AAIIIIIEEEEE - /3/ (#1006628)

Anonymous
2/1/2025, 10:28:24 AM No.1006628
file
file
md5: dbf63f50d23829a49a6814570fb023b4๐Ÿ”
AAAAAAAAAAAAAAAAAAAAAAAA
Replies: >>1006630 >>1006726 >>1013542 >>1014396
Anonymous
2/1/2025, 11:21:46 AM No.1006630
file
file
md5: b2634252acf13029fe1f9be89881eac3๐Ÿ”
>>1006628 (OP)
aaaaaaaaaaaaaaaaaaaaa
Replies: >>1006632 >>1006726
Anonymous
2/1/2025, 12:14:37 PM No.1006632
file
file
md5: 4c71d6e067353004585dbae78a77cd1d๐Ÿ”
>>1006630
AAAAAAAAAAA
Replies: >>1006633
Anonymous
2/1/2025, 12:58:22 PM No.1006633
file
file
md5: 39902d87837a125175f982e63d72ecd4๐Ÿ”
>>1006632
AAAAAAAAAAAAAAAAAAAAAEEEEEEEEEEEEEE
Replies: >>1006635
Anonymous
2/1/2025, 1:35:33 PM No.1006635
file
file
md5: 037c11b061c6881f97a9f98b36840d5c๐Ÿ”
>>1006633
EEEEEEEEEE
Replies: >>1006636
Anonymous
2/1/2025, 1:55:26 PM No.1006636
file
file
md5: a67f2b5277946db64d5109310250dcc0๐Ÿ”
>>1006635
IIIIIIIIAAAAAAAAAAAAAAAAAa
Replies: >>1006638
Anonymous
2/1/2025, 2:53:45 PM No.1006638
file
file
md5: 8258a34769fe64b28a7d045d64cbe4ae๐Ÿ”
>>1006636
EEEEEEEE
Replies: >>1006640 >>1006643 >>1014396
Anonymous
2/1/2025, 4:34:25 PM No.1006640
>>1006638
AAAAAAAAIIIIIIIIIAEEAAAAAAAAA
Anonymous
2/1/2025, 5:55:57 PM No.1006643
file
file
md5: c9a7eee200957c5bb6659b374b3eec86๐Ÿ”
>>1006638
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Replies: >>1006653 >>1006658 >>1006708 >>1007532 >>1010856 >>1014396 >>1014545 >>1014734
Anonymous
2/1/2025, 6:11:27 PM No.1006644
Uoh.
Anonymous
2/1/2025, 6:39:58 PM No.1006647
Is it really normal to box model organic things? Shouldn't you sculpt a character like this?
Replies: >>1006648 >>1006670
Anonymous
2/1/2025, 7:18:34 PM No.1006648
>>1006647
He could sculpt, but box modeling anime characters has been solved a long time ago
Also anime characters are smooth and that's easier with subdivisions than sculpting
Replies: >>1006666 >>1006783
Anonymous
2/1/2025, 8:51:29 PM No.1006653
file
file
md5: 09caa17c0be644baf9fe5debf6f0a997๐Ÿ”
>>1006643
https://take-me-to.space/axH2XIrY.rar
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Replies: >>1006654 >>1006655 >>1006657 >>1006667 >>1006688
Anonymous
2/1/2025, 9:12:00 PM No.1006654
>>1006653
very hyperborean of you sir
Anonymous
2/1/2025, 9:42:12 PM No.1006655
>>1006653
You need to work on your anatomy
Replies: >>1006665
Anonymous
2/1/2025, 9:58:55 PM No.1006657
IMG_0600
IMG_0600
md5: 071c41ea1084c6c491ba97462f546f19๐Ÿ”
>>1006653
No rig or animation?
Anonymous
2/1/2025, 10:02:07 PM No.1006658
>>1006643
now perform surgery on her https://files.catbox.moe/5r3iq2.rar
Anonymous
2/2/2025, 2:06:02 AM No.1006661
when im in an unlovable pedophile competition and my opponent is the OP of this thread:
Anonymous
2/2/2025, 3:19:56 AM No.1006665
>>1006655
the butt and the side view could be improved yes.
Replies: >>1006671
Anonymous
2/2/2025, 3:42:18 AM No.1006666
>>1006648
No, box modelling doesn't allow enough control. Should only be used for low poly.
Replies: >>1006680 >>1011144
Anonymous
2/2/2025, 3:42:54 AM No.1006667
>>1006653
put red or black color on her lips??
Anonymous
2/2/2025, 5:28:41 AM No.1006670
>>1006647
Box modeling lets you get the topology right the first time.
Anonymous
2/2/2025, 5:54:29 AM No.1006671
>>1006665
That too, but the one thing I dislike are the shapeless calves. Also the part where you join the legs to the leotard is too sharp, add a few loops there while you make the butt.
I really recommend not using flat shading. That shit doesn't let you appreciate the surface. Right now If you disable that the model's face doesn't look good at all. Work on that first, make it look good with a normal shader and then you can try flat shading
Replies: >>1006672
Anonymous
2/2/2025, 5:58:57 AM No.1006672
>>1006671
ill do more practice then. I want to learn how to paint textures instead of relying on shaders
Anonymous
2/2/2025, 9:20:58 AM No.1006675
file
file
md5: 25e0809afe7fd5c78f96f5a023f9bbe2๐Ÿ”
AAAAAAAAAAAAAAAAAAAAAA
Replies: >>1006676 >>1013542 >>1014396
Anonymous
2/2/2025, 9:32:42 AM No.1006676
file
file
md5: 0a248b4fae9502790c78d9d26a45032d๐Ÿ”
>>1006675
AEEEEEEEEEEEEEEE
Replies: >>1006678
Anonymous
2/2/2025, 10:11:10 AM No.1006678
file
file
md5: d5a90cc9f2c9c4ea30696bfc90e57733๐Ÿ”
>>1006676
AAAAAAAAAAYYYYYYYYYYYYYYYYY
Replies: >>1006681
Anonymous
2/2/2025, 10:44:48 AM No.1006680
>>1006666
You know nothing John Snow
Anonymous
2/2/2025, 11:07:34 AM No.1006681
file
file
md5: cc950e46cdbd367511bbcd6e98260719๐Ÿ”
>>1006678
ZZZZZZZZZZZZZZZzzzzzzzzz
Replies: >>1006690 >>1010249
Anonymous
2/2/2025, 2:59:22 PM No.1006688
1702492625681139
1702492625681139
md5: eb1653d96f061ccf3a1a5f671aab5ea8๐Ÿ”
>>1006653
Anonymous
2/2/2025, 3:26:46 PM No.1006690
file
file
md5: 7a83f9ed2d895c4ed4cda4a861c066d6๐Ÿ”
>>1006681
AAAAAAAAAAAAAAAAAEEEEEEEEE
Replies: >>1006696
Anonymous
2/2/2025, 4:28:39 PM No.1006694
Deleted interior
Deleted interior
md5: b724920c39b15b5c52298d3acb026288๐Ÿ”
I'm losing my mind trying to unwrap this building
I might actually go blind
Replies: >>1006695
Anonymous
2/2/2025, 4:55:38 PM No.1006695
>>1006694
Bro youโ€™re supposed to connect certain parts of the model. Not super divide it to individual pieces like a lego piece.
Anonymous
2/2/2025, 5:25:38 PM No.1006696
file
file
md5: 51361651036079952f5832285110e85f๐Ÿ”
>>1006690
UUUUUUUUUUUUUGGGGGHHHHHH
Replies: >>1006699
Anonymous
2/2/2025, 6:41:53 PM No.1006699
file
file
md5: 62255ed634bd486e01b4a2c984ff47e1๐Ÿ”
>>1006696
AAAIEEEEEEEEEEEEE
Replies: >>1006701
Anonymous
2/2/2025, 7:46:05 PM No.1006701
file
file
md5: 1a20080b9da0360700a2ae2c41d3f6e2๐Ÿ”
>>1006699
AAAAAAAAAIIIIIIEEEEEEE
https://take-me-to.space/fPdUqn4d.rar
Replies: >>1006719 >>1010856 >>1014546
Anonymous
2/2/2025, 8:09:02 PM No.1006704
waagh_1
waagh_1
md5: e4d10ec2f28996a01e694148c0651b4a๐Ÿ”
This looked fun so I figured I'd WAAGH a bit myself. But I think I'm biting more than I care to chew because her outfit is elaborate and looks like a pain to make. So I dunno yet but I might not finish it. But since I bothered starting, here's what I have so far. Sorry for the incoming spam, I tried to contract it as much as I could. Also if anyone wants the file so far I can share it.
Replies: >>1006710 >>1006710 >>1006712 >>1006714 >>1006780
Anonymous
2/2/2025, 8:10:15 PM No.1006705
waagh_2
waagh_2
md5: db8d4c4f06052bd4838547f20bf60af4๐Ÿ”
AAA I guess
Replies: >>1006714 >>1007381 >>1014396
Anonymous
2/2/2025, 8:11:22 PM No.1006706
waagh_3
waagh_3
md5: 8f7cca2018f861137bea374af2fda6be๐Ÿ”
UGH
Replies: >>1006714
Anonymous
2/2/2025, 8:12:28 PM No.1006707
waagh_4
waagh_4
md5: e07e3734463eaa32c678f5370b9f2c87๐Ÿ”
The end for now. I mean AAAA.
Replies: >>1006714
Anonymous
2/2/2025, 8:21:26 PM No.1006708
>>1006643
>Shoes
Dropped
Anonymous
2/2/2025, 8:30:32 PM No.1006710
>>1006704
>>1006704
oh I'd love the file so I can study the topology! you did a good job with the ears and the face looks really cute
Replies: >>1006713
Anonymous
2/2/2025, 8:35:50 PM No.1006712
>>1006704
i really need to learn this topology. But i just cant help building topo from reference..
Anonymous
2/2/2025, 8:37:55 PM No.1006713
>>1006710
Sure, here you go.
https://files.catbox.moe/l58z30.blend
Replies: >>1006743
Anonymous
2/2/2025, 8:39:28 PM No.1006714
>>1006704
>>1006705
>>1006706
>>1006707
holy mog. dude, get your own thread.
Anonymous
2/2/2025, 8:42:44 PM No.1006715
Should i do the base mesh naked and then do the clothes over it, or should i just Frankenstein the base mesh with the clothes already?

