since that ship can solo that easily
Does anyone else here love running phase fleets?
>>2066433Like all phase? Nah the DP nerfs kinda killed that for me.
>>2066254Just get an afflictor and right click, it is that easy
The Lion's Guard got raped by (You)
The poster above me got raped by (Me)
Are the Hivers OP or am I just bad at the game?
>>2066575I don't know why you insist on mods if you don't know how to play
>>2066309Because you can use your main character plot armor to disengage.
>>2066309Another OC donut steel mod made by a tranny?
>>2066126>No, you don't have to rebuild from scratch entirely.Actually I do because the motherfucker who manages ARC didn't include source files to the mod
The github for a "new" ARC has its files changed without any logs on what was changed so using it in my version would crash the game if I used that thing
I aint paid to fucking debug this shit to that extent
I just want this mech to be on par with that trash in Diable at the very least
is the nex quest series from midnight dissonant supposed to be a huge grindan multi-capital shitfest?
What missiles do i use on my shitty wolves that the AI knows how to actually use?
>>2066633sabots are basically fool proof in the hands of AI
even when used sub optimally, they'll still do a solid punch
>>2066633Do yourself a favor and don't use anything smaller than cruisers
mods
md5: 30b836c9f354c6ad2166e7e481531def
🔍
r8 my mod list, is this too much bloat?
>be at +30 rep
>turn off transponder
>kill the home mega fleet with starport
>bomb the planet
>raid the nanoforge and 2 blueprints
>kill 2 unlucky trade fleets who just so happen to be in the area
>be at 15 rep
>take a bountry mission
>be at 45 rep
Haha
>>2066648why whats wrong with small ships?
>>2066660They usually don't scale well the longer the game goes, they need good game knowledge to build and command and vanilla has a fleet size cap where you're very limited if you like to run with a bunch of logistic ships so you're "encouraged" to "compress" both the DP and stats of ships.
>>2066648skill issue
>>2066658>marvelousbricked and crashcoded
NGMI
>>2066665A single Afflictor can solo the game
you just suck at piloting
>>2066666Yes. That's why I suggested he play with cruisers and capitals until he gets the hang of it a bit more.
>>2066660Any frigate that doesn't have a "become invincible" ability, like the monitor has, will get instantly vaporized sooner or later in large battles. This is also the case for most destroyers.
They have inherently shorter range and usually only small and medium weapons which requires them to get really close to the paragon with four tachyon lances to do damage.
>>2066669Nah
the only way to "get the hang of it" is to just keep flying wolves tempests and omens
>>2066658Should be only be speed up
>>2066668>he can't do it with a kite>>2066673Sure, that can work too if he's into cock and balls torture.
Midnight is retarded. Every time I talked to it I wanted to bitchslap it, show it chatgpt and scream "look what old earth AIs could do in 21 century"
Also SIerra is retarded. And any other quest\character that implies you, a human, a thinking individual, being subservient and working for fucking roombas
>ais in 21 century
>pestered by retarded incels
>ais in c+206
>death to all humans
makes sense
>go to some random ship and open coms with them to say hello
>they tell me to fuck off
fuck on
md5: ec3852c9a9278923e9c780f814df40b9
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don't be non fren!
>>2066624The quest line is comedically garbage and exemplifies why you should never use nexerelin since it is undercooked and makes no sense.
>>2066700> first post a literal decade ago> still undercookedI think no one just gives shit about nightmid. other features are fine
Any good mod that boosts carriers? Like massive numbers of fighters and uncucked CR?
>>2066700the amount of seething because nex is the real game is beautiful
>>2066658you dont even have mods thats like a basic "make the game not ugly as fuck" pack
>>2066716such as faction mods nexerelin weapon packs and ship packs
>>2066716He's shitposting if you haven't noticed
>>2066673>just keep flying wolves tempests and omensnoob here and I'm literally doing that, my main ships are my zoomer frigates with 2 eradicators (which I already fucked up by picking a pirate one without seeing the systems change), how fucked am I?
>>2066724Eradicators are good even p one
>>2066718>oc donut mods and bloatrelinhmm no thanks
>>2066724You're never truly fucked as long as you have story points and earlier saves
>>2066729>playing vanilla with like 5 ships in the entire game over and over
>>206673773.5% of frogposters are clinically autistic, so that checks out.
>>2066737>playing shitty donut steel mods with op ships and retarded anime factions
>>2066740if everything is op nothing is op
stop bitching about oc donut steel thats what every modding scene is
>>2066746this and futa isn't gay either
>>2066748of course it isnt
>>2066724you'll be fine until the early late game, pretty much anything works until then if you're not completely retarded.
eradicators are great value because it's one of the few ships that the AI can handle without shitting itself, even without the double dps on demand system.
SS isnt one of those games where you actually need skill or a working brain to "beat" it, just a half decent fleet and basic thinking can get you to the endgame alone.
>>2066753>one of the few ships that the AI can handle without shitting itselfYou're exaggerating.
I love the tempest I love two ion pulsers with extended magazines I love going fast I love kamikaze drones and antimatter srm I love getting evaporated by tachyon lances
Alright im going to jump into
https://github.com/ThomasRahm/starpocalypse/releases
Ill let you guys know if its a good mod
>>2066798Fuck me this is horrifying
>>2066724You're already giga fucked because your faggot ass forgot to buy more Omens
>>2066803Why are you in a market with starpocalypse enabled?
you're supposed to get your weapons and supplies by raiding planets exclusively when you have that enabled
have you fucking forgotten how it works already?
>>2066798>>2066803interesting honestly
black markets should not be easily accessible especially on high stability/high control markets
to trade on black market with high stability you should be paying bribes or have local contact either pirate or some corrupted official
>>2066798>>2066818Ahhh you can still get decent weapons from the arms dealer
>>2066834>One of the big draws of the black market is no tariffs>"They should add anarcho-tariffs to the black market"
>>2066798Yeah things are going pretty well if I have to say so myself
>>2066660Nothing its fun but they do die here and there.
>>2066888if the stability of the market is low and control is lax - sure
but as i said the higher control and stability the cost of procurement of goods should be higher
you don't pay taxes but bribe officials to look other way or pay % to criminals controlling it
lasercat
md5: cbdb0c1e33370b13e2fec17ad3dbe677
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what is name of that mod that let you customize mods that allow it?
>>2066952Do you mean LunaLib?
So David's reasoning for how he wrote faction is:
>Persean League are often portrayed as retarded because he hates nobles so it extends to the League
>Luddic Church and Path are portrayed as reasonable because people WOULD expect him to portray them as stupid so he tries to make them as cool possible to subvert expectations
The dev team hasn't commented on the Diktat, the Hegemony and Tri-Tach yet so we don't really know how they feel. But their reasoning for how they write the League and the Luddic sounds so stupid bordering on favouritism
>>2066963Everyone being so heavily propagandized for decades against governments that officially have nobles has been a disaster for writing in all genres of media.
>>2066980>>2066963I don't see nobles and governments and religious radicals. All I see is one thing:
>$$$$$$And they've got alot of it.
>stick reaper torpedos on a bunch of frigates
>they literally never use it
seriously wtf is wrong with this dumbass ai?
>>2067011mine use it but they miss even when the target is literally disabled
>>2067014yeah i just stick with guided missiles only now since the retarded ai doesnt know how to use anything else
>>2066382>Fighters against DoomsYou did think that would happen but Ai is not you. They will just get swarm, push back and reach max flux which then become easy targets. Phase fleets are still very annoying to deal with.
