/dfg/ dwarf fortress general
Previous:
>>2079445
Avaliable for free at
https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io
>What is the difference?
Both are the same game on the same version (51.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).
>What is next?
Fort mode siege mechanics changes, rework and general spice up is the next update. Hatches and doors no longer stop invaders, and constructed walls vulnerable confirmed so far. Ranged combat reworked in the most recent update.
End of Lua beta and merge into the main branch
>What has changed since I last stopped playing X years ago
Check the version history on the wiki
https://dwarffortresswiki.org/index.php/Version_history
Dwarf Fortress has an extensive wiki which can help you with your question about DF as well as providing info about modding and 3rd party tools:
https://dwarffortresswiki.org/Main_Page
https://dwarffortresswiki.org/Utilities
Utilities you should know about
DFHack:
https://dwarffortresswiki.org/Utility:DFHack
Dwarf Therapist:
https://dwarffortresswiki.org/Utility:Dwarf_therapist
Legends Viewer:
https://dwarffortresswiki.org/Utility:Legends_viewer
>Tutorials :
Quickstart Fortress Mode:
https://dwarffortresswiki.org/index.php/Quickstart_guide
Quickstart Adventure Mode:
https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start
Other tutorials:
https://dwarffortresswiki.org/index.php/Tutorials
>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF
Strike the earth!
Anonymous
6/29/2025, 5:36:48 PM
No.2080732
[Report]
>>2080933
>>2080588 (OP)
Is the Steam version worth buying or should i just download the pretty much completely free version and since i'm not autistic enough to look as ascii art i'll just download one of those tile pack things.
Try Before You Buy
Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
For the unknowledgeable, the Steam version of DF REQUIRES a new gen every RAW change due to mods not being baked into the save anymore.
Graphics IDs(unlike normal RAWs) are baked into each save, and require a world regen to see changes.
How to remove gays from all creatures
Notepad++
open all creature RAWs
ctrl+H
[CASTE:MALE]
[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]
Replace in all opened files
[CASTE:FEMALE]
[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]
Replace in all opened files
How to remove black dwarves
>creature_standard txt
line 436 replace line with
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]
How to remove bald dwarves
>entity_default txt
under [ENTITY:MOUNTAIN]
replace line 862 with
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
Anonymous
6/29/2025, 9:08:07 PM
No.2080933
[Report]
>>2080732
>>>buying
Anyways. If you want to play the free version, I dont think anyone has put the effort to make a graphic pack for the 5x.xx since it has thousands of sprites now and the graphic part of the DF code went on a big overhaul. Where as before all that a graphic set needed at minimum was to match the amount of tiles for ASCII table, and at most they would have a few hundred tiles.
So if you want to play with graphic sets you will be limited to playing 47.xx until we see some new development in this zone, wish I doubt will happen anytime soon if ever.
(detail that graphics set != tile set, the later is a custom font for the ASCII table and you can still change that in 5x.xx as long as you pay attention to tile set resolution, because some of them dont work properly anymore)
Patch Notes for the last update
Ranged weapon update
>Stopped ranged soldiers from aggressively entering melee combat when out of ammo.
>Made ranged units step away from close enemies and try to use any nearby fortifications.
>Ranged attackers can aim at specific body parts.
>Added loading and nocking states and actions for ranged weapons.
>Made firing take much less time than loading.
>Differentiated shooting and post-shot recovery times.
>Added weapon-specific attribute and skill effects for aiming and delays.
>Can set ammunition, food, and drink assignments for squads.
>Fixed various issues with extra ammo being kept in quivers and ammo not being picked up.
New graphics
>Added colorful forgotten beasts and titans.
General updates
>Dwarves that meet with misfortune lose their room assignments properly.
>Changed how item deletion works to fix some army crashes.
>Stopped crash from unspecified inorganic dusts.
>Stopped keyboard cursor from skipping large distances when scroll distance is larger than 1.
>Made modded night trolls appear even when no night trolls are generated.
>Made NO_PHYS_ATT_GAIN/RUST add/remove syndromes work properly.
>Stopped requiring music and sound definitions to load saves (makes classic saves compatible again).
Anonymous
6/29/2025, 9:26:56 PM
No.2080952
[Report]
>>2127802
Anonymous
6/29/2025, 9:50:30 PM
No.2080972
[Report]
>>2080977
>>2080948
Is the siege update going to coincide with the Lua update, or is the answer still held up in that godforsaken discord of theirs?
Anonymous
6/29/2025, 9:53:45 PM
No.2080977
[Report]
>>2080972
I assume so, but yeah, only putnam knows the truth
>dig a shitty little underground lake so that dorfs can fish while locked in the fortress
>mine 1 tile into the ocean to fill it
>ENTIRE fucking fort gets instantly filled with 7/7 water to the point that the game freezes
what in the god damn just happened
Anonymous
6/30/2025, 12:05:55 AM
No.2081129
[Report]
>>2081136
>>2081118
water pressure?
water pressure
Anonymous
6/30/2025, 12:12:39 AM
No.2081136
[Report]
>>2081145
>>2081152
>>2081129
I'm talking like literally instantly dude, one tick of the game went unpaused and everything is underwater now. I checked and it doesn't happen if I dig diagonally so yeah it must be that. Is that really how water pressure works here? It just teleports water instantly?
Also while I'm here, would an underground reservoir like that even work for fishing?
Anonymous
6/30/2025, 12:16:55 AM
No.2081145
[Report]
>>2081136
>It just teleports water instantly?
Generally, no. But I've never fucked with the ocean before, so I'll defer to someone with more experience than I.
Anonymous
6/30/2025, 12:21:19 AM
No.2081152
[Report]
>>2081156
>>2081136
It was water pressure, but the fact that it caused lag and filled almost the entire room instantly was probably due to the fact that it was on an ocean since it must have triggered a shit ton of checks with all the multiple water source tiles and water tiles.
>Also while I'm here, would an underground reservoir like that even work for fishing?
I think it counts as murky pool, so you only be able to catch pond turtles and other murky pool vermins fish, and it will share the map pop with all the other murky pools
Anonymous
6/30/2025, 12:28:41 AM
No.2081156
[Report]
>>2081168
>>2099128
>>2081152
It not only filled the room, it went up one level, filled another room, then the corridor and then the entire main stairway shaft like 20 levels down, including several pathways along the way made in search of ore. All at once. Fucking weird man, I'm not messing with oceans anymore.
>I think it counts as murky pool, so you only be able to catch pond turtles and other murky pool vermins fish, and it will share the map pop with all the other murky pools
What if I wall up all other murky pools on the map, is that gonna make this one super populated?
Anonymous
6/30/2025, 12:46:07 AM
No.2081168
[Report]
>>2081156
>What if I wall up all other murky pools on the map, is that gonna make this one super populated?
No clue
>>2080588 (OP)
how do i change the ascii tile set in the steam version? I want it to change too storyteller v2 (pic related)
Anonymous
6/30/2025, 3:34:46 AM
No.2081289
[Report]
>>2081278
Don't bother. It'll work, but square tilesets like that are broken. If you want to see for yourself, rename that file to curses_square_16x16.png and put it into the data folder. You'll be overwriting an existing file, so back it up first. Then just switch the game to ASCII mode.
Anonymous
6/30/2025, 3:39:14 AM
No.2081294
[Report]
>>2081278
Don't bother. It'll work, but square tilesets like that are broken. If you want to see for yourself, rename that file to curses_640x300.png and put it into the data/art folder. You'll be overwriting an existing file, so back it up first. Then just switch the game to ASCII mode.
is this what good biome looks like?
Anonymous
6/30/2025, 6:24:21 AM
No.2081372
[Report]
Anonymous
6/30/2025, 6:25:22 AM
No.2081373
[Report]
>>2081278
\data\init\init_default
Anonymous
6/30/2025, 1:01:14 PM
No.2081564
[Report]
>>2081569
>>2081368
I can see that those are dorfs fighting a Minotaur
But holy crap I cant read anything from the terrain. This is what I imagine a warhammer landscape chaos tainted by Tzeench to look like
Anonymous
6/30/2025, 1:08:49 PM
No.2081569
[Report]
>>2081574
>>2081564
>dorfs fighting a minotaur
isnt it just 1 human who goes up and beats the shit out of it?
Anonymous
6/30/2025, 1:15:02 PM
No.2081574
[Report]
>>2081569
Looking at it again, yeah. There are some dwarfs that seem to be going with the human, but they are all actually just stumbling around nauseated, and the human is the one who gets shit done.
Anonymous
6/30/2025, 5:54:01 PM
No.2081782
[Report]
>>2081792
>>2081118
you should always dig a channel outside the map for safety for exactly this reason
Anonymous
6/30/2025, 6:09:33 PM
No.2081792
[Report]
>>2081782
I don't think the channel would have saved me here I'll be honest with you. There was one already because I'm using the ocean to make a mist machine in the middle of my main stairway but there's no way that would have drained fast enough to stop half the fort from drowning.
Anonymous
6/30/2025, 6:45:30 PM
No.2081830
[Report]
>>2090286
>make a hospital
>every single dwarf in the fort proceeds to beeline straight to it in order to idle in an unfurnished 10x10 stone box because it counts as a meeting place
why are they so retarded
Anonymous
6/30/2025, 6:56:55 PM
No.2081842
[Report]
>>2081870
>>2081118
you dug a hole below sea level, what did you expect?
>>2081842
not this
https://files.catbox.moe/icv703.mp4
sorry I don't know how to fit inside upload limit
Anonymous
6/30/2025, 7:25:36 PM
No.2081875
[Report]
Anonymous
6/30/2025, 7:37:07 PM
No.2081892
[Report]
>>2081936
>>2081870
As a general rule, always dig diagonally when dealing with water, this way the pressure is more than halved; more diagonal tiles equal more depressurization
especially when digging below the sea level lol
Anonymous
6/30/2025, 7:42:34 PM
No.2081901
[Report]
>>2081870
>fort name: OceanGates
Anonymous
6/30/2025, 7:44:56 PM
No.2081909
[Report]
>>2081870
next time, go to the surface and channel a river down to where you want the water.
Before opening the channel, install a pressure mechanism that activates a gate when the reservoir is filled. (only saying this because i'm not sure if going 50 levels down affects channel water pressure)
Anonymous
6/30/2025, 8:04:39 PM
No.2081936
[Report]
>>2081892
This was only like 1 or 2 levels below sea, so I didn't expect this to be so bad. I had a drawbridge in case something tried to swim into the fort, but man. Digging diagnally inbstead completely fixed this.
Anonymous
6/30/2025, 9:24:19 PM
No.2082013
[Report]
>>2082758
Anonymous
7/1/2025, 1:05:19 AM
No.2082273
[Report]
>>2082314
the heck biome is this?
found these digging webs for ascii gifs
>>2081368
Anonymous
7/1/2025, 2:01:39 AM
No.2082314
[Report]
>>2082473
Anonymous
7/1/2025, 8:42:04 AM
No.2082473
[Report]
>>2082314
>In good deserts:
>O Bubble bulb
>. Downy grass
so that's what these are
Anonymous
7/1/2025, 5:46:01 PM
No.2082758
[Report]
Anonymous
7/1/2025, 10:14:30 PM
No.2082930
[Report]
>>2082939
Would sitting at strict population cap prevent the monarch from arriving?
Anonymous
7/1/2025, 10:22:55 PM
No.2082939
[Report]
>>2083135
>>2082930
Not actually sure how it works in the latest version, used to be that the king would join your fortress regardless if the civ was nearing extinction, but Toady has been patching out some things that could hamper a new player's gameplay experience so this might have been on the chopping block as well.
I just started playing this game. Is this a bug? I can't find any information on this. where are the icons for armor and weapons?
Also, turkey eggs wont hatch.
Yes, I have a male, and nest box and forbid eggs (from stockpiles and standing kitchen orders), and I forbade the nest boxes and kept them behind a forbidden door. I even locked in 4 male poults with 12 female poults with 12 nest boxes for a year and a half (so they would be sexually mature without being influenced by the dwarves and 4 males in case they were gay, yes according to the wiki 5% don't fuck.) Got 600+ eggs, and none of them hatched.
Is this game buggy as shit? I just started so this could be the new patch.
Anonymous
7/2/2025, 4:04:44 AM
No.2083133
[Report]
>fished for so long that a tree grew behind him and then chose to catch a million fishes and starvation instead of swimming through 1 tile
was it autism?
Anonymous
7/2/2025, 4:06:29 AM
No.2083135
[Report]
>>2082939
Nevermind, I figured it out. I must have deleted the template sleep deprived.
But I want to know wtf is up with the turkeys.
Anonymous
7/2/2025, 4:19:40 AM
No.2083145
[Report]
>>2083132
It's quite possible, considering the toad altered a core part of the combat coding to make ranged actually useful the game could experience some weird bugs, such as the one the hotfix fixed which was eternally drinking yet dehydrated dwarves.
The only source of 51.13 seems to be some russian site.
I'll stick to the 51.11 version.
Anonymous
7/2/2025, 6:38:20 PM
No.2083564
[Report]
>>2083727
>>2083532
Thanks for the DM, got it.
Anonymous
7/2/2025, 6:38:31 PM
No.2083565
[Report]
>>2083584
It's been like a year and a half since I last played dwarf fortress, anything new? Should I play it again?
>>2083565
From the top of my head
adventure mode is fully back (now featuring magical healing and magical items)
ranged combat rework as part of major siege rework
lua scrip beta test
>SOON™
lua scrip branch merge and siege rework (new siege engines and Toady knows what, invaders can actually break walls and shit, magical invaders throwing bad juju on your dorfs, maybe more stuff)
Anonymous
7/2/2025, 6:58:52 PM
No.2083586
[Report]
Anonymous
7/2/2025, 7:35:48 PM
No.2083622
[Report]
>>2083646
>>2083584
If invaders are able to break natural walls I will crash the fuck out.
Anonymous
7/2/2025, 8:15:49 PM
No.2083646
[Report]
>>2083622
Digging was on Toady possibility list for the siege, but I'm dont know if he will get arround doing unlike sapping enemies which has been confirmed as something he has been working on. Also sapping walls, and if digging ever gets implemented, will be a optional difficulty option
Anonymous
7/2/2025, 9:57:06 PM
No.2083721
[Report]
Anonymous
7/2/2025, 10:02:43 PM
No.2083727
[Report]
>>2083522
>>2083564
Scroll up and solve anon's easy riddle
Anonymous
7/2/2025, 11:09:08 PM
No.2083782
[Report]
>We got the ranged weapon update up in June, which was cheerful. This month, we'll split time between siege stuff and another more routine update. On the siege side, I'm in the middle of digging and dwarf walling building changes and such. We have lots of new graphics for broken things ha ha.
I figured it out (remember, I just got this game.)
I forbade the door, (from being used in construction) not the USE of the door. Also I should have taken adult males because it's possible the hens matured while the gobblers were still immature so the first eggs weren't fertilized. It's also possible that they cant ley eggs when the claimed nest box has eggs in it. Also forbidding the box from the dwarves might also bug it out and make them unable to lay eggs or even hatch.
I did a test and let it run with only the use of the door forbidden while I fucked off and eventually it worked.
I also learned that locking 8 turkeys up in a 6x6 room can lead to some nasty fighting. there was blood and vomit on the floor and the gobbler even attacked one of the poults.
Also I realized you can bring next boxes as embark items so you can set this up day one.
Since I'm bothering to post all this, I have one more question. Does grazing inside with fungus after cavern breach have the same requirements as unirrigated indoor farming? Can you grow grazable fungus on stone like you can plump helmets and shit? I really like having one resource for meat, cloth, leather and milk. I think if they made a good sheep sim game I'd play that instead.
Anonymous
7/3/2025, 2:05:03 AM
No.2083891
[Report]
>>2083893
>>2083888
fungus only grows on soil layers and muddy stone.
The part I haven't figured out yet is how to segregate the eggs long term so they can cook some and hatch others, but at least I know it's functional now. I suppose I could try making multiple enclosures with different properties and settings to test what works. If I do that, I'll come back.
Is this what I missed out on never having facebook and never playing anything like farmville? I quit video games for the most part from early WoW to the last 6 months. I missed the whole minecraft era and I can see how this game influenced it (probably, I never played that either.)
Anonymous
7/3/2025, 2:07:35 AM
No.2083893
[Report]
>>2083898
>>2083891
So you can "farm" it? Or does it dry up?
>>2083893
you can't grow it on a farm plot, but it will just naturally grow on soil and muddy stone once you breach the caverns.
Anonymous
7/3/2025, 2:10:54 AM
No.2083899
[Report]
>>2083916
>>2083898
you don't have to do anything to maintain it or get it started, it just grows on its own.
>>2083888
>>2083892
you can just forbid the eggs
Anonymous
7/3/2025, 2:16:57 AM
No.2083903
[Report]
>>2083916
>>2083892
you came back at a bad time, but there are plenty of games that have been made since then that are pretty darn good.
what kind of games are you into?
Anonymous
7/3/2025, 2:37:11 AM
No.2083916
[Report]
>>2083924
>>2083898
>>2083899
thank you
>>2083903
something sandboxy but mathematically complex. Civ 4 was almost perfect is a way that made 5 and on unplayable, the math part, not the sandbox part. I'm a sucker for these nes final fantasy looking graphics on df. I just want to be kept occupied, and if something is too simple or one sided I get bored. This will work for a while, I think. sperging out over the turkeys is the sort of thing that does it. Combat isn't that interesting, but it's necessary to make it have stakes.
Anonymous
7/3/2025, 2:38:49 AM
No.2083918
[Report]
>>2083888
once you breach the caverns, you can dig out a big room either in the dirt layer, or in stone and then flood it, it'll accumulate floor fungus and then you can pasture animals in it
Anonymous
7/3/2025, 2:39:46 AM
No.2083920
[Report]
>>2083925
>stakes
haven't seen you rear your head around these threads in a hot minute.
>>2083916
You ever play Tropico?
Tropico 4 is probably the best one.
If you like colony games there is always Rimworld. Also there is Frost Punk, they just made a sequel, it looks neat but I haven't been playing too many new games or doing much about my backlog.
Anonymous
7/3/2025, 2:40:46 AM
No.2083925
[Report]
>>2083920
no you're thinking of the anon that bitches about stakes, not this one
Anonymous
7/3/2025, 2:44:44 AM
No.2083926
[Report]
>>2083924
there are really a lot of good games if you haven't been playing since minecraft came out / early WoW.
Did you try FTL? They made a game by the same company named Enter The Breech which is good too.
Anonymous
7/3/2025, 3:17:49 AM
No.2083946
[Report]
>>2083978
>>2083924
I'd uh.. avoid the Rimworld general though, there are some nice quality of life mods for the game that you can pick up for free, but a lot of the Rimworld people are sickos.
Anonymous
7/3/2025, 3:51:34 AM
No.2083978
[Report]
>>2084024
>>2083946
hmm.. maybe that one dude left.
Anonymous
7/3/2025, 5:53:12 AM
No.2084024
[Report]
>>2084042
>>2083978
I went back to playing, of you meant me. And I got to go to bed. I'll look at those games. This is holding me attention for now, but I can feel the spell could break at any moment and it will lose its appeal. I have zero motivation to find end game weapons and shit like that, I'm more interested in ramp geometry and stockpile management. But I got to sleep now. It's doing is job and taking my mind off life and being old.
Anonymous
7/3/2025, 6:46:19 AM
No.2084042
[Report]
>>2084024
no i meant the guy on the rimworld general. used be a wierdo or two there who made sex mods for Rimworld.
Anonymous
7/3/2025, 1:58:07 PM
No.2084203
[Report]
>>2084335
Haven't played for a year or so, could someone brief me on the current stare of the adventure mode?
Anonymous
7/3/2025, 6:01:30 PM
No.2084335
[Report]
>>2084203
It came out of beta early this year.
Toady added some magic items that allows you to cast magic, and magic healing, new dungeons where you can find those things, and some intercations with your divinity, basicaly preliminary laying of the foundations of what was meant to be the Myth and Magic update.
Site building was removed as Toady will rework it, but for now he is focusing on fort mode siege rework. So, no site building until Toady is done with sieges.
Most recently, a partial release of the siege rework - ranged combat rework also changed how ranged weapons work in adventure mode too. Now shooting a ranged weapons is a multi action process so that you can just shoot a crossbow that was previously loaded instead of having the enemy charge at you while are reloading
Anonymous
7/4/2025, 1:33:43 AM
No.2084580
[Report]
>new to game
>look at videos on how to deal with heavy aquifer
>start getting adds for skin lotion
Anonymous
7/4/2025, 9:57:30 AM
No.2084742
[Report]
>>2084749
Finally built a new computer. How big of a fort can i expect to be able to run on a 9800x3d? Always limited myself to 100 or 150 dwarves before.
