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Thread 1007460

50 posts 16 images /3/
Anonymous No.1007460 [Report] >>1007467 >>1007469 >>1007488 >>1007492 >>1008006 >>1010061 >>1011893 >>1012236 >>1012637 >>1012723
how much does it cost to have 4 characters like this made?
Anonymous No.1007463 [Report] >>1007464 >>1007465 >>1012353 >>1012840
this level of quality probably $1200 to $2000 usd

i would probably charge $450 per character (without any rigging, just tpose model and texture)
Anonymous No.1007464 [Report]
>>1007463
the fuck! realy? i assumed around 100$ for an unriged character. im doing it myself then.
Anonymous No.1007465 [Report] >>1012353
>>1007463
About the same, but I would've include rigging them.
Anonymous No.1007467 [Report]
>>1007460 (OP)
tree fiddy
Anonymous No.1007469 [Report] >>1007485
>>1007460 (OP)
for characters of this quality and texture, I'd probably charge about $8-10k USD each, including rigging for your engine of choice. $2k more if you want priority on my waitlist and another $1k if you want commercial rights.
Anonymous No.1007485 [Report] >>1007486 >>1007489 >>1012818
>>1007469
im assuming this is a joke?
Anonymous No.1007486 [Report]
>>1007485
As far as low poly models go the sample here is real quality ones. It's not ugly cubes like Steve Minecraft
Anonymous No.1007488 [Report]
>>1007460 (OP)
ill do it for 200 each
Anonymous No.1007489 [Report]
>>1007485
That should be current day cost for high quality 3D models. It takes a lot of skill to UV edit, rig, animation and draw. This is literally doing the work of 5 people.
Anonymous No.1007492 [Report] >>1007502 >>1007521 >>1009870
>>1007460 (OP)
260$ Ill do all 4 of them reply if interested
Anonymous No.1007494 [Report]
I had a go at a shit one and it took me about three hours to get it modeled, rigged and painted. If someone halfway competent set out to do it properly it would probably take them six or seven hours, mostly down to how well painted and UV unwrapped it is
Anonymous No.1007499 [Report]
you could give the specs to the daily lowpoly or the AIEEEE thread and they would eventually make it
Anonymous No.1007502 [Report] >>1007520
>>1007492
if that's ur shit, ask him for treefiddy, unironically, yes you deserve that and much more
Anonymous No.1007520 [Report] >>1007521
>>1007502
Yes It is mine and no I will not ask for more because I am poor and need side jobs
Anonymous No.1007521 [Report] >>1007525
>>1007520
>>1007492
yes im interested, can you do modern clothes? contact?
Anonymous No.1007525 [Report] >>1008009
>>1007521
I Can, You can get me on discord my username is stvarnov
I can send some more of my work
Anonymous No.1008006 [Report]
>>1007460 (OP)
I would charge you 200 per character. Rigged.
Should take 15-20 hours so I can see why others would charge twice or more.

Perhaps I'm not at that level yet when it comes to texturing but it would look good I think. I would apply for the job if I had time right now (I don't)
Anonymous No.1008009 [Report] >>1008011 >>1008013 >>1008014 >>1008145
>>1007525
Op here, this guy ripped me off
Anonymous No.1008011 [Report]
>>1008009
Prove it?
Anonymous No.1008013 [Report] >>1008145
>>1008009
Discord is the new scam website, the report button doesn’t do anything and mods in community are Reddit copycats. You should have used a website like fiverr to get an agreement and let the website handle the money process.

Stop using discord, if you used paypal ask for refund otherwise stop using discord.
Anonymous No.1008014 [Report] >>1008145
>>1008009
>ask for memepoly handpainted stylized assets
>commision someone who posted a pbr baked asset as their portfolio
Idk how you couldn't see it coming anon
Anonymous No.1008145 [Report] >>1008148
>>1008009
>>1008013
>>1008014
real OP here, i just got my memepoly asset
Anonymous No.1008148 [Report] >>1008150
>>1008145
Prove it
Anonymous No.1008150 [Report] >>1008991 >>1011983 >>1012460
>>1008148
Anonymous No.1008991 [Report] >>1009870 >>1012460
>>1008150
pleasure doing business with you good sir
Anonymous No.1009870 [Report]
>>1008991
>>1007492
do you sculpt it in zbrush and texture it in substance painter?
Anonymous No.1010061 [Report]
>>1007460 (OP)
>how much does it cost to have 4 characters like this made?
Like 200 dollars per character
Anonymous No.1011661 [Report]
bruh just get ai to do it free
Anonymous No.1011893 [Report]
>>1007460 (OP)
100 to 170 is fair for modeling and texturing per character, theyre easy and simple to make
Anonymous No.1011983 [Report]
>>1008150
lmao, that's nowhere NEAR the level of quality shown in OP.
Anonymous No.1012236 [Report]
>>1007460 (OP)
It looks simple, but the entire process is quite time consuming. You may be able to find some hobbyist willing to do it for some hundreds, but if they're doing it on that level and the models are designed to fit really well into the project, it'll cost thousands. If you hired a salaried in-house artist to do this, he'd do them for a month at least with all that design, texture painting, intricate UV optimization and probably rigging as well.
Anonymous No.1012315 [Report]
Hey i can do it for 250/character and you can pay me through bi weekly payment plan my discord is lexiuwu18 Add me up if u are still interested
Anonymous No.1012353 [Report] >>1012570
>>1007463
>>1007465
>450$ / char
Is there any "scale" economy to be there?
Like if I were to commission the same dude just in 15 different costume/uniform/etc?
Or does the fact the geometry&UV pretty much need to be redone entirely each time with that type of style make a straight cost per character?

