Rimworld has a new DLC announced? - /vst/ (#2063623)

Anonymous
6/10/2025, 5:16:17 PM No.2063623
28cw7r7m3x5f1
28cw7r7m3x5f1
md5: dc177f056931d8867bc7147801811c06๐Ÿ”
Already saw it will involve most likely a space faction of some kind.
Replies: >>2063810 >>2063846 >>2064818 >>2065165 >>2065451 >>2065510 >>2077168 >>2079811 >>2080329 >>2083497 >>2086686 >>2089317 >>2100372
Anonymous
6/10/2025, 5:51:25 PM No.2063677
Which mods will they rip off this time?!
Replies: >>2063710 >>2063810 >>2065062 >>2065210 >>2065905 >>2076369 >>2086241
Anonymous
6/10/2025, 6:26:01 PM No.2063710
>>2063677
save our ship, apparently
Replies: >>2063858 >>2065022
Anonymous
6/10/2025, 7:45:48 PM No.2063810
>>2063623 (OP)
>>2063677

Fuck man, i wish they'd rip off world edit and maybe faction customizer instead. Hell ripoff Rimwar and Rimempire too, something to let me build a real faction and actually make the faction map make a bit more sense instead of one base and trying to escape or ascend to godhood or someshit, honestly in-game not so bad living on the planet once you really get it up and running, on this planet you're basically a goddamn king.
Replies: >>2063973 >>2064750
Anonymous
6/10/2025, 8:12:46 PM No.2063846
1604018860619
1604018860619
md5: 78c1abacde6e1c237a72638966f2d01b๐Ÿ”
>>2063623 (OP)
who cares the game is shallow garbage
Anonymous
6/10/2025, 8:19:27 PM No.2063858
>>2063710
Your niggers keep saying that shit every fucking DLC, kill yourselves
Replies: >>2063892 >>2086442
Anonymous
6/10/2025, 9:00:11 PM No.2063892
>>2063858
>You niggers
literally started playing this spring, fuck off
Anonymous
6/10/2025, 9:41:19 PM No.2063973
you are following in hitlerยดs footsteps
you are following in hitlerยดs footsteps
md5: 337a2a78d36310931194f0919b089f05๐Ÿ”
>>2063810
Establishing your own little colony, with your own rules and laws, welcoming in other potential survivors and creating a world where all spacenoids could be free would certainly be fun.
Replies: >>2064494
Anonymous
6/11/2025, 4:22:39 AM No.2064494
>>2063973
Refugees Welcome the DLC wouldn't go down well in the current political climate
also buy my book
Anonymous
6/11/2025, 9:14:02 AM No.2064634
>still no mods for an adventure mode
If only it was viable to have raiding caravan camp party which would stop only to apply upgrades that it robbed. I mean, Tynan always wanted to make a Jagged Alliance-like which is the reason he put so much effort into the combat part.
Anonymous
6/11/2025, 12:32:40 PM No.2064750
>>2063810
This.
Thousand of times this.
I'm tired of having to put 20+ different mods to make the planet itself something else than bunch of far-away trade partners that only exist to send terrible caravans and/or raiding parties. I'm always confused they never, over so many years, improved that one fucking part of the game, always adding bullshit options in their DLCs
Replies: >>2064811
Anonymous
6/11/2025, 2:30:26 PM No.2064811
>>2064750
don't you like le wacky and SPOOKY cthulu monsters???
Anonymous
6/11/2025, 2:38:13 PM No.2064818
>>2063623 (OP)
i wish they made bades on Islands in the middle of the ocean a actual thing, with it own challenges and dangers.
better trade and interaction with other factions, i want to open shops to sell stuff, taverns where people from distant places comes to stay for a time and pay for the bed.
make a nomand playthrough actually possible
Replies: >>2064855
Anonymous
6/11/2025, 2:47:23 PM No.2064829
They're just copying Factorio.
The gimmick will be that after you launch your ship you can move to another planet and do the same thing all over again except this planet has some OP resource that invalidates everything on your old base.
Anonymous
6/11/2025, 3:08:07 PM No.2064855
seabase
seabase
md5: a0e3a589e296ab2a83c15d82da1c3973๐Ÿ”
>>2064818
>i wish they made bades on Islands in the middle of the ocean a actual thing, with it own challenges and dangers.
It is fucking infuriating how many "base building" games just make sea and oceans a barrier instead of something interesting. The fucking game is about building something and you can't buy a fucking boat for fuck sake
Replies: >>2086234
Anonymous
6/11/2025, 3:32:44 PM No.2064876
its bad enough they made mm/dd/yyyy date formatting for the anouncment i legit thought we will wait 6 months.

