Thread 2098486 - /vst/

Anonymous
7/20/2025, 8:57:31 AM No.2098486
2918039-stellaris_packshot
2918039-stellaris_packshot
md5: d84bc315edaa77efa4b035f85f4bc283🔍
What ruined Stellaris?
Replies: >>2098507 >>2098728 >>2098741 >>2098793 >>2098944 >>2099051 >>2099108 >>2099155 >>2099166 >>2099331 >>2099422 >>2099769 >>2099821 >>2099950 >>2100726 >>2100736 >>2101182 >>2102266
Anonymous
7/20/2025, 10:02:38 AM No.2098507
>>2098486 (OP)
lack of interactable 3d alien pussy
Replies: >>2101406
Anonymous
7/20/2025, 10:26:16 AM No.2098519
Adding too much crap without making sure anything even worked.

Even before the deathblow that was 4.0, they never made sure the AI could actually use all of the nonsense they kept adding. In many cases they didn't even try so a lot of mechanics are simply not used by the AI at all, and in other cases the AI is supposed to use them but does so very poorly. And right now they're so busy trying to fix the content that came out 3 months ago that they're not even touching all the bugs and other issues that are much older than that.
Anonymous
7/20/2025, 4:32:53 PM No.2098728
>>2098486 (OP)
>What ruined Stellaris?
every update since 1.0 has moved away from realtime civ-in-space to a number-go-up visual novel with a thousand things to click.
they also moved the game to this gay fantasy-in-space thing from the whimsical hitchhiker's guide feeling that it used to have
the game should have had MAYBE one DLC per year since 2019. Instead it's had like 30 in total.
Replies: >>2098745 >>2099797
Anonymous
7/20/2025, 4:54:28 PM No.2098741
Untitled
Untitled
md5: 429366bed1b9477b16c8cb074e577451🔍
>>2098486 (OP)
Jews
Replies: >>2099187
Anonymous
7/20/2025, 5:02:01 PM No.2098745
>>2098728
This.
Another way to put it is that it started out as something wholly unlike Paradox's usual slop, with a refreshing outsider design perspective. Every change since 1.0 has been directed at stripping away that personality and transforming it into EU4/CK3/HOI4 in space.

It's spent ages stuck in this weird liminal state transforming into paraslop but never actually getting there because they keep running into technical issues, and the collision of two incompatible design philosophies just leaves the gameplay in a miserable and tedious state, carried by the scifi writing and roleplaying elements that got stale years ago.
Anonymous
7/20/2025, 7:09:08 PM No.2098793
1752962415780475
1752962415780475
md5: 2a5aafe70c58a76138f2ef4c586a3502🔍
>>2098486 (OP)
The removal of tiles, the focus on combat, and way too many stackable buffs.
Anonymous
7/20/2025, 10:28:16 PM No.2098944
>>2098486 (OP)
Wiz
Anonymous
7/21/2025, 12:26:07 AM No.2099051
>>2098486 (OP)
Same as every Pdx game: bloating the game with features and systems that are useless.
>cloacking
Afuera!
>breeding space fauna
Afuera!
>spying
Afuera!
>Megacorps
Afuera!
>Pacifism
Afuera!
Anonymous
7/21/2025, 1:07:23 AM No.2099074
>meet neighbour
>build 40 corvettes
>win
>game starts to chug
Anonymous
7/21/2025, 1:35:59 AM No.2099082
The core problem with stellaris can be traced to them not having a solid concept of what it was supposed to be. It started as a weird eu in space 4x hybrid which could have worked had they pushed further down that path but instead they started ripping out the eu components in favor of a more civ-esque game, and then wiz came in and tried to monetize every fix he could.
Replies: >>2099797
Anonymous
7/21/2025, 1:59:48 AM No.2099096
I hate most of the psionics and astral rift shit, i'd rather they had a more 'hard' sci fi theme, current stellaris feels like a fantasy game in space
Replies: >>2099188 >>2100737 >>2100803
Anonymous
7/21/2025, 2:13:22 AM No.2099108
1749328674628677
1749328674628677
md5: d051f6195086e73b1a57e4935d505384🔍
>>2098486 (OP)
They have completely changed the game 3 times in 9 years.
Wich apart from coming with dozens and dozens of problems is completely retarded.
And then you have the 300€ of DLC to buy if you want the complete game. Wic is also completely retarded.
Anonymous
7/21/2025, 4:14:38 AM No.2099146
1552847046037
1552847046037
md5: 06c303af310f7a955d57299a1ad5c73c🔍
I have the base game and honestly. It feels intimidating in the worst ways with also dumb ass Ai. I realized later it has DLC and seeing the negative comments came to one conclusion they cared only about money and not fun. Did one run and got bored in the late. I felt more life in the early part after that I just become a monster and take over everything.