>>2067011>>2067014Yeah. Something is wrong
whats the point of daggers when tridents are a lot better and only 2 op more?
>>2066952bro found this meme on julius caesar's hard drive
>>2067044close
it is on my old pc stashed in my parents home
have starsector installed from 2013
>scanning close to gas giants and magnetic fields increase Hyperspace topography
also
>play Starapocalypse
>found pic related
>not enough cash
behold, my Ghetto rigged Cerberus
>>2067023Alex fixed that AI behavior on Dooms
they WILL spam mines on fighter swarms and wipe them all out now
CARRIERS ARE SO FUCKING GARBAGE HOLY SHIT
>>2067087just buff them bro
>>2067087Carriers are there to support the rest of your fleet
>>2067092why would i ever use them when other ships are way better and can do the same role?
>>2067093They're like a glue that helps shit not get out of control.
You can get another ship to tank hits, or you can get a carrier to take some of the burden off by harassing enemies.
Similarly you can get a few ships to split off from the fleet to take care of the frigate that's flanking you, or you can have a carrier do it.
All in all though carriers are not great and they only excel against phase ships, I probably wouldn't bring more than 1 or 2 in my fleet unless I really wanted to.
>>2067087They are bad because AI can't use or deal with them
>>2067082Oh did he? Haven't fought a phase fleet yet so I couldn't tell, but if you say so I'm trusting your word.
>omens keep dying on capital explosions
incredible ship
>>2067087fight right figters a carrier can become godly
>>2067092skill issue
>>2060501 and this nigger didn't even deploy them in their final form
>he never personally modded 4 locust missile onto a single fighter
>He never has his entire computer crash due to locust
Ngtmi
>>2067127You need more RAM
>>2067011install gunnery control
>>2067087put shope cheap shit drones or claws on a cheap carrier they wont kill anything but they will saturate enemy point defense for your missiles
678
md5: afdd8f692ea8fdeaeb27b883b3b6204f
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You lot make me empathize with omegas reading gamma core shitposting
>>2067160shut your whore mouth gamma cores are cute
>>2067167yeah
cause they're stupid
they're cute and funny disks
they're dumb little red idiots
>>2067212this has to be the worst overused zoomer meme ever
watching all of skibidi toilet 10 times over is funnier
>>2067221It is not misused in this case though,
>>2067108 is a literal skill issue
>>2061317Are they retarded?
>>2061332That's gay and not in the slightest based
That's disgusting, degenerate and very Jewish
>>2061451Technically the has the stuff for 0-10, but given a fresh colony requires a 1000 people to get started, you just never see anything smaller.
Colonies are retarded it makes no sense to go from a couple thousand people to millions over a week. Colonies should just be small outposts you setup
>>2067357colony population numbers are already heavily restrained in vanilla
>>2067357Those luddites breed and breed and than breed some more
>tfw no amish gf
what missiles should i put on the wolf meme, 2 atropos or sabots or 1 of each?
>>2067357>his faction does not have state mandated breeding quotas
>>2067484why? salamanders are complete trash
>>2067497NTA but they're a great utility missile, works well if you need faster ships to fuck off since the ai will do anything to evade it if their ship has no pd, it can nail larger ships occasionally if their pd is occupied and make them spin out of control, showing their ass instead.
It's one of the more underappreciated missiles out there because it doesn't focus on a temporary burst of flux-free dps.
>>2067497also nta but they have their use, funny af when you neuter an onslaught or even better a radiant with one
>>2067087carriers chew through crew like water but man having a fucking massive swarm overwhelming a fleet is fun as hell
>>2067515I'm still tilted wings are hardcoded to 6 maximum
>>2067438swarmers for more pd saturation
Does it make me sound weird if I don't want to download Star lords? Like, the mod itself is really cool and I love what it adds, but seeing constant updates every day about fixing some horrific and fatal crash is making me nervous, like at any point it'll destroy my 50 hour save file due to something completely out of control, and it'll be one of those issues that requires a complete restart on the whole run.
It's appreciated that the mod author takes that time to iron out the bugs, but there's so many. Geez.
>>2067543you one dumb motherfucker
what he gonna saturate for?
You know, I'm having a conversation with someone right now over fast travel, and it made me think: should the gates require more effort to use? Like them being insta-fast travel points makes exploration a little easy, doesn't it? The gate you get by exploring limbo and the dead ice star is the most interesting one, because you have to work for it.
Imagine if several of the gates required unique quests, like killing a luddic pather base, destroying remnants, eating doritos, etc.
>>2067625Using the gates at all requires a unique quest.
>>2067626It just requires you beating the game, which isn't very long. And when you skip it via Nexerelin, you just get it for free.
>it's too easy when you cheat
Say it ain't so
>>2067629>When I press the "get thing for free" button I get the thing for freeSomeone call Mensa
>>2067634>>2067633All I'm saying is that the gate system would be much more interesting if each one required a quest or some investment of materials, even after you beat the game, like maybe a one time fee of 1000 transgenders
>>2067635TRANSPLUTONICS
I MEANT TO SAY TRANSPLUTONICS
Still not the gayest bait itt
What's the market price for one domain standard container full of transgenders
>>206764169 vanilla, 1 modded because custom factions keep flooding the market
>>2067641Normally 100 credits but the price decays rapidly past the date their loaded because you lose 41% of the cargo every cycle
>>2067223replying with a literal fart is more useful than "literal skill issue", that shit has no real meaning other than being a meme reply, and you're a zoomer retard for thinking it does
This sure is a funky build
>>2067497The main benefit of the salamander is that the AI overcorrects to deal with them and often in pretty dumb ways.
>>2067694nta, but you're being willfully obtuse. The initial anon with the Omen is complaining the frigate is constantly getting blown up by capital explosions, implying that the ship is shit as a result. I get that controlling your frigates is like herding cats sometimes, but you don't need to spam exterminate/full assault on everything all the time.
Genuinely a fucking issue of skill at the game.
>>2067772The Salamander is a classic example of "Weapon Bad: AI Worse".
>>2067833Honestly I'm not picking up what you're putting down. Why is it so bad? What would you do to make it less bad?
>tfw Ai frigates keep moving into my tachyon beams
second time today that I had a hyperion teleport into my beam line killing it. Also reckless officers on frigates always are the first to die.
>>2067774>but you don't need to spam exterminate/full assault on everything all the timeyeah and this is exactly why saying "skill issue" is fucking useless, I found out another thing was the omens were getting friendly killed somehow. also not having omens at least on aggressive seems retarded as fuck since you don't get to use the emp on enemies. they have 5.5k flux idk why the fuck they get insta killed by dumb shit, my afflictors manage to die somewhat often too, the tempests usually survive just fine and they have 1k LESS flux plus a mega burst loadout, they should be the ones dying the most, but no, they survive and deal 2x dmg than the other frigates
>>2067848true, I just set my omens to escort my cruiser and capitals as a pd system that can kill stranded heavy damaged ships. Also a good way to keep enemy phase ships from bullying slow big ships. Tempest have great staying power. On a side note what armaments do anons use on omens, afflictors, and auroras?
