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Thread 1006628

312 posts 198 images /3/
Anonymous No.1006628 >>1006630 >>1006726 >>1013542 >>1014396
AAIIIIIEEEEE
AAAAAAAAAAAAAAAAAAAAAAAA
Anonymous No.1006630 >>1006632 >>1006726
>>1006628 (OP)
aaaaaaaaaaaaaaaaaaaaa
Anonymous No.1006632 >>1006633
>>1006630
AAAAAAAAAAA
Anonymous No.1006633 >>1006635
>>1006632
AAAAAAAAAAAAAAAAAAAAAEEEEEEEEEEEEEE
Anonymous No.1006635 >>1006636
>>1006633
EEEEEEEEEE
Anonymous No.1006636 >>1006638
>>1006635
IIIIIIIIAAAAAAAAAAAAAAAAAa
Anonymous No.1006638 >>1006640 >>1006643 >>1014396
>>1006636
EEEEEEEE
Anonymous No.1006640
>>1006638
AAAAAAAAIIIIIIIIIAEEAAAAAAAAA
Anonymous No.1006643 >>1006653 >>1006658 >>1006708 >>1007532 >>1010856 >>1014396 >>1014545 >>1014734
>>1006638
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Anonymous No.1006644
Uoh.
Anonymous No.1006647 >>1006648 >>1006670
Is it really normal to box model organic things? Shouldn't you sculpt a character like this?
Anonymous No.1006648 >>1006666 >>1006783
>>1006647
He could sculpt, but box modeling anime characters has been solved a long time ago
Also anime characters are smooth and that's easier with subdivisions than sculpting
Anonymous No.1006653 >>1006654 >>1006655 >>1006657 >>1006667 >>1006688
>>1006643
https://take-me-to.space/axH2XIrY.rar
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Anonymous No.1006654
>>1006653
very hyperborean of you sir
Anonymous No.1006655 >>1006665
>>1006653
You need to work on your anatomy
Anonymous No.1006657
>>1006653
No rig or animation?
Anonymous No.1006658
>>1006643
now perform surgery on her https://files.catbox.moe/5r3iq2.rar
Anonymous No.1006661
when im in an unlovable pedophile competition and my opponent is the OP of this thread:
Anonymous No.1006665 >>1006671
>>1006655
the butt and the side view could be improved yes.
Anonymous No.1006666 >>1006680 >>1011144
>>1006648
No, box modelling doesn't allow enough control. Should only be used for low poly.
Anonymous No.1006667
>>1006653
put red or black color on her lips??
Anonymous No.1006670
>>1006647
Box modeling lets you get the topology right the first time.
Anonymous No.1006671 >>1006672
>>1006665
That too, but the one thing I dislike are the shapeless calves. Also the part where you join the legs to the leotard is too sharp, add a few loops there while you make the butt.
I really recommend not using flat shading. That shit doesn't let you appreciate the surface. Right now If you disable that the model's face doesn't look good at all. Work on that first, make it look good with a normal shader and then you can try flat shading
Anonymous No.1006672
>>1006671
ill do more practice then. I want to learn how to paint textures instead of relying on shaders
Anonymous No.1006675 >>1006676 >>1013542 >>1014396
AAAAAAAAAAAAAAAAAAAAAA
Anonymous No.1006676 >>1006678
>>1006675
AEEEEEEEEEEEEEEE
Anonymous No.1006678 >>1006681
>>1006676
AAAAAAAAAAYYYYYYYYYYYYYYYYY
Anonymous No.1006680
>>1006666
You know nothing John Snow
Anonymous No.1006681 >>1006690 >>1010249
>>1006678
ZZZZZZZZZZZZZZZzzzzzzzzz
Anonymous No.1006688
>>1006653
Anonymous No.1006690 >>1006696
>>1006681
AAAAAAAAAAAAAAAAAEEEEEEEEE
Anonymous No.1006694 >>1006695
I'm losing my mind trying to unwrap this building
I might actually go blind
Anonymous No.1006695
>>1006694
Bro you’re supposed to connect certain parts of the model. Not super divide it to individual pieces like a lego piece.
Anonymous No.1006696 >>1006699
>>1006690
UUUUUUUUUUUUUGGGGGHHHHHH
Anonymous No.1006699 >>1006701
>>1006696
AAAIEEEEEEEEEEEEE
Anonymous No.1006701 >>1006719 >>1010856 >>1014546
>>1006699
AAAAAAAAAIIIIIIEEEEEEE
https://take-me-to.space/fPdUqn4d.rar
Anonymous No.1006704 >>1006710 >>1006710 >>1006712 >>1006714 >>1006780
This looked fun so I figured I'd WAAGH a bit myself. But I think I'm biting more than I care to chew because her outfit is elaborate and looks like a pain to make. So I dunno yet but I might not finish it. But since I bothered starting, here's what I have so far. Sorry for the incoming spam, I tried to contract it as much as I could. Also if anyone wants the file so far I can share it.
Anonymous No.1006705 >>1006714 >>1007381 >>1014396
AAA I guess
Anonymous No.1006706 >>1006714
UGH
Anonymous No.1006707 >>1006714
The end for now. I mean AAAA.
Anonymous No.1006708
>>1006643
>Shoes
Dropped
Anonymous No.1006710 >>1006713
>>1006704
>>1006704
oh I'd love the file so I can study the topology! you did a good job with the ears and the face looks really cute
Anonymous No.1006712
>>1006704
i really need to learn this topology. But i just cant help building topo from reference..
Anonymous No.1006713 >>1006743
>>1006710
Sure, here you go.
https://files.catbox.moe/l58z30.blend
Anonymous No.1006714
>>1006704
>>1006705
>>1006706
>>1006707
holy mog. dude, get your own thread.
Anonymous No.1006715 >>1006716 >>1006718 >>1006719
Should i do the base mesh naked and then do the clothes over it, or should i just Frankenstein the base mesh with the clothes already?

I ask because i see people making it both ways, specially in paid courses at Colosos.
Anonymous No.1006716 >>1006718 >>1007381
>>1006715
As you said, you can do it any way you like. I prefer making a naked base and modeling the clothes over it. If the clothes start clipping when you start rigging/skinning the clothes then you can just delete parts of the body underneath afterwards. And if you rig and skin the body itself in advance you can easily copy weights to form fitting clothes as well. At the same time, modeling the body and having to delete parts of it afterwards may feel like wasted effort. But it helps measuring the shape of the clothes if nothing else. Also you can reuse the body later if you're into cycling personal assets. I mean it's good practice to do so since 3d allows you to do it and there's no reason not to. But I for example am extremely stubborn and prefer remaking things I've made before every time for every new project. As you can guess, I rarely finish projects because of that.
Anonymous No.1006718
>>1006715
it depends on if you plan to swap or remove the clothes, I ain't judging

>>1006716
depending on the application of the model you can mask off the clipping faces so you don't have to delete them
in blender that would be assigning them to a vertex group and using a mask modifier
Anonymous No.1006719
>>1006701
>>1006715
As the one making the rigs, can you please not make me do more work and do have each part be an individual piece. The two models are missing teeth and tongue so i have to add those and the eye brows and eyeliner had to be replaced. Face had to be redone so the girls could have emotions. So a mask for morphing the face would be nice. Basically redoing the texture because that’s what happens when you change the original model UV. Had to remove the shaders in blender 4.4 because i’m in 4.2 so that it stops lagging. Lastly, if you’re making this dress which is very fluttery then please have the body with two dress, the accessories individually piece and her tail in a natural position like a cat.

