>>2088919/vst/ is a selkie board
>>20889403 and then 1 right after so she gets the taste
>get my first 50k item from the historian, it's a pristine nanoforge
>fifteen minutes later get a mining station survey mission, find a pristine nanoforge on it
>one day later (today) take out one of the domain motherships
>it has a third pristine nanoforge
Which is cool and all but I'd better find some fucking soil nanites soon.
>>2088919>>2088940who is selkie and why are you retards obsessed with them
>>2088984modder woman (female)
>>2088887 (OP)>eradiCuck>when GrendelCHAD existsReally?
>>2088888No worries, board's slow enough you got the pentaget.
>>2088984it's indians meeting a woman (maybe) on the internet for the first time
>>2089037It's one sperg spamming it at best
I would use paintjobs if they reflected on the campaign sprite.
>>2088887 (OP)There's a modpack based on this meme
https://fractalsoftworks.com/forum/index.php?topic=32781.0
So yes, you can make a fleet entirely of Eradicators
>>2089035>phase>low tech phase at thatdisgustan
>>2089085there's at least 4 of us
>>2089183Voices only you hear don't count
i always make sure to rape selkie with friends
there's no rape like a gangrape
>>2089119There are more paintjobs around? Only saw the ones in magiclib.
>>2089204>9/10 people reported having a great time.
ok, here's a little update
Tri-Tachyon are fucking NERDS and TRAITORS
we went to war with Hegemony, then while I'm bombarding a orbital station they call for peace, fucking PEACE!
I lost a good amount of ship and men to fight for them and this is how they repay us? fuck em!
I went to a distant system, and started building my own colonies, messed around with a bunch of pirates who are harrassing my world, and made a little patrol fleet
now this is fun
Man, these Xhan Empire ships remind me of a certain mod in the past...
>>2088887 (OP)What things are unique to each star system?
yellow often has a higher chance of terran worlds
blue of hyperstunts
but what about red?
>>2088984It's just the two pisscord rapefugees
>>2089315newfag, evilmodder rapeposting is an ancient and treasured tradition in these threads
>>2089292red stars go fasta
>>2089326Nice gaslight. Now go fuck yourself you braindamaged attentionwhoring piece of shit.
Ayo I just love when Anubises use their systems to back off from lone overloaded target when zimselves have zero flux LOL.
lmao
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>finally using the ziggurat after 8 runs of abstaining from phase ships because they're that good
>finally using the ziggurat since 3 years
feels good. pearsean blockade here i come
My favorite part about this big boy is ramming all the smaller ships and watching them spin away.
>>2089326>Said the retard with pride
How much of the bullshit can you turn off in Industrial Evolution? The basic idea of the mod seems cool but
>pets
why
>campaign layer artillery
why
>that ship gambling thing
why
>>2089795>>petscan be disabled
>>campaign layer artillerycan be disabled
>>that ship gambling thingdunno
>>2089795all of it. just tick that garbage off in the launcher.
>>2089795You should be able to disable nearly everything, but Shartley occasionally "forgets" to make the lunalib settings actually apply to whatever his fancy is for this release, so you get pet food anyway.
>>2088887 (OP)Thread's obviously dead, why are you forcing it dude?
>>2089795theres literally nothing good about that garbage mod its all just bloat
>>2089880What's so bad about bloat? I have almost 200 mods and I still feel fine
>>2089880Just like your English.
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>>2089506looks like somebody is mad
My problem with starsector is that I just want to play my one ship
I donโt want a whole fleet
Hegemony is fucking expanding all over the sector, and they're buttmad I'm using AI cores to run my colonies
they're kind of strong and I don't know if I can do this, wish me luck
>>2089140but the eradicator is LT too
>>2090148being low tech is not the issue there bruv
are there actually any pirate ships worth using
>>2090232falcon, but only if you pilot it
Is it just me or do the newer portraits look ai generated? There's a bit of smoothness compared to older stuff very usual for ai gen things.
>>2090232I use most of their free hulls all the time, what is not to like?
>>2090232Pirate Atlas is two large missiles and two large ballistics that don't count against military DP limit for skills
>>2090246where did you get this picture of me?
>>2090232falcon
eradicator
atlas mk2
>I will slightly buff the fighters this patch to hopefully make them feel less anemic, never say i have a no-fun attitude and don't listen!!
Alex, the same patch he introduced the FIGHTER GIGA SODOMIZER 9000 into the game
Seriously the new Paladin is absolutely fucking retarded when put on a Brilliant. This fucking thing makes it impossible to use fighters while hiding behind 2 other remnant ships in the battle line and having an absolutely fucking retarded amount of flux capacity. It's absolutely crushingly opressive with very little you can do about it unless you don't actually use missiles or fighters in which case it's useless.
It even has a AOE effect so you can't just overwhelm it with shit
Absolutely feels like a modded weapon right now, absurdly overtuned
my intuition just revealed to me what the afflictor is based on
https://gta.fandom.com/wiki/Schmidt
my piscean intuition just revealed to me what the afflictor is based on:
https://gta.fandom.com/wiki/Schmidt
>>2090462the paladin was great at what it did all along, it's just that you didn't need to do it.
alex working from the wrong end as usual.
>bullets just disappear for some reason after going past their firing range even though youre in space with no gravity
>sound propagates in pure vacuum
>space is 2d
wtf this arcade ship fighting game is wrong
>Giving all fighters ship systems for shits and giggles.
>The AI struggles to remember they exist most of them half the time.
>The ones it does remember get used on cooldown, every cooldown, without fail, regardless of context
Okay, I guess I won't put High Energy Focus on the Xyphos then.
>>2090532I just imagine the angle it's traveling at goes outside the effective combat area.
So longer range weapons are more accurate at least on the z axis
>>2090462The Brilliant is silly with or without a Paladin.
Loving the new lobster TT version. It is finally on par with the Eagle.
giving your fusion lamp to can'ta is actually such a genius move especially if you have a volatiles colony
>>2090741The only thing Kanta will get from me is pictures of her clone boytoy getting rehabilitated into an officer.
>>2090740It's a cool cruiser. Very few modders have succeeded in making a design that both stands out but also fits into the default style (only the terringzean comes to mind). Adding a high tech version of the lobster kinda breaks that sensibility though, like a high tech onslaught or low tech Paragon. He should have just changed the system for the mid line lobster to temporal shell.
>>2090532and you ship has a top speed. space has drag, deal with it
>>2090562that's just how all ships use HEF
>>2090840Fair.
Gave it a little PD drone on its system instead. Much more consistent.
>>2090839>space has dragPretty sure that is not true for the game, given how ships who experience flameouts float helplessly along thier last trajectory, implying theres some kind of intertial dampening. When the engines come back on the 'drag' comes back.
Why are the npcs dick riding you for having transverse jump?
>>2090901you are a man of impressive talents
blud can't even transverse jump without incurring a CR penalty
>>2090899stops at 600 su/s. space has drag.
space is not a perfect vacuum but starsector is just a navy simulator with space aesthetics (phase ships are submarines in case you didnt catch on)
and timeflow is how much coke the captain is taking
>>2090955I didn't know there was a limit, i just know the funny frigates go spin very fast when they get flameout and then pushed around
>>2090958Yes and carriers fucking suck in this game
>>2090695The brilliant just seems like an outlier because it's the only good cruiser in the game sans maybe the new eagle.
Everything else is just either a gimmick chungus or ridiculously overpriced on DP
>The Aurora is 30DP despite being unusable by the AI and it's primary weapon slots being mostly useless or so flux hungry it can't run them outside of a specialized build>the champion is 25DP to be mediocre long range artillery>Eagle is fine>The dominator costs 25DP to be too slow to do anything>The Eradicator has a subpar weapons lodaout and is moderately squishy but would overall be good... if it cost 18DP rather than 22 which is just ridiculous>Fury is a less retarded Aurora which makes it a bit better>The brilliant is really goodDecent armor, good mobility, good shield, great weapon package, only 25DP.
This thing is the only cruiser that feels reasonably priced for what it does and it does quite a lot well. It's only drawback is that it's AI piloted so it requires a significant skill investment and is gimped by the artificial AI ship limit
>>2090958I knew that when I read that hegemony "decisive battle" doctrine, hegemony are the japs
does dassault mikoyan or star federation have any quests to do?
>>2091141The feds do have one, with an unique Omega ship as a boss.
DME went bust before any were added to it. There were plans from Soren before he lost his mind, never went beyond that.
>>2091085To be fair to the heggies, they did do just that at the battle of Chico during the second AI war
One big dub that turned the tide
And it's not like you can't do it in space, there will always be some strategic objective your enemy cannot afford to lose that you can force a fight over
this thread sucks
where did everyone go
>>2091257/vst/ is sparsely visited in the first place to the point where every thread here is practically some sort of general.
>>2091257Not much to talk about.
0.98 has been discussed to hell and back.
New content is months away.
No new mod releases of note.
No drama of note.
>>2091292Why not make them yourself.
You have notepad and paint. you can make mods. do it.
>>2091335Nta but ever since I gave Pirahnas their machine gun back, they've become my favourite bomber.
>>2091350You should try out SCY's Laser Torpedoes
>>2091397How gay
do you think dragonfires are gay too because they use lasers instead of explosions?
>>2091400energy damage is homosexual
>>2091401objectively true
Go back to bed, old men. Ballistics are from the old age.
>>2091400dragonfires are pretty gay
>>2091422not as gay as gazers
>energy (damage) != energy (mount)
alex plz
>>2091401Is that why you avoid the sun and stay inside?
