Anonymous
7/11/2025, 11:58:12 AM
No.2090743
>>2090748
Broken Arrow
The patch is out.
>All infantry is 30 second sprint now
>Anticheat Improved
>Stability Improved
>Spetsnaz Gru verba gained a second launcher
>Ingenery up to 70 points
Fuck the chinese.
Infantry were buffed, we're so back bros.
Anonymous
7/11/2025, 12:05:45 PM
No.2090748
>>2090789
>>2090743 (OP)
is that it for balance lmao? seems like infantry will still be mostly shit.
Anonymous
7/11/2025, 12:07:17 PM
No.2090749
China faction when?
Anonymous
7/11/2025, 12:07:30 PM
No.2090751
Anonymous
7/11/2025, 12:19:44 PM
No.2090757
>>2090767
>>2090791
is there a way to queue up vehicle to unload only one unit at a time and queue up next one without having to worry about it?
like if I want to use a truck to drop off supply then drop off manpad at different buildings before automated home after?
Anonymous
7/11/2025, 12:26:28 PM
No.2090758
I'm getting an error 101 when searching for games.
Anonymous
7/11/2025, 12:33:27 PM
No.2090759
>>2090768
A bunch of people got banned and are crying on the forums. Like 80% of the top of the leaderboard is banned.
Anonymous
7/11/2025, 1:02:09 PM
No.2090767
>>2090791
>>2090757
Nope, unload order dumps everything. If you want to unload something specific, you have to click the unit icon, which unloads immediately.
Anonymous
7/11/2025, 1:03:10 PM
No.2090768
>>2090759
Maybe they should have used family sharing
Anonymous
7/11/2025, 1:33:20 PM
No.2090789
>>2090748
It lessens the value of a bunch of the loadout choices.
But overall, more mobility is a serious help for infantry. Thats one of their largest issues is being unable to get out of poor situations or get into good engagements because they're slow as balls and unlike vehicles who can get suppressed and zip off at high speed infantry when shot at turtle up completely which gets them killed.
Sprint helps with that a lot.
Infantry are still overcosted, but its a start and a good change.
Anonymous
7/11/2025, 1:34:48 PM
No.2090791
>>2090757
>>2090767
You can't queue them to go into something, but you can queue the dropping of specific units by holding shift when you press the unit icon in the vehicle's inventory. So you can queue up going to 3 seperate buildings and dropping 1 squad at each, but theres no way to queue the squad getting into the building.
Anonymous
7/11/2025, 2:24:26 PM
No.2090812
>still havent fixed avatar frame unlocks
YOU HAD ONE JOB
How did Eugene do it?
Why is every subsequent attempt at replicating red dragon infinitely inferior to it? You could add a vision tool and there would literally be no reason to play anything else.
Anonymous
7/11/2025, 2:49:03 PM
No.2090832
>>2090837
>>2090831
Fuck off back to one of your containment zones Frenchie.
Anonymous
7/11/2025, 2:52:50 PM
No.2090837
>>2090848
>>2090832
Have fun being nickel and dimed for every separate nation as DLC
Anonymous
7/11/2025, 3:09:26 PM
No.2090848
>>2090837
A weird one to throw when that's pretty descriptive of the Eugen games. But alright kid, probably will happen.
Your point?
Anonymous
7/11/2025, 3:17:45 PM
No.2090857
>>2090831
I can't believe WGRD is still the best Wargame out there in the market
Anonymous
7/11/2025, 3:22:29 PM
No.2090860
>>2090882
>its a teammates dont push episode
>scroll around the map wondering why we're losing while im playing 1v3 on my zone
>one teammate playing backline, another teammate holding an empty flank
Theres people with 50 hours playing like they're in their first match.
So, they caved and unbanned the Chinese. Did the chinks go back and change their reviews or is it still at Mixed?
Anonymous
7/11/2025, 3:51:37 PM
No.2090876
>>2090890
>>2090871
Its too late, the damage is done.
Also this is the second Russian dev ive encountered who both has a significant cheater problem while handing out tons of false positives (cough Battlestate)
Undoubtedly its a shotgun at the door approach where they've been banning people just for looking sus or running third party software in the background.
Proper anti-cheat would take actual work and come with costs, cant have that.
Anonymous
7/11/2025, 3:52:32 PM
No.2090877
>>2090890
>>2090871
of course not
thats why you dont negotiate with terrorists
Anonymous
7/11/2025, 3:53:26 PM
No.2090878
>>2090919
>>2090831
global menu chat and no moderation
Anonymous
7/11/2025, 4:00:32 PM
No.2090881
>>2090890
>>2090871
That would mean remembering the password/login info for like 400 sockpuppet burner accounts. Not a chance.
Now that the swarm is settled, the devs will just petition steam to clean up the obvious fake accounts. In a week or so you'll see the reviews spike back up as a whole bunch are cleared at once.
Anonymous
7/11/2025, 4:05:06 PM
No.2090882
>>2090860
Funniest thing I've ever seen was a specops pl0ayer on the opposing team helideploy a completely empty field way off the side of the map, facing nobody. He then proceeded to spend the next 30-some minutes walking his entire infantry tab over to try and cut off our spawn road. Someone spotted him with a drone and we just proceeded to bomb him for free kill score since he was outside of his AA net. I don't think he got a single kill all game, literally worse than having someone quit.
Anonymous
7/11/2025, 4:05:29 PM
No.2090883
cant you just tiananmen square them?
Anonymous
7/11/2025, 4:08:03 PM
No.2090886
>>2090889
>spend hours in the deck builder theorycrafting new deck concepts, exploring obscure unit synergies and exhaustively planning out opening budget, unit comps and how I'll spend my income for the first several minutes
>click queue
>just go play the same Marine + Cavalry deck again
Why am I like this?
Anonymous
7/11/2025, 4:09:32 PM
No.2090889
>>2090886
post the deck and we can play imagination match
Anonymous
7/11/2025, 4:10:15 PM
No.2090890
>>2090876
>>2090877
>>2090881
Oh wow, so you're telling me they capitulated and got nothing out of it? That sure does suck. If only they could have identified beforehand which groups are usually bad actors...
Anonymous
7/11/2025, 4:34:20 PM
No.2090906
>>2090908
>>2090931
I take it that this game is balanced mainly for team games. Is 1v1 still playable? What is the most popular team size? Also, is it all custom lobbies or is there matchmaking?
Anonymous
7/11/2025, 4:35:38 PM
No.2090908
>>2090911
>>2090906
game is 5v5 automatch only.
Anonymous
7/11/2025, 4:36:17 PM
No.2090909
>>2090923
So I want to do an air spam deck
For now I got 2 prowler
2 F-15C ASF with fuel
1 F-18C interceptor
2 A-10 mav slinger
1 F-35 Jdamer
I have about 450ish point left for cluster role
I could get 2 harriers
or go for one F-15EX JSOW option or maxx clusters F-15E?
Anonymous
7/11/2025, 4:41:46 PM
No.2090911
>>2090908
I see, so they decided to focus solely on the worst possible combination.
Anonymous
7/11/2025, 4:57:00 PM
No.2090917
>make infantry better
>the better infantry is those annoying pieces of shit your opponent hides in the forests or micros behind a building being even harder to catch with reduced sprint cooldown
>actual normal infantry play still has no real staying power
Anonymous
7/11/2025, 5:00:26 PM
No.2090919
>>2090878
Unironically this. I had as much fun in the chat shitposing as playing the game itself.
Anonymous
7/11/2025, 5:04:17 PM
No.2090923
>>2090909
The problem with the JSOW is that it's a high-alt bomb. Yeah, 3 of them will oneshot a tank, but they cover a much smaller area than dumb cluster bombs and their laser guidance is actually total ass so they don't benefit much from being smart bombs. You're liable to lose the plane on approach to an unlucky SAM hit, or just miss entirely because the shit laser guidance and long aim time mean you can't adjust your target as you approach.
I think the Streagle is probably the single best low-alt cluster bomber in the game. Go with the 365 loadout for total tank death or cheap out on the 330 loadout if you just want to snipe singular tanks.
Cluster planes are strictly better than mav launchers so I would probably cut the A-10s entirely for more Streagles. And the C Hornet is pretty unnecessary when you already have two Eagles for loitering. Basically the only time when its long range missiles matter is for killing a loitering cruise missile bomber but nobody really uses those anymore. If you wanted a 3rd fighter plane for an all-in airtax opener I would go with the SPAMRAAM EX loadout. As long as you put a cheap plane in front of the SPAMRAAM to eat missiles for it and micro it properly, it's unironically unbeatable.
Anonymous
7/11/2025, 5:21:22 PM
No.2090931
>>2090906
Today's patch created the possibility of playing 1v1s on cut-down versions of the maps but only as custom games, and I don't really see anybody bothering with it yet. This is a 5v5 game through and through. Stick to Warno for 1v1s if that's your jam.
Anonymous
7/11/2025, 5:25:44 PM
No.2090933
oh its another episode of chinksect cultivation
>Sepv3 driving across open field
>2 Konkurs-M squads open fire from highrises
>4 ATGM eaten by APS
>3 dodged via smoke
>5 (five) veer off and smack into dirt, for no reason whatsoever, as soon as they get close to impact
why even bother man. snipers and tanks. snipers and tanks. just spam snipers and tanks.
Anonymous
7/11/2025, 6:04:21 PM
No.2090957
>>2091219
Starting to see a meta emerge for the US side, looking at high-ranked 5-stacks
>Armoured + Airborne
This is basically replacing Armoured + SOF as people realize they don't really want to have a tonne of expensive infantry as a tank deck
Airborne doesn't really offer many units worth bringing but gives better slots for the tank and support tabs, which is what really matters. Especially having the cheap F-15 for airtax/loiter and the strike eagle for cluster strikes. Sometimes you see Armoured + Stryker or Marines instead but it's the same concept. Every team has 1-2 of these
>Marine + X (usually armoured)
Designated SEAD spammer with Prowlers. Usually paired with Armoured, in which case it's basically the same as Armoured/Airborne except with Prowlers. Other combinations exist but are less common. Every successful team has at least 1 Marine deck purely for Prowler spam
>SF + Stryker
Kind of a kitchen sink. On the ground it relies on autocannon bookers and infantry and is mostly fighting alongside a tank deck and doing the close quarters fighting, but it's also doing a lot of airspam with F-16 SEAD, clusters and stealth planes, as well as shitting out stealth drones. There's typically 1-2 of these.
>SF+Airborne
Pure airspam. Sometimes you see Marine + Airborne instead but it's the same idea. They followup after a teammate has done a SEAD sweep with strike eagles, cruise missiles, stealth bombers, drones etc. On the ground they mainly just deploy weapon teams and recon or do paradrops after a SEAD sweep (which are surprisingly strong). Usually 1 per team unless there are 2 Stryker/SFs, which replace it. Some teams are running like 5x air decks though so there's definitely something there.
The "meta" right now seems to be more or less "have a critical mass of air tabs with SEAD and cluster bombers and just make it impossible for the enemy team to field tanks or AA" and then pushing with your own tanks or spamming paradrops.
Anonymous
7/11/2025, 6:28:52 PM
No.2090981
>still no surrender option or penalty for leavers
>infantry still sucks shit
But hey at least now infantry can sprint more that's really what they needed
Anonymous
7/11/2025, 6:30:08 PM
No.2090982
>>2090831
Every time Eugen manages to improve one thing, they fuck up at least two things. Like the single-player campaign. Since Airland Battle it's not linear, but it does not have the cutscenes between each mission, which make the whole campaign a bit bland.
They're just dumb.
Anonymous
7/11/2025, 6:36:04 PM
No.2090986
Literally nobody is playing scenarios
>pay your air tax
>pay your recon tax
>pay your AA and shorad tax
>pay your basic garrison/defensive line tax
>pay your arty/counter-arty tax
>pay your supply tax
>pay your quick response gunship tax
Congratulations, you are now ready to sit around for 5 minutes to collect enough money to actually start doing something a little off-script.
Anonymous
7/11/2025, 7:02:57 PM
No.2091012
I dont know why but Im not having fun anymore
maybe I'm burning out but god damn I cant have a fucking proper matches now
there is always at least 1-2 leaver or crasher and every game is either clubbing or get clubbed
Anonymous
7/11/2025, 7:03:08 PM
No.2091013
>>2091005
>purchase units!
Oh no...
Anonymous
7/11/2025, 7:04:18 PM
No.2091015
>>2091005
>pay my air tax
>pay my sead tax
>pay more air tax
>pay more sead tax
>pay more sead tax
>the sky is our its time to paradrop
>cant afford any troops cause you spend it all on planes
Anonymous
7/11/2025, 7:05:39 PM
No.2091017
>>2091005
>200 point tunguska
>the rest of my points are BMP1s with cheap infantry
>deliberately fast move them down a side road instead of the main road to avoid cruise missile openers
Not my problem if my team doesnt bring in planes to cover their own airdrop openers or stop bombers.
Anonymous
7/11/2025, 7:11:42 PM
No.2091021
>>2091031
>Enemy calls in all their planes
>Let them shoot down teammates
>Enemy RTBs planes
>Call in my plane now
>All you can eat helicopter buffet
Anonymous
7/11/2025, 7:14:45 PM
No.2091023
>pay the tank tax
>pay the IFV tax
>pay the infantry tax
>pay the artillery/counterbattery tax
>pay the 'win your lane' tax
>pay the 'capture enemy zone' tax
>pay the 'win the game' tax
Anonymous
7/11/2025, 7:16:03 PM
No.2091024
Only losers pay taxes
Anonymous
7/11/2025, 7:17:17 PM
No.2091026
taxation is theft. I will spend ally my points on a PT-76 opener
Anonymous
7/11/2025, 7:17:57 PM
No.2091027
>>2091035
>>2091037
how do people afford multiple planes in the start and still have enough points to capture the zones?
Anonymous
7/11/2025, 7:18:33 PM
No.2091028
>>2091237
>start match
>2 people already gone before the first deployment
>they send extra air opener cause they know we will have less planes no matter what
>they do paradrop and everything
yeah Im just going to leave
Im not good enough to turn losing battle on top of 5v3
Anonymous
7/11/2025, 7:20:34 PM
No.2091031
>>2091032
>>2091021
I have my yak and harrier for that anti helicopter duty
but people usually spawn their patriot/s-3xx right away so its not that free
Anonymous
7/11/2025, 7:23:44 PM
No.2091032
>>2091031
Yak and Harrier should be able to use their guns on helicopters while staying at low altitude.
Guns are not good enough to merit the risk of high altitude
Anonymous
7/11/2025, 7:26:33 PM
No.2091035
>>2091027
Win air fight, bomb roads, strafe helicopters, sell planes buy real units, you have 15 minutes anyway.
Is the idea anyway, the whole throwing away your starting points just slows down the game because everyone blew their load and now the entire frontline is 2 scout squads trying to find each other and getting bombed.
Anonymous
7/11/2025, 7:27:13 PM
No.2091037
>>2091027
The cheapest fighters are like 220-260pts so a pair of them is only half of your opener.
What you see a lot is players going all in on airtax and just spawning some light stuff, like ATGM teams in humvees to rollout to the front. Then they refund their planes and start rolling in with heavier assets, or reinforce with gunships or heli drops.
Tank rollouts are bad at higher elo because the AA net isn't set up yet. If you take like 2 minutes for your slowass tank to reach the front and it just immediately gets bombed as soon as its spotted you've basically lost your whole side of the map. Instead you roll out with a wide dispersion of inexpensive stuff that isn't as vulnerable to being bombed, and get your AA net up before you start bringing in high value targets.
Anonymous
7/11/2025, 8:14:02 PM
No.2091070
>>2091105
>they are hiring more people for this retarded manual ban system where they just filter through discord posts
>>>>>still dont have a replay system
Anonymous
7/11/2025, 8:50:59 PM
No.2091105
>>2091158
>>2091070
Replay system which would have made it easy to check if the chink was maphacking or actually had recon you missed.
I still don't get how you release competitive multiplayer game without replays. You need hat to analyse games, get jewtubers to comment on them because otherwise what is the point of running a tournament or something. Only option to make content out of it is play it first person and hope you get good material.
Anonymous
7/11/2025, 9:32:51 PM
No.2091158
>>2091165
>>2091186
>>2091105
Basically it's just because they aren't built into the engine.
It's pretty simple to learn some basic coding so that you can take an engine or devkit with built in tools and tinker with them. But a replay feature is software you need to build from the ground up and integrate into the engine. "Replays" usually work by reducing the events of a map into an abstracted set of values you can plug into a formula to tell the game to render that exact sequence of events accurately. The math and logic behind it is challenging, it's a tier above the kind of code work game dev normally employs.
That's not to say it's impossible, but given all the bugs and technical issues already in the game it's pretty clear they just didn't have the staff to develop that in parallel, and they probably won't be able to spare the manpower to prioritize something like that until all the network and server and connection and memory leak bugs are fixed--which are all things that were identified during the first public beta like a year ago and they're still struggling to clean up.
Anonymous
7/11/2025, 9:41:14 PM
No.2091165
>>2091158
they also made a lot of the code rely on client-side rather than server-side which is why it's so easy to cheat and can't easily be fixed without remaking the whole game.
Anonymous
7/11/2025, 9:46:08 PM
No.2091167
why dont we have phantom?
Anonymous
7/11/2025, 10:07:28 PM
No.2091186
>>2091158
The simplest way I know of is recording all the unit orders and literally re-playing the game. This is also how netcode works for strategy games because the game state is too complex to update all of it and this is why desyncs happen. The engine needs to be deterministic and always have the same outcomes. You can see funny effects if you manage to load a replay from wrong version of the game or continue playing past a desync warning in games that allow it.
In BA something else has to be going on if it's possible to modify unit stats locally and server/peers will accept that result though. The way the engine is written is also probably why they can't have saves in singleplayer either, though weirdly it is possible to reconnect to a match so clearly there is a way to reload the game state somehow.
Anonymous
7/11/2025, 10:30:08 PM
No.2091201
Should I set up my SU25 to kill helicopters since AGMs always die? I have an SU24 set up as a cluster bomber for tank blobs
Anonymous
7/11/2025, 10:37:43 PM
No.2091203
Now that everyone has a 30 second sprint cooldown close quarter Special Forces lose one of the abilities that made them cost more. So reduce their cost
Anonymous
7/11/2025, 10:53:05 PM
No.2091219
>>2091291
>>2090957
>or do paradrops after a SEAD sweep (which are surprisingly strong)
You had a few okay points, a couple of swings-and-misses, but this one was egregiously retarded. If you do a paradrop in any serious game, you will get your shit stomped in and feed 500+ points for no discernible gain. Half of your airdropped units will die mid-air to SHORAD + infantry + APC + tank MG fire, the other half might score a kill or two before they are swarmed and annihilated. And that's the best case scenario, presuming there aren't any rocket helicopters around. Helicopter autocannons delete stationary shit.
Anonymous
7/11/2025, 11:10:26 PM
No.2091237
>>2091352
>>2091028
>Two people gone before deployment
>Two more leave right after deployment
>About to leave myself
>Enemy types a taunt in allchat
>Tab out and do something else instead, forcing the enemy to spend 6+ minutes capturing all of the points and another 2+ minutes waiting for the sudden death timer
Anonymous
7/12/2025, 12:02:29 AM
No.2091291
>>2091298
>>2091219
I assumed paradrops were a nas meme until I actually started watching top 100 gameplay and seeing how often they do it (hint: a lot). When I said some teams are running 5x air decks I meant it. They spam sead and paradrops with virtually no armour and it works.
Basically the more coordinated games are, the harder it becomes to get good use out of heavy ground vehicles. Everyone has at least 2 cluster planes ready to go no matter what their deck is, some decks bring even more. Every plane is pretty much guaranteed to kill at least 1 tank even with AA protection and they'll usually trade up in cost just going one for one, but maybe they catch multiple tanks, maybe they survive. With coordinated SEAD, they always survive. For the most part games between similarly skilled stacks tend to swing hard one way or the other based on who wins the opening air battle and gets to airspam the hardest in phase 1, because the other team can't really use their armour and everything cheap enough to not be a cluster bomb target is weak to infantry AT.
This is why you see far more people using infantry, and way more paradrops in the top 100.
Anonymous
7/12/2025, 12:12:09 AM
No.2091298
>>2091291
80% of the top 100 were cheating, and got banned during the patch. Cheaters can do whatever the fuck they want and still win. It doesn't work in any real game.
Anonymous
7/12/2025, 12:54:40 AM
No.2091332
Those niggers are literally willing to make the game unplayable, before admitting that the Chinese are subhuman chinks that need to be regionlocked.
Fuck slitherine.
Anonymous
7/12/2025, 1:32:09 AM
No.2091352
How are people still able to cheat when the anti-cheat is so aggressive?
Anonymous
7/12/2025, 1:45:43 AM
No.2091367
>>2091393
>>2091357
One: it's not
Two: it can be circumvented, and there is a big business in China cracking anticheat systems for popular games and selling subscriptions to their workaround
Three: you can bypass bans using steam family share so people have the luxury of using brute force trial and error to feel out how the system works, and can trivially evade manual bans for less effort than it takes to ban them.
The anticheat here does almost nothing except detect active memory injection, CE tier scriptkiddy shit. Like 99% of bans in BA are handed out manually after players report it directly on the discord, which is why most of the obvious shit has now been culled and the cheaters have all moved on to subtle things.
Anonymous
7/12/2025, 1:59:28 AM
No.2091377
>>2091357
>broken arrow anti cheat
>aggressive
kek
Anonymous
7/12/2025, 2:03:15 AM
No.2091382
>>2091357
The anti cheat is a channel on discord where people report cheaters
Anonymous
7/12/2025, 2:04:58 AM
No.2091383
>>2091386
>>2091410
Just implement rootkit level anti cheat and be done with it.
Anonymous
7/12/2025, 2:10:02 AM
No.2091386
>>2091383
Cool it with the sinophobia
Anonymous
7/12/2025, 2:11:41 AM
No.2091387
>>2091405
>>2091412
Can't they make the entire game server side?
Anonymous
7/12/2025, 2:20:03 AM
No.2091393
>>2092188
>>2091367
>Three: you can bypass bans using steam family share
Objectively false, they had an entire paragraph about this in the patch notes.
Anonymous
7/12/2025, 2:36:46 AM
No.2091405
>>2091387
the reason it's not already is the devs are incompetent. it's not like they'll suddenly become competent.
