/wip/ - Works In Progress - /3/ (#1006887) [Archived: 406 hours ago]

Anonymous
2/5/2025, 11:13:41 AM No.1006887
bolts
bolts
md5: 74261fd8844e6327d0adb0e4318a8299๐Ÿ”
/wip/ - Works In Progress - Bolts edition

A thread for work in progress of your projects, for recently finished projects or things you'd like critiqued.

Previous >>1003386
Replies: >>1006891 >>1006899 >>1006940 >>1007154
Anonymous
2/5/2025, 12:53:06 PM No.1006891
>>1006887 (OP)
Cool shit man
Anonymous
2/5/2025, 4:23:54 PM No.1006899
>>1006887 (OP)
>No collage
/3/ is dead
Replies: >>1006904
Anonymous
2/5/2025, 6:03:50 PM No.1006904
>>1006899
Sorry I'm new here.
Replies: >>1006947
Anonymous
2/5/2025, 8:32:59 PM No.1006911
crossbow1
crossbow1
md5: 92bf67c29f1a44d85cff5baf84232c7e๐Ÿ”
I made a very ugly crossbow.
I'll have to keep working on this.
Replies: >>1006947
Anonymous
2/6/2025, 2:26:33 AM No.1006940
>>1006887 (OP)
>no collage
someone make a new thread, this is NOT it.
Anonymous
2/6/2025, 3:52:47 AM No.1006946
block
block
md5: f2f2ac10b22baa38cbdf2a186aeeebfd๐Ÿ”
Replies: >>1007029
Anonymous
2/6/2025, 4:08:37 AM No.1006947
Anthony Fantano Stan Account_thumb.jpg
Anthony Fantano Stan Account_thumb.jpg
md5: 6aa2b8cf918fdc965115f69a9d690a59๐Ÿ”
Lil feller exposing US war crimes against antediluvian beings sired by fallen angels.

I need to develop a creative writing method that doesn't devolve to this https://www.youtube.com/watch?v=EbY3az3NWWY

It was an utter nightmare working on those shape keys for the eyelids, seems kinda ok now.

Some thoughts:
>I screwed up the physics for the ears, i gotta learn how make them only bend instead of compressing and stretching and losing all its shape, i'll rework on this later.
>I don't know in which cases the rig is broken and when i'm trying to bend the bones in unnatural ways that would cripple or kill someone in real life.
>UV unwrapping is a fatal weakness of mine, i need to work on this as well.
>Animation seems to look better when you mix some faster snappier movements with the slower, floatier ones.

>>1006904
>>1006911
Making fantasy assets breh? you got some project cooking :D
Replies: >>1007043
Anonymous
2/6/2025, 5:54:11 AM No.1006952
idlewave_thumb.jpg
idlewave_thumb.jpg
md5: 10fde9a054938f1c44bc9f88392b2b0e๐Ÿ”
I animated this today. I keyframed at 15fps then changed to 30fps at the end. Used five animation layers.
>base animation layer for waving and face
>additive layer post infinity cycle to make root controller hover up and down
>physics layer for arms, tits, hair, butt
>copy of right arm base animation on an override layer, keyed to override the physics on that arm during the wave, then back on again after.
>final override layer of all controls set to the first frame, keyed on last frames so the animation loops.
Replies: >>1006954 >>1006958
Anonymous
2/6/2025, 6:38:45 AM No.1006954
>>1006952
very nice
Anonymous
2/6/2025, 7:16:37 AM No.1006958
WalkCycle_thumb.jpg
WalkCycle_thumb.jpg
md5: d0663cb009b501caaf5402b0f54dcea4๐Ÿ”
Basic walk cycle
>>1006952
Nice bounce
Replies: >>1006997
Anonymous
2/6/2025, 8:37:13 AM No.1006962
SR Motel room no characters
SR Motel room no characters
md5: 229726f4a028e034c2a6fbcafb8f75cd๐Ÿ”
This will have characters at some point, I just am lazy and am putting off rigging. Going for a 70's-80's dingy motel room
Anonymous
2/6/2025, 6:15:30 PM No.1006997
>>1006958
>the subtle ear animation
Your mouse is so appealing. I wish more games had your excellent taste. The only thing I would change is move her arm out of the way so we can look at her sidebutt jiggle every time she walks. Maybe she could be smug and walk with her elbows up in the air with her hands resting on the back of her head- that way we can see her butt and her armpits while she walks.
Anonymous
2/6/2025, 6:17:21 PM No.1006998
>No hobbit hole
>no post

