Already saw it will involve most likely a space faction of some kind.
Which mods will they rip off this time?!
>>2063677save our ship, apparently
>>2063623 (OP)>>2063677Fuck man, i wish they'd rip off world edit and maybe faction customizer instead. Hell ripoff Rimwar and Rimempire too, something to let me build a real faction and actually make the faction map make a bit more sense instead of one base and trying to escape or ascend to godhood or someshit, honestly in-game not so bad living on the planet once you really get it up and running, on this planet you're basically a goddamn king.
>>2063623 (OP)who cares the game is shallow garbage
>>2063710Your niggers keep saying that shit every fucking DLC, kill yourselves
>>2063858>You niggersliterally started playing this spring, fuck off
>>2063810Establishing your own little colony, with your own rules and laws, welcoming in other potential survivors and creating a world where all spacenoids could be free would certainly be fun.
>>2063973Refugees Welcome the DLC wouldn't go down well in the current political climate
also buy my book
>still no mods for an adventure mode
If only it was viable to have raiding caravan camp party which would stop only to apply upgrades that it robbed. I mean, Tynan always wanted to make a Jagged Alliance-like which is the reason he put so much effort into the combat part.
>>2063810This.
Thousand of times this.
I'm tired of having to put 20+ different mods to make the planet itself something else than bunch of far-away trade partners that only exist to send terrible caravans and/or raiding parties. I'm always confused they never, over so many years, improved that one fucking part of the game, always adding bullshit options in their DLCs
>>2064750don't you like le wacky and SPOOKY cthulu monsters???
>>2063623 (OP)i wish they made bades on Islands in the middle of the ocean a actual thing, with it own challenges and dangers.
better trade and interaction with other factions, i want to open shops to sell stuff, taverns where people from distant places comes to stay for a time and pay for the bed.
make a nomand playthrough actually possible
They're just copying Factorio.
The gimmick will be that after you launch your ship you can move to another planet and do the same thing all over again except this planet has some OP resource that invalidates everything on your old base.
>>2064818>i wish they made bades on Islands in the middle of the ocean a actual thing, with it own challenges and dangers.It is fucking infuriating how many "base building" games just make sea and oceans a barrier instead of something interesting. The fucking game is about building something and you can't buy a fucking boat for fuck sake
its bad enough they made mm/dd/yyyy date formatting for the anouncment i legit thought we will wait 6 months.
Now where the fuck is it
>>2064876buy his book to find out
it's official, Odyssey
https://store.steampowered.com/news/app/294100/view/498322216088241321
>>2065008DLC itself looks okay, but the 1.6 update looks amazing. A lot of good changes here
>>2065008>>2063710 fucking called it lmao
also
>Performance improvements: A major part of update 1.6 is performance optimizations, especially for late game colonies that often struggle with performance. We reworked many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded to make it much faster. There were lots of optimizations made to caravan foraging calculations, egg-laying pawns, alerts, hauling, animal pen calculations, as well as fixes to several major memory leaks.we're eating good, and it's not canibalism for once
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they fucking did it
they learned how to use more than one thread...
>>2065027It only took, what, a mere decade?
>>2065036it is archotechnology after all
took a while to research how to use it
They've gotten so brazen about just copying mods and selling them as dlcs, lmao.
Lowkey based, actually.
>>2065021>>2063623 (OP)Ok i will admit them 1.6 changes looks really good, nice QOL like the wall replacer mod integrated. And the nice little things like flyinf animals that looks great too.
Still though, i feel like a lot of what you could experience with Oddysey can be acquired with mods. Oh well.
Here's to hoping the next update is diplomacy and faction territory.
>>2063677Looks like a lot of them.
sorry this is the board for video GAMES, not video intelligent story generators
looks like you'll have to delete your thread
>>2065027Please understand, he was too busy writing a book on how to set up multithread support
>Colonists are more likely to feed kibble to downed animals. No more feeding lavish meals to sick iguanas!
>more likely
Why the fuck would you do this over simply adding a proper checklist of allowed food for animals?
I tried out the beta patch and it really does load a lot faster
>>2065376How does it compare to all the performance mods its likely incompatible with until they are updated?