>>2091429i am not damaged by the sun (my father) as i am not a vampire (jewish)
>>2091335>you can make mods. do it.I was working on something, but I'm going to need to acquire some basic Javascript knowledge to make scripts work. Ideally I'd also like to figure out how to spawn a ship as derelict on sector generation.
To my shame, that's all been on the backburner for quite a while though.
>>2091446>I'm going to need to acquire some basic Javascript knowledgeyeah good luck with that wwwwwwww
>>2091395Bog pill me on it, I might pick it up later.
Right this second, I'm having too much fun with my buffs to the vanilla fighters. If it wasn't a high tech bomber, it got a system tacked on, sometimes a hullmod.
Is it balanced? Fuck no, not even pretending to care about that.
Am I still gonna use Tridents? Probably, the high tech bombers (including the Flash in this), are genuinely that powerful and I didn't expect that. I put damper field and insulated engine assembly on the Perdition, and I'm still thinking I'll end up trading them out for Daggers or something when I get the money to start optimising my fleet.
I have wiped out every, single, colony, including my own. Where do I even go from here? I've been scavenging the ruins with a very lean fleet so far, but it won't last forever. Is life worth living without Sebastian? Taking recs for a new run vanilla or modded.
>>2091458now you pm alex to finish his fucking game
>>2091458>Is life worth living without Sebastiankys homo
>>2091460>offhand joke about the one guy who isn't total cunt in the game>anon spergs out>>2091459It seriously pissed me off that Kanta's shitbox and Port Tse Franchise are both protected even after every quest in the game is completed.
>>2089796>can be disabledWrong
even if you disable pets the buildings and commodities associated with them does not get removed from the game even if you started a new save
>>2091044Do they? I make them work every time...
For those who use Nex, what level and fleet size do you start your playthroughs at? I've almost always started with one or a few frigates at level 1, but recently I've just skipping the early game entirely with a larger fleet and a pile of cash.
>>2088888You have defeated giganigger
>>2091498lvl 8 with an atlas and some random ships it comes with when i hit the random trader fleet a couple of times
i then take all the yellow/blue skills that boost cargo/fuel/burn and go exploring
>>2091498Usually something with two good destroyers. Small-scale skirmishes up to convoy ambushes is honestly where the game shines best.
If I mod out all Capitals except the atlas and the quest ones, what effect will that have? I can't help but feel that Cruisers are a much better top end than capitals the way the economy systems are set up.
>>2091554>I can't help but feel that Cruisers are a much better top end than capitals the way the economy systems are set upcare to elaborate?
>>2091579Capitals start out rare and far too strong, but towards the mid-to-late game they are too common and overshadow everything else (they are better in terms of fuel use, supply, DP, all imposed limits of fleet size, and are far superior for dealing with focused DPS checks like the threat or anchoring a defensive line). Only capitals can reach the kill-DP to deploy-DP levels required for endgame battles. At the same time, capitals have the fewest options and most limited play styles.
On the other side, destroyers and cruisers have a wide range of play styles, enough DP to be fitted in numerous ways, access to large mounts in quantities befitting their power and cost, and tighter performance ratios such that one ship cannot easily kill 10x deployment DP.
Removing capitals would also make frigates more useful, as mega-ranged beamers like the Paragon or any capital with itu + advanced optics will metoo them from half the battlefield across. Limiting the scale to cruisers will mitigate or eliminate that imbalance, along with issues such as frigates being too weak to fight in a non-cheese way later in the game.
Finally, it would make fights much more awesome and exciting when more ships are a threat and there is DP available for more but smaller ships.
>>2091606The real problem is that cruisers are generally not very good and overpriced on DP, while destroyer and frigate swarms are not that viable due to how limited officers are. So you naturally end up with 70% of your DP locked into capitals.
The Aurora costs 30DP(!!!!!) for a cruiser with a mobility ship-system, good shield, bad armor, and 4 medium energy slots which are the most mediocre mounts in the game for dealing damage.
The Legion is only 10 DP more, also has a mobility ship system(if a bit worse), great armor, good hull, bad shield but 4 medium ballistic slots which have very good options, 2 large slots and 4(!!!) hangars.
The onslaught is also only 10DP more than the Aurora
Other cruisers are less insane but still have the same point, cruisers are overnerfed to the point that they cannot perform their traditional naval role anymore so the capitals have to pick up the slack and you end up with 180DP of capitals in each fleet because nothing else can do the job
>>2091579I missed the economy part.
Obtaining money is easy in this game, even without cheesing. To not make capitals abundantly available from day 20 already, they are also limited by faction status and production opportunities. By the time the player has a colony or three, both of those obstacles are gone and acquiring a capital is as easy as acquiring a frigate. Not only does this put a weird stop to any fun in expanding and growing your empire, it also tilts the practical armada towards the most expensive stuff rather than more stuff. Perhaps this could be ameliorated by systems for creating sub fleets or other money sinks, maintaining Dominion over sector space, and so on, but that is another topic.
This practical armada of capitals is supposed to be limited by fuel and supply use, but since money ia infinite it's easier to grab a bunch of atlas and Prometheus capitals and load up a planet's worth of supply and fuel instead. Furthermore, since the threats facing the player grow in size as well, trying to be frugal with supply and fuel rather than maximizing firepower for the unknown is a fool's game. It is always better to bring more stuff and more guns rather than the financially cautious approach.
star
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:O
cruisers are fine. destroyers are ok. frigates are op but no one's gonna SP grind for 20 mercs
4-6 cap fleets are both overpowered and easy to set up and field
>>2091652>frigates*a few specific frigates
>>2091652Frigates are of limited, if any, use outside your heavily curated simulator setup.
>>2091612>The Aurora costs 30DP(!!!!!) for a cruiserthat is brutally overpowered and can stomp the shit out of the vast majority of the game's content almost single-handedly. Shield tank Aurora is absurd, it's borderline unkillable and is fast enough that it can always leave problem situations at will without being caught. Speaking of cruisers, Anubis are also broken OP but I find they work quite well in AI hands specifically whereas the Aurora shines with a player pilot.
Speaking of frigates, how do you guys fit a Tempest? I fit them with Ion Pulser, Heavy Burst Laser and Sabots. Combat skills are Helmsmanship, Point Defense, Energy Weapon Mastery, Missile Specialization. Elite Target Analysis for EMP damage, but not really needed for mercs, just a nice bonus. Suprisingly, they seemed to survive a lot more than my Wolves
so what are the highest quality faction mods out there
frigates > capitals >> cruisers >>>> d*gshitstroyers
>>2091682escort shrikes kinda work
why the fuck are officers even capped
>>2091661The word fleet suggests more than one ship, so unless you have a multiplayer version of starsector the Aurora is an expensive yet inefficient ship. The Anubis in its current form is too strong according to Alex and will get neutered so might not be a great example of strong cruisers.
>>2091682You sound insecure.
>>2091694a destroyer fucked his gf
>>2091684No reason any more.
>>2091659complete nonsense
>>2091695>What are you doing, step-destroyer??
>>2091684used to be that you had only a few officers so you'd have a high-low mix in your fleet, but alex has changed shit so there's no point in deploying anything but elite ships
What other cruisers are worth using? xiv eagles are just way too good
>>2091710Anubis, aurora, doom (preferably piloted) are the best in their class. Personally not a fan of eagle since it doesn't really have anything special going for it.
>>2091729The Eagle got a lot of direct and indirect buffs over the years. It used to be one of the worst ships in the game but now it's in a very good spot. Great flux stats + good armour + good speed + low deployment cost and it can fight at any range. It suffers from being unspecialised but that's why fleets have multiple ships.
>>2091710Eradicator is still amazing. It wrecks both remnants and threat.
>>2091612Man just wait til you find out about Atlas Mk2, 22 DP for 2 large kinetics(!!!) and 2 large missiles(!!!???!?!?!) with AAF on top of all that.
Thank g*d AI fleets can't use them, else us players would never cope with the sheer value.
>>2091748Unspecialized is better than specialized; you can bring it for every battle, not just the matching scenario.
>>2091750Only if you massively out-DP the enemy fleet, at which point any hull is 'amazing'.
>>2091754Yes, the only ship that can be killed by a kite with diarrhea.
>>2091754>can't even type GOD rightYou sound like a filthy kike
kill yourself you tranny nigger
Am I bad at loadouts are or medium ballistics just mid compare to small and large? The only medium ballistic I use are chain guns, maulers and hypervelocity drivers
>>2091865you're using all the worst ones m8, so i'm gonna go with skill issue
>>2091867What are worth using? mortar vs garbage spread, and I'm not using a hardpoint on that.
>>2091872hac, hneedler, mass driver, arbalest and both flaks are all solid performers.
and hmg and thumper are both strong in some niche fits
>>2091877Sure are alot of kinetics there, medium ballistic HE is so fucked.
>>2091877Get with the program anon. Only the most dogshit retarded opinions that make no sense are acceptable now.
>>2091865Medium ballistics are great for pressure builds, and the splurt weapons like needler are great for burst.
>>2091891I can only make pressure builds on eagles with autocanon/HVD and maulers.
I can't make the eradicator work, after unloading torpedos the damage they do plummets with how awful medium HE are.
>>2091901Annihilators anon. You don't need torps in every single slot, you only need enough to buy a key kill or two. More important to get to the point where the torp will do its job first.