don't try to change the op pic
Anonymous
2/6/2025, 8:02:41 PM No.1007006
1738868557807
1738868557807
md5: 4a9c218502ae8bd4856c146eb2adf0d6๐Ÿ”
Do I have a future in modeling?
Anonymous
2/7/2025, 1:26:30 AM No.1007029
block
block
md5: 45d485736d2deec484a48026eb934bdb๐Ÿ”
>>1006946
shit i did nothing today huh
trying to keep everything as a subdivided cube or curve but the legs were too hard to get the exact shape i wanted so i ended up remeshing them a bit

also the collage was an integral part of board culture, its absence is further proof that /3/ (and 4chan as a whole) is long dead. frankly, 4chan culture died around the time that moot left.
Replies: >>1007035 >>1007103
Anonymous
2/7/2025, 3:09:33 AM No.1007035
>>1007029
where are we going with the face? I know this is a sketch mesh but it's going in a muppetty direction
Replies: >>1007036
Anonymous
2/7/2025, 3:25:59 AM No.1007036
face no eyes
face no eyes
md5: 800a931ab7b1d930442e943ed161d989๐Ÿ”
>>1007035
is it the eyes? idk at this point, it's just kinda there. i have a few ideas but making faces is hard and it's probably gonna look goofy no matter what.
Replies: >>1007037
Anonymous
2/7/2025, 3:26:38 AM No.1007037
>>1007036
do you have a reference?
Replies: >>1007038
Anonymous
2/7/2025, 3:30:07 AM No.1007038
>>1007037
not for the face, no, i'll be honest i haven't really thought that far ahead yet. mostly been following anatomy for sculptors and some stuff i found on artstation
Replies: >>1007044
Anonymous
2/7/2025, 5:08:14 AM No.1007043
Dreamtheater
Dreamtheater
md5: d5660f46f4f609d2cc865bf970a2aa5f๐Ÿ”
>>1006947
Taking a break from my mentally deficient dog creature, instead i'm remaking the music video of Devin Townsend's Seminal classic "Incarcerated Intercourse".
Replies: >>1007075
Anonymous
2/7/2025, 6:09:38 AM No.1007044
>>1007038
It's not an inherently bad base form for a face, and even base meshes for faces often (and are supposed to) look radically different after they're done.
Anonymous
2/7/2025, 7:18:18 PM No.1007075
DreamTheater2
DreamTheater2
md5: 210b557533ad180e570395c162509ddf๐Ÿ”
>>1007043
Gotta make this more gross and hopeless, I'm biting the bullet and UV unwrapping something properly for the first time in my life,
Only thing left i think is tweaking the head further and modelling some hands, everything else is scene stuff.
>No (you)s
Either i left everybody speechless with my l33t skills (Extremely unlikely), or i'm being too cringe to even be worth replying to (Very likely).
Replies: >>1007079
Anonymous
2/7/2025, 7:49:51 PM No.1007079
>>1007075
>'m biting the bullet and UV unwrapping something properly
I'm sorry bro. do you need anything? Is there next of kin we can contact?
Replies: >>1007082
Anonymous
2/7/2025, 9:04:18 PM No.1007082
Crisis averted
Crisis averted
md5: 9e308ea348152cde68df533afbceb7a8๐Ÿ”
>>1007079
No, no need to worry, i've survived rigging something, i've survived 3 different +8 hour donut tutorials that i've promptly forgotten, i can certainly do this.