Anonymous
7/12/2025, 2:56:08 AM
No.2091410
>>2091412
>>2091383
It's not actually easy to do. Root access is protected for obvious reasons. You literally can't give a piece of software permission for root access. Root access anticheat works by giving itself root access, just like any malicious software would try to do, against all the security measures that exist to prevent root access.
This is part of why those anticheat services are controversial. They use dubious methods to gain access and once they have access you have no way of monitoring what they do with it.
But it also means not any rando developer is going to be able to implement something like that. If they wanted root level anticheat they'd need to pay a subscription to one of the big providers to use their software, and that's just not economical for a small game like this that isn't live service.
Anonymous
7/12/2025, 2:58:27 AM
No.2091412
Anonymous
7/12/2025, 3:22:59 AM
No.2091428
>Matchmaker puts a guy with 360 ELO into a game where the average ELO is 1300
How does this make for a fair match? He got predictably stomped and we lost the game.
Anonymous
7/12/2025, 3:47:51 AM
No.2091451
Wow these bookers with autocannons ain't bad at all.
Anonymous
7/12/2025, 4:30:06 AM
No.2091475
>>2091478
>>2091840
I have a question about the pop-up F35 stormbreaker trick on SAMs:
Why use a Stormbreaker and not just a 500lb JDAM? You're only going to get the chance to drop one bomb before having to bug out and its cheaper with a bigger explosion (in case your aim is a little off or there are supplies nearby or something).
Also, what do you put on the other pylon. I tried using a HARM hoping it would distract other AA units but it seems to always go after the one I am targetting and thus be pretty pointless. Maybe just an AMRAAM to minimize cost and if you happen to see a drone?
Unrelated: stealth planes with internal weapon bays should have "suppressed" munitions making them harder to spot when they fire.
Anonymous
7/12/2025, 4:40:09 AM
No.2091478
>>2091475
>Follow-up
The F117 is fucking useless at everything because it can't fly low alt, its slow as shit with no afterburner, has the HP of a fighter, and is spotted WAY too easily. Its the same issue as the B2 but at least that is a little faster, has more HP, and actually has munitions that can make it work.
Chopper swarms need to be nerfed.
Low alt and stationary choppers should be extra vulnerable to ground vehicles and infantry, or automatically sway around in flight to avoid getting hit, but lose accuracy in doing so.
High alt attack choppers should get hit by normal AA. With a toggle on AA to decide whether to target helicopters or planes only so people cant spam them as meat sead.
Or easiest change of all, put them on limited fuel like planes so they cant be parked on the map indefinitely.
Anonymous
7/12/2025, 4:53:52 AM
No.2091487
>>2091485
Just use SPAA. Anything that goes BRRRT will eat up helicopters (except for some reason the designated anti-missile defense platforms).
Anonymous
7/12/2025, 4:59:30 AM
No.2091489
>>2091485
>Chopper swarms need to be nerfed.
Chortles in Killer Egg
Anonymous
7/12/2025, 5:06:01 AM
No.2091492
>>2091485
derivatsyia chads win again
Anonymous
7/12/2025, 5:50:20 AM
No.2091513
>>2091518
>Same enemy blatantly uses LoS hack three games in a row
I thought they added anti-cheat???
Anonymous
7/12/2025, 5:54:23 AM
No.2091518
>>2091532
>>2091513
Yes they hired more people to read the discord cheater report channels, that is the same as anti-cheat
Anonymous
7/12/2025, 6:07:59 AM
No.2091527
>>2091791
>>2083597
>On the bright side, leaver penalties and surrender votes are confirmed for the next patch
I hope you die in a fire
Anonymous
7/12/2025, 6:14:45 AM
No.2091532
>>2091518
This is actually more effective than VAC.
But they need server side multiplayer, blizzard realized this in SC1.
Anonymous
7/12/2025, 7:28:21 AM
No.2091562
>>2091563
>>2091565
holy FUCK. russia may have the most VAC bans barely over china, but look at these fucking game bans kek.
https://steamid.uk/game-bans/
https://steamid.uk/vac-bans/
Anonymous
7/12/2025, 7:30:56 AM
No.2091563
>>2091562
wish steam actually region locked chinks instead of just making a separate launcher they can just ignore
Anonymous
7/12/2025, 7:32:20 AM
No.2091565
>>2091568
>>2091562
Fake news, according the Broken Arrow devs there are an equal amount of cheaters in every country globally.
Anonymous
7/12/2025, 7:35:10 AM
No.2091568
Anonymous
7/12/2025, 9:09:01 AM
No.2091605
>>2091640
Is Hermes AGM any good?
Anonymous
7/12/2025, 9:29:27 AM
No.2091614
I just change my username to random moonrune when I want to cheat so people will blame the Chinese instead of me
Anonymous
7/12/2025, 10:17:30 AM
No.2091640
>>2091605
Yes, but the cruise missiles may be even better due their capacity to overwhelm air defences, if you fire enough of them.
Anonymous
7/12/2025, 10:36:57 AM
No.2091647
>Full enemy stack doing the Spooky cheese strat
>Tell team of retarded ruskis to spawn AA and fighters
>None of them do
>Spookies rape our spawn
>Ruskies start spamming AA now that the Spookies are already overhead, feeding them thousands of points
Just spawn in a fucking fighter jet you subhumans.
Anonymous
7/12/2025, 11:30:00 AM
No.2091664
Cower before my BMP, you peasants.
Anonymous
7/12/2025, 11:34:18 AM
No.2091665
>>2091935
>>2091936
will there ever be a final solution to the chinese question?
Anonymous
7/12/2025, 3:00:47 PM
No.2091791
>>2091798
>>2091527
Leavers are going to slowly kill this game if the cheaters dont.
Such a bad missplay to not get the surrender option into this patch.
I have 0 intention to carry on a 4v5 if I can see that we're losing. 5v5 should get locked out for anyone with a leave rate over x%. X being whatever sensible number for people who usually play through a whole match and have a stable internet connection.
Anonymous
7/12/2025, 3:04:24 PM
No.2091797
Holy fuck, games are terrible this weekend so far. Nothing but leavers, shitters and total retards who don't know what they're doing.
Anonymous
7/12/2025, 3:05:35 PM
No.2091798
>>2091819
>>2091791
I agree with you. Would you like to start a multi-thread long flame war about a minor deviation in X?
Anonymous
7/12/2025, 3:27:19 PM
No.2091819
>>2091843
>>2091798
Well my drop rate is 0 out of 70+ games.
Everyone else should get on my level.
Anonymous
7/12/2025, 4:15:31 PM
No.2091840
>>2091864
>>2091475
The storm breaker has a 1 second aim time while the jdam has a 2 second aim time. I think the jdam still works but the timing is more strict. Also since you get 4 storm breakers in a single hard point you can hit multiple targets in a single strike. I tend to drop two bombs per target, because they may survive a near miss if there's only 1 bomb, so one jdam isn't enough.
On the F-35A I would take the ARM in the second hard point. If you don't know exactly where the SAM is, you can fire it to find your target. If you already know, you can disable it and then re-enable it after dropping your bombs, so it potentially hits whatever second SAM may target you as you evac.
If you would prefer to use jdams, the F-22 can also carry them, and since it's faster and turns better it makes for an even better backline sniper.
Anonymous
7/12/2025, 4:20:26 PM
No.2091843
>>2091819
My drop rate is 1% in 150 games. I didn't even leave a game. The server crashed and wouldn't let me reconnect.
Anonymous
7/12/2025, 4:28:36 PM
No.2091851
I think I've figured out why the games are so awful right now. The update broke all of the hacks that were out, so now all of the chink retards who hacked their way into my ELO bracket are suddenly incapable of doing anything.
Anonymous
7/12/2025, 4:54:24 PM
No.2091864
>>2091874
>>2091840
>The storm breaker has a 1 second aim time while the jdam has a 2 second aim time. I think the jdam still works but the timing is more strict.
I don't think it really matters because you really are waiting for the ascent and not the arm/aim time.
>Also since you get 4 storm breakers in a single hard point you can hit multiple targets in a single strike.
Absolutely true, but here is my concern with that: The targets have to be pretty close together in order for your plane to drop the bombs without doing dipshit stuff like circling around for another pass. In my experience, people tend to have their heavy SAMs usually spaced a bit away from anything else (exception being supplies sometimes). So, while you are correct I don't know how often you'll ever be able to functionally use the other bombs.
>I tend to drop two bombs per target, because they may survive a near miss if there's only 1 bomb, so one jdam isn't enough.
JDAMs do more damage with a larger blast area. In my scenario testing (dozens of drops) I have never had a JDAM not kill in 1 and I'm sure you're aware that sometimes SB doesn't always do it (probably just me having poor aim with my clicks).
>On the F-35A I would take the ARM in the second hard point. If you don't know exactly where the SAM is, you can fire it to find your target.
This is a fair implemntation but I'm not sure if it warrants the extra cost, least for me.
>If you already know, you can disable it and then re-enable it after dropping your bombs, so it potentially hits whatever second SAM may target you as you evac.
In my experience you usually are pointing back towards home by the time you get it back on and thus unlikely to have any targets. Maybe this is just a failure on my part?
>If you would prefer to use jdams, the F-22 can also carry them, and since it's faster and turns better it makes for an even better backline sniper.
Interesting thought, though I think its too expensive for that purpose.
Anonymous
7/12/2025, 5:05:28 PM
No.2091868
Ive kind of slept on how rare this medal is, lots of people in the top 100 either have 1 or less.
I guess i got lucky going blitzkrieg on a pack of cunts who promptly left the game before most of my team got into the engagement.
Anonymous
7/12/2025, 5:11:33 PM
No.2091874
>>2091882
>>2091864
>I think its too expensive for that purpose.
An F-22 with two JDAMs is 310. Same ballpark as the SB/ARM F-35. But it also comes with 4 AA missiles for free so you can pay your airtax with it. Definitely a strong loadout that's overlooked because people tend towards the premium pure ASF loadouts instead.
>Maybe this is just a failure on my part?
Probably? It works for me. ARMs can fire at like a 90 degree angle so it usually fires off as you're turning to evac and either kills something or draws off a missile aimed at the jet. I don't think cost is an issue; it's 10 points compared to the cheapest loadout option. And once again, it allows you to locate unspotted SAM sites without needing to throw a sacrificial drone or dedicated SEAD plane first, which is I think the real value for only 10pts.
If you wanted to run a double jdam F-35 just to have the cheapest stealth penetrator possible, the F-35B from the marine spec is actually cheaper with that loadout. The A variant pays a little extra for the payload capacity whether you use it or not.
Anonymous
7/12/2025, 5:24:45 PM
No.2091882
>>2091886
>>2091874
You keep typing "ARM." At first I just assumed it was a typo of "HARM," but now I am not sure. Are we talking about something else?
>Same ballpark as the SB/ARM F-35
Why not compare it to one with 2 JDAMs, that seems more apples to apples. 1 is 290 and B is 275. Not only cheaper but less have shorter CD and you can bring up to 4 instead of 2 in a deck.
>But it also comes with 4 AA missiles for free so you can pay your airtax with it.
True, but if you use it for airtax then even less likely that it'll be available when you want to use it for DEAD, because again, you can only at most bring 2.
>Probably? It works for me.
Can you show it?
>And once again
...I already acknowledged this point and said it was a useful implemntation. Giving the overall tenor of your posts it seems less like you want to have a conversation or consider other ideas and more that you just want to insist upon your perspective. If its the latter just say so and I can fuck off and quit wasting my time.
Anonymous
7/12/2025, 5:30:18 PM
No.2091886
>>2091938
>>2091882
ARM stands for Anti-Radiation Missile.
>the rest of this post.
I know you're autistic buddy you don't have to make a show of it. You asked a question and you got an answer.
Anonymous
7/12/2025, 5:32:49 PM
No.2091889
2091886
Predictable
Anonymous
7/12/2025, 5:35:09 PM
No.2091890
>calling others autistic while acting like that
wew lad
Anonymous
7/12/2025, 5:54:17 PM
No.2091900
I noticed something strange, both Ospreys are exactly the same, they even have the same upgrades available. The only difference is the USMC one has the upgrade only cost 5 instead of 10. This seems like such a minor but intentional difference, I wonder what their design rationalization was here.
Anonymous
7/12/2025, 6:46:37 PM
No.2091931
>>2092157
Cheaters are emboldened by the devs retard response, I have seen more cheaters today than I did before the useless patch
Anonymous
7/12/2025, 6:53:48 PM
No.2091935
>>2091665
Ban all chinese ip, or give them their own server, like what the chinks developers actually did
Anonymous
7/12/2025, 6:55:09 PM
No.2091936
>>2091665
curating a group of at least 9 other autists to host private games with
Anonymous
7/12/2025, 6:58:46 PM
No.2091938
They said they did stability and memory leak fixes. Anyone having any change in the number of crashes?
>>2091886
Kwab
Anonymous
7/12/2025, 7:51:26 PM
No.2091986
>>2092140
The amount of games it takes to hit 1500 ELO seems kinda high if it's supposed to be the real average/50% wr elo.
I'm at like 70 games w/ a 70% wr and am still only around 1375. I get not making 1500 the starting ELO so you don't have new players playing against 500 game 50%ers, but I think people should start falling into their true ELO quicker.
I will say looking at my recent players stats though some people seem to be where they belong, at least once you're in the 1200+ range. Last week I had a teammate with like 9d of MP playtime alone, but was like 1350 w/ a 43% wr
Anonymous
7/12/2025, 11:00:03 PM
No.2092140
>>2091986
It will be faster when they are not a bunch of people who are better than 1500 ELO playing below 1500 ELO
Anonymous
7/12/2025, 11:30:20 PM
No.2092157
>>2091931
Cheats got fixed so now all of the cheaters are back on to play after being unable to play for a while.
Anonymous
7/13/2025, 12:38:54 AM
No.2092188
>>2092335
Anonymous
7/13/2025, 1:44:53 AM
No.2092244
>>2092336
Does artillery with direct fire ammuntion defend themselves on their own or do you have to click?
Anonymous
7/13/2025, 4:05:10 AM
No.2092335
>>2092188
Yeah, we'll see
Anonymous
7/13/2025, 4:06:15 AM
No.2092336
>>2092244
If they are not already aiming an artillery strike, they will defend themselves
Anonymous
7/13/2025, 6:08:47 AM
No.2092407
>>2092435
>>2092437
Why do people even cheat in this game
Why isn't it happened in warno?
Anonymous
7/13/2025, 6:38:59 AM
No.2092418
Dead game?
Anonymous
7/13/2025, 8:06:06 AM
No.2092435
>>2092407
warno has anticheat and doesn't trust all info the client sends to the server.
Anonymous
7/13/2025, 8:06:35 AM
No.2092437
>>2092438
>>2092407
Broken Arrow is an order of magnitude more popular than the Wargame series ever was. Nobody's going to make cheats for a dead game. On top of that, Broken Arrow is popular in China and in Russia.
>>2092437
how did BA do it when WARNO couldnt? is it because WARNO sounds shit while Broken Arrow sounds cool, or did they somehow reach all the right streamers for marketing?
Anonymous
7/13/2025, 8:34:50 AM
No.2092448
>>2092438
Broken Arrow is simply the better game. It does everything Wargame does, but better, and with more appealing presentation.
Anonymous
7/13/2025, 8:42:52 AM
No.2092452
>>2092455
>>2092438
BA stroke the right balance between arcadey and milsim.
The BA devs also realized you can't make a game pure NATO jerk off no matter the force discrepancy in real life.
Anonymous
7/13/2025, 8:48:35 AM
No.2092455
>>2092458
>>2092648
>>2092452
but WARNO isn't NATO jerk off
Anonymous
7/13/2025, 8:59:52 AM
No.2092458
>>2092455
But the fanbase from RD remembers and they all moved to BA.
Eugene Studios also self destructed when the founders decided to go full scorched earth on the dev team. They hard to rebuild the entire studio and relearn core skills, as seen with WARNO's "progress".
Anonymous
7/13/2025, 9:33:32 AM
No.2092470
>>2092474
>Three total defeats in a row because of support shitters first stinking up the game, then leaving
I might actually stop playing at this rate.
Anonymous
7/13/2025, 9:55:23 AM
No.2092474
>>2092487
>>2092470
Have you tried playing with anons in the teamstack
Anonymous
7/13/2025, 9:57:47 AM
No.2092475
They NEED to make multiplayer server side.
It is the final solution to the cheating problem.
Anonymous
7/13/2025, 10:35:53 AM
No.2092487
>>2092490
>>2092525
>>2092474
Is the teamstack 1700 ELO? If not, I wouldn't fit in.
Anonymous
7/13/2025, 10:40:32 AM
No.2092490
>>2092531
>>2092487
why does elo matter? have some fun
Anonymous
7/13/2025, 12:12:09 PM
No.2092525
>>2092531
>>2092487
Oh, it's you
Yeah you should stop playing
Anonymous
7/13/2025, 12:21:00 PM
No.2092531
>>2092569
>>2092490
>Play game with 1300 ELO people
>If I win I gain no ELO
>If I lose I lose ELO
>>2092525
Seethe some more, low ELO shitter.
Anonymous
7/13/2025, 12:58:42 PM
No.2092557
>Russian on enemy team blatantly speedhacking his helicopters whenever they get caught by AA
Hope he spent his $50 well, because he won't be playing any more.
Anonymous
7/13/2025, 1:04:53 PM
No.2092563
people really care about ELO in a game with no anti-cheat or region lock? lmao
Anonymous
7/13/2025, 1:09:35 PM
No.2092569
>>2092531
do elo whores really?
Anonymous
7/13/2025, 1:11:02 PM
No.2092574
>>2092438
When you actually look at Warno it's obvious the game is made to satisfy some Dev's particular autism and not actually made to be fun to play.
Anonymous
7/13/2025, 1:31:45 PM
No.2092600
>>2092607
>>2092932
>Spawn in BMPs
>Steamroll enemy opener
>Enemy nukes my opener
>Simply call in the second wave
"If you kill your enemy, they win."
Anonymous
7/13/2025, 1:36:02 PM
No.2092607
>>2092600
I just cant dare myself to use nuke
you could call in 3-4 AGM slinger or carpet bombers for the same price of the nuke plane
but instead of one thing to shoot down you diversify your risk to 2-3 different targets
so even if one do get shot down you only lost 1/3 of your payload
Anonymous
7/13/2025, 2:29:02 PM
No.2092648
>>2092870
>>2092455
The opposite, Warno is a tankie jerkoff.
Anonymous
7/13/2025, 5:40:17 PM
No.2092841
How should I fit my Bumerange motorbros?
Anonymous
7/13/2025, 6:12:00 PM
No.2092870
>>2092648
WARNO has a lot of retarded things but generally speaking it follows the historical truth (and balance) much more than Broken Arrow which is basically silovnik science-fiction.
Anonymous
7/13/2025, 6:57:57 PM
No.2092904
>>2092438
I can only speak for myself but for me it's because instead of having nations with specializations that you can build in any way you want there's divisions which are much more limited while also being clear DLC bait where they'll sell you premium divisions that work the same way but are 20% better than basic ones
It's lame and boring
Anonymous
7/13/2025, 7:04:59 PM
No.2092915
>>2093350
So, are there low-yield nukes really that weak? They can barely blow up a city block.
Anonymous
7/13/2025, 7:33:08 PM
No.2092932
>>2092992
>>2094986
>>2092600
Love seeing a nuke get wasted on a handful of weakened motostrelki.
Worst thing I lost was a tunguska, but next wave was already forming up before the nuke even landed and included a new tunguska.
BA Hub will tell you how many total units you killed and lost, and also tells you how many times you called in a certain units. As a fellow meatwave enjoyer I really like seeing the total numbers.
Anonymous
7/13/2025, 8:53:11 PM
No.2092992
>>2092932
The meatwave is a particular kind of enjoyment but my poor k:d
Anonymous
7/13/2025, 9:05:19 PM
No.2093010
>>2093073
Hows deck?
Anonymous
7/13/2025, 10:11:20 PM
No.2093073
>>2093089
Anonymous
7/13/2025, 10:28:01 PM
No.2093089
>>2093093
>>2093073
I got the pivad at home
Anonymous
7/13/2025, 10:34:51 PM
No.2093093
>>2093089
cram a shit, get pivads
Anonymous
7/14/2025, 4:11:50 AM
No.2093350
>>2093601
>>2092915
the advent of Fusion Bombs enables us to not only make Country ending Giga-bombs like Tsar Bomba but also Micro-Nukes like the Davy Crockett Recoilless rifle and various Atomic artillery shells
Davy Crockett Jeeps would be funny to have in game, I NEED the 60s Atomic Army
Anonymous
7/14/2025, 4:31:33 AM
No.2093358
>>2093421
>Enemy spams Abrams
>I spam BMP-1
>Enemy complains that I'm cheating when my BMP horde rolls over his Abrams
Anonymous
7/14/2025, 5:43:54 AM
No.2093397
>>2093407
>Enemy blatantly toggles ECM hack on and off on select units
>Even a tank at one point
Anonymous
7/14/2025, 6:10:30 AM
No.2093407
>>2093447
>>2093397
Some tanks have 30% ECM. Not saying it didn't happen to you, just pointing that out in case you were unaware.
Anonymous
7/14/2025, 6:36:09 AM
No.2093421
>>2093449
>>2093358
BMPs are getting their price raised, there is no way they let this shit keep happening
Anonymous
7/14/2025, 7:03:31 AM
No.2093447
>>2093407
It was a SEP3 trophy. No ECM on that one. It was dodging missiles and tank rounds. I counted eight total.
Anonymous
7/14/2025, 7:04:33 AM
No.2093449
>>2093421
Why? It's easy to counter. Just get cheap tanks and maybe a low-flying helicopter or two.
Anonymous
7/14/2025, 9:26:13 AM
No.2093506
>>2093509
Support players on the enemy team
>Instantly nuke anything the moment it comes into view
>Float 2+ fighters at all time
>Drones of all kinds constantly up
>Have some frontline presence with scouts and light units
>K/D greater than 2
Support players on my team
>Maybe might target something that's been spotted sitting for 5+ minutes
>Zero fighters, don't even have any in their deck
>No drones
>No frontline presence, only artillery and maybe if you're lucky some AA
>K/D 0.5
Anonymous
7/14/2025, 9:32:05 AM
No.2093509
>>2093673
>>2093506
why arent you playing with /vst/?
Anonymous
7/14/2025, 12:00:40 PM
No.2093575
>>2093604
Game is shit. WiC looks and plays better.
Anonymous
7/14/2025, 12:40:16 PM
No.2093601
>>2093350
tsar bomba a shit
investigate Project Sundial
Anonymous
7/14/2025, 12:43:40 PM
No.2093604
>>2093575
So go play WiC??? Make a thread about it, even. I'm sure all the two people who share your opinion will post in it.
