← Home ← Back to /vst/

Thread 2162039

59 posts 20 images /vst/
Anonymous No.2162039 [Report] >>2162045 >>2162308 >>2167606 >>2167676 >>2168793
Manor Lords
Beta for the next update is up.
Anonymous No.2162045 [Report] >>2162047 >>2197102
>>2162039 (OP)
is it good yet?
Anonymous No.2162047 [Report]
>>2162045
It's getting there
Anonymous No.2162136 [Report] >>2162184 >>2162273
So, how is the game now? And is it worth buying while at sale? Or is one of those games You drop 20 hours into and never open the again? And what about mods?
Anonymous No.2162184 [Report]
>>2162136
fucking NIGGERS in the ASS!!!
Anonymous No.2162273 [Report] >>2162309 >>2165972
>>2162136
from what i've seen from playing a bit before going to bed:
>they added a few more game settings (win conditions)
>more maps
>you can actually choose were you start on the map now
>migration and aproval mechanic changed a so that you dont have to play the exact same way or risk stalling with your pop, and it is overall less awkward
>the town perk system has been reworked but still wip
>they are starting to add on map AIs. I didnt tried, but i think the beta already has then but they are wip
>you can build walls/castles now
>production chains have been reworked a bit there are a few more new things to produce now

It is definitively moving away from >You drop 20 hours into and never open the again
But lets see if they really deliver in the comming months now that they restructured into an actual studio with a team instead of a solo dev
Anonymous No.2162295 [Report] >>2162308 >>2163937 >>2164524 >>2164612 >>2164661 >>2164913 >>2172510
Last update /vst/ attacked me for being an american with my village so I turned my brain off designing it this time
Anonymous No.2162308 [Report] >>2162315
>>2162039 (OP)
New maps are pretty fun. I figure the jagged cliffs one will be very fun when multiplayer is added in 10 years give or take
>>2162295
Kino
Anonymous No.2162309 [Report]
>>2162273
If the start is less awkward, that's good enough for me. Wasn't my biggest complaint, but it was kind of a pointless chore that stopped me from exploring the game.
Anonymous No.2162315 [Report]
>>2162308
>Kino
What I'll say is I still have to restrain myself minmaxing, the devs have a healthy direction where you can kinda go with the flow and things will work out but for example extension yields sometimes being tied to size of the plot sometimes now throws the vibe off, hens and apiaries should also scale up with size
Anonymous No.2162317 [Report] >>2163705 >>2172423
All these years gaming studios brainwashing us with specs and all the graphical progress buzzwordage and all you need to give is us basic shit well put together.

Either that or greg is a geniuis cause this looks magic
Anonymous No.2162985 [Report] >>2168905 >>2170464
Castles take forever
Anonymous No.2163499 [Report]
They really need to find a better alternative to the ox pulling logs around.
It is so annoying early on, specially when you have resource node as far away as possible from your starting area
Anonymous No.2163705 [Report]
>>2162317
I've only a limited time engineering this stuff, but graphical fidelity of this level is fairly easy to optimize (for a programmer that isn't a complete fraud). It's usually elsewhere that things go wrong.
Anonymous No.2163937 [Report]
>>2162295
Fat roads stop me from making these kind of settlements. Fuck automatic road fattening.
Anonymous No.2164125 [Report] >>2164250
My interface keeps disappearing, when I build a tower on my stone walls. Sometimes it also just crashes the game. This patch is fucked.
Anonymous No.2164250 [Report]
>>2164125
Castle building is still yanky as hell, try to get it somwhat right once with stone wall and everything and dont touch it again.
Anonymous No.2164524 [Report]
>>2162295
trve evropean chaos
Anonymous No.2164612 [Report]
>>2162295
you went full retarded
yeah medieval urban planing wasnt like the roman/modern one, but this is just chaos
Anonymous No.2164661 [Report]
>>2162295
heh
Anonymous No.2164913 [Report]
Is it just me or are smallholdings kinda trash?

>>2162295
I love making my towns chaotic, but too often I'll find out that some particular road corner becomes too thin and people get stuck in it and cause a giant roadblock that snowballs until my economy falls apart.
Anonymous No.2165972 [Report] >>2166020
>>2162273
Have they fixed your entire harvest disappearing from crop rotation?
That game ending thing that's been around for over a fucking year?
Anonymous No.2166020 [Report] >>2166026
>>2165972
No
Anonymous No.2166026 [Report]
>>2166020
Anonymous No.2167606 [Report]
>>2162039 (OP)
Anonymous No.2167676 [Report] >>2171873
>>2162039 (OP)
So is this just medieval tropico?
Anonymous No.2168793 [Report] >>2168837
>>2162039 (OP)

It keeps saying I have policies available but I dont see any policies to choose.

