Front Edge - /vst/ (#2088788)

Anonymous
7/8/2025, 11:23:01 PM No.2088788
IMG_2038
IMG_2038
md5: 8d5d185f142ecea379b430aadbb34df6🔍
Its been a while since we had a thread about Syrian Warfare/Terminator RTS/Front Edge devs so i figured i will post some news granted there are some and we will be expecting something to release soon.
Replies: >>2088862
Anonymous
7/8/2025, 11:58:24 PM No.2088811
IMG_2039
IMG_2039
md5: 26b3acad571dfbe1766234ada9c4b047🔍
First of all a recent interview from 4 months ago. Youtube upload has been deleted so we are left with vk video.
https://vk.com/video-171868288_456243437
key takeaways:
>working with government is painful. You have a veteran and an official in the same room, veteran tells you how it went down, official tells you to remove “uncomfortable” moments. However, without those bad moments you’re left with a bland story that has no soul. It went to absurd levels when during development they were told not to show tank shooting in buildings, even if there are enemies inside because thats not how Russian forces operate
>once again confirmed the morale meme that if implemented will send devs to gulag because that would risk discriminating Russian forces
>Syrian warfare would NOT have been possible if they had asked for government sponsorship like they did with Front Edge. It was too indirect, following a story of some cop and Russian forces appeared only in the 3rd mission and only in the second half. He notes how nobody would play this and even recalls a streamer who started playing by saying “i know this is Russian propaganda but lets have a look” who ended up playing through all missions and DLCs
>Steam release is under a big question. On top of 30% commission, you have a local sales tax, terrible conversion rate and then you are under mercy of a company who operates in USA and in case of problems or delisting (like in the case of Syrian Warfare for a month), it has to be settled in court of Washington. They are hoping to go the way of Atomic Heart
>other conflicts involving Russia are not likely - if they will make a game based on Nagorno Karabkh conflict, nobody will buy it and they have no resources for other ones
>dev team expanded thanks to Front Edge - from 10 to 17 people
Anonymous
7/9/2025, 12:00:53 AM No.2088814
Well, friends. Our extended silence—caused by some uncertainty in our plans—has finally come to an end.

Yesterday (June 10), the Internet Development Institute (ANO "IRI") announced the winners of the national content creation competition!
(https://xn--h1aax.xn--p1ai/news/itogi-konkursa-na-sozdanie-natsionalnogo-kontenta%202025/)

Among the winners is our project with the working title "Front Edge: ZOV".

"Front Edge: ZOV" is a real-time strategy game centered around key operations of the Special Military Operation (SMO).
It’s the very single-player campaign players have been asking us about for a long time. And in fact, this isn’t just one game—the title represents a whole series of projects. The first installment is coming sooner than you might expect.

So it’s time to get back to regularly posting updates, dev diaries, and generally delighting you with quality content.

We know the main question that’s going to come up, so let’s answer it right away:
No, we are not abandoning the original Front Edge project. Both games run on the same engine, and Front Edge will continue its development toward commercial release in parallel with the single-player-focused titles.

Starting next week, we’ll begin revealing what we’ve been working on all this time—and what new mechanics and features will be coming to our games!
Replies: >>2096960
Anonymous
7/9/2025, 12:10:08 AM No.2088818
Hello everyone!

As promised, we're starting to lift the veil on what we've been working on over the past—quite significant—period of time.

We’ve continued development of the Front Edge engine and all related projects.

Before we dive into the details, let’s address the big question right away:
There won’t be any updates for Front Edge for a while.
The first story-driven single-player game built on the engine will be released first, and only after that will the original game receive an update.

Why? Because we haven’t just reworked a lot—we’ve reworked a massive amount.
A huge number of new features and mechanics caused a significant increase in network data volume, which in turn led us to rework the netcode to reduce traffic and improve stability (and yes, we’re already seeing very positive results).