Anonymous
7/14/2025, 1:24:43 PM
No.2093624
>>2093661
I love when the matchmaker puts you up against a teamstack +400 elo higher than you.
Theres just no way to win the match, all the cheese comes out. All the little annoying micro with minmaxed units that are impossible to kill without spending 10 minutes fishing them out with battalion.
Fundamentally why Ive never gotten that deep into rts, at a certain point theres always a skill barrier of apm autism that i cant be fucked attaining.
Anonymous
7/14/2025, 2:04:03 PM
No.2093655
>>2093661
>>2093691
I still dont know which spec to pick on Russian side
Anonymous
7/14/2025, 2:08:33 PM
No.2093661
>>2093624
Why do you get actual games when facing stacks? Whenever I see a stack, it's always just air spam + spooky rush, which is virtually uncounterable when playing with randos.
>>2093655
Take the BMP-1PG pill. Millions of Motostrelki must die.
Anonymous
7/14/2025, 2:21:27 PM
No.2093673
>>2093677
>>2093708
>>2093509
/vst/ doesn't play together/ Mo one responds when a join link is posted and the discord rarely gets a group together.
Anonymous
7/14/2025, 2:24:01 PM
No.2093677
>>2093673
i played with /vst/ daily for two weeks straight, but i got other things i want to do too
Anonymous
7/14/2025, 2:33:32 PM
No.2093691
>>2093655
The safe choice is Guard + Moto and it's basically brainless to build and play well.
>your troops
>the troops your CO tells you not to worry about
I cant with my VDV/Mechanized infantry. Half the decks I run into has some absurd weapons team that can hold a whole combined assault on its own.
It would be alright if the shithousers i have were fodder, but they're not even that cheap. The best I have are just alright at their role, but nothing to write home about.
Anonymous
7/14/2025, 2:43:39 PM
No.2093702
>>2093697
embrace the strelkispam
overrun the gucci gear with slavshit
Anonymous
7/14/2025, 2:48:33 PM
No.2093708
>>2093673
every anon i've ever tried to game with on /vst/ is either a normalfag with a gf/wife who can barely game or someone whose own schedule never lines up with mine.
sucks, really.
Anonymous
7/14/2025, 3:30:31 PM
No.2093771
CAAT dragon my beloved
Anonymous
7/14/2025, 3:43:34 PM
No.2093797
>>2093697
I start using the meat infantry less and less unless I run coastal in which cast I bring max slav marines
Anonymous
7/14/2025, 3:54:20 PM
No.2093808
>>2094256
>>2093697
The best part is that Rangers aren't even good. I guess technically they pass as meat-filler for airdrops but as ground infantry they're strictly worse than Combat Engineers for the same price.
>absurd weapon teams
All weapon teams have low damage but strong suppression and extra range, so they suppress your squad on approach and slowly kill it while it can't shoot back. A single grenade launcher in a good position can stop a whole meat assault solo. If you're trying to assault positions held by various weapon teams in buildings, you want to approach them with a transport and deposit your infantry directly inside so they can fight in CQC. Heavy weapons like HMGs and grenade launchers can't fire in CQC so they get floored, and generally speaking even just in a normal shootout they'll tend to lose to a squad that can shoot back before getting suppressed, because their DPS is low.
This is why it's popular for Guards to run around with Ingenery inside T-15s. The transport just rolls up and drops shotguns on any ATGM that shoots at it, and the transport itself can kill grenade launchers or CQC squads while the assaulters stay safe inside it.
You can do something similar with all the fighting transports, though obviously like BMP-1s need to be more careful about how they approach an ATGM team.
Anonymous
7/14/2025, 4:03:23 PM
No.2093822
>>2093836
I finally get a chance to try Diversanty ambusher extensively, been calling them in non-stop off CD last few matches
it just didnt have quite enough ammunitions to actually do much even in pair
even when I managed to bait a group of tanks to where my my ambusers were and they didnt even manage to kill a tank
if I had 2 GRUs instead of ambushers there they probably would had killed the tanks there
I guess they can still kill IFV but their range is shorter so its even harder to use compare to GRU
but if that IFV doesnt have APS to begin then GRU would still work better
that niche is just so hard to actually utilized in the actual matches
maybe paring Ambusher with GRU might work better than with itself
but still you are bringing 230 units worth of points to kill one single tank, and having to rearms after every engagement is a lot of micro
Anonymous
7/14/2025, 4:13:01 PM
No.2093836
>>2093822
GRU are braindead to use because their launchers can kill the best tanks frontally, but I think they're honestly overpriced and a value trap when Gvardii bring similar value for like 50pts less.
Diversanty, like any other non-RPG-29 squad, needs to pincer a tank and strike its sides to win that fight. With 8 launchers, they SHOULD win as long as you aren't wasting shots into front armour. And yeah, needing to flank around and hit a tank from both sides at once without wasting any shots is stupid, but it's what all other launchers need to do, and most of them can't bypass APS.
The reason Ambushers don't pair well with anything else is that their launchers don't eat APS, so the ability to bypass it is essentially wasted as the other squad triggers APS repeatedly. Otherwise, the main problem with Diversanty is that being a 4 man squad with 4 launchers means that every 5 damage they take is likely to drop a model with unspent ammo and screw them over. Personally, I prefer Morskaya for that exact reason. In pairs, APS doesn't pose much of an issue and I think it's just easier to use cheaper squads with more bodies.
Anonymous
7/14/2025, 4:37:54 PM
No.2093849
>>2093904
I have to swap from Tor to overpriced Pantsir now because fucking US players are spamming shit ton of SEAD these days
I feel like all these marine fuckers probably have 4 prowlers each
>its a stryker trophy+shorad spam episode
>discount light armor that can do everything and takes a million years to kill
Im about done playing low tier Russian decks. Ill get the cosmetics and ill switch to guard. Theres just no point playing non-aps anything in this meta.
Anonymous
7/14/2025, 5:46:36 PM
No.2093904
>>2094260
>>2093849
just play a game where my S-350/S-300 literally unable to shoot down single plane/drone
they all just flare and dodge everything for some reason
Anonymous
7/14/2025, 5:53:02 PM
No.2093907
>>2093862
Strykers and Bradleys are so fucking good, literally the best units in the US roster (aside from actually broken shit like the Sentinel) but they get glazed because every US player just wants to spam 400pt tanks and get bombed instead.
Anonymous
7/14/2025, 5:59:04 PM
No.2093910
>>2093862
doesnt mech get cheap T-72 to deal with these IFVs?
Anonymous
7/14/2025, 6:46:33 PM
No.2093948
>>2093978
>>2093987
>>2093862
You dont have to use expensive units. Sometimes its better to have 4 cheap tanks instead of 1 top tier. Stryker main threat is Javelins, so shit out loads of cheap things to waste their ammo since they run out in about 10 seconds. and then they are fucked.
Anonymous
7/14/2025, 7:27:50 PM
No.2093978
>>2093948
The problem with that thinking is your tank is still more expensive than their IFV, so just bodythrowing tanks until they run out of ammo is never going to trade well for you.
Anonymous
7/14/2025, 7:43:09 PM
No.2093987
>>2093948
Cheapo BMPs/BTRs trade way better against shit like Strykers than T-72s.
T-15 does pretty good vs Stryker spam as well.
>No I don't know whom Michael Richards shall voice
7/14/2025, 7:45:24 PM
No.2093990
>>2093862
>>>You can't bottle AND sell fresh water in this country it is very illegal!
>>像金刚一样当国王没什么可羞耻的_
">"
<
Absolutely.
Anonymous
7/14/2025, 8:06:55 PM
No.2094003
T15 should not get 4 APS charges, shit is too much
Anonymous
7/14/2025, 8:10:45 PM
No.2094006
mine when?
Anonymous
7/14/2025, 8:28:45 PM
No.2094021
Every match I try to play of this game, somebody ragequits which then makes the game unplayable for the rest of the team, who also ragequit. 3 games in a row of everyone quitting in the first 15 minutes. Game's not really playable in this state desu
Anonymous
7/14/2025, 8:46:36 PM
No.2094039
IM SUPPOOOOOTING
Anonymous
7/14/2025, 9:14:51 PM
No.2094070
>>2094086
>>2094089
>throw 3 spetsnaz GRU, 1 diversanty ambushers, 1 morskaya razvedka, and 1 T-80BVM against 2 M1A2 sep v3 from 2 directions
>abrams tanks everything with APS and armor
>abrams pops smoke
>all my stuff dies
>one abrams still gets out
You can horribly mismicro your superheavy tank and not get punished at all.
Does Felix play tank decks only?
Anonymous
7/14/2025, 9:33:16 PM
No.2094086
>>2094134
>>2094070
APS ruins the game
Anonymous
7/14/2025, 9:35:17 PM
No.2094089
>>2094112
>>2094070
So I imagine you attacked them at max range, leaving your shit out in the open, because you couldn't retreat with smokes, and he didn't have to micro?
Are you sure it's the units that are the problem?
Anonymous
7/14/2025, 9:59:16 PM
No.2094112
>>2094124
>>2094089
He drove his abrams into a forest without any support and my units were practically on top of him.
How could I have further optimized the engagement?
Genuine question since you sound really experienced
Anonymous
7/14/2025, 10:08:21 PM
No.2094124
>>2094112
I don't know, some video would help, otherwise it's all astral projection of opinions
Anonymous
7/14/2025, 10:23:20 PM
No.2094134
>>2094086
no, you dont understand. tanks are really expensive and thus should beat everything.
Anonymous
7/15/2025, 12:44:58 AM
No.2094249
>>2094262
Mech Moto or Mech Coastal
Anonymous
7/15/2025, 12:57:06 AM
No.2094256
>>2093808
>BMP-1s need to be more careful about how they approach an ATGM team.
If you're too afraid to shove five BMPs up a weapon team's asshole then you're playing BMP spam wrong. Stagger smokes or use artillery smoke.
Anonymous
7/15/2025, 1:02:32 AM
No.2094260
>>2094272
>>2093904
Now that the more blatant hacks have been banned, people have moved on to more subtle hacking like the ECM booster. This gives all of their units +30% ECM, meaning you have a good chance of missing when shooting at anything of theirs. Planes and helicopters with innate ECM benefit even more from this, since their dodge chance goes from like 10% to 40%, and if you add flares on top of that it becomes 70%. If you ever notice a tank that can not get ECM (like a SEP3) standing still, and your tanks / ATGMs miss it twice or more in a row, that's the ECM hack in action. Once can happen due to engine fuckery, twice is unlikely, but twice in a row against a static tank is so unlikely it's usually a good indicator that the guy is using the ECM hack; especially if you can corroborate it with other fucky instances like a plane dodging a million missiles without flares. If you call them out on this hack, they will just go "unlucky))))", which is why it's so hard to get these people banned by sharing clips on Discord. I don't think they'll be culled until we get proper anti-cheat.
Anonymous
7/15/2025, 1:05:05 AM
No.2094262
>>2094249
>mech moto
Moto infantry can only fit in moto transports or BMP-1s
Moto cripples mech's tank tab
Mech cripples moto's heli tab
Your air tab is actually pretty decent.
You should ask yourself what this pairing is offering Moto that it doesn't get better from Guards
>mech coastal
Coastal has good infantry and bad transports; mech has good transports and bad infantry. Every squad fits in everything.
Tank tab is pretty beefy
Support tab is actually kind of awkward, all your ground logi is slow
500pt heli tab means you need to pick between transport helis or gunships.
Air tab is alright but not great.
Honestly? It's hard to make a good RU deck without motorized, but I think Coastal plays better to Mech's strengths unless you're just bringing mech for the support tab.
Anonymous
7/15/2025, 1:10:48 AM
No.2094265
>3 tanks with APS
>the rest of my vehicle tab is 12 ATGM vehicles that cost less than 100 points
I want ATGMs everywhere, dont care about APS there will be enough missiles to overwhelm them.
Anonymous
7/15/2025, 1:18:54 AM
No.2094272
>>2094260
Just to clarify:
Against a target without ECM, ATGMs have perfect accuracy and can only miss when specific interactions force a miss.
If line of sight is broken, an ATGM will lose tracking. All ATGMs can reacquire targets within their range, so it's pretty easy to tell when an ATGM misses due to losing target and having no new target to acquire or not.
If the launcher takes a hit that triggers the "suppressed" or "panicked" state while the missile is mid-flight, the missile will lose its target and not acquire a new one. This is actually pretty common, most tanks only need 1 or 2 shots to suppress an ATGM team so the ATGM tends to lose that quickdraw match. It can happen twice (going from normal to suppressed, going from suppressed to panicked) in short order but once the target is panicked, further attacks won't disrupt tracking. For some reason, even Fire & Forget missiles like Javelins break if the squad that launched them gets suppressed.
If an ATGM misses a tank like a SEP that doesn't have access to ECM and it wasn't either of these two things you know it's cheating. It helps to report even if your evidence isn't conclusive, because obviously other people will report the same person for the same thing when they encounter them and a mountain of reports claiming the same thing from different sources is as good as hard evidence.
Anonymous
7/15/2025, 1:48:08 AM
No.2094292
why don't they fix the arrow?
Anonymous
7/15/2025, 1:58:07 AM
No.2094300
>2 teammates leave as soon as the game starts so we are already in a 5v3
>2 enemies on my section of the map so I am getting 2v1'd as well
Yeah im alt tabbing good luck retards
Anonymous
7/15/2025, 3:15:06 AM
No.2094355
>>2094408
I dont know how this fucking squad got away with killing 2 comanches, they must have flow over it in a forest when I wasnt looking
Anonymous
7/15/2025, 3:25:58 AM
No.2094358
>>2094378
I miss having a Yak, 175 points to rape helicopters. Is this a decent Anti helicopter plane or am I better off just grabbing some Mi24P with AA missiles instead
Anonymous
7/15/2025, 4:04:12 AM
No.2094378
>>2094358
That's 255 points of AA bait.
Anonymous
7/15/2025, 5:10:41 AM
No.2094408
>>2094355
AT launchers can target helis if they get too close, so sometimes you just fly over a squad and get dunked instantly.
Anonymous
7/15/2025, 6:38:28 AM
No.2094427
>>2094468
Tried the ZU23 trucks. They need some stealth, only way I can get them working good is on urban maps where I can hide them behind buildings.
But getting 16 iglas for 180 points, and shutting down killer egg blobs with the autocannon. will keep using it.
Anonymous
7/15/2025, 9:01:50 AM
No.2094468
>>2094427
Those trucks are bait weapons. You don't use them as an AA platform. You use them to suppress infantry.
Anonymous
7/15/2025, 9:17:30 AM
No.2094472
>>2094474
Airborne/vdv troops should rapid deploy from choppers.
And if they already do, i havent noticed it. 90% of shot down chopper deployments is from the 2 weeks it takes after getting to a point to having the infantry on the ground.
Hell as far as im concerned these retards should be doing heli paradrops as standard. Forget ropes.
Anonymous
7/15/2025, 9:19:41 AM
No.2094474
>>2094472
Delta/Pararescue should be able to land their little birds quickly on top of buildings and instantly enter them instead of having to land on the sidewalk
Anonymous
7/15/2025, 9:21:54 AM
No.2094477
>>2094485
Your delta specops super speshul mega soldier deluxe (200 points + tax) getting hit by my shitty 50 point slav RPG.
Anonymous
7/15/2025, 9:45:56 AM
No.2094485
>>2094602
>>2094477
>slaps mini-aps on body armor
Good luck, im behind 7 trophys
Anonymous
7/15/2025, 10:11:28 AM
No.2094495
>>2094500
>>2094525
New hack just dropped. Chinese have figured out how to alter game files to make a nuke that will disconnect anyone who gets hit by it. Just happened to my entire team two games in a row.
Anonymous
7/15/2025, 10:17:42 AM
No.2094499
>cheat that ends the game instantly instead of dragging out a lost cause for 40 minutes
This is a great development. Its the subtle ones that really ruin the game.
Anonymous
7/15/2025, 10:17:56 AM
No.2094500
>>2094505
>>2094495
I think that is just people leaving after getting nuked
Anonymous
7/15/2025, 10:39:42 AM
No.2094505
>>2094525
>>2094500
No, because it happened to *me* as well as other members of my team. In both games, whoever got hit by the nuke, got disconnected. In one game it was me and two other people, in the other game it was two people.
Anonymous
7/15/2025, 10:53:43 AM
No.2094509
start getting hard to find matches now
I guess its jover
I had hundreds of hours in so I guess that was already worth it
Anonymous
7/15/2025, 11:23:19 AM
No.2094519
I'd like to create a Shock Group. That means, a lot of artillery and rockets for breakthrough. I'm thinking of combining mech and Moto for that. Is it ideal, or would it be better to use something like Guard and Moto? Maybe mech and Moto is explotation one?
Anonymous
7/15/2025, 11:33:19 AM
No.2094525
>>2094495
>>2094505
They NEED server side multiplayer.
No sane multiplayer game goes client side.
Anonymous
7/15/2025, 11:40:58 AM
No.2094528
>>2094537
>>2096042
I had more fun theorycrafting my decks than actually using them
Anonymous
7/15/2025, 11:54:37 AM
No.2094537
>>2094528
That's what usually happens in those sort of games
Anonymous
7/15/2025, 1:12:48 PM
No.2094587
>>2094596
>>2094620
>heavy tank drives towards the front
>eats up a bunch of missiles and attention with aps shield
>drives back to depot and repairs
>rinse repeat
There is literally nothing you can do against this short of committing to a full bombing run.
Anonymous
7/15/2025, 1:22:03 PM
No.2094596
>>2094605
>>2094587
just laze and mortar
just single hit will probably mobility kill it so you can easily spam ATGM until it die or keep lobbing mortar at it but your mortar launcher should probably move now
Anonymous
7/15/2025, 1:30:27 PM
No.2094602
>>2094675
>>2094485
it's baffling how simple it is. Why aren't all armies IRL just doing this? Are they retarded?
Anonymous
7/15/2025, 1:36:44 PM
No.2094605
>>2094596
He has to sit very stationary for this.
Or be very predictable and withdraw down a way your sniper can see to lazer.
If he happens to cut behind any buildings to avoid being shot, or fuck even just smokes, this doesn't work.
And if you're not using the Tulpan the damage isn't great unless you're getting a lot of rounds on target.
Anonymous
7/15/2025, 2:01:23 PM
No.2094620
>>2094622
>>2094587
Just stack your ATGMs so they overwhelm APS. The real protection is smoke charges, but there's only 2 of them.
Anonymous
7/15/2025, 2:10:28 PM
No.2094621
ATGMs should continue on path if a tank heads into smoke instead of veering off randomly.
So tanks that aren't actually moivng still get hit.
Anonymous
7/15/2025, 2:11:34 PM
No.2094622
>>2094620
>It's only half of your ATGM team ammo
Anonymous
7/15/2025, 2:29:11 PM
No.2094630
tanks should be nerfed and infantry buffed, but that's as likely to happen as the devs fixing their code.
Anonymous
7/15/2025, 2:29:34 PM
No.2094631
>>2094635
>>2094659
>2 leaver games
>over an hour of matches i had no hope in winning
Thanks for the surrender option. Nice useless trash patch this has been. 3 weeks of development.
Anonymous
7/15/2025, 2:34:37 PM
No.2094635
>>2094671
>>2094631
They are unironically killing theier problems. The peak player count (16k) is less than half of what it was not even a month ago (39k). Its a real shame because the underlying game is actually pretty fun.
By the time they get a next patch out (and there's no promise they will even address the most pressing shit), we will be down to just the sweats and diehards and that's a terrible way to maintain a community.
Anonymous
7/15/2025, 2:42:51 PM
No.2094642
>>2094680
>>2094701
Pst. You should keep your infantry moving around, building to building, tree to tree, else...
>>2094631
Only two? I have played nine games today. Seven had leavers. Six had leavers on my team. It's fucking awful. I think I might be done playing Broken Arrow for now. Goodbye, thread.
Anonymous
7/15/2025, 3:13:58 PM
No.2094671
>>2094659
2 out of 3 played. And I cant even remember if the other one had a leaver of it it was just a doomed match because the other team had 2 high elo assholes.
>>2094635
All devs are prone to these fuckups, but its worse knowing they're Russian devs cause theres no hope of any fundamental fixes.
They will simply not give a fuck and only do the bare minimum to make some extra money, minimizing costs before it completely shits the bed.
Its honestly amazing the game wasnt launched with p2w units or consumable golden artillery rounds.
Anonymous
7/15/2025, 3:17:22 PM
No.2094675
>>2094602
One of the major factors that delayed the rollout of Trophy in the US was that the system was prone to hit friendly troops while attempting to intercept an incoming projectile. A man-portable system would be more of a hazard to your squads than the drones.
Anonymous
7/15/2025, 3:26:32 PM
No.2094680
>>2094642
>take the worse unit type and require it to have the highest micro
Yeah, that's how to balance a game
Anonymous
7/15/2025, 3:27:40 PM
No.2094682
>>2094659
See you tomorrow :)
Anonymous
7/15/2025, 3:43:11 PM
No.2094701
>>2094642
Easier to just keep your infantry in a transport until you actually need them shooting.
It's actually quite funny when you do this well because people really don't know how to deal with it
>artillery starts falling, just tickles the transport that promptly drives to safety
>napalm grad does nothing
>CQC squads are helpless because their target is inside a bulletproof box.
>grenade launchers and HMGs invalidated
>can zoom right up and dump your squads out on top of your target
>instantly win any infantry engagements because you've got a machinegun/GL sitting safely outside of AT range
>can smoke to cover your approach
>even if the vehicle dies, the squads just get out and continue fighting.
This is the real strength of cheapo transports like the BMP-1 and M113, but you can also use larger transports and just double up your squads.
Anonymous
7/15/2025, 4:00:29 PM
No.2094717
>>2094760
>>2094949
Can someone please be honest here, am I just a scrub or is warno army general just complete trash?
Every goddam army general since Eugene did the Ww2 one I just cannot get into or enjoy. I never completed one they are so boring. Meanwhile the missions are fun as fuck and played them all no problem. Am I the only one? Maybe I’m just not okaying it right.
Bros I played every beta and was going to buy this immediately but it had so many launch problems I waited.
Now I am thinking we will get a discount soon due to mixed reviews and being a slitherine game (as a publisher they sale often)
Should I hold out for a sale soon?
