Civ V Thread - /vst/ (#2105903)

Anonymous
7/27/2025, 6:15:03 PM No.2105903
Chokciv V Greece
Chokciv V Greece
md5: 71d8e59fdde9a2403e542ab325daa0a3๐Ÿ”
Hi /vst/
I just finished playing my first game of Civ 5 as Greece. It was a vanilla beginner difficulty playthrough. Not much happened until the endgame, when my former close civ, Germany, started to become a jerk and attack my friends Egypt & France. I was hesitant to take their cities at first, but I had to teach them a lesson. The same for Persia as well, I even nuked their capital! All of this happened after the end of turn 400 in the endgame. Before that, I was aiming for a science victory, and I continued to aim for that, except that Germany and Persia had to waste my time.
Greek Alexander's UA is great, I mean, allying with City-States isn't hard, but being able to hold on to more gold and not spend as much to maintain your alliance with City-States is OP.
I could say less about the unique units, they were good for defeating barbarians, but other than that, I didn't use them as much.
Greece is overall a fun civ, but it isn't as grand as I thought it would be. Still cool though.
I like Civ 5's art and music, and I can't wait to play more games as other civs.
Replies: >>2105931 >>2106234 >>2107248 >>2117653 >>2117665
Anonymous
7/27/2025, 6:35:51 PM No.2105931
Chokciv V Greece
Chokciv V Greece
md5: 377d1fde863393d5c95ce90c396a635b๐Ÿ”
>>2105903 (OP)
Here's a better image of my Chokciv Greece game.
Replies: >>2117653
Anonymous
7/27/2025, 11:53:21 PM No.2106188
I like playing Denmark. Their UA encourages pillaging and their melee units are pretty fast. You can just run around the map leveling units and pillaging to heal so you can run around the map more.
Anonymous
7/28/2025, 1:32:56 AM No.2106234
>>2105903 (OP)
My favorite are the Maya, they're such an unique, powerful and generally comfy civ to play as
Anonymous
7/28/2025, 9:59:21 AM No.2106421
I love Persia. Golden ages are fun to aim for, and the universal +1 movement buff will take you incredibly far if you time your actions well.
They're the most rewarding of all civilizations if you take the long view of the game, likely even moreso than America.
Anonymous
7/28/2025, 9:43:35 PM No.2106920
Greece's ability is cool, if you stack all the influence decay reducing buffs (Greece, patronage, shared religion) you can get influence decay down to 0 per turn. Their unique units are very good for early game war, if you like early war with other civs.

But yeah I still remember the civ 5 music, one of my favorite grand strategy ost. I like Ethiopian purely for their building, it's the best for rushing religion.

Try picking a higher difficulty for the next game, you look like your handling that one very well.
Replies: >>2107190
Anonymous
7/29/2025, 5:46:16 AM No.2107190
>>2106920
Yeah I Greece with patronage is a must, but I was playing vanilla and didn't have any major DLC.
The music of Civ 5 is my favorite, hearing Chanson or Foxton Lock was always a delight, and so was meeting Bismarck and France and hearing their themes as well.
Anonymous
7/29/2025, 9:32:49 AM No.2107248
>>2105903 (OP)
Glad you enjoyed the game. Some advice, tho, if you'll allow it.

You need the two expansions as they flesh out the game substantially. Getting them shouldn't be a problem since civ5 is always on sale with the dlc on steep discounts. Get and enable all of them and don't look back. I''m especially fond of the later mapscripts which are based on real earth continents with randomised interiors.

For civ5 Emperor(6) is considered to be the normal difficulty level where the AI actually playing the game along with you. Try to get up there as quickly as you're comfortable with as that will make for much more enjoyable games. Immortal(7) and Diety(8) are less "fair" and it becomes more of a slog against blatantly cheating AI where you need to know what you are doing.

You should take a look at the city management screen. The highlighted hexes are the ones your city can work. Improving tiles outside of this ranges is generally detrimental (except for getting access to resources) as no citizen can work the yields of that tile while you are still paying the upkeep cost of the improvement. Speaking of improvements, keep in mind that roads can and should have a military application besides connecting your cities. Having roads over difficult terrain or to the frontlines can give you a significant edge in terms of movement and mobility.

Speaking of troops, you should always upgrade your troops since you're paying the same amount for upkeep anyway, but the way civ5 combat works means that obselete units usually get rekt hard unless you know what you are doingโ€” unlike civ6 where combat strengths are subtracted (x-y), civ5 divides the values (x/y) which makes for differences in values more punishing for the weaker side.

