Factorio - Are you an input or output guy?
Input Focus:
>resource patches get specifically reserved for production
>you designate each iron ore patch to iron plate, gear or steel production
>you don't have to, but you might even build the smelters and assemblers near these patches and ship the product to the rest of your factory
>principially you first figure out your inputs, then you build your output based on that
>I have 6 fully satisfied yellow belts of iron plate, 2 iron gears and one 50% satisfied steel belt, what can I build with my supply?
Output Focus:
>your thought process is to figure out a certain production goal (produce x amount of resources per time unit)
>you build the output you want first and then settle as many resource patches you need to satisfy your demand
>I want another full belt of red circuits, let me set up the production, then get more mines or oil, until I can satisfy the increased demand
Anonymous
6/8/2025, 11:38:14 PM
No.2062051
>>2062020 (OP)
Uh I just ship stuff to the factory.
Anonymous
6/9/2025, 12:28:32 AM
No.2062094
>>2063188
>>2062020 (OP)
It was fun to launch the satellite once but I don't really see how people can put 1000s of hours into it. Yeah the production chains get more complex but ultimately there are no meaningful goals to achieve. It would be more interesting if there were enemy factories and you had to out-produce them in an automated war or something.
Anonymous
6/9/2025, 1:03:01 AM
No.2062116
>>2063090
>start game
>put drill on patches
>put smelters nearby
>put further production a little further away
>find new patch
>drills/smelters nearby
>conveyer everything else off to original production area
>expand production if lines are too backed up
>spaghetti ensues
no calculations, all spaghetti.
though i mainly play mindustry these days since i like the more tower defense aspect of it.
Anonymous
6/9/2025, 1:10:35 AM
No.2062121
>>2062020 (OP)
I just restart when I get bored
Anonymous
6/10/2025, 12:19:55 AM
No.2062948
>>2062020 (OP)
I would say output focus but do no calculations, simply ship as much ore as I can for the foundries to make molten copper or iron.
Anonymous
6/10/2025, 3:24:41 AM
No.2063088
>>2062020 (OP)
I guess input going by the description. I know just stuffing things inefficiently into the factory is probably best for throughput, but I like it when the factory is compact as possible and runs like a well oiled machine.
For example, this setup uses a single belt to input iron and copper in the proper ratios and outputs 1 red, 1 green, 1 inserter, 1 belt, 1 cog, and 1 circuit every two seconds to the same belt, filling up storage at the end of the line.
Anonymous
6/10/2025, 3:28:50 AM
No.2063090
>>2063093
>>2062116
Lately I've been placing a line of smelters right down the mineral patches and then using electric drills feeding right into them. 50 coal will last around 37 minutes so it's easy to just go by and manually place a stack in every smelter every so often. It does cause the drills to only run at half speed because the smelter can't keep up, but this is solved by placing steel smelters in the place of the normal ones, which match the speed of the drills and last for 74 minutes without needing fuel.
So my initial mineral patches are miners+smelters in one, the patches run out slower because of the less efficient use of space but in the early game it's still enough for each to supply two belts of iron/copper. From there, everything outputs into a simple factory to make a bunch of basic items.
Anonymous
6/10/2025, 5:46:39 AM
No.2063169
>>2073613
>>2062020 (OP)
Spaghetti Focus:
>notice something is bottlenecking my factory
>expand it
>notice something is bottlenecking that
>expand it
>notice an imput resource is limited
>build a new mine
>hey now I have a ton of excess iron, I should use that
>steel was bottlenecking me in the past so I'm going to build a huge steel production
>then I can distribute that between the different science types
>now I'm being bottlenecked by red circuit production
>expand it
>now I'm being bottlenecked by green circuit production
>expand it
>now I'm being bottlenecked by raw copper
>build more copper mines
>now I'm being bottlenecked by copper thoroughput
>build an new branch of green circuit production
>now I'm being bottlenecked by iron plates
>divert some from the excessive steel production I set up earlier
>and so on
So output with occasional and erratic changes to input when I'm feeling bold I guess.
Anonymous
6/10/2025, 6:49:34 AM
No.2063188
>>2062094
You just highlighted why I donβt like these types of games, ultimately management games like tycoon, factory, city builder types are boring in the long run
Anonymous
6/10/2025, 6:52:01 AM
No.2063190
>>2062020 (OP)
Where is the busty female engineer retexture with jiggle physics?
Anonymous
6/11/2025, 2:35:57 AM
No.2064383
>>2062020 (OP)
I want to input my resources into her until a finished product is outputted, if you know what I mean.
