Anonymous
3/2/2025, 6:20:29 PM No.1008479
How Can I Implement a Markdown-Supported 3D Book for Players to Write In? (Unreal Engine 5.5)
I'm developing a game that allow players to write in a 3D book, and I want the writing system to support Markdown, mostly for the ability to embed and render images within the game.
example: 
However, after extensive searching, I haven't found a suitable solution.
Most available plugins are designed for documentation rather than allowing players to write and edit text dynamically. I also experimented with a web-based approach using an HTML widget and the Marked.js library, but having an HTML widget for every page feels inefficient (as far i know, if there is a more efficient way to use web widget then that would be awesome).
A bit more context:
>Many of my game collectibles are HTML-based IE making a system that allows you to use some links as objects for certain areas.
>The game relies on both internet data (about 30%) and local storage, using reference links like the file:/// protocol.
>Ideally, I want a solution that doesn't require downloading additional in-game data.
>My background is in web development, and I'm aiming for something similar to Obsidian for the book in term of functionality.
Idk what to do. Would love suggestions on how to implement this customizable diary system efficiently. Any advice or alternative approaches?
I'm developing a game that allow players to write in a 3D book, and I want the writing system to support Markdown, mostly for the ability to embed and render images within the game.
example: 
However, after extensive searching, I haven't found a suitable solution.
Most available plugins are designed for documentation rather than allowing players to write and edit text dynamically. I also experimented with a web-based approach using an HTML widget and the Marked.js library, but having an HTML widget for every page feels inefficient (as far i know, if there is a more efficient way to use web widget then that would be awesome).
A bit more context:
>Many of my game collectibles are HTML-based IE making a system that allows you to use some links as objects for certain areas.
>The game relies on both internet data (about 30%) and local storage, using reference links like the file:/// protocol.
>Ideally, I want a solution that doesn't require downloading additional in-game data.
>My background is in web development, and I'm aiming for something similar to Obsidian for the book in term of functionality.
Idk what to do. Would love suggestions on how to implement this customizable diary system efficiently. Any advice or alternative approaches?
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