I bought old world and I'm going to check that out.
Anonymous
7/21/2025, 4:59:20 AM No.2099155
>>2098486 (OP)
Trying to force a narrative into a game where youre supposed to create your own.

I dont understand why stuff like MSI is always the same set empire instead of randomly gerlnerated for instance.

Not to mention a lot of narrative origins added that have no reason to ever replay them
Anonymous
7/21/2025, 5:27:00 AM No.2099166
>>2098486 (OP)
pure fucking bloatslop
Anonymous
7/21/2025, 6:38:12 AM No.2099187
>>2098741
>Buying the whole package of Paradox Game
>A Game publisher whose game are among the easiest one around to find illegally
Anonymous
7/21/2025, 6:41:16 AM No.2099188
>>2099096
Like 90% of any supposed "sci fi" settings, being a vidya or a book, its actually Just fantasy in space
Replies: >>2099189 >>2099323
Anonymous
7/21/2025, 6:44:30 AM No.2099189
>>2099188
Star trek is even fantasy in space in a lot of episodes
Replies: >>2099323
Anonymous
7/21/2025, 11:47:37 AM No.2099323
>>2099188
>>2099189
Hard sci-fi simply doesn't work on this scale. It's great for games and stories that operate on a more personal scale up to like solar system scale at max, but on a galactic scale shit just doesn't work. Yeah psionics is magic nonsense and so are Star Trek "space gods" and the like, but the same goes for FTL travel even though everyone just seems to accept that as part of the genre. Not to mention stuff like being able to terraform a planet in just a few years, or the completely retarded way that space battles work in almost all popular media. The bigger the scale you're working at, the more you need to just handwave or it falls apart.
Replies: >>2099772
Anonymous
7/21/2025, 12:09:14 PM No.2099331
>>2098486 (OP)
The main fanbase for stellaris seems to mostly want to RP as their own OC space opera faction, but the game doesn't have mechanics or build variety to support that. So instead they're stuck stappling on new origins that don't matter after the first fifty years to distract peole from the bloated mess that the game has become.
Anonymous
7/21/2025, 2:57:13 PM No.2099395
One problem is that every game feels the same; despite the sizable array of starting traits you can modify and origins you can pick, you're just trying to be the biggest blob possible. You can't, for example ,be a small empire like space jews or space mongols that has military or political influence disproportionate to its pop size. You can't be an exploration-based empire who boldly goes to other locations that no other empire can, nor can you be a builder empire that builds things no one else can. A Megacorporation feels exactly like normal empires with the addition of one or two buildings on your client empires.

Basically you can play as a fanatic purifier/determined exterminator or similar empire and try to kill everyone, or you can join the galactic community. Those are the two choices you are presented with.
Replies: >>2099525 >>2099561 >>2099967
Anonymous
7/21/2025, 3:27:43 PM No.2099422
Cb-vA9MUkAAwgWQ
Cb-vA9MUkAAwgWQ
md5: 5fe238a5221b0b475a614741af696543🔍
>>2098486 (OP)
Anonymous
7/21/2025, 6:16:57 PM No.2099525
>>2099395
>You can't, for example ,be a small empire like space jews or space mongols that has military or political influence disproportionate to its pop size.
I don't know when you last played the game, but that's been a viable option for years. It's even become one of the most OP strategies available since the Machine Age DLC. Virtual Ascension is OP as fuck and specifically designed for small empires.
Replies: >>2099561 >>2099874
Anonymous
7/21/2025, 6:51:43 PM No.2099561
>>2099395
Those play styles exist, more than ever, even.
>>2099525
The problem is that unless you are very familiar with the game you aren't going to know how to play like that. I haven't played in a few years, but tech is mostly random, and tech trees aren't visible.
Replies: >>2099874
Anonymous
7/21/2025, 10:30:51 PM No.2099769
>>2098486 (OP)
paradox interactive
Anonymous
7/21/2025, 10:36:11 PM No.2099772
>>2099323
The real issue is the scale problem. It takes so long to cross the galaxy your ships have been obsolete for a decade by the end of the war. But if travel was faster and terraforming slow enough to be vaguely realistic, the only winning strategy would be to go full mongol and conquer everything before blue lasers. The solution is hoi4 factory logistics and if those show up I'm never playing stellaris again
Anonymous
7/21/2025, 11:08:12 PM No.2099797
>>2098728
>>2099082
I appreciate that two anons both blame the game being bad on it having an identity crisis, but they say the complete opposite about whether it started as civ and ended as eu or started as eu and ended as civ.
Replies: >>2099810 >>2099874 >>2100064 >>2100822
Anonymous
7/21/2025, 11:21:06 PM No.2099810
>>2099797
It definitely started as Civ. Later changes made it more complicated and added fake depth.
Anonymous
7/21/2025, 11:26:49 PM No.2099821
>>2098486 (OP)
The fact that they are rewriting fundamental mechanics of the game every year and they are just not very good at it. They design a new system, it's buggy and has lots of holes, they patch the worst issues and bugs, it sort of works and you can have fun despite the limitations but than they don't know how to make a new DLC out of it because it's not very expandable so they dump the whole thing and write a new unproven one.
Also just general bloat, poor balance, lack of challenge that isn't just military since shit like fallen empires or endgame crisis are pure fleet power check so it pushes you into a specific playstyle and all that silly RP shit is meaningless if you don't have a million fleet power dick to not get eaten by legally distinct tyranids/zerg.
Anonymous
7/22/2025, 12:36:05 AM No.2099874
>>2099525
>>2099561
no you don't get it
i didn't say have a big economy on a small number of planets
condensing hundreds of systems into a few systems by way of habitats or whatever does not constitute "playing tall"