As a result, by the time the next update drops, it’ll basically be like downloading a whole new game:
the code, data, object models—everything has changed. We’ll also have to rework the original maps to support the new mechanics, and so on.

We’ll go into more detail on that later. For now, let’s talk about some of the gameplay mechanics—and these are nothing short of tectonic shifts.

We’ve done a major overhaul of infantry behavior to make squad actions on the battlefield feel more intelligent, more dynamic, and to give players greater tactical control and flexibility.

Let’s be honest: currently, infantry only poses a real threat if they’re holed up in a strong building.
Encounters in open fields, forests, or even urban streets typically end badly for them.
But now—that’s all about to change.

We’ve introduced dynamic cover to the game.

Cover is now automatically generated behind any object that a soldier could reasonably use to shield themselves from enemy fire: thick tree trunks, stacked concrete slabs, sandbag barricades, the wreckage of burned-out vehicles—you name it.

(1/3)
Replies: >>2096960 >>2096960
Anonymous
7/9/2025, 12:12:00 AM No.2088819
In the map editor, you can now auto-generate cover for eligible objects. In some cases, you can manually place cover independently of objects (like in ditches or craters).

Cover comes in different types: light, medium, and heavy.
Each cover type stores info about what firing stance is allowed behind it—some will have infantry go prone, others crouch, others stay standing.

Deployable weapons (like MGs) can now be mounted on the cover object itself if possible—no more placing them on the bare ground every time.

Cover also has a directional protection arc—if it’s destroyed or critically damaged, it ceases to offer protection.

Infantry units not under direct command who come under fire will now do more than just go prone—they’ll actively seek the nearest cover in the direction the fire is coming from.

And for units under your control:
When you select a squad and hover the cursor over a cover object, it will be highlighted with a square (currently a placeholder yellow, not final).
Nearby cover positions within a certain radius and in the same direction will also highlight automatically.

Right-click, and the squad will sprint to the nearest available cover among those shown.
If enough spots are available, the entire squad will take cover—not just the one soldier you hovered over.

This allows for real tactical movement, like a "creeping advance through tree lines":
you mark cover further and further ahead, give movement commands, and your troops leapfrog forward—rear units move while front ones provide cover.

So yes, infantry life just got easier. Even without trenches, they can now dig in within forests or advance through urban streets by dashing between cover—just like in real combat.
Replies: >>2096960
Anonymous
7/9/2025, 12:13:08 AM No.2088821
IMG_2040
IMG_2040
md5: 956f00a87f32a1dbe7a0f7f8da3e4390🔍
In the attached screenshot:


On the left, you can see what auto-generated cover looks like in the editor.


In the center, a squad is selected and the player is hovering over cover (all nearby viable cover positions are highlighted).


On the right, you see the result: our soldiers are tucked behind trees, ready to face an attack from the front.


And that’s not all.
Stay tuned—we’ll continue sharing updates about infantry mechanics in upcoming dev diaries.
Replies: >>2096960
Anonymous
7/9/2025, 1:36:45 AM No.2088862
>>2088788 (OP)
are their games any good
Replies: >>2088865 >>2088932
Anonymous
7/9/2025, 1:39:51 AM No.2088865
>>2088862
they're the only ones doing this really detailed squad-based RTT set in the modern era and the systems and gameplay are quite solid
Anonymous
7/9/2025, 3:54:07 AM No.2088924
that's a lot of news but what's the game even like
Replies: >>2088989
Anonymous
7/9/2025, 4:25:26 AM No.2088932
>>2088862
Their wargames are good, their cat games are bad.
But cats are their passion, not war.
Anonymous
7/9/2025, 7:22:15 AM No.2088989
>>2088924
if you thought MoW was too autistic but CoH too casual thats the game for you
Anonymous
7/9/2025, 10:27:33 AM No.2089057
image
image
md5: 68d1890016734a68796980741622b415🔍
Time to take the next step in the story of what's changing in our projects. Today, we're diving into updates to the game UI—because without covering this, it would be hard to move forward with explaining the logic rework.