Anonymous
6/11/2025, 2:42:54 AM
No.2064395
>>2062020 (OP)
I'm a splitter guy and I'll demonstrate by splitting your bussy
Anonymous
6/11/2025, 4:21:31 AM
No.2064491
>buy Factorio
>have a lot of fun learning the game
>base is a mess, but it's my mess
>start a new run
>it's less fun because now I'm just thinking about all these chores I have to do to get to the interesting stuff
sad
Anonymous
6/13/2025, 11:21:43 AM
No.2066388
>>2073613
>>2073816
I finally decided it was time to get Lazy Bastard. It was an interesting way to play the game, and it really made me appreciate the flexibility that sushi malls provide. I still handcraft a lot on my main savefile, but the sushi concepts have started to spread throughout my base.
I really hate restarting this game too, burner city is a waste of 20 minutes and I'm decent enough at the game but not quite there yet in rushing bots and fully utilizing them for massive and rapid expansion.
>speaking of massive and rapid expansion, I would the OP if you know what I mean
Past that point though, it's a lot of fun. Interplanetary logistics and quality are really fun to figure out.
My only gripe about this game is how normies cry about biters and insist to newfags to turn them off. IMO they're just another logistics and production challenge into military science, which conveniently, most of these fags decide to skip over. No wonder biters run you over.
Anonymous
6/21/2025, 4:39:50 AM
No.2072945
Space Age completely altered the game into a focus around spaghetti-ing your first factory because you only need to be on Nauvis as long as you want to.
With the rest of the planets and space platforms you basically shouldnt build a mega factory until you can build outposts elsewhere.
This also heavily incentivizes early military science (before blue) which can feel burdensome to start up sometimes because you can build all the fluids stuff for blue long before you actually need black.
Anonymous
6/21/2025, 5:55:35 AM
No.2072988
>>2062020 (OP)
Resources all get moved near a central resource organizer and introduced when the amount in the designated crates in
Anonymous
6/21/2025, 11:02:05 AM
No.2073173
>>2062020 (OP)
>Are you an input or output guy?
Idunno, i just mine everything, put it all in massive AAI warehouses on site with each stops having a sr latch, load it up onto trains, bring it to the main foundry area, the main refinery area or unload onto belt feeding into the 50 lane bus (12 iron 12 copper 6 steel 6 green circuit 4 red circuit 2 blue circuit 4 coal 2 bricks 2 stone, splitters prioritize the bus over the branches, liquids get their own main bus)
I don't even think about production goals or production rates, i just overbuild until the main bus has no gaps in it
Anonymous
6/21/2025, 11:03:38 AM
No.2073174
>>2073185
>>2073209
>>2062020 (OP)
>Puzzle game
>Make a thread about it on the Strategy Board
Anonymous
6/21/2025, 11:18:11 AM
No.2073185
>>2073174
there's no such thing as a strategy game, they're either puzzle games or action games
Anonymous
6/21/2025, 12:15:25 PM
No.2073209
>>2073174
You're thinking of Satisfactory. Factorio is a strategy game at heart.
Anonymous
6/21/2025, 9:22:39 PM
No.2073613
>>2073804
>>2086800
>>2062020 (OP)
nigga this dichotomy is retarded af
>>2063169
this is the way
>>2066388
lazy bastard just taught me that carrying around a few assemblers and dumping them to make stuff is faster than making it yourself
my main gripe is that you can't use good components as bad components like you can't have a good iron plate and normal gears to make normal transport belt
people who hate biters are retarded carebears
personally, i wish biters were reworked to have high laser resistance and were made into basically a resource drain because you were forced to manufacture bullets/rockets/mines/etc to kill them and you got to watch waves of biters crash against your turrets only to be butchered unless your supply chain failed
lasers can be there to snipe spitters; give them longer range
Anonymous
6/22/2025, 1:20:40 AM
No.2073804
>>2073842
>>2073613
>people who hate biters are retarded carebears
What about hating pentapods?
Anonymous
6/22/2025, 1:37:18 AM
No.2073814
i love hating pentapods
Anonymous
6/22/2025, 1:40:23 AM
No.2073816
>>2066388
>My only gripe about this game is how normies cry about biters and insist to newfags to turn them off.
i have never heard this and suggest that you stop talking to faggot bitches
Anonymous
6/22/2025, 2:23:48 AM
No.2073842
>>2073844
>>2073804
Making a quintuple-layered wall that's a test of your construction bot and replacement building production rate as much as anything is F U N though.
At least until you get enough artillery to ignore the problem.
Anonymous
6/22/2025, 2:35:46 AM
No.2073844
>>2073848
>>2073842
>"Making a quintuple-layered wall"
>pentapods
>walls
Anonymous
6/22/2025, 2:42:20 AM
No.2073848
>>2079699
>>2073844
It's about the rule of cool. Turrets without walls just feel wrong. Naked.