i said have influence without having big military or big economy. like how jews have big influence because they get world leaders on the lolita express and then blackmail them. this doesn't exist in stellaris and it should.

in stellaris espionage isn't worth a damn, terrorism doesn't exist aside from sabotage a starbase, politics takes fucking forever and doesn't matter, master building or exploration traits that let you do what others cannot don't exist, etc. everyone is the same. just get the bigger blob.

>>2099797
by "it started as civ," i meant that 1.0 had a simple, streamlined, almost board-game feel like Civ does, mainly due to there being far less bloat than in 4.0. I did not mean that 1.0 was more like Civ than EU (because I have never played EU). Every update since 1.0 has pushed it away from simplicity and into the direction of combinaton visual novel and cookie clicker.
Anonymous
7/22/2025, 2:05:57 AM No.2099950
>>2098486 (OP)
somewhere between expansion 11-16
Anonymous
7/22/2025, 2:21:37 AM No.2099967
>>2099395
>You can't, for example ,be a small empire like space jews or space mongols that has military or political influence disproportionate to its pop size.
You absolutely can do incredibly tall builds base game. Though to be honest the only one that's really fun is gigastructures frameworld, which I'm eagerly awaiting to get updated.
Replies: >>2099973
Anonymous
7/22/2025, 2:26:10 AM No.2099973
>>2099967
okay give me an example of one such build and how many pop/how much fleet size it has compared to a "normal" empire
Replies: >>2101948
Anonymous
7/22/2025, 2:35:50 AM No.2099981
anyway, the reason for this is that no one actually wants Stellaris to be complicated. They just want it to be a podcast game: something to click on while you listen to your nafotroon podcast about how ukraine will totally beat russia in two weeks, just you wait
Replies: >>2099985 >>2099997
Anonymous
7/22/2025, 2:38:31 AM No.2099985
>>2099981
rent free
Replies: >>2100001
Anonymous
7/22/2025, 2:51:57 AM No.2099997
>>2099981
How's Russia doing?
Replies: >>2100001
Anonymous
7/22/2025, 2:55:05 AM No.2100001
>>2099985
>>2099997
>How's Russia doing?
it's a craphole run by an exkgb officer who has a jewish son in law
doesn't change the fact that 90% of stellaris players are globohomo-enjoying english soifats.
did i get the get?
Replies: >>2100002 >>2100833
Anonymous
7/22/2025, 2:57:08 AM No.2100002
0d6
0d6
md5: 20e002605c33e18a6b7b1ecf7363b1ce🔍
>>2100001
kill me (but kill stellaris first)

