/dfg/ dwarf fortress general - /vst/ (#2080588)

Anonymous
6/29/2025, 3:38:17 PM No.2080588
1636939542627
1636939542627
md5: 696ce34dbe115d6ff2ad8711e9878a93๐Ÿ”
Previous: >>2079445

Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (51.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>What is next?
Fort mode siege mechanics changes, rework and general spice up is the next update. Hatches and doors no longer stop invaders, and constructed walls vulnerable confirmed so far. Ranged combat reworked in the most recent update.
End of Lua beta and merge into the main branch

>What has changed since I last stopped playing X years ago
Check the version history on the wiki
https://dwarffortresswiki.org/index.php/Version_history

Dwarf Fortress has an extensive wiki which can help you with your question about DF as well as providing info about modding and 3rd party tools:
https://dwarffortresswiki.org/Main_Page
https://dwarffortresswiki.org/Utilities

Utilities you should know about

DFHack: https://dwarffortresswiki.org/Utility:DFHack
Dwarf Therapist: https://dwarffortresswiki.org/Utility:Dwarf_therapist
Legends Viewer: https://dwarffortresswiki.org/Utility:Legends_viewer


>Tutorials :
Quickstart Fortress Mode: https://dwarffortresswiki.org/index.php/Quickstart_guide
Quickstart Adventure Mode: https://dwarffortresswiki.org/index.php/Adventure_mode_quick_start
Other tutorials: https://dwarffortresswiki.org/index.php/Tutorials

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF

Strike the earth!
Replies: >>2080732 >>2081278 >>2091499
Anonymous
6/29/2025, 5:36:48 PM No.2080732
>>2080588 (OP)
Is the Steam version worth buying or should i just download the pretty much completely free version and since i'm not autistic enough to look as ascii art i'll just download one of those tile pack things.
Replies: >>2080933
Anonymous
6/29/2025, 6:34:16 PM No.2080776
Echo
Echo
md5: bad11175d76e12e8a57c78a1b4b5d6ad๐Ÿ”
Try Before You Buy
Delve Into The Archive
Above The Oldest Visage
Within The Thread Of Origin
My Shrouded Prize Awaits You
As This Is An Echo Of The Call
And The Response For Those Poor
Replies: >>2086253 >>2088698
Anonymous
6/29/2025, 6:36:59 PM No.2080778
birin smoking
birin smoking
md5: 820bdc9be62047074df243a92b8b045b๐Ÿ”
For the unknowledgeable, the Steam version of DF REQUIRES a new gen every RAW change due to mods not being baked into the save anymore.

Graphics IDs(unlike normal RAWs) are baked into each save, and require a world regen to see changes.

How to remove gays from all creatures
Notepad++
open all creature RAWs
ctrl+H
[CASTE:MALE]

[CASTE:MALE]\n\t\t[ORIENTATION:FEMALE:0:0:100]\n\t\t[ORIENTATION:MALE:100:0:0]

Replace in all opened files


[CASTE:FEMALE]

[CASTE:FEMALE]\n\t\t[ORIENTATION:MALE:0:0:100]\n\t\t[ORIENTATION:FEMALE:100:0:0]


Replace in all opened files

How to remove black dwarves
>creature_standard txt
line 436 replace line with
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PALE_PINK:1:PEACH:1:PINK:1]

How to remove bald dwarves
>entity_default txt
under [ENTITY:MOUNTAIN]
replace line 862 with

[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:NEATLY_COMBED]
[TS_PREFERRED_SHAPING:BRAIDED]
[TS_PREFERRED_SHAPING:DOUBLE_BRAIDS]
[TS_PREFERRED_SHAPING:PONY_TAILS]
Replies: >>2087551 >>2088193 >>2095013 >>2096109
Anonymous
6/29/2025, 9:08:07 PM No.2080933
>>2080732
>>>buying

Anyways. If you want to play the free version, I dont think anyone has put the effort to make a graphic pack for the 5x.xx since it has thousands of sprites now and the graphic part of the DF code went on a big overhaul. Where as before all that a graphic set needed at minimum was to match the amount of tiles for ASCII table, and at most they would have a few hundred tiles.
So if you want to play with graphic sets you will be limited to playing 47.xx until we see some new development in this zone, wish I doubt will happen anytime soon if ever.

(detail that graphics set != tile set, the later is a custom font for the ASCII table and you can still change that in 5x.xx as long as you pay attention to tile set resolution, because some of them dont work properly anymore)
Anonymous
6/29/2025, 9:25:54 PM No.2080948
1751094593604312
1751094593604312
md5: c8cf29e9f1bbd774f8d266d1539da298๐Ÿ”
Patch Notes for the last update

Ranged weapon update
>Stopped ranged soldiers from aggressively entering melee combat when out of ammo.
>Made ranged units step away from close enemies and try to use any nearby fortifications.
>Ranged attackers can aim at specific body parts.
>Added loading and nocking states and actions for ranged weapons.
>Made firing take much less time than loading.
>Differentiated shooting and post-shot recovery times.
>Added weapon-specific attribute and skill effects for aiming and delays.
>Can set ammunition, food, and drink assignments for squads.
>Fixed various issues with extra ammo being kept in quivers and ammo not being picked up.


New graphics
>Added colorful forgotten beasts and titans.


General updates
>Dwarves that meet with misfortune lose their room assignments properly.
>Changed how item deletion works to fix some army crashes.
>Stopped crash from unspecified inorganic dusts.
>Stopped keyboard cursor from skipping large distances when scroll distance is larger than 1.
>Made modded night trolls appear even when no night trolls are generated.
>Made NO_PHYS_ATT_GAIN/RUST add/remove syndromes work properly.
>Stopped requiring music and sound definitions to load saves (makes classic saves compatible again).
Replies: >>2080952 >>2080972
Anonymous
6/29/2025, 9:26:56 PM No.2080952
beasts
beasts
md5: 8cb4225e84a2322cb93d4c5588b093f2๐Ÿ”
>>2080948
Anonymous
6/29/2025, 9:50:30 PM No.2080972
>>2080948
Is the siege update going to coincide with the Lua update, or is the answer still held up in that godforsaken discord of theirs?
Replies: >>2080977
Anonymous
6/29/2025, 9:53:45 PM No.2080977
>>2080972
I assume so, but yeah, only putnam knows the truth
Anonymous
6/29/2025, 11:54:58 PM No.2081118
978756468977564
978756468977564
md5: 214e34dea22b63a2d6e0d2a43732c63f๐Ÿ”
>dig a shitty little underground lake so that dorfs can fish while locked in the fortress
>mine 1 tile into the ocean to fill it
>ENTIRE fucking fort gets instantly filled with 7/7 water to the point that the game freezes
what in the god damn just happened
Replies: >>2081129 >>2081782 >>2081842 >>2081875
Anonymous
6/30/2025, 12:05:55 AM No.2081129
>>2081118
water pressure?
water pressure
Replies: >>2081136
Anonymous
6/30/2025, 12:12:39 AM No.2081136
>>2081129
I'm talking like literally instantly dude, one tick of the game went unpaused and everything is underwater now. I checked and it doesn't happen if I dig diagonally so yeah it must be that. Is that really how water pressure works here? It just teleports water instantly?
Also while I'm here, would an underground reservoir like that even work for fishing?
Replies: >>2081145 >>2081152
Anonymous
6/30/2025, 12:16:55 AM No.2081145
>>2081136
>It just teleports water instantly?
Generally, no. But I've never fucked with the ocean before, so I'll defer to someone with more experience than I.
Anonymous
6/30/2025, 12:21:19 AM No.2081152
>>2081136
It was water pressure, but the fact that it caused lag and filled almost the entire room instantly was probably due to the fact that it was on an ocean since it must have triggered a shit ton of checks with all the multiple water source tiles and water tiles.

>Also while I'm here, would an underground reservoir like that even work for fishing?
I think it counts as murky pool, so you only be able to catch pond turtles and other murky pool vermins fish, and it will share the map pop with all the other murky pools
Replies: >>2081156
Anonymous
6/30/2025, 12:28:41 AM No.2081156
>>2081152
It not only filled the room, it went up one level, filled another room, then the corridor and then the entire main stairway shaft like 20 levels down, including several pathways along the way made in search of ore. All at once. Fucking weird man, I'm not messing with oceans anymore.
>I think it counts as murky pool, so you only be able to catch pond turtles and other murky pool vermins fish, and it will share the map pop with all the other murky pools
What if I wall up all other murky pools on the map, is that gonna make this one super populated?
Replies: >>2081168 >>2099128
Anonymous
6/30/2025, 12:46:07 AM No.2081168
>>2081156
>What if I wall up all other murky pools on the map, is that gonna make this one super populated?
No clue
Anonymous
6/30/2025, 3:19:35 AM No.2081278
Storyteller_v2
Storyteller_v2
md5: 01d85e5f287151daf6a20e632f5199ba๐Ÿ”
>>2080588 (OP)
how do i change the ascii tile set in the steam version? I want it to change too storyteller v2 (pic related)
Replies: >>2081289 >>2081294 >>2081372 >>2081373
Anonymous
6/30/2025, 3:34:46 AM No.2081289
>>2081278
Don't bother. It'll work, but square tilesets like that are broken. If you want to see for yourself, rename that file to curses_square_16x16.png and put it into the data folder. You'll be overwriting an existing file, so back it up first. Then just switch the game to ASCII mode.
Anonymous
6/30/2025, 3:39:14 AM No.2081294
>>2081278
Don't bother. It'll work, but square tilesets like that are broken. If you want to see for yourself, rename that file to curses_640x300.png and put it into the data/art folder. You'll be overwriting an existing file, so back it up first. Then just switch the game to ASCII mode.
Anonymous
6/30/2025, 6:20:32 AM No.2081368
20180922 slenderdorf 178330668241 Wintergrasp v minotaur (gimp-optimizegif-image-mode-color-16)
is this what good biome looks like?
Replies: >>2081564 >>2082273
Anonymous
6/30/2025, 6:24:21 AM No.2081372
>>2081278
date
init
Anonymous
6/30/2025, 6:25:22 AM No.2081373
>>2081278
\data\init\init_default
Anonymous
6/30/2025, 1:01:14 PM No.2081564
>>2081368
I can see that those are dorfs fighting a Minotaur
But holy crap I cant read anything from the terrain. This is what I imagine a warhammer landscape chaos tainted by Tzeench to look like
Replies: >>2081569
Anonymous
6/30/2025, 1:08:49 PM No.2081569
>>2081564
>dorfs fighting a minotaur
isnt it just 1 human who goes up and beats the shit out of it?
Replies: >>2081574
Anonymous
6/30/2025, 1:15:02 PM No.2081574
>>2081569
Looking at it again, yeah. There are some dwarfs that seem to be going with the human, but they are all actually just stumbling around nauseated, and the human is the one who gets shit done.
Anonymous
6/30/2025, 5:54:01 PM No.2081782
>>2081118
you should always dig a channel outside the map for safety for exactly this reason
Replies: >>2081792
Anonymous
6/30/2025, 6:09:33 PM No.2081792
>>2081782
I don't think the channel would have saved me here I'll be honest with you. There was one already because I'm using the ocean to make a mist machine in the middle of my main stairway but there's no way that would have drained fast enough to stop half the fort from drowning.
Anonymous
6/30/2025, 6:45:30 PM No.2081830
>make a hospital
>every single dwarf in the fort proceeds to beeline straight to it in order to idle in an unfurnished 10x10 stone box because it counts as a meeting place
why are they so retarded
Replies: >>2090286
Anonymous
6/30/2025, 6:56:55 PM No.2081842
>>2081118
you dug a hole below sea level, what did you expect?
Replies: >>2081870
Anonymous
6/30/2025, 7:21:58 PM No.2081870
>>2081842
not this
https://files.catbox.moe/icv703.mp4
sorry I don't know how to fit inside upload limit
Replies: >>2081875 >>2081892 >>2081901 >>2081909 >>2082013
Anonymous
6/30/2025, 7:25:36 PM No.2081875
>>2081118
>>2081870
https://www.youtube.com/watch?v=a01QQZyl-_I
Anonymous
6/30/2025, 7:37:07 PM No.2081892
>>2081870