>>2067735delete derelict operations right now alex i am no longer asking
>>2067594the other 20 wolves with good missiles
>>2067850>I just set my omens to escort my cruiser and capitals as a pd system that can kill stranded heavy damaged shipsmy omens are currently doing something similar but sometimes I get more use out of them by baiting enemy ships to let my capitals breathe a bit, because if I let them too much into the action they end up getting killing by whatever. the thing is that tempests can do the same but they're not dying and are doing way more dmg, even for the mobile pd function they're decent with the drones, and even for emp my tempest with ion pulser is doing good
>>2067848>this is exactly why saying "skill issue" is fucking uselessLook at it as litmus paper but instead of acid you're testing whether someone is worth spoonfeeding. Also often tryhards that despite that still suck at the game often get triggered and that's funny.
In general explosions on death damaging other ships is dumb. Do they fight on knife distances? I modded that out and that made shield less and smaller ships much more useful and not dying in dumb ways
So, filtered into cheating? Sad but many such cases.
>>2067087Stop using them against Doom fleets you dumbass
>>2067108bro your 360 shields?
>>206735510^0 means there's exactly 1 person on that planet's surface
>>2067861I am not OG anon with omens. I use shield less pirate ships. Al can't just figure how to avoid explosion and in general is dumb in case of movement. It's especially visible when you fly junk fleets and the junks are on your side. Early game problems that persist because most people just skip early game or play it heavily modded
>>2067865>bro your 360 shieldsNot that anon, but omen niggers don't use them, they always drop their shield at the worst possible moment. I think it's also an omni shield so it comes up very slow.
>>2067856why should I care about your retarded litmus test, you right from the start you didn't add anything to the discussion with your overused meme that has no meaning at all
if at least you had said anything real and an anon shitposted on it then you could mentally masturbate about it not being worth to talk
>>2067885You shouldn't. And by the same measure of you being a whiny shit I shouldn't care to help you either.
Trust the method lol.
>>2067873>use shield less ships>my shitty pirate close range ships die to explosionsAnd you don't see any correlation between those two?
>>2067889>shouldn't care to help you eitherI don't think you understand. (you) started out being a nigger, I'm the one that doesn't care about your shit lol, this is why you're mentally masturbating about muh litmus test
>>2067865>10^0 means there's exactly 1 person on that planet's surfaceThe idea of a planet populated entirely by one lone space hillbully is kino. Game should have more of it.
>>2067895I see correlation. It's just shitty mechanic.
Shield less ships are already on disadvantage because they rely on speed and armour tanking.
>>2067908As long as this soothes your asspain over being called out for being a skill issued failed abortion baby I'm willing to assist. It's what Ludd would do.
>>2067911Bro you retarded
>>2067908You keep replying to him and he's going to keep being a faggot. He has nothing of value to say so just fucking hide the post and move on.
>buckbroken into samefagging
>>2067957No, u
AI being shitty and Alex not playing his own game is not good
Junk ships dying to their own success is not fun
>>2067840It's not bad per se the problem is the AI overreacts to them which makes an ok weapon come across much stronger than it should be.
The AI needs to be fixed to that it doesn't turn towards missiles unless the missile is approaching from an arc which has no PD cover.
build
md5: ca08a769d40eaa841c20a0deccdb009f
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how should i build this piece of trash? this is what i have so far i dont know what mods to make built in
build2
md5: 461c1b717af0c61dbd79371df2a524f3
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>>2068039i made some changes to it how does this look now bros
>>2068039>>2068046are we dead enough for you to start posting shit builds again
>>2068060im posting unironically whats wrong with it
>>2068039>>2068046restore that shit nigga
>>2068062ill just wait for hull restoration to do it for free
>>20680611. skill issue
2. cope
3. umm projecting much sweetie
4. touch grass
5. seethe
>>2068060Apparently so. Fucking summer.
>>2068060>>2068073>>2068078literally name one thing wrong with it
>>2067909>space hillbullyIt's a planetbilly
>>2068064You're just paying for it with supplies
hull res aint free
>>2068107Amen. It cucks you out of the most broken skill.
>>2068107>You're just paying for it with suppliesd-mods reduce supply costs
>>2066803>disabled if Nexerelin is installedWhat's the point then
>want to start a colony
>can't find a single fucking star system worth colonizing
Wat do?
>>2068179>accept a subpar system>colonize multiple systems>take somebody else's colonies>restart
>>2068039change him to how he was before (arbalests and devastators) and put an ai core in, make sure ai core has ordnance expertise
>>2068027It's the same behavior with Omni Shields.
>>2068139And?
You're getting rid of those to increase it again for some reason?
We call that being a cuck around here
>>2068223Why don't you make a better AI mod?
>Put Alpha Core on Onslaught Mk 1
>Integrate it
>"This shit will carry my entire fleet now, too bad I can't pilot it" I say to myself
>It constantly, for no fucking reason at all rams itself into the enemy capitals no fucks given even when completely surrounded
what the fuck is wrong with the AI
>>2068240AI cores default to Reckless behavior.
>find gay porn
>hard german dungeon gay porn
>crank it up
>play starsector
what the fuck this game is super gay
>>2068241But why not when I'm the one shooting at them
>>2068252Because fuck you.
t. Alex
>>2068252Which ones don't? Only scintillas have an override because carriers.
whats the point of the MK1? its just a shittier onslaught
>>2068241It's not just AI cores, the oldslaugt has ship/system specific code to encourage it to ram the enemy.
>>2068365There was a point to it before it got nerfed lmao.
>>2068365it was a cool "this thing shreds these cloud shits like nothing else" but then alex noticed it was fun and that is not allowed
how the fuck do you fight shroud
Or tesseracts for that matter. The Veil of Knowledge 4x tesseract fight keeps breaking my balls.
>>2068451Shroud have exactly one point of armour.
HE weapons are shit against them in other words. They're all shields and hull--and it's a fuckload of hull. Bring kinetics and fragmentation weapons.
Eyes are the ones who bring all the damage, the rest are either suppression or meatshields in support of those eyes.
>>2068451Shroud -> kinetic and frag with high range and / or high speed.
Tesseract -> death ball with high pd coverage.
>>2068179>young galaxyrestart your game
>>20684513 monitors to occupied 3 tessies
Anubis with pd to kill the splinter
Surely you can kill 1 (one) dorito on your own!
As for the red boys 1000 range lasers are you best friend, not because they are particularly effective aginst them damage wise but because they let you kill the eyes from a safe distance
>>2068480>1000 range lasersDid Alex build shroud for the sole purpose of making Tac Lasers and IR Autolances feel useful?
>>2068496>Did Alex build shroud for the sole purpose of making Tac Lasers and IR Autolances feel useful?Wouldn't surprise me:
He added the Anubis and buffed the paladin specifically for it, and at the same time dropped the threat on us, an enemy that necessitates PD. Gave the oldslaught a ship system that is programmed to ignore enemy ships in order to to encourage ramming tactics. Made the mining blaster anti-armour and added the autolance, then added a weapon tag so that those specific weapons would override the default weapon behavior.
Alex likes his niches and has a habit of trying to make everything fit one.
>>2068496Honest to God I can't imagine you not finding a use for them before, IR lances especially.
>>2068555>Not finding a use>IR LancesI always found them too situational. Sure, deleting a crippled ship quickly to move onto the next one is good and all, but you have to get it crippled first. Got other priorities.
>Tac LasersI like them and use them all the time, but as everyone treats using them as some kind of failure state, I generally don't admit it.
