>>2107896
>>2107902
Every phase is handled with a handful of button press and takes a few seconds, it's super fast when you're in a simple situation and when you have to think about what you're doing planning takes more time than pressing the buttons.
I haven't played in a while but IIRC at its most complex a turn would be something like:
>random even phase (rare)
Planes or artillery happen, each with a second of animation or so, moves automatically to next one
>command phase
Down arrow + left/right arrow to change orders, this will determine what each crewmember does during the turn.
EG: loader is almost always set to "load" and that happens automatically but if needs be and depending on the tank he could spot for targets, heal or fire his SMG.
You can save a configuration as default and load it with a button.
>healing phase(optional)
Arrows to select heal target, confirm, next
>ammo rack organization phase (optional)
You can also fire ammo that is not in the ammo rack and the only penalty is that you're less likely to maintain the rate of fire
Press the "All [type] in the ammo rack please and thank you" button or change the shells manually with the arrows, next
>movement phase (optional but very common)
left/right to turn the tank, up down to move or C to hide from a target or U to unstuck the tank if you're stuck in mud, next
>fire phase (one per active weapon on your tank)
left/right to cycle through targets if needed, press fire button
1 second or so animation per shot
If you maintain RoF press fire again
next
>results phase
press F to see the result of your shots
>NPCs phase
>repeat
It's simple and fast once you get used to it