>>2063623 (OP)will this game ever go on sale for more than like fifty cents off
>>2065441NTA but the load time mods weren't very good, it's nothing compared to the 4.0x speed up the patch gives you.
>>2065451I got mine on the always available 100% discount sale
>>2063623 (OP)should i play this, or The Sims 2?
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Anyone have mod recommendations to truly live out the AdMech fantasy?
For anons wanting to try the unstable version.
https://drive.google com/file/d/1Nsw836Zp_3Q_qUveoA7mqaPELWhMAe0A/view?usp=sharing
>>2065510If you're a male (male) then probably rimworld.
But sims has Z levels.
DESU every single time I played SOS2 is was kind of clunky as shit, and combined with how resource and time intensive it was to build a space ship I basically never got anywhere in it, so I don't even mind them turning it into DLC.
>>2065669I appreciate the dolphinporn
>>2065524started a mechanicus playthrough this winter, here's my modlist
https://limewire.com/d/PUuEg#UABb8sSyH5
keep in mind that the admech mod has crafting limitations, so you may want to disable it in the settings unless you are using their premade scenario
>>2065725>limewireI'm shocked that place is still up and running
>>2065709Seems the same as the one posted on cs rin so its ok probably
Bros I need help, I want to make a nerve staple mod but turns out implants can't have slave suppression in base XML, anyone got a link to any good tutorials of the other modding methods
>>2065812Can you not do it through a hediff? Or at worst through a dll.
I mean nowadays even chatgpt can write this for you.
>>2065812nerve staple mod already exists, 1.4 but works on current version
there's also one in alpha implants, insta enslavement and stuns the host if it tries to rebel
code
md5: 56fd0fa1f4475556648c5832ecaa53cd
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>>2065831>Can you not do it through a hediff?tried that (I think?) but slave suppression wouldn't apply
>Or at worst through a dll.see that's why I need a tutorial or guide anon, no clue how to do that, I've been exclusively working with XML
>>2065834the problem is most of them don't have the exact flavour I want, plus I wanted to have a go at modding
>>2065849Dude you don't need a tutorial you need to turn on your brain. You have the option to look at core items such as slave strap or terror sculpture and copy and potentially increase their effects. (That won't help you with inevitable prison breaks and slave riots since they're handled separately in vanilla and you could add a negative multiplier for this implant for that incident.) You have the option to download one of the gorillion mods in similar intention and reverse engineer how they did it. You also have the option to check their forums for literal modding tutorials and they have a lot of those.
You instead decided to ask in this slow ass thread on this slow ass board.
>>2065703It wasn't so bad until they get rid of the salvage bay and forced you to dissasemble the ship manually. It might have been more balanced but holy fuck was it tedious and time consuming.
>>2065812>>2065849Jecrell's guide is always a good start
https://ludeon.com/forums/index.php?topic=33219.0
not sure if it'll cover your needs but it does cover XML and C# linking so you might not need to throw out what you've got so far
>>2065857>You have the option to download one of the gorillion mods in similar intention and reverse engineer how they did it.the problem with that is that cracking open anything more complex than a basic XML mod is going to immediately confuse someone new to modding, another big problem is the wiki guides, the ones people will find first, are honestly quite bad, all over the place and incomplete
so anons what'll (You)r next run be?
>>2065868kinda been wanting to do an mad scientist mountain fortress for all sorts of human experimentation but I've never been able to find a mod list that really fits
how's pawnmorpher? looks interesting but honestly seems a bit too furry focused for my tastes
>>2065868solo mechanitor traveling the planet in my grav ship looking for new sources of technology
>>2063677Remember to leave negative reviews on every DLC pointing out the greedy jew Tynan is just ripping off of modders and selling it to people who don't know any better
>>2065905I'm not a child, sorry.
>>2065868Same as all the rest.
>>2065905but what if I pirated all the dlcs
and the game
>>2065989you'll be based and all tynancucks will seethe
"b-but you get so much value, you should p-pay-" stfu if i need your DLC i'll fuckin TAKE it.
>>2065868Gonna try medieval again, gonna go for a tower full of evil wizards
Got this game on Steam a few years ago and was filtered, then got a refund.
Got it again today, filtered again, requested another refund (only an hour of playtime on this second purchase), but Steam seems to count my additional hour of playtime cumulatively with the 2 hours I played years ago. So between the two purchases, my account has a total of 3 hours which they consider too much for their refund policy.
