Shadow Empire - /vst/ (#2086255)

Anonymous
7/6/2025, 4:06:18 AM No.2086255
75845667854356
75845667854356
md5: 46c164b8d0a8f63d08965c508769ed16🔍
Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?
Logistics man, how the fuck do they work?
Replies: >>2086337 >>2093213
Anonymous
7/6/2025, 4:10:34 AM No.2086257
89743567589
89743567589
md5: cfa1536b70beb73485c8cdd0d85cbb1a🔍
I'm pretty sure red and black mean it's bad but I also have no idea why it's like that and how to fix it.
This shit makes no sense.
Replies: >>2086259 >>2086337 >>2086394
Anonymous
7/6/2025, 4:12:23 AM No.2086259
>>2086257
SE logistics hate forks, try to trim some of the extraneous roads. It may not fully fix the problem but it might.
Replies: >>2086270
Anonymous
7/6/2025, 4:34:49 AM No.2086270
7685436578
7685436578
md5: 929b431f46acf1fd8f2dd373f524c1b7🔍
>>2086259
Okay so I redesigned the road system here, that highway is now the only connection between the capital and Chron Peak, so why is it not getting any logi points? Interbridge is also getting nothing apparently, but even so the army north of Scylla from the first screenshot is now in the green again after just 1 turn.
Is the current points overlay just bugged? Both initial and preview points overlays show that points are definitely being transferred.

This game is so esoteric man, what is even happening.
Replies: >>2086337 >>2086340 >>2086394
Anonymous
7/6/2025, 5:01:29 AM No.2086297
Screenshot 2025-07-06 125539
Screenshot 2025-07-06 125539
md5: 75fc413f1da5838e92944a44fee723f3🔍
>pov: you have been fighting raiders constant raiders on your borders and a massive dustcloud of a player appears.
It's time to endsieg.
Replies: >>2086337
Anonymous
7/6/2025, 6:11:36 AM No.2086337
>>2086255 (OP)
If your units are within logistical range but still not getting supplied, you're out of resources. Click on one of them and look at their supply tab (the barrel icon) and it will tell you exactly what's going on. You're either out of food, ammo, or both.

>>2086257
>>2086270
SE has some very autistic design choices but logistics is surprisingly simple once you realize what's going on under the hood. Think of logistics as water flowing through pipes: if it splits off in a bunch of different directions, the water pressure will decrease, and you'll have less liquid getting to your taps (front lines). Truck stations are pumps that generate water pressure, and supply depots help that pressure travel farther. Sealed roads are pipes with less friction. Using road signs, you can cut off certain "pipes" so all of your water is forced to go to in the direction you need to.

In your second screenshot, you have almost no water pressure. Upgrade your truck stations.

>>2086297
Hello Anime Cult, nice weather we're having on Laqisio
Replies: >>2086389
Anonymous
7/6/2025, 6:13:04 AM No.2086340
>>2086270
You haven't flipped any traffic signals? Do you have a truck depot in each city? Also, again, it might not fix it, but instead of roading to Ola and Gandy via the main road, you're probably better off making a road come from the NW hexside of the city to Ola and the water deposit north of it and out the south hex to connect to Gandy.

Also maybe it will fix itself next turn? Sometimes you solve the problem and it takes 1-2 turns for the game to sort itself.
Replies: >>2086389
Anonymous
7/6/2025, 7:53:58 AM No.2086389
>>2086337
>>2086340
I definitely had both food and ammo back then, I had truck stations in every city and halfway between them too. I tried messing with road signs in order to funnel all the points where they needed to go but that didn't work.
What did work was simplifying the road network to have less crossroads and then waiting 2 turns. Or maybe it was the railroad coming online that did it, both were happening at the same time. Now the points show up properly everywhere.
It must have been some weird logistic calculation that did it, that's all I can think of.
Replies: >>2086394
Anonymous
7/6/2025, 7:58:43 AM No.2086394
>>2086270
>>2086257
>>2086389
You 100% put a roadblock up and forgot about it. Right where the logistics stop.
Replies: >>2086399
Anonymous
7/6/2025, 8:07:36 AM No.2086399
>>2086394
It's possible I might have blocked the wrong road on some crossing I guess.
Whatever that was, at least it works. I'm gonna make sure to try and connect all outside buildings with a single road from now on and turn the map into a giant spaghetti noodle to avoid making crossings.
Replies: >>2086713
Anonymous
7/6/2025, 3:55:44 PM No.2086713
>>2086399
A couple rules I’ve developed:
-Only one main paved road between two cities.
-supply depot halfway between two cities.
-any mines or anything branch off with a gravel road, set up roadblock at the branch to block all logistics except for pull points. This way the building will only get what it needs.
-overlay railroads over roads
-always be upgrading truck and rail stations. One of each in each major city.
Replies: >>2086938
Anonymous
7/6/2025, 8:22:10 PM No.2086938
907845676789
907845676789
md5: ca4b01bdd33b7263b35a4d3b22e5b924🔍
>>2086713
Is this how you do the pull points thingy? The dirt path on the right leads to an oil well and nothing else. Apparently traffic sign settings are hexwide, so isn't that just going to block logistics completely for the other 2 roads as well?
Replies: >>2090472
Anonymous
7/7/2025, 5:31:58 AM No.2087312
1693670707302158
1693670707302158
md5: 6899a39ed9fe804ec6a1317de34d60e6🔍
>1440p resolution causes ingame slowdown and stuttering
>fixed after switching to 1080p
>it actually switches the entire monitor to 1080p and not just the game
>decide to just run it in a window since 1080p stretched to 1440p looks like ass
>have to edit a text file to do it
>now edge scrolling doesn't work
>have to scroll the map with arrow keys like it's a fucking 90s game
what the hell man, I just want to play the game
Replies: >>2090579
Anonymous
7/8/2025, 3:35:43 AM No.2088182
What's the point of Grenadier armies? If I'm attacking an MG position, wouldn't it make more sense to have a tank brigade advance while a supporting infantry brigade stays behind?
Replies: >>2088230
Anonymous
7/8/2025, 5:40:19 AM No.2088230
>>2088182
>What's the point of Grenadier armies?
Heavy Grenadier formations are literally the best non-custom infantry formation in the entire game, are you tripping anon?
Replies: >>2088254
Anonymous
7/8/2025, 6:48:32 AM No.2088254
>>2088230
Maybe I'm a retard, but I always attack with formations made purely of offensive units (tanks, buggies, walkers, etc) which are then reinforced by separate, defensive formations once the enemy has been pushed out (infantry, anti-tank guns, etc).

