AI is still too flawed and limited. 3D Artists still have time but they need to get off the corporate teat and make their own thing. That and I'm sure that's a cherry picked sample from like a thousand abominations.
>>1009076 (OP)I wonder if you showed this to a neanderthal if he'd coom himself to death.
the solution isnt fighting or giving up. you will have to merge with the ai.
its the solution to the imprecision of ai. a human hand that guides the system, and the system which is a whole hollywood studio in a box that can crunch the work for you.
>>1009076 (OP)Based, I embrace total AI porn simulation, I hope it will be as euphoric, addictive and mindbreaking as possible so that coombrains get removed from society and genepool, shoved away into basements in some warehouse hooked on IV and cumming the lifeforce away out of their bodies. Maybe we can hook some sort of battery on them to further capitalize as their bodies get turned into biofuel to run porn simulation and nutrients to feed comatose frail bodies of other coombrains
>>1009076 (OP)There's a thread for that:
>>1006395
>>1009076 (OP)It’s not even sexy, get lost. At least perverted artists know how to make it sexy enough to get banned on 4chan.
>>1009076 (OP)are tiktok dances and walk cycles going to be the "1 girl, big boob" pinups of AI videos?
>>1009095>AI can only do insanely basic shitAnd this will probably remain the case for over a decade...I need these retarded 3D artists that are attached to the corpo teat to get made obsolete even faster.
>>1009076 (OP)I have to admit that looks better than most coomer 3d shit
embrace the tool
>AI CANT [X]
on its own no,but as these tools are further developed you will be able to have more and more control over what it produces.
you will be a movie director for you art eventually,the AIs your crew.
>>1009076 (OP)that sure is a pornographic superstimulus.
>>1009098>>1009101No it’s not, guy is not banned from 4chan which means it’s bad. Real sexy scenes will get you banned here.
>>1009098I don't like the style but it does look good. AI breakthroughs are always initially demonstrated on unbeliavably boring normie shit, like prehistoric muh Michelangelo art or disney barbie nonsense.
>>1009110It's not pornographic, why would they ban him?
>>1009112That's because you can't do anything else, they are heavily censored. But I must admit I like the peach Nintendo/Disney mix but it may be my faggot millennial side talking.
>>1009115>It's not pornographicNot all nudity is pornographic, and not all pornography has nudity
>>1009124>Not all nudity is pornographicYou have such a limited mind anon. Once you start explore the limits of your coomand of reality
the things that constitutes pronography will expand far beyond your feeble horizons.
Where you now hold but a dripping faucet there could exist a great hose that carved grand rivers.
>>1009076 (OP)I'm pretty sure that's just using the diffusion model as a glorified renderer.
Meaning the animation is fed into it using a pose controlnet, same for face, body and background.
It's still the same amount of work to do if you have the assets at hand.
>>1009076 (OP)The "more advanced" this shit gets the less worried I am that it's gonna lead to the advent of any major changes. Spam flooding social media is obviously the upper limit of what chatbots, image generators, video generators and now game/3D generators are useful for.
>>1009288This is KlingAI, there's no video to video there, it's likely image to video, where you provide a starting frame, and the AI takes it from there based on your text prompt. These days you can easily match this locally as well. All you need is a 24GB VRAM nvidia GPU, and something like this is very simple to do using WanVideo2, with the only cost being electricity, which is negligible, considering the load is no different from rendering frames on a 3D application. Something comparable to this takes roughly 5 minutes to generate on my 4090, although I'm limited to 24 fps locally, and roughly 4 seconds, compared to the 5 seconds seen in this one.
>>1009395I think is up to 10 seconds, I'll try your method
>>1009395so you are telling me I can locally make videos about Colombian women licking their feet covered in pasta sauce locally? I was anti ai unit now, consider me a changed man
>>1009395Why is there a time limit? Does it have to generate the whole thing within its "short-term memory" or "context"?
>>1009401It's limited by your VRAM basically, and by the model to some extent. I guess you could technically continue the shot from the last frame and combine them in some other program, but it won't have the context of what happened in the previous shot, so it will be hard to maintain continuity. So longer cuts are going to be difficult to do.
