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Thread 1006887

59 posts 36 images /3/
Anonymous No.1006887 [Report] >>1006891 >>1006899 >>1006940 >>1007154
/wip/ - Works In Progress
/wip/ - Works In Progress - Bolts edition

A thread for work in progress of your projects, for recently finished projects or things you'd like critiqued.

Previous >>1003386
Anonymous No.1006891 [Report]
>>1006887 (OP)
Cool shit man
Anonymous No.1006899 [Report] >>1006904
>>1006887 (OP)
>No collage
/3/ is dead
Anonymous No.1006904 [Report] >>1006947
>>1006899
Sorry I'm new here.
Anonymous No.1006911 [Report] >>1006947
I made a very ugly crossbow.
I'll have to keep working on this.
Anonymous No.1006940 [Report]
>>1006887 (OP)
>no collage
someone make a new thread, this is NOT it.
Anonymous No.1006946 [Report] >>1007029
Anonymous No.1006947 [Report] >>1007043
Lil feller exposing US war crimes against antediluvian beings sired by fallen angels.

I need to develop a creative writing method that doesn't devolve to this https://www.youtube.com/watch?v=EbY3az3NWWY

It was an utter nightmare working on those shape keys for the eyelids, seems kinda ok now.

Some thoughts:
>I screwed up the physics for the ears, i gotta learn how make them only bend instead of compressing and stretching and losing all its shape, i'll rework on this later.
>I don't know in which cases the rig is broken and when i'm trying to bend the bones in unnatural ways that would cripple or kill someone in real life.
>UV unwrapping is a fatal weakness of mine, i need to work on this as well.
>Animation seems to look better when you mix some faster snappier movements with the slower, floatier ones.

>>1006904
>>1006911
Making fantasy assets breh? you got some project cooking :D
Anonymous No.1006952 [Report] >>1006954 >>1006958
I animated this today. I keyframed at 15fps then changed to 30fps at the end. Used five animation layers.
>base animation layer for waving and face
>additive layer post infinity cycle to make root controller hover up and down
>physics layer for arms, tits, hair, butt
>copy of right arm base animation on an override layer, keyed to override the physics on that arm during the wave, then back on again after.
>final override layer of all controls set to the first frame, keyed on last frames so the animation loops.
Anonymous No.1006954 [Report]
>>1006952
very nice
Anonymous No.1006958 [Report] >>1006997
Basic walk cycle
>>1006952
Nice bounce
Anonymous No.1006962 [Report]
This will have characters at some point, I just am lazy and am putting off rigging. Going for a 70's-80's dingy motel room
Anonymous No.1006997 [Report]
>>1006958
>the subtle ear animation
Your mouse is so appealing. I wish more games had your excellent taste. The only thing I would change is move her arm out of the way so we can look at her sidebutt jiggle every time she walks. Maybe she could be smug and walk with her elbows up in the air with her hands resting on the back of her head- that way we can see her butt and her armpits while she walks.
Anonymous No.1006998 [Report]
>No hobbit hole
>no post

don't try to change the op pic
Anonymous No.1007006 [Report]
Do I have a future in modeling?
Anonymous No.1007029 [Report] >>1007035 >>1007103
>>1006946
shit i did nothing today huh
trying to keep everything as a subdivided cube or curve but the legs were too hard to get the exact shape i wanted so i ended up remeshing them a bit

also the collage was an integral part of board culture, its absence is further proof that /3/ (and 4chan as a whole) is long dead. frankly, 4chan culture died around the time that moot left.
Anonymous No.1007035 [Report] >>1007036
>>1007029
where are we going with the face? I know this is a sketch mesh but it's going in a muppetty direction
Anonymous No.1007036 [Report] >>1007037
>>1007035
is it the eyes? idk at this point, it's just kinda there. i have a few ideas but making faces is hard and it's probably gonna look goofy no matter what.
Anonymous No.1007037 [Report] >>1007038
>>1007036
do you have a reference?
Anonymous No.1007038 [Report] >>1007044
>>1007037
not for the face, no, i'll be honest i haven't really thought that far ahead yet. mostly been following anatomy for sculptors and some stuff i found on artstation
Anonymous No.1007043 [Report] >>1007075
>>1006947
Taking a break from my mentally deficient dog creature, instead i'm remaking the music video of Devin Townsend's Seminal classic "Incarcerated Intercourse".
Anonymous No.1007044 [Report]
>>1007038
It's not an inherently bad base form for a face, and even base meshes for faces often (and are supposed to) look radically different after they're done.
Anonymous No.1007075 [Report] >>1007079
>>1007043
Gotta make this more gross and hopeless, I'm biting the bullet and UV unwrapping something properly for the first time in my life,
Only thing left i think is tweaking the head further and modelling some hands, everything else is scene stuff.
>No (you)s
Either i left everybody speechless with my l33t skills (Extremely unlikely), or i'm being too cringe to even be worth replying to (Very likely).
Anonymous No.1007079 [Report] >>1007082
>>1007075
>'m biting the bullet and UV unwrapping something properly
I'm sorry bro. do you need anything? Is there next of kin we can contact?
Anonymous No.1007082 [Report] >>1007102
>>1007079
No, no need to worry, i've survived rigging something, i've survived 3 different +8 hour donut tutorials that i've promptly forgotten, i can certainly do this.