>>2091901Torpedoes are unnecessary for a pressure build. Double heavy mauler = 240 dps = 480 vs armour = 750 sustained dps with AAF and 1k damage in bursts, and that's before armoured weapon mounts and any officer skills except systems expertise. It's more than enough to chew through the armour of any ship flimsier than a Dominator in less than 5 seconds and will assrape remnants. Long range pressure eradicators will demolish any fleet in the game whether it's an ordo or a third strike or literal demons.
>>2091784Commander skill issue.
>>2091969Ok this one worked, not sure what hullmods are good on this besides integrated target and ballistic range finder.
>>2091697complete truth
prove him wrong
you can't
frigates suck
destroyers suck
cruisers and capitals are the only classes that won't get instantly blown up during the actual big fights which you'll be getting into
Kazeron Navarchy Falcons are pretty good light cruisers
>>2091865>hypervelocity driversif these didnt work you did not have enough of them
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>>2091689>Anubis in its current formSo for the next year or two?
>>2091689>AnubisIt's already either a dedicated PD cruiser or SO boat. Only thing that is too good about it is that it makes for a decent carrier too.
>>2091689>The word fleet suggests more than one ship, so unless you have a multiplayer version of starsector the Aurora is an expensive yet inefficient ship.With a fleet the Aurora becomes even more broken OP, though.
>>2092036Only in curated sim battle where destroyer and frigates has to prove it's worth by fighting capitals because capitals are already spawned into the fight.
In real battle their job is to capture points for more dp, distract, and snow ball advantage by chipping away enemy so enemy has to spawn other smaller ships, or hold on to a lot of empty dp for another capital, very far from the line is, ultimately rigging the deployment game for dp hungry capitals to even come out.
I'm trying to figure out this fighter and bombers situation out to make them not shit. If I read correctly they were OP if you spammed carriers, like a billion angry bees armed with fuck-you guns. Then they were nerfed to making them only good for losing 50 crew a battle if you didnt have the skill or recovery shuttles. Now they're OK if you only use fighters as CAP or use all bombers and eat the crew losses?
>>2092132Carriers bad AI worse.
>>2092132pretty much no matter what you do you also need to adjust the carrier AI to account for it, and no one wants to override alex's black box ship AI
it could be fixed in half a dozen different ways, some fairly straight-foward, but alex seems content to just ignore the problem
nerf the PD skill to +25% vs fighters
>>2092137>>2092144The big thing I'm trying to do is make the Legion work for me. I just keep rounding back to fit all mounts with offensive guns and fill the fighter slots with interceptors on defend-self orders.
>>2092152>interceptors on defend-self orders.Never worked for me. Things either suicide into PD nets or stay behind the carrier even if you don't use the engage order.
>>2092132I just tried the same thing after I noticed that with the new Paladin fighters would just waste your OP as they would get murdered so fast as to be not on the map at all due to how quickly replacement rate decayed
Since I am a big believer in big adjustments that get dialed down later i essentially just made all the fighters:
>cost less replacement timeTo not be so brutal on the RR
>have more fighters in wingTo make them a bit more effective along with equalizing the gain to RR a bit more
>Be a bit more tankyTo allow them to have a chance to do anything at all before a paladin PD eradicates them.
Results?
Fighting 2x remnant ordo is essentially just watching a Onslaught get tickled to death by Sparks... which is exactly how it used to be with drovers!
I think i'll make the fighters a bit more squishy again and have them cost more replacement time, hopefully they will be more effective but not so insurmountable to kill.
>>2092152The Legion is best with Xyphos, Sarissa, or Mining Pod fighters. They physically can't move away from the carrier so in practice they're just a bunch of extra offence and defence that doesn't cost flux and regenerates over time. Double Xyphos gives you great EMP which is something low tech isn't normally allowed while double Sarissa gives you a lot more kinetic dps and lets you use more of your large/medium mounts on HE weapons.
i just give my legion some bombers
>>2092016Smodded armoured weapon mounts gives you 10% more dps which is always nice. Eradicator doesn't have great flux stats but it does have good armour so heavy armour is also a good choice. A front shield conversion makes Eradicators a bit more vulnerable to missiles but these ones are meant for sitting at long range so it's not a problem. Solar shielding and emp conduits are luxury picks for fighting remnants/threat/demons; they just reduce the main damage types those factions inflict.
>>2092327too bad, have another xiv
>>2092339>Smodded armoured weapon mounts gives you 10% more dpsonly if you have infinite flux
>>2092339Why are you feeding bullshit to that anon? All of those suck ass on eradicators.
>>2092339>heavy armor on anything other than shield shunt luddic path larping
>>2092109Are you talking about a fleet of ai piloted aurora ships? Or a fleet of player piloted aurora ships? Many ships are op when piloted by the player, the Aurora does not stand out here. A fleet of ai piloted Aurora ships does not get much done at all; it is more likely to die from CR decay than most though.
>>2092106It's a brilliant support. As one of very few low DP cruisers with poor flux that can mount a large energy, it has access to an interesting array of weapons, at least to me. I normally reserve large energy mounts for the good stuff as they are the most rare in my games, but the Anubis can only use the cheap ones, or the finishers in a close support role (which the AI never does well). This combined with it actually being good enough to fill area PD role makes it a really cool ship; one good enough to take unlike all the poorly ai managed supports. It's also fast enough to send out as defending an eagle or champion.
>>2092339How are you building your eradicator such that you can benefit from 10% increased attack rate?
>>RapeSector hasn't been updated in 7 months according to the gitlab.
I mad.
I very mad.
Where the fuck is the dev for that mod?
>>2092667Maybe he finally got a girlfriend?
>>2092674Having a girlfriend doesn't mean you stop making porn necessarily.
>>2092683Thanks a lot jerkass, you're the reason why we haven't had updates for the mod in over six months. >:^(
>>2092322But that isn't as cool as having 3 wings of bombers go 2000SU away to slap down some Pather Eradicator
Carriers should be cool AND balanced, having a """fighter wing""" that is just 2 more medium energy mounts is gay and boring
>>2092694Restore the Piranha to its rightful state, then try it on the Legion, see how it goes.
>If you don't know where this is:>starsector-core/data/variants/fighters
>>2091257VST is on the outskirts of the Persean sector, to speak in SS terms, not much traffic around these parts.
>>2092721>drop bombs>go back>drop more bombs>drop bombs >fire shitty mg>dieI prefer the not retarded option A we already have thank you.
>>2092752>t. hasn't tried itIt doesn't stay to dogfight, it still follows Bomber AI.
Is the Sector un-niggered mod still being updated? Haven't seen it in a while
>>2092667There is an unofficial update floating around, but it basically just changing mod info and some extra dialogues
>>2092754So what's the point then?
>>2092830We're talking about a Legion, yeah?
A battlecarrier that moonlights in brawling.
So you already like bombers because it's a lot of ordinance up close. Less distance for the bombers to cover means you give the enemy ship less time to respond. So if you're in knife fight range they give extra pressure. Yes, it's a small amount per fighter, but it adds up. The Piranha moves real slow, even with bomber AI, it'll just start blasting at whatever's in range for the entire time it takes to U turn and head back. Yeah sure, the Piranha's flux ain't great but what does that matter? It's free damage as far as the mothership is concerned. Not like it needs the flux for anything else.
Even if you're not in knife fight range, bombers go straight towards the enemy. They don't maneuver around shit. It means they're regularly crossing paths with bombers and missiles going the opposite direction. If you've got something spamming annihilators at your face, you're going to lose bombers to it just as collateral damage. Having three overlapping PD mounts per wing to thin out incoming bullshit helps. I ain't gonna oversell it beyond that as they doesn't benefit from PD skill, also while the Piranha is reloading its bomb bay those PD mounts aren't doing anything useful and so they only have partial uptime. They will always prioritise following their bombing run loop no matter what. Thing is, you don't need it to be amazing, especially when it's functionally free and you can field 12 of the things. You just need it to shoot at things while its doing its job. If it takes out exactly one hammer, that's still a net win for you.
Have you fellas relinquished all control of your colonies to the AI friend balls yet?
so
Hegemony conquered a bunch of planets and I got a "end game" similar screen
I'm still playing but, am I fucked? can I still have my wholesome big chungus colonies going?
also, this gave me an opportunity and I added Iron Shell since they have become so powerful, so there's that
also, the Legio Infernalis is doing crazy amount of raids and they settled right next to my colonies system
>>2092906do you always post like a complete faggot?
>>2092892they're my friends so I naturally give them jobs in my colonies/industries
peak sci-fi nepotism
>>2092922well you asked me the same thing last thread, what do you think smartass?
also, Tri Tachyon, my faction, will be kill soon
am I fubar?
>>2092928>Tri Tachyon, my factionyikes
>>2092873>We're talking about a Legion, yeah?No actually different anon. I just wondered what's the point on that nothingburger mg on piranha change. That said I'd probably go either sarissa or dagger on my legion and leave the bomber duty to scintillas and astrals like always.
>>2092961>Different anonAh okay. Original anon was struggling to find a suitable fighter for his Legion. I liked this change when I did it to my own game, so I felt like sharing.
>Dagger on LegionWouldn't a Trident be better? Or are you doing something specific?
>>20929768 OP is 8 OP on boat that already wants to be tanky, well armored, well armed with no ballistic integration, use missiles, needs a lot of flux, needs to take a beating with almost 1:1 base shields, needs to be able to bug out with mediocre base speed and wants to be a carrier, and 18 which is already bad vs 25 for refit. I also like my bombers not dragging their ass but call that personal preference.
As for specific I'd just frontloat a shitton of kinetics, combat burn from the side, use at least two of the front composites for reapers and use the daggers to mop up whatever survives. Regular legion. That tactic works much better on an ody so ymmv.