Anonymous
7/4/2025, 10:24:13 AM
No.2084749
[Report]
>>2084742
The new optimizations to DF alone should have allowed you to comfortably play with 200, which is pretty much the community standard. Unless of course, the usual box of FPS killing shenanigans, happens on your fort. People can push for more than 200 dwarfs if the feel like, so you should be fine
Anonymous
7/4/2025, 6:21:48 PM
No.2085037
[Report]
>>2085076
Is there a way to force evil surroundings with Perfect World?
Savagery at 1.0 gives randomized results and all neutral
Anonymous
7/4/2025, 7:05:28 PM
No.2085076
[Report]
>>2085101
>>2085037
I could have swore there were good/evil brushes in it.
Couldn't you mess with the minimum evil tiles in advanced settings if not? If you're using the same world generation seed it shouldn't mess with the layout of the world, only aligned tiles.
>>2085076
>Couldn't you mess with the minimum evil tiles in advanced settings if not?
I suppose, it's not going to be precise but I don't have any choice.
Also for some reason the savagery painter causes a lot of rejections and Dwarves can't settle anywhere. I'm turning it off and make the game generate it at this point
Anonymous
7/4/2025, 8:24:40 PM
No.2085152
[Report]
>>2085101
Most civs just can't settle in savage areas
Anonymous
7/4/2025, 8:27:39 PM
No.2085156
[Report]
>>2085101
Savagery isn't condusive to most civs, you'll experience the same with Evil.
Civs with non-[SAVAGE] or [EVIL] founding races will not start on savage or evil tiles
Anonymous
7/4/2025, 9:10:24 PM
No.2085207
[Report]
>>2085394
does anyone know what the hell is this and how do I turn it off
Anonymous
7/5/2025, 1:12:33 AM
No.2085381
[Report]
>8 minecarts attempting to drain the ocean
>still can't drain it one level down
>walls need the ground to be dry to be even scheduled for construction
It's over I give up, if I add any more of them the game will be unplayable.
I'm guessing there is no way to remove liquids with DFhack?
imagine if toady worked on content and not "flavor" for the last 15 years
Anonymous
7/5/2025, 1:26:41 AM
No.2085392
[Report]
Anonymous
7/5/2025, 1:29:37 AM
No.2085394
[Report]
>>2085395
>>2085207
think i saw someone talk about being a cripple and having designed a wheel menu like that to play
>>2085382
imagine if df-likes didn't take df for a colony management game
Anonymous
7/5/2025, 1:33:49 AM
No.2085395
[Report]
>>2085394
Turns out dwarf fortress detects your controller if you press something on it and this radial menu pops up when you do.
Anonymous
7/5/2025, 1:52:31 AM
No.2085409
[Report]
>>2085483
Noob again.
Plz explain the "refuse" stockpile. Not the garbage dump zone, I get that.
If I create a refuse stockpile outside, how do I stop it from collecting useful items? Do the dwarves know the difference? I found a bunch of llama wool in there and it didn't say it was rotted. I haven't seen anyone playing on stream use these, but I haven't watched too many.
Is this just an ignorable useless feature?
Anonymous
7/5/2025, 5:13:06 AM
No.2085483
[Report]
>>2085529
>>2085409
The refuse stockpile is for mostly but not aways useless by-products of your meat and fishing industry like shells, bones, hides; as well as corpses and pieces of it, which might include stuff that you can butcher, so that they dont just stay laying around your map and fort. Rotting stuff also go there and also tattered clothes.
It is a good place to temporaly collect all the worn socks and gobblin bodies, so that they dont spread miasma into your fort, and can be collected all in one place before you give a mass dump order into your garbage zone.
The main difference between it and garbage zone is that the stuff you dump on a the garbage zone is something you will usualy manualy choose to throw there, and dumped items will be tagged as {forbidden}. While items will be moved in and out of your refuse stockpile by your dorfs automaticaly based on its configuration and as they see fit, as they may or may not still have use and are not {forbidden}.
Anonymous
7/5/2025, 6:54:35 AM
No.2085529
[Report]
>>2085614
>>2085483
I don't understand the set up tho. Is it automatic? Do they just know not to throw useful items in there? I didn't see a quality setting in the menu options. I found wool in there that should have been woven, but it's possible it was rotten. Maybe I messed up the production order and it was thrown out.
Also, unrelated, I had an issue today where rock pots, and stone furniture were trapped in their respective workshops when I tried to feed them into a local stockpile shutting them both down completely. I deleted the stockpile and production resumed. The stockpile it was supposed to feed into was empty. Maybe I messed up the conditions somehow. I definitely fucked up door production by unintentionally changing "less that" to greater than."
This was my first game with dfhack, so that might have something to do with it, but probably not.
I'll try again when I'm not distracted by puppies barking at fireworks.
Anonymous
7/5/2025, 7:11:00 AM
No.2085545
[Report]
Something else I noticed, the wiki says you need an office to use work orders but I know this isn't entirely true because I didn't set the office up until I freed up the chairs and I only used work others from the general menu. This could account for the buggy behavior, but I was definitely able to make most orders happen without an office zone.
Anonymous
7/5/2025, 9:23:34 AM
No.2085614
[Report]
>>2085529
Wool as a butchery byproduct goes into refuse stockpile. Yes, it's not logical but that's how it's always been and Toady hasn't gotten around to fix it.
I use custom stockpiles near the relevant workshops to take in the useful body parts like wool, hides and bones. The rest go to a larger general refuse pile from where they get dumped when it starts to get full.
>>2080776
thanks for your effort but how do you even download from this shitty site? im not going to install some bloated, sketchy, web program for a file that's not even 1 GiB. Logged to the .ru and found it in less than whatever it would take for the MEGA bullshit installer to even download
I just spent all evening researching and tweaking this concept :
https://pastebin.com/2xNtgiqS
I don't understand what version of the game this is supposed to be for. He doesn't even take a single pick to make an underground shelter, but this has 493 points left. Does the steam version give you that many extra points?
I'm still noob, but there's some ideas I have to improve it.
Replace the bauxite with kaolinite. If other magma safe stone is found, it can make porcelain that from my brief experience can be worth 8 times more than a small cut gem (i still have to research gems, I don't know shit about what's possible yet, but my 1st year gems sell for about 40, I've sold porcelain for 300.)
If you want to shave points so badly you don't even take a pick, but take a copper bar just in case you have to make a bauxite and wood bunker and dig, why bring 1 unit of coke for 10 points? you can make a wood furnace and deconstruct it to get your ore back. It's not like you're going to be doing a hell of a lot waiting on picks anyway. Seems ridiculous.
If you're bringing wood, maybe pick the lightest wood available, especially if you can use native wood and save the willow or feather wood for bins and wheelbarrows.
Or bring the heaviest wood for shield bashing idk.
Also, the author brings 50 sand? I get sometimes there isn't sand, but is glass really that good? And if he's exploiting it for cheap bags, why not bring wine for the extra barrel(s)?
Finally there's no consideration for early strange moods. It's my understanding that you need to have 3 kinds of cloth (possibly as many as 5) uncut green glass (possibly 5, the articles aren't clear on this), leather (again, do you need 5?) and other things you can get by killing animals. I guess you can get leather by killing the guinea hens, and bones and skulls from the pack animals. (bird leather ruins my immersion a little)
Also, is one silk thread enough for sutures?
I'd love to hear more takes on this.
Anonymous
7/6/2025, 5:15:15 AM
No.2086303
[Report]
>>2086875
>>2086253
NTA, but I just downloaded in 2 mouse clicks to be sure something didnt change, and it took me about 2 minutes. I honestly dont know what the hell you are doing wrong, or what went wrong if you are getting filtered.
Literaly 2 clicks is all it took.
Anonymous
7/6/2025, 5:44:52 AM
No.2086325
[Report]
>>2086352
>>2086271
Min max your starting gear is useful for dangerous or harsh sites where you know you wont find any weapon grade metals, so instead of taking a copper pickaxe, for the same price you get one ore of iron which will allow you to make 4 pickaxes. Same goes for some other stuff that comes with the default embark which can easily be sourced on site like buckets, stepladders and crutches, and the points for those can go in more iron ore and even flux stone for some of that sweet steel. Other than that, while cool, unless you have something partcular in mind or are RPing, I think the long term impact is minimal compared to the default gear.
The biggest danger of this is actually mixing up or straight up forgetting to bring an amount of basic bootstrapping material, since if bring ores instead of axes you cant chop wood (previous versions allowed you to do that with trainning wood axes, but that is no longer the case), and whitout wood there is no coal to make axes. Similarly, is not having the right stones to usa to build a forge, a smelter and a wood furnace, meaning that you wont be able to do shit until the caravan arrive at the end of the year, and that is assume you actually deconstructed your wagon and used its wood for making a trade depot instead something unreversable like a bed.
Another danger of this is that it will actually take about one or two months before you can actually start digging stuff, and in certain circunstances, like the possibility of an evil zombifiying weather, you really need to start digging ASAP.
Anonymous
7/6/2025, 6:35:57 AM
No.2086352
[Report]
>>2086325
I haven't tried the harder starts yet as I'm learning the game, but honestly this feels rather trivial. In the absence of foes and in a wooded biome survival is pretty easy. The only reason I'm having trouble is that for me the autism is the point. If wanted combat primarily, I'd be playing something else. It's actually disappointing that many of these elements have little or no gameplay effect and are there for role play. I can overlook that as keeping my mind occupied is the goal and it's done that all evening and I didn't even play properly, just did some test embarks to confirm behaviors (leather milk and wool yields for different animals.)
I think I'm going to switch to sheep since you get twice the milk for about the same wool per embark point. It's also disappointing that there's no balance. Alpacas are objectively worse than the other 2. There's lots of things like this in this game, but again, it's not a deal breaker, just disappointing.
But I'm coming to the conclusion that none of this matters. I found a wiki entry describing how all you need technically is one anvil and one copper ore. I guess ash is technically a fire safe block?
I do wonder if the starting points were originally 1000. They are 1504 when I zero out everything.
This is the real issue with sandbox games. Since you can toggle everything there needs to be some sort of standard to make it challenging. Ironically, I keep restarting. I don't know why I don't just stick with the fortress and play it out. I think when the complexity is high but the layout is ugly I become unmotivated and want to start over. I recognize this is stupid as I can just go to another floor or corner of the map if I don't like it.
But since it's a single player game, I don't really mind that I start over, or in this case spend all afternoon pouring over the wiki and forums to make trivial optimizations. As long as my mind is occupied and distracted from shit I can't do shit about rn it's working.
Anonymous
7/6/2025, 7:20:55 PM
No.2086873
[Report]
>>2086874
tooty please
Anonymous
7/6/2025, 7:21:36 PM
No.2086874
[Report]
Anonymous
7/6/2025, 7:22:00 PM
No.2086875
[Report]
>>2086887
>>2086303
if you mean that i have to click the "NO" button, it doesn't start anything, just sends me back to the folder screen
Anonymous
7/6/2025, 7:33:21 PM
No.2086887
[Report]
>>2087966
>>2086875
From that pic it looks like a problem with your browser, not with the site itself.
Now, I dont know what browser you are using but I never had any issues like that before, so you might want to try using another one because it sounds like a piece of shit if it cant handle a 1 gb download in 2025 Anno Domini.
Anonymous
7/6/2025, 8:22:14 PM
No.2086940
[Report]
>>2086961
Do retired adventurers need some special trick to become selectable in the noble menu ?
Like, maybe they're functionally citizen but still need to petition for mechanical citizenship or something ?
I don't want to run the fortress long enough to get to mayor/baron, and check is those are eligible.
I want to make a legendary+5 animal caretaker elf the queen of the civ.
Her surname is wetlips, because that's how she got her animal caretaker skill.
Anonymous
7/6/2025, 8:41:51 PM
No.2086961
[Report]
>>2086940
I will guess that it will require some DFhack shenanigans for something like that ot become viable considering the allegiance system, unless maybe you are lucky enough to find a elf citizen of the civ you created a fort with.
It might still require DFhack fuckery regardless. It all boils down to DFhack.
Anonymous
7/7/2025, 3:08:55 AM
No.2087267
[Report]
>>2087966
>>2086253
Silly Anon, do not download all of them at once, just the one you want, otherwise your limit will be reached.
Anonymous
7/7/2025, 2:49:01 PM
No.2087551
[Report]
>>2087680
>>2080778
Will copypasting this into my pirated copy of the Steam build of nu-DF also turn the sole remaining tranny dev into a normal person?
Anonymous
7/7/2025, 4:44:48 PM
No.2087680
[Report]
Anonymous
7/7/2025, 5:39:43 PM
No.2087731
[Report]
I think world gen is broken. I set mineral scarcity to 40000 (allegedly that's pretty scarce) and almost every tile has everything. I tested it by starting a game on a spot with no aquifer and dropped a 4x4 stair to the bottom. this is what I found. Seems pretty frequent to me.
When I use the basic settings I get lots of tiles with only 1 or 2 metals and no flux layer.
The only other thing I changed from the default was the map size.
Anonymous
7/7/2025, 6:24:40 PM
No.2087765
[Report]
>>2087782
I just discovered the dfhack "prospect all" command.
Setting mineral scarcity to 100000 results in the same distribution as the "everywhere" setting on basic world generation. It's defiantly broken, with the rest of the settings on default at least.
Anonymous
7/7/2025, 6:35:52 PM
No.2087769
[Report]
another weird thing is that these sites also have less z layers. 2 of them don't even go to zero.
Anonymous
7/7/2025, 7:05:46 PM
No.2087782
[Report]
>>2087815
>>2087765
i played df for years until one day they fixed a 10 year old bug that caused a slowdown when too much grass grew. maybe one day this one will get fixed
Anonymous
7/7/2025, 7:57:50 PM
No.2087815
[Report]
>>2087857
>>2087782
>they
sounds more like "he" the way ppl talk
or maybe they/them (him)
Anonymous
7/7/2025, 8:51:46 PM
No.2087857
[Report]
>>2087815
Singular they exists as well.
Not everything involves the mentally ill and the self sterilized, you dumb faggot.
But yeah Toady usually fixes shit by himself.
Anonymous
7/7/2025, 10:48:41 PM
No.2087966
[Report]
>>2088011
>>2086887
Firefox, it's as shit as the others but i never had any trouble other than the nu-Mega site
>>2087267
i was clicking on the last one, 51.13
Anonymous
7/7/2025, 11:41:00 PM
No.2088011
[Report]
>>2088256
>>2087966
I don't know what to tell you other than it is a legitimate skill issue then.
Anonymous
7/8/2025, 3:05:02 AM
No.2088157
[Report]
After giving up on the bugged world gen, I decided to come back to this concept:
>>2086271
I hate it.
IDC what the author of this says, it's pointless to not bring at least one axe and pick. This game isn't designed for individual micro management. I mean, you can do it, but 5or 6 dwarves standing around waiting for a furnace and workshop to be built, 2 smelting jobs and then a picks to be made is pretty dumb. then you have to deconstruct it and move your anvil. Then having 7 proficient craftsman mining slowly and doing the jobs they aren't trained for while waiting on immigrants is also pretty lame.
The guy also doesn't exploit for free barrels, but brings 50 sand. This is obviously for the bags. Why exploit halfway?
It's also immersion breaking. I get that the point cost is a balance issue, but the caravans have weight limits, the wagon should too. Imagine 19th century gold rush prospectors went to the Yukon or whatever and instead of bringing picks and shovels, or even pig iron and coal, they brought unrefined ore. It's very stupid.
I think the solution for me is just bring whatever feels realistic and challenging.
As far as the skill points, I think that the embark portion of the game is really an afterthought. The random unbalanced nature of the starting attributes negates any kind of planning like this. It's better to just see what the dwarf is good at or inclined towards and spend the points in a narrative way.
If this seems strange, it's my way of extracting maximum value out of my $26. If i spend and entire afternoon trying to prove the world gen is bugged, it's fulfilling my goal of distraction with an activity I wouldn't do after I get bored of playing properly.
See you all for the next rant tomorrow or whenever.
Posting here is also me extracting distraction value.
Anonymous
7/8/2025, 3:52:47 AM
No.2088193
[Report]
>>2088249
>>2080778
This intrigues me. I haven't done any computer code since data was stored on cassette tape. It was a basic language class for children at a public library. It was boring and I moved on quickly to consoles, mainly Intellivison.
Trying to figure out your directions sounds fun, but I do have one question. Why is notepad++'s download page so globohomo? Should I care?
Anonymous
7/8/2025, 4:58:04 AM
No.2088217
[Report]
>>2088259
I managed to replace the skin without using that globohomo program. Just replacing one line of code was easy, but it was like 438 not 436.
More satisfying than actually playing the game.
Maybe I'll learn to mod out the things I don't like, such as the embark set up. Doubt it tho.
>>2088193
It not even code
it is just .txt edit of parameters the actual code will load from the files. You can do this notepad. but the point of ++ is that allowes you to do this on all relevant flies automaticaly. If you got triggered by ++ download page then just look for another .txt editor with the same capablities or do it manualy for all thhe files
Anonymous
7/8/2025, 6:28:55 AM
No.2088251
[Report]
>>2088519
>code
What's with the influx of illiterates and incompetants lately?
First we have a guy that doesn't know how to download from a mega, now we have this guy
Anonymous
7/8/2025, 6:54:28 AM
No.2088256
[Report]
>>2088011
i never liked the site, not even when it had "upload" in it's name
Anonymous
7/8/2025, 7:08:05 AM
No.2088259
[Report]
>>2088519
>doesn't know how to download from a mega
sorry but im not downloading your trojan
>>2088217
>Why is notepad++'s download page so globohomo?
what do you mean? it doesn't have any rainbows or anything, though nowadays not even boomers use it. grab one of these instead, remember that now, you have to gen a new world after changing something for it to work
https://www.sublimetext.com/download
https://kate-editor.org/get-it/
Anonymous
7/8/2025, 8:24:53 AM
No.2088294
[Report]
>>2088295
You again huh?
Still have nothing better to do?
Anonymous
7/8/2025, 8:26:21 AM
No.2088295
[Report]
Anonymous
7/8/2025, 2:36:07 PM
No.2088457
[Report]
What happened to the mega, where can I get 51.12 for free, I'm not giving my money to guy so he can donate it away to BLM
>>2088249
>>2088251
As I said, I haven't looked at this since the early 80's. I guess it's technically not coding as you say, but its crossing the barrier I've left alone for about 40 years and learning to use a coding tool
>guy who cant download
that guy's issue is related to mine. I wouldn't mess with the npp out of fear of messing up my system
>delete system32,lol
or concern of what I'm downloading with it resulting in decades of tech knowledge apathy and skill decay. I'm not sure I could competently use DOSshell anymore without googling how. As I don't work in a tech field and I haven't played videogames much in the last 20 years (compared to the previous 20+) because they mostly suck, I've become tech ignorant.
>illiteracy
ironic
>>2088259
It's the pro Ukraine shit.
>>2088249
>you can do it in notepad
Yes, I realized that after I changed that one line.
I ended up downloading vs studio instead of npp after a minimal amount of research. The hardest part was actually finding the file location for the steam version. I'm not the tech person in the household, and this machine has several drives containing terabytes of "fileshared" data.
Anyway, I've been assured that there's nothing of value on this drive so If i fuck it up its no big deal, and windows 11 will have to be replaced soon on it anyway. Maybe It's time I learn linux or whatever. I hope I'm done with waiting and distraction by then, but we will see.
Now maybe I can actually play this game now that my dwarves are racially purified. I didn't think it would make a difference, but omg it does. Why so many shades of brown and 3 of white? I assume that "1" in the line is a measure of probability, making it so most dwarves are dark.
I Just watched this
https://www.youtube.com/watch?v=7Ttnk7gcOXU
Tarn (I assume that's toady?) is the spitting image of my cuck brother in law whose wife half his age blows arabs at the truck stop.
Checks out.
Anonymous
7/8/2025, 5:08:46 PM
No.2088551
[Report]
>>2088552
>>2088491
>What happened to the mega
see
>>2040018
After that megaAnon did some changes and you will have to read that there to find out unless he wants to spoonfeed you
Anonymous
7/8/2025, 5:09:48 PM
No.2088552
[Report]
Anonymous
7/8/2025, 8:39:59 PM
No.2088698
[Report]
Anonymous
7/8/2025, 10:26:50 PM
No.2088757
[Report]
>>2088491
here's the actual post
>>2044555
alternatively there's a torrent on the .ru
>>2088519
>It's the pro Ukraine shit.
ah didn't notice
>Maybe It's time I learn linux or whatever
if you wish to, the quickest way to learn is to jump in and break shit. the /fglt/ thread on /g/ is what i found most useful for getting help, it just takes a few fuck ups and around 6 months. then you shouldn't have much trouble fixing(googling) it yourself
Anonymous
7/9/2025, 9:19:54 AM
No.2089023
[Report]
>>2089025
Is there a way to check if a tile is above ground ?
Anonymous
7/9/2025, 9:31:30 AM
No.2089025
[Report]
>>2089049
>>2089023
It used to be displayed in previous version when you used k to inspect a tile.
Apparently this ability is gone in most recent versions version, so you have to infer on which one is what.