After you've become comfortable at Emperor I'd recommend looking at some mods for variety. For example, VP is one of the actively developed ones which aims to improve every aspect of the game from the AI capabilities to unit upgrade path logic.
Replies: >>2107947 >>2108774
Anonymous
7/30/2025, 12:28:29 AM No.2107947
>>2107248
>For civ5 Emperor(6) is considered to be the normal difficulty level
considered by who? you?
Replies: >>2109170 >>2116236
Anonymous
7/31/2025, 8:48:40 AM No.2108774
>>2107248
Not him but it is the true middle ground between difficult AI vs beatable AI
The AI is aggressive, but not too aggressive. It is beatable, but requires you to be a little starter
Replies: >>2108776
Anonymous
7/31/2025, 8:49:41 AM No.2108776
>>2108774
Smarter*
Anonymous
7/31/2025, 11:14:44 AM No.2108823
For me it's the Celts, playing with VP. They feel quite versatile and Pictish warriors are like early game space marines. I play on emperor or immortal depending on map size
Anonymous
7/31/2025, 2:48:55 PM No.2108960
Am I the only one that thinks 1 unit per tile is better than the alternative? When attacking you need to prepare your border for war using workers otherwise you waste time slogging through rough terrain and when defending you can use terrain and fortifications to deny the number's advantage from the enemy since they can't all attack at once. I haven't really played civ before V but I always liked 1upt and the only downside I can think of is that moving a lot of units in the late game is slow, but old civ fans always bring up how 1upt is a dealbreaker for them.
Replies: >>2109175 >>2111590
Anonymous
7/31/2025, 7:16:23 PM No.2109170
>>2107947
questioned by whom? you?
Replies: >>2109996
Anonymous
7/31/2025, 7:28:00 PM No.2109175
>>2108960
>defending you can use terrain and fortifications to deny the number's advantage
terrain bonuses are still a thing in stack battles, the other problem about 1UPT you didnt mention is AI cant use it for shit, not only firaxis got progressively more incompetent and lazy in programming AI in every civ after IV the increased complexity of 1UPT path finding exposes it even more
Replies: >>2109219 >>2116240
Anonymous
7/31/2025, 8:27:20 PM No.2109219
>>2109175
>terrain bonuses are still a thing in stack battles
But you can't use terrain to deny a number's advantage since you can brute force your way through strongpoints with sheer numbers. In Civ V If you happen to have a chokepoint on hilly terrain that the enemy is forced to attack in melee while you have roads to rotate in fresh units then you have an impregnable defensive line that you can hold with a handful of units, no matter if against 20 or 200 enemies.
>is AI cant use it for shit
I won't say you're wrong because I haven't played civ in a while but I don't recall the AI being that bad at combat.
I remember it being smart enough to put melee units in front of ranged units and being capable of focusing down one of your unit and then exploit the gap in the line, but yeah I do remember it being bad at sieges specifically because it didn't know how to setup the annoying shuffle you need to do in order to take a city with melee units.
Anonymous
8/1/2025, 10:21:46 PM No.2109996
>>2109170
yeah.
Anonymous
8/4/2025, 1:16:49 AM No.2111590
>>2108960
Not at all, 1upt is great.
People here bitch about the ai not being good with it, but they're people who've put thousands of hours into civilization games who the balancing of any individual game shouldn't cater to.
Plus fending off numerically superior AI foes with good positioning and tactics is fucking awesome.

