Thread 2089217 - /vst/

Anonymous
7/9/2025, 3:01:07 PM No.2089217
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How's songs of syx? Do you still need to have half of your economy devoted to maintenance?
Replies: >>2090170 >>2090399 >>2092507
Anonymous
7/10/2025, 6:03:10 PM No.2090170
>>2089217 (OP)
once you realize the extreme maintenance requirements for dirt roads and you exchange them for other road types it gets better
Replies: >>2090186
Anonymous
7/10/2025, 6:32:42 PM No.2090186
>>2090170
what are the best road types?
Replies: >>2090576
Anonymous
7/10/2025, 8:02:27 PM No.2090250
more like songs of SEX LOLLOLLOLOLOLO
Anonymous
7/10/2025, 11:24:33 PM No.2090399
>>2089217 (OP)
Yes and when people bitched at him for making the other half economy related to research he made labs consume clay so now instead of 20 researchers you have 10 researchers and 10 clay miners. Fucking progress.
Replies: >>2090436 >>2090660 >>2090664
Anonymous
7/11/2025, 12:28:59 AM No.2090436
>>2090399
>promising game brought down by the developer's tism
Many such cases.
Anonymous
7/11/2025, 1:34:37 AM No.2090473
do people whining about clay and leather not realize the game has a fully functional trade system and you can just import everything with ease?
Replies: >>2090559 >>2090668 >>2090879
Anonymous
7/11/2025, 4:14:28 AM No.2090559
>>2090473
The idea of comparative advantage is lost on those retards.
Replies: >>2090685
Anonymous
7/11/2025, 4:52:38 AM No.2090576
>>2090186
basic stone is the most cost effective imo. Stone is easy to find, get or buy
Anonymous
7/11/2025, 8:42:29 AM No.2090660
>>2090399
>implying researchers would not record findings on clay tablets
The game is Ea Nasir pilled.
Replies: >>2090668
Anonymous
7/11/2025, 8:50:52 AM No.2090664
>>2090399
how else will labs record shit?
Replies: >>2090668
Anonymous
7/11/2025, 9:00:48 AM No.2090668
>>2090660
>>2090664
Using clay to record is fine, but they use an absurd amount when you are just at maintenance. It shouldn't take a dozen people constantly copying clay tablets to remember how to upgrade your toilets to marble and I don't want to have to do the calculation if upgrading the toilets to marble will attract more migrants that it takes in research and higher maintenance requirements now that they consume polished stone.
Maintenance is absurd in general. Stone buildings somehow take more in replacement material in like 3 years than what they took to build in the first place.

>>2090473
That still has bunch of your economy dedicated to it, leather is not that cheap and dev keeps nerfing trade in general. Now even getting a trade agreement so you can auto-import stuff is expensive and there's no guarantee that whoever you happen to border will have it at good prices.
Anonymous
7/11/2025, 9:41:50 AM No.2090680
>the lowest trade fariffs can possibly go now is 20%
should haven't been a panican
Anonymous
7/11/2025, 10:00:27 AM No.2090685
>>2090559
If you focus on a few goods you have high production rates the sale price will go down to a small fraction of the original price by the time you have a few hundred employees (oopsie daisy you sold too much). Add to that the fact you get deduced about half of the price when selling and similarly pay more when buying due to tolls, it becomes clear the current patch is really geared towards autarky
Replies: >>2090690 >>2090701 >>2091163
Anonymous
7/11/2025, 10:08:09 AM No.2090690
>>2090685
>really geared towards autarky
BASED, JUCHE IS THE WAY
Anonymous
7/11/2025, 10:48:24 AM No.2090701
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md5: f9a49f88c5784e57afb5ac102d4fffc8🔍
>>2090685
that depends on your trade partners. in my 6k town i made my money with furniture and paper, but at some point i got so lazy with optimizing that i'm now just overproducing 1200 wood daily and selling it as well. as you can see, i'm nowhere near reaching my neighbors' trade capacity.
my advice is just keep playing. when i started out with this version i got frustrated as well but the more you play the more you realize how much you can optimize
Replies: >>2090922
Anonymous
7/11/2025, 3:56:18 PM No.2090879
>>2090473
Getting a trade agreement is expensive, and trade means you need to give up shit that you have. The issue is the amount of clay it takes to maintain and research techs is way too high, to the extent where researching some techs is just a net negative.
Anonymous
7/11/2025, 3:59:52 PM No.2090880
Money disappearing due to inflation is so retarded.
Replies: >>2090895
Anonymous
7/11/2025, 4:14:13 PM No.2090895
>>2090880
Dev just hates you being able to stockpile anything, even rocks will rot in storage somehow. He wants 100% of your economy go to maintenance in perfect equilibrium
Replies: >>2090903
Anonymous
7/11/2025, 4:31:08 PM No.2090903
>>2090895
>even rocks will rot in storage somehow.
I have 200 hours and I just learned this. That's insane.
Replies: >>2090913
Anonymous
7/11/2025, 4:51:23 PM No.2090913
>>2090903
When you hover over the sidebar it tells you what is the spoilage rate. Even stuff you wouldn't really think as perishable has like 5% spoil rate yearly. Raw rock is just 1%, but cut stone is 5% and so are metal goods. The second maybe you could say rusts but that is still a pretty high rate for steel armour to become unusable in storage or it's supposed to be stuff that just gets damaged and some retard chipped a rock and it's no longer usable. To be fair it gets halved in when stored properly and there's tech to improve it but still.
Replies: >>2091185
Anonymous
7/11/2025, 5:03:56 PM No.2090922
>>2090701
Do the following
>go to the diplomacy tab with a partner
>demand 1 unit of a good
>offer 1 unit of the same good
At this point you will notice that the price you sell the good is not at all the price showed on the sidebar
As in, the nominal buy/sell price of wheat (I don't even sell it, so no dumping) is 12/9 coins. However, the actual rate it goes is 14/3.
Consider that you also pay tariffs on buying the resource you want, a comparative advantage of more than 10x I would be needed around 4.5x comparative advantage to make it worth it.
The way tech works the player rarely get this much comparative advantage in production efficiency, so it is almost always better to produce locally, even at bad production rates
Replies: >>2091182 >>2091301
Anonymous
7/11/2025, 9:37:17 PM No.2091163
>>2090685
just increase your relationship
Anonymous
7/11/2025, 10:01:49 PM No.2091182
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>>2090922
i agree with tech being an issue. i just don't see what having to calculate whether or not buying is worth it adds to the game, and it also seems silly that tool use is now locked behind tech. i recommend this mod that gives you better tooltips and some info tabs: https://steamcommunity.com/sharedfiles/filedetails/?id=3352452572