Now where the fuck is it
Replies: >>2064928
Anonymous
6/11/2025, 4:27:41 PM No.2064928
>>2064876
buy his book to find out
Anonymous
6/11/2025, 6:11:21 PM No.2065008
it's official, Odyssey
https://store.steampowered.com/news/app/294100/view/498322216088241321
Replies: >>2065011 >>2065021 >>2065022
Anonymous
6/11/2025, 6:21:45 PM No.2065011
>>2065008
>ribaorld
Anonymous
6/11/2025, 6:45:59 PM No.2065021
>>2065008
DLC itself looks okay, but the 1.6 update looks amazing. A lot of good changes here
Replies: >>2065165
Anonymous
6/11/2025, 6:46:59 PM No.2065022
>>2065008
>>2063710 fucking called it lmao
also
>Performance improvements: A major part of update 1.6 is performance optimizations, especially for late game colonies that often struggle with performance. We reworked many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded to make it much faster. There were lots of optimizations made to caravan foraging calculations, egg-laying pawns, alerts, hauling, animal pen calculations, as well as fixes to several major memory leaks.
we're eating good, and it's not canibalism for once
Anonymous
6/11/2025, 6:54:41 PM No.2065027
file
file
md5: 2b194ce37dedec0ebc9b52aa9e15c199๐Ÿ”
they fucking did it
they learned how to use more than one thread...
Replies: >>2065036 >>2065298 >>2086444
Anonymous
6/11/2025, 7:10:20 PM No.2065036
>>2065027
It only took, what, a mere decade?
Replies: >>2065052
Anonymous
6/11/2025, 7:27:04 PM No.2065052
>>2065036
it is archotechnology after all
took a while to research how to use it
Anonymous
6/11/2025, 7:38:38 PM No.2065058
They've gotten so brazen about just copying mods and selling them as dlcs, lmao.
Lowkey based, actually.
Anonymous
6/11/2025, 7:42:49 PM No.2065062
>>2063677
fpbp
Anonymous
6/11/2025, 7:50:57 PM No.2065066
flying ducks
holy shit
Anonymous
6/11/2025, 9:02:11 PM No.2065165
>>2065021
>>2063623 (OP)
Ok i will admit them 1.6 changes looks really good, nice QOL like the wall replacer mod integrated. And the nice little things like flyinf animals that looks great too.

Still though, i feel like a lot of what you could experience with Oddysey can be acquired with mods. Oh well.

Here's to hoping the next update is diplomacy and faction territory.
Anonymous
6/11/2025, 9:43:44 PM No.2065210
>>2063677
Looks like a lot of them.
Anonymous
6/11/2025, 9:46:50 PM No.2065213
sorry this is the board for video GAMES, not video intelligent story generators
looks like you'll have to delete your thread
Anonymous
6/11/2025, 11:15:35 PM No.2065298
>>2065027
Please understand, he was too busy writing a book on how to set up multithread support
Anonymous
6/12/2025, 12:45:42 AM No.2065370
>Colonists are more likely to feed kibble to downed animals. No more feeding lavish meals to sick iguanas!
>more likely

Why the fuck would you do this over simply adding a proper checklist of allowed food for animals?
Anonymous
6/12/2025, 12:55:12 AM No.2065376
I tried out the beta patch and it really does load a lot faster
Replies: >>2065441
Anonymous
6/12/2025, 2:25:22 AM No.2065441
>>2065376
How does it compare to all the performance mods its likely incompatible with until they are updated?
Replies: >>2065463
Anonymous
6/12/2025, 2:36:41 AM No.2065451
>>2063623 (OP)
will this game ever go on sale for more than like fifty cents off
Replies: >>2065468 >>2077768
Anonymous
6/12/2025, 2:48:45 AM No.2065463
>>2065441
NTA but the load time mods weren't very good, it's nothing compared to the 4.0x speed up the patch gives you.
Anonymous
6/12/2025, 2:56:06 AM No.2065468
>>2065451
I got mine on the always available 100% discount sale
Anonymous
6/12/2025, 4:40:40 AM No.2065510
>>2063623 (OP)
should i play this, or The Sims 2?
Replies: >>2065669
Anonymous
6/12/2025, 4:56:02 AM No.2065524
file
file
md5: 37ea60d77102525115c7715e4fe155d9๐Ÿ”
Anyone have mod recommendations to truly live out the AdMech fantasy?
Replies: >>2065725
Anonymous
6/12/2025, 9:27:30 AM No.2065669
For anons wanting to try the unstable version.
https://drive.google com/file/d/1Nsw836Zp_3Q_qUveoA7mqaPELWhMAe0A/view?usp=sharing

>>2065510
If you're a male (male) then probably rimworld.
But sims has Z levels.
Replies: >>2065709 >>2076563
Anonymous
6/12/2025, 10:51:17 AM No.2065703
DESU every single time I played SOS2 is was kind of clunky as shit, and combined with how resource and time intensive it was to build a space ship I basically never got anywhere in it, so I don't even mind them turning it into DLC.
Replies: >>2065858
Anonymous
6/12/2025, 11:14:58 AM No.2065709
>>2065669
I appreciate the dolphinporn
Replies: >>2065770
Anonymous
6/12/2025, 12:04:27 PM No.2065725
>>2065524
started a mechanicus playthrough this winter, here's my modlist
https://limewire.com/d/PUuEg#UABb8sSyH5
keep in mind that the admech mod has crafting limitations, so you may want to disable it in the settings unless you are using their premade scenario
Replies: >>2065761
Anonymous
6/12/2025, 1:44:45 PM No.2065761
>>2065725
>limewire
I'm shocked that place is still up and running
Anonymous
6/12/2025, 2:03:36 PM No.2065770
>>2065709
Seems the same as the one posted on cs rin so its ok probably
Anonymous
6/12/2025, 3:43:43 PM No.2065812
Bros I need help, I want to make a nerve staple mod but turns out implants can't have slave suppression in base XML, anyone got a link to any good tutorials of the other modding methods
Replies: >>2065831 >>2065834 >>2065861
Anonymous
6/12/2025, 4:22:36 PM No.2065831
>>2065812
Can you not do it through a hediff? Or at worst through a dll.