>>2068582>crippled firstThey do frag, sure, but they do a shitload of frag to melt most lighter cruisers and smaller on their own, and as energy they can scale quite nicely. For what was it, 8OP, almost no flux, better vs bombers than most dedicated PD, not really dependant on either skills or hullmods and actually smart on autofire? I can't think of a more universally useful medium energy to round up a ship that already has good shieldbreaking and at least some armor stripping. Ion beam maybe but that's not going to help you delete ships as fast.
>Tac LasersNot my favorite weapon but they're not mining lasers. Good to fantastic range with mods and or skills, decent to quite respectable energy damage if massed and or scaled, cheap on flux and OP and they deal that damage to everything in line. Also disco kiting eagle and falcon was very meta for years for a reason. Beam soft flux and ordos getting plasma drives on most things changed that somewhat but it's still alright for what it does.
>>2068582Personally I have found uses for IR autolance just from its really low flux and op cost. Lots of ships have more weapon slots than they can already support, and IR auto lance generally performs pretty well for its cost while not taking much resources from other weapons.
what do you put on paragussy's missile slots? right now I just put harpoons because it has long range
>>2068593AMs for best result, neutron torps with autoloader for budget/no available AMs
>>2068593>Paragon missilesThe 360 arc makes me wanna put Reapers in there with an autoloader.
>Harpoon>"Fast and maneuverable!">Speed is 300.>Atropos are 400.I'm being petty, but the fact the stats don't quite match the fluff annoys me.
>>2068597>>"Fast and maneuverable!"Nigger, thunders are 450. Aurora and Falcon base speed is 80. They are pretty fast all things considered.
>>2068469Mixed actually, but terrible RNG
>>2068600Not fast by missile standards. They beat pilums and some DEMs, match swarmers, and are beaten by everything else.
>>2068611They beat MIRVs 250 and sabots 150 as well and have more than double the range 2500vs1200 and better ammovsOP of atropos. They're not too shabby for early game.
>>2068593>>2068597>torps on paraCan be pretty fun. And no the bursters aren't there for their PD value although that's a nice bonus.
>>2068596if you use omega weapons you failed at the game
>Alex and the team is seriously discussing nerfing Harpoon "due to missile fleet"
>>2068179If you have sotf installed there's that system where the dustkeepers live that'll always spawn pretty decent planets plus a colonizable station
>>2068724Most omega weapons are mediocre at best though.
734666
md5: 6886af0b2875d9cd5ef70002a57357c8
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>>2068724>he can't get anyI didn't know incels also come in dorito flavor.
>>2068745its just the usual suspects doing their autistic derelict operations spam to break the ai with mass missiles instead of playing the game
>>2068745>Harpoons>"Missile Fleet"They're mid at best though.
>>2068832Alex really needs to put in a pair of D-Mods that completely cucks missile quality.
how am i supposed to beat massive fleets with 6 gorillion ships when i can only use like 5 ships at once because of the dp meme?
>>2068858"minFractionOfBattleSizeForSmallerSide":0.5,
>replying to the attentionwhore avatarfag
>>2068858Derelict operation. Now you can have 6
the entire industry tree should be deleted
I'm assuming it's one of you deciding to send forum DMs asking for a new download link to a missile mod that hasn't been touched for years?
>>2068911Your medication. Take it.
>>2068914>people call each other faggots and autists for shits and giggles>actual homos and mental cases feel welcometruly, we ended up the butt of our own joke
>>2068745the fuck, these things do nothing as long as the target ship isn't alone and overloaded
>>2068956Not true but you'd need an absolute shitload of them for anything resembling a capital
>>2068956What do you see when I show you this? Dogshit, right? Look closer, that's 500 damage x 6 = roughly 3k base. It's fucking frag and that's crap. Yeah but it's a lot of frag, roughly 750 vs shields or armor per salvo - residual armor and adjusted for shield efficiency but you're not going to use a single cat either so consider it at face value for the example. Plus there's the EMP which is occasionally real useful. That's still fucking nothing. Except how about with fast missile racks? Taking fucking pegasus for this wtf. How about a venture? It's civilian hull so it doesn't fall under the DP fleet/skill cap, its main source of damage are replenishing missiles so it can run with so or injector for quite decent speed and you can field them for 14 DP base. Nigga, that's 8 or less DP with all the DP reductions out there. That's a lotta not so shitty ventures killing both your enemies and your FPS.
Alex is just dumb as a sack of shit for trying to simultaneously balance the game for players that run crap like that and the people that go I like chaingun because it goes brrrr at the same time. And he's been trying and failing at it for years. Still a fun game he made so I'll give him that.
>>2068764no paladins?
at least you're not using disgusting disintegrators
>>2068990I enjoy flexing on otherwise EMP "immune" ships.
>disintegratorsI reroll that shit with salvage rigs.
Bruh I actually managed to fucking do it
>>2069056What mod is that?
>put point defense weapons on every slot of an onslaught
>it actually works pretty well
wtf i thought you guys said pd was a meme
>>2069118MGs are worthless, vulcans need PD skill, basic PD lasers are just good for maybe one salamander if you're kiting and burst PD is the only PD option that reliably downs a few missiles at a time on its own.
>use AI core on ship
>it starts obliterating everything by itself
holy shit meatbags cant compare to AI GODS
>>2069131thats only for small pd slots though medium and large pd is very good
>>2068179install TASC and build some astropolises around your freshly terraformed terran planet
this has never gone wrong and you should trust the hegemony
>>2069140>install malwarehmmmm
*thinks*
Uh, no.
>>2069151tasc is malware?
>>2069153Literally has a botnet attached that gives Boggled all of your information. Says it's for "security reasons".
>>2069153Xyr's shitposting
>>2069153TASC had completely benign telemetry at one point. It was discovered and Alex made it 100% clear that any information collecting in mods needed to be explicitly advertised/opt in.
>>2069153no, this guy's just a retard
>luddic church starts attacking you for some reason for having luddites in your colony
what the FUCK is their problem?
>>2069183institution with power doesn't want the power or the institution threatened
ez
>>2069138>normal flak is good but dual flak is too flux hungry for most ships>devastator is fun but not that great with onslaught being the only real candidate for using it>paladin is good for one meme ship specifically built for using ithonestly not a great look for pd in this game
ebin
md5: 7ab99792973b5ea4198e48e6c3d64537
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>start colony
>a couple of months later literally everyone wants to kill me
ebin
>>2069202uhh you forgot heavy machine guns which are amazing and destroy shields for very little flux
>>2069221If you can handle stuff without that ship, yes
>>2069221minecraft was sold for 2.5 billion, no way I'd sell that for only 100 million
>>2069224A crewmate's monthly wage is 10c.
Since when does astral have advance targeting cor and expanded missile racks built in and do it really needs them? It was a very solid ship if I remember correctly.
>>2069254It is a this patch change. I just want the old recall back that could be spammed im still not using astrals.
>>2069183You can go talk to one of the Luddic guy on Gilead. They don't want you to create a better life for the current Luddic faithful because it might give them idea. You can then allow the Knight to "escort" back the Luddic that have escaped to your planets, and they will be given a re-education
>>2069076You'll never find out because I am never gonna share it
>>2069202What can be done to fix it?
>>2069336Getting gud since that guy is full of shit.
>>2069202Think outside the box and you'll be pleasantly surprised with some of the less than conventional shit you come up with.
>>2069137Having a radiant in your fleet makes you feel like you are the side character while radiant is the chad MC
>>2069183Those luddites were the first "attack", now that you have such diverse and multicultural colonies, the rest want their share as well
>>2069222desu heavy machine gun is used more for everything other than point defense despite the tag saying its pd
>>2063556I always thought so. He's just a flamboyant and dramatic faggot.