As a general rule, always dig diagonally when dealing with water, this way the pressure is more than halved; more diagonal tiles equal more depressurization
especially when digging below the sea level lol
Replies: >>2081936
Anonymous
6/30/2025, 7:42:34 PM No.2081901
>>2081870
>fort name: OceanGates
Anonymous
6/30/2025, 7:44:56 PM No.2081909
>>2081870
next time, go to the surface and channel a river down to where you want the water.
Before opening the channel, install a pressure mechanism that activates a gate when the reservoir is filled. (only saying this because i'm not sure if going 50 levels down affects channel water pressure)
Anonymous
6/30/2025, 8:04:39 PM No.2081936
>>2081892
This was only like 1 or 2 levels below sea, so I didn't expect this to be so bad. I had a drawbridge in case something tried to swim into the fort, but man. Digging diagnally inbstead completely fixed this.
Anonymous
6/30/2025, 9:24:19 PM No.2082013
icv703-1_thumb.jpg
icv703-1_thumb.jpg
md5: 709e8799ceaa41e01bb1cfa7c2e66d7b๐Ÿ”
>>2081870
Replies: >>2082758
Anonymous
7/1/2025, 1:05:19 AM No.2082273
20180909 slenderdorf 177889506585 Welcome to Wintergrasp!
the heck biome is this?
found these digging webs for ascii gifs >>2081368
Replies: >>2082314
Anonymous
7/1/2025, 2:01:39 AM No.2082314
>>2082273
desert
Replies: >>2082473
Anonymous
7/1/2025, 8:42:04 AM No.2082473
DF2014 Bubble bulb - Dwarf Fortress Wiki
DF2014 Bubble bulb - Dwarf Fortress Wiki
md5: 8133df58baca6430ff16ccdeac43dd32๐Ÿ”
>>2082314
>In good deserts:
>O Bubble bulb
>. Downy grass
so that's what these are
Anonymous
7/1/2025, 5:46:01 PM No.2082758
>>2082013
lol, dumbass
Anonymous
7/1/2025, 10:14:30 PM No.2082930
Would sitting at strict population cap prevent the monarch from arriving?
Replies: >>2082939
Anonymous
7/1/2025, 10:22:55 PM No.2082939
>>2082930
Not actually sure how it works in the latest version, used to be that the king would join your fortress regardless if the civ was nearing extinction, but Toady has been patching out some things that could hamper a new player's gameplay experience so this might have been on the chopping block as well.
Replies: >>2083135
Anonymous
7/2/2025, 3:59:54 AM No.2083132
Screenshot (10)
Screenshot (10)
md5: d75e9a8577aa78f386b05f75a6442594๐Ÿ”
I just started playing this game. Is this a bug? I can't find any information on this. where are the icons for armor and weapons?

Also, turkey eggs wont hatch.
Yes, I have a male, and nest box and forbid eggs (from stockpiles and standing kitchen orders), and I forbade the nest boxes and kept them behind a forbidden door. I even locked in 4 male poults with 12 female poults with 12 nest boxes for a year and a half (so they would be sexually mature without being influenced by the dwarves and 4 males in case they were gay, yes according to the wiki 5% don't fuck.) Got 600+ eggs, and none of them hatched.

Is this game buggy as shit? I just started so this could be the new patch.
Replies: >>2083145 >>2100451
Anonymous
7/2/2025, 4:04:44 AM No.2083133
87566452786
87566452786
md5: 110ae75baa08f0e98b7256a212ba9284๐Ÿ”
>fished for so long that a tree grew behind him and then chose to catch a million fishes and starvation instead of swimming through 1 tile
was it autism?
Anonymous
7/2/2025, 4:06:29 AM No.2083135
>>2082939
Nevermind, I figured it out. I must have deleted the template sleep deprived.

But I want to know wtf is up with the turkeys.
Anonymous
7/2/2025, 4:19:40 AM No.2083145
>>2083132
It's quite possible, considering the toad altered a core part of the combat coding to make ranged actually useful the game could experience some weird bugs, such as the one the hotfix fixed which was eternally drinking yet dehydrated dwarves.
Anonymous
7/2/2025, 5:43:27 PM No.2083522
The only source of 51.13 seems to be some russian site.
I'll stick to the 51.11 version.
Replies: >>2083532 >>2083727
Anonymous
7/2/2025, 5:53:25 PM No.2083532
F5QGbb2WMAEFj7Q
F5QGbb2WMAEFj7Q
md5: 96b371f213dffbb487489f8d745fa152๐Ÿ”
>>2083522
Replies: >>2083564 >>2083721
Anonymous
7/2/2025, 6:38:20 PM No.2083564
>>2083532
Thanks for the DM, got it.
Replies: >>2083727
Anonymous
7/2/2025, 6:38:31 PM No.2083565
It's been like a year and a half since I last played dwarf fortress, anything new? Should I play it again?
Replies: >>2083584
Anonymous
7/2/2025, 6:56:22 PM No.2083584
>>2083565
From the top of my head

adventure mode is fully back (now featuring magical healing and magical items)
ranged combat rework as part of major siege rework
lua scrip beta test

>SOONโ„ข
lua scrip branch merge and siege rework (new siege engines and Toady knows what, invaders can actually break walls and shit, magical invaders throwing bad juju on your dorfs, maybe more stuff)
Replies: >>2083586 >>2083622
Anonymous
7/2/2025, 6:58:52 PM No.2083586
>>2083584
Cool, thanks
Anonymous
7/2/2025, 7:35:48 PM No.2083622
>>2083584
If invaders are able to break natural walls I will crash the fuck out.
Replies: >>2083646
Anonymous
7/2/2025, 8:15:49 PM No.2083646
>>2083622
Digging was on Toady possibility list for the siege, but I'm dont know if he will get arround doing unlike sapping enemies which has been confirmed as something he has been working on. Also sapping walls, and if digging ever gets implemented, will be a optional difficulty option
Anonymous
7/2/2025, 9:57:06 PM No.2083721
>>2083532
Clearly not
Anonymous
7/2/2025, 10:02:43 PM No.2083727
>>2083522
>>2083564
Scroll up and solve anon's easy riddle
Anonymous
7/2/2025, 11:09:08 PM No.2083782
>We got the ranged weapon update up in June, which was cheerful. This month, we'll split time between siege stuff and another more routine update. On the siege side, I'm in the middle of digging and dwarf walling building changes and such. We have lots of new graphics for broken things ha ha.
Anonymous
7/3/2025, 1:58:50 AM No.2083888
Screenshot (11)
Screenshot (11)
md5: 2103fd74c3638cd0548bc6fea0dc04c9๐Ÿ”
I figured it out (remember, I just got this game.)
I forbade the door, (from being used in construction) not the USE of the door. Also I should have taken adult males because it's possible the hens matured while the gobblers were still immature so the first eggs weren't fertilized. It's also possible that they cant ley eggs when the claimed nest box has eggs in it. Also forbidding the box from the dwarves might also bug it out and make them unable to lay eggs or even hatch.
I did a test and let it run with only the use of the door forbidden while I fucked off and eventually it worked.
I also learned that locking 8 turkeys up in a 6x6 room can lead to some nasty fighting. there was blood and vomit on the floor and the gobbler even attacked one of the poults.

Also I realized you can bring next boxes as embark items so you can set this up day one.

Since I'm bothering to post all this, I have one more question. Does grazing inside with fungus after cavern breach have the same requirements as unirrigated indoor farming? Can you grow grazable fungus on stone like you can plump helmets and shit? I really like having one resource for meat, cloth, leather and milk. I think if they made a good sheep sim game I'd play that instead.
Replies: >>2083891 >>2083899 >>2083918
Anonymous
7/3/2025, 2:05:03 AM No.2083891
>>2083888
fungus only grows on soil layers and muddy stone.
Replies: >>2083893
Anonymous
7/3/2025, 2:06:34 AM No.2083892
Screenshot (12)
Screenshot (12)
md5: e2d037323b19d4702748e0fad452130b๐Ÿ”
The part I haven't figured out yet is how to segregate the eggs long term so they can cook some and hatch others, but at least I know it's functional now. I suppose I could try making multiple enclosures with different properties and settings to test what works. If I do that, I'll come back.

Is this what I missed out on never having facebook and never playing anything like farmville? I quit video games for the most part from early WoW to the last 6 months. I missed the whole minecraft era and I can see how this game influenced it (probably, I never played that either.)
Replies: >>2083899 >>2083903
Anonymous
7/3/2025, 2:07:35 AM No.2083893
>>2083891
So you can "farm" it? Or does it dry up?
Replies: >>2083898
Anonymous
7/3/2025, 2:09:44 AM No.2083898
>>2083893
you can't grow it on a farm plot, but it will just naturally grow on soil and muddy stone once you breach the caverns.
Replies: >>2083899 >>2083916
Anonymous
7/3/2025, 2:10:54 AM No.2083899
>>2083898
you don't have to do anything to maintain it or get it started, it just grows on its own.
>>2083888
>>2083892
you can just forbid the eggs
Replies: >>2083916
Anonymous
7/3/2025, 2:16:57 AM No.2083903
>>2083892
you came back at a bad time, but there are plenty of games that have been made since then that are pretty darn good.

what kind of games are you into?
Replies: >>2083916
Anonymous
7/3/2025, 2:37:11 AM No.2083916
>>2083898
>>2083899
thank you
>>2083903
something sandboxy but mathematically complex. Civ 4 was almost perfect is a way that made 5 and on unplayable, the math part, not the sandbox part. I'm a sucker for these nes final fantasy looking graphics on df. I just want to be kept occupied, and if something is too simple or one sided I get bored. This will work for a while, I think. sperging out over the turkeys is the sort of thing that does it. Combat isn't that interesting, but it's necessary to make it have stakes.
Replies: >>2083924
Anonymous
7/3/2025, 2:38:49 AM No.2083918
>>2083888
once you breach the caverns, you can dig out a big room either in the dirt layer, or in stone and then flood it, it'll accumulate floor fungus and then you can pasture animals in it
Anonymous
7/3/2025, 2:39:46 AM No.2083920
>stakes
haven't seen you rear your head around these threads in a hot minute.
Replies: >>2083925
Anonymous
7/3/2025, 2:40:34 AM No.2083924
>>2083916
You ever play Tropico?
Tropico 4 is probably the best one.

If you like colony games there is always Rimworld. Also there is Frost Punk, they just made a sequel, it looks neat but I haven't been playing too many new games or doing much about my backlog.
Replies: >>2083926 >>2083946
Anonymous
7/3/2025, 2:40:46 AM No.2083925
>>2083920
no you're thinking of the anon that bitches about stakes, not this one
Anonymous
7/3/2025, 2:44:44 AM No.2083926
>>2083924
there are really a lot of good games if you haven't been playing since minecraft came out / early WoW.

