>>1006771
Sorry, I wasn't sure if you were talking about the Flonne model since you said "two models" (I'm not the OP who made the first two models in this thread) and you didn't quote any of my posts last time. I mean, you did mention a tail and a fluttery dress, so my bad.
I could accomodate it for rigging the way you want it.
>Hair
You want the ponytail parts to be straight, right?
>Eyes
You didn't mention the eyes in your last post, what should be changed for them? Can't you just assign the irises to eye bones and call it a day?
>mask for morphing [the face?]
Not sure what you mean by that. Do you intend to use a facial rig or blendshapes? Sounds like you want blendshapes, but can't you just add a new shape to the body mesh and start editing? By "masking", do you mean separating the face geometry (like the eyelid area and the mouth area) from the rest of the body for easier editing? Without "custom split normals", it'd break up the normal smoothing, but I could copy them from the end product by topology and separate the mouth and eyelid areas if you want. Just be aware that editing the geometry won't change the normals after that point without re-copying the normals again, so this kinda thing is usually done last (if ever).
>mouth problem
My bad, I forgot the teeth and tongue, sorry.