Best and worst weapon and why?
>>2069560>Bestall ballistic weapons
>Worstall energy weapons especially beams
>>2069560>bestThe weapon of afflictor chads (AM blaster)
>worstWeapons you don't use on afflictors (everything else)
All phase ships should be deleted from this game
>>2069603All your family should be deleted in real life
>>2069560worst is probably the small slot HE weapon whatever that was called
best depends too much on the ship
>>2069470Burst PD spam is great, but holy shit does it look ugly.
>enforcer with all heavy machine guns
i just tried this meme build and its my new favorite destroyer
>>2069622There's at least three non-redacted small slot HE weapons in vanilla.
>>2069693And none of them are any good.
what do you put on your invictus
>>2069719A steering wheel is a great start.
>>2069737but I wanted to use an N64 controller
>>2069719Stormneedler goes in every slot
>>2069764but what about the reapers
SAAR DO NOT BE USING THE BLACK MARKET SAAR THAT IS BAD SAAR YOU MUST BE PAYING THE TARIFF BHENCHOD OR I SCAN YOU SAAR
>>2069821sir i just redeemed the goods...
>>2069220>luddite terrorists are mad because you use tech>persean league is angry because you're not under their thumb>tri-tac is mad because MUH MARGINS>church is mad because you're sucking up too many field workers>piratesnow you just need to build a fuel refinery staffed by blue balls to complete the set
>>2069794Well, you can put two cyclones if you don't mind turning that fat bastard around
>>2069603Unfabricate yourself
>>2069821>He didn't have Dynamic Tariff installed
Is Dedicated Targeting Core ever going to get a reason to exist?
>>2069945Seems to exist purely as a stand-in until you get the ITU
I found one oldslut vambrace
is there a different result when you find the second?
>>2065065I like Ion Pulser + Burst Laser PD. Both of those pair quite nicely with S-Modded Expanded Magazines. Also, I wonder if they're going to add a lowtech or a midline skirmisher frigate. I've tried playing Vanguard, and while it's actually quite fast for an armored mini-brick, its flux stats are absolute dogshit
turbo retard questions:
does the gamer support 4k and 240hz
is the only way to get it their site? the pay gate it looks like a scam from 1999
i love mount and blade and xcom - do i understand right that this game is right for me?
i intend to play vanilla
>>2070042The game can be ran at any resolution and refresh rate. You don't have to buy it if you don't want to, the most popular video about the game on youtube literally has a code you can use and you can download the game for free from the developer. The overworld game loop is very similar to mount and blade. A large part of the game is about the space combat, which can be a little difficult to get into, so I'd suggest just downloading it and using sseth's code to see if you like it.
>>2070058thank you for such a genuine answer, i will give the game a try!
>>2070058Sseth code still works?
Full mjolnir battery is the only way I've been able to get an invictus to work.
It's only fair to fully restore the ziggy
>>2070015What about brawler?
Why do scavengers randomly turn hostile?
>>2070199Why not? You think you get to be the only schizo with his transponder off? Pirates do that too.
>>2069221oh shit that ship looks sexy
what mod
>>2069907Idea of dynamic tariffs falls apart when independent faction exists and especially since the academy is there and you get full relationship very quickly
>>2070015Biggest problem with vanguard d is that It damper field prevent it from shooting and obviously ai don't really know when to use it
>>2070042Yes
Yes, well its almost two decades old
Yes
Good
>>2070077Yes, the sseth brought such high income to dev that he didn't even bothered with blocking it
He even mention it on his feed back then
>>2070250Relationship in general is bad system
>>2070281I have one I picked up on rlslog more than a decade ago and that still works. I don't think they screen those for duplicates in use at all.
>find random fleet waiting while I'm going to enter abyss
>see they don't have pirate designs so I approach
>friendly
>ok I'll buy topographic data to see the slipstreams
>turn on transponder
>"hello XD we'll sell data"
>buy
>they immediately turn hostile on me even when knowing that I have 2 paragons, zig, and a radiant
nigga what? does the AI confuse their logistics capitals for combat capitals, what are these retards thinking
>>2070278Neat thing I found out is that you can activate burn drive while damper field is still on
>>2070182Too slow and it can't defend itself against fighters. Sorta like Hyperion, but Hyperion has teleportation to compensate for that somewhat. LP Brawler is pretty good tho
>>2070321>LP Brawler is pretty good thoI didn't expect you to use the LG one bro. TT one isn't too bad either. Plasma jet and OP and flux stats better than some destroyers.
just downloaded the last version from here for w*ndows
https://fractalsoftworks.com/category/releases/
virustotal gets 2 flags
any reason why?
I'm quite suire its false positives, but I'm wondering what could be triggering them
it's true that Bkav pro marks fucking anything i ever test on virustotal though
>>2070366virustotal is somewhat useless since they aggregate results and some minor anti virus made by jeets have a tendency to mark anything not signed by corporations as suspicious
>>2070366idk why you'd be worried about getting a virus from a dev that is a decade old, I download shit from russians for about the same time and never got a virus
>>2070366Bkav pro is a SEA company infamous for false positives. Specifically, the cancer they are reporting on comes from their shitty "AI analysis" (hence the AIDetectMalware part). It means that the program itself didn't detect any virus, but their new fancy AI did. However BKAV's "AI" is literally just some program that checks if your exe is from a "known" company. Vietnamese are the worst people I have ever had the displeasure of working with. Extremely lazy
>>2070366>this game that has 4chan threads with thousands of posts for years straight is a virus bro
>shitbait
>niggers actually replying
>>2070447post some ships built wrong on purpose
garbage
md5: 5c1894c6752d000637fafe10af61b003
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how can you make this piece of garbage work?
>>2070456with what laser?
>>2070454Beam weapons are there to trap noobs
>>2070448Knock yourself out.
>>2070454To equalize range on eagles, preserve charges on burst pd or use something like gravitons in a knifefight and still effectively break most shields. Niche AF tho.
>>2070456>>2070472I'd actually prefer to increase the range in this case, it's far safer for the ship and phase ship can already put phase anchor to get way more dps anyway
>>2070505but what if your behind the ship
>>2070508but what if you're can dps without needing tactics
why does everyone say phase ships are so le good? they always immediately die and do literally nothing
>>2070326I haven't tried a TT brawler yet. I've been using only regular brawlers for escorts and LP ones as cannon fodder. And ye I was quite surprised how well brawlers can shield tank damage. What loadout do you use on TT brawlers? My first thought was IR Autolance + Ion Pulser, though I don't know how the autolance would fare on a hardpoint.
>>2070549you have to actually use the phase bruh
>>2070549Put an officer on it and have it target ships that are already engaged.
Build the ship itself for maximum DPS.
>>2070551I don't know how you intend to use them but I find them one of the few consistently good frigates to cap points and flank. Medium energy is a very flexible slot.
>IR Autolance + Ion PulserI'd rather do a graviton + ion beam if you want an annoying little shit or pulselasers with maybe SO. Heavy blasters with salamanders are consideration as well but I doubt too many will survive if you send them as first wave.
is it just me or do UAF ships fucking disintegrate the moment even a pirate shitbucket so much as looks at them
>>2070199Read the flavor text describing the Independent faction and it' might make a bit more sense.