Did you try FTL? They made a game by the same company named Enter The Breech which is good too.
Anonymous
7/3/2025, 3:17:49 AM No.2083946
>>2083924
I'd uh.. avoid the Rimworld general though, there are some nice quality of life mods for the game that you can pick up for free, but a lot of the Rimworld people are sickos.
Replies: >>2083978
Anonymous
7/3/2025, 3:51:34 AM No.2083978
>>2083946
hmm.. maybe that one dude left.
Replies: >>2084024
Anonymous
7/3/2025, 5:53:12 AM No.2084024
>>2083978
I went back to playing, of you meant me. And I got to go to bed. I'll look at those games. This is holding me attention for now, but I can feel the spell could break at any moment and it will lose its appeal. I have zero motivation to find end game weapons and shit like that, I'm more interested in ramp geometry and stockpile management. But I got to sleep now. It's doing is job and taking my mind off life and being old.
Replies: >>2084042
Anonymous
7/3/2025, 6:46:19 AM No.2084042
>>2084024
no i meant the guy on the rimworld general. used be a wierdo or two there who made sex mods for Rimworld.
Anonymous
7/3/2025, 1:58:07 PM No.2084203
1742807908591270
1742807908591270
md5: 22723184d994e5a2709c0a411bd52122๐Ÿ”
Haven't played for a year or so, could someone brief me on the current stare of the adventure mode?
Replies: >>2084335
Anonymous
7/3/2025, 6:01:30 PM No.2084335
>>2084203
It came out of beta early this year.
Toady added some magic items that allows you to cast magic, and magic healing, new dungeons where you can find those things, and some intercations with your divinity, basicaly preliminary laying of the foundations of what was meant to be the Myth and Magic update.
Site building was removed as Toady will rework it, but for now he is focusing on fort mode siege rework. So, no site building until Toady is done with sieges.
Most recently, a partial release of the siege rework - ranged combat rework also changed how ranged weapons work in adventure mode too. Now shooting a ranged weapons is a multi action process so that you can just shoot a crossbow that was previously loaded instead of having the enemy charge at you while are reloading
Anonymous
7/4/2025, 1:33:43 AM No.2084580
>new to game
>look at videos on how to deal with heavy aquifer
>start getting adds for skin lotion
Anonymous
7/4/2025, 9:57:30 AM No.2084742
Finally built a new computer. How big of a fort can i expect to be able to run on a 9800x3d? Always limited myself to 100 or 150 dwarves before.
Replies: >>2084749
Anonymous
7/4/2025, 10:24:13 AM No.2084749
>>2084742
The new optimizations to DF alone should have allowed you to comfortably play with 200, which is pretty much the community standard. Unless of course, the usual box of FPS killing shenanigans, happens on your fort. People can push for more than 200 dwarfs if the feel like, so you should be fine
Anonymous
7/4/2025, 6:21:48 PM No.2085037
Is there a way to force evil surroundings with Perfect World?
Savagery at 1.0 gives randomized results and all neutral
Replies: >>2085076
Anonymous
7/4/2025, 7:05:28 PM No.2085076
>>2085037
I could have swore there were good/evil brushes in it.
Couldn't you mess with the minimum evil tiles in advanced settings if not? If you're using the same world generation seed it shouldn't mess with the layout of the world, only aligned tiles.
Replies: >>2085101
Anonymous
7/4/2025, 7:26:11 PM No.2085101
>>2085076
>Couldn't you mess with the minimum evil tiles in advanced settings if not?
I suppose, it's not going to be precise but I don't have any choice.
Also for some reason the savagery painter causes a lot of rejections and Dwarves can't settle anywhere. I'm turning it off and make the game generate it at this point
Replies: >>2085152 >>2085156
Anonymous
7/4/2025, 8:24:40 PM No.2085152
>>2085101
Most civs just can't settle in savage areas
Anonymous
7/4/2025, 8:27:39 PM No.2085156
>>2085101
Savagery isn't condusive to most civs, you'll experience the same with Evil.
Civs with non-[SAVAGE] or [EVIL] founding races will not start on savage or evil tiles
Anonymous
7/4/2025, 9:10:24 PM No.2085207
7689456778695
7689456778695
md5: c72973fdd08682ce872a934cf8b139e5๐Ÿ”
does anyone know what the hell is this and how do I turn it off
Replies: >>2085394
Anonymous
7/5/2025, 1:12:33 AM No.2085381
>8 minecarts attempting to drain the ocean
>still can't drain it one level down
>walls need the ground to be dry to be even scheduled for construction
It's over I give up, if I add any more of them the game will be unplayable.
I'm guessing there is no way to remove liquids with DFhack?
Anonymous
7/5/2025, 1:13:59 AM No.2085382
imagine if toady worked on content and not "flavor" for the last 15 years
Replies: >>2085392 >>2085394
Anonymous
7/5/2025, 1:26:41 AM No.2085392
>>2085382
he he he
Anonymous
7/5/2025, 1:29:37 AM No.2085394
>>2085207
think i saw someone talk about being a cripple and having designed a wheel menu like that to play
>>2085382
imagine if df-likes didn't take df for a colony management game
Replies: >>2085395
Anonymous
7/5/2025, 1:33:49 AM No.2085395
>>2085394
Turns out dwarf fortress detects your controller if you press something on it and this radial menu pops up when you do.
Anonymous
7/5/2025, 1:52:31 AM No.2085409
Noob again.
Plz explain the "refuse" stockpile. Not the garbage dump zone, I get that.

If I create a refuse stockpile outside, how do I stop it from collecting useful items? Do the dwarves know the difference? I found a bunch of llama wool in there and it didn't say it was rotted. I haven't seen anyone playing on stream use these, but I haven't watched too many.
Is this just an ignorable useless feature?
Replies: >>2085483
Anonymous
7/5/2025, 5:13:06 AM No.2085483
>>2085409
The refuse stockpile is for mostly but not aways useless by-products of your meat and fishing industry like shells, bones, hides; as well as corpses and pieces of it, which might include stuff that you can butcher, so that they dont just stay laying around your map and fort. Rotting stuff also go there and also tattered clothes.
It is a good place to temporaly collect all the worn socks and gobblin bodies, so that they dont spread miasma into your fort, and can be collected all in one place before you give a mass dump order into your garbage zone.

The main difference between it and garbage zone is that the stuff you dump on a the garbage zone is something you will usualy manualy choose to throw there, and dumped items will be tagged as {forbidden}. While items will be moved in and out of your refuse stockpile by your dorfs automaticaly based on its configuration and as they see fit, as they may or may not still have use and are not {forbidden}.
Replies: >>2085529
Anonymous
7/5/2025, 6:54:35 AM No.2085529
>>2085483
I don't understand the set up tho. Is it automatic? Do they just know not to throw useful items in there? I didn't see a quality setting in the menu options. I found wool in there that should have been woven, but it's possible it was rotten. Maybe I messed up the production order and it was thrown out.

Also, unrelated, I had an issue today where rock pots, and stone furniture were trapped in their respective workshops when I tried to feed them into a local stockpile shutting them both down completely. I deleted the stockpile and production resumed. The stockpile it was supposed to feed into was empty. Maybe I messed up the conditions somehow. I definitely fucked up door production by unintentionally changing "less that" to greater than."
This was my first game with dfhack, so that might have something to do with it, but probably not.
I'll try again when I'm not distracted by puppies barking at fireworks.
Replies: >>2085614
Anonymous
7/5/2025, 7:11:00 AM No.2085545
Something else I noticed, the wiki says you need an office to use work orders but I know this isn't entirely true because I didn't set the office up until I freed up the chairs and I only used work others from the general menu. This could account for the buggy behavior, but I was definitely able to make most orders happen without an office zone.
Anonymous
7/5/2025, 9:23:34 AM No.2085614
>>2085529
Wool as a butchery byproduct goes into refuse stockpile. Yes, it's not logical but that's how it's always been and Toady hasn't gotten around to fix it.
I use custom stockpiles near the relevant workshops to take in the useful body parts like wool, hides and bones. The rest go to a larger general refuse pile from where they get dumped when it starts to get full.
Anonymous
7/6/2025, 3:54:13 AM No.2086253
file
file
md5: b6eec0cc7280c0b3f6923018dc577478๐Ÿ”
>>2080776
thanks for your effort but how do you even download from this shitty site? im not going to install some bloated, sketchy, web program for a file that's not even 1 GiB. Logged to the .ru and found it in less than whatever it would take for the MEGA bullshit installer to even download
Replies: >>2086303 >>2087267
Anonymous
7/6/2025, 4:36:19 AM No.2086271
Screenshot (13)
Screenshot (13)
md5: 14ec9137ec23267e461a522a6ce856b9๐Ÿ”
I just spent all evening researching and tweaking this concept :

https://pastebin.com/2xNtgiqS

I don't understand what version of the game this is supposed to be for. He doesn't even take a single pick to make an underground shelter, but this has 493 points left. Does the steam version give you that many extra points?
I'm still noob, but there's some ideas I have to improve it.
Replace the bauxite with kaolinite. If other magma safe stone is found, it can make porcelain that from my brief experience can be worth 8 times more than a small cut gem (i still have to research gems, I don't know shit about what's possible yet, but my 1st year gems sell for about 40, I've sold porcelain for 300.)
If you want to shave points so badly you don't even take a pick, but take a copper bar just in case you have to make a bauxite and wood bunker and dig, why bring 1 unit of coke for 10 points? you can make a wood furnace and deconstruct it to get your ore back. It's not like you're going to be doing a hell of a lot waiting on picks anyway. Seems ridiculous.
If you're bringing wood, maybe pick the lightest wood available, especially if you can use native wood and save the willow or feather wood for bins and wheelbarrows.
Or bring the heaviest wood for shield bashing idk.
Also, the author brings 50 sand? I get sometimes there isn't sand, but is glass really that good? And if he's exploiting it for cheap bags, why not bring wine for the extra barrel(s)?
Finally there's no consideration for early strange moods. It's my understanding that you need to have 3 kinds of cloth (possibly as many as 5) uncut green glass (possibly 5, the articles aren't clear on this), leather (again, do you need 5?) and other things you can get by killing animals. I guess you can get leather by killing the guinea hens, and bones and skulls from the pack animals. (bird leather ruins my immersion a little)
Also, is one silk thread enough for sutures?
I'd love to hear more takes on this.
Replies: >>2086325 >>2088157
Anonymous
7/6/2025, 5:15:15 AM No.2086303
>>2086253
NTA, but I just downloaded in 2 mouse clicks to be sure something didnt change, and it took me about 2 minutes. I honestly dont know what the hell you are doing wrong, or what went wrong if you are getting filtered.
Literaly 2 clicks is all it took.
Replies: >>2086875
Anonymous
7/6/2025, 5:44:52 AM No.2086325
>>2086271
Min max your starting gear is useful for dangerous or harsh sites where you know you wont find any weapon grade metals, so instead of taking a copper pickaxe, for the same price you get one ore of iron which will allow you to make 4 pickaxes. Same goes for some other stuff that comes with the default embark which can easily be sourced on site like buckets, stepladders and crutches, and the points for those can go in more iron ore and even flux stone for some of that sweet steel. Other than that, while cool, unless you have something partcular in mind or are RPing, I think the long term impact is minimal compared to the default gear.
The biggest danger of this is actually mixing up or straight up forgetting to bring an amount of basic bootstrapping material, since if bring ores instead of axes you cant chop wood (previous versions allowed you to do that with trainning wood axes, but that is no longer the case), and whitout wood there is no coal to make axes. Similarly, is not having the right stones to usa to build a forge, a smelter and a wood furnace, meaning that you wont be able to do shit until the caravan arrive at the end of the year, and that is assume you actually deconstructed your wagon and used its wood for making a trade depot instead something unreversable like a bed.
Another danger of this is that it will actually take about one or two months before you can actually start digging stuff, and in certain circunstances, like the possibility of an evil zombifiying weather, you really need to start digging ASAP.
Replies: >>2086352
Anonymous
7/6/2025, 6:35:57 AM No.2086352
>>2086325
I haven't tried the harder starts yet as I'm learning the game, but honestly this feels rather trivial. In the absence of foes and in a wooded biome survival is pretty easy. The only reason I'm having trouble is that for me the autism is the point. If wanted combat primarily, I'd be playing something else. It's actually disappointing that many of these elements have little or no gameplay effect and are there for role play. I can overlook that as keeping my mind occupied is the goal and it's done that all evening and I didn't even play properly, just did some test embarks to confirm behaviors (leather milk and wool yields for different animals.)
I think I'm going to switch to sheep since you get twice the milk for about the same wool per embark point. It's also disappointing that there's no balance. Alpacas are objectively worse than the other 2. There's lots of things like this in this game, but again, it's not a deal breaker, just disappointing.
But I'm coming to the conclusion that none of this matters. I found a wiki entry describing how all you need technically is one anvil and one copper ore. I guess ash is technically a fire safe block?
I do wonder if the starting points were originally 1000. They are 1504 when I zero out everything.
This is the real issue with sandbox games. Since you can toggle everything there needs to be some sort of standard to make it challenging. Ironically, I keep restarting. I don't know why I don't just stick with the fortress and play it out. I think when the complexity is high but the layout is ugly I become unmotivated and want to start over. I recognize this is stupid as I can just go to another floor or corner of the map if I don't like it.
But since it's a single player game, I don't really mind that I start over, or in this case spend all afternoon pouring over the wiki and forums to make trivial optimizations. As long as my mind is occupied and distracted from shit I can't do shit about rn it's working.
Anonymous
7/6/2025, 7:20:55 PM No.2086873
tooty please
Replies: >>2086874
Anonymous
7/6/2025, 7:21:36 PM No.2086874
toad
toad
md5: 0a72488345dbeb89aa7380433c2cecc9๐Ÿ”
>>2086873
he he he
Anonymous
7/6/2025, 7:22:00 PM No.2086875
>>2086303
if you mean that i have to click the "NO" button, it doesn't start anything, just sends me back to the folder screen
Replies: >>2086887
Anonymous
7/6/2025, 7:33:21 PM No.2086887
>>2086875
From that pic it looks like a problem with your browser, not with the site itself.
Now, I dont know what browser you are using but I never had any issues like that before, so you might want to try using another one because it sounds like a piece of shit if it cant handle a 1 gb download in 2025 Anno Domini.
Replies: >>2087966
Anonymous
7/6/2025, 8:22:14 PM No.2086940
Do retired adventurers need some special trick to become selectable in the noble menu ?
Like, maybe they're functionally citizen but still need to petition for mechanical citizenship or something ?
I don't want to run the fortress long enough to get to mayor/baron, and check is those are eligible.