I mean nowadays even chatgpt can write this for you.
Replies: >>2065849
Anonymous
6/12/2025, 4:26:17 PM No.2065834
>>2065812
nerve staple mod already exists, 1.4 but works on current version
there's also one in alpha implants, insta enslavement and stuns the host if it tries to rebel
Replies: >>2065849
Anonymous
6/12/2025, 5:12:02 PM No.2065849
code
code
md5: 56fd0fa1f4475556648c5832ecaa53cd๐Ÿ”
>>2065831
>Can you not do it through a hediff?
tried that (I think?) but slave suppression wouldn't apply
>Or at worst through a dll.
see that's why I need a tutorial or guide anon, no clue how to do that, I've been exclusively working with XML
>>2065834
the problem is most of them don't have the exact flavour I want, plus I wanted to have a go at modding
Replies: >>2065857 >>2065861
Anonymous
6/12/2025, 5:44:10 PM No.2065857
>>2065849
Dude you don't need a tutorial you need to turn on your brain. You have the option to look at core items such as slave strap or terror sculpture and copy and potentially increase their effects. (That won't help you with inevitable prison breaks and slave riots since they're handled separately in vanilla and you could add a negative multiplier for this implant for that incident.) You have the option to download one of the gorillion mods in similar intention and reverse engineer how they did it. You also have the option to check their forums for literal modding tutorials and they have a lot of those.
You instead decided to ask in this slow ass thread on this slow ass board.
Replies: >>2065861
Anonymous
6/12/2025, 5:48:25 PM No.2065858
>>2065703
It wasn't so bad until they get rid of the salvage bay and forced you to dissasemble the ship manually. It might have been more balanced but holy fuck was it tedious and time consuming.
Anonymous
6/12/2025, 6:16:11 PM No.2065861
thestateofthewiki
thestateofthewiki
md5: b4da900e2551c1bdcc5ffc79678ab402๐Ÿ”
>>2065812
>>2065849
Jecrell's guide is always a good start
https://ludeon.com/forums/index.php?topic=33219.0
not sure if it'll cover your needs but it does cover XML and C# linking so you might not need to throw out what you've got so far
>>2065857
>You have the option to download one of the gorillion mods in similar intention and reverse engineer how they did it.
the problem with that is that cracking open anything more complex than a basic XML mod is going to immediately confuse someone new to modding, another big problem is the wiki guides, the ones people will find first, are honestly quite bad, all over the place and incomplete
Anonymous
6/12/2025, 6:26:54 PM No.2065868
so anons what'll (You)r next run be?
Replies: >>2065877 >>2065880 >>2065936 >>2066050 >>2086454
Anonymous
6/12/2025, 6:46:35 PM No.2065877
0508a_franklab_6891
0508a_franklab_6891
md5: e223f6d3c879be577a3747ca53285d4a๐Ÿ”
>>2065868
kinda been wanting to do an mad scientist mountain fortress for all sorts of human experimentation but I've never been able to find a mod list that really fits
how's pawnmorpher? looks interesting but honestly seems a bit too furry focused for my tastes
Anonymous
6/12/2025, 6:54:02 PM No.2065880
>>2065868
solo mechanitor traveling the planet in my grav ship looking for new sources of technology
Anonymous
6/12/2025, 7:37:56 PM No.2065905
>>2063677
Remember to leave negative reviews on every DLC pointing out the greedy jew Tynan is just ripping off of modders and selling it to people who don't know any better
Replies: >>2065910 >>2065989
Anonymous
6/12/2025, 7:45:19 PM No.2065910
>>2065905
I'm not a child, sorry.
Replies: >>2065930
Anonymous
6/12/2025, 8:16:55 PM No.2065930
>>2065910
shalom
Anonymous
6/12/2025, 8:20:11 PM No.2065936
>>2065868
Same as all the rest.
Anonymous
6/12/2025, 9:11:00 PM No.2065989
>>2065905
but what if I pirated all the dlcs
and the game
Replies: >>2066027
Anonymous
6/12/2025, 9:36:04 PM No.2066027
brokebutbased
brokebutbased
md5: fecae5b207337eb39db5db116555029c๐Ÿ”
>>2065989
you'll be based and all tynancucks will seethe
"b-but you get so much value, you should p-pay-" stfu if i need your DLC i'll fuckin TAKE it.
Replies: >>2066087 >>2086455
Anonymous
6/12/2025, 10:14:11 PM No.2066050
>>2065868
Gonna try medieval again, gonna go for a tower full of evil wizards
Anonymous
6/12/2025, 11:12:19 PM No.2066087
>>2066027
Buy his book.
Replies: >>2066117
Anonymous
6/13/2025, 12:05:55 AM No.2066117
773467
773467
md5: 79e99a846d4b150fda98fff256412bc2๐Ÿ”
>>2066087
Anonymous
6/20/2025, 6:44:59 AM No.2071868
Got this game on Steam a few years ago and was filtered, then got a refund.
Got it again today, filtered again, requested another refund (only an hour of playtime on this second purchase), but Steam seems to count my additional hour of playtime cumulatively with the 2 hours I played years ago. So between the two purchases, my account has a total of 3 hours which they consider too much for their refund policy.
I challenged this, but it seems like I might be stuck with this game.

Tips for enjoying this game?
I'll probably only be running vanilla.
Anonymous
6/20/2025, 6:46:52 AM No.2071870
Got this game on Steam a few years ago and was filtered, then got a refund.
Got it again today, filtered again, requested another refund (only an hour of playtime on this second purchase), but Steam seems to count my additional hour of playtime cumulatively with the 2 hours I played years ago. So between the two purchases, my account has a total of 3 hours which they consider too much for their refund policy.
I challenged this, but it seems like I might be stuck with this game.