So, every UI starts with a layout. Don’t be alarmed by the abundance of open windows and placeholder text in the screenshot—this is normal for a mockup. The idea is to display as many UI elements as possible all at once to test how they visually interact: Do they overlap? Are they accessible? Is everything readable and usable? Of course, in the actual game, you likely won’t see this much clutter on screen.

Also, keep in mind we’re building this interface for two different games at once—the networked Front Edge mode and the single-player campaign—so some windows will only appear in one or the other.

Now, what changes can we spot?
We won’t dive too deep into visual differences, but you’ve probably already noticed that unit and vehicle control buttons have moved to the bottom-center of the screen. Each button now has a label showing its hotkey (if one is assigned).

You’ll also see that ability buttons are now visually emphasized. That’s because there will be a lot more abilities coming.
But don’t worry—this doesn’t mean the game will turn into a micromanagement nightmare. Not at all! The goal is to give players more tactical tools and response options, not just the usual “move-and-shoot” commands.
Replies: >>2089060 >>2096960
Anonymous
7/9/2025, 10:34:11 AM No.2089060
>>2089057
As you can see, above the unit control buttons there's a "dialogue window" used for story missions. These messages can be muted or skipped, and the entire window can be disabled in the settings if you prefer. All messages shown here will also be logged and accessible later in the message log. The game won’t pause when these dialogues are displayed.

Let’s also take a closer look at the reinforcement panel in the top-left corner. Now, a drop zone is preselected for calling in units, and you can switch between zones freely. Once the zone is selected, you can call in a tank or infantry unit in just two clicks (previously it took four!).

Also, when selecting a reinforcement, you’ll now see detailed information about the unit or vehicle before deployment. And yes—this is going to be a heavily used feature. Why?
We’ll explain that in a future devlog.

Now let’s move down to the bottom-left corner.
Alongside the familiar panel showing unit or vehicle info, you’ll notice a key change: instead of just showing ammo calibers, the UI now displays the weapon itself, with its assigned ammunition listed underneath.

We’ll explain the reasons behind this change in more detail later—but for now, just note this important point: previously, a squad couldn’t carry two weapons using the same caliber. For example, if your soldiers had 5.45mm assault rifles, your squad’s machine gun would have to be 7.62mm—there was no way around it.

Now that limitation is gone. You can easily equip multiple weapons using the same type of ammo.
For example: both the AK-74M and RPK-74 can now be used in the same squad, sharing 5.45mm rounds.
Replies: >>2089061 >>2096960
Anonymous
7/9/2025, 10:37:28 AM No.2089061
>>2089060
Finally, let’s quickly scan the right side of the screen:

At the top, the unit list is now split into two sections: infantry and vehicles.
Below that are the mission objectives. Clicking an objective will center the camera on the related area.
Further down is the map, which is still missing a few buttons in this build.
One is for opening the story message log (dialogues).
Above the map are network interaction buttons—these are the “ping” tools, used to mark locations for allies: attack, defend, point of interest, etc.
Next to the map is the combat log, which shows messages from your units. You can also click these to jump the camera to the location where the event occurred.

So overall, we’ve taken a quick tour of the whole screen. As you can see, the UI windows now have that modern semi-transparent look, with a background blur effect underneath. It gives the entire interface a sense of visual lightness and polish.

That’s all for today!
Next time, we’ll dive into more of the new gameplay logic features—and trust us, there’s plenty to talk about.