>>1009399Yes, if you have the hardware. If you can afford the upcoming recently leaked 96GB RTX 6000 PRO, you can do even higher res/framerate/longer content. Of course that's probably going to cost around 10k at least. Right now these things don't support multi gpu setups properly, so a high VRAM single GPU is required. Or at least I'm not aware of any way to combine VRAM for this purpose at this time. You can offload some secondary stuff to a second GPU, which does help offset some of the load on your main GPU, but the video model itself can be only loaded on a single one.
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it's to test the latest and greatest in image generation llm interfacing and see if we can generate a turn around for a real person
WOW... but could be better
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WOW, better
we hit the safety filter once, but understandable.
let's go on
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oh no
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it's an llm we can just correct it and do bett...
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fine i'll roll it back myself
okay, it's lost the likeness a little but...
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oh my...
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oh no...
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>>1009414Unless you're doing assets for a game, why would you even waste time generating a 3D model, when you can just directly have one of the better video models output finished footage instead?
>>1009416why would i settle for pathetic realism when i can bask in the glory of pic-related
stylised SOVL
>>1009417I mean, if you really want to have that style, there's nothing stopping you. Here you go!
>>1009418Wow we're living in the future and it's blinded me like the sun
Thanks friend
>>1009418>>1009417>>1009414AISAMA i kneel...... finally 3d modelling has been democratized... billions will generate
>>1009435I love democracy
>>1009395>Something comparable to this takes roughly 5 minutes to generate on my 4090, although I'm limited to 24 fps locally, and roughly 4 seconds, compared to the 5 seconds seen in this one.Oh that's bad. How often do you need to refine the prompt and cherry-pick examples till you've got something that's remotely viewable?
Also control nets aren't img2img that more directly controls the diffusion model. I'm pretty sure that this klingai thing does something similar to what I described in the background, perhaps using a language transformer to pick an animation to feed into the controlnet.
The only difference here is they reduced creative control to make it normie accessible.
There's no other way to ensure temporal consistency because the model can't keep a context long enough, just too much data.
Also I'm pretty sure this cloud service uses datacenter GPUs 80GB H100s and such. If you're able to produce similar results on a consumer graphics card bring it. I highly doubt it though
>>1009407That's would be pretty decent actually if it were an actual 3D mesh and not an img2img filter.
It was good while it lasted.
I, for one, welcome our new AI overlords.
>>1009473You know full well as everyone that corporate America will only limit the AI to poor people like you. What you are is nothing but test subjects who work for free. You’re not helping, you’re making things worse.
>>1009479Local models is a thing boom boom
>>1009479open source will make their attempts worthless
corporate America is dead and rotting,not to mention full of leakers
>>1009450I didn't mean to imply that you can match resolution/framerate or shot length possible with the paid services, using consumer grade hardware. I was more talking about content. As for cherry picking, it's not hard to get something that looks nice and somewhat close to what you wanted, but it does still require a lot of generating if you want something closer to your exact needs, unless you have some sort of a controlnet setup, but I haven't really seen workflows for that for Wan at least, unless you count video to video.
So it's clearly not production ready yet, but it's getting there. Compare this to what it was just a year ago, and the difference is massive.
Here's an example using image to video with Wan2.1, with the first frame of the OP video as source, generated with a 4090 locally. There's nothing too fancy here, a prompt and a negative prompt, a couple loras to exaggerate breast jiggle, 24 fps, total 120 frames, 512x512 res, then upscaled x1.5 + frame interpolation to 48fps. Total generation time: 10 minutes.
>>1009523I tried some wan2.1 stuff yesterday for the first time but it annoys me that there's no preview of the shit it's doing. I only have a 3060 so I definitely want to see what direction it's going since it's a colossal waste of resources to let something cook for half an hour only to find out it's not what you had in mind at all, or it absolutely shat the bed and either only shifted the image a tad and that was it or spazzed out with glitches.
if there was a preview you could stop it and try a new config just like with the still images.
>>1009526Definitely a problem with video gen, yes. Personally I do tests in 256x256, to see if my prompts are doing even somewhat what I want them to do. Of course, doing that covers your bases only partly, as it won't show you expressions properly or other details like that, but it's better than wasting 5+ minutes only to find out it wasn't even near to doing something resembling your original intent. I honestly wouldn't bother with local video gen, without a 4090, or at least a 3090. Even a 4090 I feel is just barely enough.
This entire thread has nothing to do with 3D, you stupid niggers. These are generated clips that look like badly lit 3D models as a style choice.
