Medieval 3: Total War - /vst/ (#2091504)

Anonymous
7/12/2025, 5:29:12 AM No.2091504
maxresdefault
maxresdefault
md5: c31af46f0802fc8f0e65bcd6380fb1fc🔍
Post things you want to see in a new medieval game
>1066-1492 AD
>Europe, North Africa, Middle east/Persia (basically Attila/R2 map but with WAY more provinces)
>WAAAAY MORE PROVINCES BRITAIN + IRELAND SHOULDN'T BE LIKE 6 TOWNS
>migration mechanics a la attila for turks/mongols
>crusades
>vassal system where you have to control and appease vassals. Might work something like how crowns worked in Pharaoh but with more control over them. Especially with large feudal realms like France and the HRE who historically always had to juggle their many dukes and counts
>formable/transformable nations (eg start as a small county and be able to form a duchy or kingdom later)
>marriage actually matters for diplomacy
>resource system a la Pharaoh
>introduction of gunpowder
Replies: >>2091523 >>2091625 >>2092376 >>2092980 >>2092981 >>2093076 >>2093175 >>2093458 >>2097469 >>2100135
Anonymous
7/12/2025, 6:03:28 AM No.2091523
>>2091504 (OP)
Push it back to 768 and include all the content from Age of Charlemagne and Thrones of Britannia, but more and I'll beb satisfied.
Replies: >>2091539 >>2093076 >>2100365
Anonymous
7/12/2025, 6:25:43 AM No.2091539
>>2091523
while I like the earlier medieval period too I think there's gotta be some focus for a decent main campaign with 4 turns a year, and like you said they already did that recently. Too many changes over 800 years versus just 400. But I think that would make a good dlc for the main game.

a 30 years war dlc focused on central europe would also be cool
Anonymous
7/12/2025, 6:26:50 AM No.2091541
>Trailer is every single employee of Creative Assembly being beheaded
Replies: >>2091560
Anonymous
7/12/2025, 7:25:52 AM No.2091560
>>2091541
>CA stocks soars through the roof
Anonymous
7/12/2025, 7:57:47 AM No.2091575
You can't improve upon the perfection that is Medieval II.
Except removing petty kingdoms like Scotland and removing redundant areas of the map like Russia would help.

>the British Isles shouldn't be like 6 towns! I want to spend my entire game conquering it!
Nah. A wargame, especially a risk style game, should condense the top left of the European theatre, not expand on it.
There is precisely one interesting Kingdom there that meant something to history. In modern total war design it should be:
>England: 2 cities, 3 minor towns attached to each, Nottingham exists and has a choice between either a unique unit building or a bonus tax building
>Scotland: 1 city, 1 minor town between its city and England's border, region is an unplayable "Scottish Rebels"
>Wales: 1 city, region is an unplayable "Welsh Rebels"
>Ireland: colours in whenever England + Wales is owned by the same country, inaccessible even to agents
It is not fun to fight in the arse end of nowhere for a bunch of minor cities. It is not fun to "mop up".
And it is not fun to find out that yet another developer doesn't know how to program naval invasions, and it's much less noticeable if there's only one island nation in a game that starts with a continental holding. The uninvadable island holdings should be neither lucrative nor numerous.

I would also advocate for Iceland to just be coloured in whenever someone controls Norway.
Replies: >>2091603 >>2092331 >>2092379 >>2096569
Anonymous
7/12/2025, 9:03:58 AM No.2091603
>>2091575
>Med 2
>Perfection
It was only saved by mods.
Replies: >>2092381
Anonymous
7/12/2025, 9:54:56 AM No.2091625
>>2091504 (OP)
Total War game but set in the Great War.
Anonymous
7/12/2025, 9:55:06 AM No.2091626
eurasia map
eurasia map
md5: 0644de766162f2bb85cda9fe8c9b53a9🔍
Taking Medieval 2 as a base:

>map at least this big (preferably a world map), with more depth in each area than Medieval 2. Some strategically important smaller towns as well as larger cities etc.
>all the appropriate factions and units to fill it obviously.
>mod support with uncapped regions/factions/units/map editing/etc.
>bring back Jeff van Dyck to do the music
>adjust the songs to be appropriate to the folk styles of the region you're in, e.g. middle east, mongolia, etc.
>can sail up rivers
>expand the marriage system to be actually useful
>greatly expanded merchant/trade resources mechanics
>ability to prepare things like ditches or wooden fortifications if you've been in a location for more than a turn with enough units.
>UI in the art style of the faction you play as.