Otherwise I’m never going to finish, your models aren’t recommended for rookie riggers. It looks great but moves very badly.
Anonymous No.1006726 >>1006727 >>1006729 >>1006749 >>1006780
>>1006628 (OP)
>>1006630
New to 3D modelling. How is this guy going from just lines to having a mesh? What's the method here?
Anonymous No.1006727
>>1006726
there is a technique, sometimes called "patch modelling", where first your draw nurbs curves around the facial features on 1 plane first, then you translate all the vertices on the 3rd axis last. ie: draw all the curves on the front view, then move the verts along the Z axis to match your side view reference.
Once your curves are 3D you loft them or otherwise generate the geometry to link them together (like connecting patches). Your curves become your topological edge loops and the face mesh is perfect on its first iteration.
Anonymous No.1006729
>>1006726
It's like drawing with vertices.
Anonymous No.1006730 >>1006734
I want to learn to make feet more... sexy. Someone know where i can download the Nikke's models? I want to see their topology.
Anonymous No.1006734
>>1006730
aren't they live2d? if so there's no models
Anonymous No.1006743 >>1006767
>>1006713
The head looks weird in that position, too close to the neck
Anonymous No.1006749
>>1006726
If you select a line and extrude, you get faces. Or you cab use the "build face" operator after selecting relevant vertices
Anonymous No.1006756 >>1006759 >>1006760
how do i get this good at blending?
Anonymous No.1006759
>>1006756
Modeling one loli a day goes a long way
Anonymous No.1006760
>>1006756
You don’t need to use blender, even Wings3D can achieve this look if you know how to model.
Anonymous No.1006767 >>1006771 >>1007388
>>1006743
You mean the head was too far back? If so, fixed that, you're right.

I wanted to post progress pictures again but it felt kinda lame with small details just appearing out of nowhere so here's just what I have at this point. Clothes are boring to model anyway. I'm dreading texturing the thing now. Anyone up for texturing? I'm tired.
Here's the file so far:
https://files.catbox.moe/750nxy.blend
Anonymous No.1006771 >>1006775 >>1006875
>>1006767
>Hair is uneven or not straight to allow rigging
>Still no mask for morphing
>Eyes and mouth problem still exist and i need to fix it
I’m never going to finish these with so much modification required to rig it.
Anonymous No.1006775 >>1006800
>>1006771
Sorry, I wasn't sure if you were talking about the Flonne model since you said "two models" (I'm not the OP who made the first two models in this thread) and you didn't quote any of my posts last time. I mean, you did mention a tail and a fluttery dress, so my bad.
I could accomodate it for rigging the way you want it.
>Hair
You want the ponytail parts to be straight, right?
>Eyes
You didn't mention the eyes in your last post, what should be changed for them? Can't you just assign the irises to eye bones and call it a day?
>mask for morphing [the face?]
Not sure what you mean by that. Do you intend to use a facial rig or blendshapes? Sounds like you want blendshapes, but can't you just add a new shape to the body mesh and start editing? By "masking", do you mean separating the face geometry (like the eyelid area and the mouth area) from the rest of the body for easier editing? Without "custom split normals", it'd break up the normal smoothing, but I could copy them from the end product by topology and separate the mouth and eyelid areas if you want. Just be aware that editing the geometry won't change the normals after that point without re-copying the normals again, so this kinda thing is usually done last (if ever).
>mouth problem
My bad, I forgot the teeth and tongue, sorry.
Anonymous No.1006780
>>1006726
OP here. i just follow "trace" the reference and make topology via muscle memory.
I cant make my own reference so sometimes i just eyeball shit which make things worse. Or sometimes when i follow the reference it doesnt look good on 3D.

A good example of anime face topology is this >>1006704 it makes it so that it "shades" good with lighting/normals
Anonymous No.1006783 >>1006785
>>1006648
ive been following different videos and guides to learn to model anime characters to make figures, but i have a terible time scultping the cheeks/nose area well, could you point me in the direction for some good box modelling ones? it seems like it would be way better to just make myself a base that way and then tweak it rather than trying to sculpt it from a sphere
Anonymous No.1006785 >>1006786
>>1006783
just watch any natsuhiro katsu timelapse, he does have subbed videos explaining the process but itΒ΄s not really necessary
Anonymous No.1006786 >>1006787
>>1006785
I got his books the other day randomly but i didnt know there was a timelapse, this is very helpful, i'll try work through them and look at these
Anonymous No.1006787
>>1006786
Can you post the book?
Anonymous No.1006794 >>1006867
hurf blurf
That shit ain't easy
Anonymous No.1006800 >>1006852
>>1006775
Not just the pony tail but the entire hair to be at least smooth enough to sway in the wind. A hair like this is usually built from custom events: youtube.com/watch?v=cvTchBdrqdw

Still that’s less of a problem when trying to do fabric simulation and having everything look nice like as someone would have thought when drawing her.

Eyes are individual pieces because of how they interact when looking right or left. Every 3D model with eyes has to be individual pieces due to the fact that it can’t 100% be represented of real world eyes.