Tips for enjoying this game?
I'll probably only be running vanilla (as in no DLC and probably some mods)
Replies: >>2071923 >>2071924 >>2072119
Anonymous
6/20/2025, 9:24:55 AM No.2071923
>>2071870
Install Character Editor
Create yourself,
or your family and friends if you're a normie
Play as sims on basebuilding difficulty
Or 500% if you're ok with having family murdered, die to exposure/diseases and/or kidnapped.
What exactly filtered you?
Replies: >>2071955
Anonymous
6/20/2025, 9:27:03 AM No.2071924
>>2071870
If you write to Steam and explain your situation, you might still get the refund
Replies: >>2071955
Anonymous
6/20/2025, 10:18:43 AM No.2071955
>>2071924
Yeah, they rejected my second refund request.
I'm assuming it's an automatic thing because they got back to me within 2 hours.
I'll try going through a different channel than the refund request form.

>>2071923
I don't want to admit it, but probably the learning curve.
And then it also seems like so much of the fun is in the DLCs, so the first time I bought it I was thinking "aw man, this is actually going to be a 100+ dollar investment if I want the full experience"
And also the art style.

Honestly I don't think it's my kind of game at all, but I've gotten memed into playing it twice by seeing friends and people having fun with it.
Replies: >>2072010 >>2074485 >>2074489 >>2077153
Anonymous
6/20/2025, 12:16:44 PM No.2072010
>>2071955
You have access to the internet. There is no reason you should not have the dlcs.
Replies: >>2072128
Anonymous
6/20/2025, 3:04:26 PM No.2072119
>>2071870
>Tips for enjoying this game?
it's a story generator first and foremost
you CAN beat it but the point is creating interesting and/or hilarious outcomes along the way
there's a reason why your "difficulty" are just different storytellers
Replies: >>2072271
Anonymous
6/20/2025, 3:11:04 PM No.2072128
>>2072010
Zoomers are notorious for being oblivious to pirating.
Anonymous
6/20/2025, 6:04:28 PM No.2072271
>>2072119
>it's a story generator
It's a random event generator.
Replies: >>2075844
Anonymous
6/20/2025, 7:59:40 PM No.2072406
I laughed about it earlier, but the stuff shown in the blogpost does actually look okay desu.
Tynan's got me once again.
Replies: >>2072478 >>2072742
Anonymous
6/20/2025, 8:49:09 PM No.2072478
>>2072406
you'll have to buy his book
Replies: >>2074914
Anonymous
6/20/2025, 9:04:05 PM No.2072498
00043-2146271920
00043-2146271920
md5: 638d96e48cbd714fbcbfe55104cdea6e๐Ÿ”
The book insists upon itself.
Replies: >>2073085 >>2075956
Anonymous
6/21/2025, 12:09:52 AM No.2072742
>>2072406
It's the only thing I'm remotely excited about this year.
Anonymous
6/21/2025, 8:53:23 AM No.2073085
>>2072498
>bllodch cnncich odcu dclbbt
these machine-divined quaaludes hitting hard rn
Replies: >>2075455
Anonymous
6/21/2025, 9:38:50 AM No.2073109
It's nice to have a rimworld discussion without degenerates showing off their porn mods every other post
Anonymous
6/21/2025, 10:50:39 PM No.2073679
>can start a cozy ranch on the high plains
kino incoming, book purchase incoming
Replies: >>2074334
Anonymous
6/22/2025, 7:07:08 PM No.2074334
>>2073679
Just remember to build your firebreaks.
Replies: >>2075820
Anonymous
6/22/2025, 9:13:22 PM No.2074485
>>2071955
>zoomies are THIS tech-illiterate
Jesus Christ...
Anonymous
6/22/2025, 9:17:21 PM No.2074489
>>2071955
Whats even hard in this fame or what fucking learning curve are you talking about?
>select three settlers so one can cook, one can plant and one can build
>now plant, cook and build stuff
>learn everything else during play
Fucking rocket science!
Anonymous
6/23/2025, 6:52:57 AM No.2074914
>>2072478
Nah fuck that
Have it for free, actually a pretty good read desu
https://mega.nz/file/JdMVWI5S#LZXugPyTzR7rAx4Vf9Ibh86N6b4mMSj8p9S0pBU0HCM
Anonymous
6/23/2025, 9:17:01 PM No.2075455
>>2073085
The age of AI slop garbage is seriously annoying. Even the "good" stuff goes completely down the shitter once you pay attention to any of the details.
Replies: >>2075941 >>2075956
Anonymous
6/24/2025, 4:55:11 AM No.2075820
>>2074334
Hopefully you actually need to build them.
Replies: >>2076958
Anonymous
6/24/2025, 5:41:04 AM No.2075844
>>2072271
The players response to those events creates the story
Replies: >>2076973
Anonymous
6/24/2025, 10:47:11 AM No.2075941
>>2075455
the problem isn't the slop, it's the sloppers
Anonymous
6/24/2025, 11:18:32 AM No.2075956
>>2075455
Stuff like >>2072498 which is made by proompters using free web generators has little to do with the good stuff. The actual good stuff mostly goes unnoticed because you won't be able to tell that it's made using AI and gets touched up by hand if necessary to fix inconsistencies.
Replies: >>2075995
Anonymous
6/24/2025, 1:03:01 PM No.2075995
>>2075956
What really changed? Ten years ago you had idiots that downloaded gimp and pressed contrast 50x for their "high definition" texture packs now you have this crap. It's not the technology, it's the attentionwhores too shit to produce anything of value and you'll always have those.
Anonymous
6/24/2025, 2:23:16 PM No.2076020
How are you finding 1.6 unstable frens?

