>>1009546There are a lot of beginner's tutorials that also do that while being themed around character modeling or other things you actually want to do. Why would you learn to make a doughnut when you could go look at what you actually want to make and learn 90% of what you'd learn with the doughnut plus a lot of domain specific stuff the doughnut tutorial doesn't teach. There's a reason why so many people fail to complete it despite it literally being a case of you following exact instructions with no deviation. It's because 3d modeling programs are confusing to newcomers and you need the motivation to overcome these hurdles if you are to succeed. The doughnut does not provide this, because no one of sound mind gets into 3D modeling to create a doughnut.
I'm a relative newcomer to 3d, so I remember well what the doughnut tutorial did for me (jack and shit). Blender Guru and the other popular blender channels did not help at all, if anything they held me back by instilling methods that are not generally applicable and severely limit what you are capable of. I learned far more from an australian chick with 10k subs and a bad microphone box modeling an anime chick than I did from every "model a TANK in LOW POLY in FIVE MINUTES!?!?!?" combined. The doughnut is, at best, a mediocre tutorial teaching you how to move the viewport around and maybe move a few verticies. At worst it is a gateway drug into opening blender once a month, trying to follow a tutorial, and then closing blender again.