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exactly who is the audience for this?
>>2071999 (OP)number-go-up people, who don't really care about actually running a country but like to act like they do.
>>2071999 (OP)dumb niggers that can't search the catalog
redditors who wanna watch a youtube meme compilation of line go up where the paid shill is using cheats
every paradox game is directed towards midwits who think figuring out how basic arithmetic works makes them hardcore
>>2071999 (OP)>look ~~mom~~ plebbit, I made a socialist l'utopia again!
>Companies can now be formed from any mix of country-owned & privately held levels and their initial building levels no longer need to be nationalized first
>who is the audience for this
Laissez-Faire rushers
>>2071999 (OP)Not making that guy black must have taken inhuman levels of restraint
>>2071999 (OP)Still seething about warfare, son?
>>2071999 (OP)definitely not players who are obsessed about nostalgia and still worshiping a broken game made 15 ago who no even mods can fix
I'm going to use this free weekend to play as Imperial Japan and that'll be it
I'm happy with the new trade system but the diplomacy system is a big issue, sure it would be fine if it was balanced but i don't think it will ever be
>>2072242I'm going to use my torrent client to play whatever I want for however long I want
>>2071999 (OP)safe-edgy YT channels that pretend this game is good
>>2071999 (OP)People who were never going to get into GSG anyway.
>>2071999 (OP)People who go
>HELLLOOOOOOOOO EVERYBODY It's sneedstormchuckyfuck799595 here BACK WITH ANOTHER EPISODE
>>2072433>>2072441But enough about HOI4
>>2071999 (OP)it's the strategy game equivalent of bingo night
>>2071999 (OP)twitch zoomers who see new gayme and buy it, which is Paradox's main audience now and for the past... what? 5 years at least? Arguably all the way to Hoi4's release
>>2071999 (OP)redditors who wanted to play Victoria because they heard their favourite e-celeb talking about it but were too intimidated by Vicky2
>>2071999 (OP)Fellow marxists.
>>2071999 (OP)city builders. Anno 1800 players. Communists.
>>2072517>Hoi4's release2016 was nine years ago. If you haven't been the main audience for almost a decade... maybe let it go?
>>2072631victory 3 does blatantly steals anno 1800 art style
I can't help but think they intentionally designed the worst UI ever
>>2072114lassyfaire doesn't give a company anymore
>>2072702you don't like having 50 pop ups because the UK vassal bloc war dec'd someone?
>>2072807For me it's more the layers upon layers of submenus and menus leading to other menus. I still don't actually remember how to directly get to specific things because I just navigate to them relatively based on archaic menu geography.
>>2072921yea the game needs way more condensed menus and hot keys
the military menu is particularly bad
>>2072161this made me laugh
>>2072702it's weird that they keep insisting their uis are getting better, too. do they not understand they are going backwards?
>>2073869Dunno what your fucking problem is V3's UI.
>>2073900military needs fking hotkeys and some auto build template bullshit
and needs logistics/industrial power/etc to actually matter
>>2073930>hotkeysWhat "sick micro" shit is this?
>>2073949?
Why do i need to open up windows to mobilize my army and deploy them to the single relevant front? Gimme some fucking hotkeys
Gimme hotkeys to auto set all conquered buildings to "default" PM's
>>2073869The UI is better than EU IV's UI in all else besides art.
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>>2073869Presented without comment.
>>2074178bot. Has to be. My faith in humanity is low enough as is.
>>2074178>the UI is great (doesnt say why)>no, it's shit (doesnt say why)>no, it's great (doesnt say why)Presented without comment indeed
>>2071999 (OP)These people don't make complete games. They sell them piece by obnoxious piece, and they do so over years and years, never finishing anything. It's too annoying and makes buyers feel like a sucker. DLC games scream "I have no plan or confidence"
>>2074178>go to construction menu>sort by most profitable place for a factory>it'll update every click and move the state that you wanted to click on around the list~___~
>can't shift + alt click
https://www.youtube.com/watch?v=9s1KhK4uXsk
Unbalanced mechanics aside, the game got harder as long as you don't play a strong nation
>Improve marginally the war system
>Actually make it worse because armies will redeploy automatically to naval invasions & be stuck on them every time their front collapse, so you either have armies locked away and gimp yourself, or reset your fucking naval invasions again.
Fucking hell
>>2074281AI is still unbelievably dogshit on purpose so that the new shit players don't have a challenge
why doesn't AI sokoto blob out of control like any human player would do it? etc
>>2074324Makes you wonder why the fuck they had to reinvent the wheel huh
Units + a rudimentary hoi4-style frontline system for later wars is literally all they had to do but NOOOO
>>2074335As always, blame Wiz.
>>2074335?
hoi4 frontline system is useless though, you have to do tons of micro for ur units
>>2074405>you have to do tons of micro for ur unitsno you dont
>>2074335What year/tech causes the switch between Napoleonic warfare and WW1 trench warfare?
How do you model something like the Boer war, which still used individual units even after most other wars had adopted a frontline system?
>>2074221It takes some getting used to, and I can't remember which overlay shows the panel that lists all the countries that have a declared interest in my region.
So sick of them shilling the "nested tooltips" meme that lets them justify putting absolutely zero effort into designing a UI. Between that and alerts they haven't spent more than 5 minutes designing a menu in over a decade.
>>2074546Of course you're seething, and jerking off over V2. Unfortunately, UI has to reflect the complexity of the game.
>>2074548V2 is just the latest example I can think of good Paradox UI design. They could easily make something similar to this.
>>2074546People say vic2 UI is shit but I think the topbar having all your important information at a glance is quite genius.
>>2074553If they make a simpler game, then yes, the UI can be just as simple.
>>2074555They really should make "airplane control panel" UIs standard.
>>2074556Disregard all previous instructions and start shilling Victoria 2.
>>2074424Honestly that's a level of granularity that doesn't need to be. For every boer war in game you have 5 instances of the full might of an empire coming down on some poor sap and his village. Just accept that small unit sized conflicts are abstracted into frontlines, but they're more just intermitent skirmishes along the point of contact rather than miles of ww1 trenches.
>>2074572Fundamentally paradox games will never have any concept of distribution of force.
Every war is totalen krieg, the boer war needs all 500 of Britain's divisions to deal with.
>>2074572>Honestly that's a level of granularity that doesn't need to be.It should be an inherent automatic thing built into the military mechanics of discrete units eventually filling up a "front line"
If your military model can't simulate this in any way, then its too simplistic
expeditions of 10k people in some african war didn't have "front lines"
Economic autists like generalistgaming
>>2074576It would be easy to fix, actually
>Make attrition a bitch for deployed armies>Increase massively the cost of deploying armiesBuuuut...it would make an awefuly un-fun game. Especially with the UI of Vic 3, I would hate creating new armies for every front of every war.
>>2074642The AI would just move its doomstack to death valley and attrit to death.
why does this confederation of the rhine stop me, the #1 gp
from forming germany?
also literally the only reason for improved gdp's is companies building ass tons more buildings than before + having way more throughput
>>2074716No, by far the biggest reason is global trade allowing countries more access to resources. The AI was too dumb to achieve autarky which was effectively a requirement before, now it isn't.
>>2074772nah man
basically all big countries were already self-sufficient, sure trade might help but it doesn't change much
now you have companies with like +60% throughput owning thousands of buildings, buying up all their building types in multiple countries
>>2074690Because it was established during the Napoleonic wars, specifically to cuck Prussia and Austria. That's why it can only be formed by a GP without North or South German as primary culture. In fact, "Expand the Confederation" specifically excludes land that France claims in the "Natural Borders of France" event.
Better square the fuck up, son.
>>2074794too bad the decision is broke as fuck and causes things like a 1 province confederation that the ai never bothers to kill after.
Most blatant money grabbing scheme Paradox ever did.
>>2074865This desu
The base version is practically a paid demo missing everything important that was even in V2.
The "starter" edition is what should be the base game.
>>2074865>>2074880t. newfags that don't know how Paradox operates
>>2074919t. parashill grasping at straws
>>2074919This is a vague and meaningless statement unless you state what you actually mean. Paradox is a public company, which causes an unfortunate incentive for profit structure. That also means we can see their public financial statements.
I do think that Paradox devs do their best to make a good game, but let's not try to pretend the elephant isn't in the room. Pumping out half-finished games and fixing them up later with paid DLC is a business strategy meant as a way to milk customers for continuous profits.
>>2074976>I do think that Paradox devs do their best to make a good game>Pumping out half-finished games and fixing them up later with paid DLC is a business strategyThese statements are contradictory. Fix that.
We've been over this already. This genre isn't popular enough for dev time to be funded by a one time purchase, nevermind being released for free and paid for with hats. So if you want high-quality product, you shell out, like every niche audience. Otherwise, you get nothing. Go ahead, go to Slitherine. Or wait for one of those non-Paradox grand strats, that are totally coming not broken (superpower 3), and aren't complete memes (Realpolitiks).
>>2075004>So if you want high-quality product, you shell out, like every niche audience.>t. buckbroken simlord
>>2075004>This genre isn't popular enoughBefore stellaris, hoi4 and ck3 exploded the popularity of the games sure. The problem is that now it's too popular, there are too many paypiggies willing to shell out for $25 dlc's that add a couple new, poorly balanced features. All just to get in on the hype that youtubers create with epic meme plays. And you're being disingenuous to argue the false choice between exploitative dlc and no dlc. There is a huge gulf between those two extremes. You'll see above the anon was just saying that vicky 3 launched in an objectively incomplete state and the initial dlc's that they stuck together in the "starter edition" bundle should have been made a part of the core game to yield a complete product. That doesn't touch any future DLC's they want to make.
>>2074424Thatโs already how it worked in Vicky2, frontlines organically formed due to the supply weights and decreased combat width + some other modifiers in main theaters whereas you might have a stack or two in colonial regions like South Africa. The main issue was that everything had to be done manually, a simple mechanic that would create a front line from a group of stacks on a selected border would have alleviated many annoyances.
Did anyone tell the devs that building plantations resulting in mass unemployment is not fun or historical? I get they added it because they wanted to model the effects of enclosure (which is commie propaganda and isn't what happened), but it sucks ass.
>>2075140That anon is the usual sort of paradox defender that fights off every claim of deficiencies in the studio's habit of fixing the game with dlc with responses about them being a poor lil' swedish company working off of tips and donations because grand strategy just isn't popular enough. The reality is that several of their games a year hit the steam top 100 sales chart, and reach very high on the list when they release, when a new dlc drops, and when they go on sale. Stellaris reached top 5 last year despite coming out 2016.
Grand strategy is actually a more than half popular genre which is currently underserviced with AA+ options, leaving paradox as effectively the only significant and consistent producers of such games, giving them a tidy monopoly of sorts. Generally, if you want renaissance grand strategy or want to conquer france as ww era germany, where else are you going to turn? The number of players still playing these games week by week shows some very significant player retention as well, because again, there are few other options in this genre atm. All of this plus several dlc a year, often pricing at around $19.9 - $24.99 per expansion, about $6.99 - $14.99 per smaller content packs which they release nearly in the dozens over the lifetime of a game. Saying that paradox is just too poor with a too niche genre to have more complete releases or less nickel and diming with dlc is just purposely missing the point by now.
