Anonymous
6/14/2025, 10:08:09 PM No.2067422
>Load up newest version of 1.13 (still gets updated)
>disable most new stuff I either dont know or like
>keep new interrupt system, suppression mechanics and aiming system
>insane difficulty
>no reinforcements
>allow multiple counter attacks
>enemies drop all
>5 i.m.p.'s (0 money left)
>3 machine gunners, 1 sniper, 1 squad leader + ira
>85 on physical stats on everyone including marksmanship
>dump everything else
>every fight is absolute kino including directly after the helicopter landing immediately getting interrupted by 3 enemies and already half my team injured
>both sides are mag dumping turn in and out and rarely hitting anything
>sniper is basically the only consistent damage dealer, still being able to hit out of range
>squad leader is the only one who has marksmanship 55
>good interrupts though
>give him some shitty russian smg with a big ass magazine
>as soon as he interrupts just goes haywire, forcing the enemy back on the ground
>day 2 and enemy already deploys artillery strikes (wondering if I should disable them as well, for now i can just run away, but that probably wont be the case later)
This is fucking amazing
I played jagged alliance 3 and this feels like night and day, not one fight felt this tense or realistic (I know it is not really realistic, but compared to 3 it doesn't feel as "gamey")
>disable most new stuff I either dont know or like
>keep new interrupt system, suppression mechanics and aiming system
>insane difficulty
>no reinforcements
>allow multiple counter attacks
>enemies drop all
>5 i.m.p.'s (0 money left)
>3 machine gunners, 1 sniper, 1 squad leader + ira
>85 on physical stats on everyone including marksmanship
>dump everything else
>every fight is absolute kino including directly after the helicopter landing immediately getting interrupted by 3 enemies and already half my team injured
>both sides are mag dumping turn in and out and rarely hitting anything
>sniper is basically the only consistent damage dealer, still being able to hit out of range
>squad leader is the only one who has marksmanship 55
>good interrupts though
>give him some shitty russian smg with a big ass magazine
>as soon as he interrupts just goes haywire, forcing the enemy back on the ground
>day 2 and enemy already deploys artillery strikes (wondering if I should disable them as well, for now i can just run away, but that probably wont be the case later)
This is fucking amazing
I played jagged alliance 3 and this feels like night and day, not one fight felt this tense or realistic (I know it is not really realistic, but compared to 3 it doesn't feel as "gamey")
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