>>1009583AI relates to everything, since it's set to replace every single job on the (current) market. Why wouldn't we discuss topics that threaten our 3D careers? And if you think AI does not threaten your 3D career, your either naïve or delusional.
>>1009588I mean that's true but why not go to another place for discussing ai, do you think that since ai will replace us all we can't have boards dedicated to a subject?
That's ridiculous.
There's people who still talk about horse racing, we should go and talk about cars instead? What about portrait painting, why not just post photography.
Why don't we just talk about AI and that's all.
>>1009592What? No. We're talking about AI here, to discuss it with other 3D artists from that particular viewpoint, instead of some random people who know nothing of 3D. As long as the topic relates to 3D, why wouldn't it be welcome here? Just because it's about AI, doesn't mean it's not also a 3D related discussion. You can talk about cars in a horse discussion board if it relates to horses as well, for example if someone is asking for advice on what's the best vehicle to get for transporting your horse, and so on. Or for painting, someone could be talking about photo reference, and what things should be taken into account, when taking photographs to be used as reference for your paintings later on. Surely this isn't hard to understand?
>>1009588It would be off topic to discuss AI chatbots here too. In reality you’re a stupid nigger who mistook 2D animation for 3D because the prompter added ”3D” in his prompt. This has nothing to do with 3D
>>1009598it's moving pixel all the same
the issue with AI is that even while good, the novelty effect goes away.
And It's similar to 2D shit.
Looks good, but is boring to me now.
I don't even care about 2D AI hentai because it looks the same, the same 5-6 poses.
The issue is that AI faggots wtihout art fundamentals can only prompt the same 5-10 poses and shit.
And while good, is like eating the same food every day for like 2-3 months.
You get bored of like the meat being cooked in the same way, with the same sauces and with the same recipe.
And you get tired after seeing 500 pajeets in In Indian spam AI art for 2 years and It just looks the same after a while.
>>1009598You dense motherfucker. We're not discussing AI chat bots or AI video for that matter. We're discussing the effects AI has on 3D and 3D jobs, you absolute retard.
>>1009604This is true, for now. In a few years, 99% of people won't be able to tell the difference between AI video and manually created video. Just like the majority can't tell the difference between better quality image gen and something made by an actual artist. It'll be idiots calling everything AI, even if it's made by a real person, just like what is happening with 2D art now.
>>1009523>>1009588It won’t replace 3D job, the stupid AI can’t do actual modeling without looking like glue and slime. It can’t replicate lighting well enough without people knowing because it doesn’t care about lighting theory. It can’t replicate not make anything new it just copys what is given. Buy a Ad stupid.
Copium
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>>1009623Keep hoping for that. Meanwhile everyone with half a brain is preparing for the inevitable.
>>1009595This is fucking ridiculous, dozens of threads with the word "it's over" is not a discussion, is spam, if I post a marvel image and I put "it's over" a few dozen times mods will delete it as spam, it doesn't matter how much cg was in the fucking avengers.
And to discuss what? Ai is about automating everything, you seriously need a dozen threads to discuss how to press the generate button?
>>1009646reminds me of the /ic/ temper tantrums
>I entered a thread about things I didn't like??!!!filter and ignore
>>1009625It hasn’t build anything related to 3D, you’re the stupid one who has to wait 80 years for it to get on our level. You and me are going to be dead by the time they install animation on it.
>>1009654>80 yearsI know it's a exaggeration, but it's literally around the corner
>>1009649I never said I don't like ai, I said that how many fucking threads you need to write it's over
>>1009662You have nothing to claim, AI in 3D art is at a standstill. They can’t stop the AI from doing stupid things.
>>1009076 (OP)I just wish AI would get feet right.
>>1009696>ai will never do xhow many times does this lesson need to be taught?
>>1009806You don’t have evidence, we already seen all 3D AI models. None of them can achieve anything beyond gloo like sculpting. Noobs like you are better off buying fully rigged models instead of overly faked designs that can’t be altered.
>>1009812didn't know you could see into the future anon
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>>1009812>>1009822Bros, please stop being retarded
https://github.com/Tencent/Hunyuan3D-2
IMG_0577
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>>1009823>You need pictures>You need an artistBro do you hear yourself
>>1009076 (OP)Are there even websites that have cropped up that specialize in videos like this? rule34, iwara, danboro etc is like a desert. A handful of 2 second clips in the last three months.