I see the new development/environment page where policies used to be, are policies hidden somewhere so I can get some better resource node limits?
Anonymous No.2168837 [Report] >>2168845
>>2168793
The cards are clickable. Only "Origins" category is available tho
Anonymous No.2168845 [Report]
>>2168837

right I picked one of the 7-8 cards but that seems all the customization that opens at this point in the new beta
Anonymous No.2168905 [Report] >>2172381
>>2162985
damn looks cozy tho! how much till 1.0?
Anonymous No.2170464 [Report] >>2172380
>>2162985
The massive amount of dressed stone motivated me to just make a small enclosed space and give up on having a large castle yard. But it's worth it to just see the castle looming over the village. Anything bigger and with more inputs wouldn't be worth bothering. Wish there was a way to build stone walls around the whole village.
Anonymous No.2170587 [Report] >>2173525
Anonymous No.2170666 [Report] >>2170730
Do fish die for some random reasons, or is the reserve bugged once you reach a specific number between 120-220?
Anonymous No.2170730 [Report] >>2170747
>>2170666
I think they are supposed to have a replenishment season but it could as well be bugged
Anonymous No.2170747 [Report]
>>2170730
What's happening is that everything works fine setting up the fisherman's hut to 120 reserve and 320 reserve, but for some reason 220 reserve in specific resulted in some major overfishing. If nothing is supposed to kill the fish, that seems like a very specific bug.
Anonymous No.2171873 [Report]
>>2167676
no it's shittier
Anonymous No.2172380 [Report]
>>2170464
If you do choose to do a big project make sure you finish before exiting the game. Unfinished stone castle bugged my save so I had to dismantle it.
>Wish there was a way to build stone walls around the whole village.
I tried this again cause they did say they'll enable it but yea still not possible
Anonymous No.2172381 [Report]
>>2168905
Probably a year
Anonymous No.2172423 [Report]
>>2162317
>basic shit well put together.
So unrelated with Manor Lords?
Anonymous No.2172510 [Report] >>2174946
>>2162295
People will shit on you but I deeply envy you. I will never be able to overcome my autism and not do commie blocks in every city building game
Anonymous No.2172735 [Report] >>2173532 >>2195120
The flute music is sublime
Anonymous No.2173525 [Report] >>2175451
>>2170587
>charcoal burner near the center
Deserved
Anonymous No.2173532 [Report]
>>2172735
I noticed it sounds almost identical to Shogun 2 flute song
Anonymous No.2174946 [Report]
>>2172510
It takes a big toll trying to make the village feel organic especially in this game where you need to create a new village for every region. You can't scale to >100 households by being artisan with your placement.
Maybe take a look at some medieval towns and you can copy their build patterns for inspiration
Anonymous No.2175451 [Report]
>>2173525
race mixer burned at the stake in the village square?
Anonymous No.2175822 [Report]
I had 5 dedicated tailors and could only upgrade like 2 houses to tier 3. My game will also start to crash after playing a save for so long.

The beta has so many bugs that it's better to not even bother with it. If you're waiting for 1.0, then keep waiting. This patch is 2 steps forward and 3 steps back.
Anonymous No.2177078 [Report] >>2177302
Did they take away houses making their own market stalls? It seems like only stockpile workers are making them now.
Anonymous No.2177302 [Report] >>2178282
>>2177078
Only stockpile and granary workers do now, I think.
Anonymous No.2178282 [Report] >>2179761
>>2177302
Thats fucking gay. I hope that's not intentional. I loved having a cool little marketplace.
Anonymous No.2179761 [Report]
>>2178282
>noooo you can't just regulate commerce
>that's not laissez-faire reeeeeeeeeee
Anonymous No.2181601 [Report] >>2182555 >>2182630 >>2187524
Has anyone ever witnessed an archer actually kill someone in this game?
I haven't.
Anonymous No.2182555 [Report]
>>2181601
They will do the heavy work by firing on the flanks after you pin down the enemy troops
Anonymous No.2182630 [Report]
>>2181601
My xbows murk niggas but I've never tried using the archers, they look too crappy
Anonymous No.2187524 [Report]
>>2181601
I've had them firing straight in to bandit rif raff running right towards them with no casualties.
So I switched to crossbows and never bother with bowmen again
Anonymous No.2188686 [Report]
i think the seasons changing is one of the most beautiful parts of the game
i hope the update comes out by this year's first snowfall
Anonymous No.2193823 [Report] >>2195093
>roads are constructed instantly
is there any way to turn this off? I want roads to take time to construct.
Anonymous No.2195093 [Report]
>>2193823
I'll give you a clue:
This game is trying to reinvent Ostriv. 100x times better marketing, made Paweł bank, but gameplay wise, it's Ostriv, but shit.
And Ostriv had its own issues, so go fucking figure.

t. Grzegorz Brzęczyszczykiewicz
Anonymous No.2195120 [Report]
>>2172735
>Six (6) notes looping after 20 seconds is now sublime
Nigga, you tone-deaf or just regular deaf?
Anonymous No.2197102 [Report]
>>2162045
20 more years
Please understand, small indie dev with 20 mil bank