>>40731030Most Nintendo consoles are anomalies.
The NES was bog standard all things considered. Just a simple cheap platform to open the market after everyone in America bit the dust.
Game Boy was innovative but much the same thing. The only thing similar was Game & Watch, using LCD static images as a form of interactive sigil magic.
The anomalies start around 1990.
SNES, the 16 bit followup. It didn't have a 16-bit CPU. Same 6502 as the NES, which is why games slowed down so often.
The sounds were all sampled and modulated, nothing was generated like on NES, GB and Sega's hardware.
Around the same time we got Super Mario 3, where the world's a stage and the symbolism kicks off.
They made the Virtual Boy next. Proper hideous failure.
N64 was just another step on that journey. Perhaps the most satanic thing about it was the controller, an inverted trident with one knob between the legs that you get to twiddle and break during Mario Party.
It wasn't 64-bit either. 32-bit cpu, 32-bit Reality Display Processor (gpu). Memory bus was 32 bit too, but cpu and gpu had their own dedicated access lines and the memory controller switched between them, 1 per clock tick. Very stupid. Very laggy. It hindered development and wasted performance.
The GameCube actually was what it was advertised to be, but with tiny disk space (storage also being a problem on N64) and another weird unergonomical controller, it didn't make the cut.
But then we got the Wii. A flat overclocked GameCube where the main gimmick is a square cock (the Wiimote) and 1 ballsack (the nunchuck) which you swing around to play sports.
Besides that I'm really not that smart on Nintendo's masonic shenanigans.
Sega vibes better. In their brashness they were somehow less evil. Saturn, a 3D console that's better at 2D and uses quads instead of triangles for polygons, and didn't have a mainline 3D Sonic title.
Almost too easy. Like they were benevolent with teaching, instead of trying to fuck people with the occult.