Thread 2098768 - /vst/

Anonymous
7/20/2025, 5:51:48 PM No.2098768
Oxygen_Not_Included_cover_art
Oxygen_Not_Included_cover_art
md5: 4b2165984938c2aabd1fc81c70a92d9f🔍
>almost as successful as Rimworld based on the number of steam reviews (Overwhelmingly Positive (122,724))
>never saw anyone talk about it here or on /v/ unless it is brought up in a Rimworld or DF shit-flinging thread
What gives ?
Replies: >>2098823 >>2099050 >>2099069 >>2099081 >>2099110 >>2099275 >>2099479 >>2100208 >>2100256 >>2100281 >>2100379
Anonymous
7/20/2025, 7:05:01 PM No.2098790
I have way too many hours in this. I do not appreciate the recent trend of DLC spam, however.
Anonymous
7/20/2025, 7:06:33 PM No.2098791
The game is alright, it has a very anti 4chins aesthetic which causes it to have a tendency to slide.
Anonymous
7/20/2025, 8:06:50 PM No.2098821
it's boring
Anonymous
7/20/2025, 8:10:59 PM No.2098823
>>2098768 (OP)
It's an okay game but it has maybe half the content of rimworld. You have limited control and customisation of dupes and there is now combat. That's without even considering how many mods RW has.
Anonymous
7/21/2025, 12:25:35 AM No.2099050
>>2098768 (OP)
I bought it cause it looked fun and it wasn't fun, so I don't talk about it
I have better things to do with my time than be negative about a sunk cost
Replies: >>2099479
Anonymous
7/21/2025, 1:02:39 AM No.2099069
>>2098768 (OP)
It's a logistics autism game far more comparable to Factorio than Rimworld in design, even if it's technically /vst/ it's not what the typical /vst/goer will play and talk about.
Replies: >>2099097 >>2099186 >>2099479
Anonymous
7/21/2025, 1:35:34 AM No.2099081
>>2098768 (OP)
You want to talk about it or you want to talk about not talking about it?
Replies: >>2099086
Anonymous
7/21/2025, 1:46:26 AM No.2099086
>>2099081
Kind of both. I want to know if is worth investing my autism energy in it.
Replies: >>2099091 >>2099098 >>2099100 >>2099479
Anonymous
7/21/2025, 1:53:41 AM No.2099091
>>2099086
I think it's neat but it's very much an engineering game more so than a conventional colony builder. Your duplicants are retards and that is one of the things you need to engineer your base around. If that sounds like your preferred flavor of autism it's worth a shot.
I personally suck ass at it and keep ending up soft-stuck with my duplicants spending more time running betweeen jobs than actually getting work done, but I'm having fun.
Anonymous
7/21/2025, 2:01:47 AM No.2099097
>>2099069
Yeah, that's been my impression, I also think being only in 2D is holding back building of the large machines.
Also some stuff like heat are a pain in the ass because there's no good way to radiate excess heat into space and I felt like I had to resort to cheesy exploits to remove it to keep running my base.
Replies: >>2099107
Anonymous
7/21/2025, 2:02:22 AM No.2099098
>>2099086
There are game concepts that are not logical that you have to look up, such as SPOM and heat-deletion via steam turbines. It dedinitely filtered me.
Replies: >>2099099 >>2099106 >>2099510
Anonymous
7/21/2025, 2:04:51 AM No.2099099
>>2099098
>heat-deletion via steam turbines
I hate that shit because it feels like an exploit but you are not provided normal tools to manage it.
Replies: >>2099103 >>2099479 >>2099510
Anonymous
7/21/2025, 2:05:12 AM No.2099100
>>2099086
For what it's worth I do really love the game. Needs a certain mindset to play, that's for sure. As in figure out how shit works, setup a system, realize it's crap and you can do better, repeat. Very factorio-lite like in that regard.
Anonymous
7/21/2025, 2:06:13 AM No.2099103
>>2099099
Sure you are nig. Both renewable hippie shit and high tech ones at that.
Anonymous
7/21/2025, 2:09:36 AM No.2099106
>>2099098
having to look up troll physics shit on a wiki is something that really has turned me of so far.
Anonymous
7/21/2025, 2:11:10 AM No.2099107
>>2099097
Heat is mostly manageable if you use those plants from the icy biomes, it's not immediately obvious but they cool air by a flat amount so it scales with the gas used - you get a lot more out of them with hydrogen. Outright dumping water/steam into the void is also fairly effective because of the high heat capacity if you have some to spare from guysers.
I'm playing on the default easy-mode world and haven't gotten to the fancy endgame stuff though so maybe it becomes more unmanageable at that stage.
Replies: >>2099111 >>2099730
Anonymous
7/21/2025, 2:18:04 AM No.2099110
>>2098768 (OP)
It's more like an engineering game than a colony manager.
Anonymous
7/21/2025, 2:18:55 AM No.2099111
Anti_Entropy_Thermo-Nullifier
Anti_Entropy_Thermo-Nullifier
md5: 31346f456edf8b2a4cfc6228105aa2a6🔍
>>2099107
The biggest problem with heat is your machines melting before you reliably get steel+ online. Wheezeworts can't cope with that past early-mid if you scale up but a good cooling loop will. Especially if you incorporate one of those cold geysers and related. Turbines are there if you want to use every part of the bison or if you're strapped for space.
Anonymous
7/21/2025, 6:37:18 AM No.2099186
>>2099069
this
>start playing
>get basic oxygen and food shit set up
>the game is now about pipes and wrangling hostile gases and I haven't even scratched 1% of the content
>give up and quit
>devs still release new content every week to this day
Replies: >>2099275
Anonymous
7/21/2025, 10:25:36 AM No.2099275
>>2098768 (OP)
I am a bit of /vst/ considering my games played but ONI didn't hook me in yet for various reasons.
Art design is definitely one of them even though I love other Klei games (Mark of the Ninja, Don't starve, invisible inc.)
Lack of objective and strange non earth setting is the case is another issue.
>>2099186
This yeah. The little dudes being retarded doesn't exactly help.
Anonymous
7/21/2025, 5:25:02 PM No.2099479
a85rAoxHoPmaJSnA5PXZhm
a85rAoxHoPmaJSnA5PXZhm
md5: 0df6117c6d549c7f893f14e00b441844🔍
>>2098768 (OP)
I was going to say
"Because no-one plays it!" but steamdb says otherwise.
Probably because the colonists are brown, have lesbian hair, are called Mohammed, and there are no anime mods with sexualised minors. 4chan hates that kind of game.