Not playing much at the moment but tried a bit vanilla and surprised how many of my QoL mods have been incorporated including set-up camps.
Replies: >>2076563
Anonymous
6/24/2025, 10:28:21 PM No.2076369
>>2063677
All of them
Anonymous
6/25/2025, 2:20:49 AM No.2076563
>>2076020
where can you play it? is it from the download link here >>2065669 ?
Replies: >>2076738
Anonymous
6/25/2025, 9:52:00 AM No.2076738
>>2076563
Yes or if you're the owner from steam beta
Anonymous
6/25/2025, 3:45:18 PM No.2076905
I wish Tynan would stop trying to pretend that Archeotech isn't just magic.
Anonymous
6/25/2025, 5:05:18 PM No.2076958
>>2075820
Don't see why you wouldn't. It's one of the promised features of the grasslands zones. High wind, sparse rain, easily spreading fires. I think a stone path three tiles wide is still enough to stop fire from crossing. And nothing's quite as good as a river to protect a side of your base.
Anonymous
6/25/2025, 5:27:14 PM No.2076973
>>2075844
By that logic everything can be story generator. Please tell me, that you are aware of that.
Anonymous
6/25/2025, 8:47:16 PM No.2077153
>>2071955
1.) You should have pirated the game first instead of just throwing money at Tynan, this lets you test out the game before wasting like.. 30 bucks on it.

2.)Install some mods for QOL, when i pirated it i realized i should install better AI mofs because pathfinding and ai could fucking suck. I recommend a better ai pathfinding mod, a common sense mod, and Achtung to control pawns easier in combat.

3.) reroll your three pawns till you get one good at plants, cooking, and building and/or mining someone with some decent medicine is good too. Build traps around your base and chokepoints to filter enemy raids and rogue animals.

4.) I recommend starting in a mountain mainly because you basically have your walls around you already.
Anonymous
6/25/2025, 8:56:01 PM No.2077168
nausicaa knights
nausicaa knights
md5: aaeccbf4912561b09ebe578c73b3ae71๐Ÿ”
>>2063623 (OP)
Does anyone have a good idea for a Nausicaa style techno-medieval playthrough? I'm thinking of using World edit and that faction editor mod to make that's mostly deserts and dangerous wood biomes and shit but theres some small pockets of actually habitable land. Maybe even Cherry Picker to put out most spacer age and some industrial age stuff. Faction edit to make it so all the factions have medieval style dress but with revolvers and shit.