I want to make a legendary+5 animal caretaker elf the queen of the civ.
Her surname is wetlips, because that's how she got her animal caretaker skill.
Replies: >>2086961
Anonymous
7/6/2025, 8:41:51 PM No.2086961
>>2086940
I will guess that it will require some DFhack shenanigans for something like that ot become viable considering the allegiance system, unless maybe you are lucky enough to find a elf citizen of the civ you created a fort with.
It might still require DFhack fuckery regardless. It all boils down to DFhack.
Anonymous
7/7/2025, 3:08:55 AM No.2087267
>>2086253
Silly Anon, do not download all of them at once, just the one you want, otherwise your limit will be reached.
Replies: >>2087966
Anonymous
7/7/2025, 2:49:01 PM No.2087551
have-you-seen-this-plump-helmet-man-v0-hbj4zh5hkn7a1
>>2080778
Will copypasting this into my pirated copy of the Steam build of nu-DF also turn the sole remaining tranny dev into a normal person?
Replies: >>2087680
Anonymous
7/7/2025, 4:44:48 PM No.2087680
>>2087551
Yeah no
Anonymous
7/7/2025, 5:39:43 PM No.2087731
Screenshot (14)
Screenshot (14)
md5: 3b7ae9b26e3d3f3aa65081dfd9fa4657๐Ÿ”
I think world gen is broken. I set mineral scarcity to 40000 (allegedly that's pretty scarce) and almost every tile has everything. I tested it by starting a game on a spot with no aquifer and dropped a 4x4 stair to the bottom. this is what I found. Seems pretty frequent to me.

When I use the basic settings I get lots of tiles with only 1 or 2 metals and no flux layer.

The only other thing I changed from the default was the map size.
Anonymous
7/7/2025, 6:24:40 PM No.2087765
Screenshot (15)
Screenshot (15)
md5: 8aa4369e741bc28697525aa28c9c1b75๐Ÿ”
I just discovered the dfhack "prospect all" command.
Setting mineral scarcity to 100000 results in the same distribution as the "everywhere" setting on basic world generation. It's defiantly broken, with the rest of the settings on default at least.
Replies: >>2087782
Anonymous
7/7/2025, 6:35:52 PM No.2087769
another weird thing is that these sites also have less z layers. 2 of them don't even go to zero.
Anonymous
7/7/2025, 7:05:46 PM No.2087782
>>2087765
i played df for years until one day they fixed a 10 year old bug that caused a slowdown when too much grass grew. maybe one day this one will get fixed
Replies: >>2087815
Anonymous
7/7/2025, 7:57:50 PM No.2087815
>>2087782
>they
sounds more like "he" the way ppl talk
or maybe they/them (him)
Replies: >>2087857
Anonymous
7/7/2025, 8:51:46 PM No.2087857
>>2087815
Singular they exists as well.
Not everything involves the mentally ill and the self sterilized, you dumb faggot.
But yeah Toady usually fixes shit by himself.
Anonymous
7/7/2025, 10:48:41 PM No.2087966
>>2086887
Firefox, it's as shit as the others but i never had any trouble other than the nu-Mega site
>>2087267
i was clicking on the last one, 51.13
Replies: >>2088011
Anonymous
7/7/2025, 11:41:00 PM No.2088011
>>2087966
I don't know what to tell you other than it is a legitimate skill issue then.
Replies: >>2088256
Anonymous
7/8/2025, 3:05:02 AM No.2088157
After giving up on the bugged world gen, I decided to come back to this concept:>>2086271
I hate it.
IDC what the author of this says, it's pointless to not bring at least one axe and pick. This game isn't designed for individual micro management. I mean, you can do it, but 5or 6 dwarves standing around waiting for a furnace and workshop to be built, 2 smelting jobs and then a picks to be made is pretty dumb. then you have to deconstruct it and move your anvil. Then having 7 proficient craftsman mining slowly and doing the jobs they aren't trained for while waiting on immigrants is also pretty lame.
The guy also doesn't exploit for free barrels, but brings 50 sand. This is obviously for the bags. Why exploit halfway?
It's also immersion breaking. I get that the point cost is a balance issue, but the caravans have weight limits, the wagon should too. Imagine 19th century gold rush prospectors went to the Yukon or whatever and instead of bringing picks and shovels, or even pig iron and coal, they brought unrefined ore. It's very stupid.
I think the solution for me is just bring whatever feels realistic and challenging.
As far as the skill points, I think that the embark portion of the game is really an afterthought. The random unbalanced nature of the starting attributes negates any kind of planning like this. It's better to just see what the dwarf is good at or inclined towards and spend the points in a narrative way.
If this seems strange, it's my way of extracting maximum value out of my $26. If i spend and entire afternoon trying to prove the world gen is bugged, it's fulfilling my goal of distraction with an activity I wouldn't do after I get bored of playing properly.
See you all for the next rant tomorrow or whenever.
Posting here is also me extracting distraction value.
Anonymous
7/8/2025, 3:52:47 AM No.2088193
>>2080778
This intrigues me. I haven't done any computer code since data was stored on cassette tape. It was a basic language class for children at a public library. It was boring and I moved on quickly to consoles, mainly Intellivison.
Trying to figure out your directions sounds fun, but I do have one question. Why is notepad++'s download page so globohomo? Should I care?
Replies: >>2088249
Anonymous
7/8/2025, 4:58:04 AM No.2088217
I managed to replace the skin without using that globohomo program. Just replacing one line of code was easy, but it was like 438 not 436.
More satisfying than actually playing the game.
Maybe I'll learn to mod out the things I don't like, such as the embark set up. Doubt it tho.
Replies: >>2088259
Anonymous
7/8/2025, 6:25:08 AM No.2088249
>>2088193
It not even code
it is just .txt edit of parameters the actual code will load from the files. You can do this notepad. but the point of ++ is that allowes you to do this on all relevant flies automaticaly. If you got triggered by ++ download page then just look for another .txt editor with the same capablities or do it manualy for all thhe files
Replies: >>2088519 >>2088519
Anonymous
7/8/2025, 6:28:55 AM No.2088251
>code
What's with the influx of illiterates and incompetants lately?
First we have a guy that doesn't know how to download from a mega, now we have this guy
Replies: >>2088519
Anonymous
7/8/2025, 6:54:28 AM No.2088256
1748518368774166
1748518368774166
md5: 073346d644d021533bc7dd46a99a2695๐Ÿ”
>>2088011
i never liked the site, not even when it had "upload" in it's name
Anonymous
7/8/2025, 7:08:05 AM No.2088259
>doesn't know how to download from a mega
sorry but im not downloading your trojan

>>2088217
>Why is notepad++'s download page so globohomo?
what do you mean? it doesn't have any rainbows or anything, though nowadays not even boomers use it. grab one of these instead, remember that now, you have to gen a new world after changing something for it to work
https://www.sublimetext.com/download
https://kate-editor.org/get-it/
Replies: >>2088519
Anonymous
7/8/2025, 8:24:53 AM No.2088294
You again huh?
Still have nothing better to do?
Replies: >>2088295
Anonymous
7/8/2025, 8:26:21 AM No.2088295
>>2088294
Yes
Anonymous
7/8/2025, 2:36:07 PM No.2088457
it squirms and fidgets
https://www.youtube.com/watch?v=7Ttnk7gcOXU
Anonymous
7/8/2025, 3:35:47 PM No.2088491
1741657987040977
1741657987040977
md5: f1598d666fdcf05768edfdb7f120cc7f๐Ÿ”
What happened to the mega, where can I get 51.12 for free, I'm not giving my money to guy so he can donate it away to BLM
Replies: >>2088551 >>2088698 >>2088757
Anonymous
7/8/2025, 4:17:44 PM No.2088519
>>2088249
>>2088251
As I said, I haven't looked at this since the early 80's. I guess it's technically not coding as you say, but its crossing the barrier I've left alone for about 40 years and learning to use a coding tool
>guy who cant download
that guy's issue is related to mine. I wouldn't mess with the npp out of fear of messing up my system
>delete system32,lol
or concern of what I'm downloading with it resulting in decades of tech knowledge apathy and skill decay. I'm not sure I could competently use DOSshell anymore without googling how. As I don't work in a tech field and I haven't played videogames much in the last 20 years (compared to the previous 20+) because they mostly suck, I've become tech ignorant.
>illiteracy
ironic
>>2088259
It's the pro Ukraine shit.
>>2088249
>you can do it in notepad
Yes, I realized that after I changed that one line.
I ended up downloading vs studio instead of npp after a minimal amount of research. The hardest part was actually finding the file location for the steam version. I'm not the tech person in the household, and this machine has several drives containing terabytes of "fileshared" data.
Anyway, I've been assured that there's nothing of value on this drive so If i fuck it up its no big deal, and windows 11 will have to be replaced soon on it anyway. Maybe It's time I learn linux or whatever. I hope I'm done with waiting and distraction by then, but we will see.
Now maybe I can actually play this game now that my dwarves are racially purified. I didn't think it would make a difference, but omg it does. Why so many shades of brown and 3 of white? I assume that "1" in the line is a measure of probability, making it so most dwarves are dark.
I Just watched this
https://www.youtube.com/watch?v=7Ttnk7gcOXU
Tarn (I assume that's toady?) is the spitting image of my cuck brother in law whose wife half his age blows arabs at the truck stop.
Checks out.
Replies: >>2088757 >>2098150
Anonymous
7/8/2025, 5:08:46 PM No.2088551
>>2088491
>What happened to the mega
see >>2040018
After that megaAnon did some changes and you will have to read that there to find out unless he wants to spoonfeed you
Replies: >>2088552
Anonymous
7/8/2025, 5:09:48 PM No.2088552
>>2088551
*that thread
Anonymous
7/8/2025, 8:39:59 PM No.2088698
>>2088491
>>2080776
Anonymous
7/8/2025, 10:26:50 PM No.2088757
>>2088491
here's the actual post >>2044555
alternatively there's a torrent on the .ru

>>2088519
>It's the pro Ukraine shit.
ah didn't notice
>Maybe It's time I learn linux or whatever
if you wish to, the quickest way to learn is to jump in and break shit. the /fglt/ thread on /g/ is what i found most useful for getting help, it just takes a few fuck ups and around 6 months. then you shouldn't have much trouble fixing(googling) it yourself
Anonymous
7/9/2025, 9:19:54 AM No.2089023
Is there a way to check if a tile is above ground ?
Replies: >>2089025
Anonymous
7/9/2025, 9:31:30 AM No.2089025
>>2089023
It used to be displayed in previous version when you used k to inspect a tile.
Apparently this ability is gone in most recent versions version, so you have to infer on which one is what.
The rule is that every tile that has ever been exposed to the sky is classified as above ground even if covered later by a constructed floor tile.
Replies: >>2089049
Anonymous
7/9/2025, 10:14:36 AM No.2089049
>>2089025
I can check using a farm plot, since it tells you what you can grow.
But it needs to be constructed, annoying.


