>>2080203 (OP) >Makes a sprite-based game >Realises his own audience wants to play the 3D engine games (TS/RA2) >Rapes the sprite engine in a computationally expensive way to fake the 3D that TS/RA2 did basically for free
>>2080203 (OP) I love the dude because he's been on 4chin taking advice but holy shit it's been so long without anything concrete other than pre-scripted snippets of combat and movement that I doubt there is even a game behind it all.
>Empire plays like quasi-factorio where you need supply lines for everythingbut you get wunderwaffen and giant fuckoff cannons >Barbs are GLA + Yuri (cheesy fuckers) >NWO have mobile bases (cheesy fuckers) once again the Terran is the only honorable choice for the bushido RTS gamer
Anonymous
7/8/2025, 1:22:07 PM No.2088415
>>2088405 it's been in development for much longer than that
>>2081608 Sprites are computationally cheap compared to realtime 3D rendering. Extremely cheap. They're literally just precomputed 3D renders. But what DORF is doing, I don't know man. Could have a huge CPU overhead that doesn't scale well with large numbers of units. Depends on how good engine programmer the dev is.
Anonymous
7/21/2025, 2:13:29 PM No.2099382
>>2081608 It takes a fuck load of time to make sprites. Took carbot roughly 1-2 years to make an entire sprite pack. https://www.youtube.com/watch?v=703lX28tjP8