I ask because i see people making it both ways, specially in paid courses at Colosos.
Replies: >>1006716 >>1006718 >>1006719
Anonymous
2/2/2025, 8:53:15 PM No.1006716
>>1006715
As you said, you can do it any way you like. I prefer making a naked base and modeling the clothes over it. If the clothes start clipping when you start rigging/skinning the clothes then you can just delete parts of the body underneath afterwards. And if you rig and skin the body itself in advance you can easily copy weights to form fitting clothes as well. At the same time, modeling the body and having to delete parts of it afterwards may feel like wasted effort. But it helps measuring the shape of the clothes if nothing else. Also you can reuse the body later if you're into cycling personal assets. I mean it's good practice to do so since 3d allows you to do it and there's no reason not to. But I for example am extremely stubborn and prefer remaking things I've made before every time for every new project. As you can guess, I rarely finish projects because of that.
Replies: >>1006718 >>1007381
Anonymous
2/2/2025, 9:03:15 PM No.1006718
>>1006715
it depends on if you plan to swap or remove the clothes, I ain't judging

>>1006716
depending on the application of the model you can mask off the clipping faces so you don't have to delete them
in blender that would be assigning them to a vertex group and using a mask modifier
Anonymous
2/2/2025, 9:08:11 PM No.1006719
>>1006701
>>1006715
As the one making the rigs, can you please not make me do more work and do have each part be an individual piece. The two models are missing teeth and tongue so i have to add those and the eye brows and eyeliner had to be replaced. Face had to be redone so the girls could have emotions. So a mask for morphing the face would be nice. Basically redoing the texture because thatโ€™s what happens when you change the original model UV. Had to remove the shaders in blender 4.4 because iโ€™m in 4.2 so that it stops lagging. Lastly, if youโ€™re making this dress which is very fluttery then please have the body with two dress, the accessories individually piece and her tail in a natural position like a cat.

Otherwise Iโ€™m never going to finish, your models arenโ€™t recommended for rookie riggers. It looks great but moves very badly.
Anonymous
2/3/2025, 12:04:48 AM No.1006726
>>1006628 (OP)
>>1006630
New to 3D modelling. How is this guy going from just lines to having a mesh? What's the method here?
Replies: >>1006727 >>1006729 >>1006749 >>1006780
Anonymous
2/3/2025, 12:23:46 AM No.1006727
>>1006726
there is a technique, sometimes called "patch modelling", where first your draw nurbs curves around the facial features on 1 plane first, then you translate all the vertices on the 3rd axis last. ie: draw all the curves on the front view, then move the verts along the Z axis to match your side view reference.
Once your curves are 3D you loft them or otherwise generate the geometry to link them together (like connecting patches). Your curves become your topological edge loops and the face mesh is perfect on its first iteration.
Anonymous
2/3/2025, 12:28:09 AM No.1006729
>>1006726
It's like drawing with vertices.
Anonymous
2/3/2025, 12:38:41 AM No.1006730
1714841361236185
1714841361236185
md5: c1c9798302ae8b2fb733e9015ba715e8๐Ÿ”
I want to learn to make feet more... sexy. Someone know where i can download the Nikke's models? I want to see their topology.
Replies: >>1006734
Anonymous
2/3/2025, 2:31:07 AM No.1006734
>>1006730
aren't they live2d? if so there's no models
Anonymous
2/3/2025, 6:56:34 AM No.1006743
>>1006713
The head looks weird in that position, too close to the neck
Replies: >>1006767
Anonymous
2/3/2025, 10:25:27 AM No.1006749
>>1006726
If you select a line and extrude, you get faces. Or you cab use the "build face" operator after selecting relevant vertices
Anonymous
2/3/2025, 2:42:13 PM No.1006756
how do i get this good at blending?
Replies: >>1006759 >>1006760
Anonymous
2/3/2025, 3:37:19 PM No.1006759
>>1006756
Modeling one loli a day goes a long way
Anonymous
2/3/2025, 3:40:28 PM No.1006760
>>1006756
You donโ€™t need to use blender, even Wings3D can achieve this look if you know how to model.
Anonymous
2/3/2025, 6:07:45 PM No.1006767
flonne
flonne
md5: dcb49ec5bbcd50a504be5c4deed9943b๐Ÿ”
>>1006743
You mean the head was too far back? If so, fixed that, you're right.

I wanted to post progress pictures again but it felt kinda lame with small details just appearing out of nowhere so here's just what I have at this point. Clothes are boring to model anyway. I'm dreading texturing the thing now. Anyone up for texturing? I'm tired.
Here's the file so far:
https://files.catbox.moe/750nxy.blend
Replies: >>1006771 >>1007388
Anonymous
2/3/2025, 7:38:37 PM No.1006771
bruh
bruh
md5: 7fcd9f3fea3398dd00816dbf3313031b๐Ÿ”
>>1006767
>Hair is uneven or not straight to allow rigging
>Still no mask for morphing
>Eyes and mouth problem still exist and i need to fix it
Iโ€™m never going to finish these with so much modification required to rig it.
Replies: >>1006775 >>1006875
Anonymous
2/3/2025, 8:29:18 PM No.1006775
>>1006771
Sorry, I wasn't sure if you were talking about the Flonne model since you said "two models" (I'm not the OP who made the first two models in this thread) and you didn't quote any of my posts last time. I mean, you did mention a tail and a fluttery dress, so my bad.
I could accomodate it for rigging the way you want it.
>Hair
You want the ponytail parts to be straight, right?
>Eyes
You didn't mention the eyes in your last post, what should be changed for them? Can't you just assign the irises to eye bones and call it a day?
>mask for morphing [the face?]
Not sure what you mean by that. Do you intend to use a facial rig or blendshapes? Sounds like you want blendshapes, but can't you just add a new shape to the body mesh and start editing? By "masking", do you mean separating the face geometry (like the eyelid area and the mouth area) from the rest of the body for easier editing? Without "custom split normals", it'd break up the normal smoothing, but I could copy them from the end product by topology and separate the mouth and eyelid areas if you want. Just be aware that editing the geometry won't change the normals after that point without re-copying the normals again, so this kinda thing is usually done last (if ever).
>mouth problem
My bad, I forgot the teeth and tongue, sorry.
Replies: >>1006800
Anonymous
2/3/2025, 8:43:37 PM No.1006780
>>1006726
OP here. i just follow "trace" the reference and make topology via muscle memory.
I cant make my own reference so sometimes i just eyeball shit which make things worse. Or sometimes when i follow the reference it doesnt look good on 3D.

A good example of anime face topology is this >>1006704 it makes it so that it "shades" good with lighting/normals
Anonymous
2/3/2025, 9:11:50 PM No.1006783
>>1006648
ive been following different videos and guides to learn to model anime characters to make figures, but i have a terible time scultping the cheeks/nose area well, could you point me in the direction for some good box modelling ones? it seems like it would be way better to just make myself a base that way and then tweak it rather than trying to sculpt it from a sphere
Replies: >>1006785
Anonymous
2/3/2025, 9:47:25 PM No.1006785
>>1006783
just watch any natsuhiro katsu timelapse, he does have subbed videos explaining the process but itยดs not really necessary
Replies: >>1006786
Anonymous
2/3/2025, 9:54:33 PM No.1006786
>>1006785
I got his books the other day randomly but i didnt know there was a timelapse, this is very helpful, i'll try work through them and look at these
Replies: >>1006787
Anonymous
2/3/2025, 9:56:26 PM No.1006787
>>1006786
Can you post the book?
Anonymous
2/3/2025, 11:29:10 PM No.1006794
hurf
hurf
md5: 9822524c3aadb3ffd73845b45309b6a8๐Ÿ”
hurf blurf
That shit ain't easy
Replies: >>1006867
Anonymous
2/4/2025, 12:28:47 AM No.1006800
>>1006775
Not just the pony tail but the entire hair to be at least smooth enough to sway in the wind. A hair like this is usually built from custom events: youtube.com/watch?v=cvTchBdrqdw

Still thatโ€™s less of a problem when trying to do fabric simulation and having everything look nice like as someone would have thought when drawing her.

Eyes are individual pieces because of how they interact when looking right or left. Every 3D model with eyes has to be individual pieces due to the fact that it canโ€™t 100% be represented of real world eyes.