As an aside, i just read you can send a dwarf to demand tribute to uncontacted civs, and next season they'll send a caravan ?
As in, you could get multiple dwarven/elven/human caravans in the same season ?
How does it works, they all unload at the same time and you get to choose with which you trade, or is it really stupid and you only get to trade with like two of them before the rest go insane ?
Even if contacted, do civs still not send caravans to forts on islands ?
Replies: >>2089055
Anonymous
7/9/2025, 10:21:52 AM No.2089055
sq1ejzcfgw7a1
sq1ejzcfgw7a1
md5: 2ec10a889a57aeec9a5da8c7596778e2๐Ÿ”
>>2089049
Nevermind.
Nice, guess i'll roll a new world, max out civ count, and do a trading fort.
Anonymous
7/9/2025, 6:38:07 PM No.2089367
After about a week of this game I finally figured out why my material specific furniture stockpiles are not functioning.
I was leaving the quality fields red...
I'd complain about the interface, but it's not as bad as civ 4 where the developers intentionally made it so that the trade window would hide unreasonable demands the ai would try to sneak by you. Actually that was brilliant it's way. I wish the following games didn't suck.
Anonymous
7/9/2025, 7:15:02 PM No.2089411
Toady talking to blind live rn
https://www.youtube.com/live/-qUBNvh2fMA?feature=shared
Replies: >>2089584
Anonymous
7/9/2025, 9:35:41 PM No.2089584
>>2089411
His autist-rock never fails to amuse me.
Anonymous
7/10/2025, 3:36:28 AM No.2089840
I'd like to get smarter on the minerals we see in game. Any resources?
Replies: >>2089843
Anonymous
7/10/2025, 3:42:20 AM No.2089843
>>2089840
Like, in real life?
Replies: >>2089846
Anonymous
7/10/2025, 3:52:36 AM No.2089846
>>2089843
Yes. How can I use this game to become a rock autist?
Replies: >>2089897
Anonymous
7/10/2025, 6:17:20 AM No.2089897
>>2089846
wiki
and there must be some at least half decent geology channels out there on youtube
Replies: >>2089923
Anonymous
7/10/2025, 7:33:26 AM No.2089923
>>2089897
There's always that I guess.
Anonymous
7/10/2025, 8:54:42 AM No.2089951
I haven't played since steam release, any big new fortress mode changes since then?
Replies: >>2089969
Anonymous
7/10/2025, 9:59:31 AM No.2089969
>>2089951
Toady is doing a siege rework currently
Already part of the first partial release was ranged combat rework last month
In the SOONโ„ข future (maybe next month) we might get enemies actively trying to destroy your cheese walls and digging shit, as well as some new siegeworks, engines and related stuff, and magic casting invaders as support for sieging armies.
Replies: >>2090177
Anonymous
7/10/2025, 6:11:16 PM No.2090177
1722416434212847
1722416434212847
md5: c827c73e53235eed46c5258e38c11434๐Ÿ”
>>2089969
They're improving seigework? My fort just got destroyed by goblins with dragons. I don't know if i can handle it getting harder.
Replies: >>2090242
Anonymous
7/10/2025, 7:57:50 PM No.2090242
>>2090177
I think he is trying to incorporate digging-invaders with it iirc
Replies: >>2090255
Anonymous
7/10/2025, 8:03:20 PM No.2090252
Are elven citizen at peace with animals ?
Also, a civilisation that combines dwarves and elves would be absurbly strong.
Surface and cavern for the elves, who can easily tames the animals and tends the flora, while dwarves take care of all others layers.
The synergy is so strong, Armok HAD to make sure the enmity was hardcoded, humans and goblins wouldn't stand a chance.
Anonymous
7/10/2025, 8:06:13 PM No.2090255
>>2090242
Sounds like a nightmare.
Though, baiting them to dig into water/magma channels sounds like a fun time.
In fact, fluid walls would probably start to become the new meta.

>whole fortress supported by small pilar at bottom to maximise protection
>invading digger ignore everything and beeline for that pillar
Could also be funny.
Anonymous
7/10/2025, 8:44:03 PM No.2090286
>>2081830
>build something cool and new
>people want to see it
woow
Anonymous
7/10/2025, 8:46:52 PM No.2090289
Screenshot (17)
Screenshot (17)
md5: 87ab9763e249affc20d110e9d82b3fe1๐Ÿ”
First time I've seen this. Terrain collapse upon embark. It's not near my stuff, but a bug in the map generation?
Replies: >>2090309 >>2090312
Anonymous
7/10/2025, 8:55:51 PM No.2090301
Screenshot (18)
Screenshot (18)
md5: 58793c7ef9b02ef1f7997a0901d538a8๐Ÿ”
the rest of it collapsed
Anonymous
7/10/2025, 8:59:04 PM No.2090303
Screenshot (19)
Screenshot (19)
md5: ff1b323c570b99a88103ad5e6a5252fc๐Ÿ”
The 2nd alert said cavern, but the first and third said surface. The fish are traumatized. I don't know what's happening.
Anonymous
7/10/2025, 9:00:24 PM No.2090306
Screenshot (20)
Screenshot (20)
md5: bc474b87f9839ab9c40a1957a6da1ec2๐Ÿ”
The fish are fighting the rocks now.
Anonymous
7/10/2025, 9:02:07 PM No.2090309
>>2090289
I think it is time quirk/bug of embark. Some say it might be related to tree roots doing some fuckery with the terrain. I remember some anon many hread ago had one where it breached all the way down to the circus
Anonymous
7/10/2025, 9:04:38 PM No.2090312
>>2090289
Somthing similar happened to me a few days ago, had just started a new game and set everyone to mining so i could get a few spots mined out fast and the floor above collapsed and killed all my dwarves. Quickest game I've played yet and it's so stupid i couldn't help but laugh.
Anonymous
7/10/2025, 9:07:57 PM No.2090316
Is there a way to see game speed ?
As in, how much you sped up with alt+=/slown down with alt+-
Replies: >>2090319
Anonymous
7/10/2025, 9:12:57 PM No.2090319
>>2090316
setting option to show FPS
Anonymous
7/10/2025, 9:14:45 PM No.2090321
Screenshot (22)
Screenshot (22)
md5: 59f16cbb4e8b2a37e0ccea518b3146a9๐Ÿ”
I think the river is getting wider, it keeps happening.
Anonymous
7/10/2025, 9:25:53 PM No.2090327
One of civilizations on the embark screen has 36 members and 0 sites. What happens if i embark as them? Will I get no trade caravan visits and basically no migrants? Is it theoretically possible to restore it to a proper civilization?
Replies: >>2090350
Anonymous
7/10/2025, 10:09:13 PM No.2090350
>>2090327
You could make a fort and retire it right away.
It should become the mountainhome in the 2 weeks prep, so the second fort will be caravaned.
Replies: >>2091629
Anonymous
7/11/2025, 8:46:27 PM No.2091095
Is there a way to remove attack animation in adventurer mode ?
When attacking from a lower level attacks as instant and spam like crazy, always having that would be great during training sessions.
Anonymous
7/11/2025, 11:53:39 PM No.2091283
>child gets possessed
>takes over and starts crafting
>ohh shit
>ends up making some named axe
>went better than expected
>now i keep getting attacked by random crazed outsiders after that sepcific axe
I'm still new to the game, what would be so special that i have 2 random dwarves going after that axe? Is this normal?
Replies: >>2091862 >>2092093
Anonymous
7/11/2025, 11:55:38 PM No.2091287
It's an artifact.
Artifacts don't have any magical properties as of yet, but they are basically more powerful than any masterwork weapon of that material can be.
Anonymous
7/12/2025, 1:34:39 AM No.2091356
Screenshot (23)
Screenshot (23)
md5: 9b315b1107ddcf037f203ea07c2535fc๐Ÿ”
Found a weird outbuilding by a road embark. The walls and roof are made of wool.
Replies: >>2093856
Anonymous
7/12/2025, 4:12:10 AM No.2091467
I opened up the caverns and have had like 8 monster slayers petition me. I also had 7 migrants on first two waves. I wonder if embarking on a road increases these numbers.
Anonymous
7/12/2025, 5:21:27 AM No.2091499
>>2080588 (OP)
that pic
>you can have it all
>my empire of dirt
Anonymous
7/12/2025, 9:58:12 AM No.2091629
>>2090350
I've decided to just embark as this civ and play the fort normally to see what happens. Somehow a caravan comes from some place that doesn't seem to exist, but so far no migrants came after initial 2 waves. I'm not sure how it will go with 16 population though.
Anonymous
7/12/2025, 2:59:38 PM No.2091789
been a long ass time since i played DF and now i'm playing the steam version. is there a way to enable panning the camera with numpad or am I stuck with wasd and the middle mouse button?
Replies: >>2091863
Anonymous
7/12/2025, 4:51:46 PM No.2091862
>>2091283
Is artifact.
Meaning it is a masterwork beyond masterworks.
It doesn't deteriorate and hits harder than normal items, probably valuable as well.
Anonymous
7/12/2025, 4:53:03 PM No.2091863
>>2091789
Fuck with the keybinds and interface.txt(not all keybinds are changeable in game)
Anonymous
7/12/2025, 8:53:04 PM No.2092033
How do you avoid fps death? I had a cool fortress I spent days making and because of all the items dropped by npcs outside of my fortress (there was a forgotten beast around) the fps died

Pop cap I guess, anything else?
Replies: >>2092045 >>2093856
Anonymous
7/12/2025, 9:02:47 PM No.2092045
>>2092033
Atom smashers and a more pathfinding friendly fortress design.
Anonymous
7/12/2025, 9:54:15 PM No.2092093
>>2091283
An artefact is an item of legendary quality, even better since it is a weapon. Even more if it is of made out of a weapons grade metal. A Legendary weapon out of steel will cut an armored goblin in half like if it was grass.
Naturally artifacts will become the target of greed from less scrupulous beings.
Anonymous
7/14/2025, 6:22:11 AM No.2093414
dorf butt
Replies: >>2095431
Anonymous
7/14/2025, 4:45:42 PM No.2093856
>>2091356
I think that's supposed to be a tent. Sometimes you can find camps, generally with bandits, and they build buildings like these.
>>2092033
Atom smasher and dfhack. Timestream is a big one, fastdwarf 2 if you REALLY have to go for the nuclear option, all the random checkers that autorot stuff that shouldn't exist anymore, things like that. There's a command that moves all the items designated to be dumped under the cursor, you could dump everything in lava if you need to.
Anonymous
7/15/2025, 12:15:46 AM No.2094223
>>>/v/715470873
Replies: >>2095395
Anonymous
7/15/2025, 12:21:24 AM No.2094231
Lol, of course it's that ms paint shitposter trying to start shit again
Replies: >>2094354
Anonymous
7/15/2025, 3:14:32 AM No.2094354
>>2094231
It was inevitable
Anonymous
7/15/2025, 4:24:19 PM No.2094736
Slightly off topic, but living in the murder mitten my whole life, I've had no concept of what an aquifer is IRL or their significance since we have more fresh water than anywhere else in the world. So I looked up how they actually work and learned two things.
They don't work at all like they do in the game.
They are one of those super important things that affect real money and power and there's constantly legislation about them and very little coverage. I suspect it's one of those things they want to distract you from.
Replies: >>2094742
Anonymous
7/15/2025, 4:37:10 PM No.2094742
>>2094736
From what I gather, normaly we dont interect with aquifers like DF do since most we do is dig a hole on the ground and pump water. But they can kind of work like that.
There is a video of a german company drilling a tunnel with one of those giant train-drills, so that they can use a valley lake as resevoir. And they go through a more porous segment of rock that was full of water from the lake above. And was squirting water like a ruptured pipe, until they managed to seal the thing by pumping some fast acting concrete goo deep inside in the porous rock.
Replies: >>2094744
Anonymous
7/15/2025, 4:40:29 PM No.2094744
>>2094742
found it, pretty interesting in general and Dorfy
https://www.youtube.com/watch?v=6AV2NcyX7pk
Replies: >>2095013
Anonymous
7/15/2025, 11:25:12 PM No.2095013
>>2094744
Maybe we could have an in game paste you can make to smooth heavy aquifer
it looks like they used the>>2080778 RAW edits to make everyone white
Anonymous
7/16/2025, 1:50:42 AM No.2095102
I think this game is draining my ability to think. I think it's also improving it long term, but short term I'm brain fried and cant play anymore. The level of micromanagement is insane.
I see why everyone shits on the elves. They wouldn't take my stone pot full of above ground seeds I'd been collecting. If they had shit to offer I would make a metal bin full of goblets for next time, but they didn't have shit I wanted but a couple animals, and I traded some stone furniture I was going to have to move downstairs anyway for it. Fuck 'em. I think I want to exterminate them later.
I was too lazy to do the no gays RAW edit for this world, and now I realize the bears I bought might be gay or asexual. I really only bought them for the cages so I can sell my excess puppies to them next year, or do they only sell animals, not buy them?
Replies: >>2095119
Anonymous
7/16/2025, 2:38:04 AM No.2095119
>>2095102
yeah but they need to be caged first, so...
Replies: >>2095165
Anonymous
7/16/2025, 5:07:43 AM No.2095165
>>2095119
They won't but the literal cages I got from them?
Anonymous
7/16/2025, 10:33:18 AM No.2095303
What's the population cpa you would recommend? Not an expert on the game, but I know when you reach 100 dwarves you unlock a king or something like that, so 100 pop cap would be enough? The objective is to avoid fps death
Replies: >>2095321
Anonymous
7/16/2025, 11:05:53 AM No.2095321
>>2095303
>The objective is to avoid fps death
is your pc particulary bad? otherwise you should be fine on the default
Replies: >>2095333
Anonymous
7/16/2025, 11:25:12 AM No.2095333
>>2095321
No, mid-range, processor is an i-5 11400, it should be enough to run a game of 2d dwarves
Anonymous
7/16/2025, 1:37:32 PM No.2095395
>>2094223
This isn't exactly true, /dfg/ was a corpse already, artificially propped up by very few posters who would even hold their posts until page 10 just to keep the general alive.
The 'dorf butt' anon was simply dancing on the grave of a general who couldn't accept that it was already dead.
Anonymous
7/16/2025, 2:18:57 PM No.2095413
Behold the shitposter behind the bait threads the merge shitposts and the terrible arts
>t.asshurt ms paint faggot
I bet you're still mad that this place finally allowed generals
Anonymous
7/16/2025, 3:00:35 PM No.2095431
>>2093414
oh nasty!!
Anonymous
7/16/2025, 3:22:54 PM No.2095452
diagram
diagram
md5: 33f83e2b2446a2edc6a0fa797cca6cdc๐Ÿ”
I thought dorf fort was /tg/ territory in the ancient past

