What are some decent alternatives to total war? Era irrelevant, anything from ancient to sci-fi - /vst/ (#2093466) [Archived: 12 hours ago]

Anonymous
7/14/2025, 7:54:34 AM No.2093466
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md5: 6f544c52e73fefb2b25ee1afe14eb832🔍
Basically games that have a strategic map (doesn't matter if it's real time or turn based) where you handle your factions economy, logistics, production and military movements, and a tactical battle scene (again, turn based or real time is fine) where you fight the battles themselves. I already have empire at war and songs of syx so what else is there?
Replies: >>2093488 >>2093801
Anonymous
7/14/2025, 7:58:03 AM No.2093468
https://store.steampowered.com/app/654890/Grand_Tactician_The_Civil_War_18611865/
PLAY THIS GAME. PLAY It NOW
Replies: >>2093469 >>2094443
Anonymous
7/14/2025, 8:05:06 AM No.2093469
>>2093468
I have it too lol. It's alright, I just find it to be a bit janky menu wise
Anonymous
7/14/2025, 8:40:50 AM No.2093488
>>2093466 (OP)
Fields of Glory Empires
Fog Kingdom
Hegemony Gold
Hegemony 3
Imperial Glory
Brigandine old and new
Replies: >>2094811
Anonymous
7/14/2025, 3:48:19 PM No.2093801
>>2093466 (OP)
every game that tries to be like total war and filling the same niche ends up being worse than even the worst tw game
its a curse or something. im looking forward to open-source remakes of the engines of the first few tw games and then we can just have the tw engine itself to make stuff with.
Replies: >>2094490 >>2094929 >>2095071
Anonymous
7/15/2025, 7:35:51 AM No.2094443
>>2093468
that game is quite intimidating. it's interesting and i have been watching people play it on YT, but personally I think it's too much of a simulation to make it an enjoyable game, atleast for a midwit like me
Anonymous
7/15/2025, 9:57:54 AM No.2094490
>>2093801
Yeah, unfortunately as much as we may complain about TW it's still a high production value affair. Yeah corpos ate inefficient but you can't really make a competitive game at fraction of the budget and manpower.
All the "total war killers" are the wrong kind of game and/or they feel extremely cheap.
Replies: >>2094929
Anonymous
7/15/2025, 7:07:41 PM No.2094811
>>2093488
Still strange to me that Hegemony series is the only one to try making the tactical battles take place on the strategic map seamlessly. Especially since they definitely made it work, at least in Hegemony Gold with the great campaign. You'd think a bigger studio would have tried their hand at doing the same thing
Replies: >>2094881
Anonymous
7/15/2025, 8:25:45 PM No.2094881
>>2094811
Yeah. It's like hidden gem. Not exactly best polished but quite good and with revolutionary mechanics. To bad it didn't catch up.
Anonymous
7/15/2025, 9:28:02 PM No.2094929
>>2094490
>>2093801
>worse
https://store.steampowered.com/app/654890/Grand_Tactician_The_Civil_War_18611865/
this game is good though
Replies: >>2095018 >>2095054 >>2095558
Anonymous
7/15/2025, 11:27:49 PM No.2095018
>>2094929
>cardboard cutouts moving at like 1FPS
And the whole UI looks cheap and autistic.
Also this is like the one time I'm going to be that guy but I give negative shits about american civil war and the whole obsessive wank about it as if I cared what the third battle of gobbledygook creek was and that your great-great grandpa fought in it makes me hurl. I actively refuse to engage with anything in that setting.
Replies: >>2095061
Anonymous
7/16/2025, 12:33:54 AM No.2095054
>>2094929
its probably a good game but its not a total-war like unless it simulates the individual units in combat
Replies: >>2095060
Anonymous
7/16/2025, 12:53:43 AM No.2095060
>>2095054
well they are adding this
https://www.grandtactician.com/thecivilwar/blog/articles/new-unit-system
The Rebuilt System

Just tinkering with the old unit system would have improved the situation in general by a limited degree. For that reason, we scrapped the old system completely and rebuilt the new one using the knowledge we’ve gained and also modern tools that have only become available more recently.

In the updated GT engine, units are built differently. Instead of using set coy blocks like Legos, we determine the composition of whole units, soldier by soldier. Each unit can contain many different soldier types including special ones such as officers, and drummers, each with their own 3D models and animations. The per soldier data also contains info for combat simulation. What this allows, for example, is units engaging in multiple directions depending on the combat situation and using different kinds of firing systems, such as different numbers of ranks firing simultaneous volleys or in succession.

The units now have more flexible formations for different combat situations they can assume depending on conditions around the unit, the situation of the unit itself, and the training level. As an example, a cavalry unit may use different formations for marching, battlefield movement, ranged engagement, skirmishing, and a few different for charging. Together with the more flexible firing mechanisms and ability to fight in multiple directions the battle micro-AI will have fewer difficulties in countering player’s moves on the lowest, i.e. unit, level. (The battle AI is divided into unit-level “micro-AI” that reacts to surrounding conditions and a “macro-AI” that handles moving groups of units and assigning stances.)

From a management point of view, drill is more important than before, as raw troops cannot perform the more complex maneuvers as a cohesive unit. This limits their effectiveness even more compared to GT1.
Replies: >>2095087
Anonymous
7/16/2025, 12:54:59 AM No.2095061
>>2095018
>im going to be that guy
sorry if this offends you but seeing how you are admitting that you are that guy....
your opinion goes to the shredder
Replies: >>2095068
Anonymous
7/16/2025, 1:04:51 AM No.2095068
>>2095061
I'm sorry I just can't bring myself to care about the brilliant flanking manoeuvre where Major Horsecock himself lead 25 handpicked sharpshooters from 2nd Niggerman Raiders across the Malariamosquito Swamps and forced General Bulltesticles of the confederacy to withdraw from the Redface Ridge.
Replies: >>2095076 >>2095090
Anonymous
7/16/2025, 1:06:45 AM No.2095071
>>2093801
Uh TW is unplayable because the AI is awful. I think people just like it for the graphics and spectacle, rather than the deep gameplay.
Replies: >>2095581
Anonymous
7/16/2025, 1:08:22 AM No.2095076
>>2095068
Oh and the local village (population 200) has been re-enacting the battle ever since and there's a special commemorative pie with a pair of big nigger lips on it.
Anonymous
7/16/2025, 1:26:35 AM No.2095087
>>2095060
thats gonna be for their new game. probably gonna be europe 17-18th century considering one of their first game was set in that time.
Replies: >>2095090
Anonymous
7/16/2025, 1:29:33 AM No.2095090
>>2095087
and its gonna be great. 17-18th century has lots of potential
so other anon >>2095068. Their next game wont be civil war. Will you give it a chance.
Replies: >>2095093
Anonymous
7/16/2025, 1:35:14 AM No.2095093
>>2095090
I will seriously consider it
Anonymous
7/16/2025, 5:24:43 PM No.2095558
>>2094929
isn't it like half done, bugged and with AI dumber than industry standards(already low)
>american civil war
that is bad setting for TW like game
Anonymous
7/16/2025, 5:58:05 PM No.2095581
>>2095071
which is why the only good tw games are shogun 1 and medieval 1 cuz they have good ai