Stay tuned—it’s going to be interesting!
Anonymous
7/13/2025, 3:50:34 PM No.2092733
Terminator Pentagon
Terminator Pentagon
md5: 2da2f8be571a80cd08183b787bb06b86🔍
So a singleplayer Ukraine war game is coming first? I wonder where the missions will take place, one I am the most sure is gonna make it in is Mariupol but not sure about much else. I also assume they are keeping in the vehicle and infantry upgrade systems from Terminator for stuff like slat armor, granade launchers and the like.
Replies: >>2093689 >>2093698
Anonymous
7/14/2025, 2:32:37 PM No.2093689
>>2092733
>So a singleplayer Ukraine war game is coming first?
You mean either that or Terminator DLC? From the dev blogs it seems DLC will come sooner as it looks a lot more ready but don’t quote me on that.
Replies: >>2093770
Anonymous
7/14/2025, 2:37:03 PM No.2093698
>>2092733
As for missions, in the interview dev mentioned multiple times a Kiev operation so I am positive about some form of battle for Kiev
Replies: >>2094560
Anonymous
7/14/2025, 3:30:30 PM No.2093770
>>2093689
From the post I got that it's Front Edge that is supposed to come out, then multiplayer FE version.
Anonymous
7/15/2025, 10:12:56 AM No.2094496
I am looking at the game files of FE and I wish I could extract them since its just a renamed zip to pak but faggot devs passworded it. There are some voice lines including unique situations such as when tank crew is in a foreign tank and unit stats that I want to look at. The problem is though is that you can SEE all the files and somehow for terminator password got leaked.

I asked the devs for password but faggots deleted my message. I will ask the guy who posted terminator password for method on how he got it (through memory? since game accesses the file it needs the password)
Replies: >>2094514 >>2098160
Anonymous
7/15/2025, 11:07:28 AM No.2094514
>>2094496
>There are some voice lines including unique situations such as when tank crew is in a foreign tank
This was actually a feature in Terminator. If you had your crews use Integrator vehicles you would get unique voice lines.
Anonymous
7/15/2025, 12:38:01 PM No.2094560
>>2093698
In past they posted screen with Antonov airport so my guess is that whole VDV air assault and battles for Irpin, Bucha etc. Of course with either blaming Ukraine for killings in Bucha or nothing about it at all. And the ending of this campaign will be probably copeout that they retreat because there are peace talks in Istanbul.
Replies: >>2094735
Anonymous
7/15/2025, 4:24:06 PM No.2094735
>>2094560
I don't think you can make a good campaign out of getting mercilessly slaughtered multiple times after landing and then holding your position for a month doing jackshit until order to retreat comes because command finally figured out that you can't capture capital with such a small force and also because news articles about russia steamrolling Ukraine in just a week or two got leaked
Replies: >>2097029
Anonymous
7/17/2025, 7:46:20 PM No.2096744
Glad to see that the game is still alive, I was sure it got cancelled and the developers sent in a storm unit
Kinda of a bummer that they are releasing another game first, I would have liked better if it was a single game with a campaign and multiplayer, I wouldn't even mind if it was a DLC
Anonymous
7/18/2025, 12:29:43 AM No.2096960
>>2088814
>>2088818
>>2088818
>>2088819
>>2088821
>>2089057
>>2089060