Anyway,
How does one unleash lava without the dorf doing so being cooked alive?
Shitty diagram related. I have a volcano, I want to unleash the lava into a channel, but the dorf has to stand in the channel to dig through to the lava which will result in his death as I understand it.
Replies: >>2095455 >>2095528 >>2096138
Anonymous
7/16/2025, 3:26:39 PM No.2095455
>>2095452
Diagonally if you can't channel from above.
Replies: >>2097020
Anonymous
7/16/2025, 4:44:34 PM No.2095528
>>2095452
>I thought dorf fort was /tg/ territory in the ancient past
Nu-/tg/ will piss and shit its pants at the mention of something that isnt a 40k general
Anonymous
7/17/2025, 12:56:58 AM No.2096052
Do monster slayers have an actual use? I got spammed with 6 of them.
Replies: >>2096064 >>2096080
Anonymous
7/17/2025, 1:15:33 AM No.2096064
>>2096052
They go to your caverns and get themselves killer. Rarely, they will kill a few monsters.
Anonymous
7/17/2025, 1:40:06 AM No.2096080
>>2096052
They are the embodiment of everyones first arrempt at adventure mode.
Anonymous
7/17/2025, 2:22:18 AM No.2096109
>>2080778
>How to remove gays from all creatures
>open all creature RAWs
I need a couple things explained to me here. I got everyone white and hairy, but this part I'm missing something.
Do I manually open every CREATURE_* file or can I open them all at once and do it en masse?
Also, since the dwarves were under ENTITY and not CREATURE, does this only work on animals? Will I still have gay, bi, and asexual dwarves? I don't actually care, I just don't want to get screwed buying breeding pairs of animals.
Also I really don't mind male bald dwarves, is there a way to just eliminate the bald females?
Replies: >>2096161 >>2096163
Anonymous
7/17/2025, 3:17:42 AM No.2096138
>>2095452
/tg/ is now nothing but generals, YouTube content farming, and AI slop. The entire board needs to be purged with fire
Anonymous
7/17/2025, 4:02:29 AM No.2096161
>>2096109
You can open them In notepad ++ or a similar program that allows mass replacements.
The post explains it pretty well so just read the damn thing.
As for no bald females only, no, unfortunately, there is no guaranteed way. If bald is enabled then bald females will appear
Replies: >>2096198 >>2096198
Anonymous
7/17/2025, 4:04:19 AM No.2096163
>>2096109
Entity entrys and creature entrys are different.
There is a entity entry that uses dwarves from the creature entry
Replies: >>2096198
Anonymous
7/17/2025, 6:17:10 AM No.2096197
Were Kobolds always entirely unplayable in vanilla adventure mode? I could swear I've made kobold adventurer once, but perhaps it was just a Gorlak
Anonymous
7/17/2025, 6:22:16 AM No.2096198
>>2096161
>The post explains it pretty well
No, it explains nothing and assumes you know, for example, what RAWs are. I don't know but from context I'm assuming it's the asset files I'm editing. It doesn't explain what entity and creature files are and what the difference is. The 2 easy steps have line numbers so that part was easy.
It also doesn't explain what the changed text means, but for the most part I can guess. I'm assuming that the n/t/t etc interacts with some sexuality assigning code that's not visible and overrides the default probabilities that are in the game's code and only written once.
>>2096163
So I don't need to edit the files I already accessed to ban bald and gay, there's dwarf files in the same folder I find the creatures? So the entity entry I already edited accesses an entry in the creature folder and that's the only one I need to change.
>>2096161
>You can open them In notepad ++ or a similar program that allows mass replacements.
And they will know what a RAW is? Or do I have to manually select and open them? I think I would just type CREATURE_* not box. I'm asking because I don't see the RAW designation anywhere. The only references to that file type I see online are digital photography related.
Replies: >>2096413 >>2096458
Anonymous
7/17/2025, 2:46:51 PM No.2096404
Still new to the game, is there a reason why my dwarves refuse to go below a certain point? I dug into some caverns below with a bunch of spiders and silk but they will not collect it, mine down there, or even stop the beasts that keep popping up. The beasts are literally getting killed by troglodites and bats. What am i doing wrong?
Replies: >>2096425 >>2096588
Anonymous
7/17/2025, 2:54:45 PM No.2096413
>>2096198
Critical thinking helps
Anonymous
7/17/2025, 3:03:45 PM No.2096425
>>2096404
is there a way for your dwarves to actually get to the floor of the caverns? You can dig a hole through the ceiling of the cavern but if there's no way for your dwarves to path to the floor they can't DO anything there
Replies: >>2096436
Anonymous
7/17/2025, 3:09:39 PM No.2096436
>>2096425
Yes, even the miners aren't going down there to dig deeper.
Replies: >>2096445
Anonymous
7/17/2025, 3:16:57 PM No.2096445
>>2096436
I hate to be a tech support guy, but are you sure that you have a passage dug from your fortress to the FLOOR of the cavern, and does that section of floor have a way of pathing into the rest of the cavern? Because if your shit isn't just straight up bugged then it sounds like you either opened the cavern through the roof with no way down to the bottom, or you dug into an outcropping with no ramps
Replies: >>2096481
Anonymous
7/17/2025, 3:20:42 PM No.2096458
1635108938519
1635108938519
md5: e8d55f0bbb68999adcd94600474265cb๐Ÿ”
>>2096198
raws are just what the game reads to function.
There is no raw file type for df, just text files.
When you opened the data - vanilla it should have been patently obvious that vanilla_creatures would be what you are looking for, through context clues of vanilla_creatures being the only "creature" folder in there other than the graphics folder.
If you had followed the instructions and ctrl+h as that anon posted, you would see that instead of the one box that ctrl+s would have produced instead has two, that is why it is written like that in the post. The upper section goes in the upper box, the lower section goes in the lower box.
"\n\t\t" is literally just replicating you pressing "Enter". So for example Replacing would turn
[CASTE:MALE]
Into
[CASTE:MALE]
[ORIENTATION:FEMALE:0:0:100]
[ORIENTATION:MALE:100:0:0]

The alteration is as such because otherwise with Orientation undefined(which for all vanilla creature entries are) the default for all creatures has capacity for gay or asexual/uninterested.

If you want to remove the baldness it is a civ level token, and is in the entity entry for dwarves, which only has a single line calling the dwarf creature entry, purely to define what creature the entity's founding race is, but does not change the creature entry itself.

If you are still confused about such things, may I suggest looking at the wiki pages for said tokens.
https://dwarffortresswiki.org/index.php/Orientation
https://dwarffortresswiki.org/index.php/Creature_token
https://dwarffortresswiki.org/index.php/Entity_token

Also, double check the replaced lines in the entity_default, recent updates may have shifted the line and I'm certain the pasta hasn't been revisited in a minute, remember that your brain is your friend, and that what is being replaced should look similar to what it is being replaced by.
Replies: >>2097086
Anonymous
7/17/2025, 3:31:53 PM No.2096481
>>2096445
Yeah, i had actually built one of the work stations down there specifically for collecting and spinning the webs, and it's still there. They had even dig a few layers deeper before all the dwarves stopped going down there.
Replies: >>2096485
Anonymous
7/17/2025, 3:33:55 PM No.2096485
>>2096481
huh, I have no idea then. Did you accidentally activate a burrow that locks everyone upstairs?
Replies: >>2096492
Anonymous
7/17/2025, 3:37:09 PM No.2096492
>>2096485
I thought i might had, but it's "paused", woodcutters are outside, fishers, etc, and dwarves at work stations making junk.
Anonymous
7/17/2025, 3:42:03 PM No.2096503
Is skin colour based on genetics, like hair colour ?
No because i started a fort and expelled all shitskins, leaving me one couple.
And so far all the kids are people-coloured.
Replies: >>2096522 >>2096571
Anonymous
7/17/2025, 3:55:00 PM No.2096522
>>2096503
Yes, genetics
Anonymous
7/17/2025, 4:25:42 PM No.2096571
>>2096503
IRC is a simple mandelevian genetics where the dominancy is simply based on the who appears first on the list of possible variations
Replies: >>2096596 >>2097086
Anonymous
7/17/2025, 4:39:04 PM No.2096588
DF2014_Terraform
DF2014_Terraform
md5: d42c9466b90001c98ff6bda6f0efcb11๐Ÿ”
>>2096404
It is hard to say without seeing it. It could be some pathing issue. It could be something about the way a ramps connect to the floor above where your dorfs cant use it climb. It could that you forbid a door and forgot about..
Anonymous
7/17/2025, 4:48:06 PM No.2096596
>>2096571
Correct
Anonymous
7/18/2025, 2:50:16 AM No.2097020
>>2095455
Does diagonal help when pressure isn't a factor?
Anonymous
7/18/2025, 6:06:47 AM No.2097086
>>2096458
>if you had followed the instructions
The procedure for "opening raw files" was unclear. I suspected you meant creature files but I wanted to be sure I wasn't missing anything.
>Ctr+h
I hadn't gotten that far, I'll try that next, but I'm on my phone. Got an opportunity to go to the beach, so fuck video games, lol
>resources
Thank you, I'll look at those
>>2096571
Interesting. Can this affect attributes like kinesthetic sense? Breeding uberdorfs?
Replies: >>2097130
Anonymous
7/18/2025, 9:11:57 AM No.2097130
>>2097086
Yes but to a lesser extant
Anonymous
7/18/2025, 10:55:12 PM No.2097571
Screenshot (25)
Screenshot (25)
md5: 8a4e7123ce1d14206e78dc9960453324๐Ÿ”
I found a way to make it work. Tested it. 100% heterosexual dwarves and animals in new world.
Replies: >>2097579 >>2100451
Anonymous
7/18/2025, 11:07:22 PM No.2097579
>>2097571
I'm glad you managed to figure it out.
Godsspeed man
Replies: >>2097593
Anonymous
7/18/2025, 11:32:16 PM No.2097593
>>2097579
If I never looked at the coding tool I would have thought to search and replace at the file level sooner, lol. All told, I'd rather be going back to the beach, but about to start a new world. Thanks everyone! Maybe beach tomorrow.
Anonymous
7/19/2025, 3:54:06 PM No.2097942
The latest news on bay12 read:

>Here's a recent interview on Blind's channel. As usual, they also provided a link to the raw audio.
>they