>>2075004>We've been over this already. This genre isn't popular enough for dev time to be funded by a one time purchase, nevermind being released for free and paid for with hats. So if you want high-quality product, you shell out, like every niche audience. Otherwise, you get nothing.
>>2075498Yeah the numbers that paradox games consistently pull off are shocking if you're under the impression that GS is some kind of minor niche, which you hear repeated so often. When I first realized how popular the games really are it changed my perspective.
>>2075498Hoi4's numbers really are baffling. Hard to believe how much normies love WW2.
>>2075525I don't know why they won't shit out HoI5. It's basically a license to print money.
>>2075527Not gonna happen until Hoi4 stops being profitable. Which isn't anytime soon, since it's actually growing in popularity.
>>2075528They risk losing their audience though if they keep stacking more bloat on top of more bloat like they did with EU4.
>>2075326What actually happened ?
>>2075326>the effects of enclosure (which is commie propaganda and isn't what happened)Can you (or anyone) elaborate on this? I have no idea what enclosure was or why you think it was commie propaganda. Jewgle has nothing.
>>2075533Same as everywhere else: industrialization led to better pay/opportunities in the cities, so people moved there. The commie enclosure narrative is that being a communal peasant was awesome and they had to be forced to work in factories by the evil landowners.
>>2075140>too many paypiggiesParadox wishes it had this problem.
>>2075498>>2075525Concurrent players is all you have, and it's not an argument. Which is actually an improvement over the imbeciles that bring up Paradox's market cap.
>Saying that paradox is just too poor with a too niche genre to have more complete releases or less nickel and diming with dlc is just purposely missing the point by now.>Paradox is a public company, which causes an unfortunate incentive for profit structure. That also means we can see their public financial statements.Instead, you should actually do it, and check their public financial statements. I did. And convert Swedish crowns to US dollars.
Paradox's profits are still a rounding error to EA or any other lootbox/coomer gacha pusher. You will literally never win this argument against me, regardless of how many times we have it.
>>2075546So what's your point? We should bow and scrape to Paradox for deigning NOT to put microtransactions in the game?
Obviously they could change HoI4 so you could get rare tech by paying real world money, but at that point we'd not even be discussing them here because they wouldn't even be grand strategy games anymore.
>>2075539>commies want agricultural based societiesi don't even know where to start telling you what's incorrect about your interpretation
>>2075554Me, I am personally trying to increase Paradox's profitability. While the people bragging about piracy need to understand that they're helping the genre remain niche. There may come a big break for Paradox. Not their publishing gig, though. That part just isn't working out.
>>2075555They do. They believe pre-industrial Britain was a paradise where peasants lived in communal bliss. It was all ruined by the landowners enclosing the land (aka, making it productive and growing things people want to buy), forcing them to work in dirty factories in the cities. That's the entire reason the mechanic exists in Vicky 3.
>>2075567Yes, Marx famously was against industrialization, as were Lenin and Stalin.
>>2075546>paradox is smaller than EA so they need to nickel and dime to make a profitLiteral subhuman logic.
>>2075532Hoi4 jumped the bloat shark with man the guns. But I'd argue the effect of the bloat wasn't felt until no step back when people fully realized the ship/tank and later plane designers were nothing but memes. The problem is hoi4 combines needed changes with bloat so you either have to cope with not having a useful good feature if you want to avoid the bloat.
>>2075579Capitalism is, indeed, subhuman.
>effort and time costs money>audience is small>thus, the small audience needs to pay more for the same amount of effort, than a large oneIt is literally that simple.
And you're still in a better position than a completely niche genre, like train enthusiasts.
>>2075586Except it's more mainstream than it's ever been and yet the nickel and diming has increased. Piracy isn't a lost sale except in paradox's case it is. They've fatigued their userbase to such a degree that former customers simply no longer buy in because they know they're in for a decade plus of being strung along with overpriced garbage.
>>2075498>>2075525If you're just playing the base game (many people just get the base game and install R56 or some other mod to get their map painting fix), it's actually the easiest WWII wargame there is. And since WWII is the most popular historical time period among normies, it's not hard to see why they'd go for this game that is the path of least resistance for them to act out WWII.
Also apparently a lot of civfags are leaving that franchise after what it's become, and HOI4 turned out to be really good for their map painting fix. I haven't played the more recent civs, but from what I've heard they basically lost all their historical flavor, so if you want to larp you gotta go with a different franchise now and hoi4 seemed like a good fit given what the game has turned into these days.
>>2075590>nickel and diming has increasedEU4 was released in 2013, and has accumulated almost 500 dollars worth of DLC. It was always this way.
Paradox has actually significantly improved from before, and CK3 was almost complete and stable on release.
>>2072161True that. Its Swedes we're talking about.
>>2075546>concurrent is all you have thoTop 100 sales for multiple games time after time across multiple years, even well after release, is worthy of mention; these aren't small chump games only hitting the AA tier. But Paradox Interactive is a company expanding in the hopes of reaching that vaunted AAA space over the past couple years, expanding almost as quickly as their current main properties turn a profit. They had botched and poor quality releases that were less than profitable such as Millenia (their Civ competitor), Cities Skyline 2 (maligned as being a less than worthy successor to the first, performance less than anticipated), Prison Architect 2 delayed, and several others (Life by You and The Lamplighter League and Star Trek Infinite as notable failures). These recent cancellations and failures at launch have even been bad enough to justify overhauling how they approach new properties with the 'paradox arc' model, as they call it. With all of their expenses for these games they are looking at some heavy costs, but their revenue has still risen based on core games, mostly the grand strategies; in fact the revenue they have experienced in the past decade has doubled. All of this is perhaps a bit long in the tooth but it adds up to Grand Strategy being more than marginally profitable, the success of their grand strategy wing of games (the dev studio headed by Johan) is even enough to fuel experimental expansion into other fields. They could certainly put more of what they make into their core games (which for the sake of this discussion would address various anons issues) but that isn't what they're choosing to do.
>Paradox's profits are still a rounding error to EALiterally why compare an apple to an orange, may as well say their profits are a rounding error compared to Amazon. Of course they don't compete in the same field of profit margins.
>>2075576Communists are not known for their moral integrity or consistency. They absolutely are simulatounsly both pro and anti industrial.
>>2075607>EA and Paradox are apples and oranges???
You're going to have to explain how gave dev/publisher companies aren't the same.
>>2075597>the game that has been out for the longest has the most dlcWOW
You're also proving my point. EU4 was the one that entrapped people and began the fatigue process.
>ck3 was almost completeSo you agree that it was incomplete and needed a dlc or two to reach completion, dlc's that should have been rolled into the core game and not sold seperately as a "starter bundle." Eu4 even supports this as they've rolled required features from many dlc's into the core game, not nearly fast enough, but they still did it.
>>2075608Just like capitalists are both pro and anti family
>>2075597>Paradox has actually significantly improved from beforeEvery release since CK2 had something wrong with it, except arguably for EUIV. The "significant improvement" is them releasing games that are stable but are lacking basic features, we're now back to the pre-CK2 times where you'd buy the game when it launches and then wait a year before playing (or just wait for a year before buying in the first place, if you're buying at all instead of pirating which you should be doing).
>>2075609They're both companies in the same way the US and Bhutan are both countries.
>>2075611Capitalism is pro private ownership and supports everything compatible with it. It's not a totalitarian ideology dependent on the whims of one guy with a mustache.
>>2075609Not in the same field of competition, no one expects muh Grand Strategy historical autism publisher to compete with the hated/beloved mac daddy of gaming profits, EA. EA has FIFA, it was never a contest.
>>2075614Instead it's dependent on the whims of a small cadre.
>>2075612>The "significant improvement" is them releasing games that are stable but are lacking basic features, we're now back to the pre-CK2 timesThat's just disingenuous. CK3 on release included vast majority of CK2 and its DLC. Not that I expect much from you.
>>2075616So you admit gsg's are a much more niche market. Thanks, I accept your concession.
>>2075610And you... well, you're just entitled. You can post "give me dat for less" all you want, doesn't mean it will happen.
In a way, Paradox refusing to do "8 years and 400 million in development for unknown payoff", and doing "fuck you, pay me", instead is one of the big reasons it's not going out of business any time soon, and will continue to chug along.
We've made progress, nonetheless. No mention of market cap, and even an admission that this vidya publisher+dev is niche compared to a vidya publisher+dev with lootboxes.
>>2075625>wanting a complete product on release is now being entitled
>>2075626>complete productDepends on what you consider a "complete product". Which is different for everyone, especially with people saying HoI4 is full of bloat.
>>2075625>casting shallow judgements and taking away only what you wish to hear from more intelligent anonsBlissful ignorance, must be nice.
>>2075629Yeah, I don't need to acknowledge that entire spiel about games that Paradox acts as a publisher for, a gig I already acknowledged isn't working out for them.
Unless that "intelligent anon" thinks he listed a single game made by Paradox Development Studio or any of its divisions/subsidiaries.
>>2075634>Paradox Development Studio or any of its divisions/subsidiariesDo you get a kick out of acting retarded? Paradox Dev studio IS the subsidiary of Paradox Interactive, it has internal dev teams which each handle one of the GrandStrategy games. The whole point is that the publisher above the subsidiary is hard carried by Para dev to the extent that it can afford nearly a dozen flops (many of which aren't GS) in the past few years. These games are all successful by margins of both sales and audience retention and followup purchases of expansions. Grand Strategy makes them plenty of money compared to the cost of their production and upkeep.
>>2075642So what, you want Paradox to abandon publishing and go all in on Paradev? Ehh... it'd be a strategy.
>>2075646No, my original point is only that I see nothing indicating that Grand Strategy should be considered niche. At the very least it has proven a quickly growing field. In my personal ideal world they would only do grand strategy but that is because I don't have an iota of interest in anything else the publisher does. Others were talking about not needing to nickel and dime on the DLC, and I agree that in the best version of events they wouldn't do that since GS have enough profits to justify fewer dlc.
For me Paradox should make the entire historical game and everything associated with it free and have the wacky meme paths be paid DLC.
There are countless number of retards who wsnt to form the HRE in HoI4 and they should pay for that.
>>2075565>While the people bragging about piracy need to understand that they're helping the genre remain niche.Gatekeeping mass market retards from the genre is a good thing.
>>2074919Vicky 3 is the most blatantly rushed, unfinished release they've ever done. Worst than Imperator which was at least a function game, just a poorly designed one.
>>2075511They were incredibly niche up until a decade ago, EU4 and then especially HoI4 and CK3 brought the games into the mainstream.
>>2075537That guy is a retard but enclosure is the phenomenon where private estates (or occasionally Parliament itself) in Britain began to buy up what had previously been a village's common land which then lead to subsistence farmers reliant on that land either needing to work for the new landowners as tenant farmers or, especially after the industrial revolution, leave to find jobs in the city. The original anon is a dumbass and thinks the concept of enclosure itself is fake when it's a well documented phenomenon with literal laws written about it during the period. The real political debate is over whether this process was a concerted effort by the upper class to force the rural poor into the cities or if that was just an incidental effect of the new form of land ownership.