>>2099050
This.


>>2099069
Incomparable to Factorio in my opinion.
Factorio is a relaxing progression.
ONI is spinning plates.
Rimworld is watching a slow progress bar to unlock one item whilst waiting for a social fight to give your pyromaniac cataracts. And every pet has lost its tail whilst suffering no other injury.


>>2099086
>autism energy
It's not a very rewarding game. The fanbase is the "gitgud" kind of toxic. The developer nerfs fun. Most sessions are 1 hour of planning, 8 hours of staring, 5 minutes of discovering a fatal flaw you couldn't have foreseen without 9000 hours of experience killing your colony, and 2 minutes of realising the sun is coming up.

In other words it's a bunch of arbitrary physics puzzles with no solutions to the puzzles whilst your friend says that, no really, you're supposed to use a thimble of water to create an airlock or that doors delete gas and thereby solve the heat death of the universe (and it's not the heat death you're thinking of).

I was very tired with how you deal with extreme temperatures so much yet machine and material heat tolerances are very low. And any failed "experiments" basically create the equivalent of a nuclear blast zone except it's not radiation but a superheated chamber that's now holding your entire supply of advanced metal hostage and half of that heat is in the metal. I've never made it past steel + plastic, not because my colony fails but because I was fatigued by how miserable the game is.


>>2099099
I really don't like how heavy duty and fussy steam turbines are.
I just want to make my base 25C and I feel like being an architect for plumbing IRL would be easier. Central heating/cooling isn't reliant on petroleum in the pipes.
Replies: >>2099530
Anonymous
7/21/2025, 6:05:55 PM No.2099510
>>2099098
>>2099099
Steam turbines also "delete" heat in real life, the energy lost becomes the electricity that is produced. Except the efficiency depends on the temperature difference rather than being fixed at 90%.

But there's plenty of other physics weirdness in the game. Dupes' O2 input is many times higher than their CO2 output. Gases do not mix. Hydrogen generator "burns" hydrogen using no oxidizer. The diesel generator's exhaust comes out at the temperature of the generator. Lots of tiny heat deletion exploits you can use instead of the turbine+aquatuner loop.
Anonymous
7/21/2025, 6:20:18 PM No.2099530
>>2099479
>it's a bunch of arbitrary physics puzzles with no solutions
Yeah they intentionally make things impossible to solve perfectly, which is more annoying than fun. And at the same time there's very little challenge once you stabilize the colony.