Morphing is a common technique in rigging to create face emotions. 100% seen in anime in all cases. https://www.youtube.com/watch?v=LowByiyu02Y

Blender people have been doing it wrong for the longest of time. Always assumed rigging with bones is better but morphing has more benefits for face in cartoons and anime that no restricted movement could do.
Replies: >>1006852
Anonymous
2/4/2025, 8:03:06 PM No.1006852
flonne_2
flonne_2
md5: 3a67f7d8d48ba02ebae859a92d350796๐Ÿ”
I started painting the body and lost interest, so I just rigged it as quickly as I could and now I'm abandoning it. I didn't bother skinning the skirt parts to their own skirt bones because making and using rigid bodies in blender is ass and I got lazy. Maybe it'll be of use to someone studying anime.
https://files.catbox.moe/20hu9t.blend

>>1006800
Sorry but on second thought I'm too tired to continue. I never said I didn't know what blendshapes were, I was asking whan you meant by "masking". And I'm still confused why you're mentioning cloth sims or curve hair when this kind of model has geometry hair and is obviously meant to be driven with rigid bodies and not cloth sims.
In any case I did most of the skinning so if it saves you time, try to salvage it if you want.
Replies: >>1006858
Anonymous
2/4/2025, 9:15:09 PM No.1006858
>>1006852
You can ignore whatever he said, that's a mentally ill man
Replies: >>1006868
Anonymous
2/4/2025, 11:23:35 PM No.1006867
hurf2
hurf2
md5: 099ceddd11fb4db91d5ff1d9068e65b1๐Ÿ”
>>1006794
Little by little
Anonymous
2/5/2025, 12:43:09 AM No.1006868
>>1006858
No one uses bones for cloth like clothing. Morphing is super common in blender and Maya. You are stupid if you think bones should be everywhere in the human model.
Replies: >>1006875
Anonymous
2/5/2025, 4:24:52 AM No.1006875
>>1006868
the character you posted here >>1006771 literally has bones for the hair and clothing
Replies: >>1006889 >>1006892
Anonymous
2/5/2025, 11:51:27 AM No.1006889
>>1006875
They are called dynamic bones, everyone in 3D uses dynamic bones. It offers higher control during certain stages while also not being annoying when physics needs to be applied. A bone with nothing but absolute control and needs human input is never to get the right balance of hair animation.
Anonymous
2/5/2025, 2:42:54 PM No.1006892
>>1006875
Ignore the troll, he's been shitting up half of the active threads on /3/
Replies: >>1006898 >>1006900
Anonymous
2/5/2025, 4:20:23 PM No.1006898
>>1006892
Itโ€™s literally on MMD software editor. Blender also has the same tools for dynamic cloth and bones. Thereโ€™s no alternative for better physical base animations. Stupid people are always going to be stupid with โ€œbelievesโ€ because you canโ€™t accept reality.
Replies: >>1006915
Anonymous
2/5/2025, 4:26:13 PM No.1006900
>>1006892
Only troll is you, the hitbox for it is a nightmare. Blender doesnโ€™t offer the same benefits of Maya cloth simulation or the ability to create dynamic bones. So shut up.
Replies: >>1006901 >>1006915
Anonymous
2/5/2025, 4:44:39 PM No.1006901
>>1006900
So are you rigging this in Blender or Maya?
Anonymous
2/5/2025, 9:24:38 PM No.1006915
>>1006898
>Blender has dynamic bones
>>1006900
>Blender doesnโ€™t have dynamic bones

Which one is it? Does blender have dynamic bones or does it not have dynamic bones?
Replies: >>1006928
Anonymous
2/5/2025, 11:20:17 PM No.1006926
hurf3
hurf3
md5: a91b1757664c0d53e33e58ff786481f1๐Ÿ”
Arblarblar
Replies: >>1007056
Anonymous
2/6/2025, 12:05:20 AM No.1006928
>>1006918
If you havenโ€™t told that lie none if this would happen.

>>1006915
Hair is either dynamic, bones or custom made. Thereโ€™s never a university agreement because each style of hair is unique. Also, no Blender is very outdated when it comes to hair models. You have to get a plugin to match Mayaโ€™s Xgen hair otherwise you are using ploygons.
Anonymous
2/7/2025, 12:05:00 AM No.1007026
hurf4
hurf4
md5: b33effcb753451eee8f36c45e5663cc6๐Ÿ”
Clothes tomorrow
Replies: >>1007056
Anonymous
2/7/2025, 11:58:18 AM No.1007056
>>1006926
>>1007026
Perfect proportions
Replies: >>1007185
Anonymous
2/9/2025, 9:59:54 PM No.1007185
hurf5
hurf5
md5: bacc8fe84337373e5c2159c691829710๐Ÿ”
>>1007056
Thanks!

Alas, not much progress this weekend
Anonymous
2/9/2025, 11:28:21 PM No.1007190
cunny seggs
Anonymous
2/10/2025, 4:34:35 AM No.1007200
Somebody needs to stop this madman.
Anonymous
2/10/2025, 11:38:41 PM No.1007245
hurf6
hurf6
md5: cb84b5963b1c6fa9d20584e1da12a4e3๐Ÿ”
Now with some materials!
Replies: >>1007246
Anonymous
2/10/2025, 11:41:55 PM No.1007246
hurf7
hurf7
md5: a84d2eae76604bf76bee8a208210b2c2๐Ÿ”
>>1007245
Replies: >>1007367
Anonymous
2/12/2025, 6:34:39 AM No.1007367
>>1007246
any wireframes for the hoodie? I cant really get how those work.
Replies: >>1007390
Anonymous
2/12/2025, 3:00:55 PM No.1007381
>>1006705
The cheek and mouth area looks kind of sharp / tensioned, is it supposed to be that way? It's giving me an urge to smooth it out and inflate it to preserve volume. Like the vertical center line, it seems to be a sharp turn.

>>1006716
>then you can just delete parts of the body underneath afterwards
Don't delete your precious mesh, use the Mask modifier and a v. group of the verts you want to hide. They used this for Sintel, masking the body under the clothes so it doesn't clip.
Replies: >>1007383
Anonymous
2/12/2025, 3:37:22 PM No.1007383
>>1007381
Are you referring to the 5 quad poles on the lower outside part of the eye socket loop and the corner of the mouth area loop? If so, those areas ARE undesirably tense because of unavoidable pinching. I say "unavoidable" because it's literally impossible to redirect edge flow (meaning creating any non-trivial shape like an uncapped cylinder or a plane) without creating either a 5 or 3 polygon pole. Poles with more than 5 quads pinch even worse, which is why it's best to avoid those entirely. The only ways to slightly mitigate pinching (and the normal smoothing artifact it creates too) while preserving the subdivison modifier are to limit them to flatter areas - which isn't always possible - or having more dense geometry in that area for more control - which is unwieldy because the whole point of subdivision is having an easy, sparse control cage to work with. You can't really smooth poles out without collapsing the subdivision modifier or throwing on some kind of smoothing modifier on top.
Also, funnily enough, pentagons may slightly alleviate this pinching as well by virtues of: 1. creating less dense geometry, visually diluting the effect and 2. automatically generating the vert at the pole which ends up being smoother than imperfect pole placement from human input, even though it creates the exact same topology as a 5 quad pole. But this is formally "rule of thumb breaking territory" so most people taking what's just a "guideline rule" too literally will judge you for it.
Replies: >>1007388
Anonymous
2/12/2025, 4:25:35 PM No.1007388
1738523415251012 (1)
1738523415251012 (1)
md5: fbc1e71593f4351f6a5ee294b157857b๐Ÿ”
>>1007383
The pole placement and the typology looks great (special mention to how you packed extra loops on the upper eyelid, so she can blink). I was concerned about the form, especially from the nose to the chin, picrel. There's a sharp turn from the left side to the right side, like the jaw part of a medieval helmet with like a crease in the middle.

But then I look at the shaded result on >>1006767 and it seems perfectly fine and smooth? I don't get it.
Replies: >>1007389
Anonymous
2/12/2025, 6:05:13 PM No.1007389
flonne_3
flonne_3
md5: 7642bc83a7025d311920f7e392d47fa4๐Ÿ”
>>1007388
The mesh in the "shaded result" was tweaked from the one I was working on when I made the first screencaps with the grey matcap. The topology is the same, I just made slight alterations like making the chin less pronounced and the nose less protruding and dozens of tiny tweaks like that. I was making the entire thing from scratch, so it's a given that I'd modify things as I went. I typically make it "mostly right" and then wait until I add materials and hair to fix issues with the face. Here's how it looks like in the end with a matcap. If I understand correctly, you're saying that there's a very pinch-y "V" shape on the upper and lower lip/chin areas? Like, way too sharp? If so, yeah, that was an issue that I modified later. But you still want a smooth "edge" to it, because most non-chibi anime heads have a smooth "edge" there instead of having the mouth area be completely curved from the bottom view. At least that's the way I make anime heads, so it's one way to do things if nothing else.
If you wanna inspect the mesh yourself but are wary of getting space aids from the attached .blend files in the earlier posts I can give you a gltf or a fbx or whatever.
Replies: >>1007414 >>1007416
Anonymous
2/12/2025, 6:20:40 PM No.1007390
hoodie
hoodie
md5: 330f95ed1df70cf15173b704ab92deee๐Ÿ”
>>1007367
Mine is basically a U-shaped subdivided block, with some of the inner faces inset where I wanted the inside of the hoodie to be. Had to unfuck the raw geometry a bit but this should give you the general concept
Anonymous
2/13/2025, 12:16:25 AM No.1007414
>>1007389
Thanks a lot for the extra view anon, I can see it now. The gray viewport shading tricked me into thinking it was less smooth than it is.
Godspeed with your models.
Replies: >>1007416
Anonymous
2/13/2025, 12:21:11 AM No.1007416
>>1007389
>>1007414
...and no need for an FBX, the only way a .blend file is dangerous is if it has any embedded auto-execute Python scripts, like text blocks or drivers, which can be disabled from the Blender preferences. Quite a recommended thing for ppl that open many strange blends.
https://docs.blender.org/manual/en/latest/advanced/scripting/security.html#scripting-security
Anonymous
2/15/2025, 2:59:50 PM No.1007527
anon is menace
Anonymous
2/15/2025, 5:41:20 PM No.1007532
>>1006643
would
Anonymous
2/17/2025, 7:04:51 PM No.1007665
smile
smile
md5: 8ee71cd54120118d289371f450dd58cb๐Ÿ”
>now render the snatch
Replies: >>1007687
Anonymous
2/18/2025, 3:30:30 AM No.1007687
>>1007665
Following this post, do you guys make the base mesh naked and then do the clothes on top of it, or make the character be part body parts and part clothes? I ask because i took the model of a lot of those gatcha games, and there's no clear indicative. I understand it is to save vertices counts.
Replies: >>1007693 >>1007711 >>1008037
Anonymous
2/18/2025, 4:56:36 AM No.1007693
>>1007687
>Do you guys make the base mesh naked
Most people just use a premade female body (genesis 8 is popular) and resize as needed. Its already nude so unless the cunny needs to be specifically shaped, its usually not touched.
There's no reason to keep the nude mesh on unless its designed to be seen. Optimization is the name of the game when it comes to those cellphone games, so it might be a thing that exists in a dev's personal folder, but not in something available to the general public.
Replies: >>1007703
Anonymous
2/18/2025, 7:07:36 AM No.1007703
>>1007693
The only ones where they came naked where the official ones for Nikke, but i think it's because of the focus on feet.
Anonymous
2/18/2025, 1:07:16 PM No.1007711
>>1007687
The main characters and their friends are the ones with full body. Everyone else is predefined and will not change the clothes.
Anonymous
2/24/2025, 12:23:34 AM No.1008037
>>1007687
While modeling it's easier without clothes, then you add them and discard or hide the original geometry. Keeping a body you don't need wastes rendering resources and you risk it clipping through when posing.