Then maybe vehicles and airships to make travel easier. Thinking of going for an evil wizard faction playthrough, like a force of psycasts and their minions who rock up to a settlement and take people and their knowledge for their wicked experiments.
Replies: >>2077304
Anonymous
6/25/2025, 10:45:27 PM No.2077304
>>2077168
>take people and their knowledge for their wicked experiments
Is there any mod where that's actually a thing you can do? Do experiments on captured pawns for research, or some benefits? I think Anomaly does something similar, but not interesting enough.
The closest mod I can think of is the Lovecraft one if you go for the King in Yellow, since he lets you sacrifice pawns for research, but that's not nearly enough.
Replies: >>2077613
Anonymous
6/26/2025, 9:07:01 AM No.2077613
>>2077304
I guess it would mostly be RP using Biotech, theres a medieval biotech mod.
Anonymous
6/26/2025, 3:28:38 PM No.2077768
>>2065451
the game has no copy protection, just ask someone who has the dlcs to send you a zip file with their steam files. or, you know, google "rimworld free download".
Anonymous
6/27/2025, 4:43:21 PM No.2078766
>a trillion euros for all the dlc
>no bundle with everything
Replies: >>2078804
Anonymous
6/27/2025, 5:37:29 PM No.2078804
>>2078766
>euros
Deserved.
Anonymous
6/28/2025, 6:38:12 PM No.2079811
>>2063623 (OP)
How well does this game run on older hardware?
Replies: >>2079832 >>2079873 >>2079894
Anonymous
6/28/2025, 7:03:56 PM No.2079832
>>2079811
Pretty well the max speed is capped unless you use console, hopefully the new dlc and patch introduce more speeds considering they are adding multithreading
Replies: >>2079848
Anonymous
6/28/2025, 7:16:24 PM No.2079848
>>2079832
You can already test 1.6 on the Beta version oN Steam
Anonymous
6/28/2025, 7:47:36 PM No.2079873
>>2079811
Actually pretty decently, and this is talking "late game" with like 20 + colonists.
Anonymous
6/28/2025, 8:05:07 PM No.2079894
>>2079811
after installing the 300 sex mods needed to make my rape colony it lags a bit
Anonymous
6/29/2025, 12:47:05 AM No.2080181
Screenshot_62
Screenshot_62
md5: 1a297121395799f485f831d23ed9eb51๐Ÿ”
VGHHH is that the early implementation of a Z-layer I am seeing there?
Anonymous
6/29/2025, 5:07:28 AM No.2080329
1747941182475488
1747941182475488
md5: 0bd10d70b318a4a6a19a1a87d1e8a562๐Ÿ”
>>2063623 (OP)
I only play with the medieval mod.
Replies: >>2080772 >>2084680
Anonymous
6/29/2025, 6:28:35 PM No.2080772
>>2080329
Idk why Medieval Rimworld is always so fun, i guess it's because of how limited you are, you can't really become that self sufficient like vanilla. Even with mods you still have to struggle well into the late game, also you have a good reason to build a cool ass castle.
Anonymous
7/2/2025, 5:00:18 PM No.2083497
>>2063623 (OP)
My mods won't load, sorted them, resorted them, etc. Launcher said their fine but everytime they "load" it just boots me to a menu without any buttons or UI. Just the background with a movable mouse. Wtf is this, i even got two mod managers but this is fucking 388 mods.
Replies: >>2083795 >>2083913 >>2084202
Anonymous
7/2/2025, 11:20:52 PM No.2083795
>>2083497
>i even got two mod managers
what could possibly have gone wrong
Anonymous
7/3/2025, 2:32:49 AM No.2083913
>>2083497
disable any anime, race or chink mods and try again
Replies: >>2084195
Anonymous
7/3/2025, 1:36:11 PM No.2084195
>>2083913
>Race
Only Scorchlanders from Kenshi, does that count?
>Chink
Isn't Yayo Korean or sometbing?
Replies: >>2084202 >>2084204
Anonymous
7/3/2025, 1:54:19 PM No.2084202
>>2083497
>Wtf is this, i even got two mod managers but this is fucking 388 mods.
Export your modlist and post it. Also ask on /rwg/, you might get faster reply there. Probably something is outdated or two mods are incompatible
>>2084195
Neither of those should cause the problems you describe, yayo might be outdated though
Replies: >>2089273
Anonymous
7/3/2025, 2:04:53 PM No.2084204
>>2084195
remove them and try again, with the sort of problem you've described it is often something you least expect conflicting with something
Replies: >>2089273
Anonymous
7/4/2025, 6:06:18 AM No.2084680
>>2080329
The aesthetic is cooler and it still provides difficulty even later on.
Anonymous
7/4/2025, 9:35:59 PM No.2085225
47ac82cf51670d2fd640a7e442d2c2d1
47ac82cf51670d2fd640a7e442d2c2d1
md5: 367acf92a97cf1151dc10a032f0756ca๐Ÿ”
lava snails :3
Replies: >>2088754
Anonymous
7/6/2025, 3:15:13 AM No.2086234
>>2064855
I tried to achieve this in Fallout 3 with the RTS mod and Fallout 4 with some modded settlement locations. Neither worked very well. Sad!
Anonymous
7/6/2025, 3:35:41 AM No.2086241
>>2063677
RJW
Anonymous
7/6/2025, 3:46:48 AM No.2086250
>new DLC about travel and movement
>faction diplomacy is still the same wretched state it was in during the alpha
>the world is still a disconnected series of random events with no greater purpose
Even if caravanning is easier, there's no incentive to leave my base other than stopping fuck-off stupid mech bases from suppressing half my colony. Overhaul the world generation and faction interactions, let me become king of the Rim. Also, how much you want to bet that the sentience nanites aren't even good enough to be considered a gimmick?
Replies: >>2086369 >>2086410
Anonymous
7/6/2025, 7:16:19 AM No.2086369
>>2086250
>there's no incentive to leave my base
aren't they adding actual landmarks to travel to?
Also, need to travel to biomes to build up your frogs and snails collection, which you should be
Replies: >>2086558
Anonymous
7/6/2025, 8:37:24 AM No.2086410
1734633430081993_thumb.jpg
1734633430081993_thumb.jpg
md5: f50be5143bba9f020a747c469b7e9771๐Ÿ”
>>2086250
There is plenty of incentive to leave your base if you use mods.
Like vehicles.
This bad boy lets me fly across the world and trade with every faction base
Replies: >>2086558
Anonymous
7/6/2025, 9:38:21 AM No.2086442
>>2063858
lie not fucking detected either. kill yourself first, dickrider
Anonymous
7/6/2025, 9:40:43 AM No.2086444
>>2065027
..but only on part of the game, because 2hard even though some rando modder (that he didn't rip off. shocker) made the whole game multithreaded years ago with no help
Anonymous
7/6/2025, 9:52:37 AM No.2086454
>>2065868
tribal snekg0rl from alpha genes again. tried that the other day on 1.4 trying to get something to work with dubs bad hygiene, and it was pretty cool shitting in a river and fucking up the environment
Anonymous
7/6/2025, 9:55:20 AM No.2086455
>>2066027
this. 'I h-h-have to defend this company!' fancucks are the most omega
Anonymous
7/6/2025, 1:22:40 PM No.2086558
>>2086410
>if you use mods
Even then, all you're really doing is trading. At least he's going to finally integrate some QoL mods for caravanning into the base game, but even still you're just going to be trading and (still) using vehicles or some other mod to make travel take a reasonable amount of time.