How would the game be if large ship have higher top speed on map and game as in navy.
>>2070613how would thread be if you learned english, saar?
>>2070210>>2070610Clarification: they're turning hostile while I've got five capitals and a fuckton of cruisers in my fleet, while they're in d-modded pieces of shit.
>>2070627I assume they attack purely based on total fleet dp comparisons with no regard for s-mods/d-mods/hullmods/ship size
547
md5: db8eec167b117dde95b904a92bc23d34
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>>2070627Reasoning: meatbags are known for exhibiting irrational and retarded behavior. Example: scroll up. Conclusion: simulation is reasonable.
https://www.reddit.com/r/starsector/comments/1le7iq7/was_rewatching_andor_s1_and_noticed_something/
real weird feeling when reddit of all places can make better shitposts than us
>>2070366inline windows scanners are all you need, not even kidding.
antivirus programs have gone the way of the typewriter
>>2070551Try Shield Shunt LP brawlers. Enjoy
>>2070661Try necking yourself. Cocksucker
>>2070672?
Why so rude younfaggot?
They are actually pretty good
>>2070679Like what is your problem you chicken?
>>2070703Adding like 200 to all weapons would make AI behave better
>>2070715How'd you figure that? afaik two major faults the AI has are it doesn't focus fire ships too much and it doesn't stagger their shots so you have a chance to flick shields. Both of those were intentional changes due to whining.
eagle
md5: 56cc2eb11b4c0371b9992098c0f13916
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what do you guys think of my eagle build?
>>2070454>Anubiss-mod
>expanded magazine>High Scatter Amp >Auxiliary thrustersnormal mods
>safety overrides>accelerated shields>shield conversionweapons
>two chain guns in front>Disco-ball pds in big slots (now the same range as chain guns but more damageeven flux + vents.
12 cost low tech support fighter or drop for more flux/vents
run 4+ in battles
>>2070723butiful AND valid!
>>2068895Nah. They just need to leave everything the same but give me more level ups.
>mod game
>it runs like shit
>check RAM allocation, 4GB
>give it 8GB instead
>runs even more like shit
what
Everything should have more OP by default. Hate how barren almost everything ends up. Empty slots everywhere n shit.
>>2070734That's Java for you.
>>2070613Small ships would be rendered useless. Bigger ships would have more speed and more range making smaller ships completely redundant.
>>2070774just give small ships the same range as bigger ships
>>2070723remove the shields
put on a shunt and heavy armor
put on unstable injector
drop laser garbage
HULL STRENGTH
ARMOR STRENGTH
AND RAMMING SPEED
Not healthy talking with yourself
>>2070774Small ship has high acceleration. With low acceleration, Large ship needs to commit time and space to reach that speed and deal with large turn radius and distance to stop.
>>2070366As long as you downloaded it from the actual, official website, you got nothing to worry about.
image
md5: 75b99b9511b3441d8d72cb42044e4ad8
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>just started a new game
>go exploring a bit
>already find this
bros...
>>2070454The main problem with it is that it's counterproductive, more range means more damage time (because less fucking around where distances are concerned) over the course of the battle, so the damage increase on the hullmod is sort of at net neutral overall. The only thing that saves it is the ability to do hard flux damage on shields, but honestly, even in a 100% high tech fleet, you've got ways around that.
Could argue for a SO build, but even then you've got better things to spend the OP on. Like AMBs.
I think it should also lower flux use for beams on the ship using it (maybe as part of the S-mod bonus?), as an indirect way of having better shields when you're that close.
>>2070867>I swear I left my paragon here>oh well I'll make 5000 more and just leave them lying around>tri-tachyon:no sense or right and wrong
>>2070867paragons are so nice
It was... intended to be a broadside phase frigate.
>>2070986the battle egg...
>>2070986Imagine ai trying to fly this LOL!
>>2070774Then make small ships bigger and the big ships smaller.
>>2071049No thermal pulse flashlight in-built?
>>2071044And make the medium ships more medium.
>>2071057If you wanted to be lazy, you could just throw on a pair of IR pulse lasers (or Autolances if you wanna get heavier) in that role if you didn't wanna make a new weapon for it.
>>2070986Cute but it doesn't look like a phase ship and the weapons will overlap. What you think about making it slightly longer and turning it into a destroyer instead? Would reasonable give it more OP for all those weapons.
>>2071057Either that one or similar mini onlut had almost full power guns build in. Shit was broken.
Why the fuck is owning a colony such a pain in the ass, why even bother?
>>2071120>PhaseSee picrel. Didn't work as well as I expected in my head. I'd be fine with it as a shielded ship, I just wanted to figure out what a midline phase ship would do different to the other tech levels.
>DestroyerPlan was for frigate, destroyer and cruiser versions.
>OverlapThe overlap on the broadside isn't too bad, it's "acceptable" to me as it doesn't cover any of the barrels (even if it's still annoying), and you need to have dual guns in both the small and the mediums for it to be noticeable.
The missiles were bad though, I spaced them apart and it's still there.
>>2071041It's not as bad as you'd think. It'll turn its nose to face the enemy when it's high on flux and try and use the turret, but when it's low on flux it will turn onto the broadside.
It is however unreliable enough that putting AAF as its weapon system is completely wasted unless its in player hands. Thinking about alternatives.
started playing
i really dislike the resource management aspect (fuel is fine)
takes away from the fun of pew pew pew
>>2071200just change the commission to give you more money so you never worry about maintenance since the commission will pay for everything
>>2071200>fuelEventually if you take a few industry skills, the only thing to worry about is unironically fuel. Something like reduce all maintenance by half, scavenging boost, and reduce repair time by half in the skill tree makes sure that you are always getting back 350+ supplies from every medium size battle, more with a few Salvage gantry.
I s-mod augmented drive field on every capital ship
>>2071250same, and also solar shielding
>>2071191yeah you basically need a couple million credits before you colonize so you can setup your colonies completely right away so you dont have to babysit them all the time
>paragons with maxed range from all skills and mods and stacking ECM
this is a little ridiculous lmao i cant even see what im blowing up
>>2071254based, campaign mods >>>> combat mods
>>2071250I put Militarized hulls so I can put SO on logistic ships so they can run away fast
>>2071200Just use ships with rugged construction or whatever it's called that halves supply cost for depoyment, get some logistic smods like efficiency overhaul and logistic skills
>>2070454It exists to make burst pd weapons overpowered because elite pd ignores the range penalty
>>2070734Your PC itself is dogshit
stop using AMD
>>2070986>phase frigate>no phase coils>midlineWhat the fuck were you thinking midline phase doesn't exist
>>2071196What do you think of a monitor configuration with medium missile? Can't think of anything more midline than missiles.
>>2071303Very sexy.
>Medium missilesWhile I will never say no to that, don't wanna render the vigilance obsolete.
>>2071300Doesn't matter anymore, it performs so much better as a shielded ship anyway.
>>2071305Vigilance ain't phase and unless you give HMS Omelette fast missile racks they still do different roles while being in theme of midline.
>2071307
Good point.
What ship system?
>>2071313>Accidentally greentexted instead of replying to >>2071307Welp, time to make a Humpty Dumpty impersonation.
>>2071191Stay nomad. Never settle.
>>2071327>>2071191>>2071258>he doesn't enjoy the thrill of violently destroying an entire armada with a well placed star fortress and your flagship
all low tech is literally worthless why the fuck would anyone use any of these crap ships
>>2071057I suggest you try the onslaught intensities mod. The mini-sluts get a pair of capital-sized TPC's built in as standard.