Anonymous
7/15/2025, 5:16:01 PM
No.2094758
>>2094721
There definitely won't be a sale soon. The game's reviews dropped to "mixed" because it got reviewbombed last week by a bilibili brigade after one of their e-celebs got banned for cheating live. That's not going to inform any decision on sale timing.
If you're down to wait half a year or more for a discount power to you, but don't expect one sooner than that.
Anonymous
7/15/2025, 5:20:04 PM
No.2094760
>>2094717
I like AG because it's my kind of autism but I can see why people wouldn't enjoy them. My main gripe with it is that the battle maps being more or less randomized means there's very little relationship between the strategic map and tactical battles. After you've fought on the same map 3 or 4 times the repetition gets mindnumbing, and often the sides are close enough to being balanced that you only need to win a few skirmishes early on to tip the balance far enough to autoresolve the rest of the campaign, not to mention the AI is so shit in both layers that it doesn't even feel like opposition.
That said, I live for the kind of turn based map tactics like that and for some reason AG is one of exceptionally few turn based military games where roads fucking matter.
Anonymous
7/15/2025, 9:59:19 PM
No.2094949
>>2094717
They're just skirmishes with premade decks
>>2094721
I made the mistake to never buy WARNO during the early access period and now its dead as fuck and I will never play it
dont make the same mistake here
Anonymous
7/15/2025, 11:01:58 PM
No.2094986
>>2095111
>>2092932
dang butter, i had no idea you post here. how is life in israel?
Anonymous
7/15/2025, 11:16:32 PM
No.2095002
>>2094982
it's not that dead. can get lobbies during all hours. not as popular as BA though
Anonymous
7/15/2025, 11:35:29 PM
No.2095025
>>2094982
I bought Warno a month before BA on a 50% sale to distract me from the wait and I could get into 10v10s within minutes pretty much whenever I wanted.
Anonymous
7/15/2025, 11:40:37 PM
No.2095029
>>2094982
The unfortunate reality is that most multiplayer games, and strategy games especially because the genre is already pretty niche to begin with, are on a time limit.
BA has a couple months before it turns into a sweaty autist circlejek because casuals got bored and the skill floor rose to intolerable levels so it can never recover. This is the fate of all RTS besides a few exceptions.
Anonymous
7/16/2025, 2:07:59 AM
No.2095111
>>2094986
Anywhere there is modern tactical gameplay to be had, I post. Another /wgg/ chad or from the more recently dead /&tg/?
>>2094721
Release is the best time to play. I would still say there are enough players to have a good time if you get it now. Wait a few more weeks and it will be a sweatfest.
Anonymous
7/16/2025, 6:08:07 AM
No.2095194
>>2095204
>>2095240
What combos bring the strongest artillery decks?
Anonymous
7/16/2025, 6:26:25 AM
No.2095201
>>2095267
Is the Su-34 better as a bomber or a missile truck? Same for the Su-25.
I guess the Su-30 is a fighter/missile truck.
Anonymous
7/16/2025, 6:33:07 AM
No.2095204
>>2095194
Anything that maximizes ballistic missiles
>>2095194
Tube arty worth using
>RU Mech for 2S7 Malka (brute force 203mm, doesn't give a fuck, a battery of 3 two-salvoes inf in buildings and three-salvoes max-armored M6 Shorads) and Guards for Msta M2 and Koalitisya extended range for their guided shells
>US Armored A7 Paladin upgraded into Iron Thunder and Airborne Brutus, both for their guided shells
Other tube arty is just not cost-efficient and generally can only kill inf and unarmored vehicles so not worth much either
Ballistics are garbage, cruise are garbage unless you build your entire deck around them and spam them at the cost of weakening your front presence, MLRS all are good when taken as cluster (except Grad which wants napalm).
Anonymous
7/16/2025, 8:49:18 AM
No.2095257
Dying game.
Anonymous
7/16/2025, 9:04:49 AM
No.2095263
>>2095480
>>2095240
I do like HE tornado tho
Anonymous
7/16/2025, 9:08:20 AM
No.2095267
>>2095201
love my su-34 as a low alt bomber but Im also not a real fan of missile trucks
they are to inconsistent for me and half the time they dont fire a single missile because you lose vision of the vehicles
yeah RU is just fucking unplayable vs competent goymutts
they get to forward deploy with helis because their air is better and they win airtax 95% of the time
they get to see everything with drones that you cant kill without spawning a fighter and going negative because they can have patriots just behind their frontline and RU SEAD is giga overpriced
they get to either rape your backline with killer egg swarms or force you to invest hundreds of points into flank SHORAD and recon
they get to easily seed recon behind your lines with little birds and stealthhawks
their tanks are better at every price point except the very bottom, like sub-200
done with this shit, no wonder game is dying, devs would rather force more micro onto effective inf use than do any balance or enforce solo vs solo in quickplay
Anonymous
7/16/2025, 12:24:32 PM
No.2095374
>>2095240
Don't sleep on buying a single tube artillery gun to clap random ammo dumps
Anonymous
7/16/2025, 12:26:56 PM
No.2095378
>>2095301
I think the thematic fuckup is that some slavshit isnt cheap enough and some burgercrap isnt expensive enough.
Like everyone gets it that US has the better gear, but the interesting side of the conflict is having it be an expensive mistake when not used properly against retards in flipflops.
But no, in BA, you have Americans with low cost mass produced choppers pounding everything and you have the Russian side relying on overpriced Armata platforms to bruteforce positions.
Anonymous
7/16/2025, 12:41:40 PM
No.2095381
>>2095382
>>2095404
>>2095301
have you tried using good units?
Anonymous
7/16/2025, 12:42:02 PM
No.2095382
>>2095386
Anonymous
7/16/2025, 1:06:54 PM
No.2095386
Anonymous
7/16/2025, 1:33:23 PM
No.2095393
>>2095301
Every game I play as US feels a million times easier
Yet my teammates feel somehow even more incompetent than on RU teams.
Anonymous
7/16/2025, 1:58:46 PM
No.2095404
>>2095381
Good RU units are infantry, SHORAD, some cost-efficient IFVs like BMP-2G and Ka-52 / Mi-28 in full rocket config. In everything else US is equal or superior, and none of RU strengths can have an outsized impact on the game against equally skilled US opponents when playing solo, unlike US armor or airpower or recon drones
Anonymous
7/16/2025, 2:02:47 PM
No.2095406
>>2095444
>do 99% of the work to kill a heavy tank
>teammate gets the last 1% of damage and you get 0 points
I hate this. It makes sense in certain circumstances when the target has escaped an engagement and the kill shot is a separate action, but when its a tank dead in the water actively getting shot by me after ive bombed it to a burning heap, dont give the kill to the late larry.
And yes i care about some stupid 380 points so i can get a slightly higher k/d. This is all i can care about when we've lost the game for no good reason.
Anonymous
7/16/2025, 2:09:44 PM
No.2095409
>>2095412
>>2092438
BA had an incredible budget for communication and advertising while Warno is made by a bunch of autists unwilling to invest in communication. They didn't even have any comm or ad for the 1 year anniversary...
Anonymous
7/16/2025, 2:18:56 PM
No.2095412
>>2095409
why are the french retarded
Anonymous
7/16/2025, 3:11:36 PM
No.2095443
>>2095445
>lose a bunch of games because of leavers and other bullshit
>now losing even sided games because ive fallen to shitter ELO with no team carries
This is the worst, my playstyle is defensive, I cant swing the tide if my teammates suck worse than me.
Anonymous
7/16/2025, 3:14:08 PM
No.2095444
>>2095484
>>2095406
Stop caring about fake internet points numbers.
Anonymous
7/16/2025, 3:14:16 PM
No.2095445
>>2095443
Nobody won being on the defensive.
Anonymous
7/16/2025, 3:43:09 PM
No.2095480
>>2095263
There's just no point in the HE tornado when napalm grads kill any HE target already.
Anonymous
7/16/2025, 3:48:32 PM
No.2095484
>>2095496
>>2095444
Tomorrow you'll be telling someone to shut up because they don't have at least 1900 ELO
Anonymous
7/16/2025, 3:52:21 PM
No.2095487
>>2095505
>>2095535
Oh these missiles should be clutch, terminal and top damage? Worth the investment!
>aps
>aps
>smoke
>half damage
>los broken
>target back to shorad net
I swear i get more return from the basic s8 rockets cleaning up infantry and vehicles that are about to die anyway.
Anonymous
7/16/2025, 4:02:40 PM
No.2095496
>>2095484
No, I don't give a shit about ELO either. I'm on the receiving end of that.
Anonymous
7/16/2025, 4:12:43 PM
No.2095505
>>2095487
desu I rather use hermes or vikhr instead
you get too little missile for that price
Anonymous
7/16/2025, 4:17:13 PM
No.2095511
>>2094659
Why not have 2v2 that vastly reduces the risk of leavers? Hell why isn't there a 1v1? Stretching your forces over a big map is vastly superior experience to being kicked to death trying to fight against 3-4 people alone.
Anonymous
7/16/2025, 4:56:09 PM
No.2095535
>>2095561
>>2095487
You're supposed to bring 8 LMUR so that they fire faster than APS recharges.
You should also be using them to poke at the enemy's position instead of purely as a breakthrough container. What makes the LMUR the best missile in the game by far is that it oneshots any non-tank vehicle, including SHORAD. What also makes it good is that it's both anti-infantry and anti-vehicle, which lets it outrange MANPADs and clear infantry positions without moving up to rocket range. You can poke the enemy's position at low altitude and just pick up random kills constantly, and if they move their SHORAD into range you can just end their AA net and start eating their whole frontline position.
Use a cheap tanky heli, like a rocket Alligator, to probe ahead of the Mi-28 and make sure it doesn't just fly headlong into 4 Stryker M-SHORADs. Slip in, get a few missiles off, then slink off back to a supply dump to rearm. Rinse and repeat. 9/10 times you're going to end up forcing someone to suicide a fighter to deal with it.
Anonymous
7/16/2025, 5:33:15 PM
No.2095561
>>2095571
>>2095535
My experience is that LMURs are absolute dogshit against entrenched infantry. If the missile doesn't just miss, it knocks out barely a soldier at a time shooting at say, marines hiding in a corner store.
Anonymous
7/16/2025, 5:50:31 PM
No.2095571
>>2095586
>>2095561
A LMUR missile is 20 damage.
A 155mm artillery shell or 120mm HE tank shell is 12
The Malka is 15
Even the big specialized anti-structure HE guns are 17
While the Tulpan is 18.
The only thing that does more damage to infantry than a single LMUR missile are the breaching vehicles with their whopping 38 damage charges and the Marine's unique 30 damage mortar. But these also have half the range of the LMUR.
The missile obviously has more limited ammo, but it fires faster than any other anti-infantry heavy-hitter and from further away, and it's the only helicopter-borne anti-infantry weapon that outranges manpads.
Anonymous
7/16/2025, 6:00:06 PM
No.2095586
>>2095630
>>2095571
Have you actually tried firing LMURs at entrenched infantry? Because in my experience, they're want to just fucking miss.
Anonymous
7/16/2025, 6:52:36 PM
No.2095630
>>2095586
They should have 100% accuracy against targets without ECM and since they're fire and forget, they should be pretty resistant to losing their target mid-flight.
I haven't had issues with them missing personally so I can't tell you what's going on there. All missiles should be functionally identical when it comes to their accuracy and tracking behaviour.
what is the best way to deal with drones and prowler spam?
Anonymous
7/16/2025, 7:44:30 PM
No.2095652
>>2095649
>drones
S-300
>prowler spam
fighters
Anonymous
7/16/2025, 9:29:29 PM
No.2095780
>>2095649
If it's just one chode shitting out a wave of prowlers every 4-ish minutes just turn your radar off when they fly in. If it's like a coordinated stack doing like sweaty air waves the 'best' counter is to just have a fighter up for detection, with more you can call in when their air wave comes in. You can't really prevent airspam like that from saturating your AD and getting strikes through, but you can make it so that their air wave isn't cost effective by killing enough planes in the process. Score swing aside, a dead plane has like a 12 minute respawn timer so even killing a few planes greatly slows down the rate at which they can spam you.
For the drones they'll usually just wander into SAM range and die, and then you've just gotta be sure to move all your shit because the drone probably saw everything for a second. For the american stealth Drone, it can spot things while staying unspotted by radar AA so you need a fighter to spot it. It's not a perfect solution but it's the only solution.
If your deck has 2 fighters with at least 240 fuel each, they can alternate to maintain 100% uptime.
Anonymous
7/16/2025, 9:30:19 PM
No.2095781
>>2095301
Bro your tor? Your T-90/T-72 spam?
Anonymous
7/16/2025, 9:57:41 PM
No.2095823
>>2095649
>drones
S300
>prowler spam
ZSU spam
Anonymous
7/16/2025, 11:48:18 PM
No.2095962
>>2095240
saar your tulpans?
Anonymous
7/16/2025, 11:49:44 PM
No.2095966
>>2096020
Cluster mortars are pretty decent
>quick reaction to enemy tonks
>smoke for utility
>cheap
Anonymous
7/17/2025, 12:20:40 AM
No.2096020
>>2095966
My issue with it is that the AoE is piddly, so it's hard to actually hit valuable targets with it. I like the Magnolia though since it gets good quantities of all 3 ammo types.
Anonymous
7/17/2025, 12:44:08 AM
No.2096042
>>2094528
yes everything is a kewl theory until you put it into practice. Then you can blame your team.
>that's a terrible way to maintain a community.
idgaf since I've moved on to other projects/paychecks. Enjoy the poo and be sure to purchase the IDF dlc.
Anonymous
7/17/2025, 3:23:56 AM
No.2096140
>>2096169
>>2096177
Done playing until they add actual anti-cheat, surrender option, and a penalty for leaving
Anonymous
7/17/2025, 4:18:23 AM
No.2096169
>>2096140
so youre never playing again?
Anonymous
7/17/2025, 4:40:54 AM
No.2096177
>>2096140
I could care less about the anti-cheat, give it another few weeks and all of them will be out of my ELO. I just want them to fix the join crashes, no surrender, and leaver penalty. They are killing their community. They are down nearly 2/3rds of their launch peak which is less than a month ago.
Anonymous
7/17/2025, 9:45:04 AM
No.2096248
>Lav-AD fires eight stingers at a single stationary helicopter without destroying it
Anonymous
7/17/2025, 1:07:14 PM
No.2096344
>>2096437
>winning match handily
>2 players disconnect for no reason
>lose
Just permaban leavers or do fucking something for those of us who are considerate enough to play properly, Im sick of this shit.
You cannot have 45 minute matches while relying on 4 other randoms and have no failsafes besides increased income. The loss of micro focus is what counts.
Anonymous
7/17/2025, 3:10:19 PM
No.2096437
>>2096344
Also the income is a spook.
Your income starts at 300 and goes down based on how much of your deck is deployed, reaching 0 when 50% of your deck's total point value is on the field.
Whether your income is 300 or 1000, it reaches 0 at the same point
Gaining income from teammates who left doesn't actually help you field a larger army total to make up for the player's worth of units off the field, it just means that when you inevitably get fucked 2v1 and lose a bunch of shit you'll be able to buy back another undersized army to feed k/d to the enemy team sooner. It's like the worst possible implementation you could have of such a system.
Anonymous
7/17/2025, 3:18:13 PM
No.2096449
>>2096453
We are about at peak for the day and we are about 2k under from the previous day. We out here bleeding.
If they patch in the leaver/surrender stuff tomorrow then they might have a chance. Otherwise, this shit is gonna be a ghost town by next weekend.
Anonymous
7/17/2025, 3:19:24 PM
No.2096453
>>2096459
>>2096449
where will all the players go?
Anonymous
7/17/2025, 3:21:25 PM
No.2096459
>>2096465
>>2096453
Somewhere else :(
I legit don't know what sort of answer you are fishing for
>>2096459
not really fishing for anything; just wondering where most of these players will go. will some go to WARNO or just go back to whatever RTS/RTT that i assume they came from. or did more players come from GSG? i dont know.
Anonymous
7/17/2025, 3:28:52 PM
No.2096474
>>2096465
I havent played an MP RTS in years. BA came in at the right time and the right hype to work.
Once im bored im back to playing whatever other random vidya can occupy my free time so i can forget about waging.
Anonymous
7/17/2025, 3:36:36 PM
No.2096489
>>2096465
I didn't even come from RTS/RTT prior to this I've been out of the genre really since C&C or W3). There is nothing to say they won't go to any of thousands of games out there
Anonymous
7/17/2025, 3:43:12 PM
No.2096507
>>2096580
>>2096465
There's no such thing as an exclusive RTS player. The genre just isn't big enough for that.
Anonymous
7/17/2025, 4:31:08 PM
No.2096580
>>2096507
What a retrarded fucking statement.
Anonymous
7/17/2025, 5:07:15 PM
No.2096610
>>2096615
>>2097055
>>2095301
>they get to forward deploy with helis
Infantry deployed with helis loses to infantry that arrives a bit later with fire support vehicles.
>they win airtax 95% of the time
Skill issue. Russia has a Su-35S with 12x R-77-1 and 20% ECM for measly 405 pts. Two of these with basic screen almost guarantee winning air tax. Other specs have cheaper 8x R-77-1 options that also perform well — the only spec that doesn't is moto.
>drones that you cant kill without spawning a fighter and going negative
Skill issue. Learn to crank SAM missiles.
>RU SEAD is giga overpriced
Because Russia is not supposed to have pure SEAD planes at all, you use bombers/attack aircraft with anti-radiation missiles for survivability instead.
>force you to invest hundreds of points into flank SHORAD and recon
What the fuck does this even mean? If you don't invest hundreds of points into frontline AA and recon, you lose the fucking game regardless of who you play as, that's how the game works. Are you a fucking arty main complaining that you have to buy units other than arty?
>they get to easily seed recon behind your lines with little birds and stealthhawks
Learn to love Kozlik.
>their tanks are better at every price point except the very bottom, like sub-200
Learn to kite or otherwise learn to manually disable HEAT and ATGM rounds and rush up close with smoke cover.
Reminder that most of top 100 stacks exclusively play as Russia.
Anonymous
7/17/2025, 5:15:20 PM
No.2096615
>>2096610
>most of top 100 stacks exclusively play as Russia.
Literally only the cheaters.
For the most part the actual stacks in the top play the US, because it's well understood they have the stronger air to both win the initial air battle and spam afterwards, and because they have access to the broken stealth drone that you can't actually counter if they dominate the air.
For some not-at-all surprising reason, cheaters gravitate to playing Russia and contribute heavily to its over-representation in the upper ELO ranges. You can see this just by comparing the top 100 before and after 1.08's ban wave, it went from being 60/40 in favour of russia to being 20/80 in favour of US.
Anonymous
7/17/2025, 7:02:53 PM
No.2096703
>>2096708
Sep3 = t14
Sep2 > T90
Sep1 < T80
A1 > T72
M551 > Spurt
Anonymous
7/17/2025, 7:06:37 PM
No.2096708
>>2096748
>>2096703
Yeah whatever.
Same match btw, 1400 elo.
Anonymous
7/17/2025, 7:53:07 PM
No.2096748
>>2097019
>>2096708
Based retard slayer
Anonymous
7/18/2025, 2:46:47 AM
No.2097019
>>2096748
Retardation is thinking that last hits determine game balance.
Anonymous
7/18/2025, 4:08:17 AM
No.2097055
>>2096610
>Su-35S with 12x R-77-1 and 20% ECM for measly 405 pts
Loses to a 340 point F-22 with two long-range missiles.
Anonymous
7/18/2025, 7:18:26 AM
No.2097104
>>2097126
>>2097704
Anonymous
7/18/2025, 7:20:03 AM
No.2097105
Anonymous
7/18/2025, 8:11:10 AM
No.2097118
>>2097103
KAMA MY BELOVED! I SEE YOU ONCE AGAIN!
Anonymous
7/18/2025, 8:17:08 AM
No.2097120
>>2097103
Mig 31 chan is in the game files but we can't see? LET HER OUT RIGHT NOW!
Anonymous
7/18/2025, 8:52:33 AM
No.2097126
>>2097104
>>2097103
It's been open secret that JLTVs and seals will go into marines2/navy spec long before the release even. Considering the campaign, it makes sense that it would have a pacific war follow up.
I thought the 5th russian spec was going to be the internal troops, but they decided to split to have 2 different wheel based specs I guess.
Anonymous
7/18/2025, 9:27:11 AM
No.2097131
>>2097201
>>2097338
For a mech/motor artillery shock deck with Malkas and MRLS, would it be better to be more mechanised-based or infantry-based?
Anonymous
7/18/2025, 12:34:02 PM
No.2097201
>>2097131
i would say both
but why using mech and motor on the same deck?
they both are specialized on the IFV
wont you benefit more by mixing one of them with Guard/Coastal/VDV instead?
Anonymous
7/18/2025, 4:18:00 PM
No.2097317
>>2097403
>>2097464
>>2097103
>Reservist
Finally, glorius Soviet meatwave tactics. The sheer blasphemy that we've been playing with the US getting to bring over 10 marines in a unit while Russia has no true conscript grade options.
Anonymous
7/18/2025, 5:05:45 PM
No.2097338
>>2097131
BMP1 filled with cheap infantry
Anonymous
7/18/2025, 6:28:35 PM
No.2097386
>>2097103
Why didn't they just add Tosochka to motorized? It appeared in one beta test and it fits that spec.
Anonymous
7/18/2025, 6:56:07 PM
No.2097403
>>2097699
>>2097317
I bring 16 infantry, 8 motostrelki and 8 motopekhota. And they are fucking cheap.
If the RU reservists dont have any AT like Marine Reservists, they will be completely useless
Anonymous
7/18/2025, 8:37:16 PM
No.2097464
>>2097317
and T-62M from 1983 as well, meatwave enjoyers will be flooding the earth with mobiks and soviet trashcans
Anonymous
7/19/2025, 4:07:03 AM
No.2097699
>>2097705
>>2097403
I have motostrelki in my deck but they just dont cut it as true cheap infantry.
7 dudes with 6 armor at 60 supply a pop is just average tier.
Dont get me wrong, they're good since they have 5 rocket launchers, but theres not enough of them per unit to feel like you're getting a mass of soldiers that can absorb losses.
Now if reservists are like 15 dudes for 50 supply. That can really gum up the works on some advances. I can only think they've been hesitant in adding them because they cant figure out how to match these type of deployments with IFV that only carry a few people.
They should really let the extra ride on top, but thats a whole other mess with new gameplay features and needing to make them vulnerable to gun fire. For now, truck transport will do.
