Architectural renderings - /3/ (#1005531) [Archived: 525 hours ago]

Anonymous
1/16/2025, 6:35:01 AM No.1005531
Screenshot_20250115_184259_Chrome
Screenshot_20250115_184259_Chrome
md5: b3c72de114da48540de906b2a4424a7e🔍
How do you even make awesome renderings like picrel?
All of mine look like poor video game renders.
Will be grateful for any and all helpful ressources you could point me to.
Replies: >>1005533 >>1005550 >>1005647 >>1006084 >>1007188 >>1007254
Anonymous
1/16/2025, 7:49:22 AM No.1005533
>>1005531 (OP)
Most important thing to make a render look less synthetic is the quality of the light and the perceived dynamic range in the picture.
Find a good HDRI image to provide IBL and run exposure controller / tonemapper to have the response to light be less linear and more dynamic looking.

Play around with the scale and spread of shadows til they look the least synthetic for your light conditions.

If you've done the above right you will have a scene where anything you render even if you materials and geometry is very off
should still look like actual physical objects, like a simple diffuse only lowpoly model will look like a physical pepakura model someone made more than a render.

Form there it's just a question of providing as high quality geometry and dialed in materials as you can to get it to look
as realistic as you renderer of choice can push it.
the chair nerd
1/16/2025, 12:24:03 PM No.1005550
jewsdid911
jewsdid911
md5: f7243e0e6ef895615b76a255093c65d8🔍
>>1005531 (OP)
Let us see one. No image no pointers.
Replies: >>1005552 >>1005553
Anonymous
1/16/2025, 12:49:59 PM No.1005552
IMG-20250116-WA0000
IMG-20250116-WA0000
md5: 25e340b82778d068638d6f6e408b076b🔍
>>1005550
Replies: >>1005558
Anonymous
1/16/2025, 12:51:03 PM No.1005553
IMG-20250116-WA0002
IMG-20250116-WA0002
md5: b14296758dfad534ac520e3767e740cb🔍
>>1005550
I used lumion for it with the preset rendering conditions.
I dont really know anything about photoshop or affinity photo post production, but i would like to change that.
Replies: >>1005558 >>1005561 >>1005597
Anonymous
1/16/2025, 12:54:22 PM No.1005554
IMG-20250116-WA0004
IMG-20250116-WA0004
md5: 77dbca7d39790375ae02f43dc581bd77🔍
Anonymous
1/16/2025, 12:55:24 PM No.1005555
IMG-20250116-WA0003
IMG-20250116-WA0003
md5: 195cb300762504b7e7d54644a0d15d3c🔍
Did these with twinmotion,
For some reason if you enable ray trac7ng the picture gets really dark
Replies: >>1005561
Anonymous
1/16/2025, 12:58:17 PM No.1005556
This semester i have a project with lots of plants, in planter boxes hanging from the ceiling or growing over a trellis with nice flowers.
I cant find any 3d models that are free and suitable for this case, what should i do?
Replies: >>1005566
the chair nerd
1/16/2025, 1:08:56 PM No.1005558
shitpsot work
shitpsot work
md5: 78edcacdf6510d58d068128f4c0c5300🔍
>>1005552
>>1005553
Ok I wont write a long comment about render engines, gi, path tracing and all the other stuff needed to achieve truly great images. Technical stuff you can find tons of it on the internetz.
but tldr It's not only about post processing you actually need to add detail and love to your images.
You want grass to look good? Model 3d grass,put some grass in post, make AI put grass for you I don't care how you do it but details and harmony are what make a good image. If you don't give information to your images other than a building and some light you wont get more than just that.
For example those stairs look black because they ere fucking black so if you want them to look a certain way you'll have to give them detail whether it's reflections, color, texture etc..
So lets get started if you only have lumion to start and a 2d editor that is enough to make a great image.
Replies: >>1005559
Anonymous
1/16/2025, 1:17:40 PM No.1005559
>>1005558
Wow thanks, it already looks better how did you do that?
>stairs
Yeah i mightve used the wrong texture
Replies: >>1005561 >>1005562
the chair nerd
1/16/2025, 1:28:10 PM No.1005561
Comparison-column-styles-Greek-Doric-Corinthian-Ionic
Comparison-column-styles-Greek-Doric-Corinthian-Ionic
md5: c91d4e482e040b0fb52a882324211ece🔍
Wait wait wait stop for a moment. i suppose you are an arch student so I need you to stop for a moment and look outside your window and ask yourself what makes a building look like a building... You know it I know it it's proportions, shape, structure and details.
So before this thread degrades into another discussion about technical stuff, software wars and shit like that I need you to understand basic concepts like, composition, color balance, proportions, details and subject. Those work across all forms of visual media whether they are paintings, watercolor drawings, 3d renderings, movies etc.