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>>2071313No idea what you have in mind for it but I suggest you settle on a general design if you want a full set. It'll save you a lot of headache down the line.
>>2071361>he doesn't mix the techs
>>2071196so what was the plan here? blast initial d while strafing around the enemy?
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>went around surveying almost half the galaxy
>finally found a great planet to start my comfy ludd heretic farming colony
FINALLY AAAAA
>>2071361vanguard is the only frigate worth using in the entire game
>brawler (tt)fuck off queer
>>2070723least underfluxed eagle
>>2070454can't
>>2070818ensuring that this is actually the case if you are rooted is actually nontrivial
>>2071391Unironically, yes.
I'm still deciding on a system, manoeuvering jets for maximum drifting has come to mind, but I kinda didn't want to just make Conquest but smaller (a destroyer would be better for that). It's currently on skimmer, but I'm still not sure if it works all that well on a broadside ship.
>>2071377>Those rows of small side missilesAnon, you are speaking directly to my heart.
>No idea what you have in mind for it but I suggest you settle on a general design if you want a full set.That's...
Humour my 'tism for a minute:
Way I see it, what midline does that the other two tech levels really don't, is that each ship is meant to be the best ship at exactly one job, but can't do much else. Hence why they got the best missile boats. The Monitor never fucking dies, but it can't do much else. Conquest for artillery, Heron for being a fast carrier, etc.
It's always something ultra specific is my point, so the number of viable builds for a midline ship is much fewer than the other two.
That's why I'm just kinda navel gazing as to what a Midline phase ship would look like. What ultra specific thing that would be worth putting a phase ship that you can't already find in an Afflictor?
>>2071291Invictus should have Rugged Construction.
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>>2071466They're meant to be top to bottom ballistic medium, energy or at least universal small and missile below the belt. Yes those 2 large and two medium are intended for proof of concept at least to be somewhat awkward firing large and medium missile mounts. And yes the lack of dedicated PD slots is intentional.
>they're not missilesThey could be antimatter blasters. Fuck me trying to balance that vs vanilla tho.
>What ultra specific thing that would be worth putting a phase ship that you can't already find in an Afflictor?Dunno. Maneuvering jets and medium+ slots come to mind. But you could always fuck around with a hackjob of making a phase carrier or such, normally that wouldn't work but in built wings and reserve deployment does magical things. Also I'm more of a doomfag.
>>2071200wont be an issue once you have enough salvage ships
with mods 2 capital sized salvage gantries are enough to keep any fleet around regardless of how much you fight
>>2071361I like it. And it is possible to make it work.
Nothing beat sounds of dakka in space. Unless it's more of dakka
>>2071377Hey anon. Can you do a symmetrical eradicator?
>>2071531Google is your friend
https://fractalsoftworks.com/forum/index.php?topic=31492.0
>>2071424>willingly having luddites on your colonyGentlemen, obliterate this scoundrel's prostate.
>>2071628>not having a personal cadre of nubile not amish prostate milkersAnon...
>luddic majority colony
>AI cores everywhere
yep just as ludd intended
>>2071660https://youtu.be/9CC2nGb-S_E
>>2071471>Ruggedest construction: removing shields, flux generators, and safe berthing for the crew has made this armored tin can surprisingly easy to reassemble. A destroyed Invictus is just as technologically functional as a brand new Invictus, reducing supply cost of recovering and repairing to 0. As the Invictus is already a flying d-mod, destruction cannot add any more. Increases crew fatalities to 100% erryday.
>>2071716wtf it makes perfect sense
well that's an interesting thing to find guarded by 7 ramparts in the middle of a random asteroid field
can someone spoonfeed me how to build redacted ships, so far i only have some glimmers and brilliants and i dont know what to do with them
>>2071743are you circumcised? this is important
>>2071830Ludd doesn't care. If you need to apologize to someone apologize to your parents.
I know nothing about proper ship building so I run SO fleets and just order full retreat into reengage when the ppt gets low. My favorite ship to put SO on is the aurora.
>>2071830Damn it... They shipped another on with large breasts. I keep telling them she needs to be flat as a pancake. Fucking tri-tach can never get anything right.
>>2071830thanks anon, i have been looking for this specific image since forever! God bless you anon!
>>2071377you should do one with the tritachyon doom/afflictor/shade design like this one
>>2071501, it just looks so nice.
>>2070973Herakles?
>>2070986>>2071303>>2071377>>2071501>Midline phase shipsConsidering we have two low-tech phase ships (Gremlin and Grendel)
>>2071896>Herakles?yes, from the HMI mod
>>2071898no orion device / 10
Feels like I'm supposed to have rapesector installed for this.
>>2071914That's just the HRT medicine making you think that
>>2071501>Phase carrierThis is something that's been in the back of my mind and I've tried it out already and... I mean, I'm a fighterfag, so I knew I was gonna like it.
The old terminator drone sprite is still in the game files (the one that's already a phase fighter), so I just put it back in as a new fighter. Gave it two fighter version IR Lasers (iirc the old one had AMB?) and I threw it on the Shade, Harbinger and Doom with built in wings of them (one, two, two + b-deck respectively).
Was looking for a way to make non-afflictors mean something when the AI use it. It hit the mark beautifully. Doesn't meaningfully change piloting them though because it has no bearing on getting the most out of Phase Anchor.
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>>2071887>gunmetal indigoIt does give them more of that phase feel.
>>2071956I was thinking more along the lines of a wing of claws larping as discount motes for a special ship and you went full modded superships. I think I'll stop giving you ideas lol.
>>2071993oh that looks so nice! cant wait for your mod anon! as a phase nigger, love the falcon and eagle look.
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>>2072027I wouldn't hold my breath for that mod. I just enjoy fucking around with sprites on my lazy ass job.
That said I will probably end up using the notfalcon in my next run. Really like how the curves on that one turned out. Not that big on the capital one.
>hegemony inspectors keep visiting my colony to give me free onslaughts again
why is the hegemony so nice bros?
>>2072109best faction
also alex dont play his game so he have no idea how dumb it can be sometimes
>>2071993>Claws larping as discount motesFunny you should mention that actually.
Realised the issue with the claw isn't the claw itself: it's actually a decent fighter (having said that I still gave it a phase skimmer because I thought it was fun to watch them zip around the screen).
The issue with them is they lack a good companion to fight alongside. I used the old claw sprite to make that companion. Basically a fighter that's got the same specs as a claw, but a tac laser on hardpoint with built-in high scatter amp.
So yes, you are giving me ideas, given there's two old drafts of the hyperion in the game files going unused too.
>>2072109It's kinda silly. There is no consistent sense of scale to the game. The player can easily get a navy rivaling that of a faction as the costs of maintaining said navy are apparently very low. The player can easily set up colonies that quickly grow to millions in population. The Pirate faction is the most numerous and productive, building some pretty damn advanced space stations all over the sector, while the factions for some reason do fuck all.
It would be much more consistent with the original vision if the player was limited to one or two capitals, they were more expensive and more powerful, abd the player could only build smaller settlements on planets rather than colonizing them. Instead of gathering and producing the same materials as the colonies, these settlements would gather rare resources, domain tech, and produce things that could not be produced in the core. The factions would be far superior in force, and they would be an opposition to get around rather than destroy and dominate.