I don't see why you would ever want to have defensive units at the tip of the spear. Why risk losing an infantry unit in an assault when you could just steamroll the enemy with a concentrated force of tanks? Once that's done, move up the infantry so they can hold off enemy counterattacks.
Replies: >>2088263 >>2088274 >>2090488 >>2090571
Anonymous
7/8/2025, 7:22:52 AM No.2088263
>>2088254
It's complicated.
Having some infantry joining an attack by armored vehicles helps protect from the random ambush chance where that rifle militia managed to destroy your heavy tanks.
Adding a single infantry battalion attacking from a different hex will give you more concentric attack bonus, which is one of the easiest to scale and most powerful modifiers in battle. It affects all units, not just the infantry.
Infantry can help draw away fire from enemy units with anti-tank capabilities, i think the way targetting is selected is random, so adding infantry meat can protect your vehicles, which are far less expendable.
You're right about keep formations seperate. All the part, infantry part tank formations are kind of ass. You're better off having them be seperate.

Anyway, regarding Heavy Grenadiers: They're only 800 men per battalion, which is important in a game where population is the most important number. They have 200 mgs and rpgs each.
rpgs are the most efficient unit in the whole game once you get to micro nuke rpgs, and mgs are absurdly tough for their price tag.
Anonymous
7/8/2025, 8:04:43 AM No.2088274
>>2088254
Your infantry are goons that protect the more valuable units in an attack. You'd rather infantry units take a hit/die than a tank.
Anonymous
7/11/2025, 1:30:55 AM No.2090472
>>2086938
Yep. You are now blocking all logistics to that gravel road, except for pull points. So your system will only send 100 logistics points or whatever down that road for the oil rig. Plus additional logistics points for any troops you might have down that road.
Anonymous
7/11/2025, 2:16:47 AM No.2090488
>>2088254
The Grand Duke of Rapelandia is not worried about the deaths of some footsloggers.
Anonymous
7/11/2025, 4:48:22 AM No.2090571
>>2088254
I play in the exact same way, frontline infantry with machine guns in a continuous line plus concentrated armored fists where they can maximize their potential and maybe some mechanized artillery if I can spare the resources to bomb enemy troop concentrations (mostly for fun).
Tanks roll in and the infantry follows close behind, they can (usually) keep up and enter battles together with tanks. I'd probably get smoked in multiplayer for not using mechanized inf instead but luckily the AI is almost always busy fighting someone else, by the time they can muster up anything to oppose me I probably already conquered half their land.
Anonymous
7/11/2025, 4:54:58 AM No.2090579
>>2087312
>1440p
>never had ingame slowdowns or stuttering ever
>never had to switch to a 1080p cause I've never had issues
>edge scrolling has always worked
I think you might have a driver or gpu issue man
Replies: >>2090581
Anonymous
7/11/2025, 4:58:47 AM No.2090581
>>2090579
There's currently a chromium bug on 9070xt cards that causes the same type of slowdown when having youtube open sometimes, but there's no way this game is even remotely chromium related right?
Edge scrolling straight up doesn't work on windowed mode though, I googled it.
Replies: >>2090631
Anonymous
7/11/2025, 7:08:30 AM No.2090631
>>2090581
>but there's no way this game is even remotely chromium related right?
Honestly, maybe? Modern software is literally black magic sometimes so it's entirely possible
Replies: >>2090689
Anonymous
7/11/2025, 10:04:32 AM No.2090689
>>2090631
It would fit the description because that bug is triggered by high resolution videos and this fixes itself when going down from 1440p.
I just learned to live with 1080p in this game, that works as its supposed to.
Anonymous
7/14/2025, 12:42:16 AM No.2093213
>>2086255 (OP)
This game is a bitch.
Make sure some retarded alien life hasn't walked over any of your roads, look at your borders.
Replies: >>2093944 >>2094084
Anonymous
7/14/2025, 6:43:55 PM No.2093944
>>2093213
If there was an area on earth that had 10 meter tall acid spitting carnivores with steel skin that roamed in murder packs of 250, I wouldn't build a civilization there.
Replies: >>2098471
Anonymous
7/14/2025, 9:32:23 PM No.2094084
>>2093213
>my supreme emperor, last week a bunch of space deer walked onto our main highway and then retreated into the nearby forest!
>as a result 8 quadrillion soldiers have died and our entire war effort has collapsed, it is over
Replies: >>2094781 >>2098471
Anonymous
7/15/2025, 5:58:04 PM No.2094781
Emiggers
Emiggers
md5: 9a4a786d38685f36f426db8334d13610🔍
>>2094084
Hey, it happened IRL.
Replies: >>2098471
Anonymous
7/16/2025, 3:32:00 AM No.2095130
Is there any excitement for Republica?
Replies: >>2095175 >>2098472
Anonymous
7/16/2025, 5:36:11 AM No.2095175
>>2095130
After no navy in the naval dlc? Nope.
Replies: >>2098798 >>2100031
Anonymous
7/16/2025, 6:28:51 AM No.2095203
3
3
md5: a5586e6db821d14975a156c4502c7885🔍
If I already like SE will I like this?
Replies: >>2095236
Anonymous
7/16/2025, 7:40:46 AM No.2095236
>>2095203
Reading the reviews it sounds like a love/hate dichotomy. I chose not to get it because lots of people reporting crashes and worse, truly braindead AI.
Anonymous
7/17/2025, 11:01:34 PM No.2096901
1566762660-720979-prison0
1566762660-720979-prison0
md5: e2ad981bf9a0e43bc4d7bd2373a38e2a🔍
/// INCOMING TRANSMISSION ///

