>>1009031 (OP)>Talented 3D artists are getting laid off.That tends to happen when you sign up for work at a publicly owned corporation cause it's easy money instead of trying to be independent. You need to go back to the way it was done in the 90s. A small handful of guys all doing different parts, making a game together in their spare time for free. At least these days you have the benefit of crowdfunding once you produce something resembling a proof of concept. If you're not willing to treat game development as the craft it is and rely on corporations to make use of that talent of yours instead of forming your own small team you only have yourself to blame. Corporations are not to be trusted or relied on when it comes to developing a game.
>The jobs aren't coming back and AI is going to take over this field.And on the other side of things, AI will never be able to do high quality models any time soon. 3D artists still have time, they need to just get off the corporate teat and form your own group. It's easier for actual modelers to form such a group than the "idea guys" can since the "idea guy" pool is tainted by the fact that 95% of idea guys have shit ideas and no one wants to even try to find the remaining 5%.