>>2072195just think of the factions as massive retarded shitholes and your colonies only get so big because everyone wants to run away from those shitholes
the sector is supposed to be crawling with so many refugees that people will go anywhere that has oxygen and onions green
david is too busy writing ambiguous assbandits to highlight this
>>2072225Yeah, iirc Maxios, Opis, and Hanan Pacha still have displaced populations with no permanent asylum and it's been years (decades even) since.
Help me, I've forgotten how to make a fleet that doesn't lose half its ships against anything stronger than pirates
>>2072286cruisers, capitals, phaseships, but if you just love frigates then give them staying defensive mods and skills over offensive one. let them tank as much damage as possible and aggro and harras while your cruisers actially do the damage. the affilctor i use is literally the glue on my shit fleet as he actually does extreme damage even with all the nerf.
>>2072291Alright, but how do I do it without S-mods? I only have 52 story points to spare and I can't be wasting them on ships.
>>2072286bro your derelict operations
>>2072292intergrated targetting, hardened subsystem, hardened shield is mostly all you need. front shield mod is also very nice if you are feeling risque
>>2072299Ayo Alex here it a gunna a finna be nerfed to shit like every other similar shit n shiet.
>NOOOO YOU CANT JUST USE YOUR ENTIRE FLEET DURING A BATTLE YOU WILL USE TWO OR THREE SHIPS ONLY AND YOU WILL LIKE IT
>>2072138Okay, have to admit that's pretty neat but 1:1 tac on six on them is busted even without scatter.
>>2072362Already did a fighter version of the weapon to nuke the base range down to 500 which severely cuts down their damage just there. I'll do a few more tests with it to see if I should drop the damage (maybe down to 60?). Main reason I wanted the HSA is the hardflux damage, I don't actually care about the damage increase and am happy to tune around it.
>Range cutting fighter damageI should really explain this part actually.
Main thing that gates the damage currently is what happens when you put beams on a hardpoint for a Fighter (as in, the classification, like what Claws and Warthogs have), and this is presumably the reason Alex puts all sustained beams on a turret.
To put bluntly, they perform strafing runs no matter what weapon you've got. Cool as fuck to watch actually as they fly past, raking the ship with the beams. Doesn't for say vulcan damage, as you want the recoil to time out between volleys anyway. For a beam, not so good, as until the fighter puts his nose back to the ship, no damage.
>>2072405>Doesn't for say vulcan damageI meant to say "doesn't hurt"
>>2072327integrate RS into game and you can do whatever you want alex
>>2072638How the fuck are you going to integrate Runescape into Starsector?
>>2072651if I knew I would have done it in a mod, NOW CHOP CHOP ALEX
>>2072651>>2072682>Runescape, in spaceThat would be interesting.
>>2072651How do I get off tutorial island
>>2072299absolutely disgusting luddite behavior
Are the onslaughts good yet
>>2072929Will I get bullied if I make one my flagship
>>2072930you will get bullied for any ship
>>2072933I mean by other ships
I haven't played in what I think it's 3 versions and I recall it struggling to not get mauled if shit got tough
But maybe I'm just bad
>>2071914Is that Nia Tahl?
>>2072952I'm pretty sure that's base tahlan shipworks, yes.
>>2072934onslaught has never been good or bad it simply exists
>>2072291>Literally the glue
>>2072789works even better with high tech THOUGH
>>2072927m8 onslaughts have been obnoxiously overpowered for several years now
an entire normal sized mixed sector and not a single uninhabited planet with +2 farmland
>>2073002Who hurt you bro?
>>2072952>>2072954isn't that one of the xirs that is pro malware? why would you download that mod
>>2073097I see nothing beyond the fact he once had one of his mod factions be secretly overpowered against some other mod faction if the two were present.
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>>2073114love the legion infernalis, they openly clap everyones cheeks with their overpowered ships
But Nia said Tahlan is not OP
>>2073020He obviously literally meant figuratively
>>2073123there's a red warning text tho. luckily you can turn it off in the settings if it's too much for someone
>>2073158Why did xhe folded and admits the bullshit xhe made?
>>2073162maybe because after Alex made additions to the code of conduct that all mod config shenanigans must be public or else gtfo out of the mod community forum
>>2073020cant believe anon made me look stupid!
alright what mods give you access to omega cores
>>2073120Isn't that one of their worst ships?
>>2073158>>2073167Was wondering when he added that, but it makes sense.
All we need now is for someone to add the Daemon Slayer hullmod to the forums and watch him breakdown again.
Why does tech mining exist? Why is it classified as an industry?
>>2073341Because Alex is lazy slave and his memory of his grandfather bringing bicycle from germany
>>2073341>>2073346alexander here
what solution(s) the gentlemen propose?
>>2073351Just make it a structure instead of an industry
>>2073341seems to be a bit wasteful to have it in industry category when the shit it produces is so miniscule and not even rare stuff
>>2073351Literally just
>>2073353Techmining is the only industry that's 'temporary'. I know it's strictly not, but you get my point, after diminishing returns you have to dismantle it.
Given it even has that diminishing return mechanic, why not just make it a structure?
Member hullmod expansion? I loved that busted piece of shit.
what fourth industry am i supposed to build to keep the luddic majority if they dont like anything thats not farming, light industry, and commerce?
>>2073420I had an idea for a mod that lets you use AI cores to upgrade hullmods and weapons, so you could have γ, β, and α versions of hullmods/weapons. Had the idea after looking at a mod that made hullmods with colony items but people kept complaining about the items getting destroyed with the ships, so I was thinking about alternatives. I'm a nocoder though so I can't actually make the mod kek
>>2073420Queen Nia decreed it's le bad so it's banned.
whats the actual point of any ship thats not an onslaught?
>>2073351Structure instead of industry, give marking when it's exhausted- how much left, remove useless drops like metal and shit - it's techmining not scavenging for empty cans
Tbh it's just band aid, the whole colony system would need to be redesigned and so it will not happen
>>2073489>it's techmining not scavenging for empty cansI imagine it's a goldrush situation with bums panhandling scrap instead of dirt coupled with a somali style ship salvaging operation.
Skills were redesigned what, five times so far? And crisis were the first bit of content colonies got since they became a thing so it could happen. Eventually. Maybe.
>>2073420That mod still works with just a mod_info edit
>>2072059how do i add them to my game then?
>>2071739It's cool, I gave it the siege laser from Diable.
Put caps on your freighters so their shield/phase lasts longer if you have to retreat.
>>2073447if you're size 6 it's time to tell those hippies to get a job
Which Orbital station works best? Does it even mater?
>>2073850Low tech is shit and midline is mid as usual.
>>2073399Isn't that the point? You can move on to do whatever else but it is a choice you make to comb through ruins instead of immediately starting mining or farming.
if anything I might make the value of ruins slowly go down as a colony gets bigger whether or not you mine them to represent civilians mining them themselves.
>>2073850>Does it even mater?not really, station defense fights are basically unlosable and they have the same autoresolve strength
>>2074054How are you posting in ana archived thread?
>>2074061NTA, but pinned threads result in a page 11.
>>2074062>pinnedThis thread is pinned now?
why does starsector just randomly crash on startup some times and other times not
>>2074063no but there is a pinned thread
if there were 15 pinned threads there could be a page 12 too
or if a ton of threads get moved from one board to the other, they would die only once a new thread is made
also last
>>2074066Good god no. I have only bad memories of the eight of diamonds board owner for politics going apeshit on that and keeping the threads there for ages.