The rule is that every tile that has ever been exposed to the sky is classified as above ground even if covered later by a constructed floor tile.
Anonymous
7/9/2025, 10:14:36 AM
No.2089049
[Report]
>>2089055
>>2089025
I can check using a farm plot, since it tells you what you can grow.
But it needs to be constructed, annoying.
As an aside, i just read you can send a dwarf to demand tribute to uncontacted civs, and next season they'll send a caravan ?
As in, you could get multiple dwarven/elven/human caravans in the same season ?
How does it works, they all unload at the same time and you get to choose with which you trade, or is it really stupid and you only get to trade with like two of them before the rest go insane ?
Even if contacted, do civs still not send caravans to forts on islands ?
Anonymous
7/9/2025, 10:21:52 AM
No.2089055
[Report]
>>2089049
Nevermind.
Nice, guess i'll roll a new world, max out civ count, and do a trading fort.
Anonymous
7/9/2025, 6:38:07 PM
No.2089367
[Report]
After about a week of this game I finally figured out why my material specific furniture stockpiles are not functioning.
I was leaving the quality fields red...
I'd complain about the interface, but it's not as bad as civ 4 where the developers intentionally made it so that the trade window would hide unreasonable demands the ai would try to sneak by you. Actually that was brilliant it's way. I wish the following games didn't suck.
Anonymous
7/9/2025, 7:15:02 PM
No.2089411
[Report]
>>2089584
Anonymous
7/9/2025, 9:35:41 PM
No.2089584
[Report]
>>2089411
His autist-rock never fails to amuse me.
Anonymous
7/10/2025, 3:36:28 AM
No.2089840
[Report]
>>2089843
I'd like to get smarter on the minerals we see in game. Any resources?
Anonymous
7/10/2025, 3:42:20 AM
No.2089843
[Report]
>>2089846
>>2089840
Like, in real life?
Anonymous
7/10/2025, 3:52:36 AM
No.2089846
[Report]
>>2089897
>>2089843
Yes. How can I use this game to become a rock autist?
Anonymous
7/10/2025, 6:17:20 AM
No.2089897
[Report]
>>2089923
>>2089846
wiki
and there must be some at least half decent geology channels out there on youtube
Anonymous
7/10/2025, 7:33:26 AM
No.2089923
[Report]
>>2089897
There's always that I guess.
Anonymous
7/10/2025, 8:54:42 AM
No.2089951
[Report]
>>2089969
I haven't played since steam release, any big new fortress mode changes since then?
Anonymous
7/10/2025, 9:59:31 AM
No.2089969
[Report]
>>2090177
>>2089951
Toady is doing a siege rework currently
Already part of the first partial release was ranged combat rework last month
In the SOON™ future (maybe next month) we might get enemies actively trying to destroy your cheese walls and digging shit, as well as some new siegeworks, engines and related stuff, and magic casting invaders as support for sieging armies.
Anonymous
7/10/2025, 6:11:16 PM
No.2090177
[Report]
>>2090242
>>2089969
They're improving seigework? My fort just got destroyed by goblins with dragons. I don't know if i can handle it getting harder.
Anonymous
7/10/2025, 7:57:50 PM
No.2090242
[Report]
>>2090255
>>2090177
I think he is trying to incorporate digging-invaders with it iirc
Anonymous
7/10/2025, 8:03:20 PM
No.2090252
[Report]
Are elven citizen at peace with animals ?
Also, a civilisation that combines dwarves and elves would be absurbly strong.
Surface and cavern for the elves, who can easily tames the animals and tends the flora, while dwarves take care of all others layers.
The synergy is so strong, Armok HAD to make sure the enmity was hardcoded, humans and goblins wouldn't stand a chance.
Anonymous
7/10/2025, 8:06:13 PM
No.2090255
[Report]
>>2090242
Sounds like a nightmare.
Though, baiting them to dig into water/magma channels sounds like a fun time.
In fact, fluid walls would probably start to become the new meta.
>whole fortress supported by small pilar at bottom to maximise protection
>invading digger ignore everything and beeline for that pillar
Could also be funny.
Anonymous
7/10/2025, 8:44:03 PM
No.2090286
[Report]
>>2081830
>build something cool and new
>people want to see it
woow
First time I've seen this. Terrain collapse upon embark. It's not near my stuff, but a bug in the map generation?
Anonymous
7/10/2025, 8:55:51 PM
No.2090301
[Report]
the rest of it collapsed
Anonymous
7/10/2025, 8:59:04 PM
No.2090303
[Report]
The 2nd alert said cavern, but the first and third said surface. The fish are traumatized. I don't know what's happening.
Anonymous
7/10/2025, 9:00:24 PM
No.2090306
[Report]
The fish are fighting the rocks now.
Anonymous
7/10/2025, 9:02:07 PM
No.2090309
[Report]
>>2090289
I think it is time quirk/bug of embark. Some say it might be related to tree roots doing some fuckery with the terrain. I remember some anon many hread ago had one where it breached all the way down to the circus
Anonymous
7/10/2025, 9:04:38 PM
No.2090312
[Report]
>>2090289
Somthing similar happened to me a few days ago, had just started a new game and set everyone to mining so i could get a few spots mined out fast and the floor above collapsed and killed all my dwarves. Quickest game I've played yet and it's so stupid i couldn't help but laugh.
Anonymous
7/10/2025, 9:07:57 PM
No.2090316
[Report]
>>2090319
Is there a way to see game speed ?
As in, how much you sped up with alt+=/slown down with alt+-
Anonymous
7/10/2025, 9:12:57 PM
No.2090319
[Report]
>>2090316
setting option to show FPS
Anonymous
7/10/2025, 9:14:45 PM
No.2090321
[Report]
I think the river is getting wider, it keeps happening.
Anonymous
7/10/2025, 9:25:53 PM
No.2090327
[Report]
>>2090350
One of civilizations on the embark screen has 36 members and 0 sites. What happens if i embark as them? Will I get no trade caravan visits and basically no migrants? Is it theoretically possible to restore it to a proper civilization?
Anonymous
7/10/2025, 10:09:13 PM
No.2090350
[Report]
>>2091629
>>2090327
You could make a fort and retire it right away.
It should become the mountainhome in the 2 weeks prep, so the second fort will be caravaned.
Anonymous
7/11/2025, 8:46:27 PM
No.2091095
[Report]
Is there a way to remove attack animation in adventurer mode ?
When attacking from a lower level attacks as instant and spam like crazy, always having that would be great during training sessions.
Anonymous
7/11/2025, 11:53:39 PM
No.2091283
[Report]
>>2091862
>>2092093
>child gets possessed
>takes over and starts crafting
>ohh shit
>ends up making some named axe
>went better than expected
>now i keep getting attacked by random crazed outsiders after that sepcific axe
I'm still new to the game, what would be so special that i have 2 random dwarves going after that axe? Is this normal?
Anonymous
7/11/2025, 11:55:38 PM
No.2091287
[Report]
It's an artifact.
Artifacts don't have any magical properties as of yet, but they are basically more powerful than any masterwork weapon of that material can be.
Anonymous
7/12/2025, 1:34:39 AM
No.2091356
[Report]
>>2093856
Found a weird outbuilding by a road embark. The walls and roof are made of wool.
Anonymous
7/12/2025, 4:12:10 AM
No.2091467
[Report]
I opened up the caverns and have had like 8 monster slayers petition me. I also had 7 migrants on first two waves. I wonder if embarking on a road increases these numbers.
Anonymous
7/12/2025, 5:21:27 AM
No.2091499
[Report]
>>2080588 (OP)
that pic
>you can have it all
>my empire of dirt
Anonymous
7/12/2025, 9:58:12 AM
No.2091629
[Report]
>>2090350
I've decided to just embark as this civ and play the fort normally to see what happens. Somehow a caravan comes from some place that doesn't seem to exist, but so far no migrants came after initial 2 waves. I'm not sure how it will go with 16 population though.
Anonymous
7/12/2025, 2:59:38 PM
No.2091789
[Report]
>>2091863
been a long ass time since i played DF and now i'm playing the steam version. is there a way to enable panning the camera with numpad or am I stuck with wasd and the middle mouse button?
Anonymous
7/12/2025, 4:51:46 PM
No.2091862
[Report]
>>2091283
Is artifact.
Meaning it is a masterwork beyond masterworks.
It doesn't deteriorate and hits harder than normal items, probably valuable as well.
Anonymous
7/12/2025, 4:53:03 PM
No.2091863
[Report]
>>2091789
Fuck with the keybinds and interface.txt(not all keybinds are changeable in game)
How do you avoid fps death? I had a cool fortress I spent days making and because of all the items dropped by npcs outside of my fortress (there was a forgotten beast around) the fps died
Pop cap I guess, anything else?
Anonymous
7/12/2025, 9:02:47 PM
No.2092045
[Report]
>>2092033
Atom smashers and a more pathfinding friendly fortress design.
Anonymous
7/12/2025, 9:54:15 PM
No.2092093
[Report]
>>2091283
An artefact is an item of legendary quality, even better since it is a weapon. Even more if it is of made out of a weapons grade metal. A Legendary weapon out of steel will cut an armored goblin in half like if it was grass.
Naturally artifacts will become the target of greed from less scrupulous beings.
Anonymous
7/14/2025, 6:22:11 AM
No.2093414
[Report]
>>2095431
dorf butt
Anonymous
7/14/2025, 4:45:42 PM
No.2093856
[Report]
>>2091356
I think that's supposed to be a tent. Sometimes you can find camps, generally with bandits, and they build buildings like these.
>>2092033
Atom smasher and dfhack. Timestream is a big one, fastdwarf 2 if you REALLY have to go for the nuclear option, all the random checkers that autorot stuff that shouldn't exist anymore, things like that. There's a command that moves all the items designated to be dumped under the cursor, you could dump everything in lava if you need to.
Anonymous
7/15/2025, 12:15:46 AM
No.2094223
[Report]
>>2095395
>>>/v/715470873
Anonymous
7/15/2025, 12:21:24 AM
No.2094231
[Report]
>>2094354
Lol, of course it's that ms paint shitposter trying to start shit again
Anonymous
7/15/2025, 3:14:32 AM
No.2094354
[Report]
>>2094231
It was inevitable
Anonymous
7/15/2025, 4:24:19 PM
No.2094736
[Report]
>>2094742
Slightly off topic, but living in the murder mitten my whole life, I've had no concept of what an aquifer is IRL or their significance since we have more fresh water than anywhere else in the world. So I looked up how they actually work and learned two things.
They don't work at all like they do in the game.
They are one of those super important things that affect real money and power and there's constantly legislation about them and very little coverage. I suspect it's one of those things they want to distract you from.
Anonymous
7/15/2025, 4:37:10 PM
No.2094742
[Report]
>>2094744
>>2094736
From what I gather, normaly we dont interect with aquifers like DF do since most we do is dig a hole on the ground and pump water. But they can kind of work like that.
There is a video of a german company drilling a tunnel with one of those giant train-drills, so that they can use a valley lake as resevoir. And they go through a more porous segment of rock that was full of water from the lake above. And was squirting water like a ruptured pipe, until they managed to seal the thing by pumping some fast acting concrete goo deep inside in the porous rock.
Anonymous
7/15/2025, 4:40:29 PM
No.2094744
[Report]
>>2095013
Anonymous
7/15/2025, 11:25:12 PM
No.2095013
[Report]
>>2094744
Maybe we could have an in game paste you can make to smooth heavy aquifer
it looks like they used the
>>2080778 RAW edits to make everyone white
Anonymous
7/16/2025, 1:50:42 AM
No.2095102
[Report]
>>2095119
I think this game is draining my ability to think. I think it's also improving it long term, but short term I'm brain fried and cant play anymore. The level of micromanagement is insane.
I see why everyone shits on the elves. They wouldn't take my stone pot full of above ground seeds I'd been collecting. If they had shit to offer I would make a metal bin full of goblets for next time, but they didn't have shit I wanted but a couple animals, and I traded some stone furniture I was going to have to move downstairs anyway for it. Fuck 'em. I think I want to exterminate them later.
I was too lazy to do the no gays RAW edit for this world, and now I realize the bears I bought might be gay or asexual. I really only bought them for the cages so I can sell my excess puppies to them next year, or do they only sell animals, not buy them?
Anonymous
7/16/2025, 2:38:04 AM
No.2095119
[Report]
>>2095165
>>2095102
yeah but they need to be caged first, so...
Anonymous
7/16/2025, 5:07:43 AM
No.2095165
[Report]
>>2095119
They won't but the literal cages I got from them?
Anonymous
7/16/2025, 10:33:18 AM
No.2095303
[Report]
>>2095321
What's the population cpa you would recommend? Not an expert on the game, but I know when you reach 100 dwarves you unlock a king or something like that, so 100 pop cap would be enough? The objective is to avoid fps death
Anonymous
7/16/2025, 11:05:53 AM
No.2095321
[Report]
>>2095333
>>2095303
>The objective is to avoid fps death
is your pc particulary bad? otherwise you should be fine on the default
Anonymous
7/16/2025, 11:25:12 AM
No.2095333
[Report]
>>2095321
No, mid-range, processor is an i-5 11400, it should be enough to run a game of 2d dwarves
Anonymous
7/16/2025, 1:37:32 PM
No.2095395
[Report]
>>2105955
>>2094223
This isn't exactly true, /dfg/ was a corpse already, artificially propped up by very few posters who would even hold their posts until page 10 just to keep the general alive.
The 'dorf butt' anon was simply dancing on the grave of a general who couldn't accept that it was already dead.
Anonymous
7/16/2025, 2:18:57 PM
No.2095413
[Report]
>t.asshurt ms paint faggot
I bet you're still mad that this place finally allowed generals
Anonymous
7/16/2025, 3:00:35 PM
No.2095431
[Report]
I thought dorf fort was /tg/ territory in the ancient past
Anyway,
How does one unleash lava without the dorf doing so being cooked alive?
Shitty diagram related. I have a volcano, I want to unleash the lava into a channel, but the dorf has to stand in the channel to dig through to the lava which will result in his death as I understand it.
Anonymous
7/16/2025, 3:26:39 PM
No.2095455
[Report]
>>2097020
>>2095452
Diagonally if you can't channel from above.
Anonymous
7/16/2025, 4:44:34 PM
No.2095528
[Report]
>>2095452
>I thought dorf fort was /tg/ territory in the ancient past
Nu-/tg/ will piss and shit its pants at the mention of something that isnt a 40k general
Do monster slayers have an actual use? I got spammed with 6 of them.
Anonymous
7/17/2025, 1:15:33 AM
No.2096064
[Report]
>>2096052
They go to your caverns and get themselves killer. Rarely, they will kill a few monsters.
Anonymous
7/17/2025, 1:40:06 AM
No.2096080
[Report]
>>2096052
They are the embodiment of everyones first arrempt at adventure mode.
>>2080778
>How to remove gays from all creatures
>open all creature RAWs
I need a couple things explained to me here. I got everyone white and hairy, but this part I'm missing something.
Do I manually open every CREATURE_* file or can I open them all at once and do it en masse?
Also, since the dwarves were under ENTITY and not CREATURE, does this only work on animals? Will I still have gay, bi, and asexual dwarves? I don't actually care, I just don't want to get screwed buying breeding pairs of animals.
Also I really don't mind male bald dwarves, is there a way to just eliminate the bald females?
Anonymous
7/17/2025, 3:17:42 AM
No.2096138
[Report]
>>2095452
/tg/ is now nothing but generals, YouTube content farming, and AI slop. The entire board needs to be purged with fire
>>2096109
You can open them In notepad ++ or a similar program that allows mass replacements.
The post explains it pretty well so just read the damn thing.
As for no bald females only, no, unfortunately, there is no guaranteed way. If bald is enabled then bald females will appear
Anonymous
7/17/2025, 4:04:19 AM
No.2096163
[Report]
>>2096198
>>2096109
Entity entrys and creature entrys are different.
There is a entity entry that uses dwarves from the creature entry
Anonymous
7/17/2025, 6:17:10 AM
No.2096197
[Report]
Were Kobolds always entirely unplayable in vanilla adventure mode? I could swear I've made kobold adventurer once, but perhaps it was just a Gorlak
>>2096161
>The post explains it pretty well
No, it explains nothing and assumes you know, for example, what RAWs are. I don't know but from context I'm assuming it's the asset files I'm editing. It doesn't explain what entity and creature files are and what the difference is. The 2 easy steps have line numbers so that part was easy.
It also doesn't explain what the changed text means, but for the most part I can guess. I'm assuming that the n/t/t etc interacts with some sexuality assigning code that's not visible and overrides the default probabilities that are in the game's code and only written once.
>>2096163
So I don't need to edit the files I already accessed to ban bald and gay, there's dwarf files in the same folder I find the creatures? So the entity entry I already edited accesses an entry in the creature folder and that's the only one I need to change.
>>2096161
>You can open them In notepad ++ or a similar program that allows mass replacements.
And they will know what a RAW is? Or do I have to manually select and open them? I think I would just type CREATURE_* not box. I'm asking because I don't see the RAW designation anywhere. The only references to that file type I see online are digital photography related.
Still new to the game, is there a reason why my dwarves refuse to go below a certain point? I dug into some caverns below with a bunch of spiders and silk but they will not collect it, mine down there, or even stop the beasts that keep popping up. The beasts are literally getting killed by troglodites and bats. What am i doing wrong?
Anonymous
7/17/2025, 2:54:45 PM
No.2096413
[Report]
>>2096198
Critical thinking helps
Anonymous
7/17/2025, 3:03:45 PM
No.2096425
[Report]
>>2096436
>>2096404
is there a way for your dwarves to actually get to the floor of the caverns? You can dig a hole through the ceiling of the cavern but if there's no way for your dwarves to path to the floor they can't DO anything there
Anonymous
7/17/2025, 3:09:39 PM
No.2096436
[Report]
>>2096445
>>2096425
Yes, even the miners aren't going down there to dig deeper.
Anonymous
7/17/2025, 3:16:57 PM
No.2096445
[Report]
>>2096481
>>2096436
I hate to be a tech support guy, but are you sure that you have a passage dug from your fortress to the FLOOR of the cavern, and does that section of floor have a way of pathing into the rest of the cavern? Because if your shit isn't just straight up bugged then it sounds like you either opened the cavern through the roof with no way down to the bottom, or you dug into an outcropping with no ramps
Anonymous
7/17/2025, 3:20:42 PM
No.2096458
[Report]
>>2097086
>>2096198
raws are just what the game reads to function.
There is no raw file type for df, just text files.
When you opened the data - vanilla it should have been patently obvious that vanilla_creatures would be what you are looking for, through context clues of vanilla_creatures being the only "creature" folder in there other than the graphics folder.
If you had followed the instructions and ctrl+h as that anon posted, you would see that instead of the one box that ctrl+s would have produced instead has two, that is why it is written like that in the post. The upper section goes in the upper box, the lower section goes in the lower box.
"\n\t\t" is literally just replicating you pressing "Enter". So for example Replacing would turn
[CASTE:MALE]
Into
[CASTE:MALE]
[ORIENTATION:FEMALE:0:0:100]
[ORIENTATION:MALE:100:0:0]
The alteration is as such because otherwise with Orientation undefined(which for all vanilla creature entries are) the default for all creatures has capacity for gay or asexual/uninterested.
If you want to remove the baldness it is a civ level token, and is in the entity entry for dwarves, which only has a single line calling the dwarf creature entry, purely to define what creature the entity's founding race is, but does not change the creature entry itself.
If you are still confused about such things, may I suggest looking at the wiki pages for said tokens.
https://dwarffortresswiki.org/index.php/Orientation
https://dwarffortresswiki.org/index.php/Creature_token
https://dwarffortresswiki.org/index.php/Entity_token
Also, double check the replaced lines in the entity_default, recent updates may have shifted the line and I'm certain the pasta hasn't been revisited in a minute, remember that your brain is your friend, and that what is being replaced should look similar to what it is being replaced by.
Anonymous
7/17/2025, 3:31:53 PM
No.2096481
[Report]
>>2096485
>>2096445
Yeah, i had actually built one of the work stations down there specifically for collecting and spinning the webs, and it's still there. They had even dig a few layers deeper before all the dwarves stopped going down there.
Anonymous
7/17/2025, 3:33:55 PM
No.2096485
[Report]
>>2096492
>>2096481
huh, I have no idea then. Did you accidentally activate a burrow that locks everyone upstairs?
Anonymous
7/17/2025, 3:37:09 PM
No.2096492
[Report]
>>2096485
I thought i might had, but it's "paused", woodcutters are outside, fishers, etc, and dwarves at work stations making junk.
Is skin colour based on genetics, like hair colour ?
No because i started a fort and expelled all shitskins, leaving me one couple.
And so far all the kids are people-coloured.
Anonymous
7/17/2025, 3:55:00 PM
No.2096522
[Report]
>>2096503
IRC is a simple mandelevian genetics where the dominancy is simply based on the who appears first on the list of possible variations
Anonymous
7/17/2025, 4:39:04 PM
No.2096588
[Report]
>>2096404
It is hard to say without seeing it. It could be some pathing issue. It could be something about the way a ramps connect to the floor above where your dorfs cant use it climb. It could that you forbid a door and forgot about..