If someone wants easy mode just stop printing dupes and getting skills, that's it. I'd say the bare minimum is one digger, one cook with optionally first level agriculture, and two or three scientists. This few people you barely need to do anything except maintain oxygen levels, you get enough food from foraging wild plants and from animals dying of old age. Forget plumbed toilets or other useless shit and focus everything on research. Rush automation wires and smart battery before even setting up coal/wood power, just using hamster wheels. Then you can limit the generator's output to what you need, which saves you weeks of co2 and heat accumulation. Then dig towards space so you can vent CO2 and skip the whole air scrubber loop. Might find some cold stone up top as well, or in biomes along the way. Carry it to your minifarm, if you even have one and heat becomes an issue. Then work towards solar panels, harvesting radiation for research from space, wheezeworts or the crashed satellite prop.
Replies: >>2099541 >>2099549
Anonymous
7/21/2025, 6:27:48 PM No.2099541
>>2099530
>just start lowtech on hamster wheels
I agree
>then get solar panels
Haha, aren't you missing a few steps like setting up an industry brick and the entire rest of the game? R- right?
Replies: >>2099555
Anonymous
7/21/2025, 6:34:24 PM No.2099549
54
54
md5: 3138f948aebfbb562285560bc0a78921🔍
>>2099530
I'm sorry brother but your easy mode without further elaboration ain't worth shit. Each of those things has a whole bunch of moving parts you didn't mention.

Also
>digging up to vent co2
Replies: >>2099555
Anonymous
7/21/2025, 6:43:40 PM No.2099555
>>2099549
The easy mode part was just the first sentence. Rest is showing how 90% of the game cam be safely skipped.

>>2099541
indu what now? You need 250 refined metal for the battery+wire which you can get using the rock crusher. Same for another 300 or so for the radiation research lab. Glass smelter is made out of rock and you can let it dump onto the floor, it's only 8 production cycles for the first panel so you can run it one at a time on a large battery.

Research skill accelerates learning all attributes, so the thing about hamster wheels is they not only give you power but also train all your guys in athletics and machinery. That is walking speed and shortening rock crusher and glass furnace production cycles to save power.
Replies: >>2099557
Anonymous
7/21/2025, 6:49:17 PM No.2099557
>>2099555
Alright. Not sure why'd you want to stop skilling those with passions with how easy it is to tart up the place and morale with decorations and rooms but fine. Also not using bad doops to create infinite oxygen. But why'd you want to skip it? It's an antfarm, you're supposed to look at the cringy little fuckers doing their thing.
Replies: >>2099571
Anonymous
7/21/2025, 7:09:37 PM No.2099571
>>2099557
I just like to do the ant farm thing properly first time around, rather than rebuilding once I get better tech. And also with infinite power.
Anonymous
7/21/2025, 9:41:37 PM No.2099730
>>2099107
They buffed ice makers a while ago and they are pretty viable low tech (high superpower) cooling solution.
Replies: >>2099733
Anonymous
7/21/2025, 9:43:37 PM No.2099733
>>2099730
it's heat transfer, not cooling
but early game that's all you need, long as the ice maker doesn't melt
Replies: >>2099808
Anonymous
7/21/2025, 11:19:49 PM No.2099808
>>2099733
Ice maker deletes heat.
Replies: >>2099906 >>2100229
Anonymous
7/22/2025, 1:15:20 AM No.2099906
>>2099808
that was the buff then I guess
Anonymous
7/22/2025, 1:37:48 AM No.2099920
>fags complain about ascii
>play fucking shit that looks like this
grim
Anonymous
7/22/2025, 12:46:27 PM No.2100208
filtered
filtered
md5: 0b041322e5cd29b90fef074e6318d277🔍
>>2098768 (OP)
Only a small number of autists have the patience for this game... I've yet to finish the expansion though, I can't warm up to the teleporting between asteroids thing and splitting my crew.
Replies: >>2100227
Anonymous
7/22/2025, 1:23:28 PM No.2100227
>>2100208
Same. it was designed for micromanagement, but the DLC wants you to run a bunch of colonies at once in realtime.

Honestly it's not that great, instead of adding new stuff it just splits the resources you previously had access to on one planet into several different ones. So one place has oil for plastic, another has gold and pufts for oxylite, same for uranium, insulation, thermium, supercoolant, etc.

Also the game's basically solved by the time you've stabilized your colony, completing the story objectives is just a matter of time with no challenge involved.
Anonymous
7/22/2025, 1:28:13 PM No.2100229
>>2099808
How?
If it's input temperature deletion then I thought they "fixed" most things that did that ages ago and applied the lost energy to the machine?
Replies: >>2100240 >>2100514
Anonymous
7/22/2025, 1:46:09 PM No.2100240
>>2100229
nta but no, they just "unfixed" most of the output temperatures, making them match temps of input materials. Electrolyzer for example is fixed at 75 minimum but goes higher if you feed it hot water. Water sieve always matches input temps now, etc. According to wiki the ice crusher deletes about 80% of the heat and the rest is added to the building, and this was actually buffed in 2024 to delete more than before.