>>2092690If the porn is of the angry woman-hating kind, yes it will.
>>2091661>that is brutally overpoweredIf player piloted
>can stomp the shit out of the vast majority of the game's content almost single-handedlyIf player pilo... no it fucking can't, post a vid of you soloing third strike with it
>uhh that is one of the things that would be too much!!! Its an exception!!Okay triple ordo then?
Vs omega hypershunt guardian fleet?
Vs Ziggurat?
>it's borderline unkillableDies easily enough on my save
> it can always leave problem situations at will without being caughtUnless fighting other high-tech and/or AI piloted
Simply put, the thing is a gimmick chungus built to allow for a hit&run tactic that is not doable by the AI and falls apart as soon as it meets anything faster than low-tech that also costs 30DP because fuck you. And no I won't either make the AI use it properly or make it cheaper because fuck you die it has to be useless or it would be fun and we can't have that.
REMINDER, a fucking onslaught is only 10DP more expensive and it can face-fuck a radiant. Show me one Aurora and 1/3 of another Aurora doing that.
>Anubis is brokenYes, correct
>>2091680Define quality
>Ships looksAuroran Federation, Iron Shell, Diable, Xhan Empire, Stellar Imperium
>BalanceDiable Avionics, Stellar Imperium
>Campaign contentHMI, Aurora far far second place
>>2093094What causes this kind of incel rage?
>>2091748And a very mediocre weapons package that leaves it outgunned most of the time and struggle to kill Remnant or other late-game foes.
>>2091754It's reasonably priced.
Good weapons package on a dogshit platform
Requires either player pilot or a specialized support fleet and orders to be effective.
>>2093098I added too much water to my sauce and one more tomato than usual so it took all fucking day to properly reduce so I couldn't finish making it nor eat it today.
>>2092955we literally had the same talk last week!
they're going to die anyway, I'm going to hoard all the hi tech ships and create a big ass fleet
speaking of which
is there a way to create big ass battles with like 200 ships?
>>2093120>do you always post like a complete faggot?
>>2093132>t. Sindiran bootlicker
>>2093112grim
better luck next time
>>2093120settings.json and search for maxbattlesize
>>2092827>some extra dialogueshow rapey are they
>>2092667didn't a bunch of writefags join in? why aren't we seeing more dialog updates at the very least?
>>2092683RSdev, can we get written dialogue for this interaction?
>>2092906You're so fucking neck deep in Nexerelin you don't even fucking know what the difference between modded shit and vanilla anymore
is there a mod that makes you feel like a shadow-being from the shadowrealm dont reply if you don't understand what i mean
>>2093317what do you mean
>>2093317i don't understand
>>2093317uh, just get the Ziggurat
is there a mod that makes you feel like an anime-girl from the animeworld don't reply if you don't understand what i mean
>>2093372there are multiple mods like that
is there a mod that makes you feel like a transgender from discord don't reply if you don't understand what i mean
>>2093387you don't need a mod for that
>>2093387I don't need a mod for that
>>2092926>they're my friends so I naturally give them jobs in my colonies/industries>peak sci-fi nepotism
want to hear a joke? pulse lasers.
>>2091767nta but eradicators have always been good and one of the scariest ships. luddics eradicators ARE scary.
>>2093493want to hear another joke? Small HE Ballistics.
>>2093496Yes, and I do not question that. There's a reason they are popular. The original postulation was that eradicators could go toe to toe with remnants and threat, which is simply not true. Eradicators do not bring sufficient firepower to break through a threat armada to the juicy forge center, nor are they resilient enough to stop a heavy remnants charge.
>>2093503i actually agree with that, renmant shields are rather hard to crack and although i do think they can push some renmants with specific build in theory, i don't use them to give a good honest answer.
>>2093503>Eradicators do not bring sufficient firepower to break through a threat armadaEradicator (p) yes. But regular Eradicators with their accelerated ammo feed and needlers out the ass can break any shield with no problem. As for resilience if nothing else SO and lots of caps allow freaking apologies to do it and those have far weaker bite.
>>2093493What's wrong with pulse lasers?
>>2093498LAG isn't that bad is it?
>>2093516weak useless piece of shit that sucks ass and get overshadow by phase beam and heavy blasters. so damn weak, takes forever to kill even the smallest frigate.
>>2093516LAG is an armor breaker that can't break armor. That limits the potential use cases somewhat.
>>2093524To clarify, LAG is has as much effect on armor as a 500 point frag hit, i.e. dual flak. That is not an amazing performance. HE weapons with low hit strength are generally not good for armor.
>>2093526Reckon it should have a similar effect to breach missiles and just strip off a flat amount of armour per hit, even if the raw number isn't super high?
>>2093517On its fluff:
>Greater energy delivered in shorter time means the target is ablated, a process that causes the vaporization of small surface sections. The resulting shock waves do additional structural damage.Was it intended to have a similar effect to the Paladin or something and they just didn't put it in?
So many weapons are essentially anti frigate/fighters only when you don't even need specialized stuff to pop them instantly once the shields are down.
>>2093528I'm not sure what would result in a fun Long term solution. On one hand it's good that shield and armor have different models; on the other hand the scaling of armor breaking puts a severe lower bound on weapon damage. A light needler will always be effective against all shields, and it will be as effective as any other kinetic against those shields. Thus, against shields you get the same effect with 1x100 dps as you do with 2x50 dps. This makes weapons comparable and ranked, for good and bad. For HE, we instead need to match the weapon against expected armor. A Hephaestus has great DPS but awful armor break for its size. A hellebore has awful DPS but great armor break for its size. This is one thing, but when we go down in mount size the problem need evident: no weapon there is useful against stronger armor. An onslaught can pack all the small mounts with light needlers to full kinetic effect but doing the same with LAG would be a waste of op and mounts. A frigate or destroyer has no viable option in small ballistic mounts for punching up at heavy armor opponents, and they do not have large mounts to compensate. Currently players get around that by using energy or missiles, but it certainly is a limitation on functional builds.
I would propose a solution that a) armor calculations get a little bit tighter on the lower end such that smaller hits have slightly more effect on armor breaking, and b) that no HE weapon has a hit strength below 100. It's not a great solution and will probably lead to the same problem down the line, but I don't like the breach model of adding static armor damage. If you build a system that you then have to add workarounds for, it's not a good system. Oh, and make HE deal 25% more damage to hull to compensate for the lower end armor effect. This would have the added benefit of making generic builds somewhat more viable against shroud and possibly slightly too strong against threat. It would also open up for HE pd cool shit.
>>2093565>frigate or destroyer has no viable option in small ballistic mounts for punching up at heavy armor opponents, and they do not have large mounts to compensate. Currently players get around that by using energy or missiles, but it certainly is a limitation on functional builds.As it should be. A frigate or a destroyer should struggle with proper battleships because otherwise what is their point.
>>2093565what is afflictor?
I just edit small HE trash to be very flux friendly.
>>2093524lag is a hull chewer not an armor stripper
>>2093565I wouldn't know how to implement changes to the base armour calculations, which is why I haven't really considered doing that.
>I don't like the breach model of adding static armor damageIt's not like breaches are ever taken anyway. Moreover, when I was saying low raw number, I was thinking like 5 per hit levels of small.
>>2093589>someone with a brainCrazy
I hate how pirate mission are in fuck off no where
Does the modding community for this giga-autism Simulator still do this petty transexual shit where your game gets corrupted if you try combining mods from developers that hate eachother?
>>2093747yes it got worsed. alex just loves his trannies too much to tell to them to stop.
All this talk about the LAG, but what about the HAG? Is that shit too?
>>2093782Hephaestus is pretty good. It's better than Devastator and Hellbore overall according to one nerd who gathers statistics on the forums, as well as my own anecdotal experience.
It's a good general-purpose large slot weapon. It has good ROF and projectile velocity, making it useful against most targets.
Very safe choice for large slot, Mjolnir cannon is probably better generalist if you can handle the flux, but most ships can't.
>>2093851Editor's note: Obviously Devastator is a more specialized weapon, so it is still useful. But Hellbore really does get beaten by HAG pretty much across the board.
>>2093854>lower logistic cost>much lower flux>basically a non interceptable unlimited torpHelbores have their nice.
>>2093565Small HE is perfectly fine. One thing I want for all HE is timed fuse and blast radius like devastator. Not that it will graze anything, because hulls are smaller than shield already, but It's more visually impressive and signal that a potential punish is avoided compares to just fizzled out.
>>2093589>hull chewerso the most useless thing in the entire game
>>2093782>>2093851my anecdotal experience tells me it sounds cool so im going to use it
I added a few new factions mid save, I can see them in the Intel menu but apaprently they dont own any planets, how do I fix this?
>>2093924maybe you should have checked if the mods come with scripts to spawn them mid save retard bro
>>2093930what if the mod authors just say "save compatible" with no further explaination?
>>2093936?????
Save compatible means you can update an existing save started on the old version of the mod to the new version without breaking it.
NOT that you can install it mid-game.
As a rule, unless the mod author SPECIFICALLY STATES you can install mid save then you almost definitely can't.
>>2093951thank you, even if you're a little bit rude sometimes but I'm still trying to learn the ropes so well,
thank you for spending your time and explaining things to me it means a lot
>>2093524All small guns (except the antimatter blaster) are bad at dealing with armor. It's not like energy is any better (except for the antimatter blaster which is essentially just a repeating torpedo and has terrible sustained DPS). It just comes with the size. You're basically just faulting the LAG for not fitting in with your playstyle.