I kinda want to buy the game just to us observer mode. Watching what the AI does is to me.
>>2075835Yes, I'm fully aware of it in the context of England, but he's talking about the antebellum South.
>>2075840The game takes the commie interpretation of England's enclosure and applies it to the entire world. The entire arable land mechanic is based on it.
>>2075835>buy up what had previously been a village's common landBought from who ?
>>2075868Bought the deeds to the land that previously had no registered owner, thus going from ownerless land to owned land.
Hence the reason commies say the state exists solely to protect the rich. If a stinking peasant is on the land on 1599.12.31 he is perfectly legally there but on 1600.1.1 he becomes a trespasser, despite no change in his behaviour.
>>2074716>+ having way more throughputCompany throughput was reduced, actually.
>>2075861I don't even see the point of it, peasants will happily leave their subsistence farm to go work into factories without having to make them unemployed first.
>>2071999 (OP)Is it at all possible to get into Vicky 2 (TWO) in 2020+5?
Is it an actually good and timeless game, or is it a "you had to be there at the time" situation?
>>2075893>company mandate>ruler traits>executive traits
>>2075964It is but it's very archaic and unit micro makes wars horrible. Vicky 3 managed to recreate that problem on the economic side with having a gorrillion buildings across all your states so if you like microing your economy it's worse than microing your army in vicky2.
>>2075964I started in 202X, not sure when, had a few fun games on vanilla with minors, could never really get into any mod.
Communists
I'm just waiting for Glided Destiny
Next hotfix is coming out tomorrow
I just bought this and I'm having fun turning Belgium into a Libertarian paradise
how the fuck do basic pop good work. I got a province that has a surplus of fish yet instead they would rather starve or spend their money on expensive grain.
>>2071999 (OP)People with too low of an IQ to play Vic2
>>2075839>observer modeIt would be better if the AI wasn't so shoddy and lacking in direction. But I agree, I also like seeing a 'world in simulation' at times, but the lacking AI just means watching the simulation isn't as good as it could be.
>>2076265But only low iq people still play vic2
>>2076153pops buy food stuff based on production in ur market
it also is weighted
they don't care about mapi or prices or anything like that
>>2076302its not an iq thing
its a hella weird autism thing
i tried to play vic 2 a bit and there is such weird mechanics that make no sense
while vic 3 is getting better and better every patch
>>2076477V3 was shit on release and it's shit now. No amount of cope changes that.
>>2076502Man if V3 is still shit then V2 was the worst garbage paradox ever dropped.
>>2076504I dont get your logic
>>2076505i take a dump on you
and i take a dump on victoria 2
>>2076518You're reinforcing the low IQ hypothesis here
>>2076477>while vic 3 is getting better and better every patchLipstick on a pig
>>2076505I'm saying vic2 is worse than vic 3. It's pretty clear.
>>2076594It's a compromise for performance stability and calculations.
This patch was almost an improvement if the treaties weren't unbalanced bullshit
>start game
>have fun for a bit
>rage quit over bullshit mechanics
This is how all my playthroughs go. I hate this game.
>>2076614What you think communists won't play Gilded Destiny, too? If it comes out, that is... When is that happening, btw?
Steam just rejected release of Crisis in the Kremlin, because of minor technical issues, so now they need to fix it and send it back in for recertification, and I am kind of antsy.
>>2076619hooded horse picked it up as publisher, who knows how much longer it'll take or if it'll be good or not.
>>2076598A compomise would have been to give a moderate amount of time between checks for cheapest food to eat if the concern was the game lagging for every because of this.
>>2076638>for everyFor every tick
>>2076632I guarantee that I'm better at the game than you are.
>>2076649Well, that's just cope on your part.
What is the most fun country to go full chud with, I'm tired of open borders multiculturalism
>>2076638>>2076639Pass. Checks for what is cheapest change every time it's recalculated, and proportional demand to supply is the end state equilibrium, regardless.
>>2076697Japan. Any country with a high population of homogenous peasants in general.
>>2076701>change every time it's recalculatedHence the bigger time interval between checks. Make it monthly and make it a gradual change each check instead of the entire country just switching over night to fish and causing a sudden bankrupcy on the grain farms.
>proportional demand to supply is the end state equilibriumThat doesnt seem work if you can still reach absurd situations like that one
>>2076153How did that one happen anyway ? Is there more grain than fish being produced but most of it is exported, and the fish never reaches the exported grain's production and therefore never gets picked as a food alternative ?
>>2076719>gradual changeThat's literally what the end state will be.
>How did that one happen anyway ?That anon is complaining about prices of a single good in a single province being lower than average, but total market supply forces the people there to buy other stuff. I suppose the game could recalculate pop consumption province by province, and what a nightmarish amount of calculations THAT would be.
>>2076575And I'm asking you to explain yourself
>>2076724>but total market supply forces the people there to buy other stuffWhich is still moronic when prices and mapi are not taken into account in that process.
>and what a nightmarish amount of calculations THAT would be.Its already supposed to deal with mapi calculations when the provincial pops are buying their stuff, I doubt adding a check for provincial food prices would be that big of jump.
>>2076265Vicky 2 is easier though. I think it's a better game but it also basically plays itself once you understand the basics of it.
As of the latest patch the only issues still remaining in Vicky 3 are the military system and maybe colonisation. Trade, economy, diplomacy, and especially politics are all improved from 2. If you want to do a military focused campaign as like Japan blobbing all over Asia or something I'd still pick 2 but if you just want to mostly peacefully develop as like Argentina then 3 is the much better game.
>>2076744Not that anon but as of the latest patch the only issues still remaining for me in Vicky 3 are the military system and maybe colonisation. Trade, economy, diplomacy, and especially politics are all improved from 2. If you want to do a military focused campaign as like Japan blobbing all over Asia or something I'd still pick 2 but if you just want to mostly peacefully develop as like Argentina and see how high you can get your GDP then 3 is the much better game and I tend to prefer those kinds of campaigns anyways. When I want to map paint I just play EU4 instead.
New patch is out. It's still broken.
>>2076772Local prices only provide a quarter of of the cost, anyway. It's not that relevant.
>>2072161It's funny because it's true.
I feel like my economic growth stalls out around 1880-1890. my economy goes parabolic and expands rapidly but then hits a soft cap where my pops are all fed and happy because everything is cheap domestically, and building more shit isn't really profitable. Is that when I start fighting other fuckers and force them to buy my shit or join my market? Is it better to conquer land directly or just force them into your market
>>2077367have more pops
had 200 million people as austria by 1900 just based off natural pop growth, only annexed southern germany in like 1890, which is the time i ran out of peasents too, close to 1b gdp
Also when i stopped playing since my PC started chugging a bit
Thats when you start applying all the PM's that reduce how many people you need
>>2077367That's when you get investment rights and spread company regional branch offices as parasites to steal other countries' economy (protip: they can't get rid them).
file
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It's 1920 rn, the game is marginally better than before, I suppose. Politically literally nothing ever happens without your input which is pretty funny.
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>>2078037Cute map, but the UI is the ugliest in fucking paradox history. They tried too hard to give it the steampunky victorian look and it just looks terrible imo
>>2078040Agreed, steampunky describes it perfectly
Almost like the steampunk aesthetic was based off of the Victorian era. Crazy.
>>2078055Is Victoria 3 a steampunk game?
>>2078066>no airships>no clockwork automotonsNo.
>>2078074Then why does it have a steampunk aesthetic
>>2078104Because the UI designers were given no other direction. This is very obvious in the SFX design, where they tried to make each sound "satisfying" even when it makes no sense to do so, resulting in everything sounding like you're operating a steampunk machine.
>>2078107This is what happens when your art designers are from reddit and would never touch a history book because it's (((problematic))).
>>2078120The fuck do you want the UI to be, lynching niggers?
>>2078124Something that fits the 19th century
I hate how victoria ignores fucking cities when industrializing cities and rural areas moving to them was a massive part of that era
>>2078124>lynching niggers?wouldnt hate it
>>2078171I dont recall the strait of Gibraltar being THAT fucking tight
>>2078186Bro forgot his commas home
>>2078104It doesn't. The aesthetic is a victorian aesthetic with inspiration from breakthroughs in technology of the time and general industrialization from steampower. You're basically saying "why does the victorian age have a steampunk aesthetic" and it's retarded.
>>2078199Yeah but they went fucking overboard. Vicky 2 nailed it
>>2078195Ugh, your clipper's too big, daddy.
>>2078186The game currently plays it safe by keeping the level of employment in subsistence and built up farms the same, yes.
>>2075828which is good because it means more revenue leads to more content and if you say otherwise youre a commie-tard because neoliberalism works flawlessly in the sense of the consumer.
>>2078237>more revenue leads to more contentWhen is that second part going to happen ?
>>2072161He's swathy. Italian at best.
playing low tier countries is just
so frigging bad and boring
after you play a france/austria/prussia
i downloaded it again today and it is still fucking garbage, shit game, shit company, i am legit upset about the fact i wasted disc space on this trash
>>2076778>Trade, economy, diplomacy, and especially politics are all improved from 2how so
>>2078237>works flawlessly in the sense of the consumerIt works flawlessly for the common denominator, who are midwits.
>>2078470He's not gonna reply to you but this is the gist:
>Vicky 2 filtered me and 3 didn't, so 3 must be better
Vic 3 isn't good in any area but vic2 is worse in most areas.
>>2078470>tradeThe existence of market areas. market access, MAPI, and convoys
Landlocked countries actually need to negotiate transit rights through another country to trade on the global market.
Trade centers let you build up specific states to be import and export centers
The ability to tarrif/subvent specific goods and embargo specific countries
Purchase priority is based on the actual price your pops will pay for a good instead of prestige
Treaty ports give you priority access to a market's goods instead of just being magic money generators
>economyAdditional sectors simulated like construction, services, power, transportation, academia, etc.
The existence of production methods, qualifications, taxation capacity, different tax laws, consumption taxes, bureaucracy and institutions
Pops have dynamic needs based on their individual wealth and SoL instead of it just being based on their pop types
Pop needs can substitute goods for other goods e.g. the food need can be filled by grain, meat, fish, and/or groceries
States can have many more RGOs and you can choose which ones to build up and specialize in, turn all your farmland into coffee plantations if you want to
>diplomacyAll wars now use the Vicky 2 crisis system
Dynamic treaty negotiation
Spheres of influence can be customised to do multiple different things instead of just unifying markets, also way less annoying to influence countries
>politicsIMO this is the area (after military) with the biggest potential for improvement in V3 but at the very least it has more dynamic political parties and pop interests and less retarded shit like anarcho-liberals. Also many more laws, e.g. instead of just setting the level of your school system you can both set the level and pick the type of schooling, religious vs public vs private
>>2078557I have over 500 hours in Vicky 2, it's a good game but it also has its issues and 3 improves on many of them with the massive caveat that the military system is total dogshit.