Anonymous
7/17/2025, 4:48:06 PM
No.2096596
[Report]
Anonymous
7/18/2025, 2:50:16 AM
No.2097020
[Report]
>>2095455
Does diagonal help when pressure isn't a factor?
Anonymous
7/18/2025, 6:06:47 AM
No.2097086
[Report]
>>2097130
>>2096458
>if you had followed the instructions
The procedure for "opening raw files" was unclear. I suspected you meant creature files but I wanted to be sure I wasn't missing anything.
>Ctr+h
I hadn't gotten that far, I'll try that next, but I'm on my phone. Got an opportunity to go to the beach, so fuck video games, lol
>resources
Thank you, I'll look at those
>>2096571
Interesting. Can this affect attributes like kinesthetic sense? Breeding uberdorfs?
Anonymous
7/18/2025, 9:11:57 AM
No.2097130
[Report]
>>2097086
Yes but to a lesser extant
Anonymous
7/18/2025, 10:55:12 PM
No.2097571
[Report]
>>2097579
>>2100451
I found a way to make it work. Tested it. 100% heterosexual dwarves and animals in new world.
Anonymous
7/18/2025, 11:07:22 PM
No.2097579
[Report]
>>2097593
>>2097571
I'm glad you managed to figure it out.
Godsspeed man
Anonymous
7/18/2025, 11:32:16 PM
No.2097593
[Report]
>>2097579
If I never looked at the coding tool I would have thought to search and replace at the file level sooner, lol. All told, I'd rather be going back to the beach, but about to start a new world. Thanks everyone! Maybe beach tomorrow.
The latest news on bay12 read:
>Here's a recent interview on Blind's channel. As usual, they also provided a link to the raw audio.
>they
Is Blind a tranny too? Or did Toady just suffer brain rot from all the trannies in his life and forgot about normal pronouns?
Anonymous
7/19/2025, 4:01:12 PM
No.2097945
[Report]
>>2097942
Singular they isn't specific to the mentally ill/retarded, anon.
It's been a thing long before them and it will be a thing long after them.
Stop letting your brainrot manifest through your posts.
That being said, No, Blind is not a tranny. He is a just a faggot
Anonymous
7/19/2025, 5:45:37 PM
No.2098012
[Report]
>>2098460
>>2097960
Language evolve, bigot.
Singular they is now tranny-coded, and anyone using it is an enemy of Humanity ( europeans and japanese ).
Anonymous
7/19/2025, 6:06:03 PM
No.2098021
[Report]
Wow, very impressive and original and not at all obvious or stale.
Have anything actually interesting to post or are you just going to sperg out as usual into the void?
Anonymous
7/19/2025, 9:56:04 PM
No.2098143
[Report]
>>2098350
I have always neglected minecarts as a whole, and now want to get into their use. How much control is there overall? Will I be able to set up a mechanized branching network through which multiple carts will navigate as they're set up, like for example trains in factorio, or will complexity only result in lots of traffic accidents?
Anonymous
7/19/2025, 10:05:14 PM
No.2098150
[Report]
>>2098463
>>2098783
>>2088519
>I ended up downloading vs studio instead of npp
Boomer thinks that vscode is less globohomo than npp lmao, enjoy your spyware
Anonymous
7/20/2025, 1:56:14 AM
No.2098350
[Report]
>>2098143
The truth is that they are far more useful for causing directed chaos and mayhem and other esoteric applications than whatever toady had in mind when he added then to game (see dwarven shotgun)
Anonymous
7/20/2025, 8:11:41 AM
No.2098460
[Report]
>>2098754
>>2097960
>>2098012
Or "they" (bay12) are allowing for the possibility that blind's channel has an editor. {see what I did there?)
In the 80's when referring to a single student of unknown gender we would use "they" naturally. "Who's homework is that?" "I can't tell, they didn't put their name on it." This was never taught in any textbook, and we still called those weirdos transvestites. It's a natural English language phenomenon.
Anonymous
7/20/2025, 8:16:17 AM
No.2098463
[Report]
>>2098150
At least Bill Gates is trying to kill thirdies.
>Spyware
Do you have tape on your phone camera? Shit you're posting on a known glownigger honeypot. My valuable and quasi legal data isn't even on this network. Should I stop using my Kroger card too?
Anonymous
7/20/2025, 5:20:51 PM
No.2098754
[Report]
>>2098460
Exactly
Whenever this stupidity rears up it always feels like some screaming esl is complaining about it.
Anonymous
7/20/2025, 6:21:13 PM
No.2098783
[Report]
>>2098150
You delete my comment but not this? Fucking jannies.
Anonymous
7/21/2025, 1:54:05 AM
No.2099092
[Report]
Why is it so hard to find a list of what items cost more than one metal bar to make?
Anonymous
7/21/2025, 1:56:07 AM
No.2099094
[Report]
nevermind, I found it under "melt item"
fucking took forever
Anonymous
7/21/2025, 3:14:39 AM
No.2099128
[Report]
>>2081156
>It not only filled the room, it went up one level
it'll fill everything at or below the z-level of the ocean outside
The LUA update is out.
https://store.steampowered.com/news/app/975370/view/547867141501617961?l=english
>This is an essential update that will pave the way for more advanced systems like procedural magic. It also gives the community the chance to dig deeper into the code and make even cooler mods. Thanks to everyone who helped us on the beta branch and if you run into any issues, please report them on the bug tracker.
>Want to make Dwarf Fortress mods with Lua but don’t know where to start? We collaborated with DPh Kraken to make two video tutorials. The first video will teach you how to create a Dwarf Fortress mod that uses the Lua procedural generation
https://www.youtube.com/watch?v=QMxgsUogIIk
Anonymous
7/21/2025, 11:39:01 PM
No.2099835
[Report]
>>2099867
>>2099817
finally. are there any active modders left in df though?
Anonymous
7/22/2025, 12:20:22 AM
No.2099854
[Report]
>>2099888
Is it normal that dwarves refuse to stud armor? I tried to stud helmets in my game, but when I have both piles put on "give to", game shows an announcement that no improvable item was found. I play on 47_5 legacy, if that matters
Anonymous
7/22/2025, 12:27:15 AM
No.2099867
[Report]
>>2099835
Probably not. But this is a good step towards cultivating new ones.
Anonymous
7/22/2025, 12:55:45 AM
No.2099888
[Report]
>>2099938
>>2099854
I cant think of any reason for why they arent outside there being something wrong with your stockpile. I think that If the helmets or bars are stored in bins it could be causing then to be tagged as "in use" if some other dwarf decides to haul an entire bin of armor, but most likely this isnt the problem.
Anonymous
7/22/2025, 1:31:25 AM
No.2099915
[Report]
Anonymous
7/22/2025, 1:45:55 AM
No.2099929
[Report]
I just noticed you can stuff as many dogs as you want in a cage. You'd think they'd be unhappy, but apparently it works.
Anonymous
7/22/2025, 1:47:15 AM
No.2099931
[Report]
>>2099817
[07/21/2025] Toady One
>This version introduces lua scripting. Right now, this affects procedural object generation, like the forgotten beasts, divine curses (vampires and werebeasts), divine items, necromancers and their lieutenants and experiments, evil weather, and so forth. For the last fifteen years or so, all of these things have been hard-coded in Dwarf Fortress, inaccessible to modders. Now the algorithms and data are available for modding. Scripting will come to encompass more hard-coded features of the game as we proceed.
>The relevant scripts establishing the vanilla procedural objects are in data/vanilla/vanilla_procedural. These scripts are structured in the same way as a mod, like the rest of the data/vanilla content, so you can use it as an example for your mods. The mod should have an init.lua file, but whether or not you organize further scripts and folders is up to you (the vanilla 'mod' has a generators folder with several scripts and a few subfolders).
General updates
== Added lua scripting for procedural objects.
== Fixed a crash related to personality testing of soulless creatures during conversation.
== Made the legends mode creature list searchable by species and interaction name.
== Repaired the <> buttons for Z switching after some strange behavior.
>Made the legends mode creature list searchable by species and interaction name.
About fucking time you damned frog, now allow equipment search in arena mode again
>>2099888
picrel how it looks. Green is armor stockpile, red is bar stockpile and blue arrow is metalforge. Bar stockpile has bronze and helms arent improved. Havent messed with stockpiles with the exeption on having them changed to "give to" to this forge and changing so that only helms are in armor stockpile
Anonymous
7/22/2025, 1:55:43 AM
No.2099939
[Report]
>>2099938
and forgot to mention, blue circle is studded furniture, so dwarves have no problem studding in general
Anonymous
7/22/2025, 2:11:22 AM
No.2099957
[Report]
>>2099963
>>2099938
You can't stud items with the same metal they're made of. If you're trying to decorate bronze helms with bronze it won't work (outside of strange moods at least).
Anonymous
7/22/2025, 2:14:40 AM
No.2099963
[Report]
>>2099957
Yeah, I was suspecting something like this was the case, thanks
Anonymous
7/22/2025, 5:54:05 AM
No.2100081
[Report]
>>2100120
Shill me decorations.
My brain automatically goes to "why not make an actual item with it instead".
Anonymous
7/22/2025, 8:04:22 AM
No.2100120
[Report]
>>2100248
>>2100081
I mainly abuse it to get rid of excess otherwise worthless material like lead or shells.
Also, at some point making just more items is the last thing I want in my fortress.
Anonymous
7/22/2025, 12:02:08 PM
No.2100190
[Report]
do you let your dwarfs eat the meat of the gay animals?
Anonymous
7/22/2025, 12:29:51 PM
No.2100199
[Report]
>>2100393
>>2100098
it will mostly likely get deleted by kitfox jannietrannies
should have named something like every animal breeds
So df hack is broke now? What do? an I go back to the other version of df so it works?
Anonymous
7/22/2025, 1:10:00 PM
No.2100221
[Report]
>>2100219
it should update in a day or two if it is broke due to yesterday update
Anonymous
7/22/2025, 2:05:52 PM
No.2100248
[Report]
>>2100399
>>2100120
>not making lead crafts and selling them to the elves
Anonymous
7/22/2025, 3:48:47 PM
No.2100366
[Report]
>>2100393
>>2100219
If you're on steam you can just opt in to the beta or experimental branch of dfhack, it works fine with the new version of DF. The real problem is that Dwarf Therapist is broken.
>>2100366
Yes, I found that out last night. I thought I was going crazy since I had just made it work.
>>2100199
>>2100098
Wait, am I going to get bald gay homos again? Did the update overwrite my edits?
Anonymous
7/22/2025, 4:32:02 PM
No.2100399
[Report]
>>2102117
>>2100248
Read the second line. Inevitably at some point in fort's life there will be absolutely no need for any additional trade goods. The fort will be near 100% self sufficient and whatever is still missing I can buy with just used dirty socks my dorfs have discarded.
Anonymous
7/22/2025, 4:34:48 PM
No.2100401
[Report]
>>2100413
>>2100393
Probably
Good thing it takes less than five minutes to do
Anonymous
7/22/2025, 4:35:41 PM
No.2100402
[Report]
>>2100413
>>2100393
>Wait, am I going to get bald gay homos again?
No, unless the update replaced the modded files. You can just check on your Steam install folder (I just checked mine and it didnt change anything (at least for the standard creature files aka dorfs, elves and shit))
>>2100401
>>2100402
I ran my current game until I got an immigrant wave. Everyone white and with hair. Can't tell if they're straight since therapist doesn't work.
How long you think before that's fixed?
Anonymous
7/22/2025, 4:52:34 PM
No.2100423
[Report]
>>2100451
>>2100413
Are you using the steam workshop mod or did you changed it yourself?
I dont know how the workshop works in the eventual case where that mod gets removed. But if you edited the raws yourself, nothing would change without your action, like a file integrity verification or you installing some other mods, unless Toady changes something in the dwarf creature raws and Steam has to replace modded files in a update. That is to say that it wont happen anywhere in the foreseeable future, maybe not even this decade.
Anonymous
7/22/2025, 5:19:10 PM
No.2100451
[Report]
>>2101042
>>2100423
myself here
>>2097571
Actually this is driving me crazy. I've just gotten a game going that I like and I get a 20 person migration wave without DT.
I just started playing this game (like a day before this post
>>2083132) and I'm a sperg who restarts when I don't like something. I can't do that irl, so I do that here, don't judge.
I've been making indoor tree farms by breatching and resealing the cavern and digging out 3 z levels. Solving the need for trees (beds literally and bins practically) inspires me more than anything else right now.
Anonymous
7/22/2025, 5:20:29 PM
No.2100456
[Report]
>>2100477
Since I ran into an aquifer, I used that to make a resivoir to make another one out of stone and a farm level as well.
Yes, there's trees everywhere, but it's more of a proof of concept.
Anonymous
7/22/2025, 5:30:33 PM
No.2100473
[Report]
>>2100413
Anon, just open one of the raws and see if Orientation is still under any of the creature castes, if it is, then you're fine.
Or read the file changes txt file and see if there were any changes to creature raws, if not, then you're fine.
Anonymous
7/22/2025, 5:34:59 PM
No.2100477
[Report]
>>2100456
follow your dream
>>2100098
Someone is having a giggle and creating similar mods alongside this
Anonymous
7/22/2025, 7:30:50 PM
No.2100592
[Report]
>>2100098
The discord is starting to whine about it, so it will probably vanish soon.
Anonymous
7/22/2025, 8:03:08 PM
No.2100626
[Report]
>>2100668
>>2100585
>>2100605
The community seems to be having fun with it, why take any of them down?
>>2100605
>>2100626
I'd like a mod that has a reasonable amount of gay dwarves but no gay livestock (or a very small chance to be effectively infertile if you want to be realistic. I wouldn't put it past these guys to have a skill for artificial insemination.)
I'd also like bald men but no bald women, and dwarves can be non white, but in a way to reflect their original civ. Like if you pick jungle or desert dwarves they can be brown and black, but the colder the origin civ the whiter they are.
Also unrelated, but not wasting a second post, this guy seems to be having a midlife crisis. He's going to be really disappointed when he finds out the caverns are sealed and he'll me mining out the tree farm. Shoulda stayed at your old job!
Anonymous
7/22/2025, 9:01:43 PM
No.2100673
[Report]
>>2100668
all doable with a few simple txt edits
aaand it's gone.
>>2100098
Anonymous
7/22/2025, 9:39:17 PM
No.2100700
[Report]
>>2100825
My plan doesn't work. He won't equip a pick. Are humans unable to equip picks? This would explain why enemies don't just mine into your defenses. Yes, I saw the blind interview. I know that's going to change.
Anonymous
7/22/2025, 9:55:48 PM
No.2100719
[Report]
>>2100098
>>2100677
And upon these rocks, modders are expected to build churches.
Anonymous
7/22/2025, 10:17:58 PM
No.2100738
[Report]
>>2100756
>>2100677
Did the others get removed as well?
Because double standards are the best kind.
Anonymous
7/22/2025, 10:20:08 PM
No.2100739
[Report]
>the only visible detractor on the kitfucks discord against the No Gay Dwarves mod was a literal reddit moderator
>other big names literally didn't care or even tried justifying it
lol, lmao
Anonymous
7/22/2025, 10:28:13 PM
No.2100743
[Report]
Someone should just make a guide for Steam that is just the no gays section of the thread ritual pasta.
Except rather than being autistic like "No Gays" or whatever it should be "Guaranteed Breeding Pairs" or something
Anonymous
7/22/2025, 10:33:27 PM
No.2100746
[Report]
Turn this into a mod, I'm sure those freaks would love it.
[INTERACTION:DYSPHORIA]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to be a parody of a real woman.]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:DWARF:MALE]
[IT_AFFECTED_CREATURE:HUMAN:MALE]
[IT_MANUAL_INPUT:cursed]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[SYN_CLASS:MENTALLYILL]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:DWARF:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:HUMAN:MALE]
[SYN_CLASS:FAGGOT]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
Anonymous
7/22/2025, 10:42:45 PM
No.2100756
[Report]
>>2100762
>>2100765
>>2100738
No Romantic Dwarves, More gay Dwarves, and The Normal Amount of Gay Dwarves are all still available, yes. Probably worth noting that Gayer Dwarves, a mod posted two years ago that is linked to by TNAoGD as part of a load order is also available.
Anonymous
7/22/2025, 10:46:37 PM
No.2100762
[Report]
>>2100764
Anonymous
7/22/2025, 10:48:03 PM
No.2100764
[Report]
>>2100762
>The Normal Amount of Gay Dwarves
Anonymous
7/22/2025, 10:49:04 PM
No.2100765
[Report]
>>2100756
double standards
As expected, Steam is still behind on wokeness not being a thing anymore.
Anonymous
7/22/2025, 11:30:20 PM
No.2100801
[Report]
>>2100825
>>2100219
it just updated
it should work now
Anonymous
7/23/2025, 12:01:38 AM
No.2100825
[Report]
>>2100801
Thank you. The beta was working. Now waiting on therapist, but I'll manage without it.
As for my issue here
>>2100700 >>2100668, it seems Mong is a woman and maybe her small size means she cant equip a pick.
Also I saw a youtuber put a monster slayer in his squad. I don't think it was 2 years between him showing up and being assigned. How soon can you poach them for active guard duty?
I was able to draft a marksdwarf right away for mining work, but he wont join squads immediately.
Anonymous
7/23/2025, 8:20:34 AM
No.2101042
[Report]
>>2100451
dude, just use magma forges, the only thing trees are good for is potash and making steel.
Also cool idea, done that before myself.
I just learned you can use DFHack to dump the new memory layout, then just copy and paste it into the Dwarf Therapist folder to make Dwarf Therapist work again.
Anonymous
7/23/2025, 5:07:42 PM
No.2101327
[Report]
>>2101057
TLDR:
DT working with work around above. DT breaks monster slayer labor location removal exploit and wont assign labors. Restartind and useing base UI fixes. Human woman can mine now, don't know why.
So let me see if I understand what's going on.
I did all that and it seems to be working.
I was in the middle of trying to figure out how it works when it broke so I'm still in the middle of that.
It seems to be working, I just have a few questions.
(This whole thing turned out to be wrong)
Does it not work for humans? I see that Mong
>>2100668 has 38 strength so that's probably why she cant use a pick.
I see that the warning dialog box is correct, the work details tab is no longer accurate, I tested this and therapist breaks it. Is this how it's always worked? This is a minor issue as the in game ui seems to be the only way to assign work to the human.
I'm just fucking around and I feel this is exploity and therefore distasteful, but shanghaiing a monster slayer and using her for her legendary metal crafter ability to turn iron bars into 600 dwarfbucks of goblets and buying out the entire caravan was kind of fun and I like to reserve the ability to do it. I'm certain the ability to unassign the monster slayer location for free labor was never intended, but it's funny. Figuring out why she cant mine (still need another human to confirm it.)
Actually, nevermind that. It's not just humans, I tried a dwarf monster slayer and I still cant assign labor to him, but I could from the ui (I'm working from an old hard save.)
So therapist actually patches the monster slayer slavery exploit.
And I tried restarting and letting the game run a minute.
2 Very interesting things:
1:You can get around this inability to assign drafted slayers by saving and restarting. DT only breaks the UI when you allow changes.
2:Mong is now able to equip a pick and mine after the restart. I guess strength had nothing to do with it, and some dwarves were weaker anyway.
Coming back to Dwarf Fortress after years of not playing, trying to adapt one of my old trap / fortification designs to not get fucked by climbing. Mechanics question: can the goblin in pic related climb onto the pillar on the right? The wiki is pretty vague on the exact climbing mechanics.
Anonymous
7/24/2025, 3:14:19 AM
No.2101986
[Report]
>>2101994
>>2101984
Also yes I know it can climb onto the left pillar, that's fine. The worry is it beginning to climb on the left pillar, then moving diagonally up-right onto the right pillar. Physically I can see it, but no idea if the mechanics support it.
Anonymous
7/24/2025, 3:41:30 AM
No.2101994
[Report]
>>2101997
>>2101984
>>2101986
Yeah. Using a floor as an overhang will block goblins from climbing your walls
Anonymous
7/24/2025, 3:48:00 AM
No.2101997
[Report]
>>2102001
>>2101994
*I mean. I also dont know if they can move diagonaly from a climbing position like that. But if it was just right one with an overhang that would prevent them climbing. It is also possible that they could climb the left pillar and then jump, but the AI is weird when it comes 3d movement like dwarfs who climb into trees and get stuck until after a few months they will remember that they can just climb down.
>>2101997
Wait, they can jump now? Jesus fuck me that's brutal.
Trying to recreate the citizen friendly opening, pic related. Center pedestal gets a pressure plate that ignores citizens and opens the floor hatch to the south. Citizens walk across without triggering the plate, enemies trigger the plate and can't keep moving. Used to be this would stop everything in its tracks, though building destroyers would destroy the open floor hatch but that's easy to fix after the fact.