Anonymous
6/28/2025, 4:30:43 PM
No.2079699
>>2073848
this guy gets it
Anonymous
7/6/2025, 6:02:08 PM
No.2086800
>>2086857
>>2073613
Yeah having to actually pre-pick which quality you'll input is GAY. I think at the start in the blog posts it was implied crafting would just take the lowest input quality as the baseline, which would have been fine. Of course ideally it would use some kind of weighted average.
Anonymous
7/6/2025, 7:03:46 PM
No.2086857
>>2087408
>>2099588
>>2086800
The reason they changed it to the current system is because play testers apparently felt ripped off or cheated when higher quality inputs resulted in lower quality outputs.
I think that's stupid though, because they could have set up the same systems we're forced to make now to achieve the same result we currently get. If they made separate assemblers for each quality level then they would never get lower quality outputs than the inputs. But they would have still had the option to throw everything into one assembler if they didn't care.
Anonymous
7/7/2025, 10:28:28 AM
No.2087408
>>2086857
I hope the fact that the old system did exist at some point means it's highly moddable.
Anonymous
7/11/2025, 10:41:58 PM
No.2091207
I think I'm a train guy.
Started playing recently and unlocked trains. Now the only thing that's on my agenda is building more train tracks and more trains.
Anonymous
7/12/2025, 7:58:11 AM
No.2091576
>>2062020 (OP)
Output.
The factory must grow.
Anonymous
7/19/2025, 4:38:56 PM
No.2097970
>>2062020 (OP)
Is there such thing as a factory that is too big?
Anonymous
7/21/2025, 6:30:50 PM
No.2099545
>>2062020 (OP)
>Implying any of this matters at all
>Implying I'm not just building the exact same patter time and again, because it's the most efficient one.
Anonymous
7/21/2025, 7:32:39 PM
No.2099588
>>2086857
did they get a bunch of valve testers or some shit? that's retarded
Anonymous
7/21/2025, 7:59:33 PM
No.2099621
>>2106152
So, some time ago, about 160 hrs of gameplay or so, I decided I would stick to 1.1 to finish up 1(one) big modded playthrough and since py is going to get updated to space age I decided to go with a modpack called all the overhauls which is basically k2+se+248k+rampant and some misc mods. I launched my first satellite at around the 150ish hour mark.
I just had construction bots automated and I'm preparing to re organize my base to start early game SE. Started base spaghetti is pretty fucked but that's just how I roll since I think just copy pasting base designs from other ppl is gay as shit. That being said I've only ever finished the game vanilla and did it with spaghetti around a main bus. Seeing as there's tons of intermediary products I'm not sure what kind of base design would be best to do or is sticking with huge main bus is still just viable
Anonymous
7/21/2025, 8:02:36 PM
No.2099629
Forgot to add, I cranked most biter options to deathworld settings except for evolution speed. Im sitting pretty at 50ish % but I have to claim a lot of territory for the Omnissiah so I'm expecting to hit 100% before I'm done, probably so defense has to be the main priority before I fuck off to space
Anonymous
7/27/2025, 12:54:33 PM
No.2105677
>>2105718
>>2105801
How the fuck do I set recipes with circuits? I'm trying to make the most space efficient platform for space science. The grabbers no problem really easy but already spent 5 hours trying to get the crushers to work.
>just dump the excess
NO
Anonymous
7/27/2025, 2:24:59 PM
No.2105718
>>2108313
>>2105677
>send positive "engine" signal to assembler
>tick "set recipe"
>assembler knows to make engines
Pretty simple. Did you want more of an explanation?
Anonymous
7/27/2025, 3:54:13 PM
No.2105801
>>2108313
>>2105677
You literally have infinite resources why wouldn't you dump the excess
Anonymous
7/27/2025, 11:13:49 PM
No.2106152
>>2106522
>>2099621
The point of SE is to set up orbital and interplanetary and interstellar logistics. It's far more efficient to do long ass ore processing chains on their designated planets rather than shipping ore to Nauvis.
Additionally, lots of shit can only be crafted in space so the bus will not be an almighty solution to everything.
And finally, I don't think Rampant and SE mix well on other planets. Let me know how it went 300 hours from now.
Anonymous
7/28/2025, 2:00:45 PM
No.2106522
>>2113399
>>2106152
I feel like sending ingots to an from nauvis/nquvis orbit could work. But in any case I started making preparations for ethnic cleansing and remodeling to a rail base. Never done one since I only ever beat vanilla with a main bus so once I get everything I can make in decent quant and I get started I'll report back how it went.
> I don't think Rampant and SE mix well on other planets. Let me know how it went 300 hours from now.
Threat level wise? Too easy or too hard? Im ok with the latter, not so much with the former.
Will report back once I make it to other planets since most of the ones in my system dont have a high threat level.
Anonymous
7/28/2025, 2:13:10 PM
No.2106529
>>2062020 (OP)
what that playstyle called when you just produce the things you need then stop laboring/capitalizing till you need something again?