Morphing is a common technique in rigging to create face emotions. 100% seen in anime in all cases. https://www.youtube.com/watch?v=LowByiyu02Y

Blender people have been doing it wrong for the longest of time. Always assumed rigging with bones is better but morphing has more benefits for face in cartoons and anime that no restricted movement could do.
Anonymous No.1006852 >>1006858
I started painting the body and lost interest, so I just rigged it as quickly as I could and now I'm abandoning it. I didn't bother skinning the skirt parts to their own skirt bones because making and using rigid bodies in blender is ass and I got lazy. Maybe it'll be of use to someone studying anime.
https://files.catbox.moe/20hu9t.blend

>>1006800
Sorry but on second thought I'm too tired to continue. I never said I didn't know what blendshapes were, I was asking whan you meant by "masking". And I'm still confused why you're mentioning cloth sims or curve hair when this kind of model has geometry hair and is obviously meant to be driven with rigid bodies and not cloth sims.
In any case I did most of the skinning so if it saves you time, try to salvage it if you want.
Anonymous No.1006858 >>1006868
>>1006852
You can ignore whatever he said, that's a mentally ill man
Anonymous No.1006867
>>1006794
Little by little
Anonymous No.1006868 >>1006875
>>1006858
No one uses bones for cloth like clothing. Morphing is super common in blender and Maya. You are stupid if you think bones should be everywhere in the human model.
Anonymous No.1006875 >>1006889 >>1006892
>>1006868
the character you posted here >>1006771 literally has bones for the hair and clothing
Anonymous No.1006889
>>1006875
They are called dynamic bones, everyone in 3D uses dynamic bones. It offers higher control during certain stages while also not being annoying when physics needs to be applied. A bone with nothing but absolute control and needs human input is never to get the right balance of hair animation.
Anonymous No.1006892 >>1006898 >>1006900
>>1006875
Ignore the troll, he's been shitting up half of the active threads on /3/
Anonymous No.1006898 >>1006915
>>1006892
It’s literally on MMD software editor. Blender also has the same tools for dynamic cloth and bones. There’s no alternative for better physical base animations. Stupid people are always going to be stupid with β€œbelieves” because you can’t accept reality.
Anonymous No.1006900 >>1006901 >>1006915
>>1006892
Only troll is you, the hitbox for it is a nightmare. Blender doesn’t offer the same benefits of Maya cloth simulation or the ability to create dynamic bones. So shut up.
Anonymous No.1006901
>>1006900
So are you rigging this in Blender or Maya?
Anonymous No.1006915 >>1006928
>>1006898
>Blender has dynamic bones
>>1006900
>Blender doesn’t have dynamic bones

Which one is it? Does blender have dynamic bones or does it not have dynamic bones?
Anonymous No.1006926 >>1007056
Arblarblar
Anonymous No.1006928
>>1006918
If you haven’t told that lie none if this would happen.

>>1006915
Hair is either dynamic, bones or custom made. There’s never a university agreement because each style of hair is unique. Also, no Blender is very outdated when it comes to hair models. You have to get a plugin to match Maya’s Xgen hair otherwise you are using ploygons.
Anonymous No.1007026 >>1007056
Clothes tomorrow
Anonymous No.1007056 >>1007185
>>1006926
>>1007026
Perfect proportions
Anonymous No.1007185
>>1007056
Thanks!

Alas, not much progress this weekend
Anonymous No.1007190
cunny seggs
Anonymous No.1007200
Somebody needs to stop this madman.
Anonymous No.1007245 >>1007246
Now with some materials!
Anonymous No.1007246 >>1007367
>>1007245
Anonymous No.1007367 >>1007390
>>1007246
any wireframes for the hoodie? I cant really get how those work.
Anonymous No.1007381 >>1007383
>>1006705
The cheek and mouth area looks kind of sharp / tensioned, is it supposed to be that way? It's giving me an urge to smooth it out and inflate it to preserve volume. Like the vertical center line, it seems to be a sharp turn.

>>1006716
>then you can just delete parts of the body underneath afterwards
Don't delete your precious mesh, use the Mask modifier and a v. group of the verts you want to hide. They used this for Sintel, masking the body under the clothes so it doesn't clip.
Anonymous No.1007383 >>1007388
>>1007381
Are you referring to the 5 quad poles on the lower outside part of the eye socket loop and the corner of the mouth area loop? If so, those areas ARE undesirably tense because of unavoidable pinching. I say "unavoidable" because it's literally impossible to redirect edge flow (meaning creating any non-trivial shape like an uncapped cylinder or a plane) without creating either a 5 or 3 polygon pole. Poles with more than 5 quads pinch even worse, which is why it's best to avoid those entirely. The only ways to slightly mitigate pinching (and the normal smoothing artifact it creates too) while preserving the subdivison modifier are to limit them to flatter areas - which isn't always possible - or having more dense geometry in that area for more control - which is unwieldy because the whole point of subdivision is having an easy, sparse control cage to work with. You can't really smooth poles out without collapsing the subdivision modifier or throwing on some kind of smoothing modifier on top.
Also, funnily enough, pentagons may slightly alleviate this pinching as well by virtues of: 1. creating less dense geometry, visually diluting the effect and 2. automatically generating the vert at the pole which ends up being smoother than imperfect pole placement from human input, even though it creates the exact same topology as a 5 quad pole. But this is formally "rule of thumb breaking territory" so most people taking what's just a "guideline rule" too literally will judge you for it.
Anonymous No.1007388 >>1007389
>>1007383
The pole placement and the typology looks great (special mention to how you packed extra loops on the upper eyelid, so she can blink). I was concerned about the form, especially from the nose to the chin, picrel. There's a sharp turn from the left side to the right side, like the jaw part of a medieval helmet with like a crease in the middle.

But then I look at the shaded result on >>1006767 and it seems perfectly fine and smooth? I don't get it.
Anonymous No.1007389 >>1007414 >>1007416
>>1007388
The mesh in the "shaded result" was tweaked from the one I was working on when I made the first screencaps with the grey matcap. The topology is the same, I just made slight alterations like making the chin less pronounced and the nose less protruding and dozens of tiny tweaks like that. I was making the entire thing from scratch, so it's a given that I'd modify things as I went. I typically make it "mostly right" and then wait until I add materials and hair to fix issues with the face. Here's how it looks like in the end with a matcap. If I understand correctly, you're saying that there's a very pinch-y "V" shape on the upper and lower lip/chin areas? Like, way too sharp? If so, yeah, that was an issue that I modified later. But you still want a smooth "edge" to it, because most non-chibi anime heads have a smooth "edge" there instead of having the mouth area be completely curved from the bottom view. At least that's the way I make anime heads, so it's one way to do things if nothing else.
If you wanna inspect the mesh yourself but are wary of getting space aids from the attached .blend files in the earlier posts I can give you a gltf or a fbx or whatever.
Anonymous No.1007390
>>1007367
Mine is basically a U-shaped subdivided block, with some of the inner faces inset where I wanted the inside of the hoodie to be. Had to unfuck the raw geometry a bit but this should give you the general concept
Anonymous No.1007414 >>1007416
>>1007389
Thanks a lot for the extra view anon, I can see it now. The gray viewport shading tricked me into thinking it was less smooth than it is.
Godspeed with your models.
Anonymous No.1007416
>>1007389
>>1007414
...and no need for an FBX, the only way a .blend file is dangerous is if it has any embedded auto-execute Python scripts, like text blocks or drivers, which can be disabled from the Blender preferences. Quite a recommended thing for ppl that open many strange blends.
https://docs.blender.org/manual/en/latest/advanced/scripting/security.html#scripting-security
Anonymous No.1007527
anon is menace
Anonymous No.1007532
>>1006643
would
Anonymous No.1007665 >>1007687
>now render the snatch
Anonymous No.1007687 >>1007693 >>1007711 >>1008037
>>1007665
Following this post, do you guys make the base mesh naked and then do the clothes on top of it, or make the character be part body parts and part clothes? I ask because i took the model of a lot of those gatcha games, and there's no clear indicative. I understand it is to save vertices counts.
Anonymous No.1007693 >>1007703
>>1007687
>Do you guys make the base mesh naked
Most people just use a premade female body (genesis 8 is popular) and resize as needed. Its already nude so unless the cunny needs to be specifically shaped, its usually not touched.
There's no reason to keep the nude mesh on unless its designed to be seen. Optimization is the name of the game when it comes to those cellphone games, so it might be a thing that exists in a dev's personal folder, but not in something available to the general public.
Anonymous No.1007703
>>1007693
The only ones where they came naked where the official ones for Nikke, but i think it's because of the focus on feet.
Anonymous No.1007711
>>1007687
The main characters and their friends are the ones with full body. Everyone else is predefined and will not change the clothes.
Anonymous No.1008037
>>1007687
While modeling it's easier without clothes, then you add them and discard or hide the original geometry. Keeping a body you don't need wastes rendering resources and you risk it clipping through when posing.