I challenged this, but it seems like I might be stuck with this game.
Tips for enjoying this game?
I'll probably only be running vanilla.
Got this game on Steam a few years ago and was filtered, then got a refund.
Got it again today, filtered again, requested another refund (only an hour of playtime on this second purchase), but Steam seems to count my additional hour of playtime cumulatively with the 2 hours I played years ago. So between the two purchases, my account has a total of 3 hours which they consider too much for their refund policy.
I challenged this, but it seems like I might be stuck with this game.
Tips for enjoying this game?
I'll probably only be running vanilla (as in no DLC and probably some mods)
>>2071870Install Character Editor
Create yourself,
or your family and friends if you're a normie
Play as sims on basebuilding difficulty
Or 500% if you're ok with having family murdered, die to exposure/diseases and/or kidnapped.
What exactly filtered you?
>>2071870If you write to Steam and explain your situation, you might still get the refund
>>2071924Yeah, they rejected my second refund request.
I'm assuming it's an automatic thing because they got back to me within 2 hours.
I'll try going through a different channel than the refund request form.
>>2071923I don't want to admit it, but probably the learning curve.
And then it also seems like so much of the fun is in the DLCs, so the first time I bought it I was thinking "aw man, this is actually going to be a 100+ dollar investment if I want the full experience"
And also the art style.
Honestly I don't think it's my kind of game at all, but I've gotten memed into playing it twice by seeing friends and people having fun with it.
>>2071955You have access to the internet. There is no reason you should not have the dlcs.
>>2071870>Tips for enjoying this game?it's a story generator first and foremost
you CAN beat it but the point is creating interesting and/or hilarious outcomes along the way
there's a reason why your "difficulty" are just different storytellers
>>2072010Zoomers are notorious for being oblivious to pirating.
>>2072119>it's a story generatorIt's a random event generator.
I laughed about it earlier, but the stuff shown in the blogpost does actually look okay desu.
Tynan's got me once again.
>>2072406you'll have to buy his book
The book insists upon itself.
>>2072406It's the only thing I'm remotely excited about this year.
>>2072498>bllodch cnncich odcu dclbbtthese machine-divined quaaludes hitting hard rn
It's nice to have a rimworld discussion without degenerates showing off their porn mods every other post
>can start a cozy ranch on the high plains
kino incoming, book purchase incoming
>>2073679Just remember to build your firebreaks.
>>2071955>zoomies are THIS tech-illiterateJesus Christ...
>>2071955Whats even hard in this fame or what fucking learning curve are you talking about?
>select three settlers so one can cook, one can plant and one can build>now plant, cook and build stuff>learn everything else during playFucking rocket science!
>>2072478Nah fuck that
Have it for free, actually a pretty good read desu
https://mega.nz/file/JdMVWI5S#LZXugPyTzR7rAx4Vf9Ibh86N6b4mMSj8p9S0pBU0HCM
>>2073085The age of AI slop garbage is seriously annoying. Even the "good" stuff goes completely down the shitter once you pay attention to any of the details.
>>2074334Hopefully you actually need to build them.
>>2072271The players response to those events creates the story
>>2075455the problem isn't the slop, it's the sloppers
>>2075455Stuff like
>>2072498 which is made by proompters using free web generators has little to do with the good stuff. The actual good stuff mostly goes unnoticed because you won't be able to tell that it's made using AI and gets touched up by hand if necessary to fix inconsistencies.
>>2075956What really changed? Ten years ago you had idiots that downloaded gimp and pressed contrast 50x for their "high definition" texture packs now you have this crap. It's not the technology, it's the attentionwhores too shit to produce anything of value and you'll always have those.
How are you finding 1.6 unstable frens?
Not playing much at the moment but tried a bit vanilla and surprised how many of my QoL mods have been incorporated including set-up camps.
>>2076020where can you play it? is it from the download link here
>>2065669 ?
>>2076563Yes or if you're the owner from steam beta
I wish Tynan would stop trying to pretend that Archeotech isn't just magic.
>>2075820Don't see why you wouldn't. It's one of the promised features of the grasslands zones. High wind, sparse rain, easily spreading fires. I think a stone path three tiles wide is still enough to stop fire from crossing. And nothing's quite as good as a river to protect a side of your base.