Also, incorporate the good features of the later games
>historically accurate city layouts
>changing religion mechanics
>improved diplomacy
>resource system
>minor factions instead of rebels
>actual naval combat and amphibious battles
>siege units on walls
Replies: >>2092291 >>2092833 >>2095103
Anonymous
7/13/2025, 3:00:07 AM No.2092291
genghis-khan-iv1
genghis-khan-iv1
md5: 1eae99bbbf2cfd47acbe2c2e6e1c8fc6🔍
>>2091626
just do Khan: Total War and cut out all of the trash
Replies: >>2092320 >>2092505 >>2092833 >>2093445
Anonymous
7/13/2025, 3:34:31 AM No.2092320
>>2092291
You can call it what you like, the design and mechanics are what matter.
Anonymous
7/13/2025, 3:58:17 AM No.2092331
>>2091575
>There is precisely one interesting Kingdom there that meant something to history.
this is how i know you know nothing about history
Replies: >>2093441
Anonymous
7/13/2025, 5:07:45 AM No.2092376
>>2091504 (OP)
>diplomacy AI that is varied and actually works, no more anthill AI that views someone sharing a border with them as a threat
>no more letting the AI cheat to compete
>give me agents back and make them matter but not a chore to grind to be effective
>no more stupid-ass traits that make heroes more important than the armies they lead
>return to an engine that actually makes formation tactics relevant again
>program certain factions to have a positive or negative predisposition towards certain other factions, make it friendly to the modding community so we can do this with other settings
Anonymous
7/13/2025, 5:09:14 AM No.2092379
>>2091575
I agree about naval AI. That is literally breaking a ton of mods right now because you can't translate certain settings since many factions will never go to war with one another due to them being unable to mount coordinated naval invasions.
Anonymous
7/13/2025, 5:10:15 AM No.2092381
>>2091603
If Med2 wasn't good before mods, none of the mods would've been created using it. People would've moved on.
Replies: >>2092768
Anonymous
7/13/2025, 9:22:27 AM No.2092465
Total War Gunpowder Empires, map from Spain to Bengal, from the 1300s to 1800s. Deeper religion and state mechanics, and a focus on dynasty building for states like Ottomans/Safavids/Mughals.
Replies: >>2092833 >>2093487
Anonymous
7/13/2025, 10:51:40 AM No.2092495
Be careful what you wish for
Anonymous
7/13/2025, 11:44:18 AM No.2092505
>>2092291
A Khan: Total War sounds great on paper but I think it wouldn't sell as much as European focused Medieval 3 if it's the main scenario. A compromise might be if Medieval 3 start during Third Crusade. Temujin was in his 20s during that time so you definitely could play as him during his early days.
Replies: >>2092771 >>2092833 >>2093408 >>2096530 >>2097228
Anonymous
7/13/2025, 4:26:21 PM No.2092768
>>2092381
Nah. It had monumentum from Rome and was fairly easy to mod.
I think empire could do similar if CA didn't make modding hard to sell dlc.
Tell me when you played full vanilla campaign
Anonymous
7/13/2025, 4:34:28 PM No.2092771
>>2092505
First is like warhamer one limited to euro core regions, second and third is expansion of map with extra areas factions and campaign.
Replies: >>2092833
Anonymous
7/13/2025, 5:36:07 PM No.2092833
>>2092771
>>2092505
>>2092465
>>2092291
>>2091626
CA in it's current state couldn't make a good game if it focused entirely on a 10-year period in a single country. Why do you expect them to be able to handle hundreds of years across the entire fucking globe?
Replies: >>2095103
Anonymous
7/13/2025, 8:29:24 PM No.2092980
Lord Hiroshi of Burgundy
Lord Hiroshi of Burgundy
md5: 30a19b740825e6c3d54aeb9be01454c5🔍
>>2091504 (OP)
>Post things you want to see in a new medieval game
Good gameplay with none of that Rome 2 crap.
Anonymous
7/13/2025, 8:31:37 PM No.2092981
Lord Hiroshi of Burgundy
Lord Hiroshi of Burgundy
md5: 30a19b740825e6c3d54aeb9be01454c5🔍
>>2091504 (OP)
>Post things you want to see in a new medieval game
Good gameplay with none of that Rome 2 crap and proper mod suppport.
Anonymous
7/13/2025, 10:12:24 PM No.2093076
>>2091504 (OP)
>>2091523
Nah, push it back to 284 CE.
Anonymous
7/13/2025, 11:48:49 PM No.2093175
>>2091504 (OP)
>Islam and judaism are now a corruption type ala Warhammer.
Replies: >>2093445 >>2094425 >>2094461
Anonymous
7/14/2025, 6:11:31 AM No.2093408
>>2092505
3k sold the most out of any total war on release. I think according to the leaked metrics that includes Warhammer 3 (which just outperformed it over time by DLC), whatever the exact spread was it performed incredibly well in the first year and collapsed with DLC.