>>2093579The name of your tardwrangler?
>>2093589A 1:1 hull chewer is even worse than a weak armor breaker, you idiot.
>>2093854Hellbore is significantly better than HAG. It's low cost and combos great with many other weapons. The 250 f/s is low compared to HAG, and the armor break / flux is far superior. Hellbore+autolance is much better than HAG, the costs are similar, and the combo has wider application.
>>2094005 You say all small guns are bad at handling armor, but it's not an issue that guns explicitly designed to be good against armor are in fact terrible at it?
The level of retardation you display here should be of substantial concern to your parents.
>>2094048You say all this shit knowing small guns are bad because they're small and do bad damage. If small guns were good what would be the point of bigger guns?
>>2094055Kinetic small guns work fine, whether fighting capital shields or frigate shields. Small frag guns work fine, whether dealing with capita hull or frigate hull or as pd. Small HE guns are not doing great when fighting frigate armor and complete shit when dealing with destroyer armor or above. You can load a capital with small gun kinetics and get solid shield breaking results; you can not load a capital with small gun HE and get solid armor breaking results.
>>2094037>Hellbore is significantly better than HAGThe nerd with actual data on the forums disagrees.
>The 250 f/s is low compared to HAGIt misses so much that HAG actually ends up using less flux for how much damage it delivers.
>armor break / flux is far superiorTrue, but you have to actually land a hit. Even with elite Ballistics Mastery it's not winning any marksmanship awards.
>Hellbore+autolance is much better than HAG,I may be retarded, but as far as i know there isn't a single vanilla ship that can actually use that combo, and might also be considering HAG as an alternative. Maybe you meant across multiple ships and in that case, fine, we agree.
>>2094080Yeah, you're right I changed my mind. But only because the assault chaingun is an absolute beast and makes the LAG and the heavy kinetic HE options look terrible by comparison. Even then I'll still say that a frigate hugging the back of a capital will still tear through its hull and armour in a way that you expect for a small gun. The LAG suffers in comparison to the assault chaingun because the assault chaingun trades range for damage. The LAG has great range instead, which is great for its specialty of killing frigates but unoptimal when you just want to hug the back of an enemy capital while dodging shots from the rest of the enemy fleet. And if you're going to take punching up as the most important factor of a gun then it's indeed a joke. At the end of the day it's just the nature of armor which means that HE simply can't punch up, not even the antimatter blaster.
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>>2094100Sounds like you need to learn your shit and work on your aim.
>>2094100Is that with or without the blip mod?
>>2094171THIS is the ship you're using this combo on? You cannot be serious.
>work on your aimI can only pilot one ship at a time, anon. There's nothing i can do about the AI ships not hitting.
>>2094178I have no idea what this even means.
>>2094212Different guy.
>>as i know there isn't a single vanilla ship that can actually use that combo
>>2094232Yes, i forgot the conquest exists. But using Hellbore on conquest at all when it's the one ship that can use the flux-hungry large slot ballistics seems insane to me.
Also, i did point out i may be retarded.
>>2094235Not my favorite ship either but helbores on one side and gauss on the other was pretty popular for ages.
>>2094171Being a dick doesn't foster meaningful communication.
>>2094100HAG does almost 2x DPS, so damage will definitely be better against hull and shield. Hitting stuff will also be easier, on that I cannot argue. Hitting stuff does however get easier as enemies get slower, which is usually the case for heavy armor opponents, meaning that the hellbore normally hits that which it is well designed to hit, but it's hit or miss on faster things. In short, the hellbore, with or without combo, is better because a) it fills the role of great armor break which is harder to find mounts for; b) it is low cost and low flux compared to HAG (I count this double for dumpster flux ships like onslaught); and c) it is a stronger combo with kinetic weapons since they will do full damage to hull but 0 damage to armor (the faster the armor is gone the faster those needlers can do full damage to hull).
You are correct on the autolance. I was going to say thumper or equivalent but I had a stroke. My apologies.
>>2093631yet they're still mad
>>2094232throw in an "effectively" and it becomes an incredibly inane reply. ignore it and it's still an incredibly inane reply.
>>2094037maybe if alex tripled the projectile speed lmao
>>2094428Bumping the speed by at least 33% is not unreasonable, but I think it's a good weapon regardless, just not as general.
>>2094456I worked out a while ago how to apply projectile speed as a hullmod. Would it be worth the OP picking it up on its own, or should it have something extra on top?
>>2094471There are already at least two mods that add such hullmods. They're worth it. Not hitting shit is a hidden flux killer.
ScalarTech Solutions supremacy
>>2094247Being concise and being a dick are two different thing. For example you need a max character post to say nothing of value while I can describe you in a single word - nigger.
Damn I hate how eagles with beams are such pussies against fighters
>>2094743put burst lasers in the smalls and they'll behave better
>>2094661The only thing you words have conveyed is that you are no one of value.
It's kinda funny how the threat are supposed to be in persean-orion abyss but you can leave the sector in any direction and still find them.
>>2094850never heard of her
but honestly, this faction actually feels cool to play, fast and nimble energy ships
tri-tach always feel weak and overpriced
>>2094815in-universe the persean-orion abyss (and by extension the THREAT) is only on the bottom left corner, in-game it's different because it makes for a good map border
>>2093576>because otherwise what is their point.I'd ask what the point of a destroyer is, frigate hunting?
>>2095039Ever considered using them as screens or on flanking attack runs?
Anyone here played with blue sea fisher yet?
Have you managed to catch Motes using TNP or RSector from the Specter fight?
>>2094005Except Autocannons and Railguns(actually coilguns) are pretty good against armor
>>2094867>herOh no no no no no
>>2095170isn't that a girl's name?
When do I use LACs or their dual version? Just if I don't have the OP for Needlers?
>>2095410> if I don't have the OP for Needlers?Or if you don't have enough flux.
>>2095410Ideally you don't since they need a lot of stuff going for them to still do less than railguns or needlers
>>2095416>A lot of stuff going for themWhat do you mean?
>>2095410needlers: i want the target to hit high hardflux asap, but don't care if he can shield flicker against my HE
lac: i want to stop shield flickering but burst is less important
dlac: i have a hardpoint
railgun: i'm still playing 0.81
>>2095430Not every ship has the option of having the rangefinder or enough same facing small slots to make it worth having. And if you just want something to shred hull up close vulcans do it much better.
How do you guys make heavy mortar work on non hard points? its spread is so fucked
Imagine if this thing was remade in modern starsector
>>2095551Looks like dogshit
>>2095543>How do you guys make heavy mortar work on non hard points? its spread is so fuckedEasy
You just don't use that piece of crap ever
>>2095170what seems to be the problem, anon?
>>2095543I put them on the enemy ship.
What's your favorite Paragon loadout and why do you like it?
>>2095543Can work alright as a shotgun with accelerated ammo feed, some eagle builds that lean on for example heavy blasters (but might as well go HMG instead) or if you simply must fill every slot on say onslaught but ideally you don't past remnant bullying
Think of them as unlimited ghetto rockets to pad out a build rather then build around them basically
>>2095170>>2094921guys I don't care about the modding personalities, the drama, or anything else
I just want good looking ships that go PEW PEW
so, I did what any sane person would do:
buy a bunch of ScalarTech weapons and throw them over the Iron Shell XIV Squadron ships I defeated while these fascists tax collectors tried to conquer some Spindle planets
the results? Tineola purple jelly missiles go BRRRRR
>>2095591also its pretty stupid that Tineola can be build on so few ships from Scalartech
I got like, 1?
>>2095521vulcans do 20 DPS to hull
>>2095573burst / heavy burst in every slot except the largest, four tachs. disco ball or fuck off.
no paladin because it looks gay
>>2095744Armor. But they do between 5% and 75% of that 500 DPS depending on residual armor present to hull.
>>2095758yes very good faggot, now run the numbers and say "you were right"
>ackshully they deal more to talons
>>2095760That's 25-375 DPS so I'll say "get fucked retard" instead
>>2095765still wrong, go hide behind fake indignation if you want
No homo, pal. Go bait someone more interested in your bullshit.
>>2095410They're flux efficient and have low OP compared to needlers and railguns. Theoretically ideal for ships which has more mounts than flux, which is all low-tech ships. But I'll never use them because range is king and autocannons don't have that. And if you get closer you might as well fully commit to the idea and use machineguns instead. They sit in an awkward spot where being in the middle ground is not a good thing and the current amount of OP and flux just doesn't make up for that. Having a frigate that kites with long range weaponry or a safety-overrides frigate that runs in close is easy, fun and effective for the player-piloted ship, and works well with AI-piloted ships.
>>2095950>range is kingCute
>>2095959He's very much correct. A defensive line works by overlapping weapon fields and putting 2+ ships against each one charging. That is managed by weapon range.
>>2096045>i need at least 2:1 to win fights*laughs in oldslut*
A man craves to penetrate, a woman worries about being penetrated. Stop thinking like a bitch, take some torps and AMs, kick some ass and enjoy your life.
>>2096049You are retarded, illiterate, and very lonely.
>>2095959It is in this context. Anybody who tries using autocannons because the flux/OP-efficiency means a theoretically higher DPS will soon regret it when they find out that mere -100 range is a big deal.
>>2096056Well, that's rude. No reason for hostility fren. You're hardly the only fag that fell for the range meme despite that kite meta dying oh good ten years ago. Hell, seeing all those nigs whine about getting filtered by ordos, doritos or fabs confirms as much for me.