Uh, well at least my cats will dispose of my body before it starts rotting too badly.
Replies: >>1007102
Anonymous
2/8/2025, 3:21:58 AM No.1007102
BIlihgh
BIlihgh
md5: 2075ec7cb7311c755ad5db24a7669adc๐Ÿ”
>>1007082
Somehow putting 4 walls around this thing fixed a lot of stuff going on with the lighting.
I'm gonna keep fiddling with krita until i find a proper snuff film filter.
Tomorrow i hope i won't fuck up the UVs again so i can finally start painting the normals/colors for the cracks and notches.
Peace :D
Anonymous
2/8/2025, 4:52:40 AM No.1007103
block
block
md5: 382836c0b6c5ecd4d57f702bb82e4291๐Ÿ”
>>1007029
Replies: >>1007104
Anonymous
2/8/2025, 5:02:25 AM No.1007104
>>1007103
you bisected the arms into smaller pieces to represent masses of muscle and bone, but the legs are all one piece. I think they'd benefit from the same treatment. imo
Replies: >>1007116 >>1007141
Anonymous
2/8/2025, 1:43:02 PM No.1007112
appartment wip
appartment wip
md5: 9b9f64085ea6f178f24a864170226ea4๐Ÿ”
Working on making an apartment.
Now I need to make some walls inside the living spaces, then I'll start making windows and doors.
The windows and doors have to be separate objects because I want to make them interactable in my game.
Anonymous
2/8/2025, 2:59:30 PM No.1007116
Male Anatomy Breakdown 2 Colorcoded 2
Male Anatomy Breakdown 2 Colorcoded 2
md5: 34e76ed2bae687a37db30a2ea1682ffb๐Ÿ”
>>1007104
Not that anon, but I can't fault him for simplifying legs because legs are an anatomical nightmare, if you try to do a study you quickly realize what kind of clusterfuck of muscle, bone and ligaments it is, it's really hard to isolate the individual parts of the leg, where do its "pieces" start and end.
I couldn't find a satisfying resource online that could break legs down to its core components so I looked up a shitload of references to make a quick reference study of my own, and even then I still felt the need to simplify at times, more precisely by fusing multiple pieces into "regions" of sorts.
Pic rel is the study I did, to anyone looking feel free to take it, see for yourself whether you'll find it useful or not, just be aware that I'm still learning anatomy despite drawing for over 10 years, artan' is something you never finish learning
Anonymous
2/8/2025, 9:07:43 PM No.1007131
whats the best way for making and animating a big whirlpool without using a fluid sim? not intended to be super realistic, will be using a toon shader. in blender but can do maya if needed
Replies: >>1007138
Anonymous
2/8/2025, 11:26:48 PM No.1007138
chasm1001-1120_thumb.jpg
chasm1001-1120_thumb.jpg
md5: d1b6bd48eab443b24b108ed21430c13f๐Ÿ”
>>1007131
found something
Replies: >>1007140 >>1007174
Anonymous
2/8/2025, 11:56:40 PM No.1007140
>>1007138
yeah i haven't tried it but i would probably use some cone shaped mesh, then apply a displace modifier and then move the displace texture using an empty on an inclinated axis.
Anonymous
2/9/2025, 12:33:54 AM No.1007141
null
md5: null๐Ÿ”
>>1007104
yeah you're right i got lazy. like the other anon said it's a bit complex so i cut it into the 3 post painful spots after leg day jej
Replies: >>1007143
Anonymous
2/9/2025, 1:34:01 AM No.1007143
>>1007141
Try to indicate the sartorius and it's good enough as far as I'm concerned
Replies: >>1007187
Anonymous
2/9/2025, 8:39:36 AM No.1007154
null
md5: null๐Ÿ”
>>1006887 (OP)
Need some more objects, any suggestions?
Replies: >>1007155 >>1007158 >>1007167 >>1007172 >>1007430
Anonymous
2/9/2025, 9:03:48 AM No.1007155
>>1007154
There could be some puke on the ground.
Replies: >>1007156
Anonymous
2/9/2025, 9:05:27 AM No.1007156
>>1007155
kek I was gonna add some spilled liquid on the floor next to the cup
