Games where human wave tactics are actually possible or viable? - /vst/ (#2083420) [Archived: 268 hours ago]

Anonymous
7/2/2025, 3:07:03 PM No.2083420
Rus_ee_peasants_info
Rus_ee_peasants_info
md5: 84c85a72e947f84967ec45b7f5c5c868🔍
In a way i'd say Shogun 2 Total War can have this, since you can just spam basic or second tier units like Ashigaru and Line Infantry and just beat the whole game with just them and a few cannons. But that's not really Human wave i'd say.
Replies: >>2083425 >>2083440 >>2083767 >>2084399 >>2084506 >>2085203 >>2085444 >>2085457
Anonymous
7/2/2025, 3:13:12 PM No.2083425
wave after wave of my own men!
wave after wave of my own men!
md5: c0e7d6dbd0fac1ba4f0336caad782080🔍
>>2083420 (OP)
I only now realize a possible connection between the thumb, the subject and real life events and shit, but i do sincerely want a game like FOTS traditional where i send wave after wave of my own men till the enemy runs iut of bullets
Replies: >>2083767
Anonymous
7/2/2025, 3:35:19 PM No.2083440
>>2083420 (OP)
Endless space is literally WW1 simulator in space so that passes.
Total Warhammer 3 early game consists of using trash tier 0 units and depending on faction may or may not be "human" wave.
Anonymous
7/2/2025, 10:52:04 PM No.2083767
>>2083420 (OP)
>>2083425
Just play EU4 and pick quantity instead of quality, or play CK2 with a culture whose retinue uses light infantry.
Replies: >>2084444
Anonymous
7/3/2025, 7:36:39 PM No.2084399
>>2083420 (OP)
In stellaris the basic corvette spam is a viable tactic given the evasion stat gives them a good chance to survive... and even if they don't it's a case of the dps of the enemy versus your cheap shit being a favorable trade off anyway.
Replies: >>2085079
Anonymous
7/3/2025, 8:43:12 PM No.2084444
>>2083767
You mean CK3.
Replies: >>2085453
Anonymous
7/3/2025, 10:49:22 PM No.2084506
>>2083420 (OP)
medieval 2 kinda is with some mods, for instance third age dwarves and elves despite being better than orcs and goblins can get drowned on them and as fatigues hit those elite units start to wear themselves out. Morale is also a non-issue at high command.

In that mod (MOS I played the most), Man had the best balance of numbers and quality specially gondorians.
Replies: >>2085068
Anonymous
7/3/2025, 11:03:25 PM No.2084518
Corvette spam lags the game.
Replies: >>2085079
Anonymous
7/4/2025, 6:52:43 PM No.2085068
>>2084506
Sounds lore accurate
Anonymous
7/4/2025, 7:07:36 PM No.2085079
>>2084399
>>2084518
I remember the good old times of the naked corvette meta
Anonymous
7/4/2025, 7:23:11 PM No.2085097
I think people focus too much on elite armies. Everybody wants their fancy super soldiers but what usually wins is cost-effective ones.
Replies: >>2085133 >>2085196 >>2085241
Anonymous
7/4/2025, 8:05:56 PM No.2085133
>>2085097
True. For me the most fun way to play is try to use historically accurate armies (if possible)
Anonymous
7/4/2025, 8:58:33 PM No.2085196
>>2085097
In Aurora 4X, expensive units are usually better because they have more fighting power per weight, which lets you dedicate more space on your army transport for shielding and armor, so they can actually make it planet side.
The game skips keeping track of HP for individual units. Instead you will randomly kill an enemy unit based on the armor pen and damage you have per turn.

(Simplified but inaccurate example: 1 damage vs. 1000HP equals a 0.1% chance to kill, it doesn't reduce the enemy's HP or anything)

This means there is no such thing as a target being too heavily armored or beefy. Anyone can kill anything.

The lowest weight class, light infantry, is open to imagination, but it could easily be a human rifleman.
The highest weight class, super heavy, is probably equivalent to the 4-legged walkers in star wars.

A single rifleman has like a 1/1000000 chance of killing that per turn. But 100000 riflemen? The losses will be severe, since super heavies can mount multiple weapons, which means multiple attacks per turn compared to the rifleman's one. Riflemen also cannot equip armor that stand up to heavy vehicle weapons, so every attack kills them guaranteed. But they will get lucky eventually if God is on your side.

Just imagine them mounting an assault into the vehicle's interior or something, if the image of AK-47s killing a mech doesn't make sense to you.

You could just tech up to super heavies and just build those and be extremely effective, but I like imagining hordes of riflemen fighting like it's WW2 in space.
Replies: >>2085514
Anonymous
7/4/2025, 9:04:44 PM No.2085203
>>2083420 (OP)
> Games where human wave tactics are actually possible or viable?
AoEII
At least that's how I beat the campaigns. Just shit out farms, build 6-7 stable, vomit endless wave of Light Cav and autoattack the ennemy base.
They can get the advantage on every trade, they will still collapse.
Anonymous
7/4/2025, 9:49:11 PM No.2085241
>>2085097
Unironically Shogun II does this since you basically only need copious amounts of Ashigaru to win the game
Anonymous
7/5/2025, 3:12:28 AM No.2085444
>>2083420 (OP)
Gauls in RTW feel that way. You basically just spam warbands, and they win by virtue of numbers and manageability. I think I rushed the Romans down in a few turns because of how many warbands I could pump out.
Replies: >>2085923
Anonymous
7/5/2025, 3:38:58 AM No.2085453
>>2084444
light infantry are worthless in ck3, knights are WAY more important than men at arms, and levies aren't even relevant past the first few wars
Anonymous
7/5/2025, 3:47:16 AM No.2085457
>>2083420 (OP)
StarCraft/BW/2
Command and Conquer 1/2/3, RA1/2/3
Stronghold Crusader (especially if you're using mercenary slaves)
AoE 1/2/3/4
Dawn of War if you play as imperial guard
Actually most RTS in general
Anonymous
7/5/2025, 6:11:39 AM No.2085514
>>2085196
Massed medium vehicles with hcap and mortar squads on support fire are my go to invasion armies. Nothing else, enemy heavies fall to mortar fire blotting out the sun. HQ is static and has larp composition of heavy infantry and aa emplacements but they never see combat. Dropships are just flying bricks with 40 layers of armor and inefficient as fuck engines, they are tugged next to enemy planet and make a quick dash through surface-to-orbit defenses, usually just getting their paint scratched on the process.
Replies: >>2086081
Anonymous
7/5/2025, 8:49:27 PM No.2085923
>>2085444
Also known as "The Brennus Special".
Anonymous
7/5/2025, 11:19:29 PM No.2086081
>>2085514
Yeah apparently NPRs don't bring lots of armor so mortars and HCAPs are the way to go.
Hopefully we get enemy aircraft and proper anti tank next update so that there's more than an RP reason to bring a balanced army.
>Dropships are just flying bricks with 40 layers of armor and inefficient as fuck engines
It took me a long time to figure out that troop compartments don't make a ship military so this never occurred to me until recently...