Armoured Commander 2 - /vst/ (#2101954)

Anonymous
7/24/2025, 1:58:57 AM No.2101954
20231212195311_1
20231212195311_1
md5: cbe03fe7d3984c6e36c40501e64dd73f🔍
Is this game allowed here? Since &tg died, I haven't found a place to talk about it.
It's basically TBT, but you basically only control one unit.
It also has very minimalist, yet charming graphics.
If you are interested, I can shill it some more.
Replies: >>2102435
Anonymous
7/24/2025, 2:22:10 AM No.2101963
i have it in my library, but there are like things competing with it all the time. the positive reviews are on steam talking about like all the pieces of gear that are there, but it all seems to come from the ww2 tech aficionado crow, and it doesn't answer the base question:

is it a good gaem?
Replies: >>2102206
Anonymous
7/24/2025, 6:27:07 AM No.2102042
I want to get this but I just dont care that much about tanks. I want something extremely autistic like this but for artillery
Replies: >>2102206
Anonymous
7/24/2025, 7:16:16 AM No.2102055
I want to like this but it's so boring.
Appreciate the autism though.
Anonymous
7/24/2025, 1:16:48 PM No.2102206
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20231213203802_1
md5: 706775246a9fb5457f150fb42ef1b06c🔍
>>2101963
>is it a good gaem?
It really entirely depends if you have the proper kind of tism for it.

Turn-based tank commanding in and by itself is already pretty niche, but factoring in the ASCII graphics and roguelike nature it becomes even niche-ier.
So if you can't deal with any of the above, keep moving, this isn't for you.

For everyone else, it will scratch a certain itch like basically no other game can.
WoT/WT? Freemium and everything bad it entails, and not strategy or tactics.
Steel Fury (Kharkov)? Great, but unwieldy, also not strategy or tactics.
GHPC? Cold War only, which I personally find rather uninteresting, especially since we won't get the Wiesel, plus not strategy or tactics.

This one is just... simple, in that you have a very intuitive interface, it can be played with keyboard only, you can save at almost any given point (which makes it great for people who can't sit down for even an hour or so at a time), but even with over 30 hours playtime I wouldn't say I have mastered it.
Obviously RNGesus will sometimes just try and punish you for being such a horrible sinner, but that's in the nature of the matter. And it's not like I haven't gotten a few lucky crits when seriously outgunned and on the brink of getting ammo rack'd. And the minimalist graphics really do their part to fire up your imagination, when you hear projectiles whizz by that were meant for you, when your commander almost gets domed by a lucky shot from some rifleman, when you throw smoke to conceal yourself from three directions of anti-tank guns to buy some time to gtfo there because they WILL turn your tank into scrap, or getting an incredibly lucky shot at a heavy tank after outflanking it, you will have those pictures in your mind and frankly, no amount of polygons could do that justice.

>>2102042
Do any good artillery games even exist AT ALL? inb4 some faggot recommending BAR
Replies: >>2102247
Anonymous
7/24/2025, 2:20:43 PM No.2102247
>>2102206
I've had the demo sitting in my library for a while because it looks interesting.
How hard is it to learn?
Replies: >>2102268
Anonymous
7/24/2025, 2:55:14 PM No.2102268
>>2102247
>How hard is it to learn?
The interface is pretty simple, and it tells you everything you need to know and some stuff you don't (for example I never actually cared about distances or anything, which imo is just for flavor).
What you need to understand is that you can't improve your machine - in fact, when you lose a vehicle, you just get a new one, so the important part is improving and more importantly, keeping alive your crew, so the first points always go into Grit.
Then it's a matter of finding out which skills are good and which are worthless. Overrun is extremely overpowered if you don't go against AT infantry or dudes with molotovs.
Being aggressive against guns can be advantageous as long as they haven't zeroed in on you, but then you can have a very bad time.
A good crew that has lived through the war will turn your tank into a rape train.

so tl;dr: basic shit is easy to learn, but mechanics and progression are naturally a bit more involved
Anonymous
7/24/2025, 6:00:47 PM No.2102435
>>2101954 (OP)
As a long time roguelike player I can't help playing with the permadeath mode and all the realistic difficulty options, which inevitably leads to my commander dying to a sniper or airstrike every time I'm doing ok
Replies: >>2102469
Anonymous
7/24/2025, 6:27:12 PM No.2102469
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md5: 8de6ce2425a287f256fed543b3c66dc8🔍
>>2102435
These are my go-to settings; I didn't set the random vehicle model because on my last playthrough I did a StuG run.