>>1009864there should be plenty on civitai
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>>1009868Bad news, since the new regulations and model being filed with junk. The current models do not work as intended like older models. There’s less hentai, more negative type rules, badly created models and more.
>>1009076 (OP)>>1009523okay but where is the feral_on_girl part?
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>>1010331>Rider does not move and looks odd.It’s never going to happen
>>1010333>it can't do hands!!!I can't wait to see you people in 5 years
>>1010335Leg is inconsistent with other body parts, lower background characters glitch out, flags are inconsistent, incorrect landscape, etc.
You’ll never replace SFX people with those shitty inconsistency.
>>1010415I mean, they will abd SFX will just be worse, if the dvolution of movie SFX in the last decade is any indication
>>1010415that all makes it SOVLFVL really
>>1010335At the current rate of advancement it won't take 5 years
>>1010419If I made all those mistakes in a take they'll fire me in a second, but ai fags think that is so consistent it's production ready. They live in a fucking bubble.
Maybe in a few years, but now? I don't think so.
The consumers complain if the CGI is not 100% realistic, but they will consume something that turns fingers into tentacles cocks and fangs in a matter of 4 seconds?
>>1010422No, they would not. They'd ask you to fix your mistakes, and if you couldn't do it, THEN they might fire you, but if you live in an actual civilized country with proper worker rights, it's more likely they'll just give the shot to someone else, and give you something you can handle.
>>1010441A real studio like Disney would use 3D special effects and fire you for trying to cheat them on labor costs.
>>1010441> it's more likely they'll just give the shot to someone else, and give you something you can handle.Like... a janny position?
>>1009076 (OP)>filename>I don't even know how to generate this but I'm going to beg for attentionYou have your parents upstairs for that
If you need to be a giant faggot, go to the giant faggot board for that, /v/
>it's over
17 H4S'N7 3v3n 839Un!
>>1010441You haven't worked on the industry no?
No fucking way they don't go to another studio for that take of your made so many mistakes
>>1010640Bruh, in industry every artist has at least few art directors/managers above him. Those people are those who are asking you to fix/change things.
Not the fucking client lmao. Client asks your product owner, product owner takes decisions and tells to project managers who will formulate it to art directors who will tell it to artist/programmer/whatever.
>>1009523I'm not from here, please be patient.
AI can now create that 3D model and animation, that can be imported to Blender?
>>1009076 (OP)anyone know how can i replicate this but from scratch in 3d? i mean what material are they using for the skin, its soft but it has reflections... also hair looks nice ive seen a lot of tutorials and i havent seen one like that
>>1010664>>1010896It’s not real 3D, the AI stole a bunch of pictures from artists and recreated it the worst way possible. The 3D model doesn’t exist, there is no blender or maya scene. It’s not real.
>>1010664Crude models yes, even from something as simple as a text prompt. That's not what's happening here though.
>>1009076 (OP)>ITS OVERITS OVER
>ITS OVERITS OVER
>>>/g/105091792>>>/g/105091871
sloppa
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>>1009823>>1011172This shit is on the level of a 3D scan.
The topology is fucked. Even in cherry picked results it looks like a simple remesh.
The mesh itself is also fucked unless it's something really simple. To fix it you need to know what you are doing aka being able to make the thing yourself.
The textures are shit because it doesn't generate diffuse textures, roughness, high res normal map, etc, it generates whatever the fuck it wants with random lights and shaders baked in. If you try to use it in a game it's gonna look worse than an asset flip with mismatched styles.
I still haven't seen anyone generate a character with a fortnite/overwatch level of detail, rig it and slap some mixamo animations. Probably because it ends up looking like absolute garbage.
I guess it's decent enough for 3D printed plastic trash, but who cares.
>>1011240that pic is version 2, the old one
the new one is 2.5
>>1011172its already good to permanently add to the workflow of having it as the baseline if you're working on basically anything and its already good enough for a lot of simpler things
just like with 2d, it wont replace everything overnight but its getting much better every few months and slowly doing more and more until you wont need to know almost anything at all to create what you want
just recently someone has shown off 3d inpainting
https://www.reddit.com/r/StableDiffusion/comments/1k9hda5/3d_inpainting_still_in_colab_but_now_with_a/
>>1011172I have a feeling that this is the cutoff point for the open source models and 2.5 going forward is going to be paid cloud services only.