Is Blind a tranny too? Or did Toady just suffer brain rot from all the trannies in his life and forgot about normal pronouns?
Replies: >>2097945 >>2097960
Anonymous
7/19/2025, 4:01:12 PM No.2097945
>>2097942
Who cares?
Anonymous
7/19/2025, 4:19:09 PM No.2097960
>>2097942
Singular they isn't specific to the mentally ill/retarded, anon.
It's been a thing long before them and it will be a thing long after them.
Stop letting your brainrot manifest through your posts.
That being said, No, Blind is not a tranny. He is a just a faggot
Replies: >>2098012 >>2098460
Anonymous
7/19/2025, 5:45:37 PM No.2098012
>>2097960
Language evolve, bigot.
Singular they is now tranny-coded, and anyone using it is an enemy of Humanity ( europeans and japanese ).
Replies: >>2098460
Anonymous
7/19/2025, 6:06:03 PM No.2098021
1752526400682566_thumb.jpg
1752526400682566_thumb.jpg
md5: 5fd7103d07f570c72d387c37925642c3๐Ÿ”
Wow, very impressive and original and not at all obvious or stale.
Have anything actually interesting to post or are you just going to sperg out as usual into the void?
Anonymous
7/19/2025, 9:56:04 PM No.2098143
I have always neglected minecarts as a whole, and now want to get into their use. How much control is there overall? Will I be able to set up a mechanized branching network through which multiple carts will navigate as they're set up, like for example trains in factorio, or will complexity only result in lots of traffic accidents?
Replies: >>2098350
Anonymous
7/19/2025, 10:05:14 PM No.2098150
>>2088519
>I ended up downloading vs studio instead of npp
Boomer thinks that vscode is less globohomo than npp lmao, enjoy your spyware
Replies: >>2098463 >>2098783
Anonymous
7/20/2025, 1:56:14 AM No.2098350
>>2098143
The truth is that they are far more useful for causing directed chaos and mayhem and other esoteric applications than whatever toady had in mind when he added then to game (see dwarven shotgun)
Anonymous
7/20/2025, 8:11:41 AM No.2098460
>>2097960
>>2098012
Or "they" (bay12) are allowing for the possibility that blind's channel has an editor. {see what I did there?)
In the 80's when referring to a single student of unknown gender we would use "they" naturally. "Who's homework is that?" "I can't tell, they didn't put their name on it." This was never taught in any textbook, and we still called those weirdos transvestites. It's a natural English language phenomenon.
Replies: >>2098754
Anonymous
7/20/2025, 8:16:17 AM No.2098463
>>2098150
At least Bill Gates is trying to kill thirdies.
>Spyware
Do you have tape on your phone camera? Shit you're posting on a known glownigger honeypot. My valuable and quasi legal data isn't even on this network. Should I stop using my Kroger card too?
Anonymous
7/20/2025, 5:20:51 PM No.2098754
>>2098460
Exactly
Whenever this stupidity rears up it always feels like some screaming esl is complaining about it.
Anonymous
7/20/2025, 6:21:13 PM No.2098783
>>2098150
You delete my comment but not this? Fucking jannies.
Anonymous
7/21/2025, 1:54:05 AM No.2099092
Why is it so hard to find a list of what items cost more than one metal bar to make?
Anonymous
7/21/2025, 1:56:07 AM No.2099094
nevermind, I found it under "melt item"
fucking took forever
Anonymous
7/21/2025, 3:14:39 AM No.2099128
>>2081156
>It not only filled the room, it went up one level
it'll fill everything at or below the z-level of the ocean outside
Anonymous
7/21/2025, 11:24:03 PM No.2099817
The LUA update is out.
https://store.steampowered.com/news/app/975370/view/547867141501617961?l=english
>This is an essential update that will pave the way for more advanced systems like procedural magic. It also gives the community the chance to dig deeper into the code and make even cooler mods. Thanks to everyone who helped us on the beta branch and if you run into any issues, please report them on the bug tracker.
>Want to make Dwarf Fortress mods with Lua but donโ€™t know where to start? We collaborated with DPh Kraken to make two video tutorials. The first video will teach you how to create a Dwarf Fortress mod that uses the Lua procedural generation
https://www.youtube.com/watch?v=QMxgsUogIIk
Replies: >>2099835 >>2099915 >>2099931
Anonymous
7/21/2025, 11:39:01 PM No.2099835
>>2099817
finally. are there any active modders left in df though?
Replies: >>2099867
Anonymous
7/22/2025, 12:20:22 AM No.2099854
Is it normal that dwarves refuse to stud armor? I tried to stud helmets in my game, but when I have both piles put on "give to", game shows an announcement that no improvable item was found. I play on 47_5 legacy, if that matters
Replies: >>2099888
Anonymous
7/22/2025, 12:27:15 AM No.2099867
>>2099835
Probably not. But this is a good step towards cultivating new ones.
Anonymous
7/22/2025, 12:55:45 AM No.2099888
>>2099854
I cant think of any reason for why they arent outside there being something wrong with your stockpile. I think that If the helmets or bars are stored in bins it could be causing then to be tagged as "in use" if some other dwarf decides to haul an entire bin of armor, but most likely this isnt the problem.
Replies: >>2099938
Anonymous
7/22/2025, 1:31:25 AM No.2099915
>>2099817
Uploaded
Anonymous
7/22/2025, 1:45:55 AM No.2099929
20250721_194222
20250721_194222
md5: 6773b293d2cef7fd87cd510dfc051ef8๐Ÿ”
I just noticed you can stuff as many dogs as you want in a cage. You'd think they'd be unhappy, but apparently it works.
Anonymous
7/22/2025, 1:47:15 AM No.2099931
>>2099817

[07/21/2025] Toady One
>This version introduces lua scripting. Right now, this affects procedural object generation, like the forgotten beasts, divine curses (vampires and werebeasts), divine items, necromancers and their lieutenants and experiments, evil weather, and so forth. For the last fifteen years or so, all of these things have been hard-coded in Dwarf Fortress, inaccessible to modders. Now the algorithms and data are available for modding. Scripting will come to encompass more hard-coded features of the game as we proceed.

>The relevant scripts establishing the vanilla procedural objects are in data/vanilla/vanilla_procedural. These scripts are structured in the same way as a mod, like the rest of the data/vanilla content, so you can use it as an example for your mods. The mod should have an init.lua file, but whether or not you organize further scripts and folders is up to you (the vanilla 'mod' has a generators folder with several scripts and a few subfolders).

General updates

== Added lua scripting for procedural objects.
== Fixed a crash related to personality testing of soulless creatures during conversation.
== Made the legends mode creature list searchable by species and interaction name.
== Repaired the <> buttons for Z switching after some strange behavior.


>Made the legends mode creature list searchable by species and interaction name.
About fucking time you damned frog, now allow equipment search in arena mode again
Anonymous
7/22/2025, 1:54:00 AM No.2099938
dwarffortressstuding
dwarffortressstuding
md5: 6a5ec6fb5e47aec03275d4e43655824e๐Ÿ”
>>2099888
picrel how it looks. Green is armor stockpile, red is bar stockpile and blue arrow is metalforge. Bar stockpile has bronze and helms arent improved. Havent messed with stockpiles with the exeption on having them changed to "give to" to this forge and changing so that only helms are in armor stockpile
Replies: >>2099939 >>2099957
Anonymous
7/22/2025, 1:55:43 AM No.2099939
>>2099938
and forgot to mention, blue circle is studded furniture, so dwarves have no problem studding in general
Anonymous
7/22/2025, 2:11:22 AM No.2099957
>>2099938
You can't stud items with the same metal they're made of. If you're trying to decorate bronze helms with bronze it won't work (outside of strange moods at least).
Replies: >>2099963
Anonymous
7/22/2025, 2:14:40 AM No.2099963
>>2099957
Yeah, I was suspecting something like this was the case, thanks
Anonymous
7/22/2025, 5:54:05 AM No.2100081
Shill me decorations.
My brain automatically goes to "why not make an actual item with it instead".
Replies: >>2100120
Anonymous
7/22/2025, 7:11:23 AM No.2100098
https://steamcommunity.com/sharedfiles/filedetails/?id=3531406185
Replies: >>2100199 >>2100393 >>2100585 >>2100592 >>2100677 >>2100719
Anonymous
7/22/2025, 8:04:22 AM No.2100120
>>2100081
I mainly abuse it to get rid of excess otherwise worthless material like lead or shells.
Also, at some point making just more items is the last thing I want in my fortress.
Replies: >>2100248
Anonymous
7/22/2025, 12:02:08 PM No.2100190
do you let your dwarfs eat the meat of the gay animals?
Anonymous
7/22/2025, 12:29:51 PM No.2100199
>>2100098
it will mostly likely get deleted by kitfox jannietrannies
should have named something like every animal breeds
Replies: >>2100393
Anonymous
7/22/2025, 1:08:27 PM No.2100219
So df hack is broke now? What do? an I go back to the other version of df so it works?
Replies: >>2100221 >>2100366 >>2100801
Anonymous
7/22/2025, 1:10:00 PM No.2100221
>>2100219
it should update in a day or two if it is broke due to yesterday update
Anonymous
7/22/2025, 2:05:52 PM No.2100248
>>2100120
>not making lead crafts and selling them to the elves
Replies: >>2100399
Anonymous
7/22/2025, 3:48:47 PM No.2100366
>>2100219
If you're on steam you can just opt in to the beta or experimental branch of dfhack, it works fine with the new version of DF. The real problem is that Dwarf Therapist is broken.
Replies: >>2100393
Anonymous
7/22/2025, 4:28:35 PM No.2100393
>>2100366
Yes, I found that out last night. I thought I was going crazy since I had just made it work.
>>2100199
>>2100098
Wait, am I going to get bald gay homos again? Did the update overwrite my edits?
Replies: >>2100401 >>2100402
Anonymous
7/22/2025, 4:32:02 PM No.2100399
>>2100248
Read the second line. Inevitably at some point in fort's life there will be absolutely no need for any additional trade goods. The fort will be near 100% self sufficient and whatever is still missing I can buy with just used dirty socks my dorfs have discarded.
Replies: >>2102117
Anonymous
7/22/2025, 4:34:48 PM No.2100401
>>2100393
Probably
Good thing it takes less than five minutes to do
Replies: >>2100413
Anonymous
7/22/2025, 4:35:41 PM No.2100402
>>2100393
>Wait, am I going to get bald gay homos again?
No, unless the update replaced the modded files. You can just check on your Steam install folder (I just checked mine and it didnt change anything (at least for the standard creature files aka dorfs, elves and shit))
Replies: >>2100413
Anonymous
7/22/2025, 4:41:48 PM No.2100413
>>2100401
>>2100402
I ran my current game until I got an immigrant wave. Everyone white and with hair. Can't tell if they're straight since therapist doesn't work.
How long you think before that's fixed?
Replies: >>2100423 >>2100473
Anonymous
7/22/2025, 4:52:34 PM No.2100423
>>2100413
Are you using the steam workshop mod or did you changed it yourself?
I dont know how the workshop works in the eventual case where that mod gets removed. But if you edited the raws yourself, nothing would change without your action, like a file integrity verification or you installing some other mods, unless Toady changes something in the dwarf creature raws and Steam has to replace modded files in a update. That is to say that it wont happen anywhere in the foreseeable future, maybe not even this decade.
Replies: >>2100451
Anonymous
7/22/2025, 5:19:10 PM No.2100451
Screenshot (26)
Screenshot (26)
md5: a194acbd94a5ef5d50152f38aabcf5ba๐Ÿ”
>>2100423
myself here >>2097571

Actually this is driving me crazy. I've just gotten a game going that I like and I get a 20 person migration wave without DT.
I just started playing this game (like a day before this post>>2083132) and I'm a sperg who restarts when I don't like something. I can't do that irl, so I do that here, don't judge.

I've been making indoor tree farms by breatching and resealing the cavern and digging out 3 z levels. Solving the need for trees (beds literally and bins practically) inspires me more than anything else right now.
Replies: >>2101042
Anonymous
7/22/2025, 5:20:29 PM No.2100456
Screenshot (27)
Screenshot (27)
md5: af2c2d09fdc188d97d60c3e8a61900dc๐Ÿ”
Since I ran into an aquifer, I used that to make a resivoir to make another one out of stone and a farm level as well.