>>2086369
Landmarks are probably going to be gimmicks. You visit them one time in one playthrough, then never again unless they have cheesy/overpowered loot.
Anonymous
7/6/2025, 3:15:14 PM No.2086686
>>2063623 (OP)
Gimmick-the-lategame-DLC-you'll-barely-touch after-one-test-run 2
Replies: >>2088571
Anonymous
7/8/2025, 5:24:57 PM No.2088571
>>2086686
If I can use the ship from this dlc to more comfortably caravan instead of having to deal with all the bugs and memory leaks of vehicle bloatwork it's already worth it. Unfortunately animal bloat expanded is also included but eh.
Replies: >>2090122 >>2090125
Anonymous
7/8/2025, 10:24:52 PM No.2088754
file
file
md5: 8b523c6aeed6707c9682f7274f485677๐Ÿ”
>>2085225
diet versions
Anonymous
7/9/2025, 4:34:58 PM No.2089273
>>2084204
>>2084202
Alright, im betting on something incompatible but the game doesnt know, so ill try looking at them one by one
Anonymous
7/9/2025, 5:29:57 PM No.2089317
>>2063623 (OP)
So is the expansion good
Replies: >>2089325 >>2090109
Anonymous
7/9/2025, 5:36:11 PM No.2089325
>>2089317
11th july we will find out
Replies: >>2089481
Anonymous
7/9/2025, 7:59:21 PM No.2089481
>>2089325
Let's hope diplomacy is the next update, i seriously hope they decide to rip off Rimwar next time.
Replies: >>2089502
Anonymous
7/9/2025, 8:20:33 PM No.2089502
>>2089481
we need a sex dlc, so we don't have to keep using shitty half-assed buggy systems
just integrate all the mods into one giant dlc
Anonymous
7/10/2025, 4:04:28 PM No.2090109
>>2089317
it's kino
Anonymous
7/10/2025, 4:43:11 PM No.2090122
>>2088571
Ship destroys every tile it lands on unless you have an expensive late game building to anchor it. Just install a vehicle mod.
Replies: >>2090125 >>2090211
Anonymous
7/10/2025, 4:52:00 PM No.2090125
>>2088571
>>2090122
They have shuttle craft you can use for caravaning before you get to that end game plasteel landing pad thing btw
Replies: >>2090211
Anonymous
7/10/2025, 7:06:37 PM No.2090211
>>2090122
>>2090125
I will just install the mod to prevent this tile mechanic. If they don't adjust it themselves eventually. If the tile comes back after 30 days or so that would already be fine. I don't understand the reasoning of permanent. To be honest pretty disappointed with the ship caravan potential. The ritual and forced cooldown means you can't easily send one pawn out with it to trade. The range is also not great and it seems to be a chemfuel guzzler. The shuttle looks perfect though, so the vehicle mod can remain in the trash bin.
Replies: >>2090223
Anonymous
7/10/2025, 7:18:11 PM No.2090223
>>2090211
They were pretty clear that they designed the ship around a nomadic lifestyle
It's disappointing, but expected from Ludeon.
Replies: >>2090538
Anonymous
7/11/2025, 3:35:50 AM No.2090538
>>2090223
That was my first concern when seeing the announcement, that it'd be a gimmick that ends up acting as it's own minigame rather than adding meaningfully to the core game.
Anonymous
7/11/2025, 11:00:32 AM No.2090706
What new animals are they adding? Are they adding kiwis?
Replies: >>2091295
Anonymous
7/11/2025, 7:19:08 PM No.2091030
>finished grabbing the DLC two hours ago
>still haven't sorted out mod list including all the new forks now for mods not yet updated
Replies: >>2091077
Anonymous
7/11/2025, 8:21:28 PM No.2091077
>>2091030
I'm just playing a vanilla run to get acquainted with the new stuff first
Anonymous
7/12/2025, 12:08:00 AM No.2091295
>>2090706
Most of them are either birds or other animals which can fly, or animals who can swim are are often found in water. Plus the not-actual-animals what you can fish.

https://store.steampowered.com/news/app/294100/view/498325386812198309?l=english
Anonymous
7/12/2025, 12:29:35 AM No.2091313
I like the mushroom forest biome
It's maximum comfy
Anonymous
7/13/2025, 8:29:47 AM No.2092443
>Soft Warm Beds had been broken for 1.4 and 1.5
>Mlie eventually ported it for 1.5
>now it's broken again
It's an abstract kind of feel.
Anonymous
7/13/2025, 10:14:07 AM No.2092477
>decide to play with Randy for the first time
>game is nothing but back-to-back negative events and attacks with no room to breathe and recover
>only non-negative events are the occasional rat or sparrow joining
I thought random meant getting an equal chance of random good or neutral events happening too. Or is the pool for bad shit just so much bigger that random means you're effectively getting raped by bullshit because there's so much more of it that the chances are higher to roll it?
Replies: >>2092493
Anonymous
7/13/2025, 10:50:29 AM No.2092493
>>2092477
sometimes you just draw a bad hand, usually randy's closer to pheboe in activity
Anonymous
7/13/2025, 2:19:39 PM No.2092639
I'm enjoying the nomad playstyle a lot more than I thought I would
Getting new people is kind of difficult so far though.
But flying around raiding camps and hiding out in space is sweet
Anonymous
7/13/2025, 2:23:39 PM No.2092643
i'd like to see a wagon train equivalent of the shuttle
Anonymous
7/13/2025, 2:30:32 PM No.2092650
so how the hell do i make sure that my pet crows get on the shuttle when it's time to leave?
Replies: >>2092655
Anonymous
7/13/2025, 2:33:08 PM No.2092655
>>2092650
>place animal beds and wait for them to go sleep
figured it out. this could be a problem in an emergency...
Replies: >>2092661
Anonymous
7/13/2025, 2:39:22 PM No.2092661
>>2092655
wait, they obey zones? that solves that i guess
Anonymous
7/13/2025, 3:01:22 PM No.2092684
file
file
md5: 538bc60e1ec6c3fb2d740e63e7d20785๐Ÿ”
You ever just look at one of your colonists and see something you have no memory of ever picking up
Also Hunter Drones are my new best friends
Replies: >>2092715
Anonymous
7/13/2025, 3:38:59 PM No.2092715
>>2092684
>You ever just look at one of your colonists and see something you have no memory of ever picking up
they'll automatically grab stuff to fill their equipment slots so if that came onto the map in a drop pod or raider and got unforbidden at some point that's how they got it
Anonymous
7/13/2025, 6:43:35 PM No.2092891
7260r2lcc6g91
7260r2lcc6g91
md5: d3c56e795d2bd5a93b22ad9cb11bcff7๐Ÿ”
>have 20+ mods installed
>game runs perfectly
>remove them for a vanilla experience
>game crashes constantly
>turn them back on
>game is still crashing
wtf happened when I turned those mods off...
Anonymous
7/13/2025, 6:53:16 PM No.2092899
Forgot how annoying it is to play without a sidearm mod
Replies: >>2093411 >>2099006
Anonymous
7/14/2025, 6:20:04 AM No.2093411
>>2092899
Combat focused expansion next trust the plan
Replies: >>2093457
Anonymous
7/14/2025, 6:26:12 AM No.2093416
Why the fuck are these dlc's 35 dollars each. they can't be that good.
Replies: >>2093597 >>2094116
Anonymous
7/14/2025, 7:35:03 AM No.2093457
>>2093411
That would actually be pretty decent.
Anonymous
7/14/2025, 12:33:29 PM No.2093597
1735226797736562
1735226797736562
md5: e1b9d5a8c12dbbd7d9cf1cd0a5183ebb๐Ÿ”
>>2093416
they cost 0.01 oz of gold.