That being said, you'll find that some games do keep parts of the body underneath. This can be for various reasons, like it's simpler for modular equipment and they had a method for reducing intersections, like that one for Disco Elysium (but Blue Replection has a similar trick, only not full-body): https://simonschreibt.de/gat/mafia-ii-hat-vs-hair/#update1
Anonymous
2/24/2025, 5:23:23 AM No.1008050
good thread, very motivating.
makes me want to finish the model i was working on to learn. been procrastinating a lot on it.
Replies: >>1010982
Anonymous
2/24/2025, 8:14:46 PM No.1008077
ppg1
ppg1
md5: 2a16a9474099c64fb7c59c917957dea4๐Ÿ”
Sugar, spice and copious amounts of nut, let's go!
Replies: >>1008094
Anonymous
2/25/2025, 2:37:57 AM No.1008094
>>1008077
ToT
Anonymous
2/25/2025, 8:35:55 PM No.1008141
faceref
faceref
md5: 6e3edc95f9ece55ea3d19bd98732c46f๐Ÿ”
Going a bit experimental with the face building
Anonymous
2/25/2025, 11:39:09 PM No.1008154
ppg2-2
ppg2-2
md5: bca8d3c973ca053eac0ae5abbde81d40๐Ÿ”
bluurf
Replies: >>1008156
Anonymous
2/25/2025, 11:47:39 PM No.1008156
1727414670389503
1727414670389503
md5: 4df8da8c47126504dad6cef6f5d4c47d๐Ÿ”
>>1008154
weird ass faces
Replies: >>1008158 >>1008166
Anonymous
2/26/2025, 12:05:55 AM No.1008158
>>1008156
Trying to split the difference between their look in that specific pic and later chapters, also only second try and animu faces. We'll see how it looks after some retopo and also the addition of hair
Anonymous
2/26/2025, 3:28:35 AM No.1008166
>>1008156
I didn't expect to see this classic meme here KEK
Anonymous
2/26/2025, 4:11:36 PM No.1008217
file
file
md5: 0989db47b007ec1585595722ba536386๐Ÿ”
>nothing underneath the panties
you had one job.
Anonymous
3/18/2025, 3:31:44 PM No.1009550
file
file
md5: c90e663c9950d2aab428c49eceff6fe4๐Ÿ”
new model im working on for (free again) just for fun and also the person commissioned me to make a model for them. Im just waiting for the ref.
AAAAAAAAAA
i guess
Replies: >>1009560 >>1009578 >>1009613 >>1010076 >>1010458
Anonymous
3/18/2025, 5:51:53 PM No.1009560
file
file
md5: a0e647d63cf28c5348e890494cb3d32a๐Ÿ”
>>1009550
ribbons next
Replies: >>1009564
Anonymous
3/18/2025, 6:28:43 PM No.1009564
file
file
md5: aede9ee2e980ff65463037ec60638574๐Ÿ”
>>1009560
hands, feet, ears are next
time 2 sleep?
Replies: >>1009691
Anonymous
3/18/2025, 7:48:59 PM No.1009578
>>1009550
oh hey, I recognize that style, it's that one artist from /lsg/
Anonymous
3/18/2025, 8:10:28 PM No.1009580
tweaks
tweaks
md5: eba7f8f8838d05734e6173df8c27653e๐Ÿ”
What do you think. I've been tweaking a model I did before
Replies: >>1009624
Anonymous
3/19/2025, 7:12:21 AM No.1009613
>>1009550
Love the face
Anonymous
3/19/2025, 10:46:35 AM No.1009624
>>1009580
You did make sure the eyebrows and eyelashes are easily rigged and not built for looking at the model in one face right? You left room for morphing right?
Replies: >>1009657
Anonymous
3/19/2025, 6:09:56 PM No.1009657
morph
morph
md5: 2220e73c85149dbc87582ce11a43ae4d๐Ÿ”
>>1009624
I think so
Replies: >>1009659
Anonymous
3/19/2025, 6:18:13 PM No.1009659
normals
normals
md5: b59abf63f281f7cf9cf61f80fbf14372๐Ÿ”
>>1009657
I modify the mouth normals so it looks nice even when deformed. Usually I see people overdoing this for the whole face leaving it flat.
Attached is the smile with unmodified normals
Replies: >>1009665
Anonymous
3/19/2025, 7:12:16 PM No.1009665
>>1009659
> that one-day stubble
*chefs kiss*
Anonymous
3/19/2025, 11:25:47 PM No.1009691
file
file
md5: 2846453fd66e447694c8e7d5c417c42c๐Ÿ”
>>1009564
ears are next then we texture/UV
Replies: >>1009846
Anonymous
3/21/2025, 5:16:45 PM No.1009846
file
file
md5: da392261beca1ed9e2300e2a55026199๐Ÿ”
>>1009691
yesterdays progress which i forgot to post
Replies: >>1009861 >>1010076
Anonymous
3/21/2025, 11:01:37 PM No.1009861
>>1009846
Hard to really tell with the wires but it seems pretty faithful
Anonymous
3/25/2025, 5:21:06 PM No.1010076
>>1009550
>>1009846
are you gonna post her when she's finished?
Replies: >>1010194
Anonymous
3/26/2025, 11:05:04 PM No.1010146
Why don't people simply 3d scan live models?
Replies: >>1010148 >>1010163
Anonymous
3/26/2025, 11:41:48 PM No.1010148
>>1010146
You have to buy it anon, otherwise you gotta make it from a clay. See how stupid you sound.
Anonymous
3/27/2025, 5:34:27 AM No.1010163
>>1010146
In context of this thread, it would be illegal and immoral.
Replies: >>1010207
Anonymous
3/27/2025, 5:31:05 PM No.1010194
>>1010076
i guess so
Anonymous
3/27/2025, 9:38:16 PM No.1010207
>>1010163
It wouldn't be illegal. Just have the model wear tight fitting clothing and then scan her (or those special suits if doing additional motion capture),
Regarding morality that is irrelevant in the context of this thread
Replies: >>1010225
Anonymous
3/28/2025, 5:37:26 AM No.1010225
>>1010207
> It wouldn't be illegal. Just have the model wear tight fitting clothing and then scan her
You sure about that? I'd expect it to be illegal to abuse children like that.
Replies: >>1010229 >>1010246 >>1010250
Anonymous
3/28/2025, 7:25:01 AM No.1010229
>>1010225
They're just clothes
Replies: >>1010235
Anonymous
3/28/2025, 8:17:41 AM No.1010234
erm
erm
md5: dade4204c4a4ac388df09f3e0d65a58b๐Ÿ”
This is nice thread
Anonymous
3/28/2025, 8:42:56 AM No.1010235
zako
zako
md5: f0bb1777f7e7863997bc7f13f22a2d37๐Ÿ”
>>1010229
Look, you're ruining our comfy lolicon fandom. When it's all pure fantasy, it's fine and innocent.
By deciding to bring real children into the picture you immediately make it illegal and immoral to have even a slightest bit of sexuality allowed.
Replies: >>1010251
Anonymous
3/28/2025, 1:42:01 PM No.1010246
>>1010225
It's not illegal. You're living like twenty steps down the slippery slope and expecting reality to bend to your delusions.
Japanese animators still life draw from nude child models and western studios still take body casts of children for sculpture. All you need is permission from the parents.
The context of the thread isn't even anyhow sexual.
>you're ruining our comfy lolicon fandom
Replies: >>1010249
Anonymous
3/28/2025, 2:30:18 PM No.1010249
>>1010246
Idk I think OP pic and >>1006681 are sexual.
> Japanese animators still life draw from nude child models and western studios still take body casts of children for sculpture.
Lolicon hentai is legal in Japan and is sold in IRL manga shops but it's definitely illegal to use actual children as references for that.
Replies: >>1010252
Anonymous
3/28/2025, 2:40:38 PM No.1010250
>>1010225
That's is not an abuse. It's just a person (wearing clothes, not nude in any way) having a 3d scan taken of them by a 3d scanner.
Anonymous
3/28/2025, 2:46:03 PM No.1010251
>>1010235
Your lolicon fantasy is based on images on real children that you have seen and now have memories of them.
Replies: >>1010253
Anonymous
3/28/2025, 3:02:44 PM No.1010252
>>1010249
You're just freely conflating shit for the opportunity to shit up a totally benign art thread.
Replies: >>1010253
Anonymous
3/28/2025, 3:08:42 PM No.1010253
>>1010251
>>1010252
Okay I'm leaving this thread now.
I just really think that if you're doing sexual stuff of that kind at least:
1. be open about it
2. keep the real children away
And in this thread it looks to me that you're doing exactly the opposite:
hiddenly sexual stuff and telling it's not sexual and even advocating for actual children getting involved
Gonna hide this thread now.
Replies: >>1010255 >>1010345
Anonymous
3/28/2025, 3:33:11 PM No.1010255
>>1010253
There's no gratuitous nudity in this thread.
There are no real children in this thread.
The question of why children aren't involved in art is answered by the fact that they actually are.
In order to believe that any of the arguments in this thread have substance in context, you would have to conflate all art with pornography, drawings of children with children, and/or artistic involvement with abuse.
You can tell that the question that sparked this discussion was not asked in good faith because all the discussion following it was unrelated bullshit.
Anonymous
3/30/2025, 12:18:17 AM No.1010345
>>1010253
Ok bye
Anonymous
3/30/2025, 4:06:59 AM No.1010350
1743101871783084
1743101871783084
md5: 3c5cdcc4f239d00722e1f543cb07a76e๐Ÿ”
Bros I want to make things like this

I want to make loli 3D animations, where can I get good anime models? I for sure can't model shit myself.