That being said, you'll find that some games do keep parts of the body underneath. This can be for various reasons, like it's simpler for modular equipment and they had a method for reducing intersections, like that one for Disco Elysium (but Blue Replection has a similar trick, only not full-body): https://simonschreibt.de/gat/mafia-ii-hat-vs-hair/#update1
Anonymous No.1008050 >>1010982
good thread, very motivating.
makes me want to finish the model i was working on to learn. been procrastinating a lot on it.
Anonymous No.1008077 >>1008094
Sugar, spice and copious amounts of nut, let's go!
Anonymous No.1008094
>>1008077
ToT
Anonymous No.1008141
Going a bit experimental with the face building
Anonymous No.1008154 >>1008156
bluurf
Anonymous No.1008156 >>1008158 >>1008166
>>1008154
weird ass faces
Anonymous No.1008158
>>1008156
Trying to split the difference between their look in that specific pic and later chapters, also only second try and animu faces. We'll see how it looks after some retopo and also the addition of hair
Anonymous No.1008166
>>1008156
I didn't expect to see this classic meme here KEK
Anonymous No.1008217
>nothing underneath the panties
you had one job.
Anonymous No.1009550 >>1009560 >>1009578 >>1009613 >>1010076 >>1010458
new model im working on for (free again) just for fun and also the person commissioned me to make a model for them. Im just waiting for the ref.
AAAAAAAAAA
i guess
Anonymous No.1009560 >>1009564
>>1009550
ribbons next
Anonymous No.1009564 >>1009691
>>1009560
hands, feet, ears are next
time 2 sleep?
Anonymous No.1009578
>>1009550
oh hey, I recognize that style, it's that one artist from /lsg/
Anonymous No.1009580 >>1009624
What do you think. I've been tweaking a model I did before
Anonymous No.1009613
>>1009550
Love the face
Anonymous No.1009624 >>1009657
>>1009580
You did make sure the eyebrows and eyelashes are easily rigged and not built for looking at the model in one face right? You left room for morphing right?
Anonymous No.1009657 >>1009659
>>1009624
I think so
Anonymous No.1009659 >>1009665
>>1009657
I modify the mouth normals so it looks nice even when deformed. Usually I see people overdoing this for the whole face leaving it flat.
Attached is the smile with unmodified normals
Anonymous No.1009665
>>1009659
> that one-day stubble
*chefs kiss*
Anonymous No.1009691 >>1009846
>>1009564
ears are next then we texture/UV
Anonymous No.1009846 >>1009861 >>1010076
>>1009691
yesterdays progress which i forgot to post
Anonymous No.1009861
>>1009846
Hard to really tell with the wires but it seems pretty faithful
Anonymous No.1010076 >>1010194
>>1009550
>>1009846
are you gonna post her when she's finished?
Anonymous No.1010146 >>1010148 >>1010163
Why don't people simply 3d scan live models?
Anonymous No.1010148
>>1010146
You have to buy it anon, otherwise you gotta make it from a clay. See how stupid you sound.
Anonymous No.1010163 >>1010207
>>1010146
In context of this thread, it would be illegal and immoral.
Anonymous No.1010194
>>1010076
i guess so
Anonymous No.1010207 >>1010225
>>1010163
It wouldn't be illegal. Just have the model wear tight fitting clothing and then scan her (or those special suits if doing additional motion capture),
Regarding morality that is irrelevant in the context of this thread
Anonymous No.1010225 >>1010229 >>1010246 >>1010250
>>1010207
> It wouldn't be illegal. Just have the model wear tight fitting clothing and then scan her
You sure about that? I'd expect it to be illegal to abuse children like that.
Anonymous No.1010229 >>1010235
>>1010225
They're just clothes
Anonymous No.1010234
This is nice thread
Anonymous No.1010235 >>1010251
>>1010229
Look, you're ruining our comfy lolicon fandom. When it's all pure fantasy, it's fine and innocent.
By deciding to bring real children into the picture you immediately make it illegal and immoral to have even a slightest bit of sexuality allowed.
Anonymous No.1010246 >>1010249
>>1010225
It's not illegal. You're living like twenty steps down the slippery slope and expecting reality to bend to your delusions.
Japanese animators still life draw from nude child models and western studios still take body casts of children for sculpture. All you need is permission from the parents.
The context of the thread isn't even anyhow sexual.
>you're ruining our comfy lolicon fandom
Anonymous No.1010249 >>1010252
>>1010246
Idk I think OP pic and >>1006681 are sexual.
> Japanese animators still life draw from nude child models and western studios still take body casts of children for sculpture.
Lolicon hentai is legal in Japan and is sold in IRL manga shops but it's definitely illegal to use actual children as references for that.
Anonymous No.1010250
>>1010225
That's is not an abuse. It's just a person (wearing clothes, not nude in any way) having a 3d scan taken of them by a 3d scanner.
Anonymous No.1010251 >>1010253
>>1010235
Your lolicon fantasy is based on images on real children that you have seen and now have memories of them.
Anonymous No.1010252 >>1010253
>>1010249
You're just freely conflating shit for the opportunity to shit up a totally benign art thread.
Anonymous No.1010253 >>1010255 >>1010345
>>1010251
>>1010252
Okay I'm leaving this thread now.
I just really think that if you're doing sexual stuff of that kind at least:
1. be open about it
2. keep the real children away
And in this thread it looks to me that you're doing exactly the opposite:
hiddenly sexual stuff and telling it's not sexual and even advocating for actual children getting involved
Gonna hide this thread now.
Anonymous No.1010255
>>1010253
There's no gratuitous nudity in this thread.
There are no real children in this thread.
The question of why children aren't involved in art is answered by the fact that they actually are.
In order to believe that any of the arguments in this thread have substance in context, you would have to conflate all art with pornography, drawings of children with children, and/or artistic involvement with abuse.
You can tell that the question that sparked this discussion was not asked in good faith because all the discussion following it was unrelated bullshit.
Anonymous No.1010345
>>1010253
Ok bye
Anonymous No.1010350 >>1010364 >>1010384 >>1010401
Bros I want to make things like this

I want to make loli 3D animations, where can I get good anime models? I for sure can't model shit myself.