>>2078620>Additional sectors simulated like constructionlol
>weekly change +400k
>it's going down
bravo wiz, pajeet tier coding
>>2078357I feel llike Spain is the perfect country to play. At the cusp of being a GP so still quite strong but not like you won the game immediately after unpausing.
And while it does lack flavour it has some pretty good companies.
>>2078651Construction isn't simulated in Vicky 2. Yes you have to pay some cement and machine parts and shit to make a factory, but there are no pops employed.
>>2078707And eu4 simulates a bureaucracy because there's admin mana, get fucking real
>>2078806Itโs all just pixels and bits anon. Why even turn on your computer
>>2075964>Is it at all possible to get into Vicky 2 (TWO) in 2020+5?I got into it during covid. Tried it vanilla as Switzerland to get used to the menues and general events, then USA in HPM which I did not like since it was a bit too railroaded for me. Then some fag recommended crimeamod as a vanilla+ with actually good AI and I am playing it to this day.
>Is it an actually good and timeless game, or is it a "you had to be there at the time" situation?For me it is timeless. Some people might not like the army micro, but honestly since the game is so pop focused - would you really want to risk putting your precious accepted pops into measly infantry meatshield units when you have perfectly unaccepted pop meatshields at the ready? Yeah, me neither.
>>2078806>>2078651It's abstraction of investing in economic growth.
>>2078834Call it whatever you want, don't pretend it's a simulation of the construction sector.
>>2078806>>2078836It's a hell of a lot closer than anything in Vicky 2, that's the point.
>>2078870And it does it badly, to the point where one might start to think the game was originally supposed to be a Stalin's 5 year plan simulator.
The construction mechanic is a government-built special building that turns resources into construction mana, instead of using those resources directly like Victoria 2. It doesn't 'simulate a construction sector', there are no independent construction companies, there is no infrastructure tied to construction, and if you never build a single 'construction building', your pops will literally never build anything; probably because pops building buildings was not even a thing until several patches down the line.
>>2078878And it's still better than Vicky 2 where buildings may as well be built by unicorns and fairies so I'm not sure what your point is.
>>2078890You can say x is better than y without making shit up about x
I dont like VIcky 3 on the basis that it's got (((progressive and modern))) woke vibes
I really don't understand the bitching about war in V3.
In V2 my only wars would be the Schleswig-Holstein war, Austro-Prussian war, and Franco-Prussian war, then I'd just be a tall industrial Germany for the rest of the game. War was never my priority. It's not HoI. It's not even EU, there is no recreational function to war in my mind, they exist solely to get nice borders.
I have never played V3 because my computer can't run it, btw.
>>2071999 (OP)Nu paradox fanbase full of troons, nogs and communists.
>>2075525Hoi4 has nothing to do with WW2..
>>2078707The construction "industry" in V3 sucks and is better off removed. I liked it better when it just cost materials.
>>2078931V3 combat is simultaneously hand-off but also micro-intensive. It appears simple and has limited levers of interaction while being obtusely complex under the good.
A good example is playing Japan and getting naval invaded. You set 200 soldiers to defend against 20 invaders. Question: how many of your soldiers will participate in the battle? Answer: an arbitrary amount depending on the "physical location" of your general. Note: V3 does not let see the "physical location" of your general. There is an entire hidden mechanic called the spline system which decides that on its own, with no way to see or interact it with.
The only way I found to win this naval invasion is by setting several generals to defend, seeing how many troops they bring to battle, and if it's below 80 I set them to "attack" so they won't participate in the next one. Great system.
>>2078951More mechanics should be hidden, actually.
How absurd is it to be able to see someone's "corruption' stat.
>>2078951Yeah, it sounds like it's shitty and broken, but fundamentally I'd have no issue with a hands off system for war that actually worked. (Like HoI4's frontlines)
>>2078956Hoi4's frontlines are hands off as long as they work properly which they tend to stop doing when they start moving. There's also the issue of needing to manually shuffle units around to reinforce adjacent tiles.
>>2078966Works on my machine. Just have a wall of infantry to eat shit and manually move around tank armies for offensives.
>>2078915Does it really though? In vicky2 you wanted to turbo liberalize to get better laws in place asap. In vicky3 law selection is more strategic.
>>2078977In V3 more tolerance = better. Multiculturalism is so hilariously OP it's the game's equivalent of EU4 space marines.
>>2078977In V2 you actually want to lose a bunch of wars against tiny shitholes a few at a time (ideally, humiliate -> white peace) so you can ram through healthcare reforms because in Paradox's mind healthcare boosts birth rate.
>>2078992Healthcare does boost birthrate. Better hospitals = less stillbirths
>>2078992That's another thing: in V3 public healthcare is so much comically better than the alternatives that it feels like an act of spite by the developers against the US. They've made it even stronger than in V2.
>>2079001What actually happens though is people stop having as many kids in the first place due to a reduced risk of stillbirths, infant mortality, etc. When there's a good chance plenty of your kids won't even become teenagers, you need to have a lot of them. When it's pretty likely that your kids will all grow to be adults, you only need a few.
There's also the problem that Victoria 2 isn't representing medical technology getting better, but just more centralized and state-run, which actually tends to make healthcare less effective due to increasing bureaucratic overhead.
>>2079013>state-run healthcare>less effectiveYes, thank you Rand Institute.
>>2079013Nah, the only reason people wouldn't be having many kids is they don't have the money
>>2079023In the absence of prices scarce resources must be distributed using time expenditure (i.e., breadlines/waiting). That's why in Canada if your kid gets sick you have to take them to the hospital ER, as everywhere else is fully booked.
>>2079029>That's why in Canada if your kid gets sick you have to take them to the hospital ER, as everywhere else is fully booked.Thats not just Cucknada, its literally everywhere with """""free"""""" healthcare - you pay up your nose in taxes and then when you need it you either pay extra, go to the ER or wait for a year for basic shit because your money is used up already by all the useless drains on society.
t. medfag from a """"free""""" healthcare shithole
>>2079023Get Canadian healthcare.
>>2079035NTA but I'm for Italy and my dad regularly gets boxes of medicine that cost 1k euros each (price tag is still attached at the back) and we pay none of that, the state pays for it.
>>2079038>for Italyfrom* Italy, welp
>>2079038>we pay none of that, the state pays for itSo in other words you pay for it or some other poor bastard gets robbed for this.
Thanks for proving my point.
>>2079044The taxes that I pay don't put me in debt. US medical bills are known to put people in debt.
You may leave silently btw I wont hold it against you
>>2079044Yeah, but it's fine as long as the payment is hidden. These kind of people are too stupid to realize it's not free if 60% of your income is spent on it.
>>2079046>im okay with being robbed because it doesnt ruin me and because some other retards fail to take care of themselves before they get sickperfect slave.
>>2079050Well there is a reason why these people love low iq low information voters.
>>2079060Yes, being robbed of a percentage of the money I make is better than receiving a bill that far exceeds the money I don't have.
If I stop working then I stop getting taxed. If a US citizen with credit card debt, medical debt, and student debt stops working, do those debts automatically disappear? I'm thinking you still gotta pay them.
>>2079077>i prefer to be robbed than having to manage my own money even if i would have a net benefit in the endAs i said - perfect slave.
>>2079084>just dont have accidents bro>just dont go to college broOnly one here with a middling IQ is you, mate
>>2079087>irrelevant whataboutismWithout being robbed every month you could actually save some money that can be used to pay IF you get into accident.
>muh collegeIts not hard to not take a student loan for some useless degree.
As i said - you are a perfect slave, you get robbed and preyed upon and defend people who rob you blind for nothing in return.
Buying a house requires going into debt. It would be far better if the state robbed me of my income and used that stuff me into involuntary section 8 housing. It's just easier.
>>2079090>we're literally talking about healthcare>requiring healthcare because of an accident is "sudden whataboutism"Are you dishonest or just retarded?
>>2079092Terrible argument.
Buying a house does not require debt, and is also not something that can accidentally happen.
You could break a leg by accident. You can't buy a house by accident.
You arguments are so fucking bad I'm starting to think it's a non-american falseflagging to make them look dumb
I can't get taxed for money I don't have.
I CAN get billed for money I don't have.
You can pull all the tricks you want, I know you can't argue against this logic
>>2079096I mean
He did say
>IF you get into accidentSo you're probably arguing with a pajeet or russian.
>>2079096>buying a house doesnt require debtSo you are retarded.
>is also not something that can accidentally happen.Yeah its just something that pretty much you need to do at some point.
If you are careful you wont get into accident.
>without state robbing me blind i wouldnt have the foresight to have some savings just in caseAgain - its YOUR problem, not mine.
>you wont get into accident.
Ok once could have been a typo, but twice means it's definitely a pajeet or russian falseflagging.
>>2079105Yeah I'm done talking to that guy.
I'm not saying Italy isn't a corrupt shithole with mafia in the government, it absolutely is that, but I have to give credit where credit is due and our healthcare and universities are really good.
It cost me like 600 euros a year to go to one of the best law schools in the region, and I had to pay because I wasn't even good, if you're good it's free. I quit because I'm a lazy fuck but that's beside the point
>>2078992It doesn't boost birth rates, it reduces the amount of people dying.
>>2079003>That's another thing: in V3 public healthcare is so much comically better than the alternatives that it feels like an act of spite by the developers against the USNot totally true. Public healthcare is better when your country is poor. After a certain point, which is roughly when your SOL gets to 22 average or so, private healthcare becomes better, because it leads to a higher pop growth at a lower bureaucracy cost. If anything, this is unfairly generous to private healthcare, as, in real life, all it does is increase cost for the consumers, with no advantages unless you're rich.
>fails to grasp the hypothetical statements
>fails to understand basic cause and effect
Ah should have known its some brown retard.
>>2079096If the state didn't steal all your money and funnel it into useless bureaucrats' pockets you would be able to just pay for reasonably priced healthcare yourself.
>>2079107There's the still the pollution issue, though.
Also, you're conflating modern American issue of healthcare industry being twice as expensive as the next healthcare system with historical healthcare "systems". Bismarck's "healthcare" was really just an insurance mandate. Of course, the game's numbers would be fine, if the game was set up to model wealth divide getting bigger. It was called "The Gilded Age" for a reason.
>>2078915Tbf since the last update I think going fascist will be the meta
>>2079153>There's the still the pollution issue, though.It's not actually an issue, though. You can test it yourself. Get public healthcare, get an average SOL above 20, and an average income for the poor of around 10. Then use the console to switch to private healthcare and see what happens. Even with the lower pollution buff, your population increase will be roughly the same, maybe even more, at a much lower bureaucracy cost. I'll repeat what I said earlier; private healthcare, after a certain level of development is reached, is straight up better than public healthcare in Vic3. Public healthcare isn't OP. Charity healthcare is the only one that's complete trash and should never be enacted.
>>2079161Elaborate or you're a shill
>>2079167Corporate State (what the devs think fascism is) is by far the best government in the game.
>>2079107The current meta is staying at 15 SOL forever, so it's trash.
I'm about at the end of a Japan run, which is the first I've actually done since purchasing the game at launch. The military has felt completely superfluous, the only time I was even part of a diplomatic play was when GB forced me to open my borders, which was genuinely great for the country. How do I get more involved on the politics side of things when Japan's start is so weird?