Do they sell in some JP BOOTH equivalent? Probably Chinese too
Replies: >>1010364 >>1010384 >>1010401
Anonymous
3/30/2025, 8:57:40 AM No.1010364
>>1010350
Sorry bud, go ask in the dumb questions thread. Although this fact seems to have been missed in recent days, this thread is for making them from scratch and posting the results, not buying them or whatever. So open that new scene and start extruding.
Anonymous
3/30/2025, 4:34:26 PM No.1010384
smughibli
smughibli
md5: cf59f07546b3d9455cf04c226a55772a๐Ÿ”
>>1010350
Geez Onii chan you're such a fucking eyesore what the fuck, I'm actually finding your inability to meaningfully contribute to the thread inspirational.

We're doing this!
Replies: >>1010402
Anonymous
3/30/2025, 9:46:29 PM No.1010401
>>1010350
3d scan them
Anonymous
3/30/2025, 10:29:29 PM No.1010402
smughibli2
smughibli2
md5: c51797f90ea6bdd170357c61107f4940๐Ÿ”
>>1010384
Holy fucking shit hair is complex
Replies: >>1010403
Anonymous
3/30/2025, 11:19:12 PM No.1010403
IMG_0667
IMG_0667
md5: cda3184faf47ebd73df88ec46ba4488a๐Ÿ”
>>1010402
Always had been
Anonymous
3/31/2025, 7:59:47 PM No.1010429
35751
35751
md5: 809f396800eafb64aa34400bf1dd3b0b๐Ÿ”
i made her yesterday, i am not done yet
Replies: >>1010435
Anonymous
3/31/2025, 8:36:06 PM No.1010435
>>1010429
I like it! Delightfully gangly
Anonymous
4/1/2025, 12:41:46 AM No.1010442
smughibli3
smughibli3
md5: 822778b766a2476cbaf63b74c02a0515๐Ÿ”
Hair and more hair
Anonymous
4/2/2025, 12:52:29 PM No.1010458
>>1009550
tell me the artist you base the work off
Replies: >>1010459
Anonymous
4/2/2025, 1:08:20 PM No.1010459
>>1010458
Go to /lsg/ on the /ic/ board and you'll find out soon enough
Anonymous
4/8/2025, 5:11:54 PM No.1010757
sorry pals i got lazy
i just want to make money with r18 but im too retarded.
Anonymous
4/11/2025, 12:08:42 PM No.1010856
>>1006643
>>1006701
>be me
>wanna learn 3D modeling to get a job making action figures
>canโ€™t get over the learning curve
>burnt out
>actual fucking pedophiles are more motivated than me
God imma jus kill my self
Replies: >>1010858 >>1010868 >>1010874 >>1010981
Anonymous
4/11/2025, 2:26:33 PM No.1010858
>>1010856
>UUUUGH I CANT EXTRUUUUUUDE
Anonymous
4/11/2025, 9:46:38 PM No.1010868
>>1010856
You want to make money, get a job, you won't make a living with 3D
Anonymous
4/12/2025, 12:31:05 AM No.1010874
>>1010856
That sounds like a big problem! But here you can find small, cuddly things. Just abandon your worries and make a small model to relax
Anonymous
4/12/2025, 2:22:18 PM No.1010895
ill be posting my gamedev progress here too in a bit. Still related to 3D to an extent
Replies: >>1010914
Anonymous
4/12/2025, 9:12:12 PM No.1010914
>>1010895
I hope it's a loli game.
Replies: >>1010980
Anonymous
4/14/2025, 6:56:29 AM No.1010980
>>1010914
nope, all hags
Anonymous
4/14/2025, 7:04:18 AM No.1010981
>>1010856
stay mad faggot lolichads stay winning
Replies: >>1011391
Anonymous
4/14/2025, 7:12:29 AM No.1010982
1744607097-488x803
1744607097-488x803
md5: acca54c2b85ff412a80293ed9c9c05dd๐Ÿ”
>>1008050
i finally got that motivation to finish. took a while to get to actually doing it tho lol.
quite a lot of room to improve it, so may come back to it later
>>1010891 posted a bit here too
Anonymous
4/26/2025, 8:42:45 AM No.1011124
Was about to give up until i opened this thread
Anonymous
4/26/2025, 7:32:20 PM No.1011144
>>1006666
>box modelling doesn't allow enough control.

Bruh, what? Do you like... not know what precision means or something???
Anonymous
4/27/2025, 5:31:41 PM No.1011200
>>1011197
Catbox that shit, dumbass
Replies: >>1011201
Anonymous
4/27/2025, 6:38:40 PM No.1011201
>>1011200
im not a homosexual
Replies: >>1011208
Anonymous
4/27/2025, 9:23:12 PM No.1011208
>>1011201
Yes, you're even worse.
Anonymous
5/1/2025, 10:58:51 PM No.1011383
goomba
goomba
md5: b23822f0749c4d33d5da076e90823ced๐Ÿ”
We're doing this bros the goober's gonna live on in my work folder
Replies: >>1011390
Anonymous
5/2/2025, 1:21:39 AM No.1011390
>>1011383
that's a real whore and she hates her fans
you're creating a monument to a used cumsleeve
Replies: >>1011402
Anonymous
5/2/2025, 1:32:44 AM No.1011391
>>1010981
>3rd best zbrush creators
>2cd best houdini animators
>Most stable blender community
>Best lolifags come from daz3d
What's the appeal of that shit posing software?
Anonymous
5/2/2025, 6:23:09 AM No.1011399
ashley
ashley
md5: 1140e6e43e15e626c498ddb7ac2dcf8f๐Ÿ”
what would be the ideal proportions here? I would like to keep her as on model as possible but when I take the dress off her head is either freakishly huge or her body is oddly thin? daz is not good for stylized bodies
Replies: >>1011403 >>1011411 >>1011413
Anonymous
5/2/2025, 7:04:18 AM No.1011402
>>1011390
That sounds like big hard stressful drama! And this is the thread for small huggable models. Feel free to model one and post your results! Otherwise you're just off topic
Anonymous
5/2/2025, 7:06:40 AM No.1011403
>>1011399
3 is the right choice here IMHO, go with that.
Anonymous
5/2/2025, 8:36:05 AM No.1011410
>>1011197
I want to do something like this, but then I think about who I'd sell it to and all the trouble it could cause for me later and that stops me, lol
Anonymous
5/2/2025, 11:55:41 AM No.1011411
>>1011399
https://www.models-resource.com/nintendo_switch/supersmashbrosultimate/model/28675/
The closest would be 2
Anonymous
5/2/2025, 12:26:22 PM No.1011413
ashley official nintendo feet
ashley official nintendo feet
md5: 4aa3e86d3bd983524019f92d177561f2๐Ÿ”
>>1011399
>How can I goon to this character and still be on model!?
Ashley wasn't designed to be naked. The closes you're gonna get to her canon proportions without it looking weird are 3 1/2 heads with toddlercon proportions.
Anonymous
5/9/2025, 8:52:28 PM No.1011711
Unity_JvafkiABun_thumb.jpg
Unity_JvafkiABun_thumb.jpg
md5: 58e9253be8e50220b41348b8afebbfeb๐Ÿ”
progress
Replies: >>1011713 >>1011769
Anonymous
5/9/2025, 9:11:18 PM No.1011713
>>1011711
Looks a bit unappealing to be honest. Maybe it's the lighting.
Replies: >>1011714
Anonymous
5/9/2025, 9:12:24 PM No.1011714
>>1011713
yeah im still trying to figure it out. I've been procrastinating on the blendshapes controller too
Replies: >>1011724 >>1011743
Anonymous
5/9/2025, 10:41:35 PM No.1011724
>>1011714
Na, you just being too shy on the character and not aggressive enough on her body. I know you can do better, youโ€™re a man right?
Anonymous
5/10/2025, 8:09:35 AM No.1011743
>>1011714
You can start by not completely obscuring her face in shadow.
Anonymous
5/10/2025, 7:17:07 PM No.1011769
Unity_WJ9J45NNde_thumb.jpg
Unity_WJ9J45NNde_thumb.jpg
md5: 46c12edb9141b0da775902377afcf080๐Ÿ”
>>1011711
some small progress today. just gotta add the eye positions on the blendshape
Anonymous
5/11/2025, 1:05:48 AM No.1011788
bunrig
bunrig
md5: 71479b4288776cb5c61d972b14f93af0๐Ÿ”
Trying my hand at rigging the bunny
Replies: >>1011790 >>1011814
Anonymous
5/11/2025, 1:59:57 AM No.1011790
>>1011788
No finger bones?
Replies: >>1011808
Anonymous
5/11/2025, 11:49:16 AM No.1011808
bunrigger
bunrigger
md5: 90b6b47a66b8a319dc60b328ee57849f๐Ÿ”
>>1011790
I'll get to the nads after I'm done with all the floppy limbs, enough bones around already
Replies: >>1011809
Anonymous
5/11/2025, 11:50:24 AM No.1011809
>>1011808
>nads
I meant hands of course
Anonymous
5/11/2025, 2:41:53 PM No.1011814
>>1011788
Itโ€™s not possible to rig the character, the face canโ€™t move without ruining the iconic anime appearance. No room for extra effects like hair physics, eye and clothing. You donโ€™t need to do this anon, the bad blender creator never intended for it to be rigged.
Anonymous
5/11/2025, 3:19:04 PM No.1011816
Ignore the mentally ill
Replies: >>1011834
Anonymous
5/11/2025, 3:40:25 PM No.1011818
I'm curious, I have a concept art for a character, but how does one go from that to creating the 3D model, textures, and everything else? Is there a comprehensive course or tutorial that covers the whole process to achieve something simillar to op?
Replies: >>1011832 >>1011859
Anonymous
5/11/2025, 8:50:18 PM No.1011832
bunriggerer
bunriggerer
md5: 8d7ffc6589d3f3801033ba781ee9c7a4๐Ÿ”
>>1011818
You've seen how the WIP modeling posts here do it. Slap some ref as images in the scene, build your model following the ref. The specifics depend on your exact workflow, sculpting or box modeling. Go to the blender general or anime thread or tutorial thread for tuts (including the archive on warosu) because it's the question that's been asked a billion times.