So lets start:
>>1005553
>What does this image lack?
Is it your intention that the wood grain in the beams is vertical or did you just paste a texture onto an extruded shape of beams and columns? (Its a rhetorical question). Does the image benefit from having black silhouettes? Have you tried other colors and opacities? Is the sun the only light source you want to show in this image? What about indirect lighting?

>>1005555
Have you ever seen an a frame house with such odd proportions? Why does it seem that the roof texture is lazily mapped agins the inlcination of the roof beams? What is the subject? The house or the grass in front?

>>1005559
I will tell you how I did it. But first I need you to ask yourself questions first because the first, only and best judge for your images is you. We've all been given a special ability to distinguish real from fake and you know the answers.

>Yeah i mightve used the wrong texture
You know the answer so please don't let technical limitations determine the shortcoming of your images. If you want grass to look go odthe search on the internet of a great grass texture and put it on the image. Doesnt matter if you do it in post, use ai etc etc.
Replies: >>1005563 >>1005564
the chair nerd
1/16/2025, 1:33:11 PM No.1005562
>>1005559
So how I did it? I will regret telling you this because I know you will jump right on to proompting and you'll forget the basics.

I just filtered the image in an AI upscaler (Krea AI or Leonardo AI) and then just put it in photoshop desaturated it, enhanced some of the light leaks on the grass to give it a pop, sharpened it a little and gave it a vignette.

But that is just a party trick not the way to make good images.
Replies: >>1005565
Anonymous
1/16/2025, 1:37:50 PM No.1005563
>>1005561
>Have you ever seen an a frame house with such odd proportions?
Cam you elaborate on that a little please.
Replies: >>1005566
Anonymous
1/16/2025, 1:40:56 PM No.1005564
>>1005561
>Why does it seem that the roof texture is lazily mapped agins the inlcination of the roof beams?
Its a single 3d plane that i filled with the texture entirely.
Would the solution be to model it more accurately and then rotate the texture according to the direction of the board?

The way i do it is i import my 3d model then replace the texture from my drawing program with the ones from the rendering program.
Replies: >>1005567 >>1005567
Anonymous
1/16/2025, 1:43:12 PM No.1005565
>>1005562
>But that is just a party trick not the way to make good images
Show me the way senpai
Replies: >>1005567
the chair nerd
1/16/2025, 1:56:24 PM No.1005566
>>1005556
>I cant find any 3d models that are free and suitable for this case.
Just by that phrase I know for a fact you were born after 1999. I'm not trying to offend you but fuck how do we call zoomers digital native when they can't even do a basic internet search and/ or come up with a solution? Trust me you'll find tons if ivy models with flowers but If you don;t don't let that stop you and learn how to model them and or/ put them in post.

>>1005563
If my eye meter is calibrated I would say the chimney is about 1mt x 80 cm wich would make it an industrial chimney. The base of the house is about 1.2m so not only it's a nuclear bunker graded base but a hazard for those in that terrace. A-frame houses are supposed to look light, harmonize and even float over their environment not look like machine gun pigeon holes. Also if that door is about 2.1 meters that would make the center glass pane almost 4 meters long one so please give me the contact of you glass provider because I need it. Again If you are going to be an architect and star asking those questions because trust me (I 've seen it in real life) if your building look funny on the screen they will look disastrous in real life. Why the chamfer in the top of the tringle? Just to make more leak joints on your roof? Why are the glass frames over 20 cms? Is this house prone to hurricanes?

Again don't take it seriously but those are the questions you need to ask yourself as an architect.
the chair nerd
1/16/2025, 2:00:59 PM No.1005567
>>1005564
>>1005564
>Would the solution be to model it more accurately and then rotate the texture according to the direction of the board?
Well of course duh!!!
>The way i do it is i import my 3d model then replace the texture from my drawing program with the ones from the rendering program.
For all I care you could do it in a toaster but put on the work.
>>1005565
Ok. Lets start with the interior scene because its easier to focus on that. Give me the list of the software you are using, have access to.
Replies: >>1005569
the chair nerd
1/16/2025, 2:02:27 PM No.1005568
fyi. I'm starting my days work so I'll be out for about 12 hours looking at this occasionally.
Anonymous
1/16/2025, 2:11:51 PM No.1005569
>>1005567
>Ok. Lets start with the interior scene because its easier to focus on that. Give me the list of the software you are using, have access to.
I use Allplan for drawing then Lumion for renderings and Affinity photo for post but ive only done that like once or twice. And affinity publisher for layout though i mostly also do that in allplan, meaning i import my render images into allplan then put it in the layout.
Replies: >>1005597
the chair nerd
1/17/2025, 2:47:07 AM No.1005597
>>1005569
Back again. Haven't used Allplan but its ok.