It's mostly just boomers who haven't moved beyond CIV 3 or 4.
Replies: >>2116238
Anonymous
8/7/2025, 5:07:06 PM No.2114240
Can I post Unciv here? It's a free civ 5 clone for mobile
Replies: >>2115937 >>2117608 >>2117731
Anonymous
8/9/2025, 9:54:33 PM No.2115937
>>2114240
Its fine
Anonymous
8/10/2025, 10:54:25 AM No.2116236
>>2107947
I would say from people with over 1000 hours ( the game is 15 years old probably half of the player base has this) Emperor is considered the optimal difficulty. Youll never lose but it will be enjoyable. Everything below you win so quick it's not even fun. The jump in difficulty from King to Emperor is so fucking stupid. King is basically as easy Chieftain. Immortals pretty fun I'd say but some of the shit the AI has is genuinely bullshit. Deity is like a chess game you have to constantly be thinking every single move to the point where it's just retarded. You'll win but you won't be having as much fun. But that being said I would imagine that once you are familiar with the basics of the game Emperor is the most fun difficulty. It's like Halo where Bungie said the best difficulty to play at in terms of what they designed the game around is Heroic, not normal. Legendary is too technical and bullshit, whereas below heroic it's too easy. Same for Civ V. Rule of thumb for Civ VI is that whatever you're comfortable with on V, go up a difficulty.
Anonymous
8/10/2025, 10:59:57 AM No.2116238
>>2111590
Tsms.
I genuinely don't understand how Civ V could be played at a fair level without 1upt. Especially on Immortal and Deity your enemies late game will literally have 5-10 times your army size, and well over 20 times your production capability. If it wasn't 1upt I don't understand how it wouldn't devolve into attrition in the AIs favour.
Anonymous
8/10/2025, 11:03:19 AM No.2116240
>>2109175
The way Civ V happiness works, it fundamentally forces you to win wars with smaller armies. In Civ 4 you can sprawl far better at higher difficulties. Sure you can win with a slightly smaller military but in Civ V there is basically no limit to how large an enemy's force is but still being beatable if you have 30 good units. Also promotions make 1upt so much better in my opinion
Anonymous
8/12/2025, 6:32:20 AM No.2117608
>>2114240
I won at rekmod as phonecia and I won at fantasia by nas but I cannot win deciv with the romans reeee
Anonymous
8/12/2025, 8:57:48 AM No.2117653
Chokciv V Greece
Chokciv V Greece
md5: d0480f579574b4d51ad76e0aa650e284๐Ÿ”
>>2105903 (OP)
>>2105931
Here's a much better image of my Chokciv Greece game.
Replies: >>2117665
Anonymous
8/12/2025, 9:41:02 AM No.2117662
Chokciv V Rome
Chokciv V Rome
md5: 0195e1921960e4e6abdf54d806649a28๐Ÿ”
I just completed my second game of Civilization V as Rome, using a domination strategy. It was fun but also easy. I focused on settling my first cities near some sweet locations and adopted a liberty-style settler strategy, which affected my short-term happiness. However, Rome's unique ability made building colosseums and circuses easier.
Catherine declared war due to my expansion, but the war was manageable as the AI is predictable. I purchased archers for defense and constructed walls in each city. After signing a peace treaty, I prepared for future conflict, building legions and ballistae while improving my cities. I used my legions to establish trade routes to my cities, since this is vanilla, and there are no caravans. Eventually, I declared war on Catherine, capturing her cities with my legions and ballistae with ease.
Next, I targeted Songhai, motivated by a quest involving a trade route to Lhasa. After they declared war on multiple city-states, I declared war on Songhai. My troops evolved through technological advancements, from swordsmen to musketmen and riflemen, and from knights to lancers and cavalry, leading to a swift victory over Songhai and the liberation of Honai. This made me enemies with China and Arabia, prompting me to adopt autocracy and focus on world domination. I defeated China, capturing Wu Zetian's multiple settled cities everywhere. Then I moved on to Arabia, Japan, and the Iroquois. The final challenge was obliterating the Aztecs, where I used atomic bombs on their cities and nuclear missiles on their capital.
Overall, Rome's UA is neat but nothing special. It is kind of weak if you're going for a tall game. Their unique units are much better, with legions being able to build roads and forts, and ballistas' high attack damage against cities. You could easily rush cities with these units. I think Rome is a fun civ when you go domination, as I could see it going stale when aiming for other victories.
Anonymous
8/12/2025, 9:45:24 AM No.2117665
Chokciv V Rome
Chokciv V Rome
md5: 71bc624c670ce24fb4f057a62d52c4d6๐Ÿ”
>>2105903 (OP)
>>2117653
I just completed my second game of Civilization V as Rome, using a domination strategy. It was fun but also easy. I focused on settling my first cities near some sweet locations and adopted a liberty-style settler strategy, which affected my short-term happiness. However, Rome's unique ability made building colosseums and circuses easier.
Catherine declared war due to my expansion, but the war was manageable as the AI is predictable. I purchased archers for defense and constructed walls in each city. After signing a peace treaty, I prepared for future conflict, building legions and ballistae while improving my cities. I used my legions to establish trade routes to my cities, since this is vanilla, and there are no caravans. Eventually, I declared war on Catherine, capturing her cities with my legions and ballistae with ease.
Next, I targeted Songhai, motivated by a quest involving a trade route to Lhasa. After they declared war on multiple city-states, I declared war on Songhai. My troops evolved through technological advancements, from swordsmen to musketmen and riflemen, and from knights to lancers and cavalry, leading to a swift victory over Songhai and the liberation of Honai. This made me enemies with China and Arabia, prompting me to adopt autocracy and focus on world domination. I defeated China, capturing Wu Zetian's multiple settled cities everywhere. Then I moved on to Arabia, Japan, and the Iroquois. The final challenge was obliterating the Aztecs, where I used atomic bombs on their cities and nuclear missiles on their capital.
Overall, Rome's UA is neat but nothing special. It is kind of weak if you're going for a tall game. Their unique units are much better, with legions being able to build roads and forts, and ballistas' high attack damage against cities. You could easily rush cities with these units. I think Rome is a fun civ when you go domination, as I could see it going stale when aiming for other victories.
Replies: >>2117716
Anonymous
8/12/2025, 12:23:29 PM No.2117716
>>2117665
Rome is a versatile country that can theoretically perform well at most of the games (it's prompting you to quickly expand, make lots of cities, build them up and from there on you can take your game anywhere you like), but the unique unit kinda just suggests going for domination, and that's a valid approach as well. One of my most favorite civs I think. Also if you think it's getting too easy, don't be afraid to raise the difficulty. And you should definitely check out the major expansions, they bring lots of cool stuff to play with
Anonymous
8/12/2025, 1:06:49 PM No.2117731
>>2114240
someone needs to operate the warhammer fantasy mod