>>2089057As you can see, above the unit control buttons there's a "dialogue window" used for story missions. These messages can be muted or skipped, and the entire window can be disabled in the settings if you prefer. All messages shown here will also be logged and accessible later in the message log. The game won’t pause when these dialogues are displayed.
Let’s also take a closer look at the reinforcement panel in the top-left corner. Now, a drop zone is preselected for calling in units, and you can switch between zones freely. Once the zone is selected, you can call in a tank or infantry unit in just two clicks (previously it took four!).
Also, when selecting a reinforcement, you’ll now see detailed information about the unit or vehicle before deployment. And yes—this is going to be a heavily used feature. Why?
We’ll explain that in a future devlog.
Now let’s move down to the bottom-left corner.
Alongside the familiar panel showing unit or vehicle info, you’ll notice a key change: instead of just showing ammo calibers, the UI now displays the weapon itself, with its assigned ammunition listed underneath.
We’ll explain the reasons behind this change in more detail later—but for now, just note this important point: previously, a squad couldn’t carry two weapons using the same caliber. For example, if your soldiers had 5.45mm assault rifles, your squad’s machine gun would have to be 7.62mm—there was no way around it.
Now that limitation is gone. You can easily equip multiple weapons using the same type of ammo.
For example: both the AK-74M and RPK-74 can now be used in the same squad, sharing 5.45mm rounds.