Anonymous
7/19/2025, 4:32:15 AM
No.2097704
>>2097104
>Stryker MSI
Hoooo boy
Anonymous
7/19/2025, 4:34:52 AM
No.2097705
>>2097699
Reservists are already in the game as a singleplayer unit. You use them in the Paper's, Please mission.
Anonymous
7/19/2025, 4:37:35 AM
No.2097706
>>2097717
>>2097733
Check the reviews. Somehow, their rating has gone done since the chinese cheater thing. Looks like people are filing new bad reviews due to the bugs/leavers and not many of the chinese went back to change their review.
We hit a high of 15k today; its all downhill from here. Absolute shame, wish I could get my money back.
Anonymous
7/19/2025, 5:12:24 AM
No.2097717
>>2097718
>>2097706
Brother you've done nothing for two weeks but obsessively track the average steam play count of a game you obviously don't play to an absent audience. What's your damage?
Anonymous
7/19/2025, 5:16:36 AM
No.2097718
>>2097717
This is my first post in days. I know the playercount is dropping but there is still more than enough for multiple people to observe the numbers descending.
Anonymous
7/19/2025, 5:46:41 AM
No.2097733
>>2097706
The cheater thing is whatever, its clear they fucked up making it client-side and its going to take ages if they ever wanna untangle that spaghetti code.
But the lack of surrender option or any other way of addressing leavers is inexcusable.
Its like 2 lines of code ffs.
Anonymous
7/19/2025, 9:18:12 AM
No.2097784
They don't have the budget, willpower, technical ability to go full server side. On a game built on multiplayer.
It's over.
Yakub enjoyer
7/19/2025, 4:11:58 PM
No.2097954
>>2097958
since these retarded devs banned me permanently for one (1) instance of racism in chat they deserve the dump the non-chinks are taking on the game.
Anonymous
7/19/2025, 4:13:37 PM
No.2097958
>>2097988
>>2097954
I've been calling people kneegors and chinksects openly in all chat without any issue, maybe you played with a dev or someone in close contact with them, or a stack that mass reported you?
Anonymous
7/19/2025, 4:37:06 PM
No.2097969
>>2097994
When is a good idea to use the thermobaric loadout for the ingenery- shturmoviki? When you are usig SSD?
Racism enjoyer
7/19/2025, 5:01:07 PM
No.2097988
>>2097958
the chink in question was an alpha tester that posted the report via picture on discord. that's all he did. nigger was barely active and he activates just to smite me. but yes - he was also in a stack. had a new account/copy within the same hour. god bless the free market. i appealed via mail for the insane duration, but i kinda doubt i will get a response.
Anonymous
7/19/2025, 5:09:26 PM
No.2097994
>>2097969
Before the patch it was just always better to run the shotgun loadout, because 8 men and 4 shotguns for 60pts is unbeatably cost-effective.
Now that they're 70pts a pop I think the thermobaric loadout is more competitive. That said, IMO you don't need two sets of dedicated anti-infantry specialists in a deck because infantry vs infantry fights without any vehicles intervening just aren't all that common. I'd be tempted to just take Shotgun Ingenery as my sole assaulters just because they're cheaper than SSO and still do the same job.
So I still can't really think of a use case for the other loadout.
Anonymous
7/19/2025, 8:02:33 PM
No.2098066
>retard RUSpidor buys 2 S-300 as his air tax
>they spawn first somehow
>he deploys them right on the road
>instant traffic jam
>goymutts send SEAD as part of their airtax
>2 prowlers kill 1.2k worth of IFVs and damage almost everything else
>RUSpidor that caused all this leaves
shame that its becoming more fun to alt f4 from dogshit matches than actually play the game, because those dogshit matches are so common now at 1650 elo and playing pure solo
Anonymous
7/19/2025, 10:22:22 PM
No.2098165
So where is the fucking penalties for leaving, this is ridiculous
Anonymous
7/19/2025, 11:08:57 PM
No.2098184
I don't think I can take too many more "support players." Leavers at least get the fuck away from me, cheaters end things. But support players just stick around, contribute nothing spam pings when their little fort gets pushed by a single IFV, attract counter-battery to your hidden units and supplies, and drag the game out into its most miserable possible experience.
>Kill support players
>Behead support players
>Roundhouse kick support players into the concrete
Anonymous
7/20/2025, 1:00:41 AM
No.2098279
What's the point of the Giatsint?
Anonymous
7/20/2025, 3:14:14 AM
No.2098387
>>2098432
>need infantry to hold points
>need recon to hold flanks and blind spots
>need AA to defend from planes and helirushes
>need tanks and AT to stop armored assaults
>need arty to counter arty
>...
>need to do all this and then have your opponent spam you with rocket arty and cruise missiles which are hard to dodge
I know some AA can counter cruise missiles but then you got SEAD to worry about as well. its too much shit to deal with at times
Anonymous
7/20/2025, 3:49:58 AM
No.2098409
This game sucks
Anonymous
7/20/2025, 4:43:31 AM
No.2098424
>build game around 5v5 multiplayer
>no contingencies to deal with leavers
>code the game to be client side
>anti-cheat relies on community mob hunts
At least they got the gameplay right.
Anonymous
7/20/2025, 5:30:43 AM
No.2098432
>>2098387
It's honestly not that complicated. You're only managing a handful of units at a time
Anonymous
7/20/2025, 5:42:24 AM
No.2098434
>>2098445
>>2098452
>match loading screen
>everyone on enemy team is 10 levels higher and has rarer profile avatars and some matching cosmetics
>your team is 1000-1300 elo
Look, Im not a genius but I can already tell from that point we're probably playing against a teamstack and I dont actually need to see their elo to tell we're going to lose the match.
I should be given right to refuse the game without needing to disconnect.
Lo and behold we did lose that game and I wasted 45 minutes of my time because i went for the useless just play and cope option.
Anonymous
7/20/2025, 7:15:56 AM
No.2098445
>>2098434
>face an edging cheater
>refuses to cheat to win
>but cheats to not lose
Anonymous
7/20/2025, 7:36:39 AM
No.2098452
>>2098434
I just alt+f4 in the loading screen, hasnt affected my drop rate
Anonymous
7/20/2025, 7:51:35 AM
No.2098455
I think im going to delet all my decks and remake all of them
Anonymous
7/20/2025, 8:02:28 AM
No.2098458
>>2098592
I think the casual honeymoon is over
Anonymous
7/20/2025, 10:16:10 AM
No.2098515
fucking tired of retards solely building artillery and leaving when their little group gets blown up.
Anonymous
7/20/2025, 12:00:43 PM
No.2098552
I unironically find styker shorad more useful with hellfire
since most of the time I bring it with my cav blob
so it can help fight enemies on the ground too
Anonymous
7/20/2025, 1:20:50 PM
No.2098592
>>2098598
>>2098732
>>2098458
The leaver problem is rapidly killing the game
Anonymous
7/20/2025, 1:33:55 PM
No.2098598
>>2098592
You know that you can just play custom matches? They don't have the leaver problem.
Anonymous
7/20/2025, 2:21:54 PM
No.2098623
>>2098662
rate my RU deck /vst/
anything you would change?
Anonymous
7/20/2025, 2:35:47 PM
No.2098631
>>2098647
>>2098711
>>2093862
Park a single T-15 with the 57mm upgrade and watch as it single handedly brrrrrs down a horde of bradleys, strikers or AMPVs.
All their return fire won't down shit as you have the armour to tank their mainguns and the APS, smoke and health to deal with like 7 missiles.
BMP3's with the shora upgun are also pretty good, 100mp and can rape infantry in buildings at range
Anonymous
7/20/2025, 2:55:47 PM
No.2098647
>>2098730
>>2098631
T15 will get panicked and critted into uselessness by five 50-point vehicles the second their missiles get through, then they surround it and shoot it in the ass
Anonymous
7/20/2025, 3:13:49 PM
No.2098662
>>2098623
personally I would trick down one T-15 for couple of VDV's cheap BMD
or maybe for 1-2 of those BTR-ZD/MDM with Igla
these days I just cant find value from meat main infantry units unless so I'm skipping them unless they pack some good AT weapons
this is how I did mine
also I really like T-90A's eyes
Anonymous
7/20/2025, 4:07:13 PM
No.2098708
>>2098714
Why are devs so slow?
Anonymous
7/20/2025, 4:12:35 PM
No.2098711
>>2098720
>>2098631
Its just kinda lame that Russia has their best armour all in one spec, feels cookie cutter to be yet another dude picking it. Even though it makes sense that the elite tank regiment would be the one fielding all the unicorn machinery.
But then its all the more reason infantry buffs and the controversial inclusion of infantry drones makes sense for balancing out the RU options.
Anonymous
7/20/2025, 4:16:11 PM
No.2098714
>>2098708
Bro this game took like 6 years to come out, the devs have always been slow.
Their team is small and mostly consists of asset designers. The problems are all coding and technical, meaning all the patching work is on the desk of 2-3 people.
And for some reason the devs just have a personal dislike of balancing work. We learned this in the Open Betas. They just don't like doing it and procrastinate even making simple and obviously necessary changes for as long as possible.
Anonymous
7/20/2025, 4:17:05 PM
No.2098716
>>2098724
>>2098797
just played a game where the entire enemy team used maybe just 1 or 2 long range AA the entire game
Shorad bradleys and stingers spammed everywhere seemed to be enough to contain planes wtf, they shot down a lot
Anonymous
7/20/2025, 4:21:14 PM
No.2098720
>>2098725
>>2098711
I think both factions have this problem. US Armoured and Marines have so much good shit they basically feel self-sufficient. Why would I pick Cavalry for its Strykers when Armoured has AMPVs that are strictly better across the board (more armour, autocannon+javelin, faster offroad speed, more transport slots) for only 10pts more?
The issue is that for most of the game's pre-release life there were only 2 specs per side (Guard + VDV, Armoured + Marines) and they would just keep adding units to those specs to playtest, then created the other 3 specs shortly before launch. So now Guards has all of RU's best tanks, best IFVs, best transports, best infantry and best support tools and the others specs are more or less made from the leftovers.
US Armured obviously doesn't have the best infantry but it does have the best transports by far so it's just the obvious natural pairing to any infantry-focused deck. Both factions are basically forced to pick the singular premier spec if they want to fight on the ground, and other spec combos really just exist for the sake of airspam.
Anonymous
7/20/2025, 4:27:56 PM
No.2098724
>>2098716
SHORAD generally only has 4k radar optic range and ~3k radar AA range and take 3 direct hits to kill any plane (double that for blastfrag hits). Their missiles also fly slower and can't turn as sharply so they're much more prone to miss. They're really only effective vs slow, low-flying planes or if they catch something on a strafe run.
However there's a cheat going around that gives all AA perfect accuracy (as in, even if the missile misses, it will just register full damage anyways). Usually if a player is spamming obviously excessive amounts of SHORAD and not using long rage AA, it's a dead giveaway that they're using that cheat. Especially if they're actually slaughtering planes with it.
I've played against a lot of people that just spammed laser-Tunguskas or Osas and brag in all-chat about "no fly zone xaxaxa." I assume the rationale is that cheating RNG, even obviously so, gives you plausible deniability "no I didn't cheat they were just unlucky :^)"
Anonymous
7/20/2025, 4:29:08 PM
No.2098725
>>2098735
>>2098720
Other specs could have right to exist if they didn't insist on making it a tank game and making infantry shit. Outside of specialist CQC inf everything is basically has a good AT weapon and might be usable or doesn't have a good AT weapon and it's shit because they'll get overran by an armoured car. It's also way too expensive.
Anonymous
7/20/2025, 4:33:59 PM
No.2098730
>>2098647
Yes if the player controlling the T-15 goes for a sauntry late night walk instead of playing the game the T-15 loses.
However in reality, APS chews an ATGM, one might get through and shock the T-15, but likely he'll simply smoke and dodge your first few volleys while moving back if you're rushing him.
If he's well microed and the distance is enough he can dance in and out of smoke as well.
Anonymous
7/20/2025, 4:38:17 PM
No.2098732
>>2098592
Its already over. Many players won't be back for next weekend after the experience they had this one. Last Friday was their last chance. Now, the normies will find something else to occupy them over the week. Even if they release a new faction and a bunch of fixes this week, people just won't even realize it happened because its already off their radar.
Which means the dev is going to slowly work on the game, dragging their feet the whole time, and then release incredibly over-priced faction dlc.
Anonymous
7/20/2025, 4:45:44 PM
No.2098735
>>2098809
>>2098725
The design if specs just makes it really obvious that some are designed to be the 'main' spec that determines your playstyle while the other is a 'side' spec that just supplies some support elements.
Like you could easily make a viable deck that fights on the ground using exclusively Marine units, only taking a second spec for some AA. You could not make a viable deck that fights on the ground using exclusively Airborne units, so Airborne is relegated to just being the second fiddle to a Armoured/Marines deck and that means the vast majority of what you see and fight vs US is just Armoured and Marine units.
RU has the same problem except basically only Guards actually works as a 'main' deck so everything is either Guards + X or it's just an airspam deck with negative ground presence. Mech feels like it's designed to be a viable main option but it's just too weak in practice because of course all the old soviet shitmachines need to be inferior to the parade floats in Guards.
Anonymous
7/20/2025, 7:16:47 PM
No.2098797
>>2098716
I do this. I just keep a pantsir around and a load of ZSU igla trucks scattered around. Helicopters are constantly ambushed by the ZU23 trucks, the Pantsir shuts down helo rushes or good helo play. Planes get weakened by the wall of ZU23 iglas and the pantsir sometimes finishes them off so I dont have to worry about them for a while.
For the most part the planes will get their bombs off though, but since I constantly move my infantry and blobs of BMP1s they miss
Anonymous
7/20/2025, 7:46:22 PM
No.2098809
>>2098827
>>2098735
I wonder how much that is a deliberate design decision and how much that is game being skewed in favour of heavy units, because yeah, light units are just not that great at the front. In airborne you are paying a premium for airdroppable units, but it's a pretty niche use case in game mode where you need to hold ground. And when you airdrop on a back point or something you will just get bombed because airspam is sort of the other thing that works.
Anonymous
7/20/2025, 8:13:15 PM
No.2098827
>>2098837
>>2098843
>>2098809
if the fat transport helicopters let you paradrop shit too then it will be much better
Anonymous
7/20/2025, 8:35:10 PM
No.2098837
>>2098841
>>2098843
>>2098827
Not even a fast repel option for SOF/VDV from smaller helicopters is retarded as well
Anonymous
7/20/2025, 8:39:23 PM
No.2098841
>>2098837
SOF have their stealth gimmick. Airborne is dogshit though so give them the ability to fastrope. Airborne and VDV should have fast roping be their gimmick
Anonymous
7/20/2025, 8:41:02 PM
No.2098842
>>2098844
>>2098845
on the Frogfoot is it better to bring vickr + rockets or KH-25?
I'm looking through real combat footage of Su-25 and it seem most them always run rockets loadout
how do rockets work on plane in this game?
Anonymous
7/20/2025, 8:41:46 PM
No.2098843
>>2098827
>>2098837
And helicopters approach the landing zone painfully slowly because go forbid you bang up the undercarriage while hot dropping. Put the guys on the ground, come back alive and then you can worry about being told off by the quartermaster.
Anonymous
7/20/2025, 8:46:22 PM
No.2098844
>>2098842
Dumb fire rockets? Plane will attempt to saturate the strafe order box but will aim a bit to prioritize putting rockets on visible targets.
Guided missiles will attempt to hit anything in range and most can fire quite a bit off bore so it can be outside the box. Lasing the target will prioritize it and allow planes to fire at it without giving it strafe order, just cruising low alt.
Anonymous
7/20/2025, 8:49:06 PM
No.2098845
>>2098848
>>2098842
KH25 (and the American equivalent, Mavericks) work in one of two ways
>Strafing run
Plane will approach from the direction of your strafing run order at low altitude, then climb to high altitude and fire rockets/guns/dumbfire rockets at whatever they can see. They typically die halfway through because they are at high altitude.
>lasers
Maverick and KH25 can be fired at low altitude. Just have a laser on a target, and have your plane within firing range. It automatically fires a rocket at the target
Anonymous
7/20/2025, 8:54:33 PM
No.2098848
>>2098853
>>2098904
>>2098845
which is why Im wondering about the Vikhr option
they can bring dozen of them and it come with extra rockets
compare to slavrick where they can only bring 4
well I guess the KH25 can one shot tank if it can land it
meanwhile vikhr cant kill any real tank in one hit?
but can it multi target every its path during strafing run?
if that is the case it might be good option to deal with IFV spam that are slightly spread out
also can mav/kh25/(plane vikhr) be intercepted by APS?
Anonymous
7/20/2025, 9:01:01 PM
No.2098853
>>2098848
I dont like the Vikhr on planes because I dont think they live long enough to use them all. They get intercepted by APS, so one will get taken out and the other only does 11 damage. You also need to do the strafing run for it.
The maverick and KH25 do not get intercepted by APS, can be fired at low alt with lasers, and one shot tanks.
Although yes I suppose that against cheap IFV spam the Vikhr might be the better option. I personally just use a helicopter for that purpose though
What is the US equivalent of BMP1 spam? They dont really have any cheap infantry
Anonymous
7/20/2025, 9:21:47 PM
No.2098864
>>2098878
>>2098860
M113 and mech riflemen
Anonymous
7/20/2025, 9:24:25 PM
No.2098867
>>2098860
unupgraded stuff can be pretty cheap
Humvee/jeep with TOW/AGL is basically that
Also Mech. Rifleman
Anonymous
7/20/2025, 9:36:19 PM
No.2098877
>>2098996
>play against air spam
>support player teammate has his AA far behind
>be the only person who buys fighters
>have no points for ground units
>lose
Designing around 5v5 was a mistake. This game is simply not fun in solo queue. I'm done with this game.
Anonymous
7/20/2025, 9:37:22 PM
No.2098878
>>2098884
>>2098864
It's not really equivalent because it can't be armed with any anti tank weapons.
The US has no cheap vehicle that has AT and bulletproof armour. To get both you're immediately into the 80pt range minimum.
Anonymous
7/20/2025, 9:42:01 PM
No.2098884
>>2098878
It is what it is
Anonymous
7/20/2025, 10:02:28 PM
No.2098904
>>2098848
Su-25 will need 2 passes to use up all Vikhrs, and you most likely wont survive the first pass
Vikhrs will also get APSed and require 2 hits minimum to kill even paper boxes like M113 or Humvees
Kh-25 in comparison ignores APS and will oneshot anything less than tanks and fully kitted out M6 Shorads and the like, which will need 2
plus like other anon mentioned you can lase for the Kh-25, even lase inf or helis, and Kh-25 will blow out their assholes all the same
Anonymous
7/20/2025, 11:24:04 PM
No.2098996
>>2099036
>>2099077
>>2098877
The issue is not designing around 5v5, its allowing people in stacks to play people in solo queue. The moment you play in a stack (even just 4 or even 3) it immediately becomes significantly more fun, even if you lose. I legit think that most of your games in solo queue are gonna be against stacks (maybe even full ones) and it just makes the entire experience miserable. I'm at the point where if I cannot get a stack, I only play a couple matches a day, at most.
Anonymous
7/21/2025, 12:04:34 AM
No.2099036
>>2099040
>>2099077
>>2098996
Yeah, don't most games not allow premade fullstacks match with solo queue teams. Like I'm pretty sure in all MOBAs you are allowed to queue with 2 people party max or you have to go into a full 5v5 stack mode.
Anonymous
7/21/2025, 12:10:47 AM
No.2099040
>>2099077
>>2099036
Its too late for this now. They will refuse to split the playerbase because it is dropping since they arent addressing any actual issues
Anonymous
7/21/2025, 1:09:59 AM
No.2099077
>>2098996
>>2099036
>>2099040
Player numbers are down 10-15% from where they were last weekend. That rate is consistent with the previous trend WoW.
how am I supposed to play bridge maps like Kaliningrad?
my BMP's try to cross the bridges but get two shotted by missile troops in buildings. Any heli attempts to cross get shot down by stingers in buildings
Are my only options abusing T-15's with smoke to barge through? Even that seems like cluster bait
Anonymous
7/21/2025, 7:41:25 AM
No.2099210
>>2099208
spam helicopters
Anonymous
7/21/2025, 7:50:24 AM
No.2099215
>>2099208
Smoke from mortars/tube artillery
you know you can do creeping barrages with them right
Anonymous
7/21/2025, 8:24:45 AM
No.2099233
>>2099244
Anonymous
7/21/2025, 9:08:31 AM
No.2099244
>>2099245
>>2099233
I dropped all my VDV in the water as the helicopters exploded
am I doing it right?!?
Anonymous
7/21/2025, 9:09:30 AM
No.2099245
>>2099244
Yes, good work comrade commander
now do it again
Anonymous
7/21/2025, 2:36:29 PM
No.2099390
>>2099208
Smoke, air, or go around.
I would guess your real issue is that you don't have any/enough recon and are just blind moving across the bridge.
Anonymous
7/21/2025, 3:36:39 PM
No.2099424
>>2099208
The only real way to force a bridge is to smoke and go, or try to destroy the opposition on the other side before crossing at all.
It's easier to force a crossing at the far point, The terrain provides fewer shooting positions covering the bridge and the long travel time makes it harder for people to react quickly and just blob your bridgehead
For the most part making a bridgehead is a bad idea and likely just to feed points, because multiple players will have blobs just loitering behind the bridges with nothing to do and they'll converge as soon as you give them a target. This is why kaliningrad usually degenerates into a mind-numbing artillery duel and most people hate playing on it.
Anonymous
7/21/2025, 3:52:49 PM
No.2099429
>>2099499
>>2099531
>>2099208
In addition to what everyone else said, dont forget soviets loved their amphibious capabilities, and BMPs are no exception
No need to try and force obvious chokepoints like bridges when even on Kaliningrad theres several relatively discreet crossing points across the length of the main river
>>2099429
"Amphibious capabilities" are completely worthless in this game, especially on kaliningrad.
Most of the waterway is lined with impassable walls and there are only a handful of 'ramps' that allow amphibious crossing. In practice these ramps serve as chokepoints every bit as vulnerable as the bridges except you move at half speed while crossing them and can't send tanks across.
Trying to force the river is a good way to just feed 500pts worth of units for free and look like a retard.
Anonymous
7/21/2025, 6:21:09 PM
No.2099531
>>2099581
>>2099499
>>2099429
>>2099208
From my experience, don't send the whole wave across at once. It's an obvious streagle treat, and you're liable to just get bombed out of oblivion. Smoke lasts for a few minutes, so send the spam over 2-3 vehicles at a time and set up a beachhead, far apart enough that you can't get blown up by a single fire mission.