>>2100000
this faggot didn't deserve it
Anonymous
7/22/2025, 5:11:41 AM No.2100064
>>2099797
This, wanted to post this exact reply but was too lazy,glad im not the only one noticing the dissonance in the "why its bad"
Anonymous
7/22/2025, 10:01:48 PM No.2100726
1596568976.sinniethecat_coms
1596568976.sinniethecat_coms
md5: 1733e0c990b90fa5c974bd37ce838704🔍
>>2098486 (OP)
Roboniggers. Both the ai programming and the devs fetish for robots and synths. Now this virtual dogshit. They're even letting them be psychic now.
Anonymous
7/22/2025, 10:15:18 PM No.2100736
>>2098486 (OP)
Lag. The late game is unbearable. Also, late-game blobbing is gay. Either you join a federation or get blobbed.
Anonymous
7/22/2025, 10:16:53 PM No.2100737
>>2099096
Sorry troonshumanist, there will never be agi, a machine cannot be sentient nor sapient. You will not transfer your consciousness to a computer. You can only live forever in His eternal glory. Enjoy jerking it to your drone gore videos, fantasizing about how inferior you are to machines.
Anonymous
7/22/2025, 11:30:26 PM No.2100803
>>2099096
Stellaris is not grounded on reality.
Anonymous
7/22/2025, 11:43:01 PM No.2100815
Not having a populated map from the start.
Give me aliens with different personalities and goals. Every game feels the same no matter how and what you play as.
If you create your own factions for the AI and write the lore, it gets slightly better.
Anonymous
7/22/2025, 11:59:10 PM No.2100822
>>2099797
It was obviously closer to eu at the start. The method by which you interacted with others was practically identical to how diplomats and relations in eu work. One of the first diplomatic changes they did was strip that out for the civ system of gift giving, resource trades, and civ-esque agreements.
Replies: >>2101182
Anonymous
7/23/2025, 12:17:27 AM No.2100833
>>2100001
good morning saar
Anonymous
7/23/2025, 8:20:03 AM No.2101040
It kills me how we are version 4.0, bajilion DLC's and there is still no one menu to just bulk upgrade stations, build platforms around them, upgrade planets etc.
Oh we get dozens of "click on a thing to get bonus for some time" menus/features but somehow no menu to build defences around all the minor waystations in a game centered around planting stations everywhere.
Replies: >>2101950
Anonymous
7/23/2025, 2:26:17 PM No.2101182
>>2098486 (OP)
removing FTL types and forcing everyone to use h*perlanes was a start
(((reworking))) pops was also one of the many nails that is now half pulled
>>2100822
>The method by which you interacted with others was practically identical to how diplomats and relations in eu work.
what? there was no envoys in 1.0
Anonymous
7/23/2025, 4:37:39 PM No.2101299
stglps
stglps
md5: 758605dbb766ec7f0c7be1fea2f4b61c🔍
>playing ring world origin
>get hit by Prethryn scourge right out the gate
>hit my orgin system before i could push them back
>infest the uninhabited ring world segments
>this turns them into planets that you cannot attack, inaved or colonize
>there is no way to undo this
thanks paradox
Replies: >>2101308 >>2101375 >>2101434
Anonymous
7/23/2025, 4:45:33 PM No.2101308
>>2101299
There should be a planetary decision on the main segment to "remove the interloper" or something.
Replies: >>2101311
Anonymous
7/23/2025, 4:49:08 PM No.2101311
>>2101308
Only works for the top segment, the other two segments are now permanently glitched.
Anonymous
7/23/2025, 6:03:59 PM No.2101375
>>2101299
They still haven't fixed this?This was already bugged when I still played this and that was years ago.
Anonymous
7/23/2025, 6:53:28 PM No.2101406
>>2098507
fpbp
Anonymous
7/23/2025, 7:11:50 PM No.2101434
>>2101299
You fuckers always post these screencaps set in the distant year 2000-whatever-the-fuck while I can hardly find a reason to play after I reach 2350
Replies: >>2101490
Anonymous
7/23/2025, 8:22:49 PM No.2101490
>>2101434
it's my podcast game, literally just set something playing and boot this up to relax after work
Anonymous
7/24/2025, 1:50:08 AM No.2101948
>>2099973
You can do a ringworm origin and virtual ascend and be very competitive. Obviously if you want to vassalize stuff as well you'd have higher scaling.
Anonymous
7/24/2025, 1:51:55 AM No.2101950
>>2101040
Relics were such a bloat eature
Replies: >>2102617
Anonymous
7/24/2025, 2:54:07 PM No.2102266
>>2098486 (OP)
>What ruined Stellaris?
paradox entertainment
i still remember first(ish) iteration with simple tiles that had adjecent benefits
today game is boring, long, laggy and boring
also it's boring
paradox simply doesn't have an idea for this game
Replies: >>2102298
Anonymous
7/24/2025, 3:36:07 PM No.2102298
>>2102266
I think they tried to recreate 1.0 with the rapid stellaris game they released a year ago. but that one feels too much like a mobile game
Replies: >>2102304
Anonymous
7/24/2025, 3:40:48 PM No.2102304
>>2102298
they need to overhaul whole game as for what direction they should go i don't care anymore
Anonymous
7/24/2025, 8:36:13 PM No.2102617
>>2101950
Relics, astral tear shit, storms etc.
They add all this crap but still cant add a fucking menu to let me upgrade all of my stations and bulk build platforms without jumping from one system to the other.
For fuck sake, Gal Civ 2 had feature like that years ago.