Anonymous
7/24/2025, 3:55:00 AM
No.2102002
[Report]
>>2102001
Z-level below, nothing special.
Anonymous
7/24/2025, 4:04:15 AM
No.2102005
[Report]
>>2102001
Climbing was introduced together with jumping
>floor hatch
Enjoy while you can. Next update will change siege by quite a bit.
I wonder if Toady will code the sieging AI to be smart enough to fill that gap and build a ramp to bypass that. Most likely they will just dig up through the walls
mark my words, lua will be the beginning of the end of toady's empire. with players no longer beholden to The Vision, it'll gradually devolve into modders demanding Toady does X because not doing so is holding back the mods. also, in a month or so people will have added and fixed things that toady has allotted years for. I just think it's been working fine when everyone kind of universally accepted that it was today's own side project. doing this puts ownership more into the community's hands and that's not good
Anonymous
7/24/2025, 9:02:18 AM
No.2102075
[Report]
>>2102068
Nah, Lua is still magic as far as most of the modders are concerned.
Even with it having been available for months on the experimental branches only a few have even bothered to mess with it and they have run into weirder than usual bugs while creating their esoteric nonsense(like cyborg-infused randomly generated and normal creatures and the like)
Geography being lua-fied can cause biome-wide geologic collapses, so it has been canned for now, and the interface isn't able to be fucked with yet.
So all in all that horizon is farther than you think.
Anonymous
7/24/2025, 9:52:49 AM
No.2102092
[Report]
>>2102119
>>2102068
>in a month or so people will have added and fixed things that toady has allotted years for.
>doing this puts ownership more into the community's hands
One can only hope!
Anonymous
7/24/2025, 11:12:02 AM
No.2102117
[Report]
>>2100399
there is always something the fort can't make. A missing metal, clay, sand, crops.
Anonymous
7/24/2025, 11:13:48 AM
No.2102119
[Report]
>>2102092
I hate to go all proprietary on you, but Dwarf Fortress is Toadies thing. If it belongs to anyone it belongs to him.
Anonymous
7/24/2025, 6:48:49 PM
No.2102488
[Report]
>>2102491
Release Notes for 52.02:
>Fixed hang on Linux when updating an installed mod the first time.
>Removed the temporary geology variables placement layer/freq/parent from lua to prevent crashes.
>Fixed crash when opening the mod menu after deleting the %appdata% folder.
>Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print.
>Init files are loaded from the game folder first so that updates always apply properly.
>The game now checks for prefs/arena.txt and prefs/colors.txt.
>Added more cases of auto-toggling portable mode if something fails to save.
Anonymous
7/24/2025, 6:50:41 PM
No.2102491
[Report]
>>2102488
>Fixed hang on Linux
Wait, he removed trans dwarves, but only on linux?
A quick question for the anons here.
I remember running DF years and years ago (probably about 2011ish) on probably a second or third gen i5 laptop. It handled fortresses just fine by my standards (some lag as the fortress got larger, but not enough to render the game "unplayable" until the point where you were trying to do fluid logic/open up HFS at least), and so it was perfectly usable on a platform of that age. My question is, has DF managed to maintain similar system requirements over the years, or has the last decade of development bloated/optimised for newer chipsets such that playing current DF on something like a computer of that vintage isn't going to be possible? I ask because I have a work computer that rocks a vintage 2640M, which is higher specs than what I originally played DF on but very much a processor of that era, and I was wondering if it would be worth putting the current version on or if I should just load up 0.31 or 40d or whatever it was I was running back then (I believe it was the 0.31.x versions, it was before minecarts were added I remember Toady talking a lot about adding minecarts and bringing in creatures of the night and stuff).
Anonymous
7/25/2025, 7:54:42 AM
No.2103109
[Report]
>>2103099
I don't think they added anything that would make it harder to run. I suppose they made it somewhat multi-threaded now? so it might run either faster or slower on older hardware, depending on what it is.
Anonymous
7/25/2025, 8:48:32 AM
No.2103119
[Report]
>>2103099
Try it out. The underlying engine is the same, with some optimizations that might even help with pathfinding lag etc.
On the other hand, updating world events in the background (added in .40.xx) does add some load. I have seen periodic lag in some larger worlds on older machines.
Anonymous
7/25/2025, 9:25:44 AM
No.2103138
[Report]
>>2103439
>>2103099
I feel like they made it worse, not better. My forts at 100 dwarves run like the old forts at 200 dwarves did. No idea what the change was, but it's noticeably slower, even though my PC and processor are much much faster.
Anonymous
7/25/2025, 3:56:14 PM
No.2103439
[Report]
>>2103138
>PC and processor are much faster
Same operating system? The amount of corporate and glowgoblin spyware has increased exponentially as well.
It's possible your new and faster PC has to share every dwarf fart with Winnie the Pooh, Kraft foods, and the ATF. Not noticeable until you scale.
If you have time and are horriblly autistic, DL the old build from Bay12 and see if the new machine runs it better, i.e. control for the PC being compromised.
Anonymous
7/25/2025, 5:14:02 PM
No.2103495
[Report]
>>2103675
>>2101057
I had to do this again this morning after it working yesterday. I got a different error message tho.
Will I have to do this every time I turn the game off, or is it from some patch last night?
The entire human caravan fell off the bridge I made by the waterfall. How much trouble am I in?
Anonymous
7/25/2025, 7:50:05 PM
No.2103675
[Report]
>>2103495
There was indeed a patch yesterday/day before
Anonymous
7/25/2025, 10:48:00 PM
No.2104027
[Report]
>>2104068
>>2103572
That will be your dirty secret but dont do it again
Anonymous
7/25/2025, 11:15:55 PM
No.2104068
[Report]
>>2104027
I had to dig out the body from the ice once the rubber froze and bury it to shut his ghost up. Not my fault the dwarves looted everything when it was uncovered.
It's annoying that it appears in my stockpile menu when I can't get to it, but that's solved now.
Anonymous
7/26/2025, 11:59:33 AM
No.2104584
[Report]
>>2103572
I once melted a caravan when their horses, while ascending a ramp, clipped through a wall and dipped into a magma channel I had built behind it.
Nothing came from it except several unhappy dorfs from breathing the smoke.
Anonymous
7/27/2025, 6:05:51 AM
No.2105450
[Report]
>>2080588 (OP)
I just want the myth/magic update or parts of it, genning worlds that are larger are near impossible to push into some ages. Muh legends reading
Anonymous
7/27/2025, 6:49:11 PM
No.2105940
[Report]
How do I go about fishing proper in a cold/almost arctic environment?
>>2095395
Dorfbutt was never a schizo. He was celebrated, outside of a few faggots and mods. I rejoiced every time I saw him post.
Anonymous
7/27/2025, 7:11:54 PM
No.2105958
[Report]
>>2112675
Anonymous
7/27/2025, 7:16:19 PM
No.2105966
[Report]
>>2112675
>>2105955
>dorf butt being anything but a shitstirring spamming faggot
lol, lmao
Now that is a good joke
Anonymous
7/27/2025, 7:19:07 PM
No.2105969
[Report]
>>2112675
>>2105955
(you)
now, go away
Anonymous
7/27/2025, 9:53:14 PM
No.2106086
[Report]
>>2106186
>be me
>be wanting to register on bay12 so I can ask toady questions on fotf
>register
>waiting for my approval, nothing happens
>contact toay via mail about my registration, as advised on reddit, in case it got flagged as spam
>get automated response from toady's mail provider:
>"Gmail has detected that this message is likely suspicious due to the very low reputation of the sending domain. To best protect our users from spam, the message has been blocked."
>tfw my low social reputation cucks me not just from women, but even from joining autistic nerd forums
Anonymous
7/27/2025, 11:50:33 PM
No.2106186
[Report]
Anonymous
7/28/2025, 9:33:20 AM
No.2106409
[Report]
>>2095452
Have another mining job waiting so the dorf can take it immediately after breaching the volcano (note: CAN but not necessarily WILL.)
That way you've got better than 1:1 odds to avoid dorf BBQ. Use an expendable dorf in any case to be sure.
>>2096052
Almost never. Most of them don't have the skills to survive in the caverns. Some of them don't even have weapons or armor.
One fucker in my fort came in naked armed only with a book about animal reproduction. That went about as well as one could expect.
Couldn't even recover the book because of a bug. Fucking weirdo.
Anonymous
7/28/2025, 7:04:23 PM
No.2106729
[Report]
toadycuck butt
Anonymous
7/29/2025, 2:23:59 AM
No.2107132
[Report]
>>2107244
>>2106410
you got a wannabe monster layer lol
Anonymous
7/29/2025, 6:03:58 AM
No.2107197
[Report]
Anonymous
7/29/2025, 9:23:10 AM
No.2107244
[Report]
>>2107132
He probably had a different idea about "slaying" monsters.
Anonymous
7/29/2025, 10:32:43 PM
No.2107845
[Report]
>>2109502
IDK if df hack is breaking or what, but I keep having jobs that aren't getting done. They seem to almost exclusively occur when I have doors or floor tiles placed without any being made yet (like if I'm out of that kind of block or door and there's existing commands when I make new commands.) It also seems that df hack is double booking flooring (accepting a tile over an existing tile of the same material.)
The reason it's hard for me to tell exactly is because I also discovered that armor stands are useless (civilians immediately pull armor off the rack and put it it in stockpiles.) I'm also dealing with the retarded stockpile logic where sometimes, but not every time, when I tell a shop or stockpile to give or take from somewhere, the associated shop will no longer recognize items in other stockpiles. For example, the still was given plump helmets directly from a stockpile I created to stop the planter from running to the kitchen and now it won't use the dozen empty rock pots in 3 stockpiles. It seems to have no problem using plants from other stockpiles under the same circumstance, but with all the retarded shit going on (making 3 more stonecarvers shops and trying to force start door and block production using tasks and assigned workers while watching my squad chase their armor up and down the stairwell, naked.)
Did they do another patch today or something? This shit was working yesterday.
Anonymous
7/29/2025, 10:41:16 PM
No.2107852
[Report]
>>2107862
last df hack patch was two days ago
Anonymous
7/29/2025, 10:57:24 PM
No.2107862
[Report]
>>2107852
I'll check if I'm still running the beta version, but I'm pretty sure I'm on live.
Anonymous
7/30/2025, 1:17:06 AM
No.2108000
[Report]
I tried it again on another game. I had to assign a worker adn forbid her from doing anythign else to make rock blocks. Everyone jsut stood in the meeting area idling. When i expanded the wood stockpile they all got up and moved wood, but no one would go to the stonecarver shop, even with the task there with an exclimation point.
Anonymous
7/30/2025, 7:41:58 PM
No.2108350
[Report]
>>2108385
toady will finaly do something in 5 years this upcoming month
Anonymous
7/30/2025, 8:42:58 PM
No.2108385
[Report]
>>2108350
It was inevitable
Anonymous
7/31/2025, 7:39:39 PM
No.2109185
[Report]
>>2109200
There's surprisingly little information on how skills affect training. I've been running experiments to see how fast a 2 or 3 man squad can level based on starting skill picks.
I can confirm fighter 3 is needed to spar and probably nothing else.
Initial testing seemed to indicate that picking student had a bigger effect on a trainee than fighter 3, but those results may have been skewed by abnormally high endurance. Picking armor/weapon 5 and teacher 5 on 2 guys was a complete waste, they were outperformed by 2 guys with fighter 3 and no other skills.
The idea is to role play a start where the goblins are winning the war and creating troops right away is top priority.
>>2109185
>fighter 3 is needed to spar
Any combat adjacent skill will do, even Observer.
Observer is also useful since it is trained simply by observing combat. What's more useful, even sparring will do.
One of my dirty tricks is to place the starting barracks into the main meeting hall, causing everyone to level Observer quickly by doing nothing. This will result in a fortress full of potential recruits who will start sparring immediately despite being otherwise skilless.
Anonymous
7/31/2025, 8:58:52 PM
No.2109262
[Report]
>>2109200
I will test this next, not that I don't believe you, but I like to see things working and how they work. I'll test the other "adjacent "skills and see what will do it. I can guarantee that teacher does not allow it and I'm pretty sure neither does student.
I'm just embarking on grass with nothing but food, booze armor and weapons and since the scope of the enquiry is year one progression I don't care what happens after that.
What I'm finding this run is that high endurance is maybe worth a level in each trained skill in 6 months, and that armor user is very hard to level up. I went with leather armor since I needed the points for food. I might just raise the embark points and try iron or even steel to see if that makes a difference in how fast armor use is leveled.
for this year every squat had a dodge 2 "trainer"
only one had armor 2, the 3 man squad
trainers had teacher 5 fighter 3 dodge or armor 2
"students" had tactician 5 fighter 3
the bottom 2 had student 2 , the top had org 2.
The core of the idea is to train a tactician 5 guy to lead raids on goblins to recover territory.
only the top squad had any points in armor user for the first ten months. Another anomaly, the student at bottom had highest dodge skill starting from zero. Also for ten months only the top squad had any points in armor user.
I think maybe armor user 5 might have value if he can be made to spar early on. The original concept was to have 5points in a non combat temporary role, to set the base up and 5 points in squad skills, but this will take some rethinking. I'll come back to that later when I have more data, since the whole concept is fucked if I have to dump 3 points into fighter. Yes, the observer thing could work, but that eats up 2 guys right there, and I wanted 2-3 in the squad and the rest as permanent crafters working full time. Ill figure it out later.
Anonymous
7/31/2025, 9:01:26 PM
No.2109266
[Report]
I messed that up. Its sad, I know how to use my phone photo software, but not ms paint...
Anonymous
7/31/2025, 10:33:52 PM
No.2109341
[Report]
>>2109349
>make fort a day's travel from goblins
>sole purpose of fort is to train an army to wipe them out
>have approx. 80 dwarves, 2 squads with more than 10 legendary fighters across them
>can't send a mission to goblins
Do rivers prevent my dwarves from going anywhere? On the civ screen it looks like I settled in a valley with mountains on three sides and a river coming out of the mountains and bordering my valley on the south. I haven't been sieged yet either.
Anonymous
7/31/2025, 10:43:33 PM
No.2109349
[Report]
>>2109341
I think larger rivers can work as natural barriers if the world gen never placed roads/bridges on them. But I'm not so sure for brooks which are what you usualy find near mountains
Anonymous
7/31/2025, 11:31:58 PM
No.2109377
[Report]
>>2109200
No. Just ran it. one squad with observer3, one with discipline 3, and one with fighter 3.
The fighter 3 squad is the only one sparing, and its gotten obs and disc 3+ already when the other 2 don't even have fighter 3 yet.
This is completely wrong,
Anonymous
7/31/2025, 11:34:42 PM
No.2109380
[Report]
Strange, they just spared cross squad. they are only at fighter 2. one of the disc and one of the org.
maybe it's more complicated.
Anonymous
8/1/2025, 12:47:23 AM
No.2109428
[Report]
I think the formula for 2 dwarves is fighter3 student 2 plus the 5 point non combat skill for the "trainee," and fighter 3 teacher 2 armor user 5 for the teacher.
the results look pretty good. For 3 dwarves I'd try to fit dodge in somewhere, but not having it didn't matter too much, unlike armor user. Shield user leveled up fine with no points invested anywhere, and sparing just cranks up disc, obs, fighter, and weapon skill. No need to put points into any of those.
However, there may be something to what
>>2109200 said. Maybe obs counts as partially for fighter 3 as the barrier to sparing, Or maybe if there's more in a squad a collective total of 6 or something is needed. Having to dump 6 points on 2 dwarves into fighter is a drag on the idea, but the results are too extreme to ignore.
Is there a good way to get giants to be a part of your fort? Not just roaming around walking in circles within your fort but giants that actually help with work, is able to train with the military and reproducing? You can already make armor for them I belive but it would be cool to have a small section of the fort dedicated to giants. If this can be done with DFhack without external mods in a way that works from the bottom up i.e not forcing me to individually edit every giant creature by crestue that would be amazing but I lack knowledge of the inner workings of the game. If I understand it correctly as long as the first giant and giantess are properly set then the kids should automatically join the fort. But I am not sure what "properly set" entails. I think a squad of 10 armored giants smashing elves and gobs would be a sight to see.
Anonymous
8/1/2025, 4:44:19 AM
No.2109502
[Report]
>>2109506
>>2107845
Please respond..
Anonymous
8/1/2025, 4:56:16 AM
No.2109505
[Report]
>>2109501
From what I understand. You would need to at least mod giants so that they can join civilizations. The second step would get two giants to join your fort through visitor->petition for citizenship, which you might as well just either make so that giants are common enough so that there at least a >1% chance of that happening through modding, or just cut the chase and DFhack it
Anonymous
8/1/2025, 5:13:08 AM
No.2109506
[Report]
>>2109616
>>2109502
Have you checked if the construction tiles/walls got suspendeded for some reason and you forgot to clear it? Or maybe something got fucked in with labor orders and you didnt notice. Does this quirk is reproducing in another fort? are you using any mods?. Those are pretty basic thing but is common sense to check for those simple things first. If nothing else solves and the issue is recurring and part of an underlaying issue, the you better take it to toady or putnam and give them the save game so that they can check things.
In all those years of playing I cant remember having issues with dorfs straight up refusing to build stuff without me fucking up something, and I dont think DFhack should be arbitrarily fucking with the game if you arent using it anything.
Anonymous
8/1/2025, 7:34:35 AM
No.2109539
[Report]
Go away.
Anonymous
8/1/2025, 8:32:12 AM
No.2109552
[Report]
He really is pathetic
Anonymous
8/1/2025, 1:18:49 PM
No.2109616
[Report]
>>2109506
That wasn't me, strangely. I think this guy
>>2109501 wanted the response. Maybe he misclicked, or maybe it's the guy you hate wanting to stir trouble.
I think what had happened is that I was assigning the expedition leader to the office and not the manager. And then on the other game I was assigning the broker to the office. Maybe.
I was experimenting with giving organizer to the militia leader and confused him with the manager. I think.
Anonymous
8/1/2025, 3:52:56 PM
No.2109676
[Report]
>>2109689
I just realized no one glazes earthenware in this game.
You know how I know? Because There's no way to dictate if you use ash or tin in the glaze, and if you use cassiterite, it uses the entire boulder. I just tested this on a fresh embark. Every job ate an entire ore.This is completely broken, but there's literally no mention of this anywhere online.
Anonymous
8/1/2025, 4:06:23 PM
No.2109689
[Report]
>>2109890
>>2109676
I know and I only use ash glaze which takes like 1% of the bar.
The way to dictate is by assigning a stockpile to the workshop that only allows one of those materials though.
Anonymous
8/1/2025, 4:22:15 PM
No.2109698
[Report]
>We got the lua update up in July, thanks to Putnam's year-long efforts, and we have another patch for that incoming, along with the dye stuff. After that, I should take some time to finally work on sieges again more properly.
Anonymous
8/1/2025, 5:27:33 PM
No.2109718
[Report]
Oh yeah, forgot to tell you guys because this was only discovered in the kitfucks dickscord.
The last two updates for steam fortress(52.01 and 52.02) have broken player !!vanilla!! necromancer mechanics, due to the lua entry for the vanilla necromancer reanimation interaction missing the manual input.
Without that manual input, players can only ressurect instead of animate others as a Vanilla necromancer
.
NPCs are unaffected by it, so a workaround until it is unfucked(either by Toady or yourself) is swapping to a different party member(if you have one) will allow your now NPC main adventurer to raise the dead as usual.
Easy to fix, shouldn't need to be spelled out, just look at the other interactions and you'll see what you need to do to this one.
>kitfucks dickscord
trying too hard
>reddit spacing
cringe
Anonymous
8/1/2025, 8:10:28 PM
No.2109864
[Report]
>>2109760
>greentext criticism
>actually said reddit spacing
pottery
Anonymous
8/1/2025, 8:30:10 PM
No.2109890
[Report]
>>2109689
I did find one mention of it in the steam workshop entry on improved ceramics. I just want to find a use for other things in this game. Pottery should remove the need for wooden barrels, but you use just as much wood unless you have alternate fuel sources. Rock pots are unrealistic and if they exist, so should rock bins. Bins and wheelbarrows using multiple bars but only one is also fucked. Nickel, zinc, and lead feel pretty useless as does tin without copper. I Just feel like I have to start out in a wooded area with iron or the game becomes stupid. Also, why does it tell you iron and flux layer, but not if there's coal? I'm tempted to try that mod that lets you press peat into coal, but then what if you don't have that soil type?
I don't look at an embark spot with just a flux stone layer and think "this looks like a fun challenge," I think "so embark with 50 sand, rush magma forges, build glass traps and farm goblinite.
I get that I'm complaining about realism, but I do wish that the absence of wood and metal was of commensurate value with the presence of lead, tin, zinc, gold, silver, etc. Just adding item value isn't enough. It's too easy to just clean out the caravan with masterwork rock mugs you can make on any map. I wish these other things actually did something unique and useful.