>>2075844By that logic everything can be story generator. Please tell me, that you are aware of that.
>>20719551.) You should have pirated the game first instead of just throwing money at Tynan, this lets you test out the game before wasting like.. 30 bucks on it.
2.)Install some mods for QOL, when i pirated it i realized i should install better AI mofs because pathfinding and ai could fucking suck. I recommend a better ai pathfinding mod, a common sense mod, and Achtung to control pawns easier in combat.
3.) reroll your three pawns till you get one good at plants, cooking, and building and/or mining someone with some decent medicine is good too. Build traps around your base and chokepoints to filter enemy raids and rogue animals.
4.) I recommend starting in a mountain mainly because you basically have your walls around you already.
>>2063623 (OP)Does anyone have a good idea for a Nausicaa style techno-medieval playthrough? I'm thinking of using World edit and that faction editor mod to make that's mostly deserts and dangerous wood biomes and shit but theres some small pockets of actually habitable land. Maybe even Cherry Picker to put out most spacer age and some industrial age stuff. Faction edit to make it so all the factions have medieval style dress but with revolvers and shit.
Then maybe vehicles and airships to make travel easier. Thinking of going for an evil wizard faction playthrough, like a force of psycasts and their minions who rock up to a settlement and take people and their knowledge for their wicked experiments.
>>2077168>take people and their knowledge for their wicked experimentsIs there any mod where that's actually a thing you can do? Do experiments on captured pawns for research, or some benefits? I think Anomaly does something similar, but not interesting enough.
The closest mod I can think of is the Lovecraft one if you go for the King in Yellow, since he lets you sacrifice pawns for research, but that's not nearly enough.
>>2077304I guess it would mostly be RP using Biotech, theres a medieval biotech mod.
>>2065451the game has no copy protection, just ask someone who has the dlcs to send you a zip file with their steam files. or, you know, google "rimworld free download".
>a trillion euros for all the dlc
>no bundle with everything
>>2063623 (OP)How well does this game run on older hardware?
>>2079811Pretty well the max speed is capped unless you use console, hopefully the new dlc and patch introduce more speeds considering they are adding multithreading
>>2079832You can already test 1.6 on the Beta version oN Steam
>>2079811Actually pretty decently, and this is talking "late game" with like 20 + colonists.
>>2079811after installing the 300 sex mods needed to make my rape colony it lags a bit
VGHHH is that the early implementation of a Z-layer I am seeing there?
>>2063623 (OP)I only play with the medieval mod.
>>2080329Idk why Medieval Rimworld is always so fun, i guess it's because of how limited you are, you can't really become that self sufficient like vanilla. Even with mods you still have to struggle well into the late game, also you have a good reason to build a cool ass castle.
>>2063623 (OP)My mods won't load, sorted them, resorted them, etc. Launcher said their fine but everytime they "load" it just boots me to a menu without any buttons or UI. Just the background with a movable mouse. Wtf is this, i even got two mod managers but this is fucking 388 mods.
>>2083497>i even got two mod managerswhat could possibly have gone wrong
>>2083497disable any anime, race or chink mods and try again
>>2083913>RaceOnly Scorchlanders from Kenshi, does that count?
>ChinkIsn't Yayo Korean or sometbing?
>>2083497>Wtf is this, i even got two mod managers but this is fucking 388 mods.Export your modlist and post it. Also ask on /rwg/, you might get faster reply there. Probably something is outdated or two mods are incompatible
>>2084195Neither of those should cause the problems you describe, yayo might be outdated though
>>2084195remove them and try again, with the sort of problem you've described it is often something you least expect conflicting with something
>>2080329The aesthetic is cooler and it still provides difficulty even later on.
>>2064855I tried to achieve this in Fallout 3 with the RTS mod and Fallout 4 with some modded settlement locations. Neither worked very well. Sad!
>new DLC about travel and movement
>faction diplomacy is still the same wretched state it was in during the alpha
>the world is still a disconnected series of random events with no greater purpose
Even if caravanning is easier, there's no incentive to leave my base other than stopping fuck-off stupid mech bases from suppressing half my colony. Overhaul the world generation and faction interactions, let me become king of the Rim. Also, how much you want to bet that the sentience nanites aren't even good enough to be considered a gimmick?