>>1011244lol, yeah this time for sure...
>>1009076 (OP)I'm really not attracted to this kind of crap, ballon boobs, no ribs, bimbo face... and then you complain women act the way they do... baka
>>1009076 (OP)can't draw my OCs in the exact pose and scenario I want, idc.
I guess if you want to watch the same thing over and over you can sit alone and jack off to bowsette render 200089 and watch rick and morty fight goku but while you live in your AIslop bubble culture will keep moving and leave you to rot, unironically
It might be a worthwhile tool for content in a few more years
>>1009076 (OP)Are there any actual 3D model pics in this thread or is it all just drooling retards asking image generators to post something that looks like a 3D model screenshot?
>>1011273what do you think?
>>1010897Aight, but if you were to try and reproduce the look, what materials and lighting would you use?
fingers
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>>1011270Lawl it's always the fingers, isn't it?
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>>1011274WOW. please tell me how to do this
>>1009076 (OP)where do i see this titcow getting fed cock
>>1011246The main issue is that no one is competing with Alibaba to do this. But the model is also not good enough to use yet as
>>1011240 says. If it even becomes slightly usable, it will be closed sourced the moment it does. I think 2.5 will be released given Alibaba's generosity in other areas of AI but anything that comes afterwards is probably going to be good enough to use in some prototyping demos and etc. people would want to use and that will be the point where it becomes paid and cloud only.
>>1011318Lack of sleep, dunno why I said Alibaba, meant Tencent, who are behind Alibaba.
>>1011270it's kind of neat if you have a perfectly proportioned model which I guess is not hard to, say, download or export form makehuman, designdoll, etc... but can it do that from some scribbles of my OC and make it that consistent (it's still not too consistent btw but good enough), or does it need a character like 2B with a fuck ton of art to learn from, and a simple outfit like that that maps nicely to the geometry? I'm guessing the latter.
>>1011318sure, i agree that competition in 3d space is much worse than 2d and text, its normal given the amount of people and companies who need 2d image generation versus 3d which is niche, but it doesnt matter since all advancements trickle down from everything to everything else, compute improves, llm code writing and research abilities improve etc
its only a matter of when are we going to have a good 3d model on par with current day 2d for example, but we will have it at some point anyway, 1 or 3 years behind 2d it doesnt really matter
>>1009523>>1009076 (OP)She will never ride cock the exact specific way a proper porn mogul would make her do. The initial thumbnail might activate your almonds for a few seconds, but it will never be as erotic as proper human made.
Generation from scratch isn't that interesting.
The potential of these AIs is to be integrated into the workflow to facilitate the artist's work. For example, in the near future I believe you'll be working in 3D environments with a prompt always ready to meet your demands. For example, you select the character, pose, and at the prompt write: “sitting casually”, and quickly the model sits down, and you just fine-tune it. Animations, same thing, you place model at point A, then point B, and at the prompt: “take a jaunty walk”, and so on. The idea is that AI gives you the possibility to completely customize the scene in every detail, just like you can do today, but spending a fraction of the time because you'll have an electronic accessor helping you.
>>1010331the fucking sand shoots out from underfoot as if the beast were shattering a pressurized gas pipe lmao, then it follows the foot while it's moving above the earth. most of the background characters are incredibly static while walking, the flag they carry is not oriented to the wind of the scene, nevermind the artifacts that occur on any actual bendpoints of animated aspects. give it 2 more weeks.
>>1011355Ok, but when it becomes this easy, then why would you even bother looking up other people's stuff. Yeah, everyone gets the ability to create a masterpiece of their dreams, but there would be no audience, just you, your work will become completely worthless because if the only audience is you, then why would you even bother making it instead of just thinking about it.
>>1009076 (OP)thanks, gonna find the easiest way to kms now
>>1011394I agree a little with what you're saying. Notice how in the Stable Diffusion, Dalle, etc. threads. all the interaction between people can boil down to: “how did you do that for me to replicate?”. That's because, as you said, these things only serve to create things for your own consumption.
But the more control you have, the more your personality will be reflected in the end result. If the prompts are helping you to work in a 3D environment, rather than creating the entire image from scratch, there's a lot of room for you to express your own ideas/personality in the final result.