in 2015 0.01 oz were worth about ten dollars.
Anonymous
7/14/2025, 3:38:20 PM No.2093785
The colony ship mode is kind of fun but it has a weird progression curve.
Very long stretch of doing the exact same type of raids over and over again with mid tier weapons
Anonymous
7/14/2025, 10:02:53 PM No.2094116
>>2093416
Wait till you find out about what happened to the price of food in the past 10 years. Oh and housing. Weirdly furniture and clothes are now 'cheaper' but it's near impossible to find solid wood furniture (pressed laminated reclaimed cardboard bed costs 1000$?) and the thread count in cloth of most clothes is a fraction to what it was 10-20 years ago, a free T-shirt I got from some sports game decades ago has 4x the threadcount of a 'quality' 20$ Tshirt I bought this year.

||Inflation, the numbers are bigger but your money is worth much less than it used to||
Replies: >>2094118 >>2094129 >>2094133
Anonymous
7/14/2025, 10:03:56 PM No.2094118
>>2094116
>||
Anonymous
7/14/2025, 10:18:40 PM No.2094129
>>2094116
Discord has done horrible, horrible things to you, friend.
Replies: >>2094190 >>2101506
Anonymous
7/14/2025, 10:23:00 PM No.2094133
>>2094116
please kill yourself
Anonymous
7/14/2025, 11:38:45 PM No.2094190
>>2094129
Yes, it made me aware of inflation. Terrible. Thanks, friend.
Anonymous
7/15/2025, 12:40:00 AM No.2094245
that markup predates discord
Anonymous
7/18/2025, 8:29:12 PM No.2097451
235550
235550
md5: 334e6c783a1f7cf3188a8ac04233ed62๐Ÿ”
>standing
>standing
>standing
>standing
>resting
>standing

i have no mods on btw, so i have no clue as to wtf is going on
Replies: >>2097671 >>2100020
Anonymous
7/19/2025, 2:55:31 AM No.2097671
>>2097451
The game doesn't work without mods.
Anonymous
7/19/2025, 3:36:44 AM No.2097684
>unique weapons with CE don't use ammo
lol
Anonymous
7/20/2025, 10:47:20 PM No.2098955
Tynan you stupid fucking nigger why didn't you make fishing a different work priority from hunting
Anonymous
7/20/2025, 11:36:28 PM No.2099006
>>2092899
Game feels better without it to be honest. You have implants like knee spikes and elbow blades to give ranged pawns melee options and Grenadier armor for explosives. New weapons can also have underbarrel attachments. Sidearm mods just invalidate all of it.
Replies: >>2101162 >>2101479
Anonymous
7/22/2025, 3:45:34 AM No.2100020
>>2097451
I get this when they're trying to do something like smooth a wall they cant reach because its a corner or the center of a cross section of wall sections
Anonymous
7/22/2025, 3:58:07 PM No.2100372
>>2063623 (OP)
When will they have made enough money to make a 2nd game that doesn't look and play like shit?
Replies: >>2100859
Anonymous
7/23/2025, 1:03:15 AM No.2100859
>>2100372
buy his book to find out
Anonymous
7/23/2025, 1:46:15 PM No.2101162
>>2099006
All of those things being god-awful aside, how the fuck does having a knife or a pistol make the game worse?
Replies: >>2101430
Anonymous
7/23/2025, 7:10:11 PM No.2101430
>>2101162
I believe he just explained the reason why
Replies: >>2101709
Anonymous
7/23/2025, 8:10:17 PM No.2101479
>>2099006
>bro just get end game implants and RNG attachments from rare unique weapons
>it's sooooo stupid that your tribal guy can hold a bow and a knife at the same time
>fucking cheat mods smhmh
Anonymous
7/23/2025, 8:39:51 PM No.2101506
>>2094129
He's right though?
Anonymous
7/23/2025, 9:56:18 PM No.2101709
>>2101430
"He" should try using one of the lighter presets instead of running with five main weapons and then "feeling" the game is busted
Replies: >>2102125
Anonymous
7/24/2025, 2:16:07 AM No.2101960
>playing anomaly a month or so after it released
>always liked to have a small force of pawns I baby into op space wizards
>suddenly monolith or whatever it's called falls from the sky
>makes another copy of my most prized pawn
>no real downside to it just replace a few organs and it's good to keep forever
>lose all interest to play
muh story was ruined in this story simulation game. Did they ever fix this awful broken crap? Didn't feel good to have all my effort just copy and pasted.
Replies: >>2101961 >>2101971
Anonymous
7/24/2025, 2:18:03 AM No.2101961
>>2101960
>only 1 copy
the call to adventure came, and you rejected it
Anonymous
7/24/2025, 2:34:09 AM No.2101971
>>2101960
I've felt like the game hands out free shit like candy in a way fucks up any sense of progression for a while now. Are quests still either
>kill 4 rats for a legendary powerhammer
or
>be on the recieving end of 3 consecutive stronger than normal mechanoid sieges in exchange for a single pawn with unknown stats
with no inbetween?
Anonymous
7/24/2025, 11:30:35 AM No.2102125
>>2101709
why do newniggers always think that whenever someone new joins the convo it's the original guy samefagging?
Anonymous
7/24/2025, 3:58:28 PM No.2102317
>drops two diabolus and half a dozen other mechs right on top of a three-year-old nature runner
thanks randy