Still plenty of other ways to delete heat if you need to, or just dump it into a colder biome and leave the problem for later.
Anonymous
7/22/2025, 2:21:48 PM No.2100256
>>2098768 (OP)
I wanted a colony sim in space but it filtered me
Anonymous
7/22/2025, 2:31:05 PM No.2100265
Is heat really an issue? I remember playing this years ago and I had a huge area of extremely cold rock above my colony. I don't remember how cold exactly, but it liquified carbon dioxide in the air if I didn't insulate the walls of the corridors I built. Suffice to say, getting rid of excess heat wasn't an issue. Did I just get lucky with my map generation?
Replies: >>2100267 >>2100276
Anonymous
7/22/2025, 2:34:08 PM No.2100267
>>2100265
Depends on how you play and how ham you go with your industry. If you use animals and plants and don't scale up that's perfectly fine but if you go heavy industry as in rows of steel and glass smelters you'll turn one of those ice planets in waterworld larp in five minutes or less.
Replies: >>2100279
Anonymous
7/22/2025, 2:42:35 PM No.2100276
>>2100265
Depends on your map, not all of them have cold biomes. And eventually you'll heat those up as well, mostly though steel smelting and machine waste heat. And there's no way to access geyser resources without effective heat deletion.
Anonymous
7/22/2025, 2:47:43 PM No.2100279
>>2100267
Ah, that makes sense. I tend to go with green alternatives given the option in these kinds of games. I remember going heavy on animal husbandry and having solar panels lining the roof of my base. Plus I only had about 10 dupes or whatever they're called.
Replies: >>2100292
Anonymous
7/22/2025, 2:55:43 PM No.2100281
>>2098768 (OP)
i dont like the aesthetic. thats it
Anonymous
7/22/2025, 3:04:39 PM No.2100292
>>2100279
To be fair there's rarely any rush or lose condition in this you didn't cause yourself so there's nothing wrong with that. Hell, the devs probably prefer that approach.
Replies: >>2100320
Anonymous
7/22/2025, 3:19:17 PM No.2100320
>>2100292
That and it also self-balances. If you start losing people it delays all the threats; o2 depletion, co2 accumulation, food and water, even heat generation goes down as you get fewer guys to run machines and the heat has more time to spread out into the surrounding rock.
Anonymous
7/22/2025, 4:10:31 PM No.2100379
>>2098768 (OP)
It looks like a game made for normie redditors, I always ignored it and am surprised you can find some autism inside
Replies: >>2100397
Anonymous
7/22/2025, 4:31:08 PM No.2100397
>>2100379
It's like they can't decide if they want to be le quirky funny or a serious physics-based colony game. And it clashes the whole time. You get probably the best heat transfer simulation in any colony game, and then you get floating cows that you milk for natural gas.
Replies: >>2100431 >>2100462
Anonymous
7/22/2025, 5:00:36 PM No.2100431
>>2100397
I want a autism game where you have to actually micro an industrial process. Like you have to mix up some gasses and liquids on a giant a vat at the right temp and pressure to get a reaction going so that shit doesnt explode and kill your workes in a moon of Jupiter or some shit.
I want to actually make a steel foundry in outer space where I have to place all the moving parts and manage the input/output of resources , and clean up the waste, without turning the entire space station into an air fryer.
And no, Factorio doesnt cure the itch
Replies: >>2100461
Anonymous
7/22/2025, 5:26:42 PM No.2100461
>>2100431
Stationeers is probably closest there. Managing fuel/coolant lines into the furnace so that it maintains the correct temperature and pressure for the alloy. Making sure your airlocks or HVAC don't get condensation that'd rupture the pipes. Figuring out fractional distillation to save on filters, etc.
Anonymous
7/22/2025, 5:27:13 PM No.2100462
>>2100397
I actually like that vibe. Deep enough so you can sink your teeth in but not taking itself too serious so I can relax and shear geckos for glass. Reminds me of startopia or lemmings in that.
Replies: >>2100478
Anonymous
7/22/2025, 5:35:56 PM No.2100478
>>2100462
Is that the new DLC? I thought they only had reed fiber or plastic. Glass is kinda cheap though, just sand and power. Sand is just rocks and power.
Anonymous
7/22/2025, 6:01:13 PM No.2100514
>>2100229
The amount of heat deleted from water is more than the amount of heat produced by the machine.

https://oxygennotincluded.wiki.gg/wiki/Ice_Maker
Anonymous
7/24/2025, 12:53:12 AM No.2101914
this is a nice thread. there should be more threads like this.
Replies: >>2101933
Anonymous
7/24/2025, 1:19:21 AM No.2101933
>>2101914
i wish the game was better so the thread could be worse