People of Zerira,

As ze World Economic Forum continues its benevolent mission to bring peace and prosperity to our shattered planet, we find ourselves at odds with ze despotic, warmongering regimes of Raider Nation and Osprey Hegemony. Zhese fascist states are a grave threat to our planet's stability, enslaving millions as zhey pillage everything within zheir grasp.

But do not worry, as a grand plan has been set in motion... As we speak, ze noble, disciplined security forces of ze World Economic Forum are preparing to crush zhese troublesome insects, bringing an end to zhese terrible regimes once and for all. A great showdown is about to begin... And Zerira hangs in ze balance.

You will live in ze pods. You will eat ze bugs. And you will be happy under the omnipotent eye of ze World Economic Forum.

To zhose who oppose us, know that only subservience will be tolerated.

/// END OF TRANSMISSION ///
Replies: >>2096904 >>2098474
Anonymous
7/17/2025, 11:07:32 PM No.2096904
>>2096901
DAVOS
VE ARE HERE
ZE AGENDA IS QUITE CLEAR!
VE VILL MAKE YOU LIVE IN FEAR!
YOU ARE ZE PUPPET
UND I'M ZE PUPPETEER!
Anonymous
7/20/2025, 8:36:48 AM No.2098471
>>2093944
>>2094084
>>2094781
Hecking kek
Anonymous
7/20/2025, 8:37:51 AM No.2098472
>>2095130
Eh, it's written down on my little list. But I just got pissed at this game, I won't come back to it anytime soon.
Anonymous
7/20/2025, 8:39:51 AM No.2098474
>>2096901
Deus Ex Invisible War was good. You will all come to know this
Anonymous
7/20/2025, 7:17:48 PM No.2098798
>>2095175
Its an Ocean DLC, not a Navy DLC
Replies: >>2098799 >>2098874
Anonymous
7/20/2025, 7:18:15 PM No.2098799
>>2098798
you can't gaslight me faggot.
Anonymous
7/20/2025, 9:33:05 PM No.2098874
>>2098798
Everyone was expecting fucking navy until Vic bodied us with the blog post describing the god awful water jews mechanic.
Oceania has 1 good feature and that's the mapgen, but it's completely destroyed by making the only way to interact with sea zones through the water jews.
Anonymous
7/22/2025, 4:16:03 AM No.2100031
>>2095175
I'm expecting no republic in the republica dlc. I am disappointment-proof.
Anonymous
7/23/2025, 7:00:49 PM No.2101418
Thinking about getting back into this and finishing a long save.
Anonymous
7/24/2025, 12:42:21 PM No.2102175
1357012980689
1357012980689
md5: bf4b9cef9ad7bb4c0958e5060b339f14🔍
This is one of those games that look really deep but you play it a few times and realize it's not deep at all
Replies: >>2102628
Anonymous
7/24/2025, 8:45:31 PM No.2102628
>>2102175
I do like my empire building though.