>>2137751
>It may be cheesy but I really like the finishing close up animations when you kill an important enemy.
They're nice, but it sucks that each weapon type only has one animation associated with it so it gets old pretty quick. And while some of them are cool, others are pretty bland.
>The game does a poor job of explaining classes
Yeah I agree.it also doesn't help that if you really want to get autistic with your builds you need to plan out which gear you want in advance, because most of the best weapons have unique skills that can be build-defining.
>I bought a tavern for 1 gold which is, well, kind of ridicolous
The tavern DLC really only exists to give you a (mostly) passive income which is why it costs almost nothing to get started. It doesn't add anything significant in terms of gameplay which on the one hand is lame, but on the other hand I don't think the game would be improved if it turned into a tavern management sim.
>I can see why people say it will become repetitive after a while
It a good game at its core, it just lacks variety in the long run. For me the fatigue usually sets in after two or three regions so I have to pace myself and not play it too often, or I get kinda burned out on the repetitive fights. On the bright side, once you get some levels and good gear most fights tend to be over pretty quickly, especially if you keep your party small since enemy parties scale to your party size. Also don't use tamed bears if you like smaller battles, because they count double for party scaling.
>the camp system feels good and refreshing
It's pretty simple but yeah it's a great bit of detail and it's nice seeing your dudes chill around the fire. The one thing I don't like about the camp though is how small it is. It feels fine early on but it gets very cramped once you have all the camp items, especially if you also have a big party.