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Thread 1008590

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Anonymous No.1008590 [Report] >>1008695 >>1008885 >>1008924 >>1008972 >>1008988 >>1010365 >>1010421 >>1010553
Is the 3D job market just fucked now?
Everything I read on reddit is complete doom and gloom about the 3D industry right now. In fact the entire job market just seems completely up the shitter. I was really banking on being able to find work doing this but that seems like it's not an option. Now even being a prodigy doesn't cut it anymore. How do you land a job?
Anonymous No.1008593 [Report]
if you're just gonna keep making these threads instead of working on your demo reel you're probably ngmi
Anonymous No.1008594 [Report]
just sell your 3D printed knick knack on Etsy. it's not that hard.
Anonymous No.1008695 [Report]
>>1008590 (OP)
>>Freelance Motherfucker—MC RIDE
listen to Death Grips
become a Content Creator
build Products
Anonymous No.1008697 [Report] >>1008886
yeah doesnt look good.
daz studio of all fucking thing has fucking AI generated shit now. Thats DAZ. The internet explorer of 3d softwares. The big names in the industry must have some good shit in the work
Anonymous No.1008882 [Report]
All job markets are fucked, bud
Anonymous No.1008885 [Report]
>>1008590 (OP)
3D jobs won't exist in a few years and will be replaced by prompt engineers.
Anonymous No.1008886 [Report] >>1008890
>>1008697
>AI generated shit now
Really? What did they add exactly??
Anonymous No.1008890 [Report]
>>1008886
Ai pose, you describe it and the ai pose the character for you. Ai head shape, you prompt, for example, emma Watson face and it will do it for you. Its just so so but the fact that it works at all is alarming. This is daz we are talking about, the shit show of the 3d world
Anonymous No.1008897 [Report]
Wouldn't 3d job perfect job for AI, even moreso than 2d pictures? 3d model in essence is just a collection of vertices on 3D space(x, y, z). In fact if you open an .obj file in text you will see it's just a list of points and their x y z positions.
This is likes the AI natural play field, no?
Anonymous No.1008924 [Report] >>1008925 >>1008926
>>1008590 (OP)
I think one of the main problems is that there are a lot of morally bankrupt poser artists who try to pass off their AI art as being made in Blender/Photoshop etc. It's getting to a point where normies cant tell the difference. I saw a post on Instagram of a salon that commissioned artwork and the guy they commissioned for the piece lied about it being made in a 3D modeling package when it's obvious it was AI (you could see the hands morphing into the tree branches for instance). Everyone in the comments section was glazing him and when I pointed out it was AI he deleted my comments kek. Normies are too dumb or dont care enough about artistic integrity and soulful art. I have a feeling it will become embraced by the masses over the next 10-15 years. Unfortunately the people who don't have taste out number the people who do.
Anonymous No.1008925 [Report] >>1008926
>>1008924
>Unfortunately the people who don't have taste out number the people who do.
And the market is at the whim of the majority. There might still be a small niche for human-made things but I think the market will shift to cater to the larger majority over time
Anonymous No.1008926 [Report] >>1008927
>>1008924
>>1008925
I'm just hoping that after years of consecutive AI art people will eventually get tired of it and human made things will be embraced again in society, I do think the pendulum will swing back around eventually.
Anonymous No.1008927 [Report] >>1008928 >>1008930 >>1010340
>>1008926
Yeah you are naive then
Anonymous No.1008928 [Report]
>>1008927
I guess it depends on whether or not we will escape the uncanny valley-ness, plasticy look of AI. It may be a case where it's always there, even if there are advancements made - that there will always be this underlying look of something being made with AI.
Anonymous No.1008930 [Report] >>1008990
>>1008927
it's already happening with 2D art, not to speak of Ai incest making quality shit the bed
Anonymous No.1008972 [Report] >>1010305 >>1010320
>>1008590 (OP)
For any industry, when there is a lack of jobs. The typical problem is a lack of entrepreneurs. Open your own studio, and makes your own products. Generate your own value, instead of waiting for others to do it for you.
Anonymous No.1008987 [Report]
This board is 99%
>pwease giv job
and 1% actually doing anything with 3D
Anonymous No.1008988 [Report] >>1010338
>>1008590 (OP)
if you can get halfway decent and fast at sculpting you can make bank as an independent designer for the patreon-->myminifactory miniatures game, just produce monthly sets that have themes that alight with warhammer 40000 or fantasy in some way, or dungeons and dragons, and your shit will sell and you'll get a steady stream of monthly subscribers as well.

virtually zero overhead, no boss, and you take home a pretty complete cut of the profits, i think with patreon you get like 80% and with MMF you get like 90%

pic related is what one guy puts out every month and he has like 20k subscribers on patreon at $10 a month, then also sells previous months sets on MMF for like $50, with individual models going for $5-10
Anonymous No.1008990 [Report]
>>1008930
AI incest is just naïve cope, and easily worked around. Not a real actual problem. And normies don't care, they can't even tell actual art from AI art, the ones who think they do, attack real artists claiming they use AI, when they don't. They don't care about the artists, they care that they're right, and get to feel better than others, while secretly they masturbate to some ai-genned images of their favourite waifus.