>>2096061Sure. But a knife fighter especially with SO will kick the teeth in of any sniper or brawler at close range 9 times out of 10. In that context if you're using medium or large autocannons in tandem with some of those HE fluxhogs like chainguns you can get some serious value on some hulls over the venerated gauss or hyvel. ACs are still niche af but sometimes you've gotta squeeze out every bit of OP or flux available. Shorter max range also brings them in line with small kinetics or such if you're going for some rangefinder build on capitals that can't go SO.
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>>2096069>SO Knife fighter>With autocannonsAutocannons aren't very knifey. The machinegun is much more knifey.
>>2096098For sure, that's why I called them niche af. They can be fun on ships that want or can get close without much staying power or that have multiple things they want to focus on. Retribution for example, a balls to the walls conq with torps on front, a legion with a good strike craft compliment instead of wasps. And again they have very specific ranges that work real well if you want to equalize range between different slots with say a rangefinder. Again, I'm not rating them super high under any circumstances but they can work.
in a 1v1 the machinegun makes up for its inferior range with better performance once it's closed in
in a fleet engagement the machinegun can't do shit because if it tries to close in it draws fire from not just the target but 3 other ships
(if it doesn't the enemy is already overmatched and what you use doesn't matter)
>>2096162There's a Dev build that works
>>2095551FlashFrozen and Tart did it years ago. It's called Pandemonium.
>>2094867Nia is... controversial here, to put it lightly. Not nearly as nutty as Soren was before he offed himself (not IRL, but he killed his entire online presence).
Others can explain better. Nia is competent, but has done sneaky things in the past.
>>2096174That yellow thing was made before diable existed
>>2096175Nia created Buckbreakers
>>2096174https://fractalsoftworks.com/forum/index.php?topic=2904.0
>>2096175Nia put estrogen in your mods.
>>2095950There was one patch where they had even lower op and flux cost that made them completely broken, but it was quickly reverted.
God damn it I updated my java without thinking and now I gotta use seth code to play.
>>2091067>The Brilliant>GoodBro that thing isn't even the best remnant cruiser, much less the best cruiser in the game.
If you're looking from a DP-to-Firepower angle like that though, you might actually like the Rampart. Best gun to DP ratio in the entire game, if you can figure out how to build around it not having a shield and not having the flux to support makeshit.
>>2096201Would restoring one or the other be fine, or was that even too much?
>>2096211nta, but I mod back in the old brilliant with the fighter bay because I like that more. Active flares seem weak as a system for it though.
How does the tripad codex work in universe?
Many entries seem to be written after or at least reference post collapse events, but the threat entries suggest its still getting data from somewhere.
Is this just standard tri-jew backdoored device or is there someone outside the sector laughing at the shit ships some of the factions use?
Also if its getting data from tritach, why does mrs conehead need to buy the onslaught scan.
>>2096213>Many entries seem to be written after or at least reference post collapse events, but the threat entries suggest its still getting data from somewhere.all the threat entries are tripad trying to figure out wtf the ship you're looking at is and bringing up the nearest match
>>2096073This just makes intuitive sense though. Conquest doesn't have the firing arcs to deliver more than 50% of its fire on a single target. Using it as a knife fighter just means you're commiting a big ship with half the firepower of other big ships to a melee that it can't extricate itself from.
>>2095410Lasher and centurion, manticore and hammer head. Which isn't a lot consider their low popularity late game. It's too bread and butter and small fry.
Anything that goes fast uses mg and slower uses rail and needler.
Maybe Grendel, haven't use it that often.
The ideal ship is something like colossus mk2 and 3 but they are all starved of all stats.
>>2096225>Colossus3Oh god. It doesn't even have the OP to have anything in its fighter bays.
Anti matter vs phase lance on harbinger phase ship?
>>2096073why not both
with ships like the Eradicator which is good in either role, depending on what guns you fit to it
>>2096297Yeah. And who the fuck even uses astrals for frontline these days.
>>2096175nia is considerably more insane than soren
I just returned to the game recently and why the fuck is the persean league fucking with my colony?
Weren't they pretty chill like the sindrian when it comes to colonies?
Does updating java nuke everything? Got asked for an activation key and my saves are gone
>>2096553Your saves should still show up if you hit "Load save".
All options should be reset, so just make sure you're playing at native resolution, anti-aliasing and UI scaling are where you want them to be, keybinds, battle size, etc. etc. etc.
>>2096570>make sure you're playing at native resolutionoops
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>>2096223>hms maximum fuckYou say that but this is still a fun way to play one
>>2096225So... they don't get used then?
>>2096174Some chinese modder really took a look at the ship and be like "Yo, what if i glue five of them together" and here's the result
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>>2096620Japanese tried to stop them in time but you wouldn't let them
>>2096175Thanks foer the heads up but
I dont really care about mods drama and I understand that starsector has a lot of it
I just want cool ship and new factions to fuck things up
I'm liking the Xhan empire mod too, is that problematic as well?
>>2096178>Nia created BuckbreakersIronically, he was instrumental to its comings.
The code used for the Daemon Slayer hullmod is ripped directly from the hidden code he added to Legio in order to mess with all the modders he had personal beef with.
>>2096213Archives most likely remain either in faction hands or in the datastores of various hypercomms relays that still survive in the sector.
The fragmentary nature of the Threat data likely results from a combination of the factions trying to keep the juicy stuff secret, 200 years of data degradation and remnant Domain censorship and data blocks
Is abyssal glare as good as the alabaster version fuckbeam?
>>2096660different anon here, xhan empire has some weird shit going on with how their ships are weighted to appear in fleets because of how old the mod is, which means nothing for the faction itself but independent bounties kind of just use 1/2 new ships xhan adds. nothing really negative besides that. never heard of any retarded drama with the mod dev for xhan empire.
>>2096756it's 1/9th as good
>>2096527you violated the nap
>>2096762good to know, they're pretty far from my system so I havent' really met them yet, but I bought some of their weapons and they seem to fill a little niche
but I didnt know that, thanks
how come a game so good has so much drama going on?
>>2096175>Sorentell me more, i remember guy from sots forum
>>2096849Carebear forums with wrongthink and self fellating as the norm and local attention whores that blow it out of proportions to feel special and important. The usual really.
>>2096527they're the space delian league, ie a bunch of complete cunts. it's not exactly subtle.
>>2096850neurotic jew (inb4 redundant), pretty boring beyond that. local seether hates on him because soren rightly called out some guy for stealing half of one of his weapons and just resizing it.
>>2096947bitch please
it's a fucking vanilla sprite that someone else committed the crime of also kitbashing from
>>2096850Soren (also known as Harmful Mechanic) was the original creator of Dassault Mikoyan Engineering and Magellan Protectorate. He was crazy, and not in a good way. Anything that didn't go as he wanted would set him off and make him bitch harder than a whore with all her holes filled.
He was also one of the heads of what we call the "Modding Mafia", a bunch of wannabes that want to control the game's modding scene.
One of the most infamous things he did was to get the guy who created the Superweapons Arsenal mod banned from the community because, according to him, he'd used his code and art without permission. This has been proven false, despite what some people in USC and even here would like to believe.
Another infamous event was his mistreatment of Mayu and the developers of Sephira Conclave, which was originally known as Blade Breakers Plus (BB+), an addon mod for DME that was more popular than it. He went nuts when people asked him about that mod's bugs, posted a schizo-style manifesto and he tried to force the makers to destroy it. Emphasis on "tried". SC ended up outliving his mod. He's still the reason Mayu is so reclusive, and rarely speaks to others outside her own turf.
His final meltdown was in May of 2023, caused by, of all things, UAF. He hated the mod to the point he forced his faction's relationships with it to be permanently hostile. Someone called him out on it, he went berserk and pulled his mods from the forums. The last nail in the coffin was a leaked build of DME. He had an apoplexy, went on lots of rants in the forums, tried to play the victim card and ultimately got banned. In one last act of spite, Soren obliterated his entire online presence.
TECHNICALLY DME and Magellan are dead mods, but the community keeps them alive, but not in the forums nor in USC.
>>2096947You triggered the turkler lmao
>>2097021I thought that manifesto was a shitpost.
If it was, he would actually be funny.
>>2097021starsector modders seem to have a disturbingly high rate of mental instability
>>2097021Soren was an unstable retard and nobody mourns him leaving but that offending sprite in Superweapons was indeed obviously an enlarged sprite.
>>2097039modders that just release their mod without aren't talked about because what's there to say?
>>2097059It's a little vexing actually because it means some good mods fly under the radar.
>>2097062People recommend good mods all the time, they just don't talk about the modder.
>>2097059No, the low barrier of entry for Starsector modding means that there's a disproportionate amount of mentally ill modders even above what is normal for a modding community.
>>2096613What would make them used then?
Because at least for me, when I want something in the vein of an autocannon, I always end up with machineguns on an SO ship simply because they're that much better on flux.
>>2096660nah xhan is a great mod and they have the only giant capital ship i actually enjoy in the broadside armor brick
>>2093565Id argue that this problem is already solved by missiles.
>>2097021Soren leaving the community is the best thing that happened in this cesspit.
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>>2097064i'm sure you have the numbers to back up your claim
Anubis with 3 paladin pd deal surprising damage, those pd are no joke.
>>2097180And both of them bitches.
Still wish the Infinite Space mod actually went somewhere, but I think at this point I'd have to make it myself rather than wait for someone else to do it.
>>2097470Looks alright so far.
>Infinite SpaceCall me an unwashed peasant, but what's that?
You guys ever run a phase-only fleet? How did it work out against the new endgame enemies?