Do they sell in some JP BOOTH equivalent? Probably Chinese too
Anonymous No.1010364
>>1010350
Sorry bud, go ask in the dumb questions thread. Although this fact seems to have been missed in recent days, this thread is for making them from scratch and posting the results, not buying them or whatever. So open that new scene and start extruding.
Anonymous No.1010384 >>1010402
>>1010350
Geez Onii chan you're such a fucking eyesore what the fuck, I'm actually finding your inability to meaningfully contribute to the thread inspirational.

We're doing this!
Anonymous No.1010401
>>1010350
3d scan them
Anonymous No.1010402 >>1010403
>>1010384
Holy fucking shit hair is complex
Anonymous No.1010403
>>1010402
Always had been
Anonymous No.1010429 >>1010435
i made her yesterday, i am not done yet
Anonymous No.1010435
>>1010429
I like it! Delightfully gangly
Anonymous No.1010442
Hair and more hair
Anonymous No.1010458 >>1010459
>>1009550
tell me the artist you base the work off
Anonymous No.1010459
>>1010458
Go to /lsg/ on the /ic/ board and you'll find out soon enough
Anonymous No.1010757
sorry pals i got lazy
i just want to make money with r18 but im too retarded.
Anonymous No.1010856 >>1010858 >>1010868 >>1010874 >>1010981
>>1006643
>>1006701
>be me
>wanna learn 3D modeling to get a job making action figures
>can’t get over the learning curve
>burnt out
>actual fucking pedophiles are more motivated than me
God imma jus kill my self
Anonymous No.1010858
>>1010856
>UUUUGH I CANT EXTRUUUUUUDE
Anonymous No.1010868
>>1010856
You want to make money, get a job, you won't make a living with 3D
Anonymous No.1010874
>>1010856
That sounds like a big problem! But here you can find small, cuddly things. Just abandon your worries and make a small model to relax
Anonymous No.1010895 >>1010914
ill be posting my gamedev progress here too in a bit. Still related to 3D to an extent
Anonymous No.1010914 >>1010980
>>1010895
I hope it's a loli game.
Anonymous No.1010980
>>1010914
nope, all hags
Anonymous No.1010981 >>1011391
>>1010856
stay mad faggot lolichads stay winning
Anonymous No.1010982
>>1008050
i finally got that motivation to finish. took a while to get to actually doing it tho lol.
quite a lot of room to improve it, so may come back to it later
>>1010891 posted a bit here too
Anonymous No.1011124
Was about to give up until i opened this thread
Anonymous No.1011144
>>1006666
>box modelling doesn't allow enough control.

Bruh, what? Do you like... not know what precision means or something???
Anonymous No.1011200 >>1011201
>>1011197
Catbox that shit, dumbass
Anonymous No.1011201 >>1011208
>>1011200
im not a homosexual
Anonymous No.1011208
>>1011201
Yes, you're even worse.
Anonymous No.1011383 >>1011390
We're doing this bros the goober's gonna live on in my work folder
Anonymous No.1011390 >>1011402
>>1011383
that's a real whore and she hates her fans
you're creating a monument to a used cumsleeve
Anonymous No.1011391
>>1010981
>3rd best zbrush creators
>2cd best houdini animators
>Most stable blender community
>Best lolifags come from daz3d
What's the appeal of that shit posing software?
Anonymous No.1011399 >>1011403 >>1011411 >>1011413
what would be the ideal proportions here? I would like to keep her as on model as possible but when I take the dress off her head is either freakishly huge or her body is oddly thin? daz is not good for stylized bodies
Anonymous No.1011402
>>1011390
That sounds like big hard stressful drama! And this is the thread for small huggable models. Feel free to model one and post your results! Otherwise you're just off topic
Anonymous No.1011403
>>1011399
3 is the right choice here IMHO, go with that.
Anonymous No.1011410
>>1011197
I want to do something like this, but then I think about who I'd sell it to and all the trouble it could cause for me later and that stops me, lol
Anonymous No.1011411
>>1011399
https://www.models-resource.com/nintendo_switch/supersmashbrosultimate/model/28675/
The closest would be 2
Anonymous No.1011413
>>1011399
>How can I goon to this character and still be on model!?
Ashley wasn't designed to be naked. The closes you're gonna get to her canon proportions without it looking weird are 3 1/2 heads with toddlercon proportions.
Anonymous No.1011711 >>1011713 >>1011769
progress
Anonymous No.1011713 >>1011714
>>1011711
Looks a bit unappealing to be honest. Maybe it's the lighting.
Anonymous No.1011714 >>1011724 >>1011743
>>1011713
yeah im still trying to figure it out. I've been procrastinating on the blendshapes controller too
Anonymous No.1011724
>>1011714
Na, you just being too shy on the character and not aggressive enough on her body. I know you can do better, you’re a man right?
Anonymous No.1011743
>>1011714
You can start by not completely obscuring her face in shadow.
Anonymous No.1011769
>>1011711
some small progress today. just gotta add the eye positions on the blendshape
Anonymous No.1011788 >>1011790 >>1011814
Trying my hand at rigging the bunny
Anonymous No.1011790 >>1011808
>>1011788
No finger bones?
Anonymous No.1011808 >>1011809
>>1011790
I'll get to the nads after I'm done with all the floppy limbs, enough bones around already
Anonymous No.1011809
>>1011808
>nads
I meant hands of course
Anonymous No.1011814
>>1011788
It’s not possible to rig the character, the face can’t move without ruining the iconic anime appearance. No room for extra effects like hair physics, eye and clothing. You don’t need to do this anon, the bad blender creator never intended for it to be rigged.
Anonymous No.1011816 >>1011834
Ignore the mentally ill
Anonymous No.1011818 >>1011832 >>1011859
I'm curious, I have a concept art for a character, but how does one go from that to creating the 3D model, textures, and everything else? Is there a comprehensive course or tutorial that covers the whole process to achieve something simillar to op?
Anonymous No.1011832 >>1011833 >>1011834
>>1011818
You've seen how the WIP modeling posts here do it. Slap some ref as images in the scene, build your model following the ref. The specifics depend on your exact workflow, sculpting or box modeling. Go to the blender general or anime thread or tutorial thread for tuts (including the archive on warosu) because it's the question that's been asked a billion times.