The idea that europe is a guaranteed success is disproven by that and the failure of Thrones. Frankly I think it's the presumption of "vgh greater gross germany" types who can't conceive that a game could be successful outside of a europe focus.
Replies: >>2093485
Anonymous
7/14/2025, 6:54:54 AM No.2093441
>>2092331
Not an argument.
He who controls London controls the isles.
Replies: >>2093489
Anonymous
7/14/2025, 7:02:27 AM No.2093445
>>2092291
>cut out the trash
Japan is still on you rmap
>>2093175
>new agent type: ghetto, has zero movement
>only the agents HRE Pogrom and Spanish Inquisitor can attack them
Replies: >>2093477 >>2094072
Anonymous
7/14/2025, 7:35:29 AM No.2093458
1000017711
1000017711
md5: aa6f8a44e551d1021f88eeff7b798c69🔍
>>2091504 (OP)
>Post things you want to see
What i want to see is some humility from you
Where is the announcement that CA is working on medieval 3?

You already did a faceplant of similar magnitude when rumors of star wars/40k/WW2 popped up and you started speculating and arguing that it was a good idea and fit TW to a tee, only for those rumored projects to be nothingburger dreamed up by the mentally challenged
Anonymous
7/14/2025, 8:23:08 AM No.2093477
>>2093445
rangeban illiterate esl retards asap
Anonymous
7/14/2025, 8:39:34 AM No.2093485
>>2093408
>failure of 'thrones of *britannia*' = failure of europe
Focusing on Europe (AS A WHOLE + peripheries) can and likely would be a success and the same could be said for emphasizing other regions/settings. It's not mutually exclusive.
Thrones is what you'd expect from a DLC, if even. I don't think it's particularly surprising that more people would be drawn to a dynamic Europe of clashing cultures with foreigners teeming at the borders, than focusing on 1 island where the devs now have to over-exaggerate the differences between the factions. It's not even like Shogun where you can bank on the coat of exoticism spread over the warrior-monk cultures, sprawling ninja clans, foreign heretic converts (Otomo), etc.

As for 3k I really don't know why people bothered purchasing that piece of shit besides the Chinese customers. You have one of the largest, bloodiest, and scholarly cultures/regions of the entire world, and what does CA do with it? Well of course they just pump out some more stat-check gameplay with nice trade mechanics on top and call it a day. Fuck off.
These are lands where tens of millions perished in or indirectly as a result of wars hundreds of years before the World Wars. Ofc what better way to represent that than a cheap aesthetic, mediocre menus, boring units... whatever. Just disappointing (for me at least).
Replies: >>2094137 >>2094219
Anonymous
7/14/2025, 8:40:35 AM No.2093487
>>2092465
Would much rather have an empire remaster than medieval tbqh
Anonymous
7/14/2025, 8:48:33 AM No.2093489
>>2093441
thank you for your concession
Anonymous
7/14/2025, 9:18:00 PM No.2094072
>>2093445
>high jewish corruption has funny jewish music, coins and random dancing jews
>high muslim corruption has screaming woman music, camels and desert.
Anonymous
7/14/2025, 10:27:35 PM No.2094137
>>2093485
3k look good play well and is fun. My most favored modern tw game.
Anonymous
7/15/2025, 12:10:35 AM No.2094219
>>2093485
Thrones was intended to be (and should have been) an Attila dlc. It’s not bad if you are really interested in the time period but it gets old faster than other games with more diversity.
Anonymous
7/15/2025, 6:11:46 AM No.2094425
>>2093175
newfriend...
Anonymous
7/15/2025, 8:24:46 AM No.2094461
>>2093175
based
Anonymous
7/16/2025, 1:54:49 AM No.2095103
cuman warrior
cuman warrior
md5: 65abbca6ea2f9160fa69b84a31ead47a🔍
>>2092833
Because a handful of guys 20 years ago made Medieval 2 and it was a masterpiece, despite several obvious issues.
The only reason modern CA don't make good games is because their managers won't pull their heads out of their asses and actually make an engine change and have a smooth development.