>>1005553
Ok first of try and add intentional details to your image. Texture the roof beams accordingly and orient the texture correctly. Add details like a baseboard in the walls. Add artificial lighting fixtures and for now drop the silhouettes.

After that take a look at this guide and come back with the result https://support.lumion.com/hc/en-us/articles/11501670542236-Lumion-2023-A-guide-to-creating-interiors
Replies: >>1005611
Anonymous
1/17/2025, 10:23:59 AM No.1005611
>>1005597
Thanks alot mate, will try that for this semester
Anonymous
1/17/2025, 9:56:56 PM No.1005647
>>1005531 (OP)
Get on Blender
the chair nerd
1/22/2025, 4:41:08 PM No.1006008
Op wtf did you even try? Show me progress. It's been 5 days
Anonymous
1/22/2025, 9:10:33 PM No.1006024
Sry i was banned and also i have to do the renderings tonight, i was working on the other parts of the project the entire week. Thank god i stocked up on redbulls hahah
Replies: >>1006025 >>1006026
Anonymous
1/22/2025, 9:12:36 PM No.1006025
>>1006024
Ah no im only banned on /pol/ apparently, for offtopic posts.
the chair nerd
1/22/2025, 9:13:18 PM No.1006026
>>1006024
Pro tip from former archstudent. Don't make physical models on redbull or you fingers will be sorry.
Anonymous
1/23/2025, 10:16:24 PM No.1006084
>>1005531 (OP)
Comp
Replies: >>1006115
Anonymous
1/24/2025, 11:53:42 AM No.1006115
>>1006084
Huh?
Replies: >>1007337
Anonymous
2/9/2025, 10:10:52 PM No.1007188
bs_arq
bs_arq
md5: 0f9c5d8c29d478c197e979ff2add417d🔍
>>1005531 (OP)
The quality of that render reminds me of an architecture student thesis project, not bad but not great either. There is a Argentinian arch viz studio that uses blender and their portfolio is impressive, better than any YouTube tutorial I've seen. I recommend you take a deep dive into their Instagram since occasionally they will answer questions about their settings in the comments. Their handle is: bs_arq

As another anon has said in here, study the composition of architectural photography, go on archdaily, dezeen or divisare to look at different architecture projects from around the world. You will find the photographs follow basic photography rules. You can use the best pbr materials and use the best looking trees in your model but if the composition sucks then all your hard work will mean nothing. It will make or break your project if you are an aspiring architect or archviz artist.

Start training your eye in architecture photography and the rest will come easy, as long as the buildings you're modeling aren't shit looking. And look into matte painting, you'll get better looking results than trying to do everything in 3d space.
Replies: >>1007236
the chair nerd
2/10/2025, 9:49:46 PM No.1007236
>>1007188
>bs_arq
Fucking lol.

Also yes archviz requires a good photographic eye.

>as long as the buildings you're modeling aren't shit looking
Story of my life. But don't tell my clients.
Replies: >>1007346
Anonymous
2/11/2025, 2:35:44 AM No.1007254
>>1005531 (OP)
I'm actually considering going into Architecture and I talked to an architect family friend recently. He showed me his workflow and all his tools, the secret is to make mediocre renders then touch it up with Photoshop (And some AI as of the last 2 years). It's good enough for the clients and he's been in the biz for 20 years, so hey.
Replies: >>1007255
the chair nerd
2/11/2025, 3:38:51 AM No.1007255
>>1007254
>the secret is to make mediocre renders then touch it up with Photoshop (And some AI as of the last 2 years).