>>2086250>there's no incentive to leave my basearen't they adding actual landmarks to travel to?
Also, need to travel to biomes to build up your frogs and snails collection, which you should be
>>2086250There is plenty of incentive to leave your base if you use mods.
Like vehicles.
This bad boy lets me fly across the world and trade with every faction base
>>2063858lie not fucking detected either. kill yourself first, dickrider
>>2065027..but only on part of the game, because 2hard even though some rando modder (that he didn't rip off. shocker) made the whole game multithreaded years ago with no help
>>2065868tribal snekg0rl from alpha genes again. tried that the other day on 1.4 trying to get something to work with dubs bad hygiene, and it was pretty cool shitting in a river and fucking up the environment
>>2066027this. 'I h-h-have to defend this company!' fancucks are the most omega
>>2086410>if you use modsEven then, all you're really doing is trading. At least he's going to finally integrate some QoL mods for caravanning into the base game, but even still you're just going to be trading and (still) using vehicles or some other mod to make travel take a reasonable amount of time.
>>2086369Landmarks are probably going to be gimmicks. You visit them one time in one playthrough, then never again unless they have cheesy/overpowered loot.
>>2063623 (OP)Gimmick-the-lategame-DLC-you'll-barely-touch after-one-test-run 2
>>2086686If I can use the ship from this dlc to more comfortably caravan instead of having to deal with all the bugs and memory leaks of vehicle bloatwork it's already worth it. Unfortunately animal bloat expanded is also included but eh.
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>>2084204>>2084202Alright, im betting on something incompatible but the game doesnt know, so ill try looking at them one by one
>>2063623 (OP)So is the expansion good
>>208931711th july we will find out
>>2089325Let's hope diplomacy is the next update, i seriously hope they decide to rip off Rimwar next time.
>>2089481we need a sex dlc, so we don't have to keep using shitty half-assed buggy systems
just integrate all the mods into one giant dlc
>>2088571Ship destroys every tile it lands on unless you have an expensive late game building to anchor it. Just install a vehicle mod.
>>2088571>>2090122They have shuttle craft you can use for caravaning before you get to that end game plasteel landing pad thing btw
>>2090122>>2090125I will just install the mod to prevent this tile mechanic. If they don't adjust it themselves eventually. If the tile comes back after 30 days or so that would already be fine. I don't understand the reasoning of permanent. To be honest pretty disappointed with the ship caravan potential. The ritual and forced cooldown means you can't easily send one pawn out with it to trade. The range is also not great and it seems to be a chemfuel guzzler. The shuttle looks perfect though, so the vehicle mod can remain in the trash bin.
>>2090211They were pretty clear that they designed the ship around a nomadic lifestyle
It's disappointing, but expected from Ludeon.
>>2090223That was my first concern when seeing the announcement, that it'd be a gimmick that ends up acting as it's own minigame rather than adding meaningfully to the core game.
What new animals are they adding? Are they adding kiwis?
>finished grabbing the DLC two hours ago
>still haven't sorted out mod list including all the new forks now for mods not yet updated
>>2091030I'm just playing a vanilla run to get acquainted with the new stuff first
>>2090706Most of them are either birds or other animals which can fly, or animals who can swim are are often found in water. Plus the not-actual-animals what you can fish.
https://store.steampowered.com/news/app/294100/view/498325386812198309?l=english
I like the mushroom forest biome
It's maximum comfy
>Soft Warm Beds had been broken for 1.4 and 1.5
>Mlie eventually ported it for 1.5
>now it's broken again
It's an abstract kind of feel.
>decide to play with Randy for the first time
>game is nothing but back-to-back negative events and attacks with no room to breathe and recover
>only non-negative events are the occasional rat or sparrow joining
I thought random meant getting an equal chance of random good or neutral events happening too. Or is the pool for bad shit just so much bigger that random means you're effectively getting raped by bullshit because there's so much more of it that the chances are higher to roll it?
>>2092477sometimes you just draw a bad hand, usually randy's closer to pheboe in activity
I'm enjoying the nomad playstyle a lot more than I thought I would
Getting new people is kind of difficult so far though.