Also rather than specifically character modeling, learn the basic tools, like if you're gonna box model know how to quickly extrude or add or split faces and all that, if you're sculpting find a good sculpting tut. Some complain on tuts being timelapses but that's basically it, if you know the tools the timelapses are gonna give you workflow examples.

Later, for rigging, it's a bit different because it's more akin to programming so there are some real specifics but you're not there yet (and you can just slap rigify on it and get a passable result, otherwise look up p2designs).

That being said, for sculpting I started with those:
https://www.youtube.com/watch?v=irWAjPQyYzg
https://www.youtube.com/watch?v=J2_uiUEcY7w&list=PLe0O-ypJqvKw6meu68TlU0_motrjcnrva

and for poly modeling with this (but already knowing the tools): https://www.youtube.com/watch?v=ZXDwnAIFOHQ
Anonymous No.1011833
>>1011832
kk thx anon!
Anonymous No.1011834
>>1011816
Go on >>1011832 tell him
Anonymous No.1011839 >>1011859
Now we're talking
Anonymous No.1011859 >>1011863
>>1011839
I told you so, this is why I stopped trying to rigged it.

>>1011818
Just don’t do what OP anon did and solidify everything. That’s how you end up redoing everything.
Anonymous No.1011863 >>1011887 >>1012001
>>1011859
Told what? That's a bendy limb toggle for cartoony motion and smears
Anonymous No.1011887 >>1011888
>>1011863
Blue Archive is not an American cartoon anon. Plus the bunny girls suits are aim at sexy than looney.
Anonymous No.1011888 >>1011910
>>1011887
to be fair his model is loonier than sexier
Anonymous No.1011910 >>1011912
>>1011888
You haven't seen half the looniness it can produce
Anonymous No.1011912 >>1011913
>>1011910
What are you planning on doing with this model anyway? Just practice?
Anonymous No.1011913 >>1011915
>>1011912
Technically just following its motivational instructions (came with a text file named "rig it yourself faggot") but yeah, practicing all the rigging bit and bobs I've accumulated in the past couple weeks, seeing what works and what doesn't, what is common patterns that can be automated and so on.

I was planning to do it with a model of my own eventually but they're not yet in a riggable state and I needed a break from modeling.
Anonymous No.1011915 >>1011916
>>1011913
This is the horrible way to learn rigging, like i said the hair physics can’t be applied. There’s no point in trying the face because of static objects instead of image based methods. You can’t add sfx in the model either, eyes, holo, sparkling, etc. none of it can be done. You need to learn from a better source instead of someone who only has zero experience in 3D.
Anonymous No.1011916 >>1011923
>>1011915
suck my dick
Anonymous No.1011917 >>1011923
What a load of bollocks
Anonymous No.1011923 >>1011933
>>1011916
>>1011917
This is a better model to learn from than OG anons: https://rustyanimator.com/free-maya-rigs/
Anonymous No.1011933 >>1011947
>>1011923
Wow you should post it in the rigging learning thread then, this is just the thread for things smol and huggable
Anonymous No.1011947
>>1011933
That thread got eliminated because of 4chan hack. You need to let it go, it wasn’t your fault.
Anonymous No.1011979
IK foot roll is in
Anonymous No.1011995 >>1011999
Whats the best place to download smol models?
Anonymous No.1011999
>>1011995
Sorry, this is a thread about making, not downloading. But there are links to the models that were shared here in earlier posts
Anonymous No.1012001 >>1012009 >>1012020
>>1011863
where did you learn this stuff, I'm rigging a chibi model now and this seems useful
Anonymous No.1012009 >>1012012 >>1012030
>>1012001
See https://www.youtube.com/watch?v=JBIdruWylDQ and https://www.youtube.com/watch?v=ZwJxDj69IoI dor the general idea of the FK/IK controls not driving directly the deform bones, but tweaker bones that drive the deform bones using damoed track + stretch to. Taht allows you to use tweakers to make adjustments to the general pose. Then take the idea from the tentacle rig there: https://www.youtube.com/watch?v=lBXFJA6UdaI and make the deform bones bendy with their orientation controllable by the tweakers.

To better control the bendy bones also take inspiration from this: https://www.youtube.com/watch?v=s0xE0G_uhZs
Anonymous No.1012012
>>1012009
>damoed track
I meant damped track, of course
Anonymous No.1012020 >>1012026
>>1012001
Maya has a learning channel, way better than Blender’s outdated version. https://www.youtube.com/playlist?list=PL8hZ6hQCGHMXKqaX9Og4Ow52jsU_Y5veH
Anonymous No.1012026 >>1012028
>>1012020
>Blender’s outdated
And you post a playlist over a decade old, lmao
Anonymous No.1012028
>>1012026
>Maya learning channel is basics explained
>Some inexperienced people using Blender to install a plugin that doesn’t exist anymore after the 2024 update
Gee anon i wondered why 99% of blender videos are dead and gone for most of the time.
Anonymous No.1012030
>>1012009
okay this is great I'll take a look!!
Anonymous No.1012034
gomu gomu

Gonna finally start the hands now
Anonymous No.1012038
Anonymous No.1012100 >>1012101 >>1012183
non gamedev related today
finishing it tomorrow.
Anonymous No.1012101
>>1012100
pretty nice, this one really cracks me up
Anonymous No.1012183 >>1012188 >>1012307 >>1012334
>>1012100
all done
https://take-me-to.space/wvFiD8SM.blend
Anonymous No.1012188
>>1012183
cute
Anonymous No.1012301 >>1012302
face rig is taking forever
Anonymous No.1012302 >>1012303 >>1012308 >>1012309 >>1012312
>>1012301
That’s not how you rig the face, OP anon never built it for face rigging. It’s static for OP anon lazyness
Anonymous No.1012303 >>1012366 >>1012372
>>1012302
Stfu schizo, if you don't like it why don't you make your own
Anonymous No.1012307
>>1012183
She vibin lol
Anonymous No.1012308 >>1012366 >>1012372
>>1012302
what about the lazyness of you not posting any of your work? I want to see what the all knowing schizo god of 3d anime and perfect workflows is working on
Anonymous No.1012309 >>1012366
>>1012302
If being an annoying cunt was a skill I'll hire you.
Anonymous No.1012312 >>1012336
>>1012302
you are right on the cusp of making this board completely unusable
Anonymous No.1012334
>>1012183
Loving the bounciness
Anonymous No.1012336 >>1012366
>>1012312
all it takes to ruin a slow board is one retarded teen who never got enough attention from his parents
Anonymous No.1012361 >>1012366
The result so far is quite reasonable for automatic weights, if a little goofy. I guess I'm gonna add intermediary lip controls after all
Anonymous No.1012366 >>1012370 >>1012421
>>1012303
>>1012308
>>1012309
>>1012336
Has if you people had any work uploaded. Plus, anon >>1012361is incorrectly putting face rigging in the model. The smile is not cute, not sexy and doesn’t allow sfx to appear naturally. You people are allowing bad habits into inexperienced people, you people are the reason Blender is toxic community and it’s you people who never worked in the industry.
Anonymous No.1012370 >>1012371 >>1012372
>>1012366
you can simply go away and never come back
posting here isn't your job
Anonymous No.1012371 >>1012372
>>1012370
That'd solve the problem and they're clearly not in the business of solving anything
Anonymous No.1012372 >>1012392 >>1012417
>>1012370
>>1012371
>>1012308
>>1012303
Here anon my work, a simple blend file. There's nothing suspicious about it or anything.