Yes. Mediocre renders are the secret.
Replies: >>1007302
Anonymous
2/11/2025, 4:23:39 PM No.1007302
>>1007255
I know you're trying to be sarcastic but it's true. Most great renders aren't rendered great, they're rendered acceptably then adjusted with image editors.
Replies: >>1007305 >>1007307
the chair nerd
2/11/2025, 5:00:29 PM No.1007305
donttakeittooliterally
donttakeittooliterally
md5: 57a503eca89a13b5da9b502a2566fea7🔍
>>1007302
>I know you're trying to be sarcastic
Yes and no. Trust me I've been proven wrong over and over by pareto's principle since I've been in biz.
You'd be surprised by the shit clients consider good or bad. Mark my words, your biggest enemy will be your own perfectionism.
the chair nerd
2/11/2025, 5:09:48 PM No.1007307
>>1007302
>Most great renders aren't rendered great
Correction: Most great renders aren't great
You'll se when a client ask you for "no shadows" in his images or "makeing the brick redder" remember the golden rule of design: Whom who has the gold is the designer.
Replies: >>1007308
the chair nerd
2/11/2025, 5:10:49 PM No.1007308
>>1007307
Most renders aren't great oops.
Anonymous
2/11/2025, 9:47:53 PM No.1007337
>>1006115
Compositing
Anonymous
2/12/2025, 12:54:44 AM No.1007346
>>1007236
>Fucking lol.

Loling at the name or their portfolio?

I suggested them since they are one of the few that do not rely on 3DSMax and Vray for the images they produce and their main focus on composition. Also, the way they light and create shadows grabs my attention. Their images are moody enough that you can tell it's CG, a plus since hyper realism can often create false expectations for the client who might complain once the project is finished irl.
Replies: >>1007354
the chair nerd
2/12/2025, 2:44:41 AM No.1007354
bsalone
bsalone
md5: 8b8da2326b022811c64b1e2553811ba8🔍
>>1007346
>Loling at the name
I couldn't care less about their portfolio.

>I suggested them since they are one of the few that do not rely on 3DSMax and Vray for the images they produce and their main focus on composition. Also, the way they light and create shadows grabs my attention. Their images are moody enough that you can tell it's CG, a plus since hyper realism can often create false expectations for the client who might complain once the project is finished irl.
Spoken like a true bs_arq employee.
Replies: >>1007419
Anonymous
2/13/2025, 12:57:01 AM No.1007419
walter white you got me gif at DuckDuckGo
walter white you got me gif at DuckDuckGo
md5: a3d2051bda5e1c23d8de600d0bbeff27🔍
>>1007354
Anonymous
3/12/2025, 9:21:18 AM No.1009117
D1
D1
md5: 01b31fdbe9118e8368ab6d7bdb192c61🔍
Looking for advices on those training renders I did, quite proud of it desu, but always looking for feedbacks
Replies: >>1009122 >>1009146
Anonymous
3/12/2025, 9:22:27 AM No.1009118
D4.2
D4.2
md5: b3499393a8a1b858f7e3c5d7d5eb758b🔍
Replies: >>1009146 >>1009147
Anonymous
3/12/2025, 10:45:11 AM No.1009122
>>1009117
If i am a buyer I wouldn’t know what im looking at. Everything is so shiny and looks more like bad pictures you see in realtor websites.
Replies: >>1009133
Anonymous
3/12/2025, 1:35:58 PM No.1009133
>>1009122
I get your point, if i'm trying to sell the basketball court those views sucks, as i'm not even showing the court
the chair nerd
3/12/2025, 8:26:23 PM No.1009146
CRUNCHEDBLACKS
CRUNCHEDBLACKS
md5: f212f34e562a5fccddc6a5b0efdee20f🔍
>Crunched blacks.

>>1009117
This is what I call "Orthofixation". You are focusing on the least flattering angle of your court stands just because you want to showcase a single point perspective. Also the post is crunching the blacks too much so it looks like an empty void.

>>1009118
What is so important about that wall that you need to put it in the foreground? Is it the unfinished plaster work?

Don't be afraid to put human scales. If they are practice renders it's the best opportunity to get them righ even if its difficult.
Replies: >>1009179
the chair nerd
3/12/2025, 8:34:54 PM No.1009147
>>1009118
Also I would bet half a million zambian dollars that that spalding ball is not up to size.
Replies: >>1009179
Anonymous
3/13/2025, 7:33:51 AM No.1009179
>>1009146
Tried to put humans in ps but failed so hard, I could not find a right scale for them, managed to get one kinda right shooting far away from the camera (first pic)


Tried to play with composition a bit, that's why wall is in the foreground, but there is nothing interesting about it

>>1009147
Might be right, I had to resize it, go get your half a million zambian dollars win
Anonymous
5/19/2025, 11:03:27 PM No.1012363
I work in revit and then render in Twinmotion as it works best for my workflow. I'm interested in resources that anyone has in terms of post processing in photoshop. I saw the comments earlier about studying photography, so I'll start there.
Replies: >>1012590
the chair nerd
5/24/2025, 4:04:07 PM No.1012590
null
md5: null🔍
>>1012363
I could give you useful advice but this pussy ass thread decided to ban me for Hailing Hitler at the same moment a nigger is making bank for singing it.