Once you're across, keep reinforcing piecemeal across bridges, not big waves.
Anonymous
7/21/2025, 7:17:34 PM
No.2099576
CAAT Dragon my beloved
Anonymous
7/21/2025, 7:23:00 PM
No.2099581
>>2099499
>>2099531
I've seen one RU guy ignore bridges to cross the river with nothing but inf dropped by helis, some amphibious vehicles and attack helis (and shit loads of supply) until he reached the enemy spawn to spawn rape them
Eventually he lost his troops but not before shooting down 1k points of helis sent to counter him and blowing up multiple vehicles as they spawned in.
Don't underestimate spawn raping in Kaliningrad
Anonymous
7/21/2025, 7:36:20 PM
No.2099592
>>2099660
man its just so obvious that this is an early access game, except not tagged as such and definitely not priced as such. its been a month since release and you still cant even close the game without it freezing most of the time
Anonymous
7/21/2025, 8:28:00 PM
No.2099660
>>2099736
>>2099592
reminder that the game was originally announced in '21 had a demo and was announced to come out the same year in '23 and since then had several closed and open playtests that each resulted in further delay for almost 2 years total and it still runs like shit
Anonymous
7/21/2025, 9:50:00 PM
No.2099736
>>2099660
Consider how much worse it would have been if they hadn't taken their time.
Anonymous
7/21/2025, 10:19:15 PM
No.2099762
>>2098860
Bradley M2A2 stock is as close as you get for cheap with actual capability. God awful capacity so your troop selection suffers. I like it better than the m901a3 for cheap tow carrier, for 10 more points than a stock m901a3 you get a smoke charge, better armor and an autocannon, plus you can run up a cheap recon in it or stinger team. Take them as a transport for stingers and rely on ampv for your taxi needs.
Anonymous
7/22/2025, 5:09:54 AM
No.2100063
>>2099499
>and can't send tanks across
>laughs in Sprut
Anonymous
7/22/2025, 7:42:20 AM
No.2100108
>>2100149
>accidentally use my guard deck instead of my usual coastal
>spawn T15/T90
>literally almost do nothing with my support/air/infantry stuff just micro couple of tanks all game
>won
I guess my contrarian brain been gimping myself all these time
Anonymous
7/22/2025, 10:11:49 AM
No.2100149
>>2100239
>>2100108
That tracks. I caught a random stream from some top 100 player a while ago, all he did most the match was micro a handful of APS Abrams and was barebones with his other units.
Ive been gimping too playing VDV/Mechanised, but my autism wont let go at this point till I max out the cosmetics for them.
Anonymous
7/22/2025, 1:22:54 PM
No.2100226
>>2100300
These planes work well for slapping US stealth drone and air spammers. VDV and mech lets you fit in 4 of them and you can pretty much always have a plane in the sky for drone duty plus sneeding enemy patriots.
Su-35s as the main fighter left low alt for the 9k missiles, can close in if needed with the 7k or 2k for killing helis.
Mig-35 comes in after the air tax as a solid multirole for SEAD and shooting down helis/drones. (the sead missiles double as AA protection while you snipe a guardian)
Anonymous
7/22/2025, 1:43:46 PM
No.2100239
>>2100149
The reason this is so strong isn't just that the tanks themselves are good, but that only spawning ~2k worth of units and focusing all your attention on a handful of expensive things that are easily to keep alive means that you keep your ukpeep low and your income high. They can apply tonnes of pressure through the game with that small group of tanks and then use their banked income to call in a low alt fighter (ie streagle) to delete any serious opposition or to call in a sudden surge of units to aid a push or exploit a breakthrough. But it's mainly for the fighter.
Anonymous
7/22/2025, 2:12:43 PM
No.2100252
Campaign is complete ass
AI isn't even scripted to care about the objectives.
Anonymous
7/22/2025, 3:07:53 PM
No.2100300
>>2100316
>>2100226
I run similar but with 2 Su34s for drag bombing enemy clumps and heavy tanks.
I found one Su 35 is enough as AA. 2 Migs for rotational sead farming and popping the occasional drone.
For ground AA ive switched over from the expensive stuff to the cheap base options. Strela MN at 80 points is such a value option for eating up choppers and the occasional plane that strays too long. Just stick it further up in a forest right behind frontal units and the harder hitting non-iglashit missiles do work.
Anonymous
7/22/2025, 3:17:22 PM
No.2100316
>>2100328
>>2100392
>>2100300
I see people using the Strelas a lot recently, I didn't realise how little damage IGLAs do (only 7, compared to 15 for a pantsir missile)
Do you ever use the Sosna upgrade? you're right about the regular strela lacking range but it seems to do a bit less damage than the sosna (11 vs 12.5)
Anonymous
7/22/2025, 3:24:38 PM
No.2100328
>>2100392
>>2100316
Sosna is too expensive for my liking, it overlaps into the Tunguska price range but without the radar, gattling gun or ability to not give a fuck if it dies.
Nearly two weeks and not a peep from the devs.
Down nearly 10% from yesterday.
https://www.youtube.com/watch?v=6kguaGI7aZg
Anonymous
7/22/2025, 3:53:59 PM
No.2100369
>>2100374
>>2100343
At least those numbers might inspire some larger competent studio to make a similar game.
Just needs to be in that Goldilocks zone where its got more funding than Indie devs but not big or mature enough for greedy globohomo executives
Anonymous
7/22/2025, 3:56:20 PM
No.2100371
>>2100376
>>2100343
Seething about player numbers is retarded. Every game nosedives in player numbers after the first month, unless it's absolute slop like fortnite.
Having 40k+ players at launch for a modern wargame was nothing short of a miracle. But yes, the devs are too quiet and too slow.
Anonymous
7/22/2025, 4:04:35 PM
No.2100374
>>2100369
>globohomo executives
Russians are even greedier. Just look at Tarkov or War Thunder.
Anonymous
7/22/2025, 4:07:34 PM
No.2100376
>>2100371
NTA but you anti-player number people need to chill. Someone posts about the player numbers every 2 or 3 days and people flip out and start throwing around words like "seething," "malding," etc and its uncalled for. You're behaving just as poorly as the people you think you are countering. The player numbers ARE doing poorly (despite however high they were at launch), they ARE dropping too quickly. I just got done playing some matches in what is the busiest time of the day and not a single one had everybody around the same ELO (+/- 100), this incates that the matchmaking is having a hardtime finding players to evenly match you with. I'm not happy the player numbers are going down so much, I wish they were higher, I want the game to succeed. But we shouldn't stick our fingers in our ears and pretend like things are not trending it a negative direction.
>>2100343
Friday will be two weeks, you're jumping the gun a bit. If we hear nothing by then than yeah they fucked up and its gonna be pretty hard to recover.
Anonymous
7/22/2025, 4:28:22 PM
No.2100392
>>2100316
>>2100328
Sosna's role is river crossings, pair them with BMP3's, where people don't expect it crossing a river and you can fuck shit up. Usually they'll only guard the river bank with some recon or stingers and they'll use helis to shut down a river push. That's when Strela/Sosna is better than a pantsir.
Anonymous
7/22/2025, 4:39:24 PM
No.2100408
>>2100411
>Last thing your 200mp Chris kyle delta force sniper trapped behind enemy lines sees
>>2100408
why do russians have BBC written on their aircraft???!?
Anonymous
7/22/2025, 4:46:28 PM
No.2100416
>>2100411
>BBC POC
So American AA cannot blaspheme by targeting them.
Anonymous
7/22/2025, 5:00:28 PM
No.2100430
>>2100411
Russian tradition of having BBC tramp stamp on the ass please understand
the ass is in the ass
Anonymous
7/22/2025, 5:25:48 PM
No.2100458
>>2101004
So apparently there was a broken arrow tournament and the team that won it were all company of heroes players
warno bros....
Anonymous
7/23/2025, 2:05:27 AM
No.2100898
>>2100411
It's cyralic for VVS, which is the acronym for the Russian airforce.
Anonymous
7/23/2025, 4:37:02 AM
No.2100981
>>2101003
>>2101106
>release game
>apologize to chinese and tell everyone else that chinese are not to be accused of cheating
>go radio silent
so when the fuck are we getting fixes to bullshit like people quitting every single match, infantry being useless dogshit, and a surrender option
Anonymous
7/23/2025, 4:50:05 AM
No.2100986
>>2101091
Why do people say to load Comanches with dagr missiles instead of the basic hydras for backline raiding? The only difference is the dagr has less ammo and can laser guided. But the comanche cant laser designate so you need to either send in a helicopter without stealth alongside them, missing the entire point of the stealth. Or sneak in some infantry with lasers which will take half the match
Anonymous
7/23/2025, 6:26:57 AM
No.2101003
>>2100981
they live in a chinese vassal state, prease understand
Anonymous
7/23/2025, 6:31:16 AM
No.2101004
>>2100458
>warno bros
are still playing Warno
Anonymous
7/23/2025, 10:36:59 AM
No.2101091
>>2100986
DAGRs have 100m more range and a smaller CEP
absolutely worth it
Anonymous
7/23/2025, 10:53:36 AM
No.2101097
>all your team are playing tower defense
>but when enemies actually push they all just fold
the Joe infantry putting troops everywhere to HODL THAT LINE and just become arty fodder
the Henry helos who just feed to one single shorad
but I hate the Sam Support the most, man fuck your SAM you spend all your points of SAM but there are still billions drones everywhere
meanwhile enemies SPAA were right behind their frontline and shooting all our planes
Anonymous
7/23/2025, 11:17:27 AM
No.2101106
>>2101108
>>2100981
When A team returns from the frontline
Anonymous
7/23/2025, 11:20:29 AM
No.2101108
>>2101118
>>2101121
>>2101106
Why would you sign up for the military if you're already employed working on a game?
Anonymous
7/23/2025, 11:24:13 AM
No.2101110
>>2101132
>>2101275
Alright, should I keep my radar on or not?
Anonymous
7/23/2025, 11:45:08 AM
No.2101115
>>2101119
reminder to park your SPAA backward so they dont have to spend 2 second turning 180 to shoot at incoming missiles
Anonymous
7/23/2025, 12:00:52 PM
No.2101118
>>2101108
>get conscripted
>bro why did you sign up
Anonymous
7/23/2025, 12:01:55 PM
No.2101119
>>2101115
>swivels on the spot
Realistic turning circles when?
Anonymous
7/23/2025, 12:07:47 PM
No.2101121
>>2101126
>>2101108
Don't bother there a (or a few) seething NAFOids/belters in these threads that are seething about the game being Russian and wanting to play it at the same time, probably getting a blood pressure spike every time a KA-52 deletes a column of NATO armor in-game.
The barely controlled seethe posts are a small pressure release, I assume eventually they will explode and start spamming gore.
Anonymous
7/23/2025, 12:26:22 PM
No.2101126
>>2101121
I am Tom Texas from Idaho-oblast and I agree with this post
Anonymous
7/23/2025, 12:31:11 PM
No.2101131
pidor can't take a joke, lmao
Anonymous
7/23/2025, 12:32:55 PM
No.2101132
>>2101110
Its a weird trap where if enough people keep them on they will intercept all the sead and noone will die. Or you keep them on and end up being the sucker cause your teammates dont.
Anonymous
7/23/2025, 3:52:02 PM
No.2101264
>>2099499
>le BMP3 face
if you have premium amphib units and the enemy only has heavy armour that cant cross water they're not gonna have a good time trying to drop heli inf into sosna missiles and 100mm BMP frag shells
Anonymous
7/23/2025, 4:10:57 PM
No.2101275
>>2101110
Optimal play would be to keep a fighter loitering, which provides vision, and only toggling on radar when there's an incoming plane/missile to intercept. Without a fighter for vision, turning off radar blinds your AA, so you can't see when something is incoming to know to turn it back on.
For the most part SHORAD AA should usually be off unless there's actually a heli to shoot at, because they tend to be much worse at intercepting SEAD and don't rely as much on early detection to destroy helis, so you can toggle radar on as needed.
Anonymous
7/23/2025, 8:53:53 PM
No.2101523
>>2101758
Maybe I'm the fool here, but what's with some of the people earlier in the thread decrying US Airborne? I completely get it suffers from mostly underwhelming vehicle/support tabs, but the NGWS Airborne seem to pull their weight far more effectively than most other US infantry from my experience, to the point I prioritize them over other specializations' infantry most of the time.
Anonymous
7/23/2025, 9:46:57 PM
No.2101667
>>2101713
What's the "best" Russian spec?
I've seen people argue its mech tank vs motorized tank
Anonymous
7/23/2025, 9:56:41 PM
No.2101713
>>2101667
Mot tank is the most popular one. Mot has the best recon, air and heli tabs in the faction while also having the only rocket artillery so basically the combo has the best-in-slot options for everything. But I think people are beginning to realize that together they have a lot of redundant units and not enough heli/air points to make full use of what's available
Mech tank has no helicopters, only slow ground logistics and a 500pt air tab (barely enough to pay air tax) so I'm skeptical that it's any good at all but if you're in a stack with allies who are handling all your airspam then I can see it working.
The main thing is that cluster bombers are so crazy good right now so picking a spec combo that relies on tanks, which will get cluster bombed, but has no cluster bombers for enemy tanks just seems like it's playing to lose to the meta.
Anonymous
7/23/2025, 10:14:04 PM
No.2101758
>>2102083
>>2101523
NGWS can be "good" because they are one of only 5 infantry squads in the US that have 700pen launchers, but they are probably the worst of those 5. The problem with them is that their small arms have extremely low base damage in exchange for higher range. But there are many other squads that also have the same range, without the nerfed base damage. As a consequence they get clapped trivially in close range combat by basically anything, including squads that are considerably less expensive, and even in their ideal range they will tend to lose a shootout to anything that can shoot back.
If you're picking your second spec based on what can provide infantry to ambush vehicles, Marines get the SMAW teams for the same price that have twice as many launchers and are still good vs infantry. Specops gets the ranger MAAAWS which have triple the launchers, or RRC which can run with 5x disposable launchers that are each as good as the NGWS Carl G.
The main issue with airborne is that as a spec it has a lot of weird holes in its roster. It has no real tank or IFVs or good transports.
You don't pick them for helicopter insertions because Marines and Specops are both better. You don't pick them for paradrops because they have no infantry worth dropping, and both marines and specops do it better. You don't pick them for airspam because they have no SEAD. You don't pick them for infantry spam. You don't pick them for support.
Basically Airborne has 4 good units that carry the entire spec:
Globalhawk (drone with the longest sight range)
Weapon Team (best ATGM squad in the game)
Brutus (most cost-effective barrel artillery)
Strike Eagle (best-in-slot cluster plane)
The only deck in the meta that actually runs Airborne is AB + Armoured and it literally just brings the pairing for the Strike Eagle.
Anonymous
7/24/2025, 3:40:46 AM
No.2101993
Me love some m8 and Sheridan
But yeah NGWS upgrade isn't worth it imo
If you get rid of that they turn into decent mid range infantry meat squad
Anonymous
7/24/2025, 9:31:45 AM
No.2102083
>>2102222
>>2101758
It makes zero sense that the upgrade actually nerfs their damage. Big zippy superfast bullet does less damage because ???
Anonymous
7/24/2025, 12:59:14 PM
No.2102191
>>2102196
>>2102204
>try to win with TACTICS and POSITIONING
>get beaten by a retard facemashing meta units directly into your zones and getting away with it because they have a billion armor
Anonymous
7/24/2025, 1:09:06 PM
No.2102196
>>2102216
>>2102191
um. you're just using infantry wrong sweety.
Anonymous
7/24/2025, 1:15:36 PM
No.2102204
>>2102216
Anonymous
7/24/2025, 1:47:59 PM
No.2102216
>>2102251
>>2102196
>>2102204
What pissed me off is that i stomped his initial wave and clusterfucked his overpriced armor.
But he somehow still had enough cash for a second wave along with a team mate cheesing it up with a chopper from the flank.
Anyway the game was lost because we already had a leaver and these retard monkeys-with-a-typewriter devs still havent made the surrender option they promised >2 weeks ago.
Anonymous
7/24/2025, 1:51:39 PM
No.2102222
>>2102083
It's also completely out of step with other squads. There are a bunch of units with 600 range, 10pen small arms and none of them have damage as low as NGSW.
Anonymous
7/24/2025, 2:29:50 PM
No.2102251
>>2102292
>>2102216
>with a team mate cheesing it up with a chopper from the flank.
Isn't this literally "TACTICS and POSITIONING?"
Anonymous
7/24/2025, 3:30:06 PM
No.2102292
>>2102330
>>2102251
It wasnt that coordinated, more like scrapping up my units after I had repelled the heavy attack so my AA was already too beaten up to counter.
Anonymous
7/24/2025, 4:14:12 PM
No.2102330
>>2102292
Sounds like cope
Anonymous
7/24/2025, 7:48:08 PM
No.2102566
>>2102773
When will they recode they game to use lockstep? This solves every cheat except maphack.
Anonymous
7/24/2025, 8:20:40 PM
No.2102596
>>2102655
Was reading the Patreon section of their Discord the other day, some Slitherine people were in there talking and answering questions and shit. There isn't any real news to report though, the official answer is just that they are "working on it".
Anonymous
7/24/2025, 9:13:18 PM
No.2102655
>>2102830
>>2102837
>>2102596
Dead game.
Should've built the game on modern netcode architecture instead of the "easiest to code" solution.
Anonymous
7/24/2025, 10:49:03 PM
No.2102773
>>2102970
>>2103065
>>2102566
Recoding just isn't going to happen.
We're just waiting now for the population to decline to a point where moderation becomes practical and then those of us left can enjoy it in peace.
There really is no solution to cheating in a popular online game. The harder it is to cheat, the more money there is in it. Look at counterstrike, Apex Legends, Elden Ring and so on. As long as China cares about your game they will actively ruin it.
Anonymous
7/24/2025, 11:39:42 PM
No.2102830
>>2102655
broken arrow isnt here to be played for the next 10 years like wargame its a proof of concept that strategy game still can sell in this day
so maybe some other studios can pick up where they left and release a decent wargame clone
Anonymous
7/24/2025, 11:52:38 PM
No.2102837
>>2103125
>>2102655
they already got their money lmao
Anonymous
7/25/2025, 2:20:53 AM
No.2102970
>>2102773
>Look at counterstrike, Apex Legends, Elden Ring and so on
CS and Apex are need client side because FPS latency demands. Elden Ring is From Soft not giving a shit about serious MP.
Every modern RTS uses Lockstep MP and it makes every cheat impossible except for Fog of War removal.
It's frustrating because BA is so close but they ruined it at the scoping/planning stage.
Anonymous
7/25/2025, 4:58:01 AM
No.2103065
>>2102773
>moderation
Alone has no solution to separate cheating clients and high latency or desyncing clients. Which is almost certainly the source of the wrong bans they just backtracked on. They probably only realised they were banning laggers because of the streamer and review bomb.
Anonymous
7/25/2025, 9:05:08 AM
No.2103125
>>2102837
this they should focus on selling vehicle skins and new faction/spec now
I want Phantom ICE
Anonymous
7/25/2025, 3:00:09 PM
No.2103390
>>2103418
>>2103533
>5 mins in queue and counting looking for a match
ded gaem
Anonymous
7/25/2025, 3:26:21 PM
No.2103418
>>2103390
seems like servers are cooked. Right after i finally get around to playing vidya after a day of waging.
Anonymous
7/25/2025, 5:53:20 PM
No.2103533
>>2103390
Devs fumbled hard, it has been weeks and the only thing they added was """anti cheat""" which nobody can notice. So for all intents and purpose the game has had no changes since launch. People might have stayed if the devs added what they asked for (most notable leaver penalties, and surrender option)
By the time they add it, it will be too late
What's the point of crying about numbers? For the last year Warno had about 2k peak players each month and it's gradually dropping, but I never see anyone complaining about this. Steel Division 2 has even less players and it's the same situation.
Anonymous
7/25/2025, 7:52:46 PM
No.2103680
>>2103656
Those games never had a life for them to die. Broken Arrow actually had a notable number of players and more hype than both of those combined.
Anonymous
7/25/2025, 9:54:11 PM
No.2103897
>>2104273
>>2103656
Because Broken Arrow at its peak had more players than every Wargame title, both Steel Divisions and also WARNO combined. Now a month later its down to a third of its peak and continuing to drop, with devs continuing to seemingly not do anything whatsoever
Anonymous
7/26/2025, 1:54:47 AM
No.2104273
>>2104313
>>2103897
>new Russian devs
>suddenly get a lot of money
>ghost
First time?
>>2104273
I dont get why it took some random dodgy Russian devs to make this game in the first place.
I can only imagine that most western devs avoid grounded wargames because TrannyAgenda 2030 doesnt incentivize normal vidya for men.
And of course the asian devs wont make anything that doesnt involve anime retardation or fantasy garbage.
Anonymous
7/26/2025, 3:38:51 AM
No.2104336
>>2104313
Western mainstream devs need not be mentioned for obvious reasons.
Western indie devs are obsessed with metroidvania slop or slay the spire imitators.
Asian devs are all about mobile and gacha.
Something about Russians make them like cold war/modern warfare scenarios, this culture existed well before 2014.
Anonymous
7/26/2025, 3:50:54 AM
No.2104342
>>2103656
>What's the point of crying about numbers?
Is it possible to talk about the numbers without you construing it as "crying?" If so, what would that look like?
Anonymous
7/26/2025, 3:56:48 AM
No.2104346
>>2104423
>>2104313
because it took years of development time with years of delays to push out a buggy game that only made a lot of money because they got lucky with marketing? what's so tough to understand?
Anonymous
7/26/2025, 3:57:56 AM
No.2104347
>>2104313
That's literally it. For the most part the western gaming industry runs entirely on finance, and the financing is monopolized by:
>Triple-A publishers
Who want your soul, your firstborn child and your gender as collateral. They don't fund you to see your project made; they fund you to destroy you and poach your talent/ideas for their own soulless market-tested DEIslop
>techbros
Who are the dumbest animals on god's green earth. No I seriously mean it. These people make financial decisions to the sum of tens of millions of dollars off the most retarded assumptions and biases.
>crowdfunding
Which is basically dead in the west because of the absolute deluge of scams and rugpulls that ruined its credibility.