not sure how to reply to the rest. i don't do any math while playing, and i still made enough money to start buying up my neighbors, at which point it's over.
for reference, here's what my auroch pasture bonuses look like (with tilapi slaves; all my citizens are humans). i originally used them just for leather but they also make around 45-60k denari a day in meat and livestock now
Anonymous
7/11/2025, 10:05:54 PM No.2091185
>>2090913
Inorganic material such as stone and wood, if stored properly, should basically never deteriorate. Lumber stored in a cool dry area will last over 10 years. Stone will be usable for far longer than that.

Iron is a very stable element and will basically never deteriorate unless you are storing it underwater. Same thing with clay. This game is so retarded it's unreal.
Replies: >>2091299 >>2096356
Anonymous
7/12/2025, 12:12:29 AM No.2091299
>>2091185
If there was a resource that didn't deteriorate the player would just stockpile it to avoid losing money to inflation, hence getting infinite money from fast forwarding the game
Replies: >>2091514 >>2091805
Anonymous
7/12/2025, 12:14:23 AM No.2091301
>>2090922
>Consider that you also pay tariffs on buying the resource you want, a comparative advantage of more than 10x I would be needed around 4.5x comparative advantage to make it worth it.
I meant 4.5x in the example I'm retarded
Anonymous
7/12/2025, 5:52:34 AM No.2091514
>>2091299
You can just do that with gems anyway, they decay so slowly that they may as well not decay.
Anonymous
7/12/2025, 3:16:21 PM No.2091805
>>2091299
Inflation is a stupid mechanic anyway because your money just disappears at a flat rate that you can't influence at all, which is not how inflation works at all.
Replies: >>2093315 >>2096352
Anonymous
7/13/2025, 11:49:04 AM No.2092507
>>2089217 (OP)
I never had that issue, stop using dirty roads and mud buildings. Only do mud huts if you're playing the lizzies, get some slaves for the extra work, they like slaves.
Anonymous
7/14/2025, 3:10:30 AM No.2093315
>>2091805
> at a flat rate that you can't influence at all
Isn't there a tech to reduce it somewhat? Doesn't change your point which is correct, of course.
Replies: >>2093648 >>2093653
Anonymous
7/14/2025, 1:59:40 PM No.2093648
>>2093315
Unless he added a new tech, the tech only reduces spoilage.
Anonymous
7/14/2025, 2:02:34 PM No.2093653
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>>2093315
yes, also an unlockable title
Anonymous
7/14/2025, 8:35:03 PM No.2094023
What size should I make the balticrawler pastures? Seems like no matter how big they get it's capped at 4 creatures. Is there any advantage to making them super big?
Replies: >>2095340
Anonymous
7/16/2025, 10:40:28 AM No.2095304
>got hit by four epidemics in a row
This is fine
Anonymous
7/16/2025, 11:37:00 AM No.2095340
>>2094023
i've never used them but i just tried it and the maximum i could get was 11 with a 45x45 building. the tooltip says they thrive under mountains so that's probably it
Anonymous
7/17/2025, 1:11:16 PM No.2096352
>>2091805
I am an economist and years ago I tried to explain to the dev how inflation works, he ignored me in a thread in which he was very active otherwise. Honestly no inflation would be much better than what we have now.
I dont think he is dumb but he probably is retarded in some other way, probably a sperg
Anonymous
7/17/2025, 1:14:38 PM No.2096356
>>2091185
>wood
>not organic
Heh.
Anonymous
7/19/2025, 6:56:11 AM No.2097742
>start game in dev mode
>spawn myself a bunch of shit that is tedious to get like gems, metal, and a shitload of furniture/wood/fabrics
>turn off dev mode
>enjoy the improved game start