Anonymous
8/1/2025, 9:03:04 PM
No.2109933
[Report]
That's a bold strategy Cotton, let's see if it pays off for them.
Anonymous
8/2/2025, 12:16:49 AM
No.2110134
[Report]
>>2110126
That uploader previously updloaded the "more gay dwarves" and "only gay dwarves" mods, and said in the comments of this mod that it's for chuds and that straights are boring.
I guess it's supposed to be a joke upload.
>>2110126
Does this mod actually remove gays? Because the author is a faggot that hates heteros. Might be a virus or something idk.
Anonymous
8/2/2025, 7:05:31 PM
No.2110588
[Report]
>>2110581
Removing gays is trival, you can do that yourself without having to deal with trannyware on steam
Anonymous
8/3/2025, 12:23:08 AM
No.2110793
[Report]
>>2110581
>starsector-style malware mods spill over into dwarf fortress
jesus christ how horrifying
Anonymous
8/3/2025, 3:31:17 PM
No.2111133
[Report]
I just noticed you can change the number of starting dwarves fairly easily with df hack.
I like this idea because I can create more specialist roles in my starting party, but I don't like changing the arbitrary starting parameters because it's a slippery slope towards just constantly cheating.
But if I'm willing to do it, what would be the sweet spot? 20 is where certain things start happening, and yes, I know that can be changed in world generation but I'm trying not to do things like that.
Since the fable has 7, maybe 13 like Thorin and co? Or does that not work because I don't have a hobbit?
What I'd prefer is a point buy system for attributes. Kinesthetic sense affects almost every useful skill.
What I don't know yet is how big a factor this actually is. It feels like a high KS dwarf with zero skill is as good or better than a low KS one with proficient, but I haven't actually tested it because I can't set up the experiment.
It just now occurs to me that I can start with, like, 100 dwarves and that should give me a wide enough distribution that I can expect enough outliers to actually test this and run control groups.
Make I will but I'm feeling lazy rn.
Anonymous
8/3/2025, 4:11:21 PM
No.2111158
[Report]
Why does this happen? I've looked 3 times for a way to reroll attributes and found nothing, but after posting the last post I immediately find you can adjust it in game with gui/gm-unit df hack command...
I suppose I can use assign-attribute to make a self imposed point buy system.
But really, why do I never find these things on my own until after I ask someone?
Anonymous
8/3/2025, 5:12:38 PM
No.2111185
[Report]
>>2111264
Messing around with this, there seems to be no way to change (at least with this version of df hack) the hairstyle being worn up or down. Changing the length and curl will make it change, but it will always be either up or down depending on where it started.
I should also note that
>>2080778 is limited as a lot of the dwarves look very semetic without limiting thick eyebrows, broad noses and curly hair.
I must really be bored with this game if I'm doing this instead of playing.
Anonymous
8/3/2025, 6:30:43 PM
No.2111247
[Report]
>>2111264
It's not just hair. The faces have properties that don't change in the portrait no matter what you do to the available values in this menu.
This and above have exact same values but the lip and eyebrow shape are different and won't change. There's some code in the portrait graphics that df hack doesn't communicate with.
The real frustrating part is that I can't find anything online about this phenomena. Maybe it has something to do with how bad autistic people are with faces.
Anonymous
8/3/2025, 6:33:13 PM
No.2111250
[Report]
I've also just noticed after all this time playing the tab in the upper right corner to select things that are stacked in the same tile. This game adds ui functions like I build rooms for migrants. With no planning wherever there's room. Not being able to select things that were stacked was driving me crazy.
>>2111185
>>2111247
Did you try gm editor instead of gm unit yet? It is more in depth than gm unit but at the cost of not being as friendly on the eyes.
Doing that also allows you to change the genes of a units potential offspring.
>>2111264
Not until reading your post.
I cant figure out if I can select the question mark to access the help menu. Under appearance the only field that has anything but a number seems to not be the right one (probably for beards) and the rest are all unexplained number prompts.
I don't know where to find documentation of what all the fields mean.
Another interesting thing is that I seem to be able to make them gay again, but cant access nonwhite colors. This will have to be changed if I intend to make the cast of House M.D. as my embark party. (I got the idea from my diagnostician being impatient and hateful then noticing I could give him crutch walker.)
>>2111300
bodypart modifiers(which include ALL bodyparts associated with any modifiers, which is why it looks like an incomprehensible mess at first) and color under the appearance section are listed in the order they appear in the creature entry.
When looking at the genes they come in pairs.
The body values in genes are averaged in the offspring iirc.
for color the lower number is more dominant and it runs from 0+(0=first listed color for that color group(skin hair etc)), so simple mendel genetics are responsible for color in offspring
(and you can alter the child's gene invitro with gm editor if you use it on the pregnant mom)
You can access non-white colors because you removed the non-white colors from their entry. You can change the orientation because the values weren't removed alltogether unlike with the colors.
Also remember that if you do decide to readd back in nonwhite colors that the graphics are baked per save, so darky dwarves may show up as invisible bodied dwarves.
I hope this is coherant enough, I happened to see this thread bumped while drinking on a beach.
Anonymous
8/3/2025, 7:41:51 PM
No.2111310
[Report]
>>2111317
>>2111300
>>2111309
>You CAN'T access non-white colors because you removed the non-white colors from their entry.
woops
Anonymous
8/3/2025, 7:50:06 PM
No.2111317
[Report]
>>2111337
>>2111310
yeah, I figured that out and at the time I thought removing them instead of changing the probability was a bad way to do it, but I literally know nothing about programming so I let it go.
>>2111309
>drinking on a beach
That's what I should be doing instead of this.
I appreciate the help. I'll try to figure this out later. I might want to actually play the game today.
Anonymous
8/3/2025, 8:03:09 PM
No.2111337
[Report]
>>2111403
>>2111317
>programming
NTA but you could always mess with the values of the colors
for instance, this is what I have my dorf's skin set as
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:FAIR:75:PALE:55:WHITE:1] fair and pale are custom added colors
[TLCM_NOUN:skin:SINGULAR]
this indicates that most dwarf civs will be fair, with a slightly lower chance of being pale, and a rare chance of being albino white
I also made their eye colors go like this
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE] [TL_COLOR_MODIFIER:IRIS_EYE_LIGHT_BLUE:1]
[TLCM_NOUN:eyes:PLURAL]
[TL_COLOR_MODIFIER:IRIS_EYE_HAZEL:20:IRIS_EYE_MIDNIGHT_BLUE:60:IRIS_EYE_BLUE:65:IRIS_EYE_CERULEAN:70:IRIS_EYE_AZURE:70:IRIS_EYE_SKY_BLUE:70:IRIS_EYE_LIGHT_BLUE:65:IRIS_EYE_PALE_BLUE:60:IRIS_EYE_SLATE_GRAY:55:IRIS_EYE_GRAY:55:IRIS_EYE_ASH_GRAY:55:IRIS_EYE_PINE_GREEN:45:IRIS_EYE_JADE:45:IRIS_EYE_GREEN:45:IRIS_EYE_AMBER:5:IRIS_EYE_LILAC:2:IRIS_EYE_RED:1]
[TLCM_NOUN:eyes:PLURAL]
[TLCM_TIMING:ROOT:0:180:0:270]
this causes dwarves to be born with light blue eyes and have their actual eye color fade in shortly after birth, as Europeans do,
and a more northern or north-central eurocentric selection of eye colors ordered based on dominance and valued on prevalence i the population.
Anonymous
8/3/2025, 8:11:56 PM
No.2111345
[Report]
>>2111347
Are ranged units actually good now?
I've never bothered with them because of how schizophrenic ranged training is and how retarded their AI was, but maybe it's time.
Anonymous
8/3/2025, 8:12:58 PM
No.2111347
[Report]
>>2111345
playing as one is actually good now, npcs are better as well
Anonymous
8/3/2025, 9:35:16 PM
No.2111403
[Report]
>>2111337
I just copied your post and added it to my cheat sheet. I can't deal with that right now.
I'm sliding down the slippery slope where now I know how to edit the thing I really hate (low kinesthetic sense) how do I not cheat and max out what I do like? Where do I draw the line? Will I now go through and make the women less ugly, fixing the flat noses and bushy eyebrows? I'm starting to understand JRPG's. I spent a good chunk of ly life looking at ugly people in the city, I don't want to look at ugly people for fun time.
Now that I can fix it, I can't unsee it.
Maybe fix up a couple wifus at embark and whatever happens with immigration, I'll deal with it then.
I keep restarting anyway, lol so who cares?
Anonymous
8/4/2025, 12:52:55 AM
No.2111581
[Report]
>>2111264
I made a breakthrough on this project.
You can change the type of hair in gm editor but it doesn't do anything.
However, if you go into gm unit after that and mess with it it gets replaced by the new type. Maybe it would also change on a reload, don't know.
So I know how to edit hair now.
In addition, I looked at the dwarf portrait RAWs and found that mouth and eyebrows do have a line about
>[CONDITION_RANDOM_PART_INDEX:MOUTH:3:6]
>[CONDITION_RANDOM_PART_INDEX:EYEBROW:1:2]
implying there are 2 different eyebrows and 6 different mouths.
I haven't figured out how to change this yet, but its not as big a deal. I can fix ugly hair now so that's a big win. The only reason I want to edit the eyebrows is that one of them looks more aggressive than the other. However the mouths are a bit more expressive, but only on the women as far as I can tell. You can't see mouths on the men.
The fact that I can get an eerily accurate portrait of my IRL wife by doing this is probably why I care so much. The fact that the ugly ones remind me of one of my exes isn't entirely unrelated either.
Anonymous
8/4/2025, 1:20:30 AM
No.2111591
[Report]
I assume this 000001FB68D***20 number is hexadecimal and the genetic code?
I don't know where to find the random body part defining the mouth and eyebrows. This is my closest guess based on what
>>2111309 said.
I could wait for a family of immigrants and try to rosetta stone the genetics based on the phenotypes, but I'd have to edit the whoreishness out of these bitches first or they could be anyone's kids.
Anonymous
8/4/2025, 1:42:43 AM
No.2111604
[Report]
And it seems that the game sprites have multiple random faces that are more or less independent of the portraits...
when does the magic version of df come out?
i want to df hack my dwarves into gods even more.
Anonymous
8/4/2025, 4:14:18 AM
No.2111672
[Report]
>>2111712
>>2111670
>when does the magic version of df come out?
he he he
Anonymous
8/4/2025, 4:26:07 AM
No.2111677
[Report]
>>2111712
>>2111670
>when does the magic version of df come out?
Anonymous
8/4/2025, 6:17:02 AM
No.2111712
[Report]
>>2111672
>>2111677
either it came out or it's vaporware
Anonymous
8/4/2025, 6:34:11 AM
No.2111719
[Report]
>>2111764
I purged my half-baked rimworld style bloatmodding list. Not sure why I went down that route: am experienced with DF from pre-2010s and did plenty of fun in vanilla. But there can be good mods- I just don't know what they are.
give me your opinions; what're some top mods on the workshop?
Anonymous
8/4/2025, 7:52:57 AM
No.2111764
[Report]
>>2111719
No
Form your own opinions, faggot.
Do some research
>>2111670
Going by Toady's latest posts the roadmap looks like this:
1. The siege rework. (Smarter enemies, enemies can break and dig, reworked war machines)
2. Crafting and building in adventure mode. (We'll get site building.)
3. The map rewrite. (A cohesive and more intricate "Underdark", floating islands, etc.)
Myth&Magic is not it's own thing anymore, but will be devided among the other updates. For example: The siege rework is supposed to give attackers and defenders magical options, based on your temples for example.
Anonymous
8/4/2025, 9:38:07 AM
No.2111804
[Report]
>>2111796
ah yes
toady's brand of trickleware
make promises then stretch those promises then slow down those promises and repackage those promises for over a decade
Anonymous
8/4/2025, 12:00:58 PM
No.2111879
[Report]
>>2111796
I guess we'll have to wait another twenty years then
>>2111796
>2. Crafting and building in adventure mode. (We'll get site building.)
fuck Toady's hardon for adventure mode; it single highhandedly has held back fortress mode advancements by a decade (no joke).
Anonymous
8/4/2025, 4:50:02 PM
No.2112037
[Report]
>>2112035
I just want the magic & gods system implements so I can take the simulation to the next level (i've already done everything I've could in this mundane version).
I know newfags are discovering the game now on steam, but for us oldfags/grognards it's become stale.
I've lost count of the Adamantine Fortresses I've constructed...
>>2112035
>boo hoo adventure mode
>complaint is about a feature that used to be in the game pre 50.01
You do realize that this is all mousefags and imaginelets' faults for complaining so much about the fucking UI that he STILL hasn't brought the game back up to where it was in 47.05 features-wise, havung spent 5+ years on a goddamned ui rework that people still complain about?
Anonymous
8/4/2025, 5:37:02 PM
No.2112077
[Report]
>>2112104
>>2112070
fuck off homo and go play other roguelikes >>>/vrpg/
this is /vst/
Anonymous
8/4/2025, 5:49:04 PM
No.2112093
[Report]
>>2112097
>this tired schtick again
Yeah, that's what I thought.
Pathetic.
Anonymous
8/4/2025, 5:51:07 PM
No.2112097
[Report]
>>2112093
Don't bother
He's hated that this place has accepted dorf fort for a long time.
Anonymous
8/4/2025, 5:54:50 PM
No.2112104
[Report]
>>2112120
>>2112077
>Noo don't bring up the real issue noo, go to another board reee
Yeah
>>2112104
The game should be bifurcated.
Roguelike and Simulation modes shouldn't be the same game. They are two separate games and the adventure mode is accidental to the fortress mode which is accidental to the world creation mode.
I'll push this till it becomes obnoxious and enough people get annoyed and either quit, make something else, or toady gets off his fat ass and address this retarded design philosophy (same philosophical shit happened with Cataclysm DDA)
Anonymous
8/4/2025, 6:01:36 PM
No.2112124
[Report]
>>2112120
Pick
Don't be slop to everyone
Anonymous
8/4/2025, 6:05:01 PM
No.2112129
[Report]
>>2112210
>>2112120
>I will continue being an annoying faggot
>admitting to blatantly shitposting
Gee, thanks Anon
Surely this will bring people to your cause
Anonymous
8/4/2025, 7:15:27 PM
No.2112210
[Report]
>>2112129
meh. enjoy being mid
Anonymous
8/4/2025, 7:22:58 PM
No.2112217
[Report]
>>2112252
>>2100668
>but no gay livestock
someone post putnam's autistic meltdown about thsi
Anonymous
8/4/2025, 7:28:57 PM
No.2112225
[Report]
>>2100668
>Like if you pick jungle or desert dwarves they can be brown and black, but the colder the origin civ the whiter they are.
I would also like that but unfortunately it isn't possible as of yet
Anonymous
8/4/2025, 8:08:59 PM
No.2112252
[Report]
>>2112263
Anonymous
8/4/2025, 8:13:40 PM
No.2112255
[Report]
>>2112070
>imaginelets' faults for complaining so much about the fucking UI
The worst part is the graphics for the steam version look soo ugly. The free tilesets that came with LNP look better
Anonymous
8/4/2025, 8:30:41 PM
No.2112263
[Report]
>>2112931
>>2112252
the only other GUY get fucked tranny working on the game besides Toady
Originally a modder on bay12, was brought on by Toady from the community to mitigate the glacial Toady dev cycle
Anonymous
8/5/2025, 9:06:47 AM
No.2112675
[Report]
>>2112761
Anonymous
8/5/2025, 1:07:47 PM
No.2112761
[Report]
>>2112675
Liked and subscribed.
Anonymous
8/5/2025, 5:40:49 PM
No.2112931
[Report]
>>2112263
Why does this anon keep going on about trannies? Hmmm.
Oh look, blind has a new video with an interview about programming.
Oh.
Yeah fuck that putnam faggot. Fucking troons. Jesus Christ you can't get away from this shit. And fuck blind for going along with the fake gender shit. I think I'm done and moving on. I was getting bored of working around shitty programming anyway. I got my $26 bucks of distraction out of it.
Thanks for the minor coding lessons. Good luck with this platform.
Left a parting message, IDGAF anymore. Ban me, fuck with my jewgle social credit profile. Fuck these enablers. And fuck the kikes and shabbos goy who made this happen.
Anonymous
8/5/2025, 6:00:52 PM
No.2112946
[Report]
>paying for DF
>watching gaytubers
You have only yourself to blame
Anonymous
8/5/2025, 6:15:53 PM
No.2112952
[Report]
Anonymous
8/5/2025, 6:29:39 PM
No.2112961
[Report]
>>2112966
>>2112936
based
misspelled mental though
Anonymous
8/5/2025, 6:37:55 PM
No.2112966
[Report]
>>2112961
>misspelled
maybe not
Anonymous
8/6/2025, 4:01:44 AM
No.2113239
[Report]
>>2115715
He actually responded. I got the notification on my phone. My new policy is that anyone who uses make believe gender is under pedo suspicion. Look at that blind guy and tell me he doesn't look sus.
Regardless I'm about done with YouTube after all the adds. I really enjoyed this game for a couple weeks but I'm done with it now.
Looks like my reply was deleted or shadow banned. There was another guy who called out the troon and I don't see his comment anymore.
Whatever. Maybe I'll go look for actual minerals in a park.
Since I probably won't be back I wanted to share one more thing.
The real genius of this game is the simplicity of the psychology of the dwarves. At the end of the day, it's about giving them happy thoughts and hiding the trauma of the true nature of the world so they will work and not kill themselves or each other. That's what life really is. Look at the thing made out of the material that makes you happy. Remember a time you were happy. Try to find satisfaction in your job. Try not to think about your inevitable death. Try not to get annoyed by being caught out in the rain.
Anonymous
8/6/2025, 4:04:36 AM
No.2113240
[Report]
>all of this interaction
Alright, goodbye you fucking weirdo
52.03 is out. In this version we're getting...
dye improvements?
>Added dye mixing.
>Added dyeing of leather.
>Added partial dyeing of items (tinting).
>Added 60+ new outdoor plant dyes (in new worlds).
>Leather, cloth, armor, and finished goods stockpiles can now filter by color and dye status.
>Plant processing and extraction jobs can have a specific plant set.
>Added natural colors to undyed cloth, thread, and leather descriptions.
>Added dye color to dye descriptions.
Anonymous
8/7/2025, 8:01:41 PM
No.2114310
[Report]
>>2115015
>>2114281
Finally DF has been fixed! :-)
>>2114281
>Modding and lua updates
Mods in mod_upload are now sorted (first by ID, then name, then numeric version, then description).
The "delete" buttons for saves have been replaced with a "Files" button, which, when clicked, gives the previous menu (with a warning that "Delete" is permanent and instant) with an extra button that opens the saves folder (Windows).
You may click on mods in the various mod lists to open their folder (Windows).
Added logging for missing PERMITTED_REACTION and PERMITTED_BUILDING objects.
Reactions associated to entities that use plant reagents will check that the entity has those plants when making powder list (reaction products are not checked.)
Changed how duplicate object message boxes work.
Possible improvement to Linux message boxes.
Added DYER to list of hard-coded buildings permitted for reactions.
Nightmares no longer have bogeyman polymorph.
Fixed angel sphere descriptions.
Fixed attack tweaks and webs on forgotten beasts.
Fixed necromancer animation missing IT_MANUAL_INPUT.
Anonymous
8/7/2025, 9:05:17 PM
No.2114380
[Report]
>>2114384
>>2114281
>>2114378
>General updates
Fixed issue with not all save files being copied to the folder.
Archers will no longer infinitely flick each frame between archery training and going to some other training if they have no ammo.
Fixed problem causing some armies to become stuck.
Announcement settings save properly again.
Prevented some potential crashes on startup.
Removes dead/ghostly/caged/sleeping/paralyzed units from the noble queue.
Makes nobles drop their haul items when they go to a meeting.
Noble meetings auto-rebuff if meeting data is lost.
Improved/optimized memory management for armies/army controllers.
Optimized a particularly slow army loop.
Fixed crash associated to transformed creatures with fewer body parts than their untransformed body.
Fixed the "view sheet" hotkey for items/units.
Fixed placement of titan shrines.
Made work orders reset their suggested conditions properly when details are changed.
Added some crash guards and logs for corrupted units/nemesis records.
Made default embark cloth items dyeable.
Updated historical nicknames in more places so that legends mode has them.
Adds a fix for scrolling on laptop trackpads etc.
Fixed typo in nemesis corruption message.
Anonymous
8/7/2025, 9:08:22 PM
No.2114384
[Report]
>>2114281
>>2114378
>>2114380
Auxiliary file changes for 52.03:
>plants and reactions and entities have new dyes and jobs for them.
>there are a few new colors and a few minerals were updated to reflect this.
>a few lua scripts have been updated with fixes.
>a few broken gaits were fixed in creatures.
>a few broken gaits
which fucking ones Toady you useless fuck?
Anonymous
8/7/2025, 9:09:27 PM
No.2114385
[Report]
>>2114281
At least now there's a reason to build a dyer's workshop, other than the 4 or 5 colors you could actually color things in before.