>>1011420The problem with more control and giving it personality is that while it will matter to you, it will not matter to the outsiders. If AI can create great model from just writing "sci-fi monster model, symetrical" into the prompt box, it wont matter if you spend 20 hours on some workflow of back and fourth feedback with the AI, because tot he end user it will still be the same. I as a consumer or audience when I see AI generated model, I have no idea how much personality is in the 3D model because I cant tell if the model was made with 3 word prompt and every creative decision was just some median algorithmic mush shifted around by random seed value, or if it was made by the prompter, and if some nigger decided to just post 300 models a day all from 3 word prompts I would have no reason to be charitable to AI 3D models to be made with personality instead of just being done all by AI. Before AI if you made art it was either amazing and you put lot of yourself into it, you edited a model/traced which some people could tell, or you made a bad art, but the detail and beauty was generally proportional to the amount that you cared, or it was result of some formulaic method people learned from someone. Now its all gone and people are disinterested in AI stuff, but the more AI starts slipping into the content that people can tell is not AI, the less people will care about that content in general.
>>1011454I don't know... I think the saturation of entertainment to the point where people stop caring is something quite old, decades old, in some cases centuries old (literature, classical music). Most of today's garage bands are doing things that have no value for the rest of humanity, only for themselves.
But there are still artists who gain followers, fans, become celebrities, etc., because these things are more of a social phenomenon than something really related to the artistic value of what people produce.
But we can't predict the future. Maybe AI will become ubiquitous and consumers will start using more sophisticated ways of identifying styles and authorship, or maybe we'll live in a reality where people will start valuing genuine things and any production with any evidence that it was made with the help of AI will be perceived as something lesser and worthless.
>>1011274>it's overand it didn't begin yet
Looks like Hunyan3D 2.5 is going to stay closed source so it may not be as over as we thought.
Finally came around to setup hunyuan locally using comfyui. Gotta say, getting a perfect silhouette with every detail in 2 minutes feels like cheating. All you have to do is clean it up a bit, do a quick retopo and it's ready to texture & rig. Guess who can do the last 2 steps too.
>>1012007This is why all forms of minimalism now make more sense than ever for those who want to do things by hand.
You want to achieve authenticity in as little "strokes" as possible because in everything else you have unfair competition with AI.
>>1012007>>1012014Stupid anon, it’s all blocks. You literally can’t move it, have it positioned and do simple tasks. You two aren’t going to make it.
>>1009076 (OP)the fucking retarded midwits on this low iq website swore coomer gens would never get this good a year ago, now here we are
better than 90% if not 95% of 3d "artists", and consider the time and effort and vision it takes to get into the top 5%, if you even have the potential
meanwhile the AI will only improve from here
>>1012039What I see is it can't even do a belt buckle right
>>1012018he's doing retopo on it, although I feel like this has always been available like with stableprojectorz and it's kinda not useful unless you already do 3d
>>1012098Oh you have to retopo the entire mesh? so the ONLY step this process does for you is blocking out the model? You still have to do the details and you have to do so much retopo you're basically remodeling the model. You may as well just use it as a 3d reference and extrude it all.
235234
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I'm just impressed by the single image gens in random poses. gonna read the thread now for possible improvements.
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>>1012149>>1012151what's the name of the thing that did it anyway?
>>1012039The 3D models on hunyuan website look similar to stuff like Rodin almost year ago. And the video is video, not 3D model, so its almost irrelevant to the discussion
>>1012185Ur retarded. Nothing was as good as hunyuan 2.5 prior to its release
3d
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Brand new IT'S OVERening 3D generator just came out Step1X-3D and it's even more IT'S OVER than the last one because you can fine tune it by training it on your own prepared datasets.
>>1012254I can't wait to see all the games this decade with poorly lit baked in lighting in albedo that don't interact with lighting systems properly or have materials more complex than basic albedo normal roughness setup
>>1012257This can only be a good thing, the absolute shitshow this will cause will be like the GTA Trilogy Demake but on a global scale.
>>1012254>GPU Memory Usage>27GI'm not buying 5090, leatherman.
>>1012149>>1012151The more you look at it, the worse it gets.
>>1012389It's only 27G if you use the UI because it loads both the mesh and texture model into memory. You can load them separately if you use the example script instead. The generation takes around 3 minutes on my GPU.