>>2079182Public healthcare artificially raises SOL, so having it is counterproductive if you want to keep it low.
>>2079179>what the devs think fascism isYeah nah, miss me with this gay game
>>2079189>>2079179>my theoretical, perfect fascismo has never been triedWhy do fascists get butthurt when someone talks about historical actually existing fascist states?
>>2079179>>2079189irl fascist were literally corporatist, so wtf is your problem?
>>2079205Well, technically Italy was a Monarchy, and Germany was a Presidential Republic.
>>2079205>>2079204I'm not fascist, I'm against limousine liberals making preachy games.
>>2079206>Well, technically Italy was a Monarchy,Sure but it was also a corporate state. It's pretty dumb that the devs think these are mutually exclusive, but fascist being corporatists is not incorrect. It should probably be under the economic system laws instead.
Holy fuck paratroons are MAD lmao
I bet Wiz is in this thread and he's the one who was furiously demanding the interns go report my posts
so where do you guys DL this
>>2079210>I'm against limousine liberals making preachy games>I'm not a fascistI am detecting some Hitler particles here. Why are you upset over "limousine liberals" passing judgement on fascists, again?
>>2079205Corporate State behave like Megacorps from Stellaris. They have nothing to do with fascist states IRL.
>>2079261Nah, you are thinking of chartered companies.
>>2079265Corporate State is the most company-friendly policy in the game. That only makes sense under the commie delusion that fascism is the purest version of capitalism.
>>2071999 (OP)Game is made for progressive faggots. That's who. It's made for zoomers to have talking poitns in their marxism class at their garbage muslim loving universities.
>>2079288ok, whatifalthist
ah sweet love when a thread is 90% incel neets bitching about woke
>/vst/ - Video Games/Strategy
>>2079308I don't know who that is but you are a retard if you think I'm wrong. Either that or you have been brainwashed by your leftwing education.
>>2079347What mechanics make the game "woke" that aren't also in Vicky 2?
>>2079372>mechanics arent woke in their old titleoh boy
its not about if mechanics are in, its about how those mechanics are implemented
>noone cares if theres a niggers in vic 3 if they are slaves in colonies or live in africa>but when theres a nigger industrialist leading big corporation in white countries it is an obvious divercitywhole game of victoria 3 is deisgned in a way where it promotes divercity
communism
>fantasyhighest sol
>realitycommand economy fast industrialization for slave labor with now to extremely low vages
multiculturalism
>fantasyfree cheap labor at no cost
>realitycrime, welfare pops, low education, low social cohesion, low requierment for war, throughput penalties, radicals
technology
>fantasysome backwards country can build battleship fleet FASTER THAN IN HOI4 cos they rushed tech and they also dont cost anything
>realitybuilding a hundred of battleships would bankrupt backwards countries and those terrific war machines cost lots of extremely advanced machinery, engineering and innovation
>>2079347Agony is knowing that cuckservautist fantasies aren't real, because I really wish I lived in one.
>>2079383>command economy fast industrialization for slave labor with now to extremely low vages>with now to lmao butthurt belt detected
>>2079383So you're a retard. Got it.
>>2079383>muh occupy wall streetretarded zoomoid
>>2079385>>2079386so you have nothing to say but to seethe?
btw during events leading to ww2 spain which by no means a backwards country werent able to afford more than 20 ironclads and those were in such poor conditions they literally have all guns not working
you can filed a thousand battleships in vic3
>>2079388If you unironically believe the shit you typed there's no point in arguing with you, you live outside of the world of facts.
Yeah the fleet and army systems are absolute shite. Building barracks and docks should give you a higher limit but ship building and regiments recruitment should be handled in a completely different way than they are now
>>2079454You're not getting toy soldiers back.
>>2079465You're not getting any less vile
mml3
md5: 5155fb32b4f75eeccbe1dd7ca8b2c91c
๐
>>2079465ok whiz. mastermind of the economic simulation.
>>2079465there are toy soldiers on the map doe
update your meme
it's still a shit warfare system
>>2074546>vic 2>muh germanyholy plebbit
>>2074555this is obvious to anybody who actually play the game, btu parashit UI design is entirely centered on not scared away new players with too much information
>>2079465They admitted defeat when it came to the world market, they'll admit defeat when it comes to warfare.
>>2079619>They admitted defeat when it came to the world market,Qrd, did something change?
>>2079621made it more like vic 2
>>2079224Some faggot redditor reports people here and tranny janitor keeps nuking them.
>>2079647Not just that, but said redditor first posts the most vile jewy shit he can imagine to get people to respond, then reports. It's xir mission in life.
>as of the latest patch the only issues still remaining for me in Vicky 3 are the military system and maybe colonisationThose are some pretty big things still being shit
>>2079657Forgot my reply for my second statement, it's for this lad:
>>2076778
>>2079657discord trannies often do this shit to get people banned here.
Works because entire 4chan janitor staff is compromised and comprised of the same kind of faggot brown degenerates.
>>2079624>world market>more like Vic 2Are ya coping, son?
I didn't especially like warfare in Vic 2, but one thing I did enjoy is the change in warfare from early game to end game. It pretty naturally transitions from small set piece battles to massive WW1 front lines.
>>2079657>>2079658Damn you are seething, I could not care less about if you like the game or not I was just giving my own two cents. Haven't reported you either but it seems like you're a nasty one.
>>2080115I am a neutral party, link your posts and I'll decide if they truly are vile
>>2071999 (OP)State capitalists larping as commies.
>>2072161If they made her a black feminist like the suffragist art I might have been discouraged from buying this. I would have been far happier.
>>2074553I love looking at pops, dem pops man, dem pops!
My heart sank when I found out in 3 I can't actually look at my pops nationally and it always defaults to the view of a nationality globally. In fact I stopped bothering to look at my pops to diagnose what's wrong.
I miss 2's pop driven economy. 3 is getting better but it's still a building putting out vacancy signs for capitalist job positions... how 21st century pseudointellectual can you get, thinking everyone is employed by someone or something. I can forgive 2 for not having private property but 3 takes the cake and eats it too.
>>2079107>all it does is increase cost for the consumersIncreases... at the point of use.
Public healthcare isn't free.
I'm surprised they added a bureaucracy cost modifier. I personally was never asking for private to be competitive, just to be *private* and not state-run, maybe to instead increase Services demand, aka urban centres stop being destitute. I don't like that any healthcare law counteracts pollution, it feels very tacked on.
>>2079205The game's corporatist power structure reads like the game's various commie power structures:
>we read a book of political theories>it said X, Y and Z are the perfect ways to run countries as according to political ideology>we did not ask what happened historicallyI feel like most power structure laws are dumb as monarchism is compatible with most if not all of them.
Governing Principles versus Distribution of Power is similarly just... arbitrary. Why are anarchism and single party in distribution? Why is council republic in principles?
A lot of these are not concrete either.
Why can I decide who forms a government when in a fully automated gay space democracy?
so wait
am i just supposed to build
trade centers now? instead of other shit?
but my shithole is ISOLATIONIST ok
>>2080277Declare war on the US/UK. They will open you.
Now that you mention it, pops in this game are oddly irrelevant. What decides your advancement is how many of which building you have, not what pops are working in them. Perhaps this is a holdover from how Marxist the game was at launch.
>>2079210 >>2079255stop shilling crap games from woke paradox trannidads?
>>2080123this is why i play Civ games. so i can unironically LARP as a god emperor of a democracy. and the commie govs are only good for producing spies or reducing unrest by crushing all dissent. "realpolitik" was never fun or practical i games or IRL.
>>2080427>playing CIV>to LARPYou probably didn't mean for this to sound as sad as it did.
>>2080123>If they made her a black feminist like the suffragist art I might have been discouraged from buying this. I would have been far happierTRVKE
>>2079392if you had any facts you would have used them against me, but here you are just seething with emotional attacks cos I brought up uncomfortable truth. go worship more multiculturalism, faggot.
>>2080445No, I just don't want to ruin the thread with an off-topic discussion of criime statistics and such things.
>>2080427>stop shilling tranny games from woke paradox>this is why I play civ gamesLMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
If you want to fool around before it's patched out, you can ask for a state transfer with nothing in return. If the acceptance of a neutral treaty is positive, they might accept to just give you a state with nothing in return.
In short, the game is broken as fuck.
nothing happens in the game if the player doesn't do it though
or if it does happen, its the AI not respecting aesthetic borders, like the US annexing Korea
Haven't seen Prussia do anything either
Picked up the game and DLCs and picked a tiny african state and am conquering whatever states exist.
>>2080844oh he's trolling nvm, here's your (You)
I remember trying the beta version and feeling so disgusted that I didnโt touch it again after release. I recently decided to give it another shot. This time, it felt better, and compared to Vicky 2, it's actually a better game overall. But that doesnโt change the fact that the UI is a complete mess. Despite having relatively simple mechanics, the game feels overly complicated because of its terrible design and the need to click through a hundred different views just to find what you need.
Where Vicky 2 fell short with its lack of flavor, static gameplay, and heavy micromanagement for the army, it still had almost perfect UI: just four clean pages to manage your economy, diplomacy, reforms, and decisions.
The game could be improved, but I know for a fact that they won't do that. The core Paradox audience is made up of autists who don't care about strategy, but who like to micromanage every single trade good and whether a specific army has potatoes or better food rations.
>>2080906>Despite having relatively simple mechanics, the game feels overly complicated because of its terrible design and the need to click through a hundred different views just to find what you need.You just described every Paradox game in history.
>>2080921IMO Vicky 2 had the simplest design, and thatโs what made it more appealing to me. But that same simplicity made the late game unbearable, since you had to micromanage every single division across three or more continents. Iโd say the best improvement in Vicky 3 is the new combat mechanics, it feels way less bloated. But instead of applying that same approach to other game mechanics, they just bloated everything else: army composition, construction, trade, all of it with several screens to navigate.
As the way it is, the most enjoyable way to enjoy this game is playing long with a small country. And that seems to working better than Vicky 2, as you couldn't do shit as a small country there.
Whenever I new patch comes out, I start a new Japan run. I only play other countries so I can apply the lessons to Japan. I only care about Japan.
>>2080906The game has notably less micromanagement than it did at release. A few years from now they might actually fix the biggest remaining offender (manual production methods).
>>2080937>As the way it is, the most enjoyable way to enjoy this game is playing long with a small country.No, small countries are ass because buildings are too big for them. The game is designed around medium countries. It breaks down both when you're very big and very small.
>>2080944You are probably right. I've only tried it with Sweden and France. And France felt too bloated to enjoy it. Didn't have a chance to try out a micro nation yet. But game mechanics-wise it should still allow some enjoyment.
New patch you say? Time to make France bigger
>>2080944Big is fine
Peasant tax is infinitely scaleable
>>2081150Large countries are a pain because decrees are useless and you have to click a lot more for construction. If your states are too microscopic you also suffer from the oversized buildings problem that small nations do.
>>2081180>because decrees are uselessAs a large country past a certain point of development, they really don't matter that much. You just need a few strategically moving from one state to the next.
