SHOT0171
md5: f881ef55a49a2cc323e6f0208fe2203f
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You may not like it, but this is what a perfect battle looks like.
Also, Total Annihilation(Kingdoms) thread, I guess.
I liked how simple the economy was, compared to basically every other TA-type game. Instead of building a hundred generators, extractors and converters, you just place some lodestones down and that's it. Another thing that got simpler was how you don't speed up your 'factories' with your builder units.
SHOT0170
md5: ae17bd9d464caa9e54ef9fddc287b173
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>Play as Aramon
>Build Trebuchets
>Win
I thought it was a meme, but it works. Of course, I wouldn't need the damn things if the faction(or Veruna for that matter) had anti-air units worth a shit. Nothing but airborne spam from the enemy AI and if I didn't blast away their buildings, I would spend another 17 hours chipping away at their units.
SHOT0187
md5: bdf3e00cd8aa7a55c63234c33e56a448
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>Mission 46(The Canals)
>Simple eliminate everyone mission
>Destroy all the enemy outposts
>One remains
>Send scouting units, it is full of high tier enemies, I am talking over a hundred
>Sending any small task force is plain suicide, I have to use ship trebuchet and sea dragon bombing runs
>I can't destroy enemy buildings fast enough, the dark masons shit them out faster than I can destroy them AND the buildings make more high end flying units to deter my dragon from staying at their base for longer than a few seconds before the mages have to re-heal him
>Sea Dragon already has over 700 kills to his name and I am nowhere near done sweeping the enemy remnants, it will easily be about a thousand if I destroy all enemy buildings and masons right now
There is no way this is intentional, right? I've never seen this many enemies tightly packed together in an RTS unless it was for a setpiece. Even mission 44 where I cheesed the last part with trebuchets wasn't this bad towards the end.
>>2095667This is the second time on this board that I hear about a TAK mission being a bloodbath like this. I know the Iron Plague expansion was tough, but I don't remember having this much trouble beating the original campaign.
SHOT0192
md5: 4a799a3ec8310e1bba00b2e983498df4
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I was right, slightly over a thousand kills with the dragon before I was able to sweep up the rest of the opposition(1120 to be exact). There was no trick to it, just methodically kill more enemies than the enemy base was willing to shit out, get my ships closer and overwhelm their land forces and buildings with a trebuchet.
>>2096257Would that happen to be Mission 34? If so, that was me as well. Mission 44 and now 46 are nowhere near as bad as 34, that got so bad I started having dreams about that fucking beach. Hopefully, the last two missions won't turn into another several day long campaigns.
SHOT0191
md5: 0cd949e65842c70f16138dbc913bd935
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>>2096838BTW here is the final kill count for the dragon. This thing got nearly half the kills by itself and I only build it at the very end of the map, when I had the lower left corner of opposition left. That by itself must have taken me about 4-5 hours total to finally sweep up completely, so about half the map's runtime too.
>>2096838So it is you. I don't know what you did to make the game do that but it sounds hilarious, and perhaps a lot of fun too. Will you be tackling the expansion once you beat it?
>>2096838The FINAL final mission shouldn't be a total grind fest like these stories, I think. I only have the memory of it as a kid, but it's building up to the Aramon/Veruna forces you're seeing in the campaign finally meeting up, and basically a victory run where you obviously have Lokken cornered. You'll have EVEN MORE base to chew through than all of this, but you won't have to wipe the entire map out.
Then afterwards is the Iron Plague, which has a lot of early neat gimmick missions, but I remember Stalingrad slogfests near the end of that campaign
SHOT0217
md5: 8ef36757a301c3d21c1c40191e03bd63
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Finished the final mission. All in all, it wasn't that bad, getting a foothold at the start was difficult but after that, it only took as long as it did because Loken was a coward and hiding all the way in the back. I was unsure if there would be some sort of scripted battle so I killed everything on my way, and eventually I chipped down enough of enemy defenses in the final corner of the map(much like in Mission 46) that I found Loken just chilling and had my two dragons kill him. Kind of anti-climactic, I already build two Bastions on the enemy's side so I could start rolling in my troops with zero opposition, but I will take it. In the end, both my dragon got nearly 1K kills as it is.
All in all, I really enjoyed my time with the game. It's not the best RTS ever made but it's become my guilty pleasure. I do have some complaints, mostly with AI and pathfinding: First of all, your units are dreadful to control. Unless you micro manage everything, they won't do anything but stand there and let enemies wail on them unless set on aggressive mode, but then they're TOO aggressive and will go out of their way to get themselves killed. I tried forming squads, but I found that simply micro managing every single unit/group of units works the best. As for pathfinding, it is absolutely dreadful but this is a common complaint for OG Total Annihilation and Supreme Commander as well. What I hate the most however is the pathfinding of flying units which is absurdly broken. I noticed it the most during the last few missions where I depended heavily on my dragons, the flying ships Taros loves using love to quite literally chase my dragons away, as do Sky Knights in large numbers, rendering them useless and running away across the map in order to get a shot. Even if they're close by and got a clean shot, they might just start turning around in the air like tards and do nothing, it's best to have both dragons active at all times so they can properly kill flying units.
SHOT0209
md5: 876babefdd435bb668764fde01741356
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>>2098850Anyways, despite my issues with the game, I am looking forward to playing Iron Plague at some point. I want to take a break, but I will come back to it eventually.
I want to ask if there is a mod to enable the cut final mission of the game. TCRF states that there is Mission 26, which is Mission 25 from the Creon's perspective, taking on all the other factions at once. That sounds really interesting, so if there is a way to restore this missions I am all in on it.
>>2089999You can still speed up construction with your builders though.
>>2098967Yeah, but not the unit production. An annoying thing about TA and most of its clones is how you're expected to make a few dozen builder to make your units faster because the factories are so uselessly slow. In TAK, you do the traditional thing and simply build more barracks/enclaves/whatever.
>>2099009No I do mean unit construction. Have builders patrol near the spawn zone of your buildings. Could be a Monarch only thing, but pretty sure regular builders can do the same.
Also are you running Enhanced? It fixes some of the pathfinding issues, still remains terrible but managing your clusterfuck of units is kinda part of the game I guess.
>>2099022OK I just tried it for Creon and it's Monarchs only that are capable of speeding up unit construction of buildings.
>>2099031Told you. The wikia even says that builders can only assist with building what they can actually build themselves, huh.
>>2098856>TCRF states that there is Mission 26, which is Mission 25 from the Creon's perspective, taking on all the other factions at onceThat sounds like an utter fucking nightmare mode. I could have fun with it, but i would not expect victory. I had so much trouble in the final Creon missions, where there WILL be scripted responses to some of your actions
>try to build walls early to funnel enemies since I started in a rather open area>went too far out? Here's surprise assassins to gank your buildersIt's a mixup for sure