Anonymous
8/7/2025, 9:41:22 PM
No.2114405
[Report]
Anonymous
8/7/2025, 9:47:59 PM
No.2114407
[Report]
>>2114408
>>2114281
>Added 60+ new outdoor plant dyes (in new worlds).
Is there some way to manipulate your save data to add new stuff like this to an existing world?
Anonymous
8/7/2025, 9:48:33 PM
No.2114408
[Report]
>>2114456
Anonymous
8/7/2025, 11:14:03 PM
No.2114456
[Report]
>>2114408
man that's giant kea shit
Anonymous
8/8/2025, 2:20:20 PM
No.2114864
[Report]
>>2114551
>game everyone likes doesn't get any updates
>suddenly the game is bad and was never any good
What caused this kind of brainrot to appear in the last 10 years? Live service trash?
Anonymous
8/8/2025, 3:08:52 PM
No.2114903
[Report]
>>2114966
>>2080588 (OP)
is this porn? because it sure do look like porn.
Anonymous
8/8/2025, 3:52:02 PM
No.2114966
[Report]
>>2114551
Probably the funniest cope to come out of his threads so far.
off-topic so I'll spoil.
Rimworld has better numbers because it actually has a goal while in DF you are supposed to "make your own fun" which basically means you just stare at the screen for 100s of hours like a retard
Anonymous
8/8/2025, 4:36:15 PM
No.2115010
[Report]
>>2115016
>>2115008
Cool spoiler, but it's wrong
Anonymous
8/8/2025, 4:39:46 PM
No.2115012
[Report]
>>2115008
RW has bigger numbers because it has sex mods and is the streamer bait of the genre.
Anonymous
8/8/2025, 4:40:47 PM
No.2115015
[Report]
Anonymous
8/8/2025, 4:41:06 PM
No.2115016
[Report]
>>2115010
I am aware
That isn't my post, if you were paying attention
It was from the anti-df schizo's thread
Anonymous
8/9/2025, 2:45:23 AM
No.2115419
[Report]
new dye changes sound kino. It was always annoying that you only get one color of dye unless you get lucky with your embark or human traders
Anonymous
8/9/2025, 4:22:20 AM
No.2115462
[Report]
My carpenters suddenly use random logs instead of the type I select in the manager screen. Any way to fix this?
Anonymous
8/9/2025, 11:18:14 AM
No.2115605
[Report]
>>2115609
[Not sure why this general is still going but it has run its course so I'm locking.]
>>2115605
I'll never understand the butthurt about necroposting.
Literally all forums are against that, literally why.
Anonymous
8/9/2025, 11:35:56 AM
No.2115613
[Report]
>>2115609
nta, but if that was a thread praising kitfox it wouldn't have been locked.
Anonymous
8/9/2025, 2:49:48 PM
No.2115715
[Report]
>>2113239
..dwarf fortress?
>>2115008
Rimworld is fucking garbage and every one who plays that shit should learn how to enjoy a real game
graphics is awful, mods are fucking useless, and they even stole the "losing is fun" catchphrase, fucking shameful
ridicolous zoomer flash game
What's the best way to divide items among dwarves by class? I only want my royals and managers and leaders to wear gold and silver and silk. I can assign items of certain type to a specific storage zone, and limit who can access it, but this winds up being pretty clumsy in practice.
Anonymous
8/9/2025, 5:46:00 PM
No.2115803
[Report]
>>2115948
>>2115767
Using burrows to restrict access to storage is where I would start with to enact some sumptuary laws
Maybe you can also force them to wear things you want by using the military uniform system
Anonymous
8/9/2025, 10:23:07 PM
No.2115948
[Report]
>>2115767
>>2115803
honestly, this is the kind of shit that will make me love DF forever:
the fact that are not set actions or rules per se, hell some mechanics aren't even there for that reason:
but you can work around it, use some logic, and boom
you got yourself a caste system
Anonymous
8/10/2025, 5:10:42 AM
No.2116120
[Report]
>>2119091
posting a few art that I think is neat
Anonymous
8/10/2025, 5:11:45 AM
No.2116122
[Report]
Anonymous
8/10/2025, 5:12:48 AM
No.2116123
[Report]
Anonymous
8/10/2025, 5:13:52 AM
No.2116124
[Report]
Anonymous
8/10/2025, 5:14:56 AM
No.2116125
[Report]
Anonymous
8/10/2025, 5:16:01 AM
No.2116126
[Report]
>>2116430
Anonymous
8/10/2025, 5:17:04 AM
No.2116127
[Report]
Anonymous
8/10/2025, 10:24:32 AM
No.2116222
[Report]
That IS some quality art.
But now I miss the time when carps were deadly.
Anonymous
8/10/2025, 3:47:52 PM
No.2116430
[Report]
>>2116126
>Administrator choosing between two uniform styles while a dorf gets inot a fey mood
Kino.
also, now that dyes are a thing I want to mess around with uniforms too, trying new colors and shit
Anonymous
8/12/2025, 1:52:58 AM
No.2117521
[Report]
>>2117552
Thinking about making mood harder and tantrum spirals more common as they were before, what raws should i edit?
Anonymous
8/12/2025, 3:18:19 AM
No.2117552
[Report]
>>2117521
Is that even defined in the RAWS instead of being some hardcoded shit?
Anonymous
8/12/2025, 12:00:05 PM
No.2117703
[Report]
>>2120042
>>2120322
>>2115008
i played RimWorld before trying out DF. Don't like the shitty gamey approach to it, how you get scaling raids, that's so fucking retarded. i hate how irrelevant the rest of the world is in relation to your fort, there's nothing dynamic or simulationist about the game. it really is DF for normaltards. that's such a bad argument too, you just make your own goal because the world allows you to make a lot of varied final objectives. then you either fuck over your fort or retire it. RimWorld has one preset goal and you can't do much of anything else that will end differently, that's so boring
>>2116120
How made those?
Anonymous
8/14/2025, 3:42:45 AM
No.2119092
[Report]
Anonymous
8/14/2025, 8:24:25 AM
No.2119172
[Report]
>>2119091
computah, tablet maybe
Anonymous
8/15/2025, 10:19:58 AM
No.2120039
[Report]
>>2121983
dorf butt
Anonymous
8/15/2025, 10:23:24 AM
No.2120042
[Report]
>>2120200
>>2117703
It does temperature and actual survival *way* better than DF.
They both have the niches, DF is more about the autism of struggling with the interface, but now that the steam version is out that's been laid clear.
I'm not really an apologist for either game but literally all your points against RW apply to DF my dude
>>2120042
>now
>admitting to being filtered by the UX
It's always been like that, newfag.
You would have known in you actually managed to play the game before it was converted to pretty pictures and carpal-tunnel syndrome.
Imagine having struggled with a ui that shows you the keybinds on screen(fort mode) or that you can test out by actually using your keyboard keys (adventure)
Anonymous
8/15/2025, 6:28:18 PM
No.2120287
[Report]
>>2120202
Adventure mode UI is irredeemably shit, haven't tried the steam version one out yet, but I feel it's not much better
Anonymous
8/15/2025, 7:11:27 PM
No.2120316
[Report]
>Adventure mode UI is irredeemably shit, haven't tried the steam version one out yet, but I feel it's not much better
it helps to actually play the mode, anon.
everything has its place
Anonymous
8/15/2025, 7:12:28 PM
No.2120317
[Report]
>>2120328
>actually was filtered by the ui
lol, lmao
every time
>>2120200
>>2120202
I'm not filtered by the UI, I'm saying that before the Steam version people were like "woah this game is hella complex" but most of that was struggling with the UI or just word of mouth. With the Steam version, now anyone can see that a large amount of the "Urist's 3rd toe on his right foot" stuff is just mad libs. Some is good like the world generation and population. But a lot of it is very bad, like temperature and economy.
Anyhow my point was that
>>2117703 is a retard.
>gamey approach
Same exact 'play a colony until it dies, play another one' loop as DF, but also with some other totally optional goals one can actually achieve.
>scaling raids, that's so fucking retarded
Literally DF, dummy
>i hate how irrelevant the rest of the world is in relation to your fort, there's nothing dynamic or simulationist about the game
Exactly how does DF do this better? They both basically fail here imo though I'd say RW is better. Your near neighbors, their type and opinion of you can make a big difference. Biome also plays a much bigger role than in DF.
Why does he do this with the same wording and sentiment every time?
You'd think he'd learn by now.
Anonymous
8/15/2025, 7:25:07 PM
No.2120325
[Report]
>>2120913
>>2120323
Yeah, him going "everyone thought it was complex due to the UI" falls so flat whenever it's pointed out that only normalfags and the filtered that actually couldn't play the thing made that up as literal cope for why they couldn't get into it
Anonymous
8/15/2025, 7:27:28 PM
No.2120327
[Report]
>I wasn't filtered, I just never noticed these things that have always been a part of DF until I could finally play-er until the Steam version came out
very convincing
Anonymous
8/15/2025, 7:28:24 PM
No.2120328
[Report]
>>2120329
>>2120317
>filtered by the UI
No, I was filtered by the lack of exciting gameplay until you die and lose everything you built up, most of my fun in adventure mode was had by sneaking up on animals and strangling them to death or dropkicking them.
The UI is just trash when you compare it to something like CDDA.
Anonymous
8/15/2025, 7:29:40 PM
No.2120329
[Report]
>>2120332
>>2120328
>I was filtered by the lack of exciting gameplay until you die and lose everything you built up
So... you're an imaginelet who couldn't think of his own goal in a sandbox?
My condolences.
Anonymous
8/15/2025, 7:33:26 PM
No.2120332
[Report]
>>2120335
>>2120329
Name 3 goals fun and worth pursuing in DF adventure mode.
Anonymous
8/15/2025, 7:38:24 PM
No.2120335
[Report]
>>2120332
Thinking requires using your own brain.
Perhaps you should use yours.
>one-man genocide
>bring the age of heroes/legends/myths to a close by wiping out the mystical and (semi)megabeasts
>create your own plot, make multiple characters and remove their disinterested orientation with dfhack so tehy can start families
>use dfhack, impregnate royal wombs with your seed to create genetic travesties
>make a settlement of your own(oh wait, that's for non steam fortress players)
need I go on or will you die like the dog you are?
Anonymous
8/16/2025, 3:40:58 AM
No.2120646
[Report]
The only bad ui elements that Dwarf Fortress had were the adventure mode and the military menu and the paid tileset is worse than many free ones
Only good thing about the steam release are the performance improvements
Anonymous
8/16/2025, 9:46:51 AM
No.2120748
[Report]
>>2120916
>>2120322
>I'm not filtered by the UI, I'm saying that before the Steam version people were like "woah this game is hella complex" but most of that was struggling with the UI or just word of mouth.
This. DF developed this mystical aura in the public imagination because it had an incomprehensible UI and people only got their knowledge of it through heavily embellished stories. Now that everyone can play and understand it for themselves it's been revealed to actually be a fairly easy and straight foward game with a word salad generator strapped onto it.
Anonymous
8/16/2025, 2:38:49 PM
No.2120913
[Report]
>>2120323
>>2120325
On the money lol
Anonymous
8/16/2025, 2:39:59 PM
No.2120915
[Report]
>>2121158
Oh the rimfag that always makes anti-df threads is here again being bullied?
Good
Anonymous
8/16/2025, 2:42:04 PM
No.2120916
[Report]
>>2120322
>>2120748
>mad libs
>word salad
Bro if you're going to samefag be less obvious about it.
You may as well have a big neon sign that says "I am a attention starved faggot"
Anonymous
8/16/2025, 8:08:34 PM
No.2121158
[Report]
>>2121177
>>2120915
and now he fleed to /v/ to spread his garbage there
what a mental case
Anonymous
8/16/2025, 8:25:54 PM
No.2121177
[Report]
>>2121158
>he really did
lol
lmao
Anonymous
8/16/2025, 9:47:41 PM
No.2121253
[Report]
1. More than one of us has been saying that the UI sucks, and is also a major contributing factor to DF having an (unearned) reputation for being MEGA DEEP
2. I haven't been to /v/ in ages, don't know about anyone else
3. >everyone I don't like is the same person!!!
Anonymous
8/16/2025, 9:52:19 PM
No.2121255
[Report]
>/v/ thread loses traction and begins to bully the OP
>faggot with exact same wording coincidentally returning
Yeah?
Anonymous
8/17/2025, 12:52:16 PM
No.2121726
[Report]
>>2080778
>oh boy let me check on /dfg/ it's now on /vst/ I'm in the mood I haven't played since 2020
>see this
>see shitflinging the entire thread
>leave
fuck you faggots I hope you all get constipated
Anonymous
8/17/2025, 1:43:49 PM
No.2121751
[Report]
Goodbye
See you during your next spergout
Anonymous
8/17/2025, 2:24:16 PM
No.2121777
[Report]
troon removed
Anonymous
8/17/2025, 6:26:52 PM
No.2121923
[Report]
>>2121935
>>2120200
>carpal-tunnel syndrome
kek, I actually rush a manager now that I switched to the steam version because of this
Anonymous
8/17/2025, 6:40:19 PM
No.2121935
[Report]
>>2121923
>rush a manager now
You don't even have to have an office at the start now, you can just give have them approve orders by default, the office does become mandatory at some point, but I'm not sure if it's tied to the amount of orders they've processed or time passing.
Anonymous
8/17/2025, 6:59:28 PM
No.2121950
[Report]
>>2121956
>-100
>found 2 caves
>still no flux stone or any sedimentary layer
what am I doing wrong bros did they change something with the steam version
Anonymous
8/17/2025, 7:07:37 PM
No.2121956
[Report]
>>2121957
>>2121950
nothing changed
embark in right place
Anonymous
8/17/2025, 7:08:24 PM
No.2121957
[Report]
>>2121961
>>2121956
The place has a flux stone layer, I just found nothing
I reached lava and no flux
Anonymous
8/17/2025, 7:09:44 PM
No.2121961
[Report]
>>2121962
>>2121957
Maybe it's in a different biome on the same map
>>2121961
Yeah, is there a way to check what the map features are of each of the 4 tiles after starting?
Anonymous
8/17/2025, 7:19:13 PM
No.2121967
[Report]
>>2121962
Sometimes it can be obvious, but I don't know if there is a way to check.
DFHack should have a command to check which minerals are present on the map though.
Anonymous
8/17/2025, 7:41:44 PM
No.2121976
[Report]
>>2121996
>>2121962
There is DFhack, which could give you things from simply listing the amount of tiles per rock type in the map, to straight up making all tiles visible.
If you feel like that is cheating then maybe you could do some exploratory digging following close to borders, since if your embark has multiple geological "biomes", then you should be able to find them along side the borders of the map.
Anonymous
8/17/2025, 7:46:38 PM
No.2121983
[Report]
Anonymous
8/17/2025, 8:03:47 PM
No.2121996
[Report]
>>2122001
>>2121976
Dug this massive tunnel and digging down in all four corners
if I don't find anything I'm using DFhack
Anonymous
8/17/2025, 8:07:27 PM
No.2122001
[Report]
>>2122004
>>2121996
watch for changes in the rock types/ore veins on the same z level, specially if the dont reflect on the z levels above and bellow, that is strong indicator that you are on another geological formation
>>2122001
Well there is no flux, not sure what went wrong I swear the embark said there is flux
Anonymous
8/17/2025, 8:27:07 PM
No.2122023
[Report]
>>2122321
>>2122004
Guess I'll play it out, I did want a challenge and I got it
here go my plans of not using wood and using coke though wanted to befriend elves for a a challenge
maybe I still can but the lava is 100 levels down
Anonymous
8/18/2025, 4:08:18 AM
No.2122321
[Report]
>>2122004
>>2122023
>no flux
You have my sympathies
Be well my friend
Anonymous
8/18/2025, 12:38:00 PM
No.2122586
[Report]
>>2122606
How is this compared to Rimworld?
I enjoy Rimworld with all the dlc/expansions but i look for more complexity
Anonymous
8/18/2025, 1:01:54 PM
No.2122606
[Report]
>>2122586
I like both, so I'll try to give my opinion
Rimworld feels more like the walking dead, you are managing a group of survivors fighting off the harsh reality of the rim, filled with drama and life getting harder daily for said drama
Dwarf fortress is more of a village/town in a normal medieval fantasy world
Sure it can be scary, but it's not entirely out to get you like rimworld
In rimworld losing a colonist can be a tragedy in a raid, in dwarf fortress losing only 5 dwarfs to a raid is considered a good outcome
It's a scale difference, dwarf fortress is easier and more laid back, focused mostly on being cozy
Rimworld is more of a challenge simulator
My fort is cursed, literally the first vein I mine
Anonymous
8/18/2025, 1:30:13 PM
No.2122623
[Report]
>>2122624
>>2122623
>>2122622
One of them is wounded, kudos to the one dwarf that managed to land a hit on them
Anonymous
8/18/2025, 1:33:55 PM
No.2122626
[Report]
>>2122629
>>2122622
>>2122624
Reposting because I forgot to spoiler
If you are a new player THIS REALLY IS A SPOILER, DO NOT OPEN IT
>>2122626
Fuck I did it twice
>>2122622
>>2122624
>>2122629
I've never quite engaged those shits properly aside from trying a proper melee military which was never able to do anything, is it doable if you have few dozens of properly trained, equipped and positioned marksdwarves?
Anonymous
8/18/2025, 1:41:03 PM
No.2122635
[Report]
>>2122633
Like any of the randomly generated megabeasts, it depends on what they pack, and what they are made of.
Anonymous
8/18/2025, 1:41:42 PM
No.2122637
[Report]
>>2122633
I only ever managed to hold them off with an army of dragons, but even then I eventually lost
Not sure how people do it, but there is content in there for you to explore and a lot of people did so in adventure mode too
Back then I had FPS death from them too
Anonymous
8/18/2025, 1:51:21 PM
No.2122645
[Report]
>>2122633
They can't break walls or bridges yet, so if you (somehow) manage to make a zone with fortifications and marksdwarfs behind it that you close them off with the draw bridge in time (really hard, they run really fast you must know it's coming before you do it) then you can shoot them till you're bored assuming they don't have a ranged attack
Anonymous
8/18/2025, 2:49:01 PM
No.2122681
[Report]
>>2122735
So uh, how do I automate milking and shearing in the steam version? I can't find anything about it and I am not sure if I forgot how to do it or the steam version is different
Anonymous
8/18/2025, 3:37:42 PM
No.2122733
[Report]
>>2122624
>>2122629
Weird looking Santa Clauses
Anonymous
8/18/2025, 3:38:57 PM
No.2122735
[Report]
>>2122899
>>2122681
Pretty sure that's a DFHack thing
Anonymous
8/18/2025, 7:06:18 PM
No.2122899
[Report]
>>2123409
>>2122735
Seems like it, guess I'll see if I want it so bad to install the steam version
Anonymous
8/19/2025, 12:38:22 AM
No.2123176
[Report]
>>2123191
I can't figure out if dorfs are aware of the dangers of the funny tubular vein or not, if they are then did they cause it before the player does it? if not were they lucky this whole time? clearly they know what it is and can work it
Anonymous
8/19/2025, 1:12:07 AM
No.2123191
[Report]
>>2123176
That's just dwarves being innate craftsdwarves, they probably have no idea beyond the properties of the material itself
Anonymous
8/19/2025, 12:05:38 PM
No.2123409
[Report]
Anonymous
8/19/2025, 2:25:54 PM
No.2123481
[Report]
O I forgot about sunlight vomit
Anonymous
8/20/2025, 8:33:41 AM
No.2124658
[Report]
>>2122633
I have managed it few times on pure military power, BUT I had:
>100+ super elite warriors, 50/50 melee/archers, trained from early childhood (when it was still possible), equipped with best possible gear
>hordes of war beasts as meat shields, mostly War Jabberers
>specially prepared arena with LOS blocks and shallow water to mitigate special attacks
Anonymous
8/20/2025, 11:33:11 AM
No.2124756
[Report]
>>2125139
My soldier dorfs are spiraling because they wont stop training even when I set them to no orders and no scheduled training, how do I unfuck this?
Anonymous
8/20/2025, 5:57:41 PM
No.2125139
[Report]
>>2125301
>>2124756
I think some dorfs tend to go full autismo in military trainning where if given the choice of things to do during their free time, they will aways pick trainning. Maybe try to remove tranning space designation from the barracks they are assigned to, so that they have no choice but go do something else.
Anonymous
8/20/2025, 8:15:30 PM
No.2125301
[Report]
>>2125139
I deleted the barracks to fix it yeah
Anonymous
8/20/2025, 9:53:34 PM
No.2125419
[Report]
>>2125446
Squad I sent out half returned, six of them are stuck and are not coming back
Is there a dfhack command to force them back?
Anonymous
8/20/2025, 10:21:19 PM
No.2125446
[Report]
>>2125449
>>2125419
This is a bug, sometimes they return after months, sometimes canceling them mission fix things, and sometimes nothing works.
Its a good pratice to aways make a back up save before doing a mission in case this shit happens.