Fundamentally what I hope for here >>2091626 is not a very difficult game to make because it doesn't change that much from a game from 20 years ago. A well-managed AAA production could pull this off. Honestly the Warhammer games probably had a harder production than this would, especially because they had to tardwrangle a Rome 2 fork and shitloads of tech debt. Even putting in all the different cultures would be way easier to make than the different Warhammer factions with their crazy unit skeletons and animations, just get a few military history autist consultants at the start of the project and let the artists get to work.
Anonymous
7/17/2025, 3:59:33 PM No.2096530
>>2092505
Just do it and include Europe as part of the map
Anonymous
7/17/2025, 4:15:48 PM No.2096559
You're all silly. Medieval is ripe for the same thing they did to Warhammer.
Game 1: Europe, from British Isles to Morroco, Morroco to Palestine, Palestine up to Northern Germany. 1000-1300/1400.
Game 2 is Sweden to Bulgaria, Bulgaria to Urals, Urals to Finland, can add some other parts they feel like, but most importantly add earlier start date to account for all the Vikings and pagan shit in Eastern Europe. Think 700/800 start.
Game 3 is Americas and all the early colonization shit, pushing the end date towards 1600s. Tons of DLC and FreeLC and other shit fleshing out every kingdom and piece of land. 10 years of work resulting in ultimate Total War experience. Throw in Shoguns somewhere and then Empire later on, everything neatly slotting together so you can have a mega campaign lasting 1000 years, 4000 turns.
Replies: >>2097050 >>2099966
Anonymous
7/17/2025, 4:23:32 PM No.2096569
>>2091575
tranny
Anonymous
7/18/2025, 3:51:40 AM No.2097050
>>2096559
It's called Isreal, libcuck.
Replies: >>2100433
Anonymous
7/18/2025, 2:03:59 PM No.2097228
>>2092505
I DON'T CARE WHAT DOES AND DOESN'T SELL
I WANT GAMES I LIKE TO PLAY
EVERY GAME DEVELOPER NEEDS TO MAKE GAMES CATERED TO SOLELY ME ME AND ME
Replies: >>2097238
Anonymous
7/18/2025, 2:30:04 PM No.2097238
>>2097228
This but unironically
Anonymous
7/18/2025, 8:43:40 PM No.2097469
>>2091504 (OP)
CA will never make a good game again, the suits in charge know they can make more money by making shitty, arcadey, moba-lite slop to peddle to zoomers
Anonymous
7/19/2025, 1:11:06 AM No.2097640
VOLGA BULGARS!!!!!!!!!!
Anonymous
7/22/2025, 2:20:29 AM No.2099966
>>2096559
>actually asking for dlcslop instead of a full game
Anonymous
7/22/2025, 8:43:21 AM No.2100135
>>2091504 (OP)
Get rid of that dumbass limited building system since rome 2 (or warhammer)
Its not strategic, it's boring. It's easily optimized. A better way is to make the strategic aspect the timing or order that you build things, like it used to be. That allows for greater replayability.
Anonymous
7/22/2025, 3:48:23 PM No.2100365
>>2091523
Imo 1080 AD is a perfect starting date. But the game could include later starting (and maybe earlier?) dates too like in old M1TW
Anonymous
7/22/2025, 4:38:53 PM No.2100406
I want this company to crash and burn so that they never stain my precious Medieval with their nu-TW design
Anonymous
7/22/2025, 5:01:00 PM No.2100433
>>2097050
It's called Outremer, Mr Shapiro