Anonymous
7/12/2025, 5:29:12 AM No.2091504
Post things you want to see in a new medieval game
>1066-1492 AD
>Europe, North Africa, Middle east/Persia (basically Attila/R2 map but with WAY more provinces)
>WAAAAY MORE PROVINCES BRITAIN + IRELAND SHOULDN'T BE LIKE 6 TOWNS
>migration mechanics a la attila for turks/mongols
>crusades
>vassal system where you have to control and appease vassals. Might work something like how crowns worked in Pharaoh but with more control over them. Especially with large feudal realms like France and the HRE who historically always had to juggle their many dukes and counts
>formable/transformable nations (eg start as a small county and be able to form a duchy or kingdom later)
>marriage actually matters for diplomacy
>resource system a la Pharaoh
>introduction of gunpowder
>1066-1492 AD
>Europe, North Africa, Middle east/Persia (basically Attila/R2 map but with WAY more provinces)
>WAAAAY MORE PROVINCES BRITAIN + IRELAND SHOULDN'T BE LIKE 6 TOWNS
>migration mechanics a la attila for turks/mongols
>crusades
>vassal system where you have to control and appease vassals. Might work something like how crowns worked in Pharaoh but with more control over them. Especially with large feudal realms like France and the HRE who historically always had to juggle their many dukes and counts
>formable/transformable nations (eg start as a small county and be able to form a duchy or kingdom later)
>marriage actually matters for diplomacy
>resource system a la Pharaoh
>introduction of gunpowder
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