>>2114089
If you played long ago, you may remember Warlock's Ruleset, the first real mod (ie: actual code changes rather than simple changes made with DevEd, the developer tool). No one else was able to figure out hex editing for like 20 years, but there's a bit of a golden age happening right now with modern mods completely eclipsing past modding efforts, Warlock included.
The two main mods are Ziggurat Engine Mod, which most people use for PBEM games (email multiplayer). PBEM is a pretty chill intro into multiplayer imo.
The other one is Age of Wonders X, which we use for LAN games. But it also has a custom campaign and single-player "challenge mode" (not noob friendly).
I've posted in Triumph Studios discord a couple times to basically zero interest lol.
>>2114095
Ah, that explains why there's 60+ people in the server but only a dozen playing multiplayer. Makes sense now.
>>2114434
Game duration is highly map dependent. A small map could take like 45 minutes. An extra large epic map could take 4-6 hours.
Players generally focus on whoever is the biggest threat. If you're a noob, everyone will probably try to make peace with you until everyone else is dead. If you wanna git gud, you'll definitely improve faster by joining voicechat and playing a couple games, watching how other player perform tactical combat in particular. Guides exist, but they're pretty basic.
>>2114458
Hmm, maybe I'll do that at some point. For now, this is all I got:
https://youtu.be/RKvZa01o1es?si=1IdyCXJdn1nH3zyb