Also rather than specifically character modeling, learn the basic tools, like if you're gonna box model know how to quickly extrude or add or split faces and all that, if you're sculpting find a good sculpting tut. Some complain on tuts being timelapses but that's basically it, if you know the tools the timelapses are gonna give you workflow examples.

Later, for rigging, it's a bit different because it's more akin to programming so there are some real specifics but you're not there yet (and you can just slap rigify on it and get a passable result, otherwise look up p2designs).

That being said, for sculpting I started with those:
https://www.youtube.com/watch?v=irWAjPQyYzg
https://www.youtube.com/watch?v=J2_uiUEcY7w&list=PLe0O-ypJqvKw6meu68TlU0_motrjcnrva

and for poly modeling with this (but already knowing the tools): https://www.youtube.com/watch?v=ZXDwnAIFOHQ
Replies: >>1011833 >>1011834
Anonymous
5/11/2025, 9:04:24 PM No.1011833
>>1011832
kk thx anon!
Anonymous
5/11/2025, 9:08:14 PM No.1011834
>>1011816
Go on >>1011832 tell him
Anonymous
5/11/2025, 11:03:07 PM No.1011839
bunriggererer
bunriggererer
md5: e3a3e46527e97b78d1423c8c26ef30bd๐Ÿ”
Now we're talking
Replies: >>1011859
Anonymous
5/12/2025, 5:12:45 AM No.1011859
>>1011839
I told you so, this is why I stopped trying to rigged it.

>>1011818
Just donโ€™t do what OP anon did and solidify everything. Thatโ€™s how you end up redoing everything.
Replies: >>1011863
Anonymous
5/12/2025, 6:53:18 AM No.1011863
>>1011859
Told what? That's a bendy limb toggle for cartoony motion and smears
Replies: >>1011887 >>1012001
Anonymous
5/12/2025, 3:21:28 PM No.1011887
>>1011863
Blue Archive is not an American cartoon anon. Plus the bunny girls suits are aim at sexy than looney.
Replies: >>1011888
Anonymous
5/12/2025, 3:25:29 PM No.1011888
>>1011887
to be fair his model is loonier than sexier
Replies: >>1011910
Anonymous
5/12/2025, 10:32:50 PM No.1011910
musclebunny
musclebunny
md5: 806c73c7741e566ac969ccec767c7e49๐Ÿ”
>>1011888
You haven't seen half the looniness it can produce
Replies: >>1011912
Anonymous
5/12/2025, 10:53:34 PM No.1011912
>>1011910
What are you planning on doing with this model anyway? Just practice?
Replies: >>1011913
Anonymous
5/12/2025, 11:02:05 PM No.1011913
>>1011912
Technically just following its motivational instructions (came with a text file named "rig it yourself faggot") but yeah, practicing all the rigging bit and bobs I've accumulated in the past couple weeks, seeing what works and what doesn't, what is common patterns that can be automated and so on.

I was planning to do it with a model of my own eventually but they're not yet in a riggable state and I needed a break from modeling.
Replies: >>1011915
Anonymous
5/12/2025, 11:13:32 PM No.1011915
>>1011913
This is the horrible way to learn rigging, like i said the hair physics canโ€™t be applied. Thereโ€™s no point in trying the face because of static objects instead of image based methods. You canโ€™t add sfx in the model either, eyes, holo, sparkling, etc. none of it can be done. You need to learn from a better source instead of someone who only has zero experience in 3D.
Replies: >>1011916
Anonymous
5/12/2025, 11:18:34 PM No.1011916
>>1011915
suck my dick
Replies: >>1011923
Anonymous
5/12/2025, 11:18:43 PM No.1011917
What a load of bollocks
Replies: >>1011923
Anonymous
5/13/2025, 1:59:05 AM No.1011923
>>1011916
>>1011917
This is a better model to learn from than OG anons: https://rustyanimator.com/free-maya-rigs/
Replies: >>1011933
Anonymous
5/13/2025, 6:40:25 AM No.1011933
>>1011923
Wow you should post it in the rigging learning thread then, this is just the thread for things smol and huggable
Replies: >>1011947
Anonymous
5/13/2025, 4:56:45 PM No.1011947
>>1011933
That thread got eliminated because of 4chan hack. You need to let it go, it wasnโ€™t your fault.
Anonymous
5/13/2025, 11:43:18 PM No.1011979
bunnypaws
bunnypaws
md5: fa97da5d9117f3c0d7f983194f8ae85b๐Ÿ”
IK foot roll is in
Anonymous
5/14/2025, 5:31:34 AM No.1011995
Whats the best place to download smol models?
Replies: >>1011999
Anonymous
5/14/2025, 6:41:59 AM No.1011999
>>1011995
Sorry, this is a thread about making, not downloading. But there are links to the models that were shared here in earlier posts
Anonymous
5/14/2025, 7:43:25 AM No.1012001
>>1011863
where did you learn this stuff, I'm rigging a chibi model now and this seems useful
Replies: >>1012009 >>1012020
Anonymous
5/14/2025, 9:07:23 AM No.1012009
>>1012001
See https://www.youtube.com/watch?v=JBIdruWylDQ and https://www.youtube.com/watch?v=ZwJxDj69IoI dor the general idea of the FK/IK controls not driving directly the deform bones, but tweaker bones that drive the deform bones using damoed track + stretch to. Taht allows you to use tweakers to make adjustments to the general pose. Then take the idea from the tentacle rig there: https://www.youtube.com/watch?v=lBXFJA6UdaI and make the deform bones bendy with their orientation controllable by the tweakers.

To better control the bendy bones also take inspiration from this: https://www.youtube.com/watch?v=s0xE0G_uhZs
Replies: >>1012012 >>1012030
Anonymous
5/14/2025, 9:21:59 AM No.1012012
>>1012009
>damoed track
I meant damped track, of course
Anonymous
5/14/2025, 3:36:01 PM No.1012020
>>1012001
Maya has a learning channel, way better than Blenderโ€™s outdated version. https://www.youtube.com/playlist?list=PL8hZ6hQCGHMXKqaX9Og4Ow52jsU_Y5veH
Replies: >>1012026
Anonymous
5/14/2025, 6:29:58 PM No.1012026
>>1012020
>Blenderโ€™s outdated
And you post a playlist over a decade old, lmao
Replies: >>1012028
Anonymous
5/14/2025, 8:05:18 PM No.1012028
IMG_0635
IMG_0635
md5: 9036832398e6649347cdd3809fd49214๐Ÿ”
>>1012026
>Maya learning channel is basics explained
>Some inexperienced people using Blender to install a plugin that doesnโ€™t exist anymore after the 2024 update
Gee anon i wondered why 99% of blender videos are dead and gone for most of the time.
Anonymous
5/14/2025, 8:27:18 PM No.1012030
>>1012009
okay this is great I'll take a look!!
Anonymous
5/14/2025, 9:46:58 PM No.1012034
gomugomulol
gomugomulol
md5: fd6cf2a1d0bef73319a7a9d1e6da1f61๐Ÿ”
gomu gomu