>>2097719Easily
Afflictor can still solo both Threat and Dweller fleets
I wish there were more hegemony auxiliary ships, doing a faction run as the heg is pure cancer because they only have hounds and kites and wolves as auxiliaries.
Let me guess, you need more?
>>2097737>4000 weapon flux on eachno i need less actually
>>2097737Who's guarding the unexposed ass of that impressive front line?
>>2097722It's not my work - saved it from here at least a couple years ago.
>>2097708A space RPG developed by the same guys who did Steel Battalion and Platinum games and released on the DS. The mechanics are a bit shallow but it's arguably one of the best RPG releases the DS ever got.
>>2097905Cheat but still make dogshit. Sad but many such cases.
>>2097737>Dogshit shitfitsI think I worked out why you need so many of them.
>>2097905>>2097908You retards know you can have any number of ships you want, in your fleet, in vanilla, right?
>>2097924You're limited to 30. It's DP that's uncapped in Vanilla.
>>2097926Wrong, you can have any number of ship, you just get harsher and harsher penalties the more you add over the cap.
>>2097927>"Look at me, I'm pedantically correct!"Nigger, we know it's a softcap rather than a hardcap and in theory that shit can be infinite.
It's also got zero to fucking to with what the anons you're quoting were talking about.
>>2097924>vanilla>level 20Get fucked.
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>>2097470Funny thing is i made a ship inspired by one of the Infinite Space ships and actually got it to work in the game itself. Then i lost interest and the project got shelved. Imagine how cool an Absoluta would look in Starsector.l
>>2098013And here's one colored to the original ship
>>2098013>Imagine how cool an Absoluta would look in StarsectorA fancy rectangle doesn't sound too cool. I don't think startsector style and perspective would do it justice.
>>2098020Here's my very rough attempt at an Absoluta where i don't know where to put weapons on. I tried my best. Had to turn the sides into the top part of the ship for the Starsector adaptation. SCY's Keto for scale.
I have no idea how to base a role for the ship for the weapons and stuff. The game data said the ship has fighter/command capacity and has an L plasma and an M plasma as the fixed weapons, so i think I'm gonna design it as a combat carrier a la Keto with a huge fixed hardpoint weapon on the front.
>>2098015Why don't you make an Infinite Space mod and share it here?
>>2098015It's a Diktat ship now
How do I adjust the DP limits certain skills have?
>>2098090Easiest would be installing quality captains of what was it called and tweaking everything yourself. Otherwise you'd need to do the java shit to unpack stuff and so on.
>>2098095>>2098090>quality captainsforget this meme shit install adjusted skill thresholds
Random Assortment of Things should be renamed to Random Assortment of Power Creep
>>2098124Random Assortment of Things should be renamed to Random Assortment of Non-Consensual Acts because the Abyssal Depths touched me in ways I don't feel comfortable to elaborate on.
>>2098189thats fucking hot
so when are the threat and shroud going to invade
>>2098189Can you really get Shroud in Abyssal Depths?
>>2098168this anon gets it
>>2098090Adjusted Skill Thresholds
I don't see anyone mention the Mark IX Autocannon. Is it the one shit heavy ballistic or something?
>>2098612It's pretty good but... there are better options.
>>2098612There's not much to discuss about all of the large kinetics. They all have clear distinct roles.
>>2098612it belongs in the hellbore tier of "why the fuck would i ever use this"
>>2098641It has a role as a cheap kinetic option with more range than the needler and more damage than the gauss cannon. If you like using the Atlas MK II with HE missiles you'll end up using this a lot. Granted, that's pretty niche but I'm sure there's other uses out there.
>>2098664It's free kinetic if you have solid HE or energy choices for the medium slots. That's not so common though, and it often makes more sense to use small / medium slots for kinetic and large slots for HE or storm needler/mjรถlnir.
>>2098612The only problem I have with it is that gauss exists.
Apparently some library gives support for custom paintjobs for ships, found out because it worked on a Diable Avionics ship
Any idea where to get more? Searching around for paintjob mods turn up empty, I can't even find which mod adds support for that function.
>>2098857Nes's SAW adds a bunch.
for me, it's this guys right here
with some extra Tineola missiles, I fucking love this ship
>>2098857>, I can't even find which mod adds support for that function.You can just add your own support if you have the sprites
>>2098857Magiclib adds paint job function.
For some reason i was ignoring Diable Avionics all the years i was playing, I installed it for my giga 300% size sector + 348 max dp adjusted run. Thought their ships were mid but then, then i tasted the Pandemonium and i NEVER want to go back. Pretty sure that even at 70DP the thing is busted as it has both the range advantage due to Dampened Mounts AND a mobility shipsystem that also lowers its flux. But itโs still reasonable enough to not feel like cheating at 70DP.
Still not sure if the Maelstroms are good though, may be just gimping myself nog running onslaughts but the range advantage just seems too good to pass up
>>2099278>PandemoniumMore like Poopshitonium
Question: was told that the only reason to bother with the Automated Ships skill is because of Radiants. Is this because other automated ships are shit, or is this because Radiants are that good?
>>2099296Radiants are worth 5 times their weight in gold
Other ships have the deadly flaw of being hamstrung by Fearless ship AI which works great when thereโs a whole fleet of them because they all advance like idiots and cover eachother, bbut end up out of formation and dead in player fleets very quick because human officers donโt do that.
>>2099296I'll take 5-8 scintillas with flashes and swarm launchers over it any day of the week. But it is one of the best vanilla ships in the game.
>>2099306>Fearless ship AIAn anon in a previous thread was saying this is only true for derelict ships (and I'm modding my game as I type this to make all the ones other than the Rampart more useable)
>>2099354What's wrong with the others that I'm missing then? I could never get the Nova to be useful, but I just assumed I was shit at fitting it.
>>2099374I'll have to try them out.
>>2099445>this is only true for derelict shipsIt's not. All AI ships have an AI hard override to fearless/reckless, only exception being carriers that default to aggressive and fabs which have their own override.
>i'm homebrewingAlright but in vanilla they're 100% fearless no exception other than those mentioned. Used to be they defaulted to your doctrine settings without cores but Tynan in his infinite wisdom changed that in .94 I think.
>>2099296Its a better astral with it having phase skimmer
>>2099445>(and I'm modding my game as I type this to make all the ones other than the Rampart more useable)Just install DEX if you want to go that route, its way easier than trying to make the bastilon or picket viable.
I hate cryosleeper/hyperstunt generation, most of the time I don't even get to use them.
>>2099462>astralDo you mean paragon?
>>2099463I love DEX funnily enough.
>easierNot really.
What I did to all non-Guardian derelicts.
>I gave reasonable OP (30 instead of 15 for the Picket for instance).>Ablative Armor (and extra armor to go with).Also unlocked Guardian to be recoverable.
Still finding the right armor number for the ablative figure but overall I'm happy with the results.
>>2099462>radiant>better astral>doesn't even have any hangarsWhat did this faggot mean by this?
There really should be a 100% chance of a gate being in a system with a terran world, makes zero sense the domain just places a gate with fuckoff resource
>>2100152Conditions change bro. Maybe they planned to terraform it or maybe someone used a PK or someshit on it.
The aggressive officer on my capitol ship turned a hard fought but loss free station fight into a pyrrhic victory with one ramming manoeuvre
>>2100152>>2100184first priority on colonization would be setting up local heavy industry, not settling a bunch of bums to fart around a farmstead. AM plants, mining, refining, and only enough habitat worlds to man these. you can always settle those later.
>launch game
>select desired faction
>addcredits 200,000,000
am I the only one who does this to have a decent fleet if I want RP as my faction's admiral?
It doesn't make sense for me to start with so few ships and money, even with the maximum option in Nexerelin. The lore-wise game should start with so many battles already, while instead the entire sector magically wakes up as if there weren't any battles decades before
>>2100275That's probably a result of how everything is abstracted. No faction except diktat has fleets, they are just created on the spot when sent on a task. Same with the economy; trade fleets don't ship goods, they just drop stuff when killed and generate a generic -2 stuff on the market they were heading to. To create your RP scenario Alex would need to make several systems less abstract; trade fleets shipping actual goods, fleets patrolling for hostiles, pirates bringing actual trade ship loot back to the pirate base, and so on. It would make the game so much more fun and dynamic, but it would require extensive work and likely a rewrite to a faster platform than java.
>>2100290yeah, I understand it. sometimes I expect the game to do stuff that just isn't there, so to avoid noooticing this, I usually add a lot of mods, factions and other stuff to fill the sector, but there are some things that still seem strange to me, especially when abyss stuff and AI is added into the mix
>>2100275What, cheating? Doubt you're the only one. But I will laugh at your coping shitter ass.
>>2100275i simply larp as an explorer/salvager every time
>>2100364I mean that's fun but sometimes I want to play something different than
>dude comes out of nowhere and creates an intergalactic empire in two weeks
>>2100275Who the fuck struggles with money in SS.
>>2100373i'm not
I said I'd like to be able to play as a powerful faction from the get go, like in my space opera power fantasies
>i-i'm not
>addcredits 200,000,000
I can see lol
>>2100381manually adding ships with console commands its a pain in the ass
I have no problem saying I'm cheating blud, that's the whole point of my original post
if you want to use it as a "gotcha" moment to inflate your ego, you're welcome
Tell me more about your headcannon making it mandatory to cheat in money and then expecting approval lmao
who's this insufferable faggot and why is he here
>>2100275if things 'made sense' every decent planet would already be colonized by game start and you'd be immediately crushed or coerced into submission by one of the major factions the moment they began to get even the inkling that you were a threat
>>2100488Indeed, the player would not be able to instantaneously create planet wide colonies. It would make more sense to build settlements focused on producing rare goods, excavate tech, or renovate old domain tech factories and so on. On that level the player would never be able to construct an empire, but could get on par with luddic path.