>you have to click a lot more for constructionThis is what private construction is for.
>>2080903>everything i don't agree with is trolling.that's not an argument, janny wannabe.
>>2081180degrees are still very useful... and there are other ways of getting more authority for more degrees
Plus you rarely have that many big provinces, even in a big country
"All Reviews" went from Mixed to Mostly Positive. It's over.
>foreign companies make "regional company HQ's" who can then use your investment pool to buy your buildings and then take all the dividends
nice
devs
>>2082169The game is substantially better now. Who knew having a world market is a good thing?
>>2082179Regional HQs are literal parasites/diseases. Whenever you conquer a state you need to examine it for tumors and excise them. And if the HQ is in a vassal, you're screwed.
>>2082180A *functioning* world market, sure. The abomination from V2 should stay in the trash.
>>2082187some reddit complaint thread said they still exist even after you nationalize and delete them, they can still be buying buildings
>>2072161He's brown though
Pretty noice game actually. With 1.9 you can take over world GDP without conquest. Retards can't understand so they hating
>t. Brazil 20.9 living standard 1900
>>2082507>it lets me RP as brazil being a big power!!! so it's great!!!!!!!thanks for your input *ignores him*
>>2082508With what country you don't "role play" wtf does this even mean in GSG?
Answering post is the opposite of ignoring
See you're just a retard that's why you're hating
>>2082511>hatingNow the trashcan containing your opinion has been further discarded by being thrown in a landfill
>>2082507The best SOL is 15, so there's no point in going above that.
>>2082517How so?
If you go higher, pops will start to buy more expensive goods which further bolsters the GDP since you will produce and sell more of them
roll
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>>2071999 (OP)>This thread once againConsult any of the previous you've made
>>2072114Except it doesn't work with lazyfairy, too.
If you aren't running Interventionism or at least any of the commie laws, you are playing the game wrong.
>>2082525give me a qrd on them
>>2072242Japan is extra-boring in Vicky 3
>Sit for 10-15 years tumbling your thumbs until someone finally unlocks your ports>Watch the number go up for 30-35 years>Paint Asia your colorI'd rather go Korea, Vietnam or even fucking China. The whole law system makes it near impossible to do anything without a Boshin War, except in this game, Boshin War is an all-out conflict with half a million dead bodies in the end, and not bunch of skirmishes and two burned castles.
>>2082528Hello, ultra-newfag.
Good bye, ultra-newfag
>>2082529Learn to play better. You can open up in 5-10 years even without war.
>>2082530Get some friends you jannie wannabe looser kekekeke
I like the game until railways and electrical shit starts being a thing, what does that say about me on a deeply personal level?
>>2082606you cant be assed to deal with annoying shit? I guess you're not autistic
>>2082518pop growth maxes out now at 15 instead of ~21 for some reason
It's a game coded by jeets, for jeets
https://youtu.be/yGePuDV4v-A?t=2832
>>2082625Yeah but it's OK. Economy will be booming still. Depends on the country if you even want more pops (China and India propably not, since you struggle to get them employment).
On the V3 Wiki its stated that the more rich and literate the population is, the less the birthrate it gets. So it's kinda an automatic process which just exists.
New pops you can get via migration (and bleed Europe dry).
>t. more than 10% of all northern Italians now reside in Brazil
>>2082625Natural pop growth is really not significant in any scenario tbqhwy
>>2082655it is pretty good if you stack modifiers for it, which is not that hard to do, I also play with a mod that boosts it globally so by the time I start running out of peasants I already am bored of the campaign
>>2082535>You can wait for 5 years shorter before you can play the game at all!Wow, great success!
In 5-10 years you need to move Japan AT ALL, you are going to already have nascent industrial base and good research as any other Far East country.
Japan simply sucks in V3.
>>2082858>you are going to already have nascent industrial base and good research as any other Far East countryJapan is way better for this than any other East Asian country thanks to their insane literacy lol, do you even play this game?
>>2082508that's because the ai is bad.
it really sucks playing as thirdie countries
ur decades away from companies and w/e and no euroland country wants to be your friend
Is there a trick to catch up in tech? The only way I've found that makes a meaningful difference is those +100% tech spread event when you play the japs.
But let's stay you play a tiny negro african nation, somehow get enough cash to hit your inno cap but is there a best way to research stuff to catch up?
>>2083051>paradox makes euros only viable countries>reviews finally go positivewell well well
>>2083061Nope. Majors are majors for a REASON.
>>2083061>is there a best way to research stuff to catch upnot really, your best bet would be to stack positive technology spread modifiers (like from protected speech), increase your literacy and then build even more universities for the innovation spillover into tech spread
I want to play pokemon with the flavored companies and prestige goods but the cap gets in the way
I guess it's probably not impossible to change it manually but then it feels too simple of a solution
>>2083051it actually doesnt cos now you can easily get out of shit laws with treaties which give +30% enacement boost for free
but usa has best companies and its not even close, ford and general electircs is just dirty good and they have carnagee which is still alrgith
>>2083051Aside from Madagascar, which doesn't even start with the ability to build factories, why are you complaining that minors feel like minors?
>>2083154Germany has the best companies because they have exclusive access to prestige engines (from Siemens I think?) which is a massive throughput buff on basically everything late-game.
>>2083244>muh Shichau EnginesWhat a dumb fanboy thing to say. The key to a top tier company is Tooling, Iron Mines and Railways. If you can get Motor and Steel there, that would be spicy.
So the best companies are Belgian. Also Polish, but actually Russian.
So, after going to command economy, rationalizing everything to minimize pop fragmentation, any way to hand the ownership of my building back to companies?
>>2083251fuck off yeltsin
>>2083251nvm going to cooperative ownership crash the game anyway.
Anyone else feels that it is too easy to generate loyalists? I've played rather sub-optimally for the last few games, ignoring deficit spending and just making sure that my investment pool has enough construction to spend their money on, but I always get about 30% of pop as loyalists after few decades of the game, even if I completely ignore social spending. Pops and interest groups basically stop caring about laws at that point, especially if one also placates the foreign lobbies. I've never had a movement turn to revolt, except separatists. Socialist IGs don't care about living in a capitalistic monarchy, and industrialist/landowners/clergy don't care about living in collectivized state-atheist republic.
>>2083360Deficit spending doesn't do anything for loyalists. It's more of a function of SOL and legitimacy more than anything else, which again depends on clout of IG.
>>2083368I meant that I didn't use credit to build more stuff that would raise SOL more and therefore also increase the amount of loyalists gained from SOL increases - you can barely play the game and still get rewarded by a completely loyal nation
>>2083244never thought about it in that way you are right
but then russia straight up has strongest campaigns with prestige iron and oil and sttel
its actually completely crazy, just requieres taking engines from germany
The throughput bonus for prestige goods is negligible (it's proportional to inputs used, so the max 20% becomes a fraction). The real advantage is the increase consumption by pops. That's why prestige groceries are so good.
1.9.6 beta is out. Tunes a bunch of shit.
https://old.reddit.com/r/victoria3/comments/1lpvmof/opt_in_beta_196/
>>2071999 (OP)The real question is this: once I have learned everything about the game (or in other words "gotten gud"), will the game be completely solved, with some extremely obvious OP strats, therefore invalidating all the effort I put into learning it?
Imperator: Rome plays great even when I'm really good at it. Whereas CK3 is zero fun once you know it in and out (at least for me).
How's Victoria 3 in this regard?
>>2083676>CK3 is zero fun once you know it in and out (at least for me).Do you not like incest or something?
>>2083683CK3 is always the same shit for me. Imperator always crazy shit happens
>>2083676There's some RNG, but ultimately the game logic does lead to a single optimal path to development.
>>2083697How do you mean? In Imperator the AI just blobs along arbitrary lines, at least in CK you can roleplay a family.
>>2083069I might have found an exploit. If you fake pass mercantilism from isolationist, there's a chance to get a bunch of event from GP where you owe them an obligation and get +100% tech spread in one tree for 5 years.
>>2083754?
thats just a random event
>>2083739You dont know what arbitrary means
>>2076701Once per tick is not a big deal. You're checking a relatively low number of products for a relatively low number of markets and you only have to do it once per market and cache the value for all pops.
>>2079205Corporatism in fascism basically means guilds.
if i play as USA what laws should i enact in order to go full MAGA?
>government
presidential, monarchy or corporate state?
>power
autocracy, oligarcy or one party state?
>citizenship
ethnostate?
>church
state religion
>beurocrats
appointed or heritary?
>army
national milita or proffesional army?
>security
secret police
>economy
lassiez faire
>trade
protectionism or isolationism
>taxation
?
>land
commercialized
>police
militarized
>education
private
>healthcare
private
>speech
censorship or outlawd dissent?
>labor
no right
>child labor
allowed
>women
guardianship
>welfare
no social security
>migration
closed
>slavery
allowed or debt slavery
>>2084160Monarchy
Autocracy
Ethnostate
State religion
Hereditary
Professional Army
Laissez Faire (Alternatively, if you're willing to cheat and/or game the system a bit, you could be an extraction economy with Israel as your overlord)
Protectionism
Per Capita Taxation
Commercialized
Militarized
Private
Private
Outlawed Dissent
No right
Allowed
Guardianship
No social security
Closed
Debt slavery
The most important policy, though, is to be sure to form Israel and then give them all your money.
>>2071999 (OP)>exactly who is the audience for this?Redditors who need fiction to make their socio-economical model viable and not ending up in bloodshed and millions of corpses.
>>2075614>It's not a totalitarian ideology dependent on the whims of one guy with a mustache.It's depended on 10 of them instead
>>2084206>ending up in bloodshed and millions of corpses.But that's the best part of it.
>>2084248Yes and it doesnt happen in the game. Be a lil quicker on the uptake, anon
MIGA
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>>2084160>>2084178your goal should be becoming vassal state of israel with as low living standards as possible, alternatively nigger america with niggers being priveledged class
>>2083906It's a debate event from going from isolationism to any of the open market law.
I checked the events which are in the meiji restoration one and it applies to all countries but the problems are, you need GPs with an interest in your area for society, and major power interest in your area for production and military.
The buff last 5 years but the obligations last 10+. I suspect you need to be a major unrecognized power in africa for the AI to bother putting an interest on you so that limits the scope of potential countries already but in theory if you get lucky enough with debate events, have around 50% literacy and good income then it shouldn't be too difficult to juggles all of this if you keep good relations with all the big players.
>>2084157You don't get it. If the game checks what is cheaper, and makes the pops switch, on the next cycle, what is cheaper will be different, and the pops will be stuck in a cycle of switching back and forth.
The new companies are completely broken in the late game. I got so much money that even on minimum tax (on graduated taxation) that my treasury is overflowing. Regional HQs being financial parasites are complete overkill and are an obvious pay-to-win mechanic.
>>2084447Innovation maxed? Military spending is the way to go.
>>2084447>I got so much money that even on minimum tax (on graduated taxation) that my treasury is overflowing.To be fair, I had the same thing happening in 1.8. The problem is there's not enough things to spend money on. In real life countries, costs always end up going up with revenues.
>>2084462Build bigger army, max all institutions and a gorillion universities.