Gonna finally start the hands now
Anonymous
5/14/2025, 10:55:53 PM No.1012038
bunnyEars
bunnyEars
md5: 54de5ac57e54ccbacc7e0bb139f208a9๐Ÿ”
Anonymous
5/15/2025, 11:50:03 PM No.1012100
file
file
md5: e25a2dd84fffb44b59313866c8fc4975๐Ÿ”
non gamedev related today
finishing it tomorrow.
Replies: >>1012101 >>1012183
Anonymous
5/15/2025, 11:58:01 PM No.1012101
>>1012100
pretty nice, this one really cracks me up
Anonymous
5/17/2025, 12:14:32 AM No.1012183
blender_1Ua9sC4Uw0_thumb.jpg
blender_1Ua9sC4Uw0_thumb.jpg
md5: d7d41ae8fd4c7ba2f3e63bda96dff57d๐Ÿ”
>>1012100
all done
https://take-me-to.space/wvFiD8SM.blend
Replies: >>1012188 >>1012307 >>1012334
Anonymous
5/17/2025, 1:29:03 AM No.1012188
>>1012183
cute
Anonymous
5/18/2025, 11:00:56 PM No.1012301
bunface
bunface
md5: 7e03c70b58b0c65b97aa907cba9ce241๐Ÿ”
face rig is taking forever
Replies: >>1012302
Anonymous
5/18/2025, 11:30:57 PM No.1012302
>>1012301
Thatโ€™s not how you rig the face, OP anon never built it for face rigging. Itโ€™s static for OP anon lazyness
Replies: >>1012303 >>1012308 >>1012309 >>1012312
Anonymous
5/19/2025, 12:00:58 AM No.1012303
>>1012302
Stfu schizo, if you don't like it why don't you make your own
Replies: >>1012366 >>1012372
Anonymous
5/19/2025, 12:24:35 AM No.1012307
>>1012183
She vibin lol
Anonymous
5/19/2025, 12:24:41 AM No.1012308
>>1012302
what about the lazyness of you not posting any of your work? I want to see what the all knowing schizo god of 3d anime and perfect workflows is working on
Replies: >>1012366 >>1012372
Anonymous
5/19/2025, 12:27:23 AM No.1012309
>>1012302
If being an annoying cunt was a skill I'll hire you.
Replies: >>1012366
Anonymous
5/19/2025, 12:35:09 AM No.1012312
>>1012302
you are right on the cusp of making this board completely unusable
Replies: >>1012336
Anonymous
5/19/2025, 10:26:24 AM No.1012334
>>1012183
Loving the bounciness
Anonymous
5/19/2025, 12:38:42 PM No.1012336
>>1012312
all it takes to ruin a slow board is one retarded teen who never got enough attention from his parents
Replies: >>1012366
Anonymous
5/19/2025, 10:44:18 PM No.1012361
smilebun
smilebun
md5: 517573f49a591b86b56a5908d09a967b๐Ÿ”
The result so far is quite reasonable for automatic weights, if a little goofy. I guess I'm gonna add intermediary lip controls after all
Replies: >>1012366
Anonymous
5/20/2025, 12:21:29 AM No.1012366
IMG_0337
IMG_0337
md5: 5a620d51b9f728ed650fa6d8d98b71aa๐Ÿ”
>>1012303
>>1012308
>>1012309
>>1012336
Has if you people had any work uploaded. Plus, anon >>1012361is incorrectly putting face rigging in the model. The smile is not cute, not sexy and doesnโ€™t allow sfx to appear naturally. You people are allowing bad habits into inexperienced people, you people are the reason Blender is toxic community and itโ€™s you people who never worked in the industry.
Replies: >>1012370 >>1012421
Anonymous
5/20/2025, 12:53:53 AM No.1012370
>>1012366
you can simply go away and never come back
posting here isn't your job
Replies: >>1012371 >>1012372
Anonymous
5/20/2025, 1:29:05 AM No.1012371
>>1012370
That'd solve the problem and they're clearly not in the business of solving anything
Replies: >>1012372
Anonymous
5/20/2025, 2:32:47 AM No.1012372
toocute
toocute
md5: b2e5e82d7b2e0726e0ac204a8e8b0c72๐Ÿ”
>>1012370
>>1012371
>>1012308
>>1012303
Here anon my work, a simple blend file. There's nothing suspicious about it or anything.

https://bowlroll.net/file/308915
Replies: >>1012392 >>1012417
Anonymous
5/20/2025, 3:22:44 PM No.1012392
>>1012372
nobody asked for this
Replies: >>1012406 >>1012411 >>1012417
Anonymous
5/20/2025, 7:10:18 PM No.1012406
>>1012392
Yes they did, they totally asked for work. Now theyโ€™re unable to open a simple totally safe blend file, 3D artist my ass.
Anonymous
5/20/2025, 8:41:26 PM No.1012411
>>1012392
>I'm a huge faggot, please rape my face
what did anon mean by this?
Anonymous
5/20/2025, 10:48:41 PM No.1012417
>>1012392
I did actually.

>>1012372
Thanks.
The high-poly dolphin porn is a nice touch.
Anonymous
5/20/2025, 11:26:51 PM No.1012419
bunnypaws2
bunnypaws2
md5: 6edf11eb9e5e77134737553f110467dd๐Ÿ”
Lots of big drama instead of small huggable girls, looks like. Sounds like the focus of the thread is hardly understood!

Me, I just put in finger curl controls
Replies: >>1012428
Anonymous
5/20/2025, 11:58:36 PM No.1012421
>>1012366
>Has if you people had any work uploaded
You are the only fucking cunt complaining here, if you don't like it make you own, simple as that
Anonymous
5/21/2025, 12:42:47 AM No.1012423
file
file
md5: 90ed4d59b5b1961460c9e50faabe4272๐Ÿ”
chibi base done
https://take-me-to.space/gL726HBo.blend
Replies: >>1012425 >>1012443
Anonymous
5/21/2025, 1:14:21 AM No.1012425
>>1012423
stop making the hands so small and tapered. look at your ref
Replies: >>1012426
Anonymous
5/21/2025, 1:20:44 AM No.1012426
>>1012425
bloody bastard saar complainin yet no input motharfarker
just scale it sir bitch if u got a problem saar
Replies: >>1012427 >>1012428
Anonymous
5/21/2025, 1:30:37 AM No.1012427
>>1012426
Just giving you advice, retard. Why would I be on /3/ if I couldn't make a simple ass chibi?
Replies: >>1012444
Anonymous
5/21/2025, 1:32:58 AM No.1012428
>>1012419
>>1012426
>Square shaped
Thatโ€™s not how you do it, remember it needs to be cute. The character is not real, you should match unrealistic expectations.
Anonymous
5/21/2025, 6:29:04 AM No.1012443
>>1012423
I like it, looking forward to the progression!
Anonymous
5/21/2025, 6:30:42 AM No.1012444
>>1012427
Is that a trick question? Most of /3/ can't even extrude a face
Replies: >>1012465
Anonymous
5/21/2025, 6:17:30 PM No.1012465
>>1012444
And they need to get the fuck out of /3/. Even cris the subhuman can do that.
Anonymous
5/22/2025, 1:44:23 AM No.1012486
file
file
md5: 8e6892ecc4a5db3ffe51d779fb813e80๐Ÿ”
progress
Replies: >>1012492 >>1012577 >>1012706 >>1013030 >>1013060
Anonymous
5/22/2025, 6:47:33 AM No.1012492
>>1012486
Looking great!
Replies: >>1012577
Anonymous
5/24/2025, 3:10:45 AM No.1012577
>>1012486
>>1012492
How not to rig, everything is over necessary and the animator canโ€™t get to FK/IKs. Stop believing in blender nonsense.
Replies: >>1012706
Anonymous
5/26/2025, 7:55:59 PM No.1012706
>>1012486
not considering the facial rig (or lack of one) I think rig looks okay, decent even. I see shoulder/collarbone correctors and elbow/knee targets. Not every animation needs to be photorealistic or 100% accurate to be cute, so it's on the animator's lack of skill frankly.
>>1012577
>blames the tool
case in point
Replies: >>1012719
Anonymous
5/26/2025, 11:18:01 PM No.1012719
>>1012706
>Calling rigify a tool
So you just admitted to being wrong and having zero understanding on rigging. Well anon which is it, a tool that skips the rigging process or a system to make characters move. You canโ€™t have both in the 3D industry.
Anonymous
6/1/2025, 12:43:24 PM No.1013030
>>1012486
It's very cute, are you gonna texture it?
Replies: >>1013035
Anonymous
6/1/2025, 5:25:27 PM No.1013035
>>1013030
no its in hiatus. I might be making another lolimodel soon
Replies: >>1013047
Anonymous
6/1/2025, 11:09:26 PM No.1013047
>>1013035
Tell the truth, you canโ€™t UV this model. Donโ€™t lie to me, i know you have to actually do work to unwrap the model. Tell everyone how horrible the model was created during the process with no way to give people to mod it.
Replies: >>1013049 >>1013054
Anonymous
6/2/2025, 1:07:28 AM No.1013049
>>1013047
???
Anonymous
6/2/2025, 6:18:04 AM No.1013054
>>1013047
That's what happens when you skip your classes in school. You end up not being able to UV-unwrap.
Anonymous
6/2/2025, 8:42:22 AM No.1013060
>>1012486
a rear below photo would be nice
Anonymous
6/12/2025, 9:53:45 PM No.1013542
>>1006628 (OP)
hey OP do you have the orthographic reference images for the first and >>1006675 second images? I'd like to practice modeling these girls
Replies: >>1013545
Anonymous
6/12/2025, 11:45:51 PM No.1013545
>>1013542
The blender scenes are linked within this very thread, references are in the same archives
Anonymous
6/29/2025, 7:33:09 PM No.1014389
01
01
md5: cce9aac55b3724516286001861fbbe00๐Ÿ”
Came here from /bag/
For my first time modelling a body a think it came out ok.
Let's try the face now, how hard could it be?
Replies: >>1014390 >>1014391
Anonymous
6/29/2025, 7:36:01 PM No.1014390
02
02
md5: 389f5cd9ab1ea19c2edcc6ff79c34659๐Ÿ”
>>1014389
Aaaaaand it's trash...

Guess I'll give it another shot from scratch but I really can't figure out organic shapes.
Replies: >>1014391 >>1014392
Anonymous
6/29/2025, 7:40:51 PM No.1014391
file
file
md5: 93931890cb7d8556f31ec8d138a6564f๐Ÿ”
>>1014390
it always looks like trash at first anon.
do not copy the side reference for the face. Flatten the face like this.
>>1014389
also the body looks good. You should show your wireframes so i can see whats wrong with it.
Replies: >>1014393
Anonymous
6/29/2025, 7:42:08 PM No.1014392
>>1014390
also make the forehead bigger.
Do you have a reference? Do not eyeball it without experience. All 3D/2D artists always have ref when they're making something.
Anonymous
6/29/2025, 8:14:30 PM No.1014393
03
03
md5: f8fb5cdca5cdc5ef05bb0cc9bb7f207c๐Ÿ”
>>1014391
Here's the wireframe.

I didn't use reference this time since I was following along with this instead of making something specific https://www.youtube.com/watch?v=uUqQw6VpFP8

Your example was pretty useful though. I can see where I went wrong. I'll try again later.
Replies: >>1014394
Anonymous
6/29/2025, 8:20:16 PM No.1014394
file
file
md5: 3eb00cb09143931373d8eb0784e13368๐Ÿ”
>>1014393
Find a ref while applying the tutorial. It will really look ugly if you are eyeballing it.
Just keep going and you'll keep getting better.