Anonymous
2/9/2025, 10:26:21 AM No.1007158
>>1007154
A watercooler, a snack dispenser, some hanging air vents, some electrical wiring, maybe some pipes, a trash can. Up to you which of those you're gonna add or nah
Replies: >>1007183
Anonymous
2/9/2025, 4:48:48 PM No.1007167
>>1007154
it has a suicidal touch to it, really depressing, I say SAVE these settings, just in case you want really suicidal looking look
Replies: >>1007183
Anonymous
2/9/2025, 6:26:39 PM No.1007172
>>1007154
a vaguely human-shaped stain on the floor, and slushees and popcorn. this room needs to smell like old popcorn.
Replies: >>1007183
Anonymous
2/9/2025, 7:21:36 PM No.1007174
null
md5: null๐Ÿ”
>>1007138
still contemplating whether or not i'm gonna submit under my real name so probably shouldn't post here after a certain point. no way in hell am i getting top 100 though so probably doesn't matter.
Replies: >>1007178
Anonymous
2/9/2025, 7:53:55 PM No.1007178
>>1007174
At first I was like cool I want to participate, I can do something Cthulhu inspired, and then I saw the prizes
https://createwithclint.com/community-challenges/10#prizes
Most of these rewards are trying to get you hooked up unto subscription plans, that is so predatory
Replies: >>1007182
Anonymous
2/9/2025, 8:16:41 PM No.1007182
>>1007178
i mean you can still participate and have fun with it. but you're right it's a big ad. the announcement video unironically spent 20 seconds out of 10 minutes actually discussing the challenge itself.
Anonymous
2/9/2025, 8:58:56 PM No.1007183
>>1007158
>>1007167
>>1007172
Hmm maybe it's the lighting that's giving off the depressed/suicidal tone? Wasn't intentional but maybe I'll keep it like that. I tried making the space feel lived in. Also how are the proportions?
Replies: >>1007186
Anonymous
2/9/2025, 10:03:32 PM No.1007186
>>1007183
Proportions are difficult to judge due to the absence of a humanoid figure in your scene. At a glance they seem alright but we can't tell for certain until an anatomically accurate character is inside your scene for reference
Anonymous
2/9/2025, 10:05:22 PM No.1007187
null
md5: null๐Ÿ”
>>1007143
ty.
Replies: >>1007251
Anonymous
2/10/2025, 12:16:41 PM No.1007211
null
md5: null๐Ÿ”
kind of a waste of time since itยดs far from the final model, but weapon rig test
Replies: >>1007267
Anonymous
2/11/2025, 1:26:01 AM No.1007251
null
md5: null๐Ÿ”
>>1007187
made i think 4 heads today, this was the least bad.
Replies: >>1007350
Anonymous
2/11/2025, 8:32:59 AM No.1007267
>>1007211
Many fear the duckbow
Anonymous
2/11/2025, 1:36:05 PM No.1007288
null
md5: null๐Ÿ”
top or bottom?
Replies: >>1007309
the chair nerd
2/11/2025, 5:12:33 PM No.1007309
>>1007288
>>>/lgbt/
Also top.
Anonymous
2/12/2025, 1:42:52 AM No.1007350
null
md5: null๐Ÿ”
>>1007251
the current plan (very subject to change lol)
>superhero outfit + hairstyle
>office lady alter ego outfit + hairstyle
>associated props
>animation with both, probably giving up before then tho
Replies: >>1007421
Anonymous
2/12/2025, 12:01:01 PM No.1007376
null
md5: null๐Ÿ”
Replies: >>1007378 >>1007380
Anonymous
2/12/2025, 2:47:55 PM No.1007378
>>1007376
nice back but the upper part is a bit too defined
you nearly never see separations of the deltoid heads on women
the chair nerd
2/12/2025, 3:00:24 PM No.1007380
>>1007376
God give her a sandwich.
Anonymous
2/13/2025, 1:11:34 AM No.1007421
null
md5: null๐Ÿ”
>>1007350
Anonymous
2/13/2025, 8:12:33 AM No.1007430
null
md5: null๐Ÿ”
>>1007154
Another WIP. Something seems kinda off to me. I feel like it's either missing something or I went overboard with the colors and lost the atmospheric vibe.
Anonymous
2/13/2025, 9:26:23 AM No.1007432
null
md5: null๐Ÿ”
fps arms