Mainstream has never been willing to fund strategy games because they consider them too niche. Techbros used to be a major source of funding once upon a time, but now they'll hit you with incredible opinions like "how is you turn-based singleplayer grand strategy concept going to compete with Starcraft?" That's not a joke by the way, financial wisdom says "strategy games are a bad investment because starcaft 2 and league of legends exist." Broken Arrow essentially got lucky finding success on patreon during this crowdfunding dark age and being able to turn that into a proof of concept impressive enough to attract a publisher.
So yeah you're just not going to make a game like this in the west anymore because nobody will pay you to do it. There's a reason all of the major strategy games around right now are slavjank made by veteran modding teams from decade-old games.
Anonymous
7/26/2025, 5:32:39 AM
No.2104394
Laser targetting a helicopter helps SHORAD (I tested stingers) hit more accurately/reliably. Nothing in the stats or other gameplay would seem to indicate this but it does appear to work.
Anonymous
7/26/2025, 7:21:41 AM
No.2104423
>>2104346
>lucky with marketing
There's more here.
The cheaters, leavers, entire MP infrastructure is bjorked. But the gameplay, the loadouts system is FUN.
Anonymous
7/26/2025, 1:29:58 PM
No.2104620
>>2104669
Are thermobaric weapons building-clearers? Is there something more to them? Do they have a special mechanics?
Anonymous
7/26/2025, 2:11:35 PM
No.2104669
>>2104620
check the building bypass damage on the stat page
FLX, Creative Director at Steel Balalaika had an interview with youtuber Saucy
https://www.youtube.com/watch?v=JzQFySEtOJA
tldr
>servers peaked at 55k on their end, holding up well (lolmao why all the leavers then)
>20 man dev team and hiring actively now, 1 new guy got fast-tracked through interviews to handle cheat reports exclusively
>working on in-match votekick feature
>non-committal on unranked queue, deflected to talking about vague custom lobby expansion plans
>want to implement weapon ranges to line of sight tool but "technical problems were overwhelming compared to how simple it looks", because they want it to take into account terrain and elevation and etc in 3D utilizing raytracing (rip old GPUs) and not be a simplified grid overlay like other games
>wont mess with unpopular maps much, want to keep all maps unique even if it makes some less popular - except for rotated versions of maps
>surrender option coming soon alongside leaver penalty
>infantry inside transports surviving destruction of their transport is intentional and here to stay, open to being tweaked if it becomes a problem later, devs think its fine as is
>replay system coming eventually
Anonymous
7/27/2025, 1:16:49 AM
No.2105238
>>2105163
>holding up well
>working on
>want to implement
>coming soon
>open to being tweaked...later
>coming eventually
jfc
Anonymous
7/27/2025, 1:45:21 AM
No.2105274
>3 of the enemy team's players can't even make it into the match without being disconnected and "deserting"
Is this what the opium wars felt like?
Anonymous
7/27/2025, 4:26:48 AM
No.2105360
>>2105366
>>2105163
>3D utilizing raytracing
>for a 2D tool
>just to show weapon ranges
Lmao this is peak >you see it looks easy but its actually very hard
Do they even have any game devs on their team or just ex-modders?
Also are there any obstacles that reduces the weapon range further than just Max(weapon range, LoS)?
Anonymous
7/27/2025, 4:51:02 AM
No.2105366
>>2105383
>>2105815
>>2105360
>20 man dev team
>dont even have a website
Its like, im really impressed and happy for them but also this game is pretty much fucked for regular updates.
We'll just have to enjoy it for what it is for the next 6 months. Not that ill keep playing that long
Anonymous
7/27/2025, 5:09:34 AM
No.2105383
>>2105544
>>2105366
>Not that ill keep playing that long
You aren't the only one, we didn't even hit 15k today on a weekend.
Anonymous
7/27/2025, 8:24:35 AM
No.2105544
>>2105803
>>2105383
I mean people are also burning out too
Anonymous
7/27/2025, 3:58:27 PM
No.2105803
>>2105848
>>2105544
>burning out
That's literally what we are discussing, dipshit.
Anonymous
7/27/2025, 4:26:26 PM
No.2105815
>>2105885
>>2105366
>>dont even have a website
You are supposed to pay for the patreon to see the posts and have the sikit discord channel where the devs actually answer questions. Like literally, when you call them out on shit communication they get pissy that they talk, in the patreon channel.
Why a publisher funded project even has a patreon and sikrit backer updates (post release) is a different question.
Anonymous
7/27/2025, 4:54:58 PM
No.2105848
>>2105881
Anonymous
7/27/2025, 5:51:13 PM
No.2105881
Anonymous
7/27/2025, 5:53:40 PM
No.2105885
>>2105815
Its the same shit Arrowhead did with the release of Helldivers 2. They had wild success, proceeded to do fuck all, and got pissy when the disillusioned players/buyers complained of no communication because they had a discord they were permabanning people from because they reacted negatively to furry erotica being posted in it.
Anonymous
7/27/2025, 7:06:26 PM
No.2105951
>>2105974
>>2105163
The random youtube faggots that get these interviews are always so weak and passive with their questions. It would be nice for one of these interviewers to actually push back and try to pin them down on their vague and evasive answers.
Anonymous
7/27/2025, 7:22:53 PM
No.2105974
>>2105951
>The random youtube faggots that get these interviews
...its almost like its why they are selected to receive these interviews.
Anonymous
7/27/2025, 8:43:17 PM
No.2106031
>>2106036
>>2105163
>>want to implement weapon ranges to line of sight tool but "technical problems were overwhelming compared to how simple it looks", because they want it to take into account terrain and elevation and etc in 3D utilizing raytracing (rip old GPUs) and not be a simplified grid overlay like other games
I just had an aunerysm reading this. There isn't a fucking reason why this would be prohibitively complex or demanding, there are literally ready modules off marketplaces they could probably implement with little effort to handle this shit, not that they should because it's a piss easy thing to do. They already have the LoS tool, what the fuck are we even talking about? Literally solved technology.
>umm you see its actually very hard you'd have to be one of our programmers to appreciate the issue um ummmmm
Shut the fuck up. This isn't rocket science.
Anonymous
7/27/2025, 8:49:13 PM
No.2106036
>>2106031
TBF the guy speaking does not seem to be a programmer and appaers to just be taking the words of people on his team. Not that it fully excuses him, but I do think its worth keeping in mind.
Anonymous
7/28/2025, 2:55:32 AM
No.2106263
>>2106289
>>2106450
How has the Bereg still not been fixed?
Anonymous
7/28/2025, 4:14:32 AM
No.2106289
>>2106332
>>2106263
Devs are too busy reading through cheater reports
Anonymous
7/28/2025, 5:35:50 AM
No.2106332
>>2106289
>small team no money please understand
>proceeds to blow all income on manually reviewing all cheaters because no anti-cheat
The leaver situation is out of control. ^ games this weekend and not a single one where someone wasn't out in the first 10 minutes.
I don't have the time commitment to put in hours a day just to get a single decent match.
Anonymous
7/28/2025, 6:31:49 AM
No.2106350
Anonymous
7/28/2025, 10:27:40 AM
No.2106431
>>2106451
>>2106349
I didn't knew hippie browsed /vst/
Anonymous
7/28/2025, 11:12:25 AM
No.2106450
Anonymous
7/28/2025, 11:16:42 AM
No.2106451
>>2106480
>>2106492
>>2106431
>I didn't know a guy with an /a/ bait image as his channel icon who dog whistles /pol/ every few minutes browsed 4chan
Really, nigga?
Anonymous
7/28/2025, 11:43:04 AM
No.2106461
>>2106349
Just play custom matches. People rarely leave them.
Anonymous
7/28/2025, 12:30:57 PM
No.2106480
>>2106667
>>2106451
You know people can come to the site without visiting /vst/ right?
Anonymous
7/28/2025, 12:56:55 PM
No.2106492
>>2106451
>don't browse /a/
>don't browse /pol/
If you say so
Anonymous
7/28/2025, 5:58:37 PM
No.2106667
>>2106480
I would assume that a channel dedicated entirely to niche strategy games would probably be drawn to the niche strategy game board especially if they're looking to talk about the games their channel covers.
Anonymous
7/28/2025, 11:35:06 PM
No.2107047
you really think hippie, a normal british man (muslim rapist), would come on 4chan? of course i wouldnt
Anonymous
7/29/2025, 2:02:55 PM
No.2107368
>>2107437
>>2107700
>You have been disconnected from the server
>Internet is fine
>No reconnect button
>Restart game
>No reconnect button
>Restart game again
>No reconnect button
>Ten minutes later
>ELO -40, drop rate increased
Anonymous
7/29/2025, 3:42:42 PM
No.2107437
>>2107460
>>2107368
Why are you complaining, it won't help the devs work any faster?
Anonymous
7/29/2025, 4:12:51 PM
No.2107460
>>2107464
>>2107437
Retarded cattle attitude. You can stuff your head in the sand and shut the fuck up like the grass-muncher you are, but I will raise my voice and complain all the fuck I want. Cry about it, faggot.
Anonymous
7/29/2025, 4:19:51 PM
No.2107464
>>2107460
Pretty sure he was mocking the people who use that argument
Anonymous
7/29/2025, 8:32:54 PM
No.2107700
>>2107368
Wait what?
I remember that in the beta I reconnected multiple times after losing connection. Wtf did they do?
Anonymous
7/29/2025, 10:08:09 PM
No.2107812
>>2108177
You lads remember the chinksects that cheesed with AC-130 spam at match start and got banned, then unbanned? They're back and they got a new 100% legit skill-based strategy
https://www.youtube.com/watch?v=R8fCQxk0KAg
TLDR
>when a teammate leaves, everyone on the team shares his income (1 leaver means +75 for everyone on top of the base 300, 2 leavers means 150, etc)
>except the leaver continues accruing income while not in game
>including the +75 bonus, despite being the leaver
>he can reconnect minutes later having generated hundreds of extra income for both his team and himself
>the chinksects are abusing this to get several hundred extra points (imagine 2 extra tanks or 3 IFVs + inf), for every player on their team, in every phase (sometimes several times per phase), in every single match they play
>coincidentally they've also started maining RU cruise spam, so they dont give themselves away losing units (and risking suspiciously high loss numbers show up end of game) and instead spam more cruise missiles and aircraft
Benjiverse streams show all of this extensively, he's almost permanently rank 1 and plays against this chinksect stack very often, and every game 1 specific chinksect is designated to constantly disconnect and reconnect
Anonymous
7/30/2025, 2:17:20 AM
No.2108037
>>2108048
>>2108049
Is the single player any good? It’s the only part I really want to play.
Anonymous
7/30/2025, 2:18:22 AM
No.2108038
>live in east Asia
>nips have zero interest in tactical sweaty strategy
>every match is with chinks who cheat.
Anonymous
7/30/2025, 2:40:20 AM
No.2108048
>>2108037
It's not great.
Better than Warno but the AI just spams and doesn't care about the objective.
Anonymous
7/30/2025, 2:42:06 AM
No.2108049
>>2108037
I've played worse, but the missions are pretty boring. Generally poor mission design.
Anonymous
7/30/2025, 12:36:35 PM
No.2108177
>>2107812
Its ok, this will definitely get fixed in 3-6 months, trust.
For now, we can cope and headcanon that you're getting extra income from not paying the administrative and logistic costs of having an extra active HQ and staff officers.
Serious question. I want to buy this game, but the price is fairly prohibitive for my budget.
What are the chances that this game will stay popular 6 months from now? 100%? 80%? 20%?
Is this the type of game that will force you to buy DLCs every 3 months to keep playing?
Also, I am an oldfag with poor reflexes and map awareness. Will I even enjoy it? I never played RTS that was not single player.
Anonymous
7/30/2025, 3:12:09 PM
No.2108225
>>2108219
20% is my guess
Anonymous
7/30/2025, 3:52:24 PM
No.2108253
>>2108279
>>2108219
>I'm an oldfag that can't budget for 50$ games
What went wrong, bro?
>https://store.steampowered.com/news/app/1604270/view/537735054151909446
Patch 1.09 announced.
With 1.08 they announced it on June 30th and released it July 11th so expect this one sometime around August 10/11th.
>Highlights
Leaver penalty
Vote to surrender
"anti-cheat improvements"
Cheating in singleplayer no longer bans you
Improvements to server stability and the reconnect function
"Various fixes"
>Balance
APS nerf
Incendiary nerf (RIP napalm Grad)
Russian Coastal buffs
Fix to autocannons bugging out
"various changes to rebalance... over and under performing units"
Given this it seems like we're stuck on a "1 patch a month" schedule for the time being.
Anonymous
7/30/2025, 4:18:04 PM
No.2108259
>>2108263
>>2108255
i hope they buff infantry as an underperforming unit but who knows.
Anonymous
7/30/2025, 4:25:34 PM
No.2108263
>>2108259
APS nerf is an Inf buff
Anonymous
7/30/2025, 4:27:10 PM
No.2108266
>>2108308
>>2108255
>Cheating in singleplayer no longer bans you
Ah yes, so the chinks can practice their cheats before they come online.
>APS nerf
Think they'll nerf the frequency or the amount? I think nerfing the frequency might be good. Either nerf the frequency, or make it have no cooldown so you can spam missiles to drain APS instantly. The real thing they need to nerf, however, is smoke. Shouldn't be a 100% chance to make every missile in existence miss.
>Incendiary nerf
Why, though? Sure, ognometchiki are great, but incendiary grad is far from the best launcher on top of being very expensive and very fragile. Why not just nerf the incendiary units, rather than incendiary as a whole? This is going to make napalm bombs, which are already very niche, completely useless.
>Russian Coastal buffs
Huh? I've been stomping games with almost exclusively Russian coastal units.
>"various changes to rebalance... over and under performing units"
They better not touch my BMP spam.
B
7/30/2025, 4:41:34 PM
No.2108279
>>2108253
There is a specific place on the map where wages are from Eastern Europe and prices in shops are from Western Europe.
It is called Central Shithole.
Anonymous
7/30/2025, 5:47:45 PM
No.2108300
>>2108308
>>2108255
>APS nerf
good and deserved
>Incendiary nerf
not necessary, barely any units use incendiary to begin with. Only change I could think of is to make ognemetchiki slightly more expensive but they are retarded and will just nerf the fire.
>Russian Coastal buffs
They already seem pretty strong, the only reason I dont pick them is lack of ground transports besides that fuckhuge slow thing. If anything Airborne/VDV needs some buffs.
Will look forward to the full patch notes and may even start playing the game again when I read them.
Anonymous
7/30/2025, 5:57:41 PM
No.2108306
>>2108255
SAAR THE REPLAY FEATURE??
Anonymous
7/30/2025, 6:00:56 PM
No.2108308
>>2108300
Airborne and VDV both have singular unicorn units that make them worthwhile.
Basically the 'problem' with the current state of spec balance is that each faction has 1-2 specs that have everything with no real weaknesses and you can build a very strong deck by just only taking units from that spec. Rather than mixing and matching between two specs, most competitive decks are just 90% 1 spec with a handful of unicorn units from the second, like going Armoured + Airborne just for the Javelin teams and Strike Eagle, even though most of the Airborne spec is worthless it doesn't matter because Armoured already covers all those bases.
VDV some strong unicorn units that make it a good partner to mot/mech/guards even if most of the spec sucks. Most of Coastal is just bad versions of gear other specs already cover: a bad version of the BTR, a bad version of the BMP3, a bad version of the T-80 etc. Its only unicorns are the various cruise missile spam tools but that's gimmicky and very niche
>>2108266
For APS I think they'll nerf the frequency. Part of the problem with current APS is that it reloads fast enough to eat roughly half the full ammo stock of any disposable infantry launcher, which is part of what makes infantry so bad against APS vehicles specifically. They just run out of fucking ammo. Increasing the reload would let reloadable launchers like the Carl G get through on the second shot instead of needing to deplete all 4 charges and would let disposables get most of their shots in instead of only like 2/5.
>incendiary
I think this is specifically directed towards napalm bombers. There are several cheap bombers that deliberately don't have enough cluster playload to oneshot tanks, so what people do is put a few napalm bombs on them with the clusters, and the napalm burn finishes off the damaged tanks before they can drive out. I assume they want to enforce the idea that only select premium bombers can actually oneshot tanks.
Anonymous
7/31/2025, 4:59:04 AM
No.2108724
>Enemy calls me a cheater
>Thinks I have infinite units because I keep sending BMP-2s filled with dogshit infantry at him
People seriously underestimate how much 50-point crap you can have on the field at once.
Anonymous
7/31/2025, 6:39:01 AM
No.2108741
This but BMP1s
>send in wave of BMP1 with motostrelki/motopekhota
>by the time its dead a second wave is already on the way
>by the time the second wave reaches the frontline, the first waves losses are regenerated and I can start forming the third wave
My KD is usually horrendous, but many players cannot handle the supply micro and run out of ammo for their infantry/ATGM teams.
Anonymous
7/31/2025, 9:03:46 AM
No.2108780
I still prefer sending gucci bumerang with bunch of coastal marine
and coastal being buff is very gud news
Anonymous
7/31/2025, 1:03:52 PM
No.2108885
>>2108255
Sounds promising but would be nice if they had the surrender option ready by now.
And no word on content unlocks. I was hoping we'd get more meat on the table from the shit found in the files already.
Anonymous
7/31/2025, 1:10:15 PM
No.2108892
>>2108907
what IFV with this feel?
Anonymous
7/31/2025, 1:32:38 PM
No.2108907
>>2108892
>wacky supercar that goes all around the city with fancy weapons and copius plotarmor
I was going to pick one of the light vehicles, but this is clearly the Barbaris.
Anonymous
7/31/2025, 1:49:17 PM
No.2108921
>>2108938
>>2108959
which way mutt?
>>2108921
None of the above.
The Stryker ICV Javelin sucks cock. It's basically an eighty-point Javelin with weak armor, weak HP pool and the ability to carry infantry. It will lose to anything with an autocannon or a main gun. If you're going to pay eighty points for an IFV, at least make sure it has an autocannon (or APS).
The ACV-30 has a decent autocannon and some good road speed, but zero survivability. A stiff breeze can kill it.
The AAVP's only purpose is to cart Marine Raiders around, since it can hold so many guys. It will not survive for long, and it will not do enough damage to warrant it costing seventy points.
Meanwhile, the Russians can get this for seventy points. It has an autocannon, a machinegun, an ATGM and a grenade launcher (basically all of the weapons of your three separate APCs combined). It is more survivable than the most survivable APC in your three (the AAVP) and you can get a crazy amount of them. The only downside is that it's a bit slower than the American options.
Americans are really lacking in the mid-cost APC category. Their only okayish option is the Bradley, which comes with absolutely horrible infantry inside of it as a deck tax, and it gets hampered by having a Bushmaster-1 instead of a Bushmaster-2. You either want to lowball it with cars / plain fast APCs or highball it with fully upgraded Bradleys / APS ACVs that have Bushmaster 2 and Javelins. Those recon Strykers are also great, but you can only get very limited numbers of them.
Anonymous
7/31/2025, 2:20:06 PM
No.2108944
Anonymous
7/31/2025, 2:44:52 PM
No.2108958
>>2109551
>>2108938
i used to run max out ICV, but want to try out other option
so I'm thinking of just mainly field auto cannon bookers and just use the ICV to ferry troops around in the frontline, since the cav deck are fill the brim with jav troops and weapon teams
which in that case the ACV probably work too since they both has 100 speed but ICV got javelin so it can become extra javelin to support in the big tank fight
since they can fire javelin on the move they should automatically fire them when they can
or maybe I should just skip trying to use it in the frontline all together with n plain stryker for 45 which is the same price as humvee
Anonymous
7/31/2025, 2:47:01 PM
No.2108959
>>2108965
>>2108921
Strykers are ATGM platforms first and transports second. They are uniquely able to fire on the move, so they can kite. Being them in groups of 3 and right click your target to volley fire and get through APS. They need to keep their distance. Their armour upgrades are worthwhile if you're using them for combat, but their main protection is outranging tanks and autocannons so be careful with them and make good use of wide sightlines. If you just want a fast, wheeled infantry taxi, drop the ATGM, but there aren't many 8/9 man US squads worth using.
ACVs are overpriced for an autocannon transport because it has huge transport capacity. The armour upgrade on it is worthless. Bring these if you need to move around Marines or if you've got a pair of units that add up to 12 that you want to move together (ie Weapon Team + Stinger). The lack of protection is a liability because it can just die to stray artillery.
Amtracs are just there for the huge carrying capacity. Use them if you just want to move a lot of infantry in one vehicle. I personally run them to move marine+smaw pairs to dump on top of enemies. It has just enough armour to be resistant to HE artillery and thermobaric launchers so your infantry can mount up for protection.
>>2108938
Wow impressive. You managed to be wrong about literally everything.
Anonymous
7/31/2025, 2:50:41 PM
No.2108961
>>2108965
Why should I pick BMP-1AM Basurmanin with the autocannon over the one with an actual cannon, ATGM and an automated grenade launcher? Why do they cost the same?
Anonymous
7/31/2025, 2:58:37 PM
No.2108965
>>2111249
>>2108959
>Strykers are ATGM platforms first and transports second.
Retard alert! Strykers only get four javelins. Two waves of ATGMs will always be lost to smokes, one launcher will be lost to return fire. That leaves two launchers with two missiles left, which might be able to kill a single tank through APS if you're lucky. ATGM carrier my ass. Maybe try playing the game before you attempt to comment on it? And that's not even mentioning their horrible 1500 meter range."They need to keep their distance" when they can't even fire a single volley against a well-microd tank without receiving return fire is laughable.
>>2108961
Eight troop carrying capacity versus seven. It matters for taking some squads like SSO or Ingenery. If you take a BMP-1, take the BMP-1PG without armor upgrade. It's one of the best bang-for-your-buck vehicles in the game.
Why isnt this a thing IRL?
>MLRS
>But it can be maneuvered quickly to advantageous positions without relying on roads or avoiding impassable terrain
And i know someone will say AA, but its not like you're keeping rocket artillery close to the front.
Anonymous
7/31/2025, 3:18:06 PM
No.2108975
>>2108978
>>2109495
>>2108973
>Why isnt this a thing IRL?
Because you are an idiot
Anonymous
7/31/2025, 3:27:53 PM
No.2108978
>>2109019
>>2108975
not an argument
I would have at least got it to the prototype stage if I was a senior soviet heli engineer in the 70s.
Anonymous
7/31/2025, 3:50:35 PM
No.2108992
>>2109017
>>2108973
Almost every helicopter in the game can bring unguided rockets.
Anonymous
7/31/2025, 3:53:59 PM
No.2108998
>>2109002
What the flying fuck is wrong with matchmaking?
