Guerilla games? - /vst/ (#2084004) [Archived: 167 hours ago]

Anonymous
7/3/2025, 5:00:23 AM No.2084004
Mbbcrus
Mbbcrus
md5: b27296fe45aaeccaf0c62a2accc07058🔍
So I raid 30 enemy convoys and yet the enemy is just as strong and I realize logistics only exist for ME.

I've been watching Rust videos and Ark videos lately and seeing clans raid and ambush and recon gets me going.. I like that, but I have a j*b and can't be on 16 hours a day to protect my base. So I looked for games where I can kinda have an offline version of that, and nothing exists. M&B:B fakes their economy, and that's the closest game I found to true logistic systems allowing for actual targeted guerilla strategies. How hard is it to just not fucking spawn resources out of nowhere for the CPU? I have a warband of 110 guys and the only way we can get anything done is cheesing castle sieges and standing on top of a hill in battles? What about literally cutting off the enemies ability to secure horses or pay their men's wages?

TLDR: I need a game where attacking logistics has an impact, and where asymmetrical warfare forces me to do so. Like a Vietcong simulator.

I just wanna ambush ambush ambush

A mod would work as well
Replies: >>2084012 >>2084198 >>2084220 >>2084265 >>2084414 >>2084508 >>2084522 >>2084732 >>2086113 >>2086625 >>2086672 >>2087107 >>2090065
Anonymous
7/3/2025, 5:26:09 AM No.2084012
>>2084004 (OP)
There's a sandbox mod called Nation of Snakes Insurgency in men of war assualt squad 2. You play as alt history German insurgents fighting a Guerilla war. You have limited resources but the occupier has resources too. That air strike they used? That cost supplies. The infantry you kill? That cost supplies. The only way the enemy can get supplies is through supply trucks that come off-map. Eventually you can whittle them down through attrition and survival like a real insurgency. There's also Antistasi in Arma 3 which has tangible enemy resources that can be disrupted.
Replies: >>2090118
Anonymous
7/3/2025, 1:44:56 PM No.2084198
>>2084004 (OP)
Can't say anything for a true Guerilla experience experience, i suppose games like C&C and even the Total War games actually count since you can bankrupt AI in those games, in C&C just attack harvesters and resource gatherers and in Total War... for me it was sending an ungodly amount of assassins to destroy all city infastructure one by one.
Anonymous
7/3/2025, 2:37:08 PM No.2084220
>>2084004 (OP)
EU4 works. Money and manpower are finite for all parties. Nix those and your enemy is stuck with shitcomp mercs.
Anonymous
7/3/2025, 3:31:47 PM No.2084253
pretty sure starsector simulates supply and demand economy, but I haven't gotten far enough into the game to find out how true that claim is
>How hard is it to just not fucking spawn resources out of nowhere for the CPU?
Short answer: devs assume most players won't care about accurately simulated logistics, or even worse, they'll be scared away by additional layers of complexity to the game. Besides, simulating logistics and trade causes additional calculation overhead and, if we want this simulation to work not just in the near proximity of the player but in the entire game universe, it might affect performance.
Anonymous
7/3/2025, 3:52:56 PM No.2084265
>>2084004 (OP)
Yeah the lack of logistics in most strategy games is weird. Like take Rome Total War (the first one, haven't played the second one), there is no penatly for having the army go anywhere on the map, in reality armies didn't even march during winter, they just stayed in their camps for the most part, also marching, setting up forts, camps and walls, scouting and foraging for woods and food was what the army did for 99% of the time, fighting a battle was like 1% of what they did
Replies: >>2084368 >>2084370
Anonymous
7/3/2025, 6:51:41 PM No.2084368
>>2084265
I hate the fact that it's games like Rimworld and Kenshi that actually sort of simulate this. Especially with mods. I had an army of 50 guys and i had to spend hours preparing enough food and the pack animals for them to siege that one UC prison and go back to HN territory.
Anonymous
7/3/2025, 6:54:59 PM No.2084370
>>2084265
Personally i guess a few Total War games actually do this, especially Shogun 2, but 8 wish for an RTS or even a city builder or colony sim where winning a single battle (or even losing a battle with a lot of trade) during a campaign is potentially enough to win the war. I'd say Mount and Blade can actually sort of does this since capturing lords and raiding villages would prevent them from recruiting an actual good army.
Anonymous
7/3/2025, 7:57:54 PM No.2084414
>>2084004 (OP)
Hegemony Gold is very logistics focused, you absolutely can starve enemy cities out with blockades/raiding their surrounding farms since they play by the same supply rules the player does. And if you're going to do a big invasion, your supply lines better be able to support the troops you're bringing, or otherwise you'll have to rely on looting enemy farms/bringing supplies via ships.
Great game overall, like Total War with less emphasis on the tactical side of things, but you fight your battles directly on the world map and just pause and zoom in and out depending on what you're doing. Great historical Philip of Macedon campaign too.
Anonymous
7/3/2025, 8:22:00 PM No.2084431
file
file
md5: baf9d3029c62747d43003e163b6e6bb5🔍
X4 simulates the economy for every faction. You can starve factions of certain parts by sabotaging or destroying their factories and they won't be able to build new ships, or if you're especially jewish you can deliberately sell them certain parts for super cheap so their shipyards will use your parts instead of their own, which puts their own part factories out of business (eventually) and makes them entirely reliant on your factories. Ambushing is kinda awkward in 4X but it can be done, and you can definitely do hit and run strikes against resource transports or factories.