Uh, well at least my cats will dispose of my body before it starts rotting too badly.
Anonymous No.1007102 [Report]
>>1007082
Somehow putting 4 walls around this thing fixed a lot of stuff going on with the lighting.
I'm gonna keep fiddling with krita until i find a proper snuff film filter.
Tomorrow i hope i won't fuck up the UVs again so i can finally start painting the normals/colors for the cracks and notches.
Peace :D
Anonymous No.1007103 [Report] >>1007104
>>1007029
Anonymous No.1007104 [Report] >>1007116 >>1007141
>>1007103
you bisected the arms into smaller pieces to represent masses of muscle and bone, but the legs are all one piece. I think they'd benefit from the same treatment. imo
Anonymous No.1007112 [Report]
Working on making an apartment.
Now I need to make some walls inside the living spaces, then I'll start making windows and doors.
The windows and doors have to be separate objects because I want to make them interactable in my game.
Anonymous No.1007116 [Report]
>>1007104
Not that anon, but I can't fault him for simplifying legs because legs are an anatomical nightmare, if you try to do a study you quickly realize what kind of clusterfuck of muscle, bone and ligaments it is, it's really hard to isolate the individual parts of the leg, where do its "pieces" start and end.
I couldn't find a satisfying resource online that could break legs down to its core components so I looked up a shitload of references to make a quick reference study of my own, and even then I still felt the need to simplify at times, more precisely by fusing multiple pieces into "regions" of sorts.
Pic rel is the study I did, to anyone looking feel free to take it, see for yourself whether you'll find it useful or not, just be aware that I'm still learning anatomy despite drawing for over 10 years, artan' is something you never finish learning
Anonymous No.1007131 [Report] >>1007138
whats the best way for making and animating a big whirlpool without using a fluid sim? not intended to be super realistic, will be using a toon shader. in blender but can do maya if needed
Anonymous No.1007138 [Report] >>1007140 >>1007174
>>1007131
found something
Anonymous No.1007140 [Report]
>>1007138
yeah i haven't tried it but i would probably use some cone shaped mesh, then apply a displace modifier and then move the displace texture using an empty on an inclinated axis.
Anonymous No.1007141 [Report] >>1007143
>>1007104
yeah you're right i got lazy. like the other anon said it's a bit complex so i cut it into the 3 post painful spots after leg day jej
Anonymous No.1007143 [Report] >>1007187
>>1007141
Try to indicate the sartorius and it's good enough as far as I'm concerned
Anonymous No.1007154 [Report] >>1007155 >>1007158 >>1007167 >>1007172 >>1007430
>>1006887 (OP)
Need some more objects, any suggestions?
Anonymous No.1007155 [Report] >>1007156
>>1007154
There could be some puke on the ground.
Anonymous No.1007156 [Report]
>>1007155
kek I was gonna add some spilled liquid on the floor next to the cup
Anonymous No.1007158 [Report] >>1007183
>>1007154
A watercooler, a snack dispenser, some hanging air vents, some electrical wiring, maybe some pipes, a trash can. Up to you which of those you're gonna add or nah
Anonymous No.1007167 [Report] >>1007183
>>1007154
it has a suicidal touch to it, really depressing, I say SAVE these settings, just in case you want really suicidal looking look
Anonymous No.1007172 [Report] >>1007183
>>1007154
a vaguely human-shaped stain on the floor, and slushees and popcorn. this room needs to smell like old popcorn.
Anonymous No.1007174 [Report] >>1007178
>>1007138
still contemplating whether or not i'm gonna submit under my real name so probably shouldn't post here after a certain point. no way in hell am i getting top 100 though so probably doesn't matter.
Anonymous No.1007178 [Report] >>1007182
>>1007174
At first I was like cool I want to participate, I can do something Cthulhu inspired, and then I saw the prizes
https://createwithclint.com/community-challenges/10#prizes
Most of these rewards are trying to get you hooked up unto subscription plans, that is so predatory
Anonymous No.1007182 [Report]
>>1007178
i mean you can still participate and have fun with it. but you're right it's a big ad. the announcement video unironically spent 20 seconds out of 10 minutes actually discussing the challenge itself.
Anonymous No.1007183 [Report] >>1007186
>>1007158
>>1007167
>>1007172
Hmm maybe it's the lighting that's giving off the depressed/suicidal tone? Wasn't intentional but maybe I'll keep it like that. I tried making the space feel lived in. Also how are the proportions?
Anonymous No.1007186 [Report]
>>1007183
Proportions are difficult to judge due to the absence of a humanoid figure in your scene. At a glance they seem alright but we can't tell for certain until an anatomically accurate character is inside your scene for reference
Anonymous No.1007187 [Report] >>1007251
>>1007143
ty.
Anonymous No.1007211 [Report] >>1007267
kind of a waste of time since it´s far from the final model, but weapon rig test
Anonymous No.1007251 [Report] >>1007350
>>1007187
made i think 4 heads today, this was the least bad.
Anonymous No.1007267 [Report]
>>1007211
Many fear the duckbow
Anonymous No.1007288 [Report] >>1007309
top or bottom?
the chair nerd No.1007309 [Report]
>>1007288
>>>/lgbt/
Also top.
Anonymous No.1007350 [Report] >>1007421
>>1007251
the current plan (very subject to change lol)
>superhero outfit + hairstyle
>office lady alter ego outfit + hairstyle
>associated props
>animation with both, probably giving up before then tho
Anonymous No.1007376 [Report] >>1007378 >>1007380
Anonymous No.1007378 [Report]
>>1007376
nice back but the upper part is a bit too defined
you nearly never see separations of the deltoid heads on women
the chair nerd No.1007380 [Report]
>>1007376
God give her a sandwich.
Anonymous No.1007421 [Report]
>>1007350
Anonymous No.1007430 [Report]
>>1007154
Another WIP. Something seems kinda off to me. I feel like it's either missing something or I went overboard with the colors and lost the atmospheric vibe.
Anonymous No.1007432 [Report]
fps arms