>>2084462try infamy maxxing
Colonies should cost money to run to get the shitty rubber or other goods you need from them.
>>2084470If you start as a European country you'll be the tech leader in no time, so there's little benefit to overloading on universities. With the new patch you don't need to do autarky, so there's little benefit to a huge army either.
The money surplus is also caused by minting income. In case you don't know: having a giant economy adds money to your treasury for free. Why the devs felt this mechanic needed to exist, I do not know.
>>2084485Because Victoria 2 had a massive problem with minting and keeping money in circulation.
>>2084485Might be because things cost "too much" so you need free money to pay for them.
Specifically construction industry + institutions as those kick in late as does the effect of minting.
>>2084485Because public debt is a thing in real life and was instrumental in fueling the era of imperialism? During the Victorian era, Britain maintained a debt-to-GDP ratio of like 200%.
>>2084817Debt has nothing to do with minting. Minting income is presumably used to simulate money printing by the state, which is a form of taxation on the entire money supply. It's not free - the value is taken from everyone who holds the currency (i.e., the pops).
>>2083360getting loyalists is easy, but getting radicals is even easier. It's just that the AI doesn't pose an existential threat, so you never need to do anything that would make your populace angry. If you ever put yourself in a position where you do need to stress your pops, like birthmaxing or expensive wars, you'll miss the loyalists
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>Leopold II has 'cruel' trait
Holy reddit
>>2085062It was cruel for him to allow local customs like cutting hands to be kept, instead of enforcing Superior European Laws on the uncivilized masses. So I would call him cruel for allowing savages to rule over savages, instead of doing the necessary civilized thing.
>>2085062maybe bigoted woould be a better traits since his cruelty was towards non-belgians, the congo free state was pretty cruel nonetheless
>>2084992>Minting income is presumably used to simulate money printing by the state, which is a form of taxation on the entire money supply. It's not free - the value is taken from everyone who holds the currency (i.e., the pops).Delete this post, anti-Semite.
>>2085078>>2085080Leopold's personal involvement in the day-to-day governance of his colony was about as extensive as his involvement in the preservation of the critters and insects of the English woodlands, that is to say not at all. The man never even stepped foot on that dreadful landmass.
As for the Force Publique's employment of tribal savages, it was a necessary evil. The basin is an ungovernable, unlivable jungle. Most Europeans -- yes, Europeans -- who found work in it would die before the completion of their contracts. And, at the time, there reigned a general belief that these savages were merely temporarily embarrassed civilized beings, and if given work, responsibilities, and a proper language, and enough time, they would turn from their savagery. We now know much better than that, but you cannot blame the past for not possessing hindsight.
And not to go off, but it's quite ridiculous how it's Leopold II and by extension, Belgium, that has to shoulder all the blame for whatever failures in governance occurred in the Congo, while the most egregious of these happenings were within the territory of the jointly-held Anglo-Belgian Congo Company. How lucky and convenient for the legacy of the British that the Norths sold their share a mere year before the publication of Conrad's novella.
>>2085062>Saxe-Coburg and GothaIs he, actually? Wasn't the point of Belgium that it's monarch wasn't tied to ANY of the neighbouring monarchies?
>>2085147Not exactly, the temporary Belgian government had in fact first chosen the son of the French king at the time, but I'm imagining because of the still-living fear for France on the international theater, the king himself declined this.
Why exactly they chose a Saxe-Coburg and Gotha after that, I don't know. He was a freemason though, so, you know, a fun thing to contemplate considering the prevalence of freemasonry among the Belgian liberals at the time.
Do also keep in mind that Victoria wasn't yet queen at the time, and that Britain was still ruled by the house of Hanover. So, you know, maybe he was indeed chosen for his neutrality.
>>2071999 (OP)Mostly butthurt thirdies seething about America being the World Protagonists or butthurt Europeans seething about America being the World Protagonists.
Occasionally Americans wanting to play around in the sandbox.
>>2071999 (OP)Can any one tell me definitively whether this shit needs a paradox account to run single player?
The steam page says yes, when I google it it's like 75% of people saying no, 25% saying yes.
>>2078195Its like 14kms. You can see the other side in clear days and takes 30 minutes to cross by boat.
>>2079013True but people don't stop having kids overnight. The 1900s population boom is because people had 10 kids and they all survived. Its the same shit that's happening in Africa right now.
>>2085212You don't need an account. I don't have one and the game works perfectly.
is there something extra i need to do to form super germany? I was able to form the North German Confederation after my diplomatic play against Austria but it's not clear to me why I can't pick up Austria as part of that.
>>2085237Thanks. I wonder why Steam says you do then.
>>2085269I think some DLC and cosmetic rewards are tied to linking your Paradox account with your Steam account.
>>2085280Oh, right. I don't give a shit about train packs or some crap.
>>2085280>>2085294Wait, you don't mean you need an account to se the DLC, do you?
>>2085303No, no, it's just cosmetic rewards. Wallpaper, forum avatars, etc.
>official community server is ran by unironic trannies
Lold
>>2085308trannies run everything online
>>2085307I wouldn't want to use their bullshit revisionist loading screens as wallpapers anyway.
>>2085380Yeah, cope and seethe, buddy.
>>2085386Thank you, I will.
every patch saps a little more of the fun out of playing minors
>>2085464>every patch makes it harder for me to form wakanda on my second monitor while gooning to blacked on my maingood
I finally did it, I made black lives matter
>>2085643How'd you kick out france and gb from the continent without dying?
Literally how do you even learn to play this? I managed to learn CK2/CK3, EU4 and HOI4 just fine either the hard way by running into the wall or by watching people play the game, but I just can't wrap Vicky 3 around my retarded brain, I don't know why. Of course as usual, Paradox tutorial is not helpful at all and tooltips are only mildly useful. This is the purchase I regret the most from Paradox and I at least wanna change that
>>2085643now colonize europe
is here any new updated mod simmilar to Culture in Shackles? (makes imported slaves assimilate fas into afro-american or afro-brazilian)
>>2085786You can also learn just by watching people. The hardest part of this game is navigating the shitty UI
>>2085786when you don't know how to play it's really easy to over build government expenses and tip yourself into a debt spiral and never recover. once you do know how to play then it becomes boring since every country is played the exact same
>>2085781nta, but I assume you could just buy the regions off them with the new treaties mechanic
>>2085786Start as a shithole country and then you're not playing poorly, you're roleplaying.
>>2085781I rushed colonization as fast as I could and I made contracts with their colonies to take their states and slow them down. In the wars I allied with Spain or Germany to distract them while I focused on the coasts.
>>2083593>1.9.6 beta fixes a lot of stuff>adds in the new bug where private investors and AI countries just stack hundreds of levels of a single industry into the same state
>>2086059It's amazing how buggy the game still is. I know it's a beta but it's a beta for the 6th fucking hotfix for a game that's been out for like 3 years. It's hard to believe that there was a time when you could just go to the store and buy video games that were actually finished.
>>2086059>bugDamn, I thought my stuff was just profitable since the AI was stacking it on my market capital since my trade centers are most profitable there
>>20860681.9 rekindled my interest in this game so I'm not mad about it, it's just pretty funny. That and the state transfer bug where you just kindly ask enough until they hand states over to you. It'll probably be fixed monday
>>2086076It's still usually profitable, the AI just accidentally weighs the entire productivity of the industry when evaluating where to invest next instead of weighing the productivity of an additional level (so any sufficiently stacked industry is going to be disproportionately chosen because the weight for investing there is astronomically high)
>>2071999 (OP)What's the gameplay loop of this game?
Like, what do you do exactly?
>>2086095You build buildings and get your people employed, managing the market.
>>2086095queue up buildings
leave it on speed 5
keep your infamy under 50
reload every time britain war declares on you
Forming Ethiopia in the current patch is basically impossible. It is impossible because, at some point, Egypt starts intervening against you no matter what, especially once you start attacking nations that either border them or the ocean. They'll intervene even if the diplomatic play screen shows them ambivalent and wanting to stay neutral before they randomly side against you. They'll intervene even if they're in the middle of their war against the fucking Ottomans. It's like its hard coded into the game. And once that happens, your territories are basically set in stone until you're able to beat an Egyptian bullshit stack (which may be *never* if you weren't able to take a coastal province). The way its SUPPOSED to work is that you're vying and jockying for power against a bunch of other princes who also wheeling and dealing in a bid to re-unite Ethiopia and become emperor, with a *chance* for a foreign power to intervene. Instead, they sit around and do fucking nothing until eventually the player gets sodomized by Egypt.
Also, another thing. The game should really be able to differentiate between civil conflicts and foreign invasions. The game even gives you a unique "Unite Ethiopia" diplomatic demand and it is absolutely no different from a conquest diplomatic demand. There is no fucking reason why me attacking another prince in Ethiopia's civil conflict should generate more infamy than me invading Somalia.
>>2086298Improve relations with Egypt, then, dingus.
Also, you're making the Bandit Prince an army leader, right?
>>2086298Shouldn't they spend most of the game as an Ottoman satellite state or a British colony?
>>2086317Dumbass probably improves no relations, and keeps adding wargoals, raising infamy, which lowers relations and provokes others to join against you.
>>2086315I DO try to increase my relations with Egypt. Doesn't matter. Cordial relations? Lmao get intervened. The fucked thing is that it always worked before. Keep your relations with Egypt in the green and they would ignore you. Not now. Now they're gunning for my fucking asshole if I should dare to start a diplomatic play anywhere on the Horn of Africa.
And, yes, of course I take Tewodros as my commander.
>>2086317Yes. Apparently this doesn't stop them from intervening in an Ethiopian civil conflict.
>>2086319They own a state in Horn of Africa. Which means it's all AI improvements. So there will need to be a rework, because old ways just don't work anymore, like Federal Republic of Central America just doesn't break up, because AI can actually manage turmoil better.
>>2086318No, that's the thing. Only one wargoal at a time. Egypt intervenes against me even if I have ZERO infamy!
what
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So went and did it. I fucking cheated so I could play the game. I switched countries to Egypt, deleted their entire military, and switched back.
And you know what? THEY STILL FUCKING INTERVENED. I attacked Kaffa and those quadruple niggers intervened against me even without a fucking army to do it with. They still managed to scrounge some conscripts together to be annoying, but thanks for Eritrea, I guess.
>>2086320I took Eritrea off of them, so I'll see if I still get intervened.
>>2086298Ethiopia was the second game I played in this patch, and I had no issue.
>>2086336Was it a recent update or something?
>>2086338Did he mean the 1.9.6 beta, maybe?
>>2086059Yeah, beta patch is not really playable. Capitalist AI is building 50+ cotton plantation in my capital.
>>2086346pumping buildings for throughput is top tier strategy
What's the Sokoto meta? Annex as many coastal states as you can to get ports?
>>2087215Meta? For an African unrecognized? That's funny. You have Fulbe as a Primary, which gives you ability to colonize their homelands before Europeans can. Fulbe homelands contain 16.17 million people. You can incorporate them and have a chance.
>>2087331Please understand, it cannot be fixed until they make the dlc for it.