Asking 'cause I've been looking to get a bunch of models like this for a project but I don't have *that* big of a budget and need to know by how much I need to rescale my ambitions.
Anonymous No.1012460 [Report] >>1012605
>>1008150
>>1008991
Are you painting these in blender? I have been using photo textures on my models and I think it's time to move on and start painting them but the tools in blender don't feel good at all.
I also don't understand how you are getting good deformation on the geometry in OPs pic, I have just been segmenting them.
Anonymous No.1012570 [Report]
>>1012353
Increased complexity = increased cost.
More reviews and modifications to the model = increased cost.

Thats why you have to clearly specify what you want to 3D artists.
Doing 3D is like watching paint dry, slow as shit and tedious.
Anonymous No.1012605 [Report] >>1012609
>>1012460
Blender is shit for texture painting, you need some add-ons
Anonymous No.1012609 [Report] >>1012623 >>1012691 >>1012692
>>1012605
Blender is not that bad for texture painting, most people are bad at texture painting and need crutches
Anonymous No.1012623 [Report]
>>1012609
It doesn't even have layers, and obviously no blending modes for layers since there are not layers in the first place. I think something like ucupaint is considered bare minimum.
Anonymous No.1012637 [Report]
>>1007460 (OP)
a monthly subscription of whatever latest AI you can afford
Anonymous No.1012691 [Report]
>>1012609
Yes it is, stop making excuses for blender awful texture paint.
Retarded people like you are the ones making blender obsolete, why having a material editor? Are you not good enough to write code like we did in the old days?

Not having the bare minimum like layers or blending modes is retarded and you know it.
Or maybe you texture things that are so basic that you don't need them.
Anonymous No.1012692 [Report]
>>1012609
If you're not actually painting textures, and you're just painting really barebones maps or making marks on the model something, then sure, it gets the job done. I do, when I need to.

But any kind of detail is a struggle with brushes this simple, and tools that are common to image editing software are missing because Blender devs would rather work on fucking grease pencil.

>No! I can definitely paint production worthy textures! You just suck!
I could load a mesh into fucking Photoshop in 2025, and I would still finish hours before I did using Blender. In fact, saying fucking Photoshop isn't fair, because it wasn't that long ago when this was normal for some people, and it's still an easier way to work on textures than Blender.

You can do it, you shouldn't it. Blender's perfectly fine for 3D and even sculpting now, but don't take the texture painting too seriously if you value your time. You can make very simple designs in it, if you force yourself to use it, but you can do it much quicker elsewhere.
Anonymous No.1012723 [Report]
>>1007460 (OP)
any resources to learn UV unwrapping like this for mid-poly models?
Anonymous No.1012746 [Report] >>1012747
What add-ons or alternate programs should I try for texture painting? I'd like to draw on the model directly but worst case I could mark on it in blender and then take those UVs to another program. Nothing over 1k USD please.
Anonymous No.1012747 [Report] >>1012749
>>1012746
ucupaint and autoreload work nicely
Anonymous No.1012749 [Report] >>1012839
>>1012747
Just looked these up, thanks anon.
Auto reload is not required for ucupaint though, correct? This would be if I was drawing in another app and wanted to see it update in blender at the same time?
Anonymous No.1012818 [Report]
>>1007485
Bro, just because you see people post images of their models doesn´t mean they´re easy to make. Shits hard as fuck.
Anonymous No.1012839 [Report]
>>1012749
yup they are alternatives, or at least i havent tried to link them
ucupaint is for painting directly in blender and AR links blender to a painting software of choice
ucupaint is a little bit more intuitive i think, even if it doesnt have the whole capabilities of a painting software like csp
Anonymous No.1012840 [Report] >>1012852
>>1007463
Nobody will pay you that faggot
Anonymous No.1012852 [Report]
>>1012840
Are you a jealous artist or just a cheapskate? Both are funny as fuck, that anon is 100% correct on the pricing btw