https://bowlroll.net/file/308915
Anonymous No.1012392 >>1012406 >>1012411 >>1012417
>>1012372
nobody asked for this
Anonymous No.1012406
>>1012392
Yes they did, they totally asked for work. Now they’re unable to open a simple totally safe blend file, 3D artist my ass.
Anonymous No.1012411
>>1012392
>I'm a huge faggot, please rape my face
what did anon mean by this?
Anonymous No.1012417
>>1012392
I did actually.

>>1012372
Thanks.
The high-poly dolphin porn is a nice touch.
Anonymous No.1012419 >>1012428
Lots of big drama instead of small huggable girls, looks like. Sounds like the focus of the thread is hardly understood!

Me, I just put in finger curl controls
Anonymous No.1012421
>>1012366
>Has if you people had any work uploaded
You are the only fucking cunt complaining here, if you don't like it make you own, simple as that
Anonymous No.1012423 >>1012425 >>1012443
chibi base done
https://take-me-to.space/gL726HBo.blend
Anonymous No.1012425 >>1012426
>>1012423
stop making the hands so small and tapered. look at your ref
Anonymous No.1012426 >>1012427 >>1012428
>>1012425
bloody bastard saar complainin yet no input motharfarker
just scale it sir bitch if u got a problem saar
Anonymous No.1012427 >>1012444
>>1012426
Just giving you advice, retard. Why would I be on /3/ if I couldn't make a simple ass chibi?
Anonymous No.1012428
>>1012419
>>1012426
>Square shaped
That’s not how you do it, remember it needs to be cute. The character is not real, you should match unrealistic expectations.
Anonymous No.1012443
>>1012423
I like it, looking forward to the progression!
Anonymous No.1012444 >>1012465
>>1012427
Is that a trick question? Most of /3/ can't even extrude a face
Anonymous No.1012465
>>1012444
And they need to get the fuck out of /3/. Even cris the subhuman can do that.
Anonymous No.1012486 >>1012492 >>1012577 >>1012706 >>1013030 >>1013060
progress
Anonymous No.1012492 >>1012577
>>1012486
Looking great!
Anonymous No.1012577 >>1012706
>>1012486
>>1012492
How not to rig, everything is over necessary and the animator can’t get to FK/IKs. Stop believing in blender nonsense.
Anonymous No.1012706 >>1012719
>>1012486
not considering the facial rig (or lack of one) I think rig looks okay, decent even. I see shoulder/collarbone correctors and elbow/knee targets. Not every animation needs to be photorealistic or 100% accurate to be cute, so it's on the animator's lack of skill frankly.
>>1012577
>blames the tool
case in point
Anonymous No.1012719
>>1012706
>Calling rigify a tool
So you just admitted to being wrong and having zero understanding on rigging. Well anon which is it, a tool that skips the rigging process or a system to make characters move. You can’t have both in the 3D industry.
Anonymous No.1013030 >>1013035
>>1012486
It's very cute, are you gonna texture it?
Anonymous No.1013035 >>1013047
>>1013030
no its in hiatus. I might be making another lolimodel soon
Anonymous No.1013047 >>1013049 >>1013054
>>1013035
Tell the truth, you can’t UV this model. Don’t lie to me, i know you have to actually do work to unwrap the model. Tell everyone how horrible the model was created during the process with no way to give people to mod it.
Anonymous No.1013049
>>1013047
???
Anonymous No.1013054
>>1013047
That's what happens when you skip your classes in school. You end up not being able to UV-unwrap.
Anonymous No.1013060
>>1012486
a rear below photo would be nice
Anonymous No.1013542 >>1013545
>>1006628 (OP)
hey OP do you have the orthographic reference images for the first and >>1006675 second images? I'd like to practice modeling these girls
Anonymous No.1013545
>>1013542
The blender scenes are linked within this very thread, references are in the same archives
Anonymous No.1014389 >>1014390 >>1014391
Came here from /bag/
For my first time modelling a body a think it came out ok.
Let's try the face now, how hard could it be?
Anonymous No.1014390 >>1014391 >>1014392
>>1014389
Aaaaaand it's trash...

Guess I'll give it another shot from scratch but I really can't figure out organic shapes.
Anonymous No.1014391 >>1014393
>>1014390
it always looks like trash at first anon.
do not copy the side reference for the face. Flatten the face like this.
>>1014389
also the body looks good. You should show your wireframes so i can see whats wrong with it.
Anonymous No.1014392
>>1014390
also make the forehead bigger.
Do you have a reference? Do not eyeball it without experience. All 3D/2D artists always have ref when they're making something.
Anonymous No.1014393 >>1014394
>>1014391
Here's the wireframe.

I didn't use reference this time since I was following along with this instead of making something specific https://www.youtube.com/watch?v=uUqQw6VpFP8

Your example was pretty useful though. I can see where I went wrong. I'll try again later.
Anonymous No.1014394 >>1014478
>>1014393
Find a ref while applying the tutorial. It will really look ugly if you are eyeballing it.
Just keep going and you'll keep getting better.

Also you can turn in wireframes in Object Mode - Solid Rendering without being in edit mode (picrel)
Anonymous No.1014396 >>1014399
>>1006705
>>1006675
>>1006628 (OP)
>>1006638
>>1006643

I want to learn how to model/sculpt to print my own figs but every single jap I follow just uses zbrush.
Seeing the OP work this fast with Blender is filling me with determination.
Can anyone point me a good starting point? I am totally new to all this.
What is the difference between this and zbrush btw? Just better sculpting?
Anonymous No.1014399 >>1014401
>>1014396
OP here. Its all box modelling + muscle memory from artgrind + use of basemesh.

Hands and the hair are the ones that take most of your time (modelling) so you eliminate that with basemesh.

I do box model since its the most cost effective way to have a game ready model instead of sculpting + retopo.

Also zbrush has better sculpting tools than blender IIRC.