>>2100370i dont settle at all so thats no problem
>>2097021Modders who try to assert any kind of ownership over the mods they create (outside of wholesale theft with no attribution) are the worst kind of hypocrites.
>>2100786In copyright law, a derivative work is an expressive creation that includes major copyrightable elements of a first, previously created original work (the underlying work). The derivative work becomes a second, separate work independent from the first. The transformation, modification or adaptation of the work must be substantial and bear its author's personality sufficiently to be original and thus protected by copyright.
inb4 commies seethe about copyright, someone owning the fruits of their labor
>>2100788Make your own game then and stop leeching off of something someone else created.
>>2100795alex is explicitly inviting addons
>>2100798And people who have stricter licenses than the software they're modifying are faggots.
>>2100799just-ask-first license is only onerous to assholes
>>2100275>needing to choose a faction>cheating money inFucking retarded sheep
all you need to beat the game is a single fucking Afflictor
You will always be a goy
forever slurping slop
and never able to form your own opinions
Another day of having half the orders i issue during the battle be
>RALLY TO THE CIVILIAN WAYPOINT NOW
Because the retarded AI who has both a range advantage and a mobility advantage decides to use it to advance out of the battle line, into range of enemy ships and blocking the firing solution of my capital ships in the process. And it WILL ignore any other order i give it.
Did Alex pull out a incredible feat of realism by making me feel like an actual military commander(aka designated tard wrangler), or is it retarded
Just noticed this text in the newest Threat blogpost
>What if it was a mass of bone-plates wired together, polished to a gleam by the remorseless wind between the stars, with ancient copper conduits thrumming with hate, the engines winged with dull, leaden feathers of some kind of scavenger-bird devouring the corpse of the Domain?
>Corpse of the Domain
Mein Hegemony brosโฆ I donโt think the Domain made it..
>>2101140Isn't this game heavily inspired by foundation? ofc the domain of man collapsed
>>2100488>>2100511All of that exists in the game already.
Planetwide colonies don't exist for the player, you get a max of 1 million people, not even enough to cover the equivalent of Alaska.
Early colonies aren't even noteworthy, they're a group of 1000 people dumped into a tiny settlement focused around a single industry. You kill more people fighting the average pirate fleet.
The amount of people required to set off the Persean league is a min of 30000, not even big enough to qualify for a modern day city.
Trying to set up any kind of colony, no matter the size or importance, in NPC territory has them sending saturation bombardment fleets to wipe you out. Tritach doesn't even wait that long, being willing to start hiring mercs to fuck up your colony the moment you become too productive.
Do you guys use destoryers to field fighters? I just find fighters on carriers a waste.
>>2101481Converted hangar Anubis mostly, has more OP to spare for it than Medusas would.
>>2101481Rarely since they nerfed gemini and sparks but it can work.
>>2101481i feel like destroyers are the worst ship class when it comes to vanilla
frigates have mobility and can choose their engagements, cruisers have firepower while maintaining mobility, capitals have overwhelming firepower
the only destroyer in the base game worth using is the medusa, and even then i'd rather bring two frigates
>>2101763Depends on how you use them sister
>>2101763Sunders and so hammerheads are pretty great early game
>One cruiser overloads
>Every single frigates and destoryers unload all their harpoons on ONE ship
You just hate to see it
>>2101481i just ignore that they exist
>>2101871it's correct THOUGH. ensuring a kill so you can snowball is much more important than worrying about overkill.
you don't need harpoons to mop up a broken fleet.
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>>2101871>harpoonsI prefer squalls or r(e)apers myself
>>2101763What would you have a Destroyer be able to do though? Seems like if you make them more mobile, you just make them better Frigates. If you give them more firepower, they become too efficient for their DP.
>>2101885my nigga unless you're fighting remnants you do not need that much kinetic weaponry on a manticore
switch that HMG to an assault chaingun
>>2102041Can't argue with that.
>>2091661How do you work around the huge energy flux debuff and low capacity, what do i stick in those large energy slots
>>2096045I used to play without safety override too
>>2100275The early game is literally the most fun part of the game, I don't know why anyone would do this.
What do you generally look for in a faction mod? Cool ships? New mechanics? Story content?
>>2101198>foundation? ofc the domain of man collapsedIt's not
its actually secretly a xeelee sequence game
>>2101102>Did Alex pull out a incredible feat of realism by making me feel like an actual military commander(aka designated tard wrangler), or is it retardedYou just have skill issue
>needing to rally shitTrue End Game is just clicking Full Assault and letting your FULL RECKLESS OFFICER fleet sweep the whole map with no loses
>>2101763>>2101980>>2102041Gave this some thought, as when I look at a destroyer all I see is a converted hanger waiting for a bomber LPC.
OP costs generally go something like the following:
>5/10/15/25Thing is, I think a Destroyer really is only worth about 1.5x the value of a given frigate in terms of actual performance.
So what I'm gonna try out in my own game for hullmod pricing is more like:
>5/7/15/25Maybe they'll 'feel' better after doing that.
Where the hell are the mining and commerce item
>>2102161Click on the all tab.
>>2101980NTA, but I think the general problem is survival. Frigates can avoid a lot of fire, destroyers not so much. Cruisers can get a lot of armor, destroyers not so much. Things that would help: generic boost to armor and flux would make destroyers more destroyery but remain high risk investment; shrink sizes would make destroyers avoid more fire; reduced op costs (like anon above is trying) would make them more adaptable but that will likely have the same result as improved flux and armor; speed boost to turn then into expensive frigates is a good option; or make a few destroyers with excessive shield / armor stats and have everyone use those in endgame (much like gimmick based frigates work now).
Not sure which solutions work best.
>>2102202Oh, and one more: increase effects of itu and similar for destroyers to be just below cruisers so they can skim and harass without getting annihilated. This would probably do a lot for destroyers as skirmishers/harassers
>>2102051>unless you're fighting remnantsYou understand then.
>>2102078Maybe you need to adapt your builds and tactics instead of trying to mod the 'problem' away.
>>2102256>Maybe you need to adapt your builds and tactics instead of trying to mod the 'problem' away.What adaptation exactly? Buy a second Afflictor?
The game isn't particularly hard. I just like fucking with the spreadsheets.
>>2102278>Buy a second Afflictor?Wrong anon lol. I'm not shitting on you dude but a destroyer swarm or using them as flankers should feel different and require different approach than spamming onslaughts or capitals in general.
>>2102285>Cap spamEh, not really my thing. I generally only have salvaged ships in my fleet (I have an aversion to buying them because I'm fucking retarded), so I have very mixed fleets. 90% of my play time is in the refit screen because of this.
>Different approachI might spin up my current save and just try an all destroyer fleet. I'll have to buy a fuckton of them though, I find the campaign just filters destroyers out on a long enough timeline.
>>2102297Sims are neat but it's no replacement for fieldtesting. And you don't need to go all in to make them work. A couple to take out his screens or anchoring around a brick or two of your own while they nip from the sides or even heavy carrier support for a heavy strike push is all perfectly viable if built to purpose.
Just go with the classic navy approach. Torps are for taking out larger ships, monitors and gunboats are for bullying equal or less tonnage.
>>2101763Late game they get on the flanks with medium weapon and stick around for twice as much time.
>>2102309>Sims are neat but it's no replacement for fieldtestingI was gonna go Ordo hunting. That's the actual benchmark of this game.
>>2102256the correct way to adapt your builds is to not use shitty hulls. like destroyers.
Is there a mod for designing the combat entry formation? I would like every ship on one wide line or Capitals further apart.
>>2102352Sometimes you want to shake things up. Also muh Buffalo Mk.II meta is a thing.
>>2102344Update: Now I understand why Novas exist.
But why the fuck did there need to be a specialised capital for killing destroyers? Why does that same capital get cucked by Shrikes?
>>2102461Buffalo2s are high value of OP per DP. Spamming them says more about the player's ability to shitfit than on whether or not destroyers in general are any good.
>>2102463Sure. But it does also speak for them being viable. I'm personally more for redacted destroyers anyway.
>>2102481>ViabilityThat's what this is about?
A mudskipper2 is viable with a hull restore and a couple of s-mods, still a waste of time and effort to even bother.
Just because something is viable, doesn't stop it from being completely overshadowed by something objectively better.
It's just Destroyers as an entire class get overshadowed one way or another.
>>2102497Well, isn't that what you're saying?
I do believe vanilla is purposely setup to mess with escorts with its default 30 ships limit no matter if they're BBs or frigates and how a good chunk of the players still believe superior range and solid battlelines are the only way to play.
>>2102515>Isn't that what you're saying?All I did was spitball the idea of lowering the OP costs of hullmods for destroyers slightly.
My actual thinking if you care is just, maybe that'll make them versatile enough to be worth considering when compared to the speed of a frigate or the power of a cruiser.
>>2102497>A mudskipper2 is viable>still a waste of time and effort to even bother.pick one
>>2102526>viable>adjective>Capable of success or continuing effectiveness; practicable: synonym: possible.Viable means "you can do it and it will work". It doesn't mean "this is the ideal method".
>>2101071you sound really mad about me trying to RP effectively in a game that I like
was that tirade really necessary? be better
you sound like Hegemony
How do I use generate slipsurge to a direction I want?
>>2102889it depends on your position relative to the gravity well