Anonymous
7/31/2025, 4:04:06 PM
No.2109002
>>2109011
>>2108998
nothing
there are just no one else playing
Anonymous
7/31/2025, 4:16:45 PM
No.2109011
>>2109021
>>2109002
There are 7000 people in a game right now. You're telling me these deserting brainlets are the best the matchmaker could come up with? Bullshit.
Anonymous
7/31/2025, 4:34:44 PM
No.2109017
>>2108992
Yea but im talking full size fuck-the-other-side-of-the-map rockets.
Hell if you were in a safe spot, you could even get more distance shooting them from midair.
Its like having Katrans but better because you wont be intercepting such a barrage of rockets.
Anonymous
7/31/2025, 4:36:12 PM
No.2109019
>>2108978
>I would have at least got it to the prototype stage if I was a senior soviet heli engineer in the 70s
Anonymous
7/31/2025, 4:38:18 PM
No.2109021
>>2109030
>>2109011
You are assuming that the matchmaking account for people with different desertion rates; it does not. Those were the players in queue at the time considering faction preference and elo. Enjoy your dying game. All the more normal players have left and you are going to be left with the no-lifers and mouthbreathers.
Anonymous
7/31/2025, 4:58:01 PM
No.2109030
>>2109021
I mean it still has 10 times more player than other wargames
even fighting games would be more than happy to get this kind of number
but yeah the higher you go the less people there are
Anonymous
7/31/2025, 5:27:09 PM
No.2109064
Anonymous
7/31/2025, 5:50:51 PM
No.2109094
>-150 ELO because of retarded leaving fucks
This game deserves to die.
Anonymous
7/31/2025, 8:27:50 PM
No.2109221
>>2109495
>>2109683
>>2108973
One:
MLRS use heavy, high-caliber rockets and moving around all that weight is difficult and expensive.
>b-but russia big helo!
Of which only a handful were ever made. Expensive heavy-lift platforms like that are too valuable to waste time lugging around something you could stick on a flatbed
Two:
Helicopters are inherently unstable firing platforms, which greatly affects accuracy at long ranges. MLRS are effective because they saturate a targeted gridsquare, firing enough projectiles relative to their angle of deviation to ensure no inch is left uncovered. The worse your accuracy, the more rockets you need to achieve saturation, the heavier and more expensive a volley becomes
Three:
Rockets have recoil you absolute retard. MLRS launch from open-backed tubes so that the exhaust can be vented backwards, limited the amount of recoil transferred to the launcher. You can't do that if you integrate the launcher directly into the fuselage like your AI sloppa image. This is why heli-born rockets are mounted on wing pods, but doing the same for artillery rockets would massively increase the angle deviation and ruin its accuracy even further.
Four:
There just isn't any demand for that kind of heavy firepower in the sort of rough terrain that would be inaccessible to a traditional wheeled or tracked platform, because terrain that would be inaccessible to your MLRS would be equally inaccessible to enemy heavy vehicles, including surface to air missiles necessary to deter you from just bombing their troop concentrations. Remember that an MLRS can drive along with a supply truck carrying extra volleys of ammo. A heli-borne launcher would either require the helicopter to also carry extra ammo, or for there to be a second heavy lift helicopter following the first to carry that ammo.
So basically it doesn't exist because physics and common sense.
Anonymous
8/1/2025, 4:17:11 AM
No.2109495
>>2109221
>So basically it doesn't exist because physics and common sense.
see
>>2108975
Anonymous
8/1/2025, 8:25:29 AM
No.2109551
>>2109587
>>2108958
>240 points Shorad
is the hellfire any good on them?
Anonymous
8/1/2025, 11:32:22 AM
No.2109587
>>2109551
Ostensibly the hellfire is a long range top attack fire and forget ATGM, but with a 5 second aim time it's much less useful than you'd think. Since both missiles can target helis simultaneously it has a higher alpha strike than the double-stinger but lower sustained fire.
My main issue is just that it tends to run out of ammo quickly. If seen it takes 8 missiles to kill a single heli just due to bad RNG so I favour the max ammo option. The main purpose of the Shorad Stryker is to win a shootout vs an ohotnik thanks to its APS and it just barely does that.
Anonymous
8/1/2025, 3:59:25 PM
No.2109683
>>2109221
>one.
Not really that expensive, you're only carrying the rockets not the truck chassis. They only built as many helicopters as they needed.
>two
It would be optional to fire in flight or land and fire from there. Some tradeoff in accuracy but you could set the firing sequence in a way that the backblast of each rocket works to stabilize the chopper
>three
Again, the AI pic was only a concept, not the final model, you would obviously arrange it in a way to let the exhaust out the other end
>four
Im talking about the landmass as a whole, theres countless scenarios where a vehicle cant pass, rivers, rocky hills, etc etc. You're obviously not a 1km plain directly facing off a tank, a big helo could conceivably carry ammo for 2 salvos. If not, it would have the advantage of quickly flying to and from a depot without needing an ammo truck.
Look you've helped me realise the error of my ways and I recant my question. Basically, the MLRS-Helo is the biggest weapons delivery system oversight of the cold war.
Modern Ukraine dronefest, yeah ok i might concede theres just too much shit flying behind enemy lines and it would get hunted but if you're fighting sandalwearers or doing some surprise attack every blue moon, its legit.
Anonymous
8/1/2025, 7:28:06 PM
No.2109795
>>2109909
Should I pick a Su-25SM or a Su-27SM air superiority fighter to complement a tank/mechanized wave deck?
Anonymous
8/1/2025, 8:44:18 PM
No.2109909
>>2109795
personally when I play tank heavy deck and have very very little amount of air tab (sub 1k) i'd just bring 1 air tax and 1 cluster bomb oh shit I lost the tanks duel fuck you I revenge bomb button
also skipped fat air support, just 1 small transport for i need MANPAD/SUPPLY HERE NAO ASAP moment
that way you still get to bring a pair of gucci attack helicopters
Anonymous
8/2/2025, 2:36:08 AM
No.2110256
Getting a bit tired of the russian T15/B16 +Engr deletion groups, the amount of points required in units to kill these things is ridiculous, especially if you've got few MBTs in the field.
Anonymous
8/2/2025, 3:16:10 AM
No.2110276
>>2110295
>>2110546
>get a team deserter from minute one
>enemy shows signs of knowing what they're doing and playing well
>know its a lost game and retreat all units
>have to watch or tab out from the leftovers playing a doomed match for the next 20-40 minutes
Why do people do this. Im folding a bad hand in poker, i dont care if theres 5% i hit something against high pair and win the pot, Id rather save my effor on better odds.
Anonymous
8/2/2025, 4:11:46 AM
No.2110295
>>2110276
>Why do people do this.
Ego
Anonymous
8/2/2025, 5:15:39 PM
No.2110546
>>2110276
Some people just want to spawn in and smash army men together, they don't care about gaming the system to try and drag an evenly-matched game out of this broken matchmaker and don't particularly care about having a fair chance at winning because they know it's just more trouble than it's worth.
I've got energy for about 1 game when I get home from work and I'm not going to burn it resetting over and over hoping the matchmaking finally decides to not fuck me.
Anonymous
8/2/2025, 9:31:33 PM
No.2110664
>>2110674
>>2110884
TOR or Pantsir?
Anonymous
8/2/2025, 9:44:28 PM
No.2110674
>>2110884
>>2110664
Pantsir.
Tor will shut down large heli rushes instantly but pantsir is generally just better in all other cases
Anonymous
8/3/2025, 1:52:04 AM
No.2110841
>>2110865
>>2110877
If a helicopter is flying at low altitude and gets shot down, the passengers should survive. Just heavily damaged and panicked
Anonymous
8/3/2025, 2:51:00 AM
No.2110865
>>2110841
>low altitude
>not enough time to bail
Anonymous
8/3/2025, 3:33:20 AM
No.2110877
>>2110841
A chopper can be at low altitude and moving at considerable speed still. A blanket "low altitude = survival" mechanic is stupid. What should happen is choppers that are still but in the process of landing should be able to have infantry survive.
Or, allow choppers to quickly land on top of tall buildings for quicker dismount.
Or, all spec ops style troops the ability to fastrope out of them.
Or any number of other things that aren't the needlessly slow landings that choppers currently do that makes them massive fucking targets/liabilities.
But who am I kidding? We are months in and they are struggling to implement a surrender mechanic or leaver penalty.
Anonymous
8/3/2025, 4:14:27 AM
No.2110884
>>2110960
>>2110664
>>2110674
TOR is only like 150mp though, isnt the pantsir like 260?
Anonymous
8/3/2025, 4:28:22 AM
No.2110892
>>2110962
>stagnate into low elo and hardly see any cheating
>now beginning to get smurfaggots ruining my matches
I hate these people so much
Anonymous
8/3/2025, 9:47:59 AM
No.2110960
>>2111144
>>2110884
that is the price you have to pay
TOR is pretty nice to use as you can park them behind the tree or house and still have line of sight
but they cant intercept for the life of it and most of the time are just SEAD food unless you are willing to micro it
Anonymous
8/3/2025, 9:49:26 AM
No.2110962
>>2110892
I fall down to 800 and I think this is the peak fun elo
nobody sweat too hard and almost no cheating
all cheaters are over 1.5k by now
Anonymous
8/3/2025, 9:55:21 AM
No.2110966
>>2110970
>>2111091
SSO, Black Barret or Ingenery?
Anonymous
8/3/2025, 10:23:41 AM
No.2110970
>>2111419
>>2110966
>Standoff SSO get an anti-infantry ATGM that is ridiculously strong, always take them if you have them, super good anti-inf fire support while also firing at and depleting tank APS charges
>Black Berets are fine for forest clearing with thermobaric launcher loadout but will still lose to proper anti-inf US squads (Combat Engineers, Force Recon Black Ops, Marine Raiders, Delta Force, etc), so just really worth taking overall, heavily nerfed from their beta state
>Ingenery with Shields mulch inf at close range with their automatic shotguns, simple as. They also get 4 smokes for engaging / disengaging because lol
Maybe I should use the Su-25M3 instead of the SU-27 for this build, but I'm not sure about the loadout. Incendiary all the way, rockets, missile truck? Maybe I should replace some artillery for Buratinos too.
Anonymous
8/3/2025, 10:59:08 AM
No.2110980
>>2110981
>>2110977
I see what you're doing but this puts a lot of faith in your pub teammates picking up the slack in air and recon
IMO having a couple drones (finding snipers in forests), air tax fighters and atgm helis are mandatory. It at least allows you to carry your side of the map if your teammates are retards so you don't get nuked or recon crawling in your backline
Anonymous
8/3/2025, 11:05:18 AM
No.2110981
>>2110977
>>2110980
also use the 57mm recon BRM the other variants, put one next to your tanks and you can use the extra sight to spot for RU tank missiles (1800 range some of them, great for sniping AA behind his units).
Also with a bit of micro the 57mm can rape tank rear armour if he turns around and tries to drive away
Anonymous
8/3/2025, 11:16:53 AM
No.2110983
>>2110977
This is how I've built this spec combo, works at 1900 elo.
Anonymous
8/3/2025, 12:16:29 PM
No.2111007
>>2111047
When patch?
Anonymous
8/3/2025, 1:18:13 PM
No.2111047
>>2111007
Last time they announced a patch 2 weeks before deploying it.
Anonymous
8/3/2025, 2:47:30 PM
No.2111091
>>2110966
Ingenery in their shotgun form are the best RU CQC squad bar none. The thermobaric form is just a worse version of Black Berets
Black Berets are surprisingly powerful anti-infantry and basically auto-win against any other 6-7 man squad but lose to Ingenery and all of the bigger CQC specialists. They also can't fire their launchers in a building fight so they're purely for fighting in forests.
Their GL loadout is overpriced and redundant
SSO in their CQC loadout are the weakest of the 3 and I would only bring them if I don't have access to the other 2.
The standoff loadout is surprisingly good. The anti-infantry ATGM can still fuck up lighter vehicles and it eats APS so it's just generally good vs everything . Very useful against the popular coastal+mech manspam deck.
Anonymous
8/3/2025, 3:46:45 PM
No.2111144
>>2110960
Don't turn on their radar unless you seem helos approaching and then turn it off after they fuck off/die
Anonymous
8/3/2025, 6:32:17 PM
No.2111249
>>2111429
>>2108965
>in a spherical engagement in a vacuum this unit sucks actually
Strykers ammo count is mostly irrelevant due to their mobility, they can rearm super easily.
If you can't kill a tank or at least drive it off with 2 Javelin strykers with decent sightlines its literally a skill issue.
Anonymous
8/3/2025, 9:47:59 PM
No.2111419
>>2110970
Who are you quoting?
Anonymous
8/3/2025, 9:54:18 PM
No.2111429
>>2111570
>>2111667
>>2111249
>If you can't kill a tank or at least drive it off with 2 Javelin strykers with decent sightlines its literally a skill issue.
If you can kill a tank with two javelin APC strykers, it's a skill issue on the side of the guy micromanaging the tank. You do not have the amount of missiles required to kill a tank with two strykers. You have eight javelins. You will lose four (two volleys of two) to smoke, maybe more if the tank reverses back into the smoke. You need two hits to cripple (not kill) an upgraded tank. APS will eat another two hits (one per volley from two volleys). And this is all presuming you get to shoot at the tank without it shooting back. If it shoots back at you, then your unit will get stressed leading to an in-flight missile losing its target which will cause it to miss, so now you've wasted an entire volley.
Anonymous
8/4/2025, 12:15:50 AM
No.2111570
>>2111594
>>2111429
Fire 1 missile, hold fire on second. If he smokes then you only lost 1 missile. If he eats it then you took off an APS charge and you fire the second immediately. Now, if he smokes then you cause that with only one missile and if he eats it then you have done damage. If we are going to allow for tank micro, then we can allow for Stryker micro.
Anonymous
8/4/2025, 1:23:27 AM
No.2111594
>>2111658
>>2111570
>Tank reverses into smoke
>Lose two missiles anyway
No matter how you spin this, you lose.
Anonymous
8/4/2025, 1:55:54 AM
No.2111615
>>2111656
>>2111667
How do you reverse into smoke? I've tried doing this several times but the missiles still have line of sight and follow my tank into the smoke cloud, I don't get it. Is it a very strict timing thing?
Anonymous
8/4/2025, 3:29:28 AM
No.2111656
>>2111615
Are they javelins?
Anonymous
8/4/2025, 3:30:55 AM
No.2111658
>>2111688
>>2111594
If he is smoke dancing then just hold fire, its not hard. He's not moving any closer if he is hiding and it doesn't last forever.
Anonymous
8/4/2025, 4:11:02 AM
No.2111667
>>2111688
>>2111429
The reversing back into smoke trick doesn't work against javelins. It's only effective against slow-moving atgms at near-max range.
3 strykers with javelins and APS cost as much as one tank (and less than a tank without APS), outrun a tank and outrange a tank.
1 volley of javelins presents an immediate kill threat to a tank with or without APS. It must smoke or die. They have used 1/4 volleys.
The tank must now choose: re-engage or disengage.
If it disengages, you can disengage and restock, or maneuver around the smoke to the side and pursue the kill
If it re-engages, you fire another volley. It must smoke or die. They now have used 2/4 volleys
The dilemma repeats again. The tank now has no smoke left. If it re-engages it will die. If it disengages it must find cover before your movement demasks from the smoke cloud or it will die.
The tank is at no point in a position to threaten the strykers during this fight, because they outrange it, move faster than it and can fire while moving.
Triple stryker is extremely strong. The only downside is that microing all 3 vehicles so they don't bunch up and die to a single cluster plane takes a lot of attention.
>>2111615
The timing is very strict and depends a lot on ping because the game's netcode made some poor choices. It generally works well enough if you're at max range against slow-moving atgms like Fagots or Dragons, and you can do it predictively (ie: you A-move out of smoke, aim, start reversing when aiming is half done) if you know there's an atgm that will be firing at you momentarily.
Anonymous
8/4/2025, 5:00:14 AM
No.2111686
>1900 ELO
>Get put in a game with two 600 ELO chinamen
>The chinamen do nothing but feed
>Lose -50 ELO
Anonymous
8/4/2025, 5:02:13 AM
No.2111688
>>2111692
>>2111766
>>2111667
>The reversing back into smoke trick doesn't work against javelins
Yes it does, retard. You just haven't run into players good enough to pull it off.
>3 strykers with javelins and APS
Ah, so now it's three strykers and not two. Thanks for moving the goalposts, retard. Discarded the rest of your post.
>>2111658
Ah yeah, because you know he's going to reverse before he actually does it. Brilliant! Retard. You're going to lose a volley whether you like it or not, and you're going to cry about it.
Anonymous
8/4/2025, 5:07:55 AM
No.2111692
>>2111708
>>2111688
>Discarded the rest of your post.
lmao concession accepted, Ivan.
Anonymous
8/4/2025, 5:50:13 AM
No.2111708
>>2111692
>He says, moving the goalposts from two stryker to three
You already lost the argument. Why are you still posting?
Anonymous
8/4/2025, 7:55:01 AM
No.2111766
>>2111856
>>2111688
>h yeah, because you know he's going to reverse before he actually does it
Who said that? Why are you arguing with the voices in your head? Are you that afraid of actually talking to the people in the thread?
Anonymous
8/4/2025, 9:46:20 AM
No.2111808
>>2111863
>>2111874
I still think ICV is better without APS cause you get 100 speed instead of 70
When you can fire our jav on the move the extra speed really help you kite and darting in and out of range/cover
sure it might be suck getting caught by infantries in close range
But with APS nerf incoming I think the naked ICV is the way to go
Anonymous
8/4/2025, 11:03:24 AM
No.2111856
>>2111970
>>2111766
If you don't know that the enemy is going to reverse, why would you hold fire? If you don't hold fire, and he reverses, you lose a missile. If you hold fire, and he doesn't reverse, he gets terrain for free. It's a win-win for the tank, and a lose-lose for you. Next time, try at least putting some thought into your posts before making them, retard-kun.
Anonymous
8/4/2025, 11:24:12 AM
No.2111863
>>2111869
>>2111808
>I still think ICV is better without APS cause you get 100 speed instead of 70
Yes. In fact, all Strykers are better naked.
Anonymous
8/4/2025, 11:43:58 AM
No.2111869
>>2111863
i'd still keep the TOW stryker with APS at least
maybe the RV and shorad too
Anonymous
8/4/2025, 11:54:11 AM
No.2111874
>>2111808
It's not really about infantry AT but ATGMs. Strykers excel in wide open spaces and don't excel in close quarters, so naturally they're competing in the same environment as other ATGMs. The APS really helps them survive there. Without it, a double Kornet like from a Kurganets will just kill in a single volley.
Anonymous
8/4/2025, 3:10:21 PM
No.2111970
>>2112107
>>2112136
>>2111856
You hold fire for half a second, if he moves further away from the smoke he can't reverse in time to get back to the smoke. THis is basic tier shit. But you don't want to engage with having an actual discussion. You just want to tautalogically present your "arguement" and throw out insults in an attempt to derail. I'm no longer interested in trying to educate you; go be uninformed with my blessing, you "win."
Anonymous
8/4/2025, 5:56:27 PM
No.2112107
>>2112136
>>2111970
>You hold fire for half a second, if he moves further away from the smoke he can't reverse in time to get back to the smoke
It's eve simpler than that. You just move backwards when they smoke. Now you're out of range so you won't waste shots at them peeking the smoke cloud, and they're forced to choose between committing and charging at you over open ground again, or retreating.
There's no reason to play around their cover when you have both the range and speed advantage. Just sit back and force them to choose.
Anonymous
8/4/2025, 6:11:35 PM
No.2112136
>>2111970
And I'm done trying to educate you as well. I do win, retard. And you know why? Because I stomp stryker-cucks like you into the fucking dirt on the daily. There's a reason why nobody uses those pieces of shit in high ELO games: because they are worthless at stopping any kind of armored assault. They can hardly win an equal point fight in open terrain, let alone trade favorably in an actual fight. No, your "lol i just know what u will do ahead of time xd" """micromanagement""" does not exist in real life, and even if it did, it would still be easily countered by a single reverse move command, no matter how much you piss and shit and cry that you can "just hold fire for 0.5 seconds ;)". Four javelins is a pathetic loadout to spend so many points on, especially on a squishy platform with no access to an autocannon or a primary weapon. Post your ba-hub so we can all collectively laugh at how many strykers you've lost to T-72s, or fuck off back to your 1100 ELO hell where you can play around with your shitty APCs all you'd like.
>>2112107
>You just move backwards when they smoke
Ah, yes, you retreat into the infinite open plains that every map is made out of. Retard.
Anonymous
8/4/2025, 6:19:53 PM
No.2112142
>>2112655
>>2112985
Anybody here actually playing in high elo would know that tanks literally do not exist up here, because everybody spams cluster suicide bombers. The Barbaris is the heaviest vehicle anybody uses and even that isn't common anymore.
Stryker is one of the most common specs you see, but it's because people spam Bookers since they're too cheap to be a good trade for a bomber. The actual vehicle is basically just used naked as an expendable battle taxi, or with the autocannon for suicide runs into the backline. You just don't fight good tanks with ground units, you bomb them.
Anonymous
8/5/2025, 7:52:01 AM
No.2112655
>>2112869
>>2112142
How do I kill tanks after I run out of cluster bombers? Do I just pray my shit elo teammates bring their bombers out?
I am at 1100 elo and it feels like I am the only person who uses cluster bombers.
Anonymous
8/5/2025, 8:34:41 AM
No.2112666
>>2112672
I NEED COASTAL BUFF NOW
WHERE PATCH NOTE
Anonymous
8/5/2025, 9:01:02 AM
No.2112672
>>2112666
I guess they will give the SU-33 more options than just being a missile strafer/bomber.
Anonymous
8/5/2025, 4:08:58 PM
No.2112869
>>2112655
Tanks mostly rely on critical mass to be effective, so just culling a few expensive tanks, in what amount to favourable trades for you pointwise, means that your own ground forces can handle what's left. Guards Armoured only gets 3 T-90Ms for example. If you bomb 2 then they've only got 1 left to play with, and you can easily deal with that one with your own ground forces.
Of course if you're really under pressure or you've got multiple players on you, you can be a little smarter about your planes and wait for a chance to hit more than 1 target to break up a big push but largely as long as your planes are trading 1 for 1 they're doing enough to give you an advantage on the ground since most high-tier APS tanks are well over 300pts.
Anonymous
8/5/2025, 7:09:09 PM
No.2112985
>>2112142
>tanks literally do not exist up here
I am 1950 ELO. Cheap APS tanks are the meta.