But flying around raiding camps and hiding out in space is sweet
i'd like to see a wagon train equivalent of the shuttle
so how the hell do i make sure that my pet crows get on the shuttle when it's time to leave?
>>2092650>place animal beds and wait for them to go sleepfigured it out. this could be a problem in an emergency...
>>2092655wait, they obey zones? that solves that i guess
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You ever just look at one of your colonists and see something you have no memory of ever picking up
Also Hunter Drones are my new best friends
>>2092684>You ever just look at one of your colonists and see something you have no memory of ever picking upthey'll automatically grab stuff to fill their equipment slots so if that came onto the map in a drop pod or raider and got unforbidden at some point that's how they got it
>have 20+ mods installed
>game runs perfectly
>remove them for a vanilla experience
>game crashes constantly
>turn them back on
>game is still crashing
wtf happened when I turned those mods off...
Forgot how annoying it is to play without a sidearm mod
>>2092899Combat focused expansion next trust the plan
Why the fuck are these dlc's 35 dollars each. they can't be that good.
>>2093411That would actually be pretty decent.
>>2093416they cost 0.01 oz of gold.
in 2015 0.01 oz were worth about ten dollars.
The colony ship mode is kind of fun but it has a weird progression curve.
Very long stretch of doing the exact same type of raids over and over again with mid tier weapons
>>2093416Wait till you find out about what happened to the price of food in the past 10 years. Oh and housing. Weirdly furniture and clothes are now 'cheaper' but it's near impossible to find solid wood furniture (pressed laminated reclaimed cardboard bed costs 1000$?) and the thread count in cloth of most clothes is a fraction to what it was 10-20 years ago, a free T-shirt I got from some sports game decades ago has 4x the threadcount of a 'quality' 20$ Tshirt I bought this year.
||Inflation, the numbers are bigger but your money is worth much less than it used to||
>>2094116Discord has done horrible, horrible things to you, friend.
>>2094116please kill yourself
>>2094129Yes, it made me aware of inflation. Terrible. Thanks, friend.
that markup predates discord
>standing
>standing
>standing
>standing
>resting
>standing
i have no mods on btw, so i have no clue as to wtf is going on
>>2097451The game doesn't work without mods.
>unique weapons with CE don't use ammo
lol
Tynan you stupid fucking nigger why didn't you make fishing a different work priority from hunting
>>2092899Game feels better without it to be honest. You have implants like knee spikes and elbow blades to give ranged pawns melee options and Grenadier armor for explosives. New weapons can also have underbarrel attachments. Sidearm mods just invalidate all of it.
>>2097451I get this when they're trying to do something like smooth a wall they cant reach because its a corner or the center of a cross section of wall sections
>>2063623 (OP)When will they have made enough money to make a 2nd game that doesn't look and play like shit?
>>2100372buy his book to find out
>>2099006All of those things being god-awful aside, how the fuck does having a knife or a pistol make the game worse?
>>2101162I believe he just explained the reason why
>>2099006>bro just get end game implants and RNG attachments from rare unique weapons>it's sooooo stupid that your tribal guy can hold a bow and a knife at the same time>fucking cheat mods smhmh
>>2094129He's right though?
>>2101430"He" should try using one of the lighter presets instead of running with five main weapons and then "feeling" the game is busted
>playing anomaly a month or so after it released
>always liked to have a small force of pawns I baby into op space wizards
>suddenly monolith or whatever it's called falls from the sky
>makes another copy of my most prized pawn
>no real downside to it just replace a few organs and it's good to keep forever
>lose all interest to play
muh story was ruined in this story simulation game. Did they ever fix this awful broken crap? Didn't feel good to have all my effort just copy and pasted.
>>2101960>only 1 copythe call to adventure came, and you rejected it
>>2101960I've felt like the game hands out free shit like candy in a way fucks up any sense of progression for a while now. Are quests still either
>kill 4 rats for a legendary powerhammeror
>be on the recieving end of 3 consecutive stronger than normal mechanoid sieges in exchange for a single pawn with unknown statswith no inbetween?
>>2101709why do newniggers always think that whenever someone new joins the convo it's the original guy samefagging?
>drops two diabolus and half a dozen other mechs right on top of a three-year-old nature runner
thanks randy