Also you can turn in wireframes in Object Mode - Solid Rendering without being in edit mode (picrel)
Replies: >>1014478
Anonymous
6/29/2025, 8:36:52 PM No.1014396
>>1006705
>>1006675
>>1006628 (OP)
>>1006638
>>1006643

I want to learn how to model/sculpt to print my own figs but every single jap I follow just uses zbrush.
Seeing the OP work this fast with Blender is filling me with determination.
Can anyone point me a good starting point? I am totally new to all this.
What is the difference between this and zbrush btw? Just better sculpting?
Replies: >>1014399
Anonymous
6/29/2025, 8:46:31 PM No.1014399
>>1014396
OP here. Its all box modelling + muscle memory from artgrind + use of basemesh.

Hands and the hair are the ones that take most of your time (modelling) so you eliminate that with basemesh.

I do box model since its the most cost effective way to have a game ready model instead of sculpting + retopo.

Also zbrush has better sculpting tools than blender IIRC.

Check the anime thread since they have better materials there than here. This thread is just for my progress or whatever im trying to make.
Replies: >>1014401
Anonymous
6/29/2025, 9:00:28 PM No.1014401
>>1014399
Thanks anon. Seeing you waaaaagh through a couple models was inspiring.
>ZBrush
I wanted to start with that but I cant find any trustworthy source and I am not paying a fucking subscription. They even got rid of the freeware versions.
>basemesh
So, just use already made models?
>Muscle memory from artgrind
You also can draw 2d? I come from 2d and I am horrible at it. Utterly hopeless.
>Box modelling
So just adding up boxes, pasting them together and stuff.
I look at stuff like this
https://x.com/xiowib001290/status/1938840701888078123
and really want to be able to do similar stuff.

Did you learn through any course, anon?
Replies: >>1014404
Anonymous
6/29/2025, 9:25:24 PM No.1014404
>>1014401
Not OP but like OP said you're better off asking for beginner advice in the bigger threads and not this random loli study group.

If you're just starting 3d now I'd suggest this guide to learn basic blender https://www.youtube.com/watch?v=4haAdmHqGOw

When you finish that try making a few things by yourself and then go looking for feedback from other people when you get stuck.
Anonymous
6/30/2025, 8:15:48 PM No.1014461
so far
so far
md5: 7923202626c89cb9685fe4d208bf5ea8๐Ÿ”
This is what I've done 4 two days
>day 1 struggle to model head
>day 2 gave up and sudivided everything else
Replies: >>1014470 >>1014589
Anonymous
6/30/2025, 10:56:24 PM No.1014470
>>1014461
Will you proceed to day 3? Or will you die a common, unrealized man?
Replies: >>1014571
Anonymous
7/1/2025, 12:49:46 AM No.1014478
06
06
md5: fd92c60358f14ed4bc8ce62f1c661f51๐Ÿ”
>>1014394
Thanks for the feedback, I think I'm starting to get it. Second attempt is going much better.
I'll try to fix a few things that still bother me and then start the hair tomorrow.
Replies: >>1014488
Anonymous
7/1/2025, 4:52:39 AM No.1014488
wireframe
wireframe
md5: 2bee2490772149b56919c275fc980502๐Ÿ”
>>1014478
have a ref image
keep practicing, you almost got it!!!!
Replies: >>1014494 >>1014499
Anonymous
7/1/2025, 11:31:02 AM No.1014494
>>1014488
Terrible reference image with bad topology. Tons of completely unnecessary 5-poles, a 6-pole, and triangles.

It appears to be subdivided from a bad lower poly, but I've never seen such random bad topo like that.
Replies: >>1014542
Anonymous
7/1/2025, 1:31:23 PM No.1014499
>>1014488
Looking nice, keep up the good work!
Anonymous
7/2/2025, 2:58:00 AM No.1014541
I am not doing so well
https://files.catbox.moe/dsnoh7.jpg
Anonymous
7/2/2025, 3:53:23 AM No.1014542
>>1014494
You are a complete noob and it's noticeable, those triangles are really quads triangulated and then to quads again, you clearly can follow the edge loops. the real poles are in places that you don't have deformation.

There's a lot of newbies in here, that's a good topology with mistakes on the tris to quads operation. The least I want is a new generation of retarded 3d modellers that cry when they see a triangle in the screen
Replies: >>1014693
Anonymous
7/2/2025, 4:09:11 AM No.1014545
>>1006643
Not bad.
Anonymous
7/2/2025, 4:13:01 AM No.1014546
>>1006701
Can this nigger be stopped???
Replies: >>1014558
Anonymous
7/2/2025, 10:11:11 AM No.1014558
>>1014546
>5 months ago
Anonymous
7/2/2025, 4:48:35 PM No.1014571
so far 2
so far 2
md5: 7d6650520ab00a8e5110853e2b3c6e7b๐Ÿ”
>>1014470
Ive been redoing the head for 2 days now
Replies: >>1014574 >>1014578 >>1014589
Anonymous
7/2/2025, 4:59:00 PM No.1014574
>>1014571
anime eyes arent like human eyes. They're hollowed out
Anonymous
7/2/2025, 5:56:30 PM No.1014578
>>1014571
If you're stuck on the head, just proceed to a hair blocking pass. Everything looks less like aliens once they have hair
Replies: >>1014676
Anonymous
7/2/2025, 9:34:01 PM No.1014589
>>1014461
>>1014571
youtu be/icL5MKiOu_I
or
youtu be/xcVQRMZjSPI
use this video and the same ref image to practice, put the speed on 0.25
I like this metod because it start by using a subd cube
and make a step by step
finally don't expect to make good on you first try, keep practicing
Replies: >>1014678 >>1014680
Anonymous
7/4/2025, 7:47:04 PM No.1014676
so far 3
so far 3
md5: 0e19c609ca36bef03a901572a76c1dd5๐Ÿ”
>>1014578
i took a break yesterday and did the hair today
Replies: >>1014677
Anonymous
7/4/2025, 7:49:18 PM No.1014677
so far 3-1
so far 3-1
md5: f2298b8261482599cba5cde8b2390db4๐Ÿ”
>>1014676
Anonymous
7/4/2025, 7:52:18 PM No.1014678
>>1014589
>youtu be/xcVQRMZjSPI
this doesn't work can you give me the channel and name of the video
Replies: >>1014679
Anonymous
7/4/2025, 7:56:21 PM No.1014679
>>1014678
nvm I solved it
Anonymous
7/4/2025, 7:57:28 PM No.1014680
>>1014589
nvm i solved it
Anonymous
7/5/2025, 1:54:21 AM No.1014693
image
image
md5: f3e574851dc5c394c1b06a01f9848fb1๐Ÿ”
>>1014542
It's not good topology, it has poor face loop utilization through the mouth, nose, and hairline/forehead. If it were a proper quad mesh, these 6-poles wouldn't exist
Replies: >>1014754
Anonymous
7/5/2025, 8:26:43 PM No.1014734
>>1006643
Kinda remind me of the "new" disgaea models
Anonymous
7/5/2025, 11:59:30 PM No.1014754
>>1014693
That's what I mean, you clearly don't have much idea what you are talking about, in the first example it's clearly optimization to reduce the density they put in the eye, and the second it's not a 6pole if you correct the triangulation to quads mistake it's a 5 pole, and that pole is correctly placed.
Also you are proving my point, a quad mesh like you propose is only necessary on subdiv modeling and it's clearly not made for that. it's a quad mesh triangulated and optimized.
Replies: >>1014771 >>1014773
Anonymous
7/6/2025, 8:18:10 AM No.1014771
>>1014754
Don't reply to the schizo, just hide his drivel.
Replies: >>1014775
Anonymous
7/6/2025, 9:57:52 AM No.1014773
>>1014754
Except it's not optimized at all. It's a complete waste of quads on forehead and cranium, all that detail for no reason but then a few small "optimizations."

You never mentioned optimizations in the first post. It was an all quads with a messed up tris to quad mesh in your earlier post, now it's part optimized but barely decimated or optimized at all.
Replies: >>1014775
Anonymous
7/6/2025, 11:37:21 AM No.1014775
>>1014773
>You never mentioned optimizations in the first post
Why would I mention something that's obvious?, I only mention it now because you bring it up as a mistake, do you see her eyelashes, it's full of tris there too but it's obvious it's optimization.
Also which problem you see in the mesh? It doesn't have not shading problems or volume issues, and all the loops for shape keys are there with enough density.
>Except it's not optimized at all.
Yes it is, given the loops cut on the scalp part this is obviously optimized as a base for vtubers or vrchat and neither of them are subdiv.
Learn a bit before talking nonsense


>>1014771
This is a thread for beginners, I prefer newbies don't learn this type of takes, because in real life it's my job to make them unlearn the retarded takes they read from a forum
Anonymous
7/17/2025, 10:02:46 AM No.1015444
AAAAAAAAAAAA again soon gotta restart my brain
Anonymous
7/20/2025, 4:22:43 AM No.1015547
file
file
md5: 46d5d9e5123b13d71e8b4222d0b94ed5๐Ÿ”
AAAAAAAAAAAAAAAAAAAAA
wasnt able to post the process this time.
working on another model soon when i get home
Replies: >>1015549 >>1015651
Anonymous
7/20/2025, 8:24:02 AM No.1015549
>>1015547
Pretty cute, nice skindent
Anonymous
7/20/2025, 5:10:21 PM No.1015564
These past few days ive been learning the donut and seeing this thread was awesome inspiration :D Cool stuff OP! Keep going
Anonymous
7/22/2025, 5:27:47 PM No.1015651
file
file
md5: 273c81aaae9224d9353037fd2859a602๐Ÿ”
>>1015547
just fucking around and doing composition stuff now so i can post it in twitter and farm 2-3 likes.
Friend was the one who did textures, UVs, new clothes, etc this time.

Good night
Replies: >>1015654 >>1015693
Anonymous
7/22/2025, 6:17:13 PM No.1015654
>>1015651
nice try
Anonymous
7/23/2025, 9:50:41 AM No.1015693
>>1015651
Looking lovely!