Check the anime thread since they have better materials there than here. This thread is just for my progress or whatever im trying to make.
Anonymous No.1014401 >>1014404
>>1014399
Thanks anon. Seeing you waaaaagh through a couple models was inspiring.
>ZBrush
I wanted to start with that but I cant find any trustworthy source and I am not paying a fucking subscription. They even got rid of the freeware versions.
>basemesh
So, just use already made models?
>Muscle memory from artgrind
You also can draw 2d? I come from 2d and I am horrible at it. Utterly hopeless.
>Box modelling
So just adding up boxes, pasting them together and stuff.
I look at stuff like this
https://x.com/xiowib001290/status/1938840701888078123
and really want to be able to do similar stuff.

Did you learn through any course, anon?
Anonymous No.1014404
>>1014401
Not OP but like OP said you're better off asking for beginner advice in the bigger threads and not this random loli study group.

If you're just starting 3d now I'd suggest this guide to learn basic blender https://www.youtube.com/watch?v=4haAdmHqGOw

When you finish that try making a few things by yourself and then go looking for feedback from other people when you get stuck.
Anonymous No.1014461 >>1014470 >>1014589
This is what I've done 4 two days
>day 1 struggle to model head
>day 2 gave up and sudivided everything else
Anonymous No.1014470 >>1014571
>>1014461
Will you proceed to day 3? Or will you die a common, unrealized man?
Anonymous No.1014478 >>1014488
>>1014394
Thanks for the feedback, I think I'm starting to get it. Second attempt is going much better.
I'll try to fix a few things that still bother me and then start the hair tomorrow.
Anonymous No.1014488 >>1014494 >>1014499
>>1014478
have a ref image
keep practicing, you almost got it!!!!
Anonymous No.1014494 >>1014542
>>1014488
Terrible reference image with bad topology. Tons of completely unnecessary 5-poles, a 6-pole, and triangles.

It appears to be subdivided from a bad lower poly, but I've never seen such random bad topo like that.
Anonymous No.1014499
>>1014488
Looking nice, keep up the good work!
Anonymous No.1014541
I am not doing so well
https://files.catbox.moe/dsnoh7.jpg
Anonymous No.1014542 >>1014693
>>1014494
You are a complete noob and it's noticeable, those triangles are really quads triangulated and then to quads again, you clearly can follow the edge loops. the real poles are in places that you don't have deformation.

There's a lot of newbies in here, that's a good topology with mistakes on the tris to quads operation. The least I want is a new generation of retarded 3d modellers that cry when they see a triangle in the screen
Anonymous No.1014545
>>1006643
Not bad.
Anonymous No.1014546 >>1014558
>>1006701
Can this nigger be stopped???
Anonymous No.1014558
>>1014546
>5 months ago
Anonymous No.1014571 >>1014574 >>1014578 >>1014589
>>1014470
Ive been redoing the head for 2 days now
Anonymous No.1014574
>>1014571
anime eyes arent like human eyes. They're hollowed out
Anonymous No.1014578 >>1014676
>>1014571
If you're stuck on the head, just proceed to a hair blocking pass. Everything looks less like aliens once they have hair
Anonymous No.1014589 >>1014678 >>1014680
>>1014461
>>1014571
youtu be/icL5MKiOu_I
or
youtu be/xcVQRMZjSPI
use this video and the same ref image to practice, put the speed on 0.25
I like this metod because it start by using a subd cube
and make a step by step
finally don't expect to make good on you first try, keep practicing
Anonymous No.1014676 >>1014677
>>1014578
i took a break yesterday and did the hair today
Anonymous No.1014677
>>1014676
Anonymous No.1014678 >>1014679
>>1014589
>youtu be/xcVQRMZjSPI
this doesn't work can you give me the channel and name of the video
Anonymous No.1014679
>>1014678
nvm I solved it
Anonymous No.1014680
>>1014589
nvm i solved it
Anonymous No.1014693 >>1014754
>>1014542
It's not good topology, it has poor face loop utilization through the mouth, nose, and hairline/forehead. If it were a proper quad mesh, these 6-poles wouldn't exist
Anonymous No.1014734
>>1006643
Kinda remind me of the "new" disgaea models
Anonymous No.1014754 >>1014771 >>1014773
>>1014693
That's what I mean, you clearly don't have much idea what you are talking about, in the first example it's clearly optimization to reduce the density they put in the eye, and the second it's not a 6pole if you correct the triangulation to quads mistake it's a 5 pole, and that pole is correctly placed.
Also you are proving my point, a quad mesh like you propose is only necessary on subdiv modeling and it's clearly not made for that. it's a quad mesh triangulated and optimized.
Anonymous No.1014771 >>1014775
>>1014754
Don't reply to the schizo, just hide his drivel.
Anonymous No.1014773 >>1014775
>>1014754
Except it's not optimized at all. It's a complete waste of quads on forehead and cranium, all that detail for no reason but then a few small "optimizations."

You never mentioned optimizations in the first post. It was an all quads with a messed up tris to quad mesh in your earlier post, now it's part optimized but barely decimated or optimized at all.
Anonymous No.1014775
>>1014773
>You never mentioned optimizations in the first post
Why would I mention something that's obvious?, I only mention it now because you bring it up as a mistake, do you see her eyelashes, it's full of tris there too but it's obvious it's optimization.
Also which problem you see in the mesh? It doesn't have not shading problems or volume issues, and all the loops for shape keys are there with enough density.
>Except it's not optimized at all.
Yes it is, given the loops cut on the scalp part this is obviously optimized as a base for vtubers or vrchat and neither of them are subdiv.
Learn a bit before talking nonsense


>>1014771
This is a thread for beginners, I prefer newbies don't learn this type of takes, because in real life it's my job to make them unlearn the retarded takes they read from a forum
Anonymous No.1015444
AAAAAAAAAAAA again soon gotta restart my brain
Anonymous No.1015547 >>1015549 >>1015651
AAAAAAAAAAAAAAAAAAAAA
wasnt able to post the process this time.
working on another model soon when i get home
Anonymous No.1015549
>>1015547
Pretty cute, nice skindent
Anonymous No.1015564
These past few days ive been learning the donut and seeing this thread was awesome inspiration :D Cool stuff OP! Keep going
Anonymous No.1015651 >>1015654 >>1015693
>>1015547
just fucking around and doing composition stuff now so i can post it in twitter and farm 2-3 likes.
Friend was the one who did textures, UVs, new clothes, etc this time.

Good night
Anonymous No.1015654
>>1015651
nice try
Anonymous No.1015693
>>1015651
Looking lovely!
Anonymous No.1015767 >>1015782
i gave up on compositing it. Also animations were not an option without a GPU.
https://take-me-to.space/ULy4cra9.blend
https://take-me-to.space/nUi5lu88.png
Anonymous No.1015782
>>1015767
She's very cute thank you for making and sharing it