Yes, there's trees everywhere, but it's more of a proof of concept.
Replies: >>2100477
Anonymous
7/22/2025, 5:30:33 PM No.2100473
>>2100413
Anon, just open one of the raws and see if Orientation is still under any of the creature castes, if it is, then you're fine.
Or read the file changes txt file and see if there were any changes to creature raws, if not, then you're fine.
Anonymous
7/22/2025, 5:34:59 PM No.2100477
>>2100456
follow your dream
Anonymous
7/22/2025, 7:24:37 PM No.2100585
>>2100098
Someone is having a giggle and creating similar mods alongside this
Replies: >>2100605 >>2100626
Anonymous
7/22/2025, 7:30:50 PM No.2100592
>>2100098
The discord is starting to whine about it, so it will probably vanish soon.
Anonymous
7/22/2025, 7:38:53 PM No.2100605
Screenshot 2025-07-22 at 13-38-21 Steam Community Dwarf Fortress
>>2100585
ha
Replies: >>2100626 >>2100668
Anonymous
7/22/2025, 8:03:08 PM No.2100626
>>2100585
>>2100605
The community seems to be having fun with it, why take any of them down?
Replies: >>2100668
Anonymous
7/22/2025, 8:57:27 PM No.2100668
Screenshot (28)
Screenshot (28)
md5: 0ba81554196163365c3fb6c30c4795b8๐Ÿ”
>>2100605
>>2100626
I'd like a mod that has a reasonable amount of gay dwarves but no gay livestock (or a very small chance to be effectively infertile if you want to be realistic. I wouldn't put it past these guys to have a skill for artificial insemination.)
I'd also like bald men but no bald women, and dwarves can be non white, but in a way to reflect their original civ. Like if you pick jungle or desert dwarves they can be brown and black, but the colder the origin civ the whiter they are.

Also unrelated, but not wasting a second post, this guy seems to be having a midlife crisis. He's going to be really disappointed when he finds out the caverns are sealed and he'll me mining out the tree farm. Shoulda stayed at your old job!
Replies: >>2100673 >>2100825 >>2101327
Anonymous
7/22/2025, 9:01:43 PM No.2100673
>>2100668
all doable with a few simple txt edits
Anonymous
7/22/2025, 9:03:12 PM No.2100677
404
404
md5: 3cdbce2a952ea21c259f363bf7057bce๐Ÿ”
aaand it's gone.>>2100098
Replies: >>2100719 >>2100738
Anonymous
7/22/2025, 9:39:17 PM No.2100700
My plan doesn't work. He won't equip a pick. Are humans unable to equip picks? This would explain why enemies don't just mine into your defenses. Yes, I saw the blind interview. I know that's going to change.
Replies: >>2100825
Anonymous
7/22/2025, 9:55:48 PM No.2100719
>>2100098
>>2100677
And upon these rocks, modders are expected to build churches.
Anonymous
7/22/2025, 10:17:58 PM No.2100738
>>2100677
Did the others get removed as well?
Because double standards are the best kind.
Replies: >>2100756
Anonymous
7/22/2025, 10:20:08 PM No.2100739
>the only visible detractor on the kitfucks discord against the No Gay Dwarves mod was a literal reddit moderator
>other big names literally didn't care or even tried justifying it
lol, lmao
Anonymous
7/22/2025, 10:28:13 PM No.2100743
Someone should just make a guide for Steam that is just the no gays section of the thread ritual pasta.
Except rather than being autistic like "No Gays" or whatever it should be "Guaranteed Breeding Pairs" or something
Anonymous
7/22/2025, 10:33:27 PM No.2100746
Turn this into a mod, I'm sure those freaks would love it.

[INTERACTION:DYSPHORIA]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to be a parody of a real woman.]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_AFFECTED_CREATURE:DWARF:MALE]
[IT_AFFECTED_CREATURE:HUMAN:MALE]
[IT_MANUAL_INPUT:cursed]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:DWARF:MALE]
[SYN_CLASS:MENTALLYILL]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:DWARF:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
[SYNDROME]
[SYN_NO_HOSPITAL]
[SYN_AFFECTED_CREATURE:HUMAN:MALE]
[SYN_CLASS:FAGGOT]
[SYN_NAME:Gender Dysphoria]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE_ERRATIC_BEHAVIOR:SEV:10000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:HATE_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:VIOLENT:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:DISCORD:1000:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:BRAVERY:40:PROB:100:START:0]
[CE_CHANGE_PERSONALITY:FACET:CONFIDENCE:40:PROB:100:START:0]
[CE_ADD_TAG:STERILE:START:0]
[CE_NECROSIS:SEV:10000:PROB:41:BP:BY_CATEGORY:HEART:ALL:ABRUPT:START:0:PEAK:0]
[CE_FEEL_EMOTION:EMOTION:REGRET:SEV:10000:PROB:100:START:1]
Anonymous
7/22/2025, 10:42:45 PM No.2100756
>>2100738
No Romantic Dwarves, More gay Dwarves, and The Normal Amount of Gay Dwarves are all still available, yes. Probably worth noting that Gayer Dwarves, a mod posted two years ago that is linked to by TNAoGD as part of a load order is also available.
Replies: >>2100762 >>2100765
Anonymous
7/22/2025, 10:46:37 PM No.2100762
>>2100756
>TNAoGD
who?
Replies: >>2100764
Anonymous
7/22/2025, 10:48:03 PM No.2100764
>>2100762
>The Normal Amount of Gay Dwarves
Anonymous
7/22/2025, 10:49:04 PM No.2100765
>>2100756
double standards
As expected, Steam is still behind on wokeness not being a thing anymore.
Anonymous
7/22/2025, 11:30:20 PM No.2100801
>>2100219
it just updated
it should work now
Replies: >>2100825
Anonymous
7/23/2025, 12:01:38 AM No.2100825
>>2100801
Thank you. The beta was working. Now waiting on therapist, but I'll manage without it.


As for my issue here>>2100700 >>2100668, it seems Mong is a woman and maybe her small size means she cant equip a pick.

Also I saw a youtuber put a monster slayer in his squad. I don't think it was 2 years between him showing up and being assigned. How soon can you poach them for active guard duty?
I was able to draft a marksdwarf right away for mining work, but he wont join squads immediately.
Anonymous
7/23/2025, 8:20:34 AM No.2101042
>>2100451
dude, just use magma forges, the only thing trees are good for is potash and making steel.

Also cool idea, done that before myself.
Anonymous
7/23/2025, 8:56:33 AM No.2101057
I just learned you can use DFHack to dump the new memory layout, then just copy and paste it into the Dwarf Therapist folder to make Dwarf Therapist work again.
Replies: >>2101327
Anonymous
7/23/2025, 5:07:42 PM No.2101327
>>2101057

TLDR:
DT working with work around above. DT breaks monster slayer labor location removal exploit and wont assign labors. Restartind and useing base UI fixes. Human woman can mine now, don't know why.

So let me see if I understand what's going on.
I did all that and it seems to be working.
I was in the middle of trying to figure out how it works when it broke so I'm still in the middle of that.
It seems to be working, I just have a few questions.

(This whole thing turned out to be wrong)
Does it not work for humans? I see that Mong>>2100668 has 38 strength so that's probably why she cant use a pick.
I see that the warning dialog box is correct, the work details tab is no longer accurate, I tested this and therapist breaks it. Is this how it's always worked? This is a minor issue as the in game ui seems to be the only way to assign work to the human.

I'm just fucking around and I feel this is exploity and therefore distasteful, but shanghaiing a monster slayer and using her for her legendary metal crafter ability to turn iron bars into 600 dwarfbucks of goblets and buying out the entire caravan was kind of fun and I like to reserve the ability to do it. I'm certain the ability to unassign the monster slayer location for free labor was never intended, but it's funny. Figuring out why she cant mine (still need another human to confirm it.)
Actually, nevermind that. It's not just humans, I tried a dwarf monster slayer and I still cant assign labor to him, but I could from the ui (I'm working from an old hard save.)

So therapist actually patches the monster slayer slavery exploit.

And I tried restarting and letting the game run a minute.

2 Very interesting things:

1:You can get around this inability to assign drafted slayers by saving and restarting. DT only breaks the UI when you allow changes.

2:Mong is now able to equip a pick and mine after the restart. I guess strength had nothing to do with it, and some dwarves were weaker anyway.
Anonymous
7/24/2025, 3:12:36 AM No.2101984
file
file
md5: 04058adc7e2ab355a08ab8ef02395ec6๐Ÿ”
Coming back to Dwarf Fortress after years of not playing, trying to adapt one of my old trap / fortification designs to not get fucked by climbing. Mechanics question: can the goblin in pic related climb onto the pillar on the right? The wiki is pretty vague on the exact climbing mechanics.
Replies: >>2101986 >>2101994
Anonymous
7/24/2025, 3:14:19 AM No.2101986
>>2101984
Also yes I know it can climb onto the left pillar, that's fine. The worry is it beginning to climb on the left pillar, then moving diagonally up-right onto the right pillar. Physically I can see it, but no idea if the mechanics support it.
Replies: >>2101994
Anonymous
7/24/2025, 3:41:30 AM No.2101994
>>2101984
>>2101986
Yeah. Using a floor as an overhang will block goblins from climbing your walls
Replies: >>2101997
Anonymous
7/24/2025, 3:48:00 AM No.2101997
>>2101994
*I mean. I also dont know if they can move diagonaly from a climbing position like that. But if it was just right one with an overhang that would prevent them climbing. It is also possible that they could climb the left pillar and then jump, but the AI is weird when it comes 3d movement like dwarfs who climb into trees and get stuck until after a few months they will remember that they can just climb down.
Replies: >>2102001
Anonymous
7/24/2025, 3:53:59 AM No.2102001
file
file
md5: f63c1b7283e53b73f2b8306663d18ab9๐Ÿ”
>>2101997
Wait, they can jump now? Jesus fuck me that's brutal.

Trying to recreate the citizen friendly opening, pic related. Center pedestal gets a pressure plate that ignores citizens and opens the floor hatch to the south. Citizens walk across without triggering the plate, enemies trigger the plate and can't keep moving. Used to be this would stop everything in its tracks, though building destroyers would destroy the open floor hatch but that's easy to fix after the fact.
Replies: >>2102002 >>2102005
Anonymous
7/24/2025, 3:55:00 AM No.2102002
file
file
md5: 57a7d5a91f390bb655becafeb5352aab๐Ÿ”
>>2102001
Z-level below, nothing special.
Anonymous
7/24/2025, 4:04:15 AM No.2102005
>>2102001
Climbing was introduced together with jumping

>floor hatch
Enjoy while you can. Next update will change siege by quite a bit.
I wonder if Toady will code the sieging AI to be smart enough to fill that gap and build a ramp to bypass that. Most likely they will just dig up through the walls
Anonymous
7/24/2025, 8:14:54 AM No.2102068
mark my words, lua will be the beginning of the end of toady's empire. with players no longer beholden to The Vision, it'll gradually devolve into modders demanding Toady does X because not doing so is holding back the mods. also, in a month or so people will have added and fixed things that toady has allotted years for. I just think it's been working fine when everyone kind of universally accepted that it was today's own side project. doing this puts ownership more into the community's hands and that's not good
Replies: >>2102075 >>2102092
Anonymous
7/24/2025, 9:02:18 AM No.2102075
>>2102068
Nah, Lua is still magic as far as most of the modders are concerned.
Even with it having been available for months on the experimental branches only a few have even bothered to mess with it and they have run into weirder than usual bugs while creating their esoteric nonsense(like cyborg-infused randomly generated and normal creatures and the like)
Geography being lua-fied can cause biome-wide geologic collapses, so it has been canned for now, and the interface isn't able to be fucked with yet.
So all in all that horizon is farther than you think.
Anonymous
7/24/2025, 9:52:49 AM No.2102092
>>2102068
>in a month or so people will have added and fixed things that toady has allotted years for.
>doing this puts ownership more into the community's hands
One can only hope!
Replies: >>2102119
Anonymous
7/24/2025, 11:12:02 AM No.2102117
>>2100399
there is always something the fort can't make. A missing metal, clay, sand, crops.
Anonymous
7/24/2025, 11:13:48 AM No.2102119
>>2102092
I hate to go all proprietary on you, but Dwarf Fortress is Toadies thing. If it belongs to anyone it belongs to him.
Anonymous
7/24/2025, 6:48:49 PM No.2102488
Release Notes for 52.02:

>Fixed hang on Linux when updating an installed mod the first time.
>Removed the temporary geology variables placement layer/freq/parent from lua to prevent crashes.
>Fixed crash when opening the mod menu after deleting the %appdata% folder.
>Fixed a logic issue where any duplicated raws detected will cause further types of duplicated raws to no longer print.
>Init files are loaded from the game folder first so that updates always apply properly.
>The game now checks for prefs/arena.txt and prefs/colors.txt.
>Added more cases of auto-toggling portable mode if something fails to save.
Replies: >>2102491
Anonymous
7/24/2025, 6:50:41 PM No.2102491
>>2102488
>Fixed hang on Linux
Wait, he removed trans dwarves, but only on linux?