Face it, this shit is inevitable, in every single field out there.
Anonymous No.1009018 [Report]
>>1008706
>>1/3 is a Black
dummy dumb dumb
Anonymous No.1010305 [Report]
>>1008972
you're missing out on the greatest source of wealth: government contracts.
Anonymous No.1010320 [Report]
>>1008972
>Lack of entrepreneurs
I have no money
>Generate your own value
I have no money
>Open your own studio
I have no money
Anonymous No.1010338 [Report]
>>1008988
As with anything, this is susceptible to both market saturation and to the entrepreneural/creator forces (can can both be multiplied for you or against you). Not to mention it hinges on a niche culture entertainment that can very quickly turn on a dime.

As people's belts start to tighten that $10/month patreon subscription is going to be among the first to go.
Anonymous No.1010340 [Report]
>>1008927
I wouldn't say naive. Humans are at the core social creatures (even if most people here haven't stepped outside in weeks). Poster is probably naive, though, if they think that humans craving for a creative human effort will still gravitate towards digital art. Instead the AI entertainment counter culture may gravitate towards experiences that you know an AI couldn't have made such as human performance art and live art.
Anonymous No.1010365 [Report] >>1010370
>>1008590 (OP)
can you outcompete pajeets and ai?

pajeets are cheap
ai is fast

the future of 3d will be pajeets using ai and flood the industry

vfx already set up shop in india

it's fucked
Anonymous No.1010370 [Report] >>1010555
>>1010365
Ehhhhh. MPC India went down with the rest. India also has a reputation for substandard work that needs to be heavily tweaked under the guidance of the clientside VFX supe.

VFX is fucked but that's because capeshit has lost it's appeal.
Anonymous No.1010382 [Report] >>1010393
The industry will shrink as the pipeline shrinks. I think there will be two skills that will remain valuable the coming years. Design and math/programming. Because you will still need someone with an artistic eye for world building and asset creation (like a concept artist) and you will need someone with the ability to describe behavior with math and code.

Producing stuff will be the cheapest and easiest part. Just like generating images or building simple websites with AI is now basically free.
Anonymous No.1010393 [Report] >>1010558
>>1010382
Until there's a massive paradigm shift in AI/LLM tech, AI is prone to hallucinating. So while on theory someone adept enough with prompts or code can eventually get what they want...you also need to be visually astute and grounded enough to check AI when it bullshits itself. At that point, it's easier to just have direct control. Especially if you want to pixel fuck.
Anonymous No.1010421 [Report]
>>1008590 (OP)
Just stick to indie dev. Why grind yourself into dust at some soulless media megacorp, crunching for scraps while getting force-fed whatever woke sludge is trending that week?. idk why anyone would want to do 3d work in a big media company with crunch and the proliferation of leftist mindrot
Anonymous No.1010553 [Report]
>>1008590 (OP)
>I played video games for YEARS when all the normies were having fun, getting wasted and fucking each other, video games OWE ME
I put 15 years into character design as a side hobby to my day job, morph sculpting, ground-up skin texturing, watched that turn to shit; I'm pushing the limits of consistent original photorealistic character loras now but my fucking mortgage is nearly paid because last month I got my 25 year pin for the actual day job in fullstack dev while avoiding meme frameworks.
You can figure this out.
Anonymous No.1010555 [Report]
>>1010370
>MPC India went down with the rest
MPC is hit or miss. On the one hand they literally brought Harold Ramis from the dead, on the other they motion tracked his facial expressions across 10 years of footage so every facial movement in Ghostbusters Afterlife was a replay of things he'd done in movies, not even an overlay of Bob Gunton's face. Go back and watch MPC's showreels from 10 years ago and see how beautifully they've aged compared to recent years.
Anonymous No.1010558 [Report]
>>1010393
>AI is prone to hallucinating.
The issue isn't hallucination, it's that CGI is 100% procedural from fixed coordinates and diffusion models want to play with randomly colored sand; you can tweak one thing in CGI leaving everything else the same but a seed number guarantees nothing in terms of minor changes. It's the dealbreaker for directors and producers, never mind art directors, and inpainting is not a comfortable fix.
CGI was creaed with the "do it over" demands of the film industry front and center; that wireframe animation of a hand closing in 1976's Futureworld was done by Ed Catmull who created most of the mathematics still in use today.
AI is actually LESS sophisticated than CGI, being mostly linear algebra applied to very large datasets.