Anonymous
7/30/2025, 6:08:36 PM
No.2108313
>>2105718
>>2105801
Fuck you guys I did it the boring way with dedicated crushers I'm still mad about it
Anonymous
8/6/2025, 7:52:53 AM
No.2113304
I made a pack of blueprints that's just really basic production/malls all cut into parts and now I can't break out of the loop it's put me in. Every game, I just drop down a very tiny red/green/grey/blue science factory in incremental steps and supply it with iron, copper, coal, and stone and it just automatically produces and researches for me. I haven't built yellow or purple science yet, but I'm not sure I should.
The setup is efficient enough to get me to space in about 4.5 hours and so I've stopped innovating. But it's also very much a dead end, the factory doesn't really scale well because every part is built so compactly and measured so exactly. I want to move to making megabases with modular factory sections where trains move stuff around in bulk and I can just place new sections that automatically link in to the others but now that I've made such tightly configured setups I can't stop.
Should I instead start making a space platform megabase? Is there anything I wouldn't be able to produce in space like stone or whatever?
Anonymous
8/6/2025, 12:26:48 PM
No.2113399
>>2113454
>>2106522
>ethnic cleansing
that's the thing I don't believe Rampant respects the "confirm extinction" button
Anonymous
8/6/2025, 2:20:20 PM
No.2113454
>>2113727
>>2113399
Tbh I dont mind that, I like having to deal with bugs as a nice break from building.
I finally made it to Nauvis orbit and after researching the space chemical plant I lm having a hard time automating cargo rocket loading based on the stock in orbit.
My biggest hang up so far is figuring out where circuits need to be connected. Is the output of the arithmetic combinator with negative values representing my items supposed to go directly into the signal emitter then the receiver sends that to what? Directly to the requester chest? Or too my cargo rocket? Or to my logistics network?
Im confused. First time using circuit conditions btw. I more or less understand how to make the rocket launch automatically, it's the item loading part im having trouble with.
Anonymous
8/6/2025, 9:23:48 PM
No.2113727
>>2113759
>>2113454
You don't need any circuits for that bots do it automatically if rocket requests something. Use the logistic group panel on your space platform.
If you're trying to use something like that for a rail outpost to supply automatically you want the chest to go to arimethric calc input and take the output to a constant combinator with desired number of items and then take combinator to inserter with set filters by signal
Anonymous
8/6/2025, 9:57:42 PM
No.2113759
>>2113764
>>2113727
It's the rocket request that I can figure out. I put my items needed in a constant combinator, plugged that into an arithmetic combinator and multiplied it by -1 right? That is connected to my provider chest which has the materials I need and use in orbit. The arithmetic combinator is plugged to the signal emitter. Then the signal receiver is supposed to be connected to what if I want my logistic bots to fill a requester chest automatically, which then gets shoved into the cargo rocket, taking into consideration the inventory of the rocket, the inventory in orbit and the positive values of the items I need to send to there?
This is the part im just not getting, I know I'm retarded just bear with me
Anonymous
8/6/2025, 10:02:52 PM
No.2113764
>>2113805
>>2113759
You don't need any circuits for sending stuff into space. Bots fill rockets on their own based on what the platform wants from the construction or logistic group. Sometimes the request is really slow because they want to fill the rocket as full as possible and might start moving only when the on planet logistics chests have enough for the request
Anonymous
8/6/2025, 10:45:58 PM
No.2113805
>>2113812
>>2113764
Anon, I'm talking Space Exploration not Space Age
Anonymous
8/6/2025, 10:46:53 PM
No.2113806
>>2062020 (OP)
did the dlc make the game better or worse?
Anonymous
8/6/2025, 10:51:48 PM
No.2113812
>>2113805
lmao you have no idea how much time it took me to understand space age rocket logistics
>I put my items needed in a constant combinator, plugged that into an arithmetic combinator and multiplied it by -1 right?
This is the wrong way see my first reply
Anonymous
8/8/2025, 1:22:23 PM
No.2114837
I figured it out btw, I was plugging the circuit wire to the wrong part which wasn't transmitting my signal from orbit to Nauvis.
The signal from the combinators was supposed to be plugged into the output for the arithmetic combinator, and then the signal in Nauvis gets plugged, along with the cargo rocket, into a decider combinator set to each, that then gets plugged into the requester chest.
This keeps track of what is in the rocket and in orbit and let's me request a specific number of items to be always either being loaded or in stock.
The other anon had no clue what I was talking about but the attempt to help was appreciated nonetheless.
Anonymous
8/9/2025, 12:09:45 PM
No.2115637
>>2062020 (OP)
that stupid
>are you a getting the cake ingredients guy or a baking the cake guy?
im a eating the cake I made guy. fucks wrong with you.