Where are these updates from? VK?
Replies: >>2097134
Anonymous
7/18/2025, 3:11:55 AM No.2097029
>>2094735
>don't think you can make a good campaign out of getting mercilessly slaughtered multiple times after landing and then holding your position for a month doing jackshit until order to retreat comes because command finally figured out that you can't capture capital with such a small force
but enough about the Krynki "bridgehead"
Replies: >>2097030
Anonymous
7/18/2025, 3:16:18 AM No.2097030
>>2097029
>krynki
>capital
It seems that krokodil has rotted your brain entirely
Replies: >>2097043
Anonymous
7/18/2025, 3:36:18 AM No.2097043
>>2097030
>implying implications
Ukraine obviously wanted the krynki shitfest to make it to Sevastopol. But do get butthurt about a joke, every Russian adjacent thread needs you chimping out.
Replies: >>2097080
Anonymous
7/18/2025, 5:36:44 AM No.2097080
>>2097043
I am implying that you are dumb nigger, again
>krynki
>capital
Replies: >>2097756
Anonymous
7/18/2025, 9:28:46 AM No.2097134
>>2096960
VK and d*iscord.
They've stopped posting updates on "english" section ever since steam version became on hold so I've taken the liberty of running the posts through ai and proof reading it real quick.
They also have telegram.
Replies: >>2097881
Anonymous
7/19/2025, 7:35:30 AM No.2097756
>>2097080
lol seethe faggot. irony stings.
Replies: >>2097839
Anonymous
7/19/2025, 12:04:13 PM No.2097839
1733064612366269_thumb.jpg
1733064612366269_thumb.jpg
md5: 810d50c75155755d87070cd963ec70f2🔍
>>2097756
We know, just two more weeks and its over for jewkraine, maybe after they can make sequel to Syrian Warfare right? that went well
Replies: >>2097853 >>2097871
Anonymous
7/19/2025, 12:44:26 PM No.2097853
Syrian Warfare mission 1
Syrian Warfare mission 1
md5: 97904f8aac5c9404be4367e511bf0894🔍
>>2097839
>that went well
Yeah it did. It's a good game that catapulted the studio into relevancy.
Anonymous
7/19/2025, 1:18:18 PM No.2097871
>>2097839
Impressive. Very nice. Now let's see Ukrainian cemeteries.
Replies: >>2097881 >>2098195
Anonymous
7/19/2025, 1:54:36 PM No.2097881
>>2097134
Ok but when will they allow Front to Cum?

>>2097871
Keep it quite latinx, your favorite local micro something is losing 6 to1
Although i do wonder if Kadyrov and SHAIGU are going to start civil war when Sobchak's personal luggage carrier finally expires
Anonymous
7/19/2025, 10:17:12 PM No.2098160
>>2094496
Success! Managed to remove the password by getting keys with bkcrack.
Found the VO of tank crews in foreign tanks, so i am happy.
I’ve uploaded all of the voices in case anyone is interested.
https://www.mediafire com/file/8l57bn8tacdf31r/voices.zip/file
If there is need for entire game archive with gun sounds, textures animations etc i can upload that separately.
Replies: >>2098491
Anonymous
7/19/2025, 11:16:21 PM No.2098195
>>2097871
nah you post them rajeesh
Anonymous
7/20/2025, 9:21:56 AM No.2098491
>>2098160
Go for it, i want to see what's inside
Replies: >>2098524
Anonymous
7/20/2025, 10:44:47 AM No.2098524
>>2098491
https://drive.google com/file/d/1SUsyRswvPKgSRn9QKxw9LRvtSV30O9od/view?usp=drive_link

Here.
Note there are 17 separate patches pak files so patched in files won’t be included. I lack the autism to get the password from them.
Replies: >>2098537
Anonymous
7/20/2025, 11:20:43 AM No.2098537
>>2098524
Would you be so kind as to unlock the file, i don't want to ask for permission
Replies: >>2098540
Anonymous
7/20/2025, 11:25:09 AM No.2098540
>>2098537
My bad, try now
Replies: >>2098560
Anonymous
7/20/2025, 12:22:25 PM No.2098560
ohyeah
ohyeah
md5: 0f2b1175f6b83a2d9d4555721f81acfa🔍
>>2098540
Thanks
Anonymous
7/22/2025, 12:14:01 PM No.2100192
Syrian Warfare is on sale right now, thinking of picking it up. Are the DLCs worth buying?
Replies: >>2100193 >>2100689
Anonymous
7/22/2025, 12:19:09 PM No.2100193
>>2100192
Yes so you can live out the glory days before it was all over
Anonymous
7/22/2025, 9:25:52 PM No.2100689
>>2100192
Return to Palmyra is great, it has some great missions. Battlefields ones are OK but the final one is top tier last stand.