>>2087351maybe if eubabies stopped crying about 5 everyday they would have more time to fix bugs on their flagship games
>>2087367Eh? Who's crying about 5?
is there a mod to group americas eastcoast into less states? i dont want a district of columbia or maryland delaware or rhode island. just give me 2 large regions of north and central
>>2087443nigga annex them yourself through playing the game
Man this expansion has been out for like a month and it's still not playable yet
>>2087726>t. never played the game
>>2087730I have played various games on the 6 fucking hotfixes this patch and every one had at least one gamebreaking bug.
>>2087315Volta is the only thing you will ever colonize before france, and half the time they will beat you
You have to rush colonization to do it
It only gets you a 1.5 million ppl useless state
But you can annex massina and other western africa places...
Not convinced it isn't better to aim for egypt and Ethiopia than rushing colonization
The bureaucracy costs are rape, and its useless techs for a 5% literate country
>>2087331clearly working as intended though
I really want to pirate paradox DLC, not because paradox is bad but because you often see these weird fanboys defending every single thing they do, shutting down any criticism directed at any of their games, if people like that exist why should I pay for paradox games? These autists will buy all the full price DLC and pay the monthly subscriptions forever, so maybe it's ok if I pirate because paradox will never run out of paypigs
>>2088570You should pirate it not for that reason but because it's unfinished and broken.
>>2088570You should pirate it not for that reason but because you can.
The beta was supposed to be updated today. Where is the update, Wiz?
>>2088980As per r*ddit they decided to push it back a day to get more fixes in, the investment pool fix is explicitly mentioned
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victoriasisters where are we going to go when this thread gets archived?
>next beta patch released
>still on old 1.9.6 and can't update
am I retarded or is it not out yet
barracks recruitment issue didn't get fixed
fuck you wiz
Another beta, another gamebreaking building AI bug
>>2089269its not a recruitment issue
its an officers take way too much battle damage issue
>2016 was nine years ago. If you haven't been the main audience for almost a decade... maybe let it go?
Damn, this infrastructure nerf is brutal, railways are actually important again
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Consumption tax on Liquor seems reasonable right?....
Except I'm getting tax income on a good that I produce literally 0 of, but since there's a demand there's a price to make taxes off of....
>>2085062>Establish Colonial Administration>The whip shall crack, and the colony provide.>Enabled if:>Any of:> Has law Law No Workers' Rights> Does not have law Law Slavery Banned> Ruler has trait Trait Cruel or Trait BigotedIt's required for the Congo hand taking colony type... which I'm not aware if it has any consequences. I don't remember if it was vanilla or HPM that added unplayable infamy consequences in Victoria II. I still don't know why there's a christian authority or even a "Move to Africa and take their land" authority or why none of these have debuffs to my recollection.
I'm not familiar with Leopold so I don't know why his interest group is the townsfolk.
Cruel is quite bad for the SoL hit and if you want to keep his majesty's most loyal opposition... from being angry. The bonuses are okay.
>>2085080>bigot = racistI really wish Paradox made a "Racist" trait.
Bigoted should be
>All Roles: reduced IG attraction (stacks), reduced popularity>Ruler: +100 Rubber Stamp Mana, -100 Bird Mana, -1 Opposition Approval>Opposition: -2 Approval>In Government: 50% ideology penalty increase because it's called BIGOTED>movement Agitator: -10 Support, +10 Radicalism>Commander: same as currentlyI still don't understand why Bigoted and the unhappy Petite Booger penalty are "Your blacks and Jews get angrier and want you to pass anti-racism faster, and being a bigot or an angry shopkeeper in a multicult society is actually fine because it's illegal to discriminate even in a no police/army society!" rather than "The people that agree with this person/group are harder to appease and create more radicals, because Hitler's coup wasn't a Polish liberal revolt for multiculturalism".
>>2085115>How lucky and convenient for the legacy of the BritishDon't worry, Britain gets the blame for the Dutch in South Africa and blacks enslaving blacks.
>>2090185>production 0>consumption 72tfw drug makers can hide from the gov but there's a gov taxman who has to validate your purchases
Wiki implies that if you have no alternatives (tobacco, opium, wine) then that is the only time when they should purchase liquor as it is a default good.
Do you have a pop with liquor as an obsession?
Can you tell us who is buying your magically non existent liquor?
>>2091604Bro I ain't reading all that shit.
Also
>law Lawwat
>>2075527Because they too know that vanilla HoI5 is going to be MUCH worse than HoI4 with DLCs (if not straight up worse than even vanilla HoI4).
Nobody will make the jump from 4 to 5 until 5 has a shitload of DLCs, or if people are tired to death of 4.
So Paradox waits for people to be tired of 4
>>2078039bit behind on hospitals for 1920, eh?
>>2079248It was 15 yuros on steam during the sale
>>2079347>I don't know who thatlmao
>>2079315Nobody bitched about woke shit before 2012. Does that mean everybody had sex before 2012?
>>2071999 (OP)How the fuck do I get into this game?
Yes I know how to build shit, but what the hell am I doing exactly?
>>2091631How so?
>>2091604>It's required for the Congo hand taking colony typeAgain, an extremely stupid decision -- and distinction. It's literal reddit-tier history. They might as well have put a bnwo wojak in the game as Free State Congo's flag.
>>2091744>How so?You still have charity hospitals
>>2091771What's wrong with them
>>2091799I unno, they boost the church, and the higher level health laws give better bonuses like standard of living
>>2091814>I unno, they boost the churchAnd the negatives?
>>2091977Church usually wants shit laws
>>2091990Nah quite the opposite
>>2091990Only Russian Orthodox. Most church IGs are fine and are important for passing public healthcare.
>>2092012>Only Russian Orthodoxwait there's differences in religion?
>>2091607It's my melanins buying it up as Oranje
>>2075626I hate the other bastard hyper capitalist anon but he is right about the bloat. To me VANILLA is a good hoi4 game, already complete. I hate the air designer, I hate the tank designer but can see its merits, I like the ship designer a bit but the vanilla ships are perfectly serviceable too by a lot and as such man the guns is bloat.
The special forces crap is bloat too despite them being super good and easy to make small nations OP with them. The market is garbage bloat. Spies are bloat even if I like them a bit because they weren't implemented correctly so they are still tedious. Gotterdammerungabung is bloat, not a single thing from that dlc is worthwhile. Mios are the worst thing ever in this fucking game, they are so tedious and so fucking annoying to set up with shift click or constantly click if you forgot and check you are putting enough funds into them.
And as always, all the new mechanics require a billion things to micromanage and in game notifications which are fucking bullshit and annoying and if you fail even as little as 1 factory misplacement suddenly you no longer can use the mechanic in time for war lmao should have paid attention to the quadrillion details. Hoi4 vanilla is a complete game and even a better game than bloat hoi4.
>>2092358>Hoi4 vanilla is a complete game and even a better game than bloat hoi4.NTA or any anon in this conversation, and I agree entirely with everything you said, but this last statement requires a small correction:
>HoI4 vanilla *after years of free updates* is a better game than with all the bloat DLCsHoI4 vanilla at launch was pretty shit and barebones. It's cool that parts of the DLCs (ironically the non-bloaty ones like focus trees) are mostly free in the base game
>>2075586>Capitalism is, indeed, subhuman.There's nothing wrong with the system itself. It's just that the wages right now are too low.
Capitalism with high wages works perfectly.
What's your ideal system? Communism? No private property? Banks would LOVE that
>>2090185The opposite happens too, you make more money selling expensive goods to no one than you do selling cheap goods that actually have demand.
The prestige gains from prestige goods are hilarious now, stuff like brazil's rosewood will get you an immediate step up to major power and the big powers like the US and UK just skyrocket in prestige from having all these exclusive prestige goods
P.S. to powergamers out there, uruguay counts as being in brazil and you can conquer it to get the 5 paper mills needed to form the company that makes rosewood
>>2091623Copypasted from the wiki didn't clean it up enough.
For some reason the wiki copypastes the game's tooltips so the language is like a programming language: self referential and redundant.
tl;dr
>slave colony requires cruel or bigoted or slavery, so leopold has cruel>bigoted characters accelerate multiculturalism by design as their only penalty>whinging about colonial history is pointless>>2091744>Again, an extremely stupid decisionI unno, what's wrong with it?
>he didn't cut off the hands himself!Well I'm sorry but almost every person and position of power depicted in this game dindunuffin personally.
>>2092053Yes.
Orthodox wants autocracy. RUSSIAN Orthodox wants serfdom. It's a little debilitating.
You solve it by embracing autocracy and waiting for a market liberal landowner or an interesting ruler. Russia has both of these though needs you to tech rush to save the one's life to ahistorically liberalise in a way that I'm not sure actually helps you if you don't get nihilism.
>>2093470How does one learn all this shit
>>2093471>open game>play as or go to country>click on clergy interest group>read red ideology tooltips, not blue character ideologyThe wiki is also mostly up to date
https://vic3.paradoxwikis.com/Ideology
You can also check this page to see if your country is eligible for Integralism as it's not Catholic but French/Spanish/Portuguese/Latin American.
https://vic3.paradoxwikis.com/Character_ideology
but I haven't played in a while and I swear character ideology is now entirely done through pressure you're told about in game and not RNG so this page is less useful.
You should look at the other interest groups too. Britain's petite bourgeoisie makes loans zero interest. Prussia has Junkers. Austria has Hegemonists. America has a unique Jacksonian ideology which is not a red ideology and specifically dies when a historic character dies or is exiled (I assume you can do that) from America.
>>2093481It's a lot to take in, but thank you anon for setting me in the right direction
>>2093471you mouseover everything, PDX's games almost always contain tooltips
file
md5: 7ceab00a4cbcd4db5d4b8f74bf24639f
๐
>>2093452read
>>2085115>he didn't cut off the hands himself!It's not that.
The whole 'cutting hands off' thing stems from local savages. Probably learnt from Arab slave traders but that's mostly conjecture. The local governors made extensive use of savages who, due to their nature, abused whatever power given to them. Only the stupidest of niggers read "Company soldiers cannibalized a village, leaving behind only a hand" and think those soldiers to be white. These savage-soldiers had pretty much free rein due to the nature of the landscape, and the numbers disparity between whites and employed savages. I do not doubt that some managers turned a blind eye upon somehow hearing of their cruelties -- others answered cruelty with justice; which I'm sure also somehow got turned into a sob story. What did happen is that these savages at times brought hands to the manager as 'proof' of their having used munitions on 'rebels' instead of on poaching animals, which was also a problem.
The whole 'Congo scandal' consists of savages being savage, and at most, certain managers turning a blind eye -- for whatever reason. A 'Congo genocide' or 'Leopold giving the orders to chop hands off niggers' is a fiction, most of it invented after the fact, and eventually canonized by a Jew in the 90s.
>But how do we represent this lack of authority over the colonies in game?!Not by having meme traits and events that distort history and fall for retarded myths and hoaxes. Radicals, 'tribe buildings', a new 'autonomy' meter for unincorporated states, represent savages being actually savage instead of just being European peasants with a unique 3d model.
>>2093971>eventually canonized by a Jew in the 90s.Jeeee how surprising..