>>1011274excellent work anon. it's great to see you applying yourself
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>>1011240 (me)
>generate a character with a fortnite/overwatch level of detail, rig it and slap some mixamo animationsOkay, found an example https://youtu.be/DLY38_vJ0hc?si=7iafxpfQYWXvhPz0&t=249
I think it looks good enough for placeholders and one man indie teams, not good for coomer slop or AAA assets, unless you're working on GTA or WC3 demakes
>>1012258
>>1012452Even if the generated shit looks passable on its own it just turns to muddy plastic once put into an actual scene with other assets and lighting as seen here
>>1012452The problem with AI generated content inst that it looks terrible, but that it looks AI. Like if you took lot of AI pictures back into 2015 people would like them and think whoever made them was amazing, but think AI is cheap. If they see game uses AI, they will think its cheap like using obviously generic assets from asset store.
For someone with under a year of blender experience this has been a lot of fun to work on. Obviously there are more attractive characters to create but I need to start simple before moving on to more human-like anatomy where any issues in my model are amplified 10 fold by the uncanny valley effect. Intention is the create a puppet dude I can put customize and create accessories for (which I can also use hunyuan to acquire base meshes to start from)
Left AI, Right is my version (so far)
My only real issue is the legality of any financially successful creative work done with this, as Hunyuan offers only a non-commercial license for these base meshes and legally speaking I believe it could be considered a derivative work, even if you make the model look different by changing all the proportions. But the endgame is being able to confidently make my own models without AI as a home base to swing from, as I've had to learn a lot to be able to recreate this effectively
and no I'm not implying this model will be financially successful, this is all just practice. For anyone interested in the process:
>1. generate a no background, orthographic front view of whatever character you like using whatever local artist or AI you like
>2. punch it into hunyuan 2.5 for onion processing and get a 3d model to work off of
>3. use a combination of face project retopologize and cube modelling to get whatever shapes I need from the original mesh
Any tips are appreciated
AI generated stuff isn't really worth discussing unless you're actually coding your own AI stuff
other wise how the fuck are you gonna use any feedback given
>>1012520> how the fuck are you gonna use any feedback givenSystems like Midjourney allow you to reprompt and even select region. For example if there are 2 characters in image you can select region with legs of one character and prompt like "change shoes color to green" and it's gonna do that and keep other stuff untouched. I don't know if anything like this exists for 3d stuff.
>>1012517Then what? Scream at computer for not having the small details added because you’re too lazy to manually retro and you have to fix UV errors that appear.
Ya good job at wasting time instead of creating it faster in 3D.
>>1012537Incredible bait, you almost had me convinced you didn't read the post at all and are a fucking retard
>Small details Why would I want small details that can easily be added with textures later on my prototype ai model remesh?
>Manually retro Unless this means something I'm unaware of the term is retopologize and it's what I did. My model is on the right. Mesh has some issues but I'm fine with how it turned out since his ugly little body fits the uncanny look of a puppet. I'm sure someone could do it faster but it took less than a day to get it to that point. I'm busy now but I'll be texturing and adding clothes soon
>>1011274I legit love this
>>1012538>Doesn't care about small things on 3D>Thinks he actually retopologize>Will complain about UV editing later onStop trying to fake it, you’re not an artist and you’re not going anywhere with AI junk.
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>>1011273>>1011274lmao, I made this fountain a couple years ago.
AI will never be able to outpace human's natural degeneracy.
>>1009076 (OP)Is there a source for that one anyway?
>>1013082>are you suuuuure?Yeah. It's a byproduct of Artificial Intelligence design and training.
things which are probably over:
>low entry barrier sculpt slop, people selling STLs on kickstarter so that people can 3D print a commissioned waifu
>those horrible low-effort 3D fap-fuel animations that don't present any kind of titillating story, visual narrative, etc. to set them apart
Everything else is fine. There are terrible, amateur gifs and animations that I've jizzed to and would happily commission. There are beautifully rendered sex cartoons that haven't provoked even a modicum of arousal.
The people that can jack off to emotionless slop =/= the people who are shelling out thousands of dollars for elaborate commissions. Monetary commissions are deeply influenced by the perverse relationship between a provocative artist and the commissioner, the kind of emotional attachment someone can have to a piece that's been made by a human being, tailored to their truest desires is something not too different from love.