Anonymous
8/20/2025, 10:23:56 PM
No.2125449
[Report]
>>2125446
Fuck. now I can't delete the squad and DFhack's squad is stuck tool is showing nothing
Well this fort is going to dig too deep soon anyways, I am doing the 7 symbols thing for the lulz
Anonymous
8/20/2025, 11:07:39 PM
No.2125488
[Report]
>>2125502
Silly little guy, where did the boogeymen come from? they just suddenly spawned when I set my soldiers to kill there werebull
Anonymous
8/20/2025, 11:21:21 PM
No.2125502
[Report]
>>2125508
>>2125518
>>2125488
I dont think boogeymen are supposed to appear in fort mode iirc
Anonymous
8/20/2025, 11:29:43 PM
No.2125508
[Report]
>>2125502
Not the first time I see them in this game, 3 of them turned into random giant animals and attacked a cyclops before right as migrants arrived
Anonymous
8/20/2025, 11:32:34 PM
No.2125512
[Report]
>>2125534
>dorfs keep equipping a leather dress instead of masterwork steel breastplates
Wow epic, I had to unfuck every uniform to force a breastplate
I do not understand why they prioritized it, every time I unequipped it manually from one another one took it lol
Anonymous
8/20/2025, 11:37:47 PM
No.2125518
[Report]
>>2125539
>>2125502
I looked into it
>Very rarely in world generation, a deity aligned with both the spheres of "death" and "nightmares" will create a necromancer secret that allows the creation of bogeymen. The resulting activated ability allows the user to conjure a bogeyman, who will appear at a random location fixed around the conjurer. The bogeyman will still be hostile to the summoner. Due to the lack of sphere relations between death and nightmares, a deity that can grant a bogeyman-summoning slab is unlikely, and even in such cases the slab may not contain the secret at all.
Which checks out, I did have a necromancer visiting
Anonymous
8/20/2025, 11:53:29 PM
No.2125534
[Report]
Anonymous
8/20/2025, 11:58:40 PM
No.2125539
[Report]
Anonymous
8/21/2025, 12:16:09 PM
No.2125975
[Report]
>>2126102
Woah
Anonymous
8/21/2025, 4:15:54 PM
No.2126102
[Report]
Hey there, used to be a big player of DF back when it was still on /vg/ (and this board didnt even exist yet), never got the hang of books but I felt like getting back into it.
I wondered if anyone here would be interested in a fanfic I wrote years ago. I always thought maybe I should go back into writing as a hobby.
https://www.royalroad.com/fiction/30293/slaves-to-armok-rebirth-of-the-shinerock-a-dwarf
Anonymous
8/21/2025, 8:37:30 PM
No.2126363
[Report]
>>2126356
Sounds fun.
I wish I could write, but I suspect I have the part of the brain responsible for that malformed.
Anonymous
8/21/2025, 8:47:41 PM
No.2126372
[Report]
>>2126356
I'll read it later when I'm trying to sleep in bed on my phone
Bless you anon for giving me something to waste my time on
I've been playing since 2010 and can dod everything co fidebtly but 2 things
fuck with liquids and their pumps
and secocnd fucking with minecarts
how do I finally learn
Anonymous
8/21/2025, 9:25:58 PM
No.2126404
[Report]
Anonymous
8/21/2025, 9:31:47 PM
No.2126410
[Report]
>>2126476
>>2126382
Pumps are easy, liquids goes and comes out one level above (it doesnt build presure, if there is nowhere for the liquid the go the pump will do nothing)
And for general liquid engineering, just using IRL commonsense will carry you along. IE tall water column means lots of pressure at the bottom and the water will try to climb up to nivelate with empty space if dig a hole on the wrong place.
>>2126382
>and secocnd fucking with minecarts
I learned minecarts shortly after they were introduced, so this might be outdated information
I made a simple system:
I built in a sand desert to drive sandbags all the way down to the magma level, smelt them into green glass blocks and then bring it back up to become a green glass tower.
I created for each of those wares (sandbags and green glass blocks) a stockpile top and bottom of the map. So each ware had 2 stockpiles: an input (sandbags at the top, glass blocks at the bottom) and an output (sandbags at the bottom and glass blocks at the top).
I set the output stockpiles to ONLY ACCEPT FROM MINECARTS.
I also made sure that the input stockpiles could not be used for construction so dwarves wouldnt walk 100 levels down because the designated construction site needed 2 blocks more than were in the output stockpile at the top.
Then I set one route going down to the smelters and one route going up to the surface.
Then I assigned carts to those routes and the stockpiles as the stops of each.
I also kept the stockpiles separate, so there would be no stockpile that accepted both sandbags and glass blocks. One for each. 4 stockpiles.
Note that using bins or barrels for stockpiles can cause problems with minecarts, so just disable them for those stockpiles.
Also make sure to set departure conditions. If the cart only depart when full, it's useless for most cases.
Pic is my sandfort/tower in year 14.
Anonymous
8/21/2025, 10:44:29 PM
No.2126476
[Report]
>>2126486
>>2126486
>>2126410
How do I get power all the way to them? sounds tedious to use the axels
>>2126420
Carts only use gravity yes?
Anonymous
8/21/2025, 11:06:44 PM
No.2126486
[Report]
>>2126489
>>2126476
>Carts only use gravity yes?
Yes and no, they can be pushed/guided. Im going to be honest, i dont remember the specifics.
Gravity-driven carts are a recipe for disaster, since they will sooner or later splatter a dwarf unless you somehow completely restrict and block off all tracks.
You can set carts to be guided (dont as me where) which makes their movement speed the same as a wheelbarrow but their capacity is still greater.
>>2126476
>How do I get power all the way to them? sounds tedious to use the axels
NTA but mechanisms are just that tedious. You can OPERATE (but not power) pumps manually via a pump operator task. But pumps can also be powered by adjacent pumps, so you can stack them or put them in serial rows. if they are powered (not operated). SO if you want just one or two reservoirs filled once in a while, operate them manually. But if you need constant action, powering via gears and axles is the way.
Anonymous
8/21/2025, 11:12:20 PM
No.2126489
[Report]
>>2126500
>>2126486
Suppose I got wind power, how do I get it underground without opening my fort up?
Anonymous
8/21/2025, 11:24:19 PM
No.2126500
[Report]
>>2126489
Windmills have a 3x3 base and the centre tile does not allow passage to intruders. I dont know know if intruders destroy windmills though. You can either transfer power horizontally by edges or vertically by the centre of the 3x3. I am pretty sure (but dont take my word on it) that you need to dig a channel to beneath the windmill to transfer power straight down. So if you want to change direction of power transference, you need to build a gear. A gear can transfer power to any of the 6 blocks directly touching it, including up and down. I usually go with building a gear-room beneath the windmills before placing them. I can then connect all machinery in the fort from there without ever going outside.
An axle only continues power transference in the direction it is facing. Think of axles as straight roads and gears as junctions.
So if you have a windmill at lvl 0, with a channel dug in the centre, and want the power down 3 levels, then sideways, you put a vertical axle at lvl -1 beneath the windmill, another at -2, then a gear at -3 and transfer the power to machinery from there. If the machinery is at lvl -4, you just build another vertical axle at -3 directly above it. Remember to dig the channels beforehand. Also, you might have to build from the bottom up so everything is supported (the windmill doesnt need support in the centre, only the perimeter of the 3x3).
Anonymous
8/21/2025, 11:33:05 PM
No.2126512
[Report]
>>2126522
>>2126533
>>2080588 (OP)
Just lost my first big fortress. Dug down into the cavers and found a bunch of diamonds, rubys and sapphires. Started mining and some demon came out of them and killed all 500 dwarves.
Anonymous
8/21/2025, 11:45:24 PM
No.2126522
[Report]
>>2126611
>>2126512
how do you have 500 and dont know what that is
Anonymous
8/22/2025, 12:01:47 AM
No.2126533
[Report]
>>2126611
>>2126512
>500 dwarves
How do you get that far on your first try? usually the economics of feeding and housing that many leads fortresses to spiral to death long before that.
Anonymous
8/22/2025, 1:44:04 AM
No.2126607
[Report]
>>2126420
>I set the output stockpiles to ONLY ACCEPT FROM MINECARTS.
No need, just set up track stops to dump directly into the stockpiles.
Anonymous
8/22/2025, 1:49:56 AM
No.2126611
[Report]
>>2126522
>>2126533
First big one. Been losing smaller ones for weeks. I also had a shitload of migrants, entertainers, monster hunters keep requesting to join. I found out how to actually trade a couple houra before it got deatroyed. Had a ton of wood rings. I mostly just turned everyone into a planter, gatherer, or miner.
steel makes my dorfs too slow, how do I deal with that
Anonymous
8/22/2025, 4:10:53 PM
No.2127135
[Report]
>>2127172
>>2127107
Increase Strength
Anonymous
8/22/2025, 4:11:34 PM
No.2127137
[Report]
>>2127172
>>2127107
are you giving them metal shields?
also what the other anon said.
Anonymous
8/22/2025, 4:56:27 PM
No.2127180
[Report]
>>2127172
Train them in skills that fall under the Strength atteibute
Anonymous
8/22/2025, 4:57:34 PM
No.2127183
[Report]
>>2127201
>>2127172
IRC metal shields didnt peform any differently from wood ones, but are much heavier, so you can shave some weight from their gear.
>how
let them train and do sparing, or build them a pump "gym" and have them operate pumps until they get jacked. The pumps dont need to actually move any fluid.
Anonymous
8/22/2025, 5:18:06 PM
No.2127201
[Report]
>>2127183
>IRC metal shields didnt peform any differently from wood ones, but are much heavier, so you can shave some weight from their gear.
It makes shield bashing weaker, but that's a very minor caveat.
Anonymous
8/22/2025, 6:39:04 PM
No.2127266
[Report]
>>2127302
How do I charge in adventure mode?
Anonymous
8/22/2025, 7:31:31 PM
No.2127302
[Report]
>>2127304
Anonymous
8/22/2025, 7:31:55 PM
No.2127304
[Report]
>>2127309
>>2127302
But that changes default attack, I am using A to attack and I see no choice
Anonymous
8/22/2025, 7:39:37 PM
No.2127309
[Report]
>>2127322
>>2127304
The one from the detailed attack settings(quick, wild, heavy, multi etc.) is not what you want.
You want the Combat preferences, it's janky, but that's how you charge. Enable and move into enemy.
Just remember to disable/set it to default otherwise EVERY movement attack will be a charge.
Anonymous
8/22/2025, 7:57:38 PM
No.2127322
[Report]
>>2127309
That is really janky, especially going prone because you and an enemy share a cell
I became a vampire by toppling a statue and now I am invincible, but I am pretty sure I'll meet my match eventually
Got a steel shield and a helmet, iron breastplate and iron chain shirt from a dungeon that had healing potions too
Anonymous
8/22/2025, 8:01:04 PM
No.2127323
[Report]
>>2127415
How the fuck do you even read the map on the steam version? I can't tell where necromancers are at all
>>2127107
Sparring. Get their Armor User skill high enough and the weight becomes irrelevant.
Anonymous
8/22/2025, 9:49:59 PM
No.2127415
[Report]
>>2127374
When I even dare to make a barracks even if i don't assign them to train they over train into a breakdown like I pisted above
frustrating
Anonymous
8/23/2025, 12:03:52 AM
No.2127534
[Report]
>>2127783
>>2127416
Do constant training for a while then set it to monthly.
>>2127374
>>2127416
Does it no longer work to fill a room with weapon traps containing only wooden training spears and then having a dwarf pull the lever over and over while the soldiers stand in the room?
Or have people forgotten that method?
Anonymous
8/23/2025, 8:11:36 AM
No.2127738
[Report]
>>2127561
I dont remember the especifics, but made danger rooms nuch more lethal than they used to be. At the same time sparring became a safer and quicker way to train your dorfs than danger rooms
Anonymous
8/23/2025, 8:20:00 AM
No.2127740
[Report]
>>2127561
Hasn't been a thing since ragdolling and armor degradation was implemented in .43.04. It was do overdone that even a small impact could snap a dwarf's neck through steel armor. Probably still is.
Anonymous
8/23/2025, 10:44:49 AM
No.2127783
[Report]
>>2127534
you dont get it, even if set to none they get stuck training
>>2127561
No sadly
Anonymous
8/23/2025, 11:10:43 AM
No.2127802
[Report]
>>2127810
>>2080952
nice, time to make a new world. i killed all forgotten beasts in my previous one
Anonymous
8/23/2025, 11:35:01 AM
No.2127810
[Report]
>>2127802
how in the fuck?
Anonymous
8/23/2025, 11:36:02 AM
No.2127811
[Report]
>>2127855
>>2128489
does making the world 250 years old make it easier or something? why am I always getting boring worlds even when I settle in wilderness I only get 3 forgotten beasts in 10 years that are all stuck somewhere in the caves
Only one major invasion that actually made me get excited that had 98 goblins, besides that all my invasions were 10 gobbos and a single were thing
Anonymous
8/23/2025, 1:11:19 PM
No.2127855
[Report]
>>2127811
the older the world is, the more likely it is that someone has already come along and killed all the interesting shit already
Anonymous
8/23/2025, 1:26:39 PM
No.2127876
[Report]
>>2128304
>>2127874
Oops wrong thread, sorry about that
Anonymous
8/23/2025, 6:00:11 PM
No.2128042
[Report]
>>2128050
Can anything be done about niggers watching demonstrations all day instead of actually working? Nothing gets done.
Anonymous
8/23/2025, 6:11:57 PM
No.2128050
[Report]
>>2128042
burrow them so that they are confined to basic needs rooms and workshops
anyway I can get a harder and more challenging game?
ie. soil having sandiness % and potential crop failures, dwarves with more significant needs and consequences of not meeting those needs ideally tied into an economy, more hurdles such as diseases and droughts, etc?
Anonymous
8/23/2025, 8:28:07 PM
No.2128147
[Report]
>>2128148
Anonymous
8/23/2025, 8:29:08 PM
No.2128148
[Report]
>>2128149
Anonymous
8/23/2025, 8:29:54 PM
No.2128149
[Report]
>>2128157
>>2128148
Mods
Check out bay12 and steam workshop
Anonymous
8/23/2025, 8:33:30 PM
No.2128153
[Report]
>>2128145
nothing in the settings does what you mentioned
i never modded df besides stuff like dfhack
Anonymous
8/23/2025, 8:36:26 PM
No.2128157
[Report]
>>2128226
>>2128149
I don't see these mods. I look. I see mods that make the game easier, not harder. For example, if I go to the workshop and search "crops" all 37 entries make crops easier, or add some frivolous addition.
Anonymous
8/23/2025, 10:30:56 PM
No.2128226
[Report]
>>2128247
>>2128157
Well
Guess you're going to have to do it yourself then.
Go to the wiki and open up the various token pages and the modding guides/examples you can find on the wiki.
Good luck and have fun, hopefully you don't get sucked into the "I am modding more than playing" hole as many have.
Anonymous
8/23/2025, 10:48:39 PM
No.2128247
[Report]
>>2128226
I'm not going to do that. I'm going to settle with the answer to my original two questions being "no." I appreciate the attempt to help.
Anonymous
8/24/2025, 12:19:31 AM
No.2128304
[Report]
>>2127874
>>2127876
Nice shed. Grab upscaled graphics mod.
Anonymous
8/24/2025, 8:56:54 AM
No.2128489
[Report]
>>2128533
>>2127811
Use custom worldgen and bump the megabeast count and civilization number up to something ridiculous.The fuller your world is the more likely something interesting is going to happen.
It doesn't still guarantee it, though. The RNG is like that sometimes.
Anonymous
8/24/2025, 10:03:31 AM
No.2128522
[Report]
>>2128590
>>2128945
>dorf butt
qrd on this meme?
Anonymous
8/24/2025, 10:31:50 AM
No.2128533
[Report]
>>2128489
>increase megabeast count
>all civs have been wiped out by megabeasts
theres a delicate balance
Anonymous
8/24/2025, 12:55:08 PM
No.2128590
[Report]
>>2128659
>>2128522
An annoying faggot who thinks he is funny but is in actuality a retarded shitposter.
He usually posts it alongside lower than child quality mspaint "art", and did so to drive away the df drawfags.
He also continuously tried to merge /rwg/ and /dfg/ and even went to other generals to try and generate ill will between DF and other places, again using thpse same shutty drawings.
Overall a forgettable and pathetic moron and a low quality meme.
Anonymous
8/24/2025, 3:40:00 PM
No.2128659
[Report]
>>2128678
>>2128590
I was the one that wanted to merge /dfg/ and /rwg/ because I predicted (correctly) that gacha will kill /vg/
I am not the dorf butt poster, he is one of the reasons the merge never happened by annoying the shit out of everybody
Anonymous
8/24/2025, 4:21:21 PM
No.2128678
[Report]
>>2128697
>>2128659
I fucking hate that they weren't booted over to /vm/ where they fucking belong.
Anonymous
8/24/2025, 4:40:11 PM
No.2128697
[Report]
>>2128737
>>2128678
yeah but please understand the numbers help trick advertisers
Anonymous
8/24/2025, 5:32:27 PM
No.2128737
[Report]
>>2129010
>>2128697
That also didn't make any sense, just have /vm/ allow them to make those generals, it isn't like those high velocity retards would care which board they infest
Anonymous
8/24/2025, 11:01:34 PM
No.2128945
[Report]
>>2129135
>>2128522
An old meme from the /vg/ days
One person would say "dorf butt" and then someone else would respond with "oh nasty!"
Anonymous
8/25/2025, 12:43:42 AM
No.2129010
[Report]
>>2128737
harming /vg/ was intentional, as the mod staff have always hated /vg/
Anonymous
8/25/2025, 4:47:58 AM
No.2129135
[Report]
>>2129162
>>2128945
*and then same guy would samefag with "oh nasty!"
FTFY
Anonymous
8/25/2025, 6:10:29 AM
No.2129162
[Report]
wish this general was more active, feels like its just me playing
Anonymous
8/25/2025, 5:24:06 PM
No.2129448
[Report]
Anonymous
8/25/2025, 5:27:05 PM
No.2129449
[Report]
>>2129445
i'd start a fort but thats a huge responsibility i'm not prepared for right now
Anonymous
8/25/2025, 7:08:48 PM
No.2129557
[Report]
>>2115609
>literally why
I guess it would be like if you could reply to an archived post and the guy got pic related.
Anonymous
8/25/2025, 7:56:29 PM
No.2129591
[Report]
>>2129592
Damn, Cyclopes aint shit.
Kitten supremacy
Anonymous
8/25/2025, 7:57:42 PM
No.2129592
[Report]
>>2129591
small creatures are basically ninjas
they can hit more focused points at the cost of basically exploding if they are ever hit directly
Anonymous
8/25/2025, 10:29:11 PM
No.2129715
[Report]
>>2129752
Can adventure mode be salvaged or is it a lost cause? It's basically a game mode without a game.
Anonymous
8/25/2025, 10:30:02 PM
No.2129716
[Report]
imaginelets are always funny
Anonymous
8/25/2025, 11:07:31 PM
No.2129752
[Report]
Anonymous
8/26/2025, 3:27:11 PM
No.2130202
[Report]
>>2081368
nigga aclimatize your fucking militia to the sun
really appreciate how the wiki has the older versions too
Anonymous
8/26/2025, 6:00:38 PM
No.2130303
[Report]
>>2130301
yeah, it's very helpful
>>2130301
DF wiki is golden standard for vidya wikis, and I cant really think of one that really comes close to it.
Anonymous
8/26/2025, 8:12:08 PM
No.2130376
[Report]
>>2130312
osrs wiki is marginally better, but it's literally *the* gold standard
Anonymous
8/26/2025, 8:15:09 PM
No.2130377
[Report]
>>2130385
>>2130301
honestly surprised kitfox hadn't decreed that the wiki only be about the current version.
Anonymous
8/26/2025, 8:38:53 PM
No.2130385
[Report]
>>2130503
>>2130377
there was a discussion and push for that iirc.
thankfully it was decided to be retarded and common sense won out
Anonymous
8/26/2025, 9:44:41 PM
No.2130430
[Report]
>>2130312
Terraria wiki is very solid
Anonymous
8/26/2025, 9:47:52 PM
No.2130431
[Report]
>>2130312
Paradox game wikis are pretty high quality.
Anonymous
8/26/2025, 11:16:58 PM
No.2130503
[Report]
>>2130385
>kitfox was decided to be retarded
Well look at that. Dreams can come true.
Anonymous
8/27/2025, 4:06:24 AM
No.2130656
[Report]
>>2130657
Sometimes I'll realize everything I need to do at that moment, think to myself "meh, I'd rather not", and then quit the game.
Anonymous
8/27/2025, 4:07:12 AM
No.2130657
[Report]
>>2130656
me, playing Factorio
Anonymous
8/27/2025, 5:58:55 PM
No.2131081
[Report]
I't is time to migrate to a new fort
>>2131078
>>2131078
>>2131078