This goes for all resources and goods, except one. AI factions will never run out of money. Anything else you can bleed them dry of, but money is only a concern for the player.
Anonymous
7/3/2025, 10:50:15 PM No.2084508
>>2084004 (OP)
>I need a game where attacking logistics has an impact
>I just wanna ambush ambush ambush
Foxhole
>have a j*b and can't be on 16 hours a day
nvm
Replies: >>2084512 >>2084520 >>2090065
Anonymous
7/3/2025, 10:53:18 PM No.2084512
>>2084508
desu, nothing prevents him from just grabbing a rifle and running behind the frontline.
Anonymous
7/3/2025, 11:08:02 PM No.2084520
>>2084508
It's unfortunate, because that's the truth. Game doesn't respect your time. Luckily being partisan doesn't require much preparation. Just finding a gap in the lines.
Anonymous
7/3/2025, 11:14:03 PM No.2084522
>>2084004 (OP)
idk maybe afghanistan '11 but you're being targetted by guerillas instead tho
there's also COIN series where you can play as insurgents but they're board games tho
Anonymous
7/4/2025, 9:18:10 AM No.2084732
>>2084004 (OP)
In a very gamey way - Ancestors Legacy.
All units consume food. Villages produce food. If an enemy has a blob of units your best bet would be to raid his villages. So in theory you can just send a lone tier 0 troop and he will burn down village granted he won't fortify it. If he does fortify it, you have the option of waiting for night and attacking with archers from darkness or using ballista/cattapults.
All that without mentioning arabs who have hashashins with bombs which insta destroy structures..
Anonymous
7/5/2025, 5:54:56 PM No.2085819
I unironically wish that a VietCong tycoon game was made already.
Anonymous
7/5/2025, 11:50:15 PM No.2086113
>>2084004 (OP)
what some other anon said, many older RTS games unironically have what you want to some extent
harassing enemy workers and defending your own was expected and even required to gain a significant edge in resources and therefore combat power
while exact logistics weren't simulated, resource gathering was the same for all and therefore a valid and juicy target
Replies: >>2086627
Anonymous
7/6/2025, 2:39:21 PM No.2086625
>>2084004 (OP)
Foxhole
Anonymous
7/6/2025, 2:41:55 PM No.2086627
>>2086113
LITERALLY every single sc2 game comes down to who kills more of the other guy's workers and who has the biggest economy
Anonymous
7/6/2025, 3:09:19 PM No.2086672
>>2084004 (OP)
Arma 3 Antistasi is what you're looking for
Replies: >>2090118
Anonymous
7/6/2025, 11:39:25 PM No.2087107
>>2084004 (OP)
AI war 2?
Anonymous
7/7/2025, 2:41:18 PM No.2087548
>Celtic Kings/Nemesis of the Roman empire/Imperivm
Game revolves around controlling villages which produce food for your armies. Moving armies outside villages and your forts requires them to have a food mule with them. You can interrupt for deliveries from villages to the HQ/armies/forts.
Anonymous
7/10/2025, 2:36:56 PM No.2090065
>>2084004 (OP)
>I've been watching Rust videos and Ark videos lately and seeing clans raid and ambush and recon gets me going.. I like that, but I have a j*b and can't be on 16 hours a day to protect my base.
Foxhole is the answer
you can kill trucks behind the lines easily and it really does fuck with the enemy teams supplies, to the point they'll send tanks and waves of men after you if you stop too many trucks, they'll also start building recon towers absolutely everywhere to stop you from coming back undetected
>>2084508
>nvm
all he really needs is a jeep and an smg and he start fucking up a supply line in 5 minutes
Replies: >>2090086
Anonymous
7/10/2025, 3:15:52 PM No.2090086
>>2090065
Don't clans hoard all shit and shoot you if you steal anything? Never played the game but the clan trannies is the reason i never even tried it.
Replies: >>2090124
Anonymous
7/10/2025, 4:24:09 PM No.2090118
denis-nikitin-3304900106
denis-nikitin-3304900106
md5: e9ba9079c5510e61e642256c66e67afb🔍
>>2084012
>>2086672
What the fuck do you even do in this mod? I downloaded it and loaded in yesterday and theres just a chest with equipment and the world seems completely empty. I wandered around and couldn't find ANYTHING
Replies: >>2090156
Anonymous
7/10/2025, 4:50:50 PM No.2090124
>>2090086
>Don't clans hoard all shit and shoot you if you steal anything?
These are the kind of clan shenanigans logi men face when making materials for the war effort, if you’re a partisan it’s not relevant aside from the enemy teams clan men trying to kill you for obvious reasons
If you want to sabotage enemy supply likes with a tank or something then you might need clan help to make the tank but there’s usually public stockpiles available anyways
Rifles machine guns rpgs explosives and other infantry stuff are all freely available at the front line bases to everyone(depending on how well supplied the base is of course)
Anonymous
7/10/2025, 4:53:59 PM No.2090126
Foxhole. Everything people use in fights moves to the front in trucks and other vehicles creating infinite opportunities for gorilla warfare.
Anonymous
7/10/2025, 5:44:29 PM No.2090156
>>2090118
NTA
This is "improved" ver of the mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3020755032&searchtext=Antistasi
And for the fuck to do:
https://www.youtube.com/watch?v=MEjVtzN39B4&list=PLeNoqeQDyJhhCYm7OkkOftbPnIP2I-tFi
Anonymous
7/10/2025, 9:29:18 PM No.2090329
There was this one with a modern setting that was similar to Freeman: Guerilla Warfare but I can't remember it's name.
Replies: >>2090508
Anonymous
7/11/2025, 2:52:03 AM No.2090508
>>2090329
probably Total Conflict: Resistance, it sucks ass so dont bother