The guy who spends his colossal life's savings getting one more genius artist to animate Sponty getting tentacle fucked has no interest in slop. Anyone over the age of 30 with a career already possesses a sexuality too nuanced and deranged to ever be sated by a mere AI. Until all those people are dead or bankrupt, artists are fine.
>>1013096>people selling STLs on kickstarter so that people can 3D print a commissioned waifuI've only seen one decent AI generated anime figure STL that was printed, so far
Anything that can be considered "toy" is dead though, AI is trained to oblivion on those type of models
>>1013096Nothing will change.
>>1013124change is the only constant in life
>>1013096What about videogame assets?
>>1013134Yes if you have no art direction
>>1013150Fortnite with their "lol just import random shit from random fandoms and throw some more random OC shit on top of that" were ahead of time. AI games gonna look like that (but worse).
>>1013157Even attempts at a more consistent aesthetic will end up being surface level well trodden basic theme with no unifying motifs or unique intentional in universe functions, any forms that can't be described will be lost, that's not even talking about stylistic differences between each model. AI is useless for anyone with a vision.
Imagine every time you wanted to draw something you had to only describe it using words. To say it's limiting is a massive understatement
>>1013150What about topology. Isnt good topology only useful for game assets that need to be animated and run in real time? Arent AI models famously horrible at topologies? And arent they getting almost worse over time because the main way they are achieving higher details is by increasing the polycount?
>>1013180Most modern 3d ai tools run their meshes through simple auto retopo tool similar to Zremesher, it's not high quality by any means but I just assume you wouldn't care about a good silhouette and crisp 3d details if you are using ai to begin with. So no, it's not a big deal performance wise
>>1009076 (OP)It's only gonna get better. I've been using AI to create 3d render concepts for signs and other things and don't know shit about 3d
People don't want to use ai for iterative process. They're developing for a 1-shot service.
>>1013390People WANT to use it for iterative process, it's just that it requires deep subject field knowledge to build models for this, and before industry monsters like Adobe build those, simpler models that just produce output from prompt immediately are appearing faster and they're made by general AI-bros who don't know anything about the field.
>>1009077>*cope*>"Oh also" *another cope*wasted dubs, fpwp
>>1013390Okay then what's the market for it? Bored retards?
>>1012516>My only real issue is the legality of any financially successful creative work done with thisWhy does it matter if nobody can prove you used AI as a base? You could pull any object out of the Latent Space of Legal Dubiousness and pass it off as your own straight up, and nobody would be able to prove that you did so.
>>1013398Indians making slop videogames
https://www.youtube.com/watch?v=ySqLAayNmaM
This guy showed what is possible as youtube video experiment, so Imagine 10k+ slimes all over the world replicating it and flooding the gaming market withit
>>1013402People these days can still tell if AI made a fucking image, unless its a photo. Do you really think 3D objects will pass the slop eye test that many internet users (main customers) will not notice? To this day 3D AI is still bunch of vertex blobs with blurry textures, if you dont believe me go on Hunyun or whatever the Chinese website is, or meshy to see for yourself. There will be years if not forever until it starts making something that wont look AI. Sure it will not look like current AI, but it will have its quirks that current Imagegen models have, some kind of unknown uncannyness that you immediately notice when you zoom in. Not to mention AI is nowhere near solving topology outside of using old methods like Z brush remesh
>>1013180They just throw trash up on asset stores for it to be at the bottom
>>1009084Grog the caveman here, I'm almost there.
>>1009076 (OP)BUILT FOR PUMP AND DUMP!
>>1010331this looks awful and only impresses people who have never learned art (or do not have an artistic vision)
one look and i could see so many mistakes
>>1014530>it's the "it can't draw hands!" cope all over again delicious
>>1014530>this looks awful and only impresses people who have never learned art (or do not have an artistic vision)95% of all potential humans?
>>1011274Please upload this to sketchfab.com
It's actually over.
https://lizhihao6.github.io/Sparc3D/
>>1009076 (OP)now get it game ready and able to customize it, animate expressions, motions, and add custom outfits. can't? oh too bad
>>1013046do we have a board for stuff like this, like real /b/ but without the trolling? for weird but cool shit
>>1014935It's kinda what